{
	"label": "Items (Empire in Ruins)",
	"folders": {
		"Spells": "Spells",
		"Traits": "Traits",
		"Trappings": "Trappings"
	},
	"entries": {
		"Vindictive Glare": {
			"name": "Vindictive Glare",
			"description": "<p>You concentrate your vitriol, sending green bolts of purest spite to fizz and explode amidst the foe. This is a magic missile with Damage +4 that targets everyone in the Area of Effect. A target who takes damage from the Spell must make a successful <strong>Challenging (+0) Cool</strong> Test or suffer from a @Condition[Stunned] Condition.</p>",
			"effects": {
				"Vindictive Glare": {
					"name": "Vindictive Glare"
				}
			}
		},
		"Helstorm Rocket Battery": {
			"name": "Helstorm Rocket Battery"
		},
		"Predator-Prey Pendant": {
			"name": "Predator-Prey Pendant",
			"description": "<p>Provides a <strong>+20 bonus</strong> to the next three tests the Character makes with one of the following skills: Stealth (Rural), Track, Outdoor Survival, Swim, Perception, Intuition.</p>",
			"effects": {
				"Predator-Prey Amulet": {
					"name": "Predator-Prey Amulet"
				}
			}
		},
		"Elthrai Cadaith": {
			"name": "Elthrai Cadaith"
		},
		"Induce Frenzy": {
			"name": "Induce Frenzy",
			"description": "<p>If Marsie touches anyone and takes an Action to will it, the target must make a <strong>Hard (–20) Willpower</strong> Test or enter @UUID[Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT]{Frenzy}. She can pick the Frenzied Character’s first target from any creature within 4 yards, but she has no further control over the course of the Frenzy. The Frenzy ends when the Character falls to 1 or fewer Wounds.</p>",
			"effects": {
				"Induce Frenzy": {
					"name": "Induce Frenzy"
				}
			}
		},
		"Cunnin' Words": {
			"name": "Cunnin' Words",
			"description": "<p>You call on Mork to trick a listener into hearing cogent, civilised discourse, rather than the mad babble you usually utter.</p>"
		},
		"Pure Fire": {
			"name": "Pure Fire",
			"description": "<p>A short sword forged by a master Craftsmen with the words Pure Fire engraved around its pommel. It was blessed many years ago by a group of wizards and clerics. It was impaled into @UUID[Actor.wEfKKDY6sZgbjEIC]{Drexol’s} chest by a Witch Hunter and he has been unable to remove it ever since.</p><p><strong>Magical Weapon</strong>: Pure Fire is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Bane of the Corrupt</strong>: Against followers of Chaos the sword has a Damage of SB+5.</p>",
			"effects": {
				"Pure Fire": {
					"name": "Pure Fire"
				}
			}
		},
		"Spell Syphon": {
			"name": "Spell Syphon",
			"description": "<p>Whenever an enemy successfully casts a spell in their presence, the Blue Scribes can make an <strong>Opposed Willpower</strong> Test with the caster. If they prevail, roll 1d10 and consult the following table:</p><p>@Table[spell-syphon]</p><p></p>"
		},
		"Ghal Maraz": {
			"name": "Ghal Maraz",
			"description": "<p>The Hammer is a mighty artefact, a masterwork of long-forgotten Dwarf skill wrought in a mysterious alloy, a beautiful golden copper that is somehow harder than expertly forged steel. Several runes glow with vibrant blue magical power. A Character passing a <strong>Hard (–20) Language (Khazalid)</strong> Test can tell that they are intricate and archaic, but can only guess at their effect. They do not all glow brightly. Several have dimmed, exhausted by their long proximity to the malefic energies of Sheerargetru. Until Ghal Maraz is bathed in holy fire (as described in the following chapter) the runes marked with an * do not function. Still, it is a magnificent weapon worthy of a god.</p><p><strong>Magical Weapon</strong>: Ghal Maraz is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Radiant Nimbus</strong>: The Hammer glows with holy power. Creatures with the Unstable Trait engaged with the bearer lose 3 Wounds at the end of each turn.</p><p><strong>Smednir’s Master Rune of Head-Wrecking</strong>: Add 40 to the score of any Critical Hits you make to the head.</p><p><strong>Rune of Goblin Bane</strong>: Add the Impact quality to the weapon if the target is an Orc, Goblin, Snotling, or Hobgoblin. Goblins treat the bearer as having the Fear 1 Creature Trait.</p><p><strong>* Rune of Fire</strong>: Any target struck receives an Ablaze <br>Condition.</p><p><strong>* Rune of Stalwart</strong>: The bearer of the weapon adds +2 SL to Cool Tests to resist Fear and Terror.</p><p><strong>* Rune of Spell-Breaking</strong>: Any harmful spell that targets the bearer of Ghal Maraz, or includes them in its area of effect, suffers a penalty of –2 SL on its Casting Test.</p>",
			"effects": {
				"Rune of Fire (Disabled)": {
					"name": "Rune of Fire (Disabled)"
				},
				"Rune of Goblin Bane": {
					"name": "Rune of Goblin Bane"
				},
				"Smednir’s Master Rune of Head-Wrecking": {
					"name": "Smednir’s Master Rune of Head-Wrecking"
				},
				"Rune of Stalwart & Spell-Breaking (Disabled)": {
					"name": "Rune of Stalwart & Spell-Breaking (Disabled)"
				}
			}
		},
		"Night Shroud": {
			"name": "Night Shroud",
			"description": "<p>You toss a black-capped nightshade mushroom into the air, which bursts to form a cloud of pitch darkness. Anyone within the cloud who does not have the @UUID[Compendium.wfrp4e-core.items.x0WMGwuQzReXcQrs]{Night Vision} Talent or Trait suffers from a @Condition[Blinded] Condition. Anyone attempting to move within the cloud who does not have the Night Vision Talent or Trait must pass a <strong>Challenging (+0) Perception</strong> Test or gain the @Condition[Prone] Condition.</p>",
			"effects": {
				"Night Shroud": {
					"name": "Night Shroud"
				}
			}
		},
		"The Silver Seal": {
			"name": "The Silver Seal",
			"description": "<p>The warrior mage Fredrik von Tarnus crafted this artefact for Magnus the Pious following the Great War against Chaos. The wearer of the seal benefits from the following Creature Traits: @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward 8+} and @UUID[Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ]{Magic Resistance 2}.</p>",
			"effects": {
				"The Silver Seal": {
					"name": "The Silver Seal"
				}
			}
		},
		"Spirit Walk": {
			"name": "Spirit Walk",
			"description": "<p>You draw Dhar into your body, becoming one with its power. For the duration of the spell, you gain the @UUID[Compendium.wfrp4e-core.items.Item.tNWrJUOArwfWXsPw]{Ethereal} Trait</p>",
			"effects": {
				"Spirit Walk": {
					"name": "Spirit Walk"
				}
			}
		},
		"Ball and Chain": {
			"name": "Ball and Chain"
		},
		"Gork’ll Fix It": {
			"name": "Gork’ll Fix It",
			"description": "<p>You point a bony finger at a nearby enemy, and curse them in the name of Gork. For the duration of the spell, your target suffers from a @Condition[Fatigued] Condition +1 <em>Fatigued</em> Condition for every additional SL you scored on the spellcasting test.</p>",
			"effects": {
				"Gork’ll Fix It": {
					"name": "Gork’ll Fix It"
				}
			}
		},
		"Sneaky Stabbin'": {
			"name": "Sneaky Stabbin'",
			"description": "<p>You focus mischievous energies to ensure blows from allies are blessed by this spell to find their enemies’ weak spots. All blows struck by affected targets benefit from the <em>Impale</em> and <em>Penetrating</em> Qualities.</p>",
			"effects": {
				"Sneaky Stabbin'": {
					"name": "Sneaky Stabbin'"
				}
			}
		},
		"Imitation Ghal Maraz": {
			"name": "Imitation Ghal Maraz",
			"description": "<p>A once-potent magical artefact combining Dwarf Runesmithery and Sigmarite blessings, the imitation Ghal Maraz has diminished in power over recent years. As Sigmar’s Empire weakens from within, his divine presence grows faint.</p><p><strong>Magical Weapon</strong>: The imitation Ghal Maraz is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Radiant Nimbus</strong>: The hammer gives off a faint glow of holy power. Creatures with the Unstable Trait engaged with the bearer lose 1 wound at the end of each turn.</p><p><strong>Rune of Goblin Bane</strong>: Add the Impact quality to the weapon if the target is an Orc, Goblin, Snotling, or Hobgoblin.</p><p><strong>Rune of Fire</strong>: Targets struck receive an @Condition[Ablaze] Condition.</p>",
			"effects": {
				"Rune of Goblin Bane": {
					"name": "Rune of Goblin Bane"
				},
				"Rune of Fire": {
					"name": "Rune of Fire"
				}
			}
		},
		"Random Caster": {
			"name": "Random Caster",
			"description": "<p>The Blue Scribes can cast spells at random, as described above. When they are attacked, roll on the following table once per round to determine which kind of spell they cast. Having chosen the lore randomly, either choose the spell or generate randomly. More spells from the Lore of Tzeentch can be found in the <strong>Enemy in Shadows Companion</strong> and the <strong>Death on the Reik Companion</strong>; spells from the Lore of Slaanesh are in the <strong>Power Behind the Throne Companion</strong>.</p><p>@Table[random-caster]</p><p></p>",
			"effects": {
				"Random Caster": {
					"name": "Random Caster"
				}
			}
		}
	}
}