{
	"label": "Items (Starter Set)",
	"folders": {
		"Mutations": "Mutations",
		"Traits": "Traits",
		"Criticals": "Criticals",
		"Spells": "Spells",
		"Diseases": "Diseases",
		"Trappings": "Trappings"
	},
	"entries": {
		"Telepathy": {
			"name": "Telepathy",
			"description": "<p>Your mind leaps free from its material shackles, gibbering in delight as it finds new ways to impose upon others.</p><p>With a <strong>Simple Willpower</strong> test you can communicate with any sentient creature within your Willpower in yards and line-of-sight. this last for Initiative minutes. You can also read the surface thoughts of any creature with which you are telepathically communicating with a further <strong>Opposed Willpower</strong> test. If you fail the test, you cannot read the subject’s mind for the next [[/r 1d10]] days. When using telepathy, your eyes glow eerily. Each time this Mutation is developed, your range for using the power doubles.</p><p> </p><p> </p>",
			"effects": {
				"Telepathy": {
					"name": "Telepathy"
				}
			}
		},
		"Gash": {
			"name": "Gash",
			"description": "<p>Gain 1 @Condition[Bleeding] Condition</p>",
			"effects": {
				"Bleeding": {
					"name": "Bleeding"
				}
			}
		},
		"Torn Flesh": {
			"name": "Torn Flesh",
			"description": "<p>Gain 2 @Condition[Bleeding] Conditions.</p>",
			"effects": {
				"Bleeding": {
					"name": "Bleeding"
				}
			}
		},
		"Shattered Bone": {
			"name": "Shattered Bone",
			"description": "<p>Gain a @Condition[Stunned] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. All Tests suffer a –20 penalty until you receive this medical attention, and spend at least a week resting.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Shattered Bone": {
					"name": "Shattered Bone"
				}
			}
		},
		"The Marvelous Medicinal Mixture": {
			"name": "The Marvelous Medicinal Mixture",
			"effects": {
				"The Marvelous Medicinal Mixture": {
					"name": "The Marvelous Medicinal Mixture"
				},
				"Apply the Marvelous Medicinal Mixture": {
					"name": "Apply the Marvelous Medicinal Mixture"
				}
			}
		},
		"Tonic of Sight Beyond Sight": {
			"name": "Tonic of Sight Beyond Sight",
			"effects": {
				"Tonic of Sight Beyond Sight": {
					"name": "Tonic of Sight Beyond Sight"
				},
				"Apply Tonic of Sight Beyond Sight": {
					"name": "Apply Tonic of Sight Beyond Sight"
				}
			}
		},
		"Bronze Fever": {
			"name": "Bronze Fever",
			"description": "<p>Bronze Fever is more commonly found in the southern Old World, in more warm and humid climes, where it is spread via insect bites. Most afflicted will recover in a matter of days, but on rare occasions it can lead to complications, and even death.&nbsp;</p>",
			"effects": {
				"Fever": {
					"name": "Fever"
				},
				"Lingering (Easy)": {
					"name": "Lingering (Easy)"
				},
				"Malaise": {
					"name": "Malaise"
				},
				"Nausea": {
					"name": "Nausea"
				}
			}
		},
		"Flensed Muscle": {
			"name": "Flensed Muscle",
			"description": "<p>4 @Condition[Bleeding] Conditions. Any Wounds you receive to the affected Hit Location will also inflict 2 Bleeding Conditions as the tears reopen for the next 4 weeks.</p>",
			"effects": {
				"Bleeding": {
					"name": "Bleeding"
				},
				"Flensed Muscle": {
					"name": "Flensed Muscle"
				}
			}
		},
		"Katya's Cordial": {
			"name": "Katya's Cordial",
			"effects": {
				"Katya's Cordial": {
					"name": "Katya's Cordial"
				},
				"Apply Katya's Cordial": {
					"name": "Apply Katya's Cordial"
				},
				"Katya's Cordial After Effects": {
					"name": "Katya's Cordial After Effects"
				}
			}
		},
		"Low Blow!": {
			"name": "Low Blow!",
			"description": "<p>Gain 1 @Condition[Stunned] Condition. Pass a <strong>Hard (-20) Endurance</strong> Test or gain another 2 Stunned Condition.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Low Blow!": {
					"name": "Low Blow!"
				}
			}
		},
		"Slippery Skin": {
			"name": "Slippery Skin",
			"description": "<p>You sweat constantly, your skin exuding a thin, slimy mucous much like that produced by hagfish. This is unpleasant to the touch, soaking through your clothes within an hour or two, and rendering your grip uncertain.</p><p>Any tests that require you to hold anything in your hands (such as a weapon) suffer a -20 penalty, and you also suffer a -20 penalty on appropriate Fellowship tests. When trying to escape a grapple, if you succeed you can choose to either use your rolled SL, or the number rolled on your unit’s die. so, a successful roll of 28 could be used for +8 SL.</p>",
			"effects": {
				"Slippery Skin": {
					"name": "Slippery Skin"
				}
			}
		},
		"Winded": {
			"name": "Winded",
			"description": "<p>Gain 2 @Condition[Stunned] Conditions. Pass an <strong>Average (+20) Endurance</strong> Test, or gain the @Condition[Prone] Condition. Movement is halved for [[/r 1d10]] Rounds as you get your breath back.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Winded": {
					"name": "Winded"
				}
			}
		},
		"Ruined": {
			"name": "Ruined",
			"description": "<p>Gain the @Condition[Unconscious] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. The affected Hit Location is useless until you spend a month on bed rest.</p>",
			"effects": {
				"Unconscious": {
					"name": "Unconscious"
				},
				"Ruined": {
					"name": "Ruined"
				}
			}
		},
		"Sneaky Stabbin'": {
			"name": "Sneaky Stabbin'",
			"description": "<p>You bewitch the blades of your allies, so that they seek out the weakest points in their enemies’ armour. Your targets gain +1 Advantage, and their attacks gain the Penetrating Weapon Quality which lasts for as long as they have Advantage.</p>",
			"effects": {
				"Sneaky Stabbin'": {
					"name": "Sneaky Stabbin'"
				}
			}
		},
		"Fractured Bone": {
			"name": "Fractured Bone",
			"description": "<p>Gain a @Condition[Stunned] Condition. Take a <strong>Challenging (+0) Endurance</strong> Test or also gain the @Condition[Prone] Condition. All Tests suffer a –10 penalty for the next 4 weeks.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Fractured Bone": {
					"name": "Fractured Bone"
				}
			}
		},
		"Doppelganger": {
			"name": "Doppelganger",
			"description": "<p>The NPC can assume the form of any Human-like creature of Average Size. It must achieve +5 SLs on an <strong>Extended Perception</strong> Test as it observes its target. It then takes 2 Rounds to assume the target’s form. The target’s clothes and smaller trappings are also replicated; they become part of the creature and cannot be removed. Larger trappings, such as swords and backpacks, are not copied. When those who know the victim meet the transformed creature, they make a <strong>Hard (−20%) Simple Intuition</strong> Test. If they pass, they know something is up. If they fail, they are convinced the creature is their acquaintance.</p>"
		},
		"Torn Apart": {
			"name": "Torn Apart",
			"description": "<p>You are hacked in two. Your top half lands [[/r 1d10]] feet in a random direction and all nearby Characters are showered in blood.</p>",
			"effects": {
				"Torn Apart": {
					"name": "Torn Apart"
				}
			}
		},
		"Painful Cut": {
			"name": "Painful Cut",
			"description": "<p>Gain 2 @Condition[Bleeding] Conditions and a @Condition[Stunned] Condition. Pass a <strong>Hard (–20) Endurance</strong> Test or gain the @Condition[Unconscious] Condition as you blackout from the pain.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Bleeding": {
					"name": "Bleeding"
				},
				"Painful Cut": {
					"name": "Painful Cut"
				}
			}
		},
		"Liquor of Luck": {
			"name": "Liquor of Luck"
		},
		"Basilisk's Baleful Bile": {
			"name": "Basilisk's Baleful Bile",
			"description": "<p>This poison is created from combining ﬂuids from the eyes and poison sacks of a freshly slain Basilisk. It is a foul tasting poison, and anyone ingesting food or drink laced with Basilisk&rsquo;s Baleful Bile will be called to take an<strong> Easy (+40) Perception</strong> Test. Success indicates they detect the taint of something wrong before suﬀering the bile&rsquo;s eﬀects, but gain the @Condition[Stunned] Condition for one Round whilst they vomit it up. If ingested, the concoction inﬂicts 2 @Condition[Poisoned] Conditions, resisted with a <strong>Difficult (-10) Endurance</strong> Test. If the target fails to resist the @Condition[Poisoned] Conditions, they are permanently turned to stone.</p>",
			"effects": {
				"Basilisk's Baleful Bile": {
					"name": "Basilisk's Baleful Bile"
				},
				"Apply Basilisk's Baleful Bile": {
					"name": "Apply Basilisk's Baleful Bile"
				}
			}
		},
		"Bruised": {
			"name": "Bruised",
			"description": "<p>All Agility-based Tests suffer a –10 penalty for [[/r 1d10]] days.</p>",
			"effects": {
				"Bruised": {
					"name": "Bruised"
				}
			}
		},
		"Clutch of Eyes": {
			"name": "Clutch of Eyes",
			"description": "<p>Twitching cysts bubble beneath ﬂesh, then pain tears through you as bloody pustules blossom, open, then reveal a clutch of new, horrified eyes.</p><p>Roll a @Table[hitloc]{Hit Location} to determine a hit location where your new eyes push out. You can now see from that hit location. Increase your Initiative characteristic by +[[/r 1d10]]. If you have no Initiative characteristic, also gain +[[/r 2d10]]. All hits to the location with your Clutch of Eyes also inﬂict a @Condition[Blinded] condition.</p>",
			"effects": {
				"Clutch of Eyes": {
					"name": "Clutch of Eyes"
				}
			}
		},
		"Itchy Nuisance": {
			"name": "Itchy Nuisance",
			"description": "<p>You wave your fingers and small itchy fungal spores shoot out of their ends, embedding themselves in the sensitive areas of the target. These spores grow rapidly, causing unbearable itching. The target suffers a −10% to all Tests, and halves their Movement for the Duration.</p>",
			"effects": {
				"Itchy Nuisance": {
					"name": "Itchy Nuisance",
					"changes": {
						"system.details.move.value": 0.5
					}
				}
			}
		},
		"Focusing Philtre": {
			"name": "Focusing Philtre",
			"effects": {
				"Focusing Philtre": {
					"name": "Focusing Philtre"
				},
				"Apply Focusing Philtre": {
					"name": "Apply Focusing Philtre"
				}
			}
		},
		"Reactionary Restorative": {
			"name": "Reactionary Restorative",
			"effects": {
				"Reactionary Restorative": {
					"name": "Reactionary Restorative"
				},
				"Apply Reactionary Restorative": {
					"name": "Apply Reactionary Restorative"
				}
			}
		},
		"Massive Intellect": {
			"name": "Massive Intellect",
			"description": "<p>Bright blood, shattered bone, and tortured ﬂesh pour from your orifices as your old brain is evacuated. Slowly, over weeks, a new intellect grows in its place, causing your head to stretch painfully in wide translucent folds around your swollen, glowing brain.</p><p>Increase your Intelligence characteristic by +[[/r 2d10]]. If you have no Fellowship characteristic, also gain +[[/r 2d10]]. All head hits automatically cause a @Table[crithead]{Critical Wound} if one was not caused already.</p>",
			"effects": {
				"Massive Intellect": {
					"name": "Massive Intellect"
				}
			}
		},
		"Gaping Wound": {
			"name": "Gaping Wound",
			"description": "<p>Gain 3 @Condition[Bleeding] Conditions. Any Wounds you receive to the affected Hit Location will inflict an additional Bleeding Condition for the next week as the cut reopens.</p>",
			"effects": {
				"Bleeding": {
					"name": "Bleeding"
				},
				"Gaping Wound": {
					"name": "Gaping Wound"
				}
			}
		},
		"Saif al-Janub": {
			"name": "Saif al-Janub",
			"description": "<p>Gifted to Lohner for taking decisive action during the defense of Sudenburg against undying hosts in 2498 IC, this curved blade was crafted by famed Philosopher-Artisan Hataq al-Kundi in 1445 IC. This exquisite blade is worth ten times its listed price in Araby.</p>"
		},
		"Ameliorative Elixir": {
			"name": "Ameliorative Elixir",
			"effects": {
				"Ameliorative Elixir": {
					"name": "Ameliorative Elixir"
				},
				"Apply Ameliorative Elixir": {
					"name": "Apply Ameliorative Elixir"
				}
			}
		},
		"Cracked Bone": {
			"name": "Cracked Bone",
			"description": "<p>Gain a @Condition[Stunned] Condition. All Tests suffer a –10 penalty until you receive a successful Heal Test.</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				},
				"Cracked Bone": {
					"name": "Cracked Bone"
				}
			}
		},
		"Gut Blow": {
			"name": "Gut Blow",
			"description": "<p>Gain 1 @Condition[Stunned] Condition</p>",
			"effects": {
				"Stunned": {
					"name": "Stunned"
				}
			}
		},
		"Crippling Wound": {
			"name": "Crippling Wound",
			"description": "<p>Gain a @Condition[Prone] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. All Tests suffer a –20 penalty until you receive this medical treatment and spend at least a week resting.</p>",
			"effects": {
				"Prone": {
					"name": "Prone"
				},
				"Crippling Wounds": {
					"name": "Crippling Wounds"
				}
			}
		}
	}
}