{
	"label": "Actors (Ubersreik Adventures I)",
	"folders": {
		"Slaughter in Spittlefeld": "Slaughter in Spittlefeld",
		"Bait and Witch": "Bait and Witch",
		"The Guilty Party": "The Guilty Party",
		"Heart of Glass": "Heart of Glass",
		"The Mad Men of Gotheim": "The Mad Men of Gotheim",
		"If Looks Could Kill": "If Looks Could Kill"
	},
	"entries": {
		"Hugo Schmidt": {
			"name": "Hugo Schmidt",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Maddened Villagers": {
			"name": "Maddened Villagers",
			"description": "<section id=\"secret-Bzrq2Ag0IgaUy2uV\" class=\"secret\"><p>The maddened villagers attack with tools and sticks they have scavenged. They are heedless of their own safety and determined to kill any perceived threat to the village or die in the attempt. They ignore any attempts at communication, screaming defiance as they charge. &lsquo;<em>We see you, daemons!</em>&rsquo; or &lsquo;<em>We won&rsquo;t listen to your lies! Morr take you!&rsquo;</em> or, &lsquo;<em>More spawn of darkness! Quick, bring them down!</em>&rsquo;</p></section>",
			"items": {
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Territorial": {
					"name": "Territorial",
					"description": "<p>This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they ﬂee this area.</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Martha Scheren": {
			"name": "Martha Scheren",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Gobrat Yellownail": {
			"name": "Gobrat Yellownail",
			"description": "<section id=\"secret-DTdrUxFk65tQEHi3\" class=\"secret\"><p>The leader of the raiding party is a minor lieutenant of @UUID[Compendium.wfrp4e-dotr.actors.5WdFdIexAZYHMCN0]{Gutbug}, tribal chief of the Twisted Maw. Gutbug has tasked Gobrat with raising funds through robbery and plunder, and the coach has proved rich pickings.</p><p>Gobrat is taller and skinnier than the other Goblins in the raiding party. His right hand bears a peculiar malformation in that the nail on his index finger grows hard and horny as a result — explaining his name. Much of Gobrat’s nose was bitten off in a squabble during his youth, and he wears a rusty metal prosthetic to compensate for the loss. His rawhide armour is patched with scraps of chainmail, and his proudest possession is his helmet. The helmet was taken from a dying Dwarf miner, and lined with wolf fur until it balanced properly upon his narrow skull.</p></section>",
			"items": {
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Afraid": {
					"name": "Afraid",
					"description": "<p>The creature is afraid of the Target as if the Target has Fear (0).&nbsp;</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken&nbsp;Condition.</p>",
					"effects": {
						"Afraid": {
							"name": "Afraid"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				}
			}
		},
		"Klara Kellner": {
			"name": "Klara Kellner",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Ungor Raider": {
			"name": "Ungor Raider",
			"description": "<section id=\"secret-ZzEdrGUCizft5fKb\" class=\"secret\"><p>The three Ungors are rather a rangy and mangy specimens. They resemble fauns: from the waist down they appear like goats, with cloven hooves and shaggy brown fur. Their chests are naked, and each of their staring ribs can be counted. Their heads bear short, sharp horns, and straggly growths of hair sprout from their chins. Their mouths drool, crammed with the sharp teeth of carnivores, but there&rsquo;s a glimmer of intelligence to their caprine predatory eyes.</p></section>",
			"items": {
				"Arboreal": {
					"name": "Arboreal",
					"description": "<p>The creature is at home in the forests. In the woodlands, it adds its Agility Bonus to the SL of all Climb and Stealth Tests.</p>",
					"effects": {
						"Arboreal": {
							"name": "Arboreal"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Ranged (35)": {
					"name": "Ranged (35)",
					"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
				}
			}
		},
		"Vadoma": {
			"name": "Vadoma",
			"items": {
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Eluharath Wavecrest": {
			"name": "Eluharath Wavecrest",
			"items": {
				"Language (All)": {
					"name": "Language (All)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Hand Weapon": {
					"name": "Hand Weapon"
				}
			}
		},
		"Emil Brauer": {
			"name": "Emil Brauer",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Undead Orc": {
			"name": "Undead Orc",
			"items": {
				"Construct": {
					"name": "Construct",
					"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial&nbsp;Trait, it meanders mindlessly, following ﬂows of ambient magic.</p>\n<p>&nbsp;</p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
					"effects": {
						"Construct": {
							"name": "Construct"
						}
					}
				},
				"Die Hard": {
					"name": "Die Hard",
					"description": "<p>No matter how hard the creature is hit, it gets back up. All Critical Wounds not resulting in death can be healed; just attach the requisite body parts to the correct places, perhaps with staples or large spikes to hold them in place, and it’s good to go. Even ‘death’ may be ‘healed’ if the appropriate parts, such as a lost head, are attached to the body. If death occurs and all parts are in place, it may attempt a Challenging (+0) Endurance Test requiring an SL of 6 at the start of every round for Toughness Bonus Rounds after death. If a Test is successful, the creature chokes back to life with 1 Wound.</p>"
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Undead": {
					"name": "Undead",
					"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
				},
				"Unstable": {
					"name": "Unstable",
					"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
					"effects": {
						"Unstable": {
							"name": "Unstable"
						}
					}
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Fear": {
					"name": "Fear",
					"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature&rsquo;s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer &ndash;1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
					"effects": {
						"Fear": {
							"name": "Fear"
						}
					}
				},
				"Painless": {
					"name": "Painless",
					"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
				},
				"Ranged (50)": {
					"name": "Ranged (50)",
					"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Jannik Fanger": {
			"name": "Jannik Fanger",
			"items": {
				"Net": {
					"name": "Net"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ranged (Crossbow)": {
					"name": "Ranged (Crossbow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Manacles": {
					"name": "Manacles",
					"description": "<p>Prisoners trying to break out of manacles suffer 1 Wound and must pass a Very Hard (-30) Strength Test.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Crossbow": {
					"name": "Crossbow"
				},
				"Heavy Backpack": {
					"name": "Heavy Backpack",
					"description": "<p>Counts as ‘worn’ when strapped to your back.&nbsp;</p>"
				},
				"Sword": {
					"name": "Sword"
				},
				"Grappling Hook": {
					"name": "Grappling Hook",
					"description": "<p>Coupled with a rope, allows unscalable surfaces to be climbed.</p>"
				},
				"Rope, 10 yards": {
					"name": "Rope, 10 yards"
				},
				"Bedroll": {
					"name": "Bedroll",
					"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>",
					"effects": {
						"Bedroll": {
							"name": "Bedroll"
						}
					}
				},
				"Lantern": {
					"name": "Lantern",
					"description": "<p>Provides illumination for 20 yards.</p>"
				},
				"Bolt": {
					"name": "Bolt"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Parchment/sheet": {
					"name": "Parchment/sheet"
				},
				"qZbEhYdyLoUL6oKj": {
					"name": "Silver Shilling"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Andreas Wagenknecht": {
			"name": "Andreas Wagenknecht",
			"items": {
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Research": {
					"name": "Research",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Ranged": {
					"name": "Ranged",
					"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
				}
			}
		},
		"Undead Rat Swarm": {
			"name": "Undead Rat Swarm",
			"description": "<section id=\"secret-LMfZRDcLyDqMvXP5\" class=\"secret\"><p>Some necromancers find it useful to raise very simple souls &mdash; rats and other vermin &mdash; to scour battlefields, act as spies, and to harass their enemies. In ones and twos, these creatures are little more than nuisances. But when they gather in swarms, they are terrifying to behold</p></section>",
			"items": {
				"Fear": {
					"name": "Fear",
					"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature&rsquo;s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer &ndash;1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
					"effects": {
						"Fear": {
							"name": "Fear"
						}
					}
				},
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Skittish": {
					"name": "Skittish",
					"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
				},
				"Stride": {
					"name": "Stride",
					"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.&nbsp;</p>",
					"effects": {
						"Stride": {
							"name": "Stride"
						}
					}
				},
				"Swarm": {
					"name": "Swarm",
					"description": "<p>Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules</p>",
					"effects": {
						"Swarm": {
							"name": "Swarm",
							"changes": {
								"system.characteristics.ws.initial": 10
							}
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Disease": {
					"name": "Disease",
					"description": "<p>The creature carries the disease listed. Others will have to Test as appropriate for Contraction</p>",
					"effects": {
						"Disease": {
							"name": "Disease"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Giant Wolf": {
			"name": "Giant Wolf",
			"description": "<section id=\"secret-3Rr060uVADjLSeNb\" class=\"secret\"><p>The Wolves ridden by the Twisted Maw are hulking brutes, specially bred for riding and warfare.&nbsp; The Wolves constantly snarl and whine through their sharp yellowed teeth. No furrier would pay for their slate-grey pelts, for their dirty fur is coarse and home to lice. Their emaciated frames are patched with old wounds, scars, bloody scabs, and patches of mange.</p></section>",
			"items": {
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Skittish": {
					"name": "Skittish",
					"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
				},
				"Stride": {
					"name": "Stride",
					"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.&nbsp;</p>",
					"effects": {
						"Stride": {
							"name": "Stride"
						}
					}
				},
				"Tracker": {
					"name": "Tracker",
					"description": "<p>Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests.</p>",
					"effects": {
						"Tracker": {
							"name": "Tracker"
						}
					}
				},
				"Trained": {
					"name": "Trained",
					"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n        <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n        <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n        <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n        <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n        <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n        <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n        <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n        <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n        <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
					"effects": {
						"Trained (Broken, Mount)": {
							"name": "Trained (Broken, Mount)"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				}
			}
		},
		"Frederick Hynckel": {
			"name": "Frederick Hynckel",
			"items": {
				"Net": {
					"name": "Net"
				},
				"Small Eel Creel": {
					"name": "Small Eel Creel"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Handaxe": {
					"name": "Handaxe"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Jungfreud Loyalists": {
			"name": "Jungfreud Loyalists",
			"description": "<section id=\"secret-tZlmODNsZnH0EU4d\" class=\"secret\"><p>When the Altdorf State Army swept into Ubersreik, they put all of the Watch that refused to surrender to the sword, except for those lucky few who were stationed in @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.tCh9vROs0eeTuEwA]{Magnus's Tower}. Those ‘Loyalists’ left in the Tower — little more than burghers conscripted into a militia — are still there, living under an uneasy stalemate. The Altdorfers can’t hope to storm the Tower, given its incredible defenses, but the Loyalists also can’t leave. The whole thing has turned into a political nightmare for both sides, as local sympathies are very much with those stuck inside the Tower.</p></section>",
			"items": {
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Drilled": {
					"name": "Drilled",
					"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
					"effects": {
						"Drilled": {
							"name": "Drilled"
						}
					}
				},
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Spear": {
					"name": "Spear"
				}
			}
		},
		"Alexandra Giliani": {
			"name": "Alexandra Giliani",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Orban Geldrecht": {
			"name": "Orban Geldrecht",
			"items": {
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Etiquette (Soldiers)": {
					"name": "Etiquette (Soldiers)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Mail Coat": {
					"name": "Mail Coat"
				},
				"Mail Coif": {
					"name": "Mail Coif",
					"effects": {
						"Mail Coif": {
							"name": "Mail Coif"
						}
					}
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Sword": {
					"name": "Sword"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Cordelia Wesselingh": {
			"name": "Cordelia Wesselingh",
			"items": {
				"Channelling (Ghyran)": {
					"name": "Channelling (Ghyran)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Trade (Apothecary)": {
					"name": "Trade (Apothecary)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Trade (Poisoner)": {
					"name": "Trade (Poisoner)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Petty Magic": {
					"name": "Petty Magic",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <div style=\"direction: ltr;\">\n  <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n  <tbody>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\">&nbsp;</span>XP Cost for a new spell</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n  </td>\n  </tr>\n  </tbody>\n  </table>\n  </div>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Pharmacist": {
					"name": "Pharmacist",
					"description": "You are highly skilled at pharmacy, better able than most to make pills, ointments, unguents, oils, creams, and more. You may reverse any failed Trade (Apothecary) test if this allows the Test to succeed",
					"effects": {
						"Pharmacist": {
							"name": "Pharmacist"
						}
					}
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Lore (Magic)": {
					"name": "Lore (Magic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Plants)": {
					"name": "Lore (Plants)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Chemistry)": {
					"name": "Lore (Chemistry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Medicine)": {
					"name": "Lore (Medicine)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Bearing": {
					"name": "Bearing",
					"description": "<p>You sense the inﬂux of the Winds of Magic from their source. You know which direction North is.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Eavesdrop": {
					"name": "Eavesdrop",
					"description": "<p>You can hear what your targets say as if you were standing right next to them.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Open Lock": {
					"name": "Open Lock",
					"description": "<p>One non-magical lock you touch opens.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Sly Hands": {
					"name": "Sly Hands",
					"description": "<p>You teleport a small object — no bigger than your fist — from about your person into your hand.</p><p>\n\n <b>Lore:</b> None<p>"
				}
			}
		},
		"Kai Bauerr": {
			"name": "Kai Bauerr",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Perle, Shneck, and Kal": {
			"name": "Perle, Shneck, and Kal",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Concerned Citizens": {
			"name": "Concerned Citizens",
			"description": "<section id=\"secret-MkLh8EqOiwnefC1l\" class=\"secret\"><p>If there’s one thing the folk of the Empire love more than anything else, it’s an easy target to blame for anything. If there’s one thing the Witch Hunters can always depend on, it’s a willing crowd of ‘Concerned Citizens’ to do their dirty work. The burghers of Ubersreik, and @UUID[Actor.wNq1O1IoZ9CMdKGM]{Ursula Marbad}, are no different.</p></section>",
			"items": {
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Improvised Weapon - Ranged": {
					"name": "Improvised Weapon - Ranged"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Fury": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Incendiary": {
					"name": "Incendiary",
					"effects": {
						"Incendiary": {
							"name": "Incendiary"
						}
					}
				}
			}
		},
		"Ingrid Wenig": {
			"name": "Ingrid Wenig",
			"items": {
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Sword": {
					"name": "Sword"
				},
				"Rope, 10 yards": {
					"name": "Rope, 10 yards"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Parchment/sheet": {
					"name": "Parchment/sheet"
				},
				"5gg2DqeMrr4kBbMu": {
					"name": "Parchment/sheet"
				},
				"Warrant": {
					"name": "Warrant",
					"description": "<p>Warrant Papers for Hannah Baumann&rsquo;s arrest</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Jan Harmar": {
			"name": "Jan Harmar",
			"items": {
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Maria Bäcker": {
			"name": "Maria Bäcker",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Srulem White-eyes": {
			"name": "Srulem White-eyes",
			"items": {
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Blunderbuss": {
					"name": "Blunderbuss"
				},
				"Improvised Shot and Powder": {
					"name": "Improvised Shot and Powder"
				},
				"Axe": {
					"name": "Axe"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Ubersreik Watchman": {
			"name": "Ubersreik Watchman",
			"items": {
				"Copper Badge": {
					"name": "Copper Badge"
				},
				"1d10 Brass Penny": {
					"name": "1d10 Brass Penny"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Lore (Local)": {
					"name": "Lore (Local)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Strike to Stun": {
					"name": "Strike to Stun",
					"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
					"effects": {
						"Strike to Stun": {
							"name": "Strike to Stun"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Lantern": {
					"name": "Lantern",
					"description": "<p>Provides illumination for 20 yards.</p>"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Uniform": {
					"name": "Uniform"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Cudgel": {
					"name": "Cudgel"
				}
			}
		},
		"Sibylle Hagerdorn": {
			"name": "Sibylle Hagerdorn",
			"items": {
				"Detect Artifact": {
					"name": "Detect Artifact",
					"description": "You are able to sense when magic lies within an artefact. You may attempt an Intuition Test for any magical artefact touched. If successful, you sense the item is magical; further, each SL also provides a specific special rule the item uses, if it has any. Normally, you may only attempt this Test once per artefact touched."
				},
				"Channelling (Azyr)": {
					"name": "Channelling (Azyr)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Magick)": {
					"name": "Lore (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Aethyric Attunement": {
					"name": "Aethyric Attunement",
					"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
					"effects": {
						"Aethyric Attunement": {
							"name": "Aethyric Attunement"
						}
					}
				},
				"Instinctive Diction": {
					"name": "Instinctive Diction",
					"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
					"effects": {
						"Instinctive Diction": {
							"name": "Instinctive Diction"
						}
					}
				},
				"Magical Sense": {
					"name": "Magical Sense",
					"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
					"effects": {
						"Magical Sense": {
							"name": "Magical Sense"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"War Wizard": {
					"name": "War Wizard",
					"description": "You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. However, if you do this, you may not cast another spell this Turn."
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Sword": {
					"name": "Sword"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Spellcaster": {
					"name": "Spellcaster",
					"description": "<p>The creature can cast spells; the specific Lore of Magic will be indicated in brackets.</p>"
				},
				"Bridge (Heavens)": {
					"name": "Bridge (Heavens)",
					"description": "<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inﬂicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>"
				},
				"Teleport (Heavens)": {
					"name": "Teleport (Heavens)",
					"description": "<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inﬂicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>"
				}
			}
		},
		"Heske Glazer": {
			"name": "Heske Glazer",
			"items": {
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Trade (Glassblowing)": {
					"name": "Trade (Glassblowing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Max Drensler": {
			"name": "Max Drensler",
			"items": {
				"Ranged (Pistol)": {
					"name": "Ranged (Pistol)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Rudi": {
			"name": "Rudi",
			"items": {
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				}
			}
		},
		"Rutger Reuter": {
			"name": "Rutger Reuter",
			"items": {
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Jabberslythe": {
			"name": "Jabberslythe",
			"items": {
				"Bestial": {
					"name": "Bestial",
					"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
				},
				"Maddening Aura": {
					"name": "Maddening Aura",
					"description": "<p>At the start of every Round, every Character within 20 yards of the creature must make an <strong>Average (+20) Cool</strong> Test. If failed, roll on the Creeping Irrationality table. If Fumbled, the Character also gains +1 Corruption Point &mdash; further, should the Character become corrupted, this automatically results in a Mental Corruption. Where relevant, any Maddening Aura effects are cumulative.</p>\n<p>&nbsp;</p>\n<table style=\"width: 99.1329%; height: 128px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"text-align: center; width: 9.09487%; height: 16px;\"><strong>1d10</strong></td>\n<td style=\"text-align: center; width: 90.1763%; height: 16px;\"><strong>Creeping Irrationality</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">1-2</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Careful Now:</strong> On your next Turn, you can either take a Move or an Action, not both. You then shake it off.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">3-4</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>What&rsquo;s Going On? </strong>You suffer the @Condition[Surprised] Condition.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">5-6</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>My Plan is Working!</strong> On your Turn, you must take the same actions you took on the previous Round. If, for some reason, you cannot do this, you must do what you can to prepare for those actions on your next Turn. <strong>Duration</strong>: 1d10 Rounds.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">7</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Who said I was Paranoid?</strong> You become subject to Animosity toward a random Character. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">8</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Are You Talking to Me?</strong> You become subject to Hatred toward a random Character. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">9</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Kill it! Kill it! Kill it!</strong> You become subject to Frenzy. <strong>Duration</strong>: Lasting.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">10</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Twitch</strong>, Twitch: Suffer one @Table[mutatemental]{Mental Corruption}. <strong>Duration</strong>: Lasting.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p><strong>Lasting</strong>: These last for [[/r 1d10]] &minus; Willpower Bonus hours (to a minimum of 1 hour). After which, perform an Ave<strong>rage (+20) Cool</strong> Test. If failed, the effect is permanent. The Difficulty of the Test may vary if the Character has limited or prolonged exposure, as determined by the GM. A Player may spend a Resilience point to permanently lose the long-term effects of Maddening Aura, though the memories of the horrific creature never diminish. A Character may expend 1 Resolve point to ignore the negative consequences of the Maddening Aura for 1 Round.</p>",
					"effects": {
						"Maddening Aura": {
							"name": "Maddening Aura"
						}
					}
				},
				"Bounce": {
					"name": "Bounce",
					"description": "<p>The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them.</p>",
					"effects": {
						"Bounce": {
							"name": "Bounce"
						}
					}
				},
				"Corrosive Blood": {
					"name": "Corrosive Blood",
					"description": "<p>The creature&rsquo;s blood is corrosive. Every time its is Wounded, blood splashes free, and all targets Engaged with it take [[/r 1d10]] Wounds modified by Toughness Bonus and Armour Points, to a minimum of 1.</p>",
					"effects": {
						"Corrosive Blood": {
							"name": "Corrosive Blood"
						}
					}
				},
				"Distracting": {
					"name": "Distracting",
					"description": "<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>",
					"effects": {
						"Distracting": {
							"name": "Distracting"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Venom": {
					"name": "Venom",
					"description": "<p>The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a @Condition[Poisoned] Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging</p>",
					"effects": {
						"Venom": {
							"name": "Venom"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Bite": {
					"name": "Bite",
					"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
					"effects": {
						"Bite": {
							"name": "Bite"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Tongue Attack (12)": {
					"name": "Tongue Attack (12)",
					"description": "<p>The creature’s prehensile tongue can wrap itself around prey, dragging it to a grisly end.</p>\n                <ul>\n                <li>On its turn, it may make a Free Attack by spending 1 Advantage.</li>\n                <li>This is a ranged attack that does Damage equal to its Rating (the range is in brackets).</li>\n                <li>If the attack hits, the target receives 1 Entangled Condition and, if a smaller Size, is dragged towards the creature, and is Engaged in melee combat.\n                <ul>\n                <li>The creature can then choose whether:\n                <ul>\n                <li>To release the target</li>\n                <li>Perform a Free Attack using its Weapon Trait</li>\n                <li>Keep the target wrapped in its tongue, initiating a Grapple</li>\n                </ul>\n                </li>\n                </ul>\n                </li>\n                </ul>",
					"effects": {
						"Tongue Attack (Range)": {
							"name": "Tongue Attack (Range)"
						}
					}
				},
				"Tail": {
					"name": "Tail",
					"description": "<p>The creature’s tail is capable of sweeping foes from their feet. \n                \n                On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.</p>",
					"effects": {
						"Tail Attack": {
							"name": "Tail Attack"
						}
					}
				},
				"Devastated Eye": {
					"name": "Devastated Eye",
					"description": "<p>A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 @Condition[Blinded], 2 @Condition[Bleeding], and 1 @Condition[Stunned] Condition. Lose your eye &mdash; @UUID[Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU]{Amputation (Difficult)}.</p>",
					"effects": {
						"Devastated Eye": {
							"name": "Devastated Eye"
						}
					}
				},
				"Broken Nose": {
					"name": "Broken Nose",
					"description": "<p>A solid blow to the centre of your face causing blood to pour. Gain 2 @Condition[Bleeding] Conditions. Make a <strong>Challenging (+0) Endurance </strong>Test, or also gain a @Condition[Stunned] Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on context, unless @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#surgery]{Surgery} is used to reset the nose.</p>",
					"effects": {
						"Broken Nose": {
							"name": "Broken Nose"
						}
					}
				},
				"Bruised Ribs": {
					"name": "Bruised Ribs",
					"description": "<p>All Agility-based Tests suffer a -10 penalty for [[/r 1d10]] days.</p>",
					"effects": {
						"Bruised Ribs": {
							"name": "Bruised Ribs"
						}
					}
				},
				"Broken Jaw": {
					"name": "Broken Jaw",
					"description": "<p>The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 @Condition[Stunned] Conditions. Make a <strong>Challenging (+0) Endurance </strong>Test or gain an @Condition[Unconscious] Condition. Suffer a @UUID[Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY]{Broken Bone (Major)} injury.</p>",
					"effects": {
						"Broken Jaw": {
							"name": "Broken Jaw"
						}
					}
				}
			},
			"effects": {
				"Blinded": {
					"name": "Blinded",
					"description": "Perhaps because of a flash of light, or because of liquid sprayed in your face, you are unable to see properly. You suffer a -10 penalty to all Tests involving sight, and any opponent attacking you in close combat gains a bonus of +10 to hit you.<br><br>One Blinded Condition is removed at the end of every other Round"
				},
				"Bleeding": {
					"name": "Bleeding",
					"description": "<p>You are bleeding badly. Lose 1 Wound at the end of every Round, ignoring all modifiers. Additionally, suffer a penalty of –10 to any Tests to resist @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wounds}, @UUID[Compendium.wfrp4e-core.items.1hQuVFZt9QnnbWzg]{Minor Infection}, or @UUID[Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ]{Blood Rot}. If you reach 0 Wounds, you no longer lose Wounds. At the end of each turn, make a <strong>Challenging (+0) Endurance</strong> Test or immediately gain the @Condition[Unconscious] Condition.</p><p>If unconscious and bleeding, at the end of Round you have a 10% chance of dying per Bleeding Condition you have. For example, if you had 3 Bleeding Conditions, you would die from blood loss on a roll of 0–30. If you roll a double, your wound clots a little and you lose 1 Bleeding Condition. You cannot regain consciousness until all Bleeding Conditions are removed (see @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4]{Injury}).</p><p>A Bleeding Condition can be removed with a successful <strong>Average (+20) Heal</strong> Test, with each SL removing an extra Bleeding Condition, or with any spell or prayer that heals Wounds, with 1 Bleeding Condition removed per Wound healed. Also see the rules for @UUID[Compendium.wfrp4e-core.items.1wtW4N8l3UKwlLI3]{Bandages}.</p><p>Once all Bleeding Conditions are removed, gain one @Condition[Fatigued] Condition.</p>"
				},
				"Fatigued": {
					"name": "Fatigued",
					"description": "You are exhausted or stressed, and certainly in need of rest. You suffer a -10 penalty to all Tests. Removing a Fatigued Condition normally requires rest, a spell, or a divine effect, though in some instances, such as when a Fatigued Condition is caused by carrying too much (see @UUID[JournalEntry.lQc8iNlz738dJaeJ]{Encumbrance}), simply changing your circumstances (carrying fewer trappings, for example) can remove a Condition."
				}
			}
		},
		"Gino": {
			"name": "Gino",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Lore (Ubersreik)": {
					"name": "Lore (Ubersreik)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Dirty Fighting": {
					"name": "Dirty Fighting",
					"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
					"effects": {
						"Dirty Fighting": {
							"name": "Dirty Fighting"
						}
					}
				},
				"Menacing": {
					"name": "Menacing",
					"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
					"effects": {
						"Menacing": {
							"name": "Menacing"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Strike Mighty Blow": {
					"name": "Strike Mighty Blow",
					"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
					"effects": {
						"Strike Mighty Blow": {
							"name": "Strike Mighty Blow"
						}
					}
				},
				"Very Strong": {
					"name": "Very Strong",
					"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Strong": {
							"name": "Very Strong",
							"changes": {
								"system.characteristics.s.initial": 5
							}
						}
					}
				},
				"Armour (Thick Skin)": {
					"name": "Armour (Thick Skin)",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Belligerent": {
					"name": "Belligerent",
					"description": "<p>The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology</p>"
				},
				"Hungry": {
					"name": "Hungry",
					"description": "<p>The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a <strong>Average (+20) Willpower</strong> Test or feast, losing its next Action and Move.</p>"
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Hand Weapon": {
					"name": "Hand Weapon"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Carolus Entschlafen": {
			"name": "Carolus Entschlafen",
			"items": {
				"Art (Writing)": {
					"name": "Art (Writing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Channelling": {
					"name": "Channelling",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Entertain (Singing)": {
					"name": "Entertain (Singing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Chaos)": {
					"name": "Lore (Chaos)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Magick)": {
					"name": "Lore (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Play (Organ)": {
					"name": "Play (Organ)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Melee (Polearm)": {
					"name": "Melee (Polearm)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Fast Hands": {
					"name": "Fast Hands",
					"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 ' your level in Fast Hands.",
					"effects": {
						"Fast Hands": {
							"name": "Fast Hands"
						}
					}
				},
				"Magical Sense": {
					"name": "Magical Sense",
					"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
					"effects": {
						"Magical Sense": {
							"name": "Magical Sense"
						}
					}
				},
				"Perfect Pitch": {
					"name": "Perfect Pitch",
					"description": "You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Singing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Perfect Pitch": {
							"name": "Perfect Pitch"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"War Wizard": {
					"name": "War Wizard",
					"description": "You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. However, if you do this, you may not cast another spell this Turn."
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Quarterstaff": {
					"name": "Quarterstaff"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Regenerate": {
					"name": "Regenerate",
					"description": "<p>Your target gains @UUID[Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR]{Regenerate}.</p><p>\n\n <b>Lore:</b> Receive a +10 bonus to Casting and Channeling rolls when in a rural or wilderness environment. Living creatures — e.g. those without the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} or @UUID[Compendium.wfrp4e-core.items.PFTD9gDvRWW9uh5g]{Undead} Creature Traits — targeted by Arcane Spells from the Lore of Life have all @Condition[Fatigued] and @Condition[Bleeding] Conditions removed after any other effects have been applied as life magic ﬂoods through them. Creatures with the @UUID[Compendium.wfrp4e-core.items.PFTD9gDvRWW9uh5g]{Undead} Creature Trait, on the other hand, suffer additional Damage equal to your Willpower Bonus, ignoring Toughness Bonus and Armor Points, if affected by any spell cast with the Lore of Life.<p>",
					"effects": {
						"Regenerate": {
							"name": "Regenerate"
						}
					}
				},
				"Aethyric Armour (Light)": {
					"name": "Aethyric Armour (Light)",
					"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p><p>\n\n <b>Lore:</b> You may inflict one @Condition[Blinded] Condition on those targeted by Lore of Light spells, unless they possess the Arcane Magic (Light) Talent. If a target has the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} or @UUID[Compendium.wfrp4e-core.items.PFTD9gDvRWW9uh5g]{Undead} Creature Traits, spells also inﬂict an additional hit with Damage equal to your Intelligence Bonus that ignores Toughness Bonus and Armor Points.<p>",
					"effects": {
						"Aethyric Armour (Light)": {
							"name": "Aethyric Armour (Light)"
						}
					}
				},
				"Bolt (Light)": {
					"name": "Bolt (Light)",
					"description": "<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p><p>\n\n <b>Lore:</b> You may inflict one @Condition[Blinded] Condition on those targeted by Lore of Light spells, unless they possess the Arcane Magic (Light) Talent. If a target has the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} or @UUID[Compendium.wfrp4e-core.items.PFTD9gDvRWW9uh5g]{Undead} Creature Traits, spells also inﬂict an additional hit with Damage equal to your Intelligence Bonus that ignores Toughness Bonus and Armor Points.<p>"
				},
				"Choking Shadows": {
					"name": "Choking Shadows",
					"description": "<p>You wrap shadowy tendrils of <em>Ulgu</em> around your foes’ necks. Assuming they need to breathe, they gain +1 @Condition[Fatigued] Condition, cannot talk, and are subject to rules for @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}.</p><p><strong>Lore:</strong> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.</p><p></p>",
					"effects": {
						"Choking Shadows": {
							"name": "Choking Shadows"
						}
					}
				},
				"Drain": {
					"name": "Drain",
					"description": "<p>You touch your targets, draining their life. This counts as a Magic Missile with Damage +0 that ignores Armor Points. You then Heal 1 Wound.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Drain": {
							"name": "Drain"
						}
					}
				},
				"Flight (Light)": {
					"name": "Flight (Light)",
					"description": "<p><span style=\"color: #231f20;\">You can ﬂy, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p><p>\n\n <b>Lore:</b> You may inflict one @Condition[Blinded] Condition on those targeted by Lore of Light spells, unless they possess the Arcane Magic (Light) Talent. If a target has the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} or @UUID[Compendium.wfrp4e-core.items.PFTD9gDvRWW9uh5g]{Undead} Creature Traits, spells also inﬂict an additional hit with Damage equal to your Intelligence Bonus that ignores Toughness Bonus and Armor Points.<p>",
					"effects": {
						"Flight (Light)": {
							"name": "Flight (Light)"
						}
					}
				},
				"Flock of Doom": {
					"name": "Flock of Doom",
					"description": "<p>You call down a murder of crows or similar local bird to assail your foes.</p>\n<p>The ﬂock attacks everyone in the Area of Effect who does not possess the <em>Arcane Magic (Beasts)</em> Talent ferociously, inﬂicting a +7 Damage hit at the end of the Round. The ﬂock remains in play for the duration of the spell. For your Action you may make an <strong>Average (+20) Charm</strong> <strong>Animal </strong>Test to move the ﬂock to another target within range. While within the Area of Effect, all creatures gain +1 @Condition[Blinded] Condition.</p><p>\n\n <b>Lore:</b> Whenever you successfully cast a spell from the Lore of Beasts, you may also gain the @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (1)} Creature Trait for the next [[/r 1d10]] Rounds.<p>",
					"effects": {
						"Flock of Doom": {
							"name": "Flock of Doom"
						}
					}
				},
				"Sleep": {
					"name": "Sleep",
					"description": "<p>You touch your opponent, sending them into a deep sleep. If the target has the @Condition[Prone] Condition, they gain the @Condition[Unconscious] Condition as they fall asleep. They remain unconscious for the duration, although loud noises or being moved or jostled will awaken them instantly. If your targets are standing or sitting when affected, they start themselves awake as they hit the ground, gaining the Prone Condition, but remaining conscious. If your targets are not resisting, and are suitably tired, they will, at the spell&rsquo;s end, pass into a deep and restful sleep.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Sleep": {
							"name": "Sleep"
						}
					}
				}
			}
		},
		"The Beast of the Ortschlamm": {
			"name": "The Beast of the Ortschlamm",
			"description": "<section id=\"secret-SHSoS27kgXDlyfwy\" class=\"secret\"><p>The Beast of the Ortschlamm is an ancient Basilisk that lairs in the swamp. It has been here for millennia. A foul creature of Chaos long ago bound by the Fimir, its presence in the swamp has turned the stagnant waters toxic and makes the place inimical to most forms of life. Like other Basilisks, it is a large reptilian creature with eight legs. Whilst it is still a powerful foe, the Basilisk has withered with age and its eyes are clouded and dim. Its relative infirmity is reflected in its profile, which is much weaker than that of a healthy specimen.</p></section>",
			"items": {
				"Melee (Tooth and Claw!)": {
					"name": "Melee (Tooth and Claw!)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Bestial": {
					"name": "Bestial",
					"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
				},
				"Immunity": {
					"name": "Immunity",
					"description": "<p>The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.</p>"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Petrifying Gaze": {
					"name": "Petrifying Gaze",
					"description": "<p>The creature’s gaze can turn ﬂesh to stone. For its Action, it can spend all its Advantage to unleash its gaze (minimum of 1). The creature performs an Opposed Ballistic Skill/Initiative test, adding 1 SL per Advantage spent. Its opponent gains 1 Stunned status per 2 SL by which it wins. If it wins by at least 6 SL, its target is permanently turned to stone.\n        \n        If the target is a spellcaster, the test can be Opposed with Language (Magick) instead of Initiative as counter spells are cast.</p>",
					"effects": {
						"Petrifying Gaze": {
							"name": "Petrifying Gaze"
						}
					}
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Cold Blooded": {
					"name": "Cold Blooded",
					"description": "<p>The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests.</p>",
					"effects": {
						"Cold Blooded": {
							"name": "Cold Blooded"
						}
					}
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Bite": {
					"name": "Bite",
					"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
					"effects": {
						"Bite": {
							"name": "Bite"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Tail": {
					"name": "Tail",
					"description": "<p>The creature’s tail is capable of sweeping foes from their feet. \n                \n                On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.</p>",
					"effects": {
						"Tail Attack": {
							"name": "Tail Attack"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Stride": {
					"name": "Stride",
					"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.&nbsp;</p>",
					"effects": {
						"Stride": {
							"name": "Stride"
						}
					}
				},
				"Venom": {
					"name": "Venom",
					"description": "<p>The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a @Condition[Poisoned] Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging</p>",
					"effects": {
						"Venom": {
							"name": "Venom"
						}
					}
				}
			}
		},
		"Dwarf Travellers": {
			"name": "Dwarf Travellers",
			"description": "<section id=\"secret-LtSmqO2LtCzc3OEo\" class=\"secret\"><p>The four Dwarfs have travelled from Karak Norn to Altdorf in the hope of winning a building contract. Their failure to do so has them heading back to their home and clan in shame. They are drowning their sorrows here tonight.</p>\n<p>The Dwarfs are wearing dusty travelling gear and muddy work boots. Two of them look like brothers, with long lank dark hair and drooping beards. The third is a rather dissolute and inebriated individual, with oily matted brown hair and terrible personal hygiene. The fourth Dwarf seems to be the leader of the group. He has wiry red hair and sprouting eyebrows in urgent need of pruning. His woolly beard has many white patches.</p></section>",
			"items": {
				"Melee (Basic) 38 Tipsy: The Dwarfs’ profile represents the": {
					"name": "Melee (Basic) 38 Tipsy: The Dwarfs’ profile represents the",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Hans Strahnig": {
			"name": "Hans Strahnig",
			"items": {
				"Net": {
					"name": "Net"
				},
				"Small Eel Creel": {
					"name": "Small Eel Creel"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Handaxe": {
					"name": "Handaxe"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Purse": {
					"name": "Purse"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				}
			}
		},
		"Gerd Fleisher": {
			"name": "Gerd Fleisher",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Emmanuelle Nacht": {
			"name": "Emmanuelle Nacht",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Tylo Vielfrass": {
			"name": "Tylo Vielfrass",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Thug (The Guilty Party)": {
			"name": "Thug (The Guilty Party)",
			"description": "<section id=\"secret-OgRRu8lCu8jh93Uu\" class=\"secret\"><p>Aside from Rolf these thuggish Ubersreikers have rather stereotypical Voberglander looks, with lank brown hair, and impressive handlebar moustaches. They all carry hand weapons and wear worn, tough leathers. Once they have lost half of their collective wounds or more they retreat, spitting curses and making threatening promises of revenge. Lorbeer does not fight, though if she is attacked she defends herself (use the same profile; she is tough and mean for all her small size). It is important that both Rolf and Lorbeer survive this encounter.</p></section>",
			"items": {
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Twisted Maw Goblin": {
			"name": "Twisted Maw Goblin",
			"description": "<section id=\"secret-17fW9DMavr6WgN65\" class=\"secret\"><p>The tribe of the Twisted Maw used to range @UUID[JournalEntry.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{The Grey Mountains}, but were driven out by an Orc tribe. This particular group is a splinter of the main tribe who have followed their leader: @UUID[Actor.1aHdXQFcFsa8gbWd]{Gobrat}. </p><p>Goblins of the Twisted Maw are typical of Goblins who haunt the Grey Mountains. They are skinny and small, with oily olive-green skin. Their faces are swathed about in hoods that do little to hide the assortment of warts and carbuncles that flourish around their fang-filled maws, curved noses and red, beady eyes. The Goblins wear an assortment of filthy rawhide, tatty pelts, and carry shields decorated with snarling sets of filthy pointed teeth.</p></section>",
			"items": {
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Afraid": {
					"name": "Afraid",
					"description": "<p>The creature is afraid of the Target as if the Target has Fear (0).&nbsp;</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken&nbsp;Condition.</p>",
					"effects": {
						"Afraid": {
							"name": "Afraid"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Ranged": {
					"name": "Ranged",
					"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
				}
			}
		},
		"Annika Passerine": {
			"name": "Annika Passerine",
			"items": {
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Trade (Tailor)": {
					"name": "Trade (Tailor)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
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		"Thulgrim Nadrinsson": {
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				"Hammer": {
					"name": "Hammer"
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		"Wilhelm Kreigrisch": {
			"name": "Wilhelm Kreigrisch",
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				"Entertain": {
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				"Gamble": {
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
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					"name": "Perception",
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				"Ride": {
					"name": "Ride",
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				"Row": {
					"name": "Row",
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					"name": "Stealth",
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				"Gold Crown": {
					"name": "Gold Crown"
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				"Silver Shilling": {
					"name": "Silver Shilling"
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				"Brass Penny": {
					"name": "Brass Penny"
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		},
		"Alexander Grün": {
			"name": "Alexander Grün",
			"items": {
				"Channelling": {
					"name": "Channelling",
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					"name": "Endurance",
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				"Intuition": {
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				"Language (Magick)": {
					"name": "Language (Magick)",
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				"Lore (Folklore)": {
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				"Lore (Herbs)": {
					"name": "Lore (Herbs)",
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				"Lore (Ubersreik)": {
					"name": "Lore (Ubersreik)",
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				"Outdoor Survival": {
					"name": "Outdoor Survival",
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				"Perception": {
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				},
				"Animal Affinity": {
					"name": "Animal Affinity",
					"description": "Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young.",
					"effects": {
						"Animal Affinity": {
							"name": "Animal Affinity"
						}
					}
				},
				"Petty Magic": {
					"name": "Petty Magic",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <div style=\"direction: ltr;\">\n  <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n  <tbody>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\">&nbsp;</span>XP Cost for a new spell</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n  </td>\n  </tr>\n  </tbody>\n  </table>\n  </div>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
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				"Brass Penny": {
					"name": "Brass Penny"
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				"Art": {
					"name": "Art",
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				"Athletics": {
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				"Bribery": {
					"name": "Bribery",
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				"Charm": {
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				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
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				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
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				"Consume Alcohol": {
					"name": "Consume Alcohol",
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				"Cool": {
					"name": "Cool",
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					"name": "Dodge",
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				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Robes with Hidden Pockets": {
					"name": "Robes with Hidden Pockets",
					"description": "<p>Contains spell ingredients</p>"
				},
				"Rucksack": {
					"name": "Rucksack",
					"description": "<p>Counts as ‘worn’ when strapped to your back.&nbsp;</p>"
				},
				"Digestive Tonic": {
					"name": "Digestive Tonic",
					"description": "<p>Provides +20 to recovery Tests from stomach ailments such as the Galloping Trots or The Bloody Flux</p>"
				},
				"Healing Poultice": {
					"name": "Healing Poultice",
					"description": "<p>This foul-smelling medicinal wrap is made from animal dung and urine combined with any number of common herbs such as Sigmafoil, Tarrabeth, and Valerian. You do not suffer any Minor Infections from a Critical Wound treated with a Healing Poultice.</p>"
				},
				"Various herbs as required": {
					"name": "Various herbs as required"
				},
				"Quarterstaff": {
					"name": "Quarterstaff"
				},
				"Conserve": {
					"name": "Conserve",
					"description": "<p>You preserve up to a day’s worth of rations. During this time they will not rot, develop mold, or go stale, although they can still be harmed by external factors, such as getting wet or being burned or poisoned.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Mirkride": {
					"name": "Mirkride",
					"description": "<p>Speaking ancient words of magic, your spirit leaves your body, stepping into the Hedge, the dark space between the material world and the spirit realm. For the duration, your stand apart from the world, able to witness it invisibly, but not affect it in any way. Physical barriers are no impediment to you, and you may walk through non-magical obstacles at will. Your body remains in place, immobile and insensate.</p>\n<p>At the end of the spell you will be pulled suddenly back to your body. If your body is killed while you are walking the Hedge, your spirit will wander aimlessly for eternity.</p><p>\n\n <b>Lore:</b> Hedgecraft spells cannot be cast without ingredients, which are an integral part of their spellcasting process.<br><br>Fortunately, the ingredients they use are easily found on the fringes of settlements and are usually herbs or plants. You receive 1 + SL ingredients on a successful foraging roll, using Lore (Herbs), as described under Gathering Food and Herbs, or you can buy them for 5 brass pennies each.<p>"
				},
				"Nepenthe": {
					"name": "Nepenthe",
					"description": "<p>You mutter words of power over a premade potion of herbs, magically transforming it into a potent philtre. If drunk while the spell is in effect, the target may choose to completely forget one individual, permanently.</p><p>\n\n <b>Lore:</b> Hedgecraft spells cannot be cast without ingredients, which are an integral part of their spellcasting process.<br><br>Fortunately, the ingredients they use are easily found on the fringes of settlements and are usually herbs or plants. You receive 1 + SL ingredients on a successful foraging roll, using Lore (Herbs), as described under Gathering Food and Herbs, or you can buy them for 5 brass pennies each.<p>"
				},
				"Protective Charm": {
					"name": "Protective Charm",
					"description": "<p>You imbue a protective charm with a spell of protection. Those bearing the charm gain the @UUID[Compendium.wfrp4e-core.items.eowbsW6oHGSNJmxV]{Magic Resistance} Talent. If they already have that Talent, the charm does nothing more.</p><p>\n\n <b>Lore:</b> Hedgecraft spells cannot be cast without ingredients, which are an integral part of their spellcasting process.<br><br>Fortunately, the ingredients they use are easily found on the fringes of settlements and are usually herbs or plants. You receive 1 + SL ingredients on a successful foraging roll, using Lore (Herbs), as described under Gathering Food and Herbs, or you can buy them for 5 brass pennies each.<p>",
					"effects": {
						"Protective Charm": {
							"name": "Protective Charm"
						}
					}
				},
				"Protection from Rain": {
					"name": "Protection from Rain",
					"description": "<p>You can keep yourself dry whatever the weather, unaffected by precipitation. This affects rain, hail, sleet and snow, and any similar water falling from the heavens, but not standing water.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Careful Step": {
					"name": "Careful Step",
					"description": "<p>The magic ﬂowing through your feet ensures any organic matter you tread upon remains undamaged: twigs do not break, grass springs back to its original position, and even delicate ﬂowers are unharmed. Those seeking to use the Track skill to pursue you through rural terrain suffer a –30 penalty to their Tests.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Purify Water": {
					"name": "Purify Water",
					"description": "<p>You purify all water within a receptacle, such as a water ﬂask, stein, or jug. All non-magical impurities, such as poison or contaminants are removed, leaving crisp, clear, potable water. If the vessel contained another liquid that is predominantly water – such as ale, or wine – this is also purified, turning into delicious, pure, non-alcoholic water.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Vitality Draught": {
					"name": "Vitality Draught",
					"description": "<p>Drinking this draught instantly removes all Fatigued&nbsp;Conditions.</p>",
					"effects": {
						"Vitality Draught": {
							"name": "Vitality Draught"
						},
						"Apply Vitality Draught": {
							"name": "Apply Vitality Draught"
						}
					}
				},
				"Antitoxin Kit": {
					"name": "Antitoxin Kit",
					"description": "<p>Contains a small knife, herbs, and a jar of leeches. A successful Heal Test with an antitoxin kit removes all Poisoned Conditions. Treatment takes at least two Rounds.</p>",
					"effects": {
						"Antitoxin Kit": {
							"name": "Antitoxin Kit"
						},
						"Apply Antitoxin Kit": {
							"name": "Apply Antitoxin Kit"
						}
					}
				},
				"Arcane Magic (Hedgecraft)": {
					"name": "Arcane Magic (Hedgecraft)",
					"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1&nbsp;</p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
				}
			}
		},
		"Gurdt": {
			"name": "Gurdt",
			"items": {
				"Net": {
					"name": "Net"
				},
				"Small Eel Creel": {
					"name": "Small Eel Creel"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Handaxe": {
					"name": "Handaxe"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Hannah Baumann": {
			"name": "Hannah Baumann",
			"items": {
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Lore (Torture)": {
					"name": "Lore (Torture)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Witches)": {
					"name": "Lore (Witches)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Menacing": {
					"name": "Menacing",
					"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
					"effects": {
						"Menacing": {
							"name": "Menacing"
						}
					}
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Sword": {
					"name": "Sword"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Dirty Leather Jack": {
					"name": "Dirty Leather Jack"
				},
				"Dirty Leather Leggings": {
					"name": "Dirty Leather Leggings"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Johanna Stiegler": {
			"name": "Johanna Stiegler",
			"items": {
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Dagger": {
					"name": "Dagger"
				}
			}
		},
		"Young Stirpike": {
			"name": "Young Stirpike",
			"description": "<section id=\"secret-zq6KBm8ZIK3ZRnA3\" class=\"secret\"><p>The Pike inhabiting the lakes and waterways of the Empire are known to grow to titanic proportions, and fishermen tell tales of beasts that reach 20 feet in length. These giants are known as Stirpike. By and large they have been fished out of the great rivers and are rarely encountered in any but the most remote waterways.</p>\n<p>This specimen is a smaller beast, barely ten feet long from chin to tail. Nevertheless it is a dangerous predator. It is ravenous and fights purely to secure a meal for itself.</p></section>",
			"items": {
				"Bestial": {
					"name": "Bestial",
					"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Bite": {
					"name": "Bite",
					"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
					"effects": {
						"Bite": {
							"name": "Bite"
						}
					}
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Cold Blooded": {
					"name": "Cold Blooded",
					"description": "<p>The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests.</p>",
					"effects": {
						"Cold Blooded": {
							"name": "Cold Blooded"
						}
					}
				},
				"Tail": {
					"name": "Tail",
					"description": "<p>The creature’s tail is capable of sweeping foes from their feet. \n                \n                On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.</p>",
					"effects": {
						"Tail Attack": {
							"name": "Tail Attack"
						}
					}
				},
				"Amphibious": {
					"name": "Amphibious",
					"description": "<p>The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water.</p>",
					"effects": {
						"Amphibious": {
							"name": "Amphibious"
						}
					}
				}
			}
		},
		"Maria Melone": {
			"name": "Maria Melone",
			"description": "<section id=\"secret-IlkWyEZolvNw4wlv\" class=\"secret\"><h3>The Infected Vampire</h3><p>Maria Melone was just a simple farm girl from Wissenland who liked baking pies and cooking in the style of her Bretonnian mother. A travelling noble from Ubersreik — @UUID[Compendium.wfrp4e-rnhd.actors.b3Y1LZUKkptLu0sc]{Heinrich von Bruner} — discovered her extraordinary cooking talents whilst passing through her village. With the shake of a hand, and the payment of a few crowns, Melone found herself in the back of a coach heading to the @UUID[JournalEntry.TSyoR9nSk7cehypG.JournalEntryPage.U5fSG8wDw2ZCLIWG]{Bruner Palace} in Ubersreik. Thereafter, Melone worked as the von Bruners' personal cook, until a few months ago when von Bruner entertained a curious visitor from Sylvannia. This visitor, in turn, took an interest in the quaint Wissenlander and gave her a gift that led to her current state. The visitor — capricious and distractible like all his ilk — discarded the newly enthralled Melone a few days later, and she has since hunted through the poorer districts of Ubersreik, ultimately finding shelter in the basement of the Spittlefeld Tenement Building.</p><p>Melone is a whip-thin woman in her early 20s, 5’4”, with shoulder-length, straight, chestnut-brown hair. She is dressed in expensive blue servant’s clothes turned to rags, blackened by dried blood and filth. The rags are still emblazoned with the von Bruner insignia — a clue for canny adventurers looking to track down where Melone came from.</p></section>",
			"items": {
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Dark Vision": {
					"name": "Dark Vision",
					"description": "<p>The creature can see in the dark as daylight.</p>"
				},
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Hungry": {
					"name": "Hungry",
					"description": "<p>The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a <strong>Average (+20) Willpower</strong> Test or feast, losing its next Action and Move.</p>"
				},
				"Regenerate": {
					"name": "Regenerate",
					"description": "<p>The creature is capable of healing at an extraordinary rate, even regrowing severed parts. At the start of each round, if it has more than 0 Wounds remaining, it will automatically regenerate 1d10 Wounds. If it has 0 Wounds remaining, it will regenerate a single Wound on a 1d10 roll of 8+. If it ever rolls a 10 for regenerating, it also fully regenerates a Critical Wound, losing all penalties and Conditions associated with it. Any Critical Wounds or Wounds caused by Fire may not be regenerated and should be recorded separately.</p>",
					"effects": {
						"Regenerate": {
							"name": "Regenerate"
						}
					}
				},
				"Tracker": {
					"name": "Tracker",
					"description": "<p>Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests.</p>",
					"effects": {
						"Tracker": {
							"name": "Tracker"
						}
					}
				},
				"Undead": {
					"name": "Undead",
					"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
				},
				"Vampiric": {
					"name": "Vampiric",
					"description": "<p>The creature feeds on blood and draws great physical strength from this act. Whenever it performs a successful Bite attack against an appropriate opponent, it heals as many Wounds as its opponent loses. Drinking blood in this way is the only way it can heal.</p>",
					"effects": {
						"Vampiric": {
							"name": "Vampiric"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Wallcrawler": {
					"name": "Wallcrawler",
					"description": "<p>The creature can effortlessly scale vertical surfaces and even traverse ceilings, ready to drop on unwary prey. It moves at full Movement across any appropriate surface and automatically passes all Climb tests.</p>",
					"effects": {
						"Wallcrawler": {
							"name": "Wallcrawler"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Fear": {
					"name": "Fear",
					"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature&rsquo;s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer &ndash;1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
					"effects": {
						"Fear": {
							"name": "Fear"
						}
					}
				},
				"Bite": {
					"name": "Bite",
					"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
					"effects": {
						"Bite": {
							"name": "Bite"
						}
					}
				}
			}
		},
		"Ursula Marbad": {
			"name": "Ursula Marbad",
			"items": {
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Lore (Cults)": {
					"name": "Lore (Cults)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Dual Wielder": {
					"name": "Dual Wielder",
					"description": "<p>When armed with two weapons, you may attack with both for your Action. Roll to hit with the weapon held in your primary hand. If you hit, determine Damage as normal, but remember to keep your dice roll, as you will use it again. If the first strike hits, once it is resolved, the weapon in your secondary hand can then target an available opponent of your choice using the same dice roll for the first strike, but reversed. So, if you rolled 34 to hit with the first weapon, you use 43 to hit with the second. Remember to modify this second roll by your off-hand penalty (–20 unless you have the Ambidextrous Talent). This second attack is Opposed with a new defending roll, and damage for this second strike is calculated as normal. The only exception to this is if you roll a Critical for your first strike. If this happens, use the roll on the Critical Table to also act as the roll for the second attack. So, if you scored a critical to the head and rolled 56 on the Critical table for a Major Eye Wound, your second attack would then strike out with a to-hit value of 56. If you choose to attack with both weapons, all your defensive rolls until the start of your next Turn suffer a penalty of –10. You do not gain an Advantage when you successfully strike or Wound an opponent when Dual Wielding unless both attacks hit.</p>",
					"effects": {
						"Dual Wielder": {
							"name": "Dual Wielder"
						}
					}
				},
				"Riposte": {
					"name": "Riposte",
					"description": "<p>Conforming to ‘the best defense is offence’, you respond to an incoming attack with a lightning-fast counterstrike of your own. If your weapon has the Fast quality, you may cause Damage when you are attacked, just as if it was your Action. You can Riposte a number of attacks per round equal to your Riposte level.</p>",
					"effects": {
						"Riposte": {
							"name": "Riposte"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Sword": {
					"name": "Sword"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"HzogpU8cPPnza4IH": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Pistol": {
					"name": "Pistol"
				},
				"Bullet and Powder": {
					"name": "Bullet and Powder"
				}
			}
		},
		"Unmarred Flesh Cultists": {
			"name": "Unmarred Flesh Cultists",
			"description": "<section id=\"secret-lBLfP9IX5AZSdHxI\" class=\"secret\"><p>@UUID[JournalEntry.d8nvgs2H5MmtKhdM.JournalEntryPage.L5gV9pgaWXB3floP#the-circle-of-unmarred-flesh]{The Circle of Unmarred Flesh} is an illegal pugilists’ club, made up of members of Altdorf ’s State Army. The Circle is styled as an ‘Unberogen Warrior Lodge’, though it bears no resemblance to them — there’s no evidence they ever existed. However, this lie grants the cult leaders the cover they need, because very few cultists even know they’re in a cult. Whilst their actions — the pursuit of perfect control over their warrior minds — venerates Slaanesh, they remain blissfully unaware.</p><p>The cultists in Ubersreik were recruited by Corporal @UUID[Actor.jXKDSrWjfW61Nfpa]{Tylo Vielfrass}, and now follow Sergeant @UUID[Actor.LhI9XQo9pkV9eJ2d]{Orban Geldrecht}, as he appeared to be Vielfrass’s right-hand man. All of them, including Geldrecht, are ignorant of their true allegiance.</p></section>",
			"items": {
				"Language (Battle)": {
					"name": "Language (Battle)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Bow)": {
					"name": "Ranged (Bow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Boiled Leather Breastplate": {
					"name": "Boiled Leather Breastplate"
				},
				"Bow": {
					"name": "Bow"
				},
				"Arrow": {
					"name": "Arrow",
					"description": "<p></p>"
				},
				"Spear": {
					"name": "Spear"
				}
			}
		},
		"Sreluc White-eyes": {
			"name": "Sreluc White-eyes",
			"items": {
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Blunderbuss": {
					"name": "Blunderbuss"
				},
				"Improvised Shot and Powder": {
					"name": "Improvised Shot and Powder"
				},
				"Axe": {
					"name": "Axe"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Erwin Blucher": {
			"name": "Erwin Blucher",
			"items": {
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Entertain (Storytelling)": {
					"name": "Entertain (Storytelling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Lore (Local)": {
					"name": "Lore (Local)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Drilled": {
					"name": "Drilled",
					"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
					"effects": {
						"Drilled": {
							"name": "Drilled"
						}
					}
				},
				"Etiquette (Soldiers)": {
					"name": "Etiquette (Soldiers)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Mail Coat": {
					"name": "Mail Coat"
				},
				"Mail Coif": {
					"name": "Mail Coif",
					"effects": {
						"Mail Coif": {
							"name": "Mail Coif"
						}
					}
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Sword": {
					"name": "Sword"
				},
				"Shield": {
					"name": "Shield"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Reiko": {
			"name": "Reiko",
			"items": {
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
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