{
	"label": "Actors (Rough Nights & Hard Days)",
	"folders": {
		"A Rough Night At The Three Feathers": "A Rough Night At The Three Feathers",
		"A Day At The Trials": "A Day At The Trials",
		"Nastassia's Wedding": "Nastassia's Wedding",
		"A Night At The Opera": "A Night At The Opera",
		"Lord of Ubersreik": "Lord of Ubersreik"
	},
	"entries": {
		"Schatzenheimer": {
			"name": "Schatzenheimer",
			"items": {
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Crossbow)": {
					"name": "Ranged (Crossbow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Allrella": {
			"name": "Allrella",
			"items": {
				"Prejudice (Warriors)": {
					"name": "Prejudice (Warriors)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Crazy Larz": {
			"name": "Crazy Larz",
			"items": {
				"Prejudice (Nobles)": {
					"name": "Prejudice (Nobles)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Club": {
					"name": "Club"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Thug": {
					"name": "Thug",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		},
		"Inta-Dapesht": {
			"name": "Inta-Dapesht",
			"description": "<section id=\"secret-lZGMZUg3ypRorILw\" class=\"secret\"><p>Inta-Dapesht’s soul is tied to the blade he carried in life. So, now his rest is disturbed, he will kill any who stop his sword being returned to its rightful resting place.</p><p>@UUID[JournalEntry.7JmoqchNSsLrwZwz.JournalEntryPage.9F9hrdjcrIXmEJTm#plot-3-–-a-collectors-item]{Plot 3 – A Collector’s Item}</p></section>",
			"items": {
				"Unstable*": {
					"name": "Unstable*",
					"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the diﬀerence between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>\n<p>&nbsp;</p>\n<p>If Inta-Dapesht 'dies' from the&nbsp;<em>UnstableTrait, </em>he will reform after 8 hours with full Wounds.</p>"
				},
				"Chill Grasp": {
					"name": "Chill Grasp",
					"description": "<p>The creature’s touch chills its enemy’s souls. For the cost of 2 Advantage and its Action, it can attempt an Opposed Weapon Skill/Melee or Dodge Test. If it wins, its target loses 1d10 + SL Wounds with no modification for Toughness Bonus or Armor Points. This attack is Magical.</p>",
					"effects": {
						"Chill Grasp": {
							"name": "Chill Grasp"
						}
					}
				},
				"Dark Vision": {
					"name": "Dark Vision",
					"description": "<p>The creature can see in the dark as daylight.</p>"
				},
				"Ethereal": {
					"name": "Ethereal",
					"description": "<p>The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks.</p>",
					"effects": {
						"Ethereal": {
							"name": "Ethereal"
						}
					}
				},
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Magical": {
					"name": "Magical",
					"description": "<p>The creature is wreathed in magic. All its attacks count as Magical, meaning it can harm creatures only susceptible to magical attacks.</p>",
					"effects": {
						"Magical": {
							"name": "Magical"
						}
					}
				},
				"Painless": {
					"name": "Painless",
					"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
				},
				"Terror": {
					"name": "Terror",
					"description": "<p>Some creatures are so profoundly unsettling as to provoke a dire, bone-chilling terror in their foes. When you first encounter a creature causing Terror, make a Cool Test. If you pass, you suffer no further effects of Terror; if you fail, you receive a number of Broken conditions equal to the creature&rsquo;s Terror Rating, plus the number of SL below 0.</p>\n<p>After resolving the Psychology Test, the creature causes @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear}, with a Fear Rating equal to its Terror Rating.</p>",
					"effects": {
						"Terror": {
							"name": "Terror"
						}
					}
				},
				"Weapon (Claws)": {
					"name": "Weapon (Claws)",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Bodyguards and Men-At-Arms": {
			"name": "Bodyguards and Men-At-Arms",
			"description": "<section id=\"secret-0Y14dFJbDJCBQwkY\" class=\"secret\"><p><strong>Status</strong>: Silver 3</p>\n<p>The @UUID[Actor.J8AHNs6dcy40mhXr]{gravin} has as many servants, handmaids, men-at-arms, bodyguards, and associated other staff, all dressed in her magenta and yellow livery. Amongst her staff is Hans Erpresser, a servant with a penchant for blackmail (use the Handmaids and Servants stats for him), and @UUID[Actor.eOlJad1Pky9vNevM]{Eliza}, a new hire who isn’t everything she appears to be.</p></section>",
			"items": {
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Strike to Stun": {
					"name": "Strike to Stun",
					"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
					"effects": {
						"Strike to Stun": {
							"name": "Strike to Stun"
						}
					}
				},
				"Sword": {
					"name": "Sword"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Heinrich Gutenberg": {
			"name": "Heinrich Gutenberg",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Entertain (Storytelling)": {
					"name": "Entertain (Storytelling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Theology)": {
					"name": "Lore (Theology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Research": {
					"name": "Research",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
				},
				"Etiquette": {
					"name": "Etiquette",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Savant (History)": {
					"name": "Savant (History)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Savant (Law)": {
					"name": "Savant (Law)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				}
			}
		},
		"Thomas Prahmhandler": {
			"name": "Thomas Prahmhandler",
			"items": {
				"Fine Clothing": {
					"name": "Fine Clothing"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Prejudice (Betrayers)": {
					"name": "Prejudice (Betrayers)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Whip": {
					"name": "Whip"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Master Merchant": {
					"name": "Master Merchant",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
				}
			}
		},
		"Handmaids and Servants": {
			"name": "Handmaids and Servants",
			"description": "<section id=\"secret-f3ECnLv8AjNtLMSV\" class=\"secret\"><p><strong>Status</strong>: Silver 3</p><p>The @UUID[Actor.J8AHNs6dcy40mhXr]{gravin} has as many servants, handmaids, men-at-arms, bodyguards, and associated other staff, all dressed in her magenta and yellow livery. Amongst her staff is Hans Erpresser, a servant with a penchant for blackmail (use the Handmaids and Servants stats for him), and @UUID[Actor.eOlJad1Pky9vNevM]{Eliza}, a new hire who isn’t everything she appears to be.</p></section>",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Valentina": {
			"name": "Valentina",
			"items": {
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Crossbow)": {
					"name": "Ranged (Crossbow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Bolt": {
					"name": "Bolt",
					"description": "<p></p>"
				},
				"Crossbow Pistol": {
					"name": "Crossbow Pistol"
				},
				"Black Lotus": {
					"name": "Black Lotus",
					"description": "<p>This deadly plant grows in Southland jungles and is used for blade venom. Victims who suffer at least 1 Wound from a sap-coated blade immediately take 2 Poisoned Conditions. Resisted with a <strong>Difficult (–10) Endurance</strong> Test.</p>",
					"effects": {
						"Apply Black Lotus": {
							"name": "Apply Black Lotus"
						},
						"Black Lotus": {
							"name": "Black Lotus"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Gunther Emming": {
			"name": "Gunther Emming",
			"items": {
				"Ceremonial Hammer": {
					"name": "Ceremonial Hammer"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Lore (Theology)": {
					"name": "Lore (Theology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Etiquette (Cultists, Soldiers)": {
					"name": "Etiquette (Cultists, Soldiers)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Savant (The Empire)": {
					"name": "Savant (The Empire)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Savant (Warfare)": {
					"name": "Savant (Warfare)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Robes": {
					"name": "Robes"
				}
			}
		},
		"Palace Guard": {
			"name": "Palace Guard",
			"description": "<section id=\"secret-jUZ9WTEOQY9yCd3b\" class=\"secret\"><p><strong>Status:</strong> Gold 2</p>\n<p>The @UUID[Actor.CcqiAghkzgp9u1In]{Countess} goes nowhere without her many servants, attendants, and guards. Contrary to popular rumour, they are not all bronzed gods and goddesses, chosen because they amuse the Countess’s taste. However, most are drawn from the the lesser Noble Houses of Nuln as commoners do not normally attend royalty.&nbsp;</p>\n<p>Unlike many of the Elector Counts, the Countess chooses not to surround herself with guards drawn from the Knightly Orders, largely because she claims their incessant clanking aggravates her delicate nerves.</p></section>",
			"items": {
				"Elite": {
					"name": "Elite",
					"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
					"effects": {
						"Elite": {
							"name": "Elite",
							"changes": {
								"system.characteristics.ws.initial": 20,
								"system.characteristics.bs.initial": 20,
								"system.characteristics.wp.initial": 20
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Tough": {
					"name": "Tough",
					"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>",
					"effects": {
						"Tough": {
							"name": "Tough",
							"changes": {
								"system.characteristics.t.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Spear": {
					"name": "Spear"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Mail Coif": {
					"name": "Mail Coif",
					"effects": {
						"Mail Coif": {
							"name": "Mail Coif"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Polearm)": {
					"name": "Melee (Polearm)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			},
			"effects": {
				"Encumbrance 1": {
					"name": "Encumbrance 1"
				}
			}
		},
		"Maximilian Aschaffenberg": {
			"name": "Maximilian Aschaffenberg",
			"items": {
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				}
			}
		},
		"Erich von Holzenauer": {
			"name": "Erich von Holzenauer",
			"items": {
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Combat Aware": {
					"name": "Combat Aware",
					"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
					"effects": {
						"Combat Aware": {
							"name": "Combat Aware"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Axe": {
					"name": "Axe"
				},
				"Foil": {
					"name": "Foil"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"u9EYK8cvAkALkYfU": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"wf9g7B7GM5ZW4fXq": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Skaven Gutter Runner": {
			"name": "Skaven Gutter Runner",
			"description": "<section id=\"secret-3dXhQcWGMgpnbZyX\" class=\"secret\"><p>Stealthy ratmen creep through the corridors of the mansion.</p><p> @UUID[JournalEntry.xKUxWd7rOHDNdp9h.JournalEntryPage.EObulGGxYS7Poog4#plot-6-–-the-stars-are-right]{Plot 6 – The Stars Are Right}</p><p> </p><p> </p></section>",
			"items": {
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Bite": {
					"name": "Bite",
					"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
					"effects": {
						"Bite": {
							"name": "Bite"
						}
					}
				},
				"Champion": {
					"name": "Champion",
					"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
					"effects": {
						"Champion": {
							"name": "Champion"
						}
					}
				},
				"Disease": {
					"name": "Disease",
					"description": "<p>The creature carries the disease listed. Others will have to Test as appropriate for Contraction</p>",
					"effects": {
						"Disease": {
							"name": "Disease"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
				},
				"Stealthy": {
					"name": "Stealthy",
					"description": "<p>The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.</p>",
					"effects": {
						"Stealthy": {
							"name": "Stealthy"
						}
					}
				},
				"Tail Attack": {
					"name": "Tail Attack",
					"description": "<p>The creature’s tail is capable of sweeping foes from their feet. \n                \n                On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.</p>",
					"effects": {
						"Tail Attack": {
							"name": "Tail Attack"
						}
					}
				},
				"Tracker": {
					"name": "Tracker",
					"description": "<p>Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests.</p>",
					"effects": {
						"Tracker": {
							"name": "Tracker"
						}
					}
				},
				"Ranged": {
					"name": "Ranged",
					"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Edwina Lowenhertz": {
			"name": "Edwina Lowenhertz",
			"items": {
				"Clever": {
					"name": "Clever",
					"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
					"effects": {
						"Clever": {
							"name": "Clever",
							"changes": {
								"system.characteristics.int.initial": 20,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Entangle": {
					"name": "Entangle",
					"description": "<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing&hellip; Your target gains one @Condition[Entangled] Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>",
					"effects": {
						"Entangle": {
							"name": "Entangle"
						}
					}
				},
				"Drain": {
					"name": "Drain",
					"description": "<p>You touch your targets, draining their life. This counts as a Magic Missile with Damage +0 that ignores Armor Points. You then Heal 1 Wound.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Drain": {
							"name": "Drain"
						}
					}
				},
				"Fearsome": {
					"name": "Fearsome",
					"description": "<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear 1}. For every +3 SL, you may increase your Fear value by one.</p>",
					"effects": {
						"Fearsome": {
							"name": "Fearsome"
						}
					}
				},
				"Murmured Whisper": {
					"name": "Murmured Whisper",
					"description": "<p>You cast your voice at a point within Willpower yards, regardless of line of sight. Your voice sounds from this point, and all within earshot will hear it.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Shock": {
					"name": "Shock",
					"description": "<p>Your target receives 1 @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Shock": {
							"name": "Shock"
						}
					}
				}
			}
		},
		"Christoph Engel": {
			"name": "Christoph Engel",
			"items": {
				"Shadower Apprentice": {
					"name": "Shadower Apprentice"
				},
				"Travelling Shadow": {
					"name": "Travelling Shadow"
				},
				"Grey Guardian": {
					"name": "Grey Guardian"
				},
				"Grey Lord": {
					"name": "Grey Lord"
				},
				"Instinctive Diction": {
					"name": "Instinctive Diction",
					"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. When you miscast from performing a successful Casting Test, subtract 10 x your level in Instinctive Diction from the result.</p>",
					"effects": {
						"Instinctive Diction": {
							"name": "Instinctive Diction"
						}
					}
				},
				"Aethyric Attunement": {
					"name": "Aethyric Attunement",
					"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. When you miscast from performing a successful Channelling Test, subtract 10 x your level in Aethyric Attunement from the result.</p>",
					"effects": {
						"Aethyric Attunement": {
							"name": "Aethyric Attunement"
						}
					}
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Very Strong": {
					"name": "Very Strong",
					"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Strong": {
							"name": "Very Strong",
							"changes": {
								"system.characteristics.s.initial": 5
							}
						}
					}
				},
				"Resistance (Magic)": {
					"name": "Resistance (Magic)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Magic)": {
							"name": "Resistance (Magic)"
						}
					}
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Animal Care": {
					"name": "Animal Care",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Alley Cat": {
					"name": "Alley Cat",
					"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success.",
					"effects": {
						"Alley Cat": {
							"name": "Alley Cat"
						}
					}
				},
				"Flee!": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Shadow": {
					"name": "Shadow",
					"description": "You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing rules} without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Secret Identity": {
					"name": "Secret Identity",
					"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
					"effects": {
						"Secret Identity": {
							"name": "Secret Identity"
						}
					}
				},
				"Channelling (Ulgu)": {
					"name": "Channelling (Ulgu)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Magic)": {
					"name": "Lore (Magic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Petty Magic": {
					"name": "Petty Magic",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <div style=\"direction: ltr;\">\n  <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n  <tbody>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\">&nbsp;</span>XP Cost for a new spell</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n  </td>\n  </tr>\n  <tr>\n  <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n  </td>\n  <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n  </td>\n  </tr>\n  </tbody>\n  </table>\n  </div>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">&nbsp;</p>\n  <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Language (Any)": {
					"name": "Language (Any)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Secret Signs (Grey Order)": {
					"name": "Secret Signs (Grey Order)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
				},
				"Arcane Magic (Shadow)": {
					"name": "Arcane Magic (Shadow)",
					"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1&nbsp;</p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
				},
				"Fast Hands": {
					"name": "Fast Hands",
					"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 ' your level in Fast Hands.",
					"effects": {
						"Fast Hands": {
							"name": "Fast Hands"
						}
					}
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"Stealth (Rural)": {
					"name": "Stealth (Rural)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Entertain (Acting)": {
					"name": "Entertain (Acting)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Magical Sense": {
					"name": "Magical Sense",
					"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
					"effects": {
						"Magical Sense": {
							"name": "Magical Sense"
						}
					}
				},
				"Mimic": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"3CIqGOxAMKGPZL6J": {
					"name": "Shadow",
					"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Lore (Any)": {
					"name": "Lore (Any)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Schemer": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"qV3yHVjCxE0m3SGw": {
					"name": "Secret Identity",
					"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
					"effects": {
						"Secret Identity": {
							"name": "Secret Identity"
						}
					}
				},
				"War Wizard": {
					"name": "War Wizard",
					"description": "You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. However, if you do this, you may not cast another spell this Turn."
				},
				"Stealth (Underground)": {
					"name": "Stealth (Underground)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"wdbmb1tcU9u9VFJD": {
					"name": "Instinctive Diction",
					"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
					"effects": {
						"Instinctive Diction": {
							"name": "Instinctive Diction"
						}
					}
				},
				"pSBJJV6gtansWxUe": {
					"name": "Aethyric Attunement",
					"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
					"effects": {
						"Aethyric Attunement": {
							"name": "Aethyric Attunement"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Careful Step": {
					"name": "Careful Step",
					"description": "<p>The magic ﬂowing through your feet ensures any organic matter you tread upon remains undamaged: twigs do not break, grass springs back to its original position, and even delicate ﬂowers are unharmed. Those seeking to use the Track skill to pursue you through rural terrain suffer a –30 penalty to their Tests.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Warning": {
					"name": "Warning",
					"description": "<p>You channel magic into an object, noticing immediately if it has been poisoned or trapped.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Open Lock": {
					"name": "Open Lock",
					"description": "<p>One non-magical lock you touch opens.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Mystifying Miasma": {
					"name": "Mystifying Miasma",
					"description": "<p>You conjure forth a swirling mass of mist shot through with roiling shadow that ﬂits and confounds the senses. Anyone within the mist who does not possess the <em>Arcane Magic (Shadows)</em> Talent is affected by the Miasma, gaining +1 @Condition[Blinded], @Condition[Deafened], and @Condition[Fatigued] Condition, which remain for the spell&rsquo;s duration. Anyone affected attempting to move must pass a <strong>Challenging (+0) Perception</strong> Test, or gain the @Condition[Prone]<em> </em>Condition. If the spell is dispelled once in play, anyone affected by the spell must make a <strong>Routine (+40) Initiative</strong> Test, or gain the @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>",
					"effects": {
						"Mystifying Miasma": {
							"name": "Mystifying Miasma"
						}
					}
				},
				"Aethyric Armour (Shadow)": {
					"name": "Aethyric Armour (Shadow)",
					"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>",
					"effects": {
						"Aethyric Armour (Shadow)": {
							"name": "Aethyric Armour (Shadow)"
						}
					}
				},
				"Bolt (Shadow)": {
					"name": "Bolt (Shadow)",
					"description": "<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Blast (Shadow)": {
					"name": "Blast (Shadow)",
					"description": "<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Bridge (Shadow)": {
					"name": "Bridge (Shadow)",
					"description": "<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Doppelganger": {
					"name": "Doppelganger",
					"description": "<p>You weave a mask and cloak of <em>Ulgu</em> around your form, assuming the likeness of another humanoid creature with whom you are familiar (as determined by the GM). Your appearance will automatically fool anyone without the @UUID[Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight}&nbsp;Talent, though some may note if any of your mannerisms are incorrect. Those with that Talent must pass a <strong>Difficult (–10) Perception</strong> Test to notice you are disguising your form. This does not let them see through the spell. They must dispel it to do so.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Drop (Shadow)": {
					"name": "Drop (Shadow)",
					"description": "<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someone’s hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional –10 on the Dexterity Test.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>",
					"effects": {
						"Drop (Shadow)": {
							"name": "Drop (Shadow)"
						}
					}
				},
				"Entangle (Shadow)": {
					"name": "Entangle (Shadow)",
					"description": "<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing&hellip; Your target gains one @Condition[Entangled] Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>",
					"effects": {
						"Entangle (Shadow)": {
							"name": "Entangle (Shadow)"
						}
					}
				},
				"Flight (Shadow)": {
					"name": "Flight (Shadow)",
					"description": "<p><span style=\"color: #231f20;\">You can ﬂy, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>",
					"effects": {
						"Flight (Shadow)": {
							"name": "Flight (Shadow)"
						}
					}
				},
				"Illusion": {
					"name": "Illusion",
					"description": "<p>You spin a web of intricate strands of <em>Ulgu</em>, obfuscating the Area of Effect with an illusory image of your choosing. You will automatically fool anyone without the @UUID[Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight}&nbsp;Talent. Those with that Talent must pass a <strong>Difficult (–10) Perception</strong> Test to notice the illusion. This does not let them see through the spell. They must dispel it to do so. The illusion is, by default, static. For your Action, you may make a <strong>Hard (–20) Channeling</strong> Test to make the illusion move for that Round.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Mindslip": {
					"name": "Mindslip",
					"description": "<p>You conjure delicate threads of <em>Ulgu</em> in your Target’s mind, causing all prior memory of you to disappear for the spell’s duration. Once the spell is over, the Target must pass an <strong>Average (+20) Intelligence</strong> Test, or the memory loss becomes permanent until dispelled.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Shadowstep": {
					"name": "Shadowstep",
					"description": "<p>You create a shadowy portal of <em>Ulgu</em> through the Aethyr. You disappear from your current location and immediately appear up to your Willpower yards away. Any enemies Engaged by you on your disappearance or reappearance gain the @Condition[Surprised] Condition.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.<p>"
				},
				"Shadowsteed": {
					"name": "Shadowsteed",
					"description": "<p>You summon forth a shadowy steed. The creature’s unnatural ﬂesh is black as midnight, and at times it appears to be both solid and insubstantial. Use the rules for a riding horse. When the Shadowsteed is out of sunlight, it also gains the following Creature Traits: @UUID[Compendium.wfrp4e-core.items.JQa5DLnTs2SEzRrc]{Dark Vision}, @UUID[Compendium.wfrp4e-core.items.tNWrJUOArwfWXsPw]{Ethereal}, @UUID[Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb]{Magical}, @UUID[Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless}, @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy}, @UUID[Compendium.wfrp4e-core.items.UmxGZRV0Lw3TZ0Kx]{Stride}, @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (1)} and @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward (9+)}.</p><p>Even when insubstantial, Shadowsteeds may be ridden. Riders with the @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic (Shadow)} Talent do so with a bonus of +20 to Ride Tests. Those without suffer a penalty of –20 to Ride Tests. Shadowsteeds are tireless, so need no rest (though their unsettled riders might!). As the first rays of dawn break over the horizon the steeds melt into insubstantial mist. If still being ridden when the spell ends, or when dispelled, the rider will suffer Falling Damage.</p><p><strong>Lore:</strong> All spells cast from the Lore of Shadows inﬂicting Damage ignore all non-magical Armor Points.</p><p></p>"
				},
				"Prowler": {
					"name": "Prowler",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
				},
				"Informer": {
					"name": "Informer",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
				},
				"Spy": {
					"name": "Spy",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
				}
			}
		},
		"Lorith Silverleaf": {
			"name": "Lorith Silverleaf",
			"items": {
				"Acute Sense (Sight)": {
					"name": "Acute Sense (Sight)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Seasoned Traveller": {
					"name": "Seasoned Traveller",
					"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
					"effects": {
						"Seasoned Traveller": {
							"name": "Seasoned Traveller"
						}
					}
				},
				"Second Sight": {
					"name": "Second Sight",
					"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
					"effects": {
						"Second Sight": {
							"name": "Second Sight"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				}
			}
		},
		"Gunni Mohrdorfer": {
			"name": "Gunni Mohrdorfer",
			"items": {
				"Morrian Vestments": {
					"name": "Morrian Vestments"
				},
				"Face Paint": {
					"name": "Face Paint"
				},
				"Bone Club": {
					"name": "Bone Club"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Smuggler": {
					"name": "Smuggler",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
				}
			}
		},
		"Rickard Aschaffenberg": {
			"name": "Rickard Aschaffenberg",
			"items": {
				"Dress Sword": {
					"name": "Dress Sword"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Fearless (Combat)": {
					"name": "Fearless (Combat)",
					"description": "<p>You are either brave enough or crazy enough that fear of certain enemies has become a distant memory. With a single <strong>Average (+20) Cool</strong> Test, you may ignore any Intimidate, Fear, or Terror eﬀects from the specified enemy when encountered. Typical enemies include Beastmen, Greenskins, Outlaws, Vampires, Watchmen, and Witches.</p>",
					"effects": {
						"Fearless": {
							"name": "Fearless"
						}
					}
				},
				"Furious Assault": {
					"name": "Furious Assault",
					"description": "Your blows follow one another in quick succession, raining down on your opponents with the fury of Ulric. Once per Round, if you hit an opponent in close combat, you may immediately spend an Advantage or your Move to make an extra attack (assuming you have your Move remaining).",
					"effects": {
						"Furious Assault": {
							"name": "Furious Assault"
						}
					}
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"umRHbEhG0dU2I5LI": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"KdSk7njCqKmhKqtp": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				}
			}
		},
		"Imperial Viper": {
			"name": "Imperial Viper",
			"description": "<section id=\"secret-ky6MSLGMB9NncYL4\" class=\"secret\"><p>Normally no longer than 3’ in length, the Imperial Viper is one of the more deadly snakes in the Empire. It typically inhabits meadows, fields, and rocky hillsides, and is known for its irritable disposition. It readily strikes when approached, and its venom is potent enough to kill.</p></section>",
			"items": {
				"Bestial": {
					"name": "Bestial",
					"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
				},
				"Cold Blooded": {
					"name": "Cold Blooded",
					"description": "<p>The creature is cold-blooded and slow to react. It can reverse all failed Willpower Tests.</p>",
					"effects": {
						"Cold Blooded": {
							"name": "Cold Blooded"
						}
					}
				},
				"Size": {
					"name": "Size",
					"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">&nbsp;Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterﬂy, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halﬂing, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<h3>Using Size</h3>\n<p>&nbsp;</p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller&nbsp;</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p>&nbsp;</p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p>&nbsp;</p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p>&nbsp;</p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p>&nbsp;</p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p>&nbsp;</p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p>&nbsp;</p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">&nbsp;</p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Size": {
							"name": "Size"
						}
					}
				},
				"Weapon (Fangs)": {
					"name": "Weapon (Fangs)",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Venom": {
					"name": "Venom",
					"description": "<p>The creature’s attacks are poisoned or envenomed. When it causes Wounds, its opponent gains a @Condition[Poisoned] Condition. If no Difficulty is marked to resist the Venom, it is assumed to be Challenging</p>",
					"effects": {
						"Venom": {
							"name": "Venom"
						}
					}
				},
				"Armour (Scales)": {
					"name": "Armour (Scales)",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				}
			}
		},
		"Restless Ghost": {
			"name": "Restless Ghost",
			"description": "<section id=\"secret-oLGLIlxTuYnbznjS\" class=\"secret\"><p>The enraged Ghost has no recollection of who it was in life. Nor does it know why it screams with hatred for @UUID[Actor.S6MLSMjvCEjPcaEw]{Matthias Hubkind}. But it does scream, its torment is unbearable, and it will not stop until it has had its revenge.</p>\n<p>The Ghost appears as a billowing cloud of indistinct green and ash white robes topped with a distended skull twisted with hatred and pain. Tarnished bells hang from rusted manacles about its wrists, each of which resound far too deeply given their relatively small size.</p></section>",
			"items": {
				"Fury": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Dark Vision": {
					"name": "Dark Vision",
					"description": "<p>The creature can see in the dark as daylight.</p>"
				},
				"Fear": {
					"name": "Fear",
					"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature&rsquo;s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer &ndash;1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
					"effects": {
						"Fear": {
							"name": "Fear"
						}
					}
				},
				"Ethereal": {
					"name": "Ethereal",
					"description": "<p>The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks.</p>",
					"effects": {
						"Ethereal": {
							"name": "Ethereal"
						}
					}
				},
				"Undead": {
					"name": "Undead",
					"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
				},
				"Unstable": {
					"name": "Unstable",
					"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
					"effects": {
						"Unstable": {
							"name": "Unstable"
						}
					}
				},
				"Bestial": {
					"name": "Bestial",
					"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
				},
				"W4uHGhGXp7lARKcl": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"PvvKNlPhknsCQLfe": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Territorial": {
					"name": "Territorial",
					"description": "<p>This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they ﬂee this area.</p>"
				},
				"Swarm": {
					"name": "Swarm",
					"description": "<p>Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules</p>",
					"effects": {
						"Swarm": {
							"name": "Swarm",
							"changes": {
								"system.characteristics.ws.initial": 10
							}
						}
					}
				}
			}
		},
		"Taggee": {
			"name": "Taggee",
			"description": "<section id=\"secret-AXXeGYhnblps0USY\" class=\"secret\"><p><strong>Status: </strong>Gold 2</p><p>Raja Shrimant Rao of Ind has sent his best taggee agents to secure his rose ruby. Two are trained to fight with Tiger Claws, which appear like knuckledusters with four projecting blades. Tiger Claws use the same statistics as a Dagger but need the Melee (Brawling) Skill, and uses the following additional rules: on a successful Melee (Brawling) Test, you can make any resulting wound appear as if it were caused by a big cat or similar animal.</p><p> @UUID[JournalEntry.7JmoqchNSsLrwZwz.JournalEntryPage.9F9hrdjcrIXmEJTm#plot-7-–-the-rose-tiger]{Plot 7 – The Rose Tiger}</p></section>",
			"items": {
				"Tiger Claw": {
					"name": "Tiger Claw",
					"description": "<p>Tiger Claws appear like knuckledusters with four projecting blades.</p>"
				},
				"Elite": {
					"name": "Elite",
					"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
					"effects": {
						"Elite": {
							"name": "Elite",
							"changes": {
								"system.characteristics.ws.initial": 20,
								"system.characteristics.bs.initial": 20,
								"system.characteristics.wp.initial": 20
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Tough": {
					"name": "Tough",
					"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>",
					"effects": {
						"Tough": {
							"name": "Tough",
							"changes": {
								"system.characteristics.t.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Bounce": {
					"name": "Bounce",
					"description": "<p>The creature can bounce high, perhaps with powerful limbs, magic, or stubby wings. When Charging or Running, it doubles its Movement Characteristic, and can ignore all intervening terrain and characters as it leap over them.</p>",
					"effects": {
						"Bounce": {
							"name": "Bounce"
						}
					}
				},
				"Champion": {
					"name": "Champion",
					"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
					"effects": {
						"Champion": {
							"name": "Champion"
						}
					}
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Emmanuelle von Liebwitz": {
			"name": "Emmanuelle von Liebwitz",
			"items": {
				"Best Quality Courtly Garb": {
					"name": "Best Quality Courtly Garb",
					"description": "<p>Nobles’ garb features embellishments such as lace cuﬀs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Duchy of Meissen": {
					"name": "Duchy of Meissen"
				},
				"Grand County of Nuln": {
					"name": "Grand County of Nuln"
				},
				"Impeccable Taste in Fashion": {
					"name": "Impeccable Taste in Fashion"
				},
				"Ryoal Jewels of Nuln": {
					"name": "Ryoal Jewels of Nuln",
					"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
				},
				"Whatever Else She Wants": {
					"name": "Whatever Else She Wants"
				},
				"Wissenland Runefang (Dammaz Vengryn)": {
					"name": "Wissenland Runefang (Dammaz Vengryn)"
				},
				"Art (Calligraphy)": {
					"name": "Art (Calligraphy)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Cat-tongued": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Wcn1bdF9SsY91gq0": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Entertain (Singing)": {
					"name": "Entertain (Singing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Merogen)": {
					"name": "Language (Merogen)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Tilean)": {
					"name": "Language (Tilean)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (the Arts)": {
					"name": "Lore (the Arts)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (the Empire)": {
					"name": "Lore (the Empire)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (History)": {
					"name": "Lore (History)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Nuln)": {
					"name": "Lore (Nuln)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Wissenland)": {
					"name": "Lore (Wissenland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perform (Dancing)": {
					"name": "Perform (Dancing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
				},
				"Play (Harpsichord)": {
					"name": "Play (Harpsichord)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Play (Virginal)": {
					"name": "Play (Virginal)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Play (Violin)": {
					"name": "Play (Violin)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Ride (Pegasus)": {
					"name": "Ride (Pegasus)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Alley Cat": {
					"name": "Alley Cat",
					"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success.",
					"effects": {
						"Alley Cat": {
							"name": "Alley Cat"
						}
					}
				},
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"TxpZsYPB4QGccLvl": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"ACvuDwstDLJD39yU": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"SuGYjGZg9V98FHN9": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"IfdG8ej5GLn5EmID": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Briber": {
					"name": "Briber",
					"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
					"effects": {
						"Briber": {
							"name": "Briber"
						}
					}
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"7F2dbVQcf5ep6FmJ": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"o91o1pPo3K05wbLQ": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Commanding Presence": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"zFqE0R77ehc9u4TT": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"NMdMhuifbGmrm5Go": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"KZV8rBQDNnEVkjQL": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"O0ryXjluc2G6WzaS": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"vrJViiIWi0rk61km": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"Coolheaded": {
					"name": "Coolheaded",
					"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
					"effects": {
						"Coolheaded": {
							"name": "Coolheaded",
							"changes": {
								"system.characteristics.wp.initial": 5
							}
						}
					}
				},
				"Dealmaker": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"Doomed": {
					"name": "Doomed",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"N4JAtQL3TrrZm39q": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"8tmYr0Fzd1AENa4Z": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"gYi68thwLAVFfTos": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"I8Tnx93a0fqOGeHx": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"uX5So6DPzjbeHBGc": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"geaVkMIFfBxxhsZA": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"yNrgtU4aCdHxHH7J": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Frightening": {
					"name": "Frightening",
					"description": "Anyone sane thinks twice before approaching you. If you wish, you have a Fear Rating of 1 . Add +1 to this number per extra time you have this Talent.",
					"effects": {
						"Frightening": {
							"name": "Frightening"
						}
					}
				},
				"np4L0stQfvMvSoCk": {
					"name": "Frightening",
					"description": "Anyone sane thinks twice before approaching you. If you wish, you have a Fear Rating of 1 . Add +1 to this number per extra time you have this Talent.",
					"effects": {
						"Frightening": {
							"name": "Frightening"
						}
					}
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"hQRngGlQc2mbWISJ": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"0TOx5bS1dsCPjgVU": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"f7PyCr4itWFZmv2C": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Inspiring": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"mgyTpfsMljNLZEap": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"UnkJoZJLsbJ7KEI0": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"rRF9zp9kzAiy9hUn": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"Iron Will": {
					"name": "Iron Will",
					"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
					"effects": {
						"Iron Will": {
							"name": "Iron Will"
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"wkSkIZr3O2NBvkWy": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"CwFhuxznb4g2wffZ": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"oQRbYRHfZvMg0Rpo": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Nimble Fingered": {
					"name": "Nimble Fingered",
					"description": "You gain a permanent +5 bonus to your starting Dexterity (this does not count towards your Advances).",
					"effects": {
						"Nimble Fingered": {
							"name": "Nimble Fingered",
							"changes": {
								"system.characteristics.dex.initial": 5
							}
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"5Wa2ONQp0HHDi0T1": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"8GJeL9Khtw9FtMhK": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"yd4D2Re80VEij7Qj": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"8ar7RP4x2ehl0xHz": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"MhN6sEmZok1WeOlr": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"CbG4bVHxcCRHlzmr": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"X5HyM2a5ncqhBo2N": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Resistance (Disease)": {
					"name": "Resistance (Disease)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Disease)": {
							"name": "Resistance (Disease)"
						}
					}
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Schemer": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"VmWadGBtcTNEt10J": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"RugreXr3LO0kyXzZ": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"bFGzkkP33OBa8t4N": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"rmqsxuQmJ4kz490D": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Tenacious": {
					"name": "Tenacious",
					"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
					"effects": {
						"Tenacious": {
							"name": "Tenacious"
						}
					}
				},
				"3TUVWPFkr9NVLNKV": {
					"name": "Tenacious",
					"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
					"effects": {
						"Tenacious": {
							"name": "Tenacious"
						}
					}
				},
				"War Leader": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"JW53EWIoQDXzIYG5": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"HdeUVNLAtKC59GMt": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"BxPNATGXU0xoP5xg": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"tDGGCxImDmj8Vh8C": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"KCIwmGjntnspNy4S": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Nbw9zbKUHqcLPGxM": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Q1TdqgHLOtbmUDRG": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"RR61yk5HiYMtxOFv": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"8waXrwM5atsLk2vA": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"6saUJrYoQruKj3bb": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"1bxx9wj3yVWsZmbM": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"CAxIOMF5hPJ0atEq": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"5X0ysGViwv3ZGukv": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"9DIjUG7dL8frjnwh": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"0iLcfZPB7lQ7YmFg": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"m1M3pkBBOoaFJwqc": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"BcUFtMRCwGxHjmUv": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"QmHBkXKjmOkdVkRy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"YgITGBY2P4yTz8IX": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"E53oMYcSuinchPAA": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"JUG5uz3qygi5NIo0": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"avLfNoJFXv3VoVuW": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"IH2Ed3BxFfPZqk9b": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"j8srcjyfMPvrswhh": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"XOSBdkQEkIKXUrVI": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"neI9NesKtAKG7Lae": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"Nqn8U0BUyV9i42ng": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"U5KSVTDNssBW4Jse": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"9Sw73lHCzN2hGQ6a": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"hCIyX1nn2Chx740n": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"gYgFrnJw0oNU8Czv": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"Ambidextrous": {
					"name": "Ambidextrous",
					"description": "<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>",
					"effects": {
						"Ambidextrous": {
							"name": "Ambidextrous"
						}
					}
				},
				"1aYejtBzjRdzzr4L": {
					"name": "Ambidextrous",
					"description": "<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>",
					"effects": {
						"Ambidextrous": {
							"name": "Ambidextrous"
						}
					}
				},
				"Master Orator": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"KqfVAcHqMgjOitF9": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"H0ZhzIHk3NFUqLxM": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"Dj5QL5YriYB3kciU": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"kOh7P82ISZUVBDrI": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				}
			}
		},
		"Bloodletter of Khorne": {
			"name": "Bloodletter of Khorne",
			"description": "<section id=\"secret-9qMtg7ExXFbV6pSQ\" class=\"secret\"><p>Bloodletters kill anything in their path, caring only that the blood flows. To make this encounter more challenging or climatic, add @UUID[Compendium.wfrp4e-core.items.lV7Bxi3T3ps4QBlc]{Mutations} or the @UUID[Compendium.wfrp4e-core.items.9NROryHer1uXAKwY]{Elite}, @UUID[Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak]{Fast}, @UUID[Compendium.wfrp4e-core.items.HbrwGhUl0ZXz4kLA]{Hardy}, or @UUID[Compendium.wfrp4e-core.items.k9539MBTFplxsysT]{Tough} Creature Traits.</p>\n<p>Khorne’s chosen, Bloodletters stalk the battlefelds of the Old World, taking skulls and lives in honour of the Blood God. Sharp, needle-like teeth protrude from monstrous, horned visages. Teir blood-red skin is hard as brass, forged upon the anvil of ceaseless war. Each Bloodletter bears a Hellblade, a wickedly sharp blade steeped in gore, which it wields with reckless abandon, surrendering itself to the sweet sensation of senseless slaughter.</p></section>",
			"items": {
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Champion": {
					"name": "Champion",
					"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
					"effects": {
						"Champion": {
							"name": "Champion"
						}
					}
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Daemonic": {
					"name": "Daemonic",
					"description": "<p>The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…</p>\n<p>All its attacks are Magical. Roll [[/r 1d10]] after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.</p>",
					"effects": {
						"Daemonic": {
							"name": "Daemonic"
						}
					}
				},
				"Fear": {
					"name": "Fear",
					"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature&rsquo;s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer &ndash;1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
					"effects": {
						"Fear": {
							"name": "Fear"
						}
					}
				},
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Horns": {
					"name": "Horns",
					"description": "<p>The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).</p>"
				},
				"Painless": {
					"name": "Painless",
					"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
				},
				"Unstable": {
					"name": "Unstable",
					"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
					"effects": {
						"Unstable": {
							"name": "Unstable"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				}
			}
		},
		"Martyn Ruchen": {
			"name": "Martyn Ruchen",
			"items": {
				"Many beautiful, blistering boils": {
					"name": "Many beautiful, blistering boils"
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"xncXltwzAU33GjVl": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Tough": {
					"name": "Tough",
					"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>",
					"effects": {
						"Tough": {
							"name": "Tough",
							"changes": {
								"system.characteristics.t.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Disease": {
					"name": "Disease",
					"description": "<p>The creature carries the disease listed. Others will have to Test as appropriate for Contraction</p>",
					"effects": {
						"Disease": {
							"name": "Disease"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>Magic has a reduced effect on the creature. The SL of any spell affecting it is reduced by the Rating given. So, Magic Resistance 2 would reduce the SL by 2.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				},
				"Mutation": {
					"name": "Mutation",
					"description": "<p>The creature is ‘blessed’ with a Mutation. Roll on the @Table[mutatephys]{Physical Corruption Table}</p>",
					"effects": {
						"Mutation": {
							"name": "Mutation"
						}
					}
				},
				"Painless": {
					"name": "Painless",
					"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
				},
				"Tail Attack": {
					"name": "Tail Attack",
					"description": "<p>The creature’s tail is capable of sweeping foes from their feet. \n                \n                On its turn, it may make a Free Attack by spending 1 Advantage. The Tail does Rating Damage, which includes its Strength Bonus already. Opponents with a smaller Size than the creature, that suffer any Wounds from the attack, also gain the Prone Condition.</p>",
					"effects": {
						"Tail Attack": {
							"name": "Tail Attack"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Channelling": {
					"name": "Channelling",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Language (Dark Tongue)": {
					"name": "Language (Dark Tongue)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Breath": {
					"name": "Breath",
					"description": "<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the @UUID[Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3]{Breath} Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>"
				},
				"Corrosive Blood": {
					"name": "Corrosive Blood",
					"description": "<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the @UUID[Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW]{Corrosive Blood} Creature Trait</p>",
					"effects": {
						"Corrosive Blood": {
							"name": "Corrosive Blood"
						}
					}
				},
				"Reveal the Inner Beauty": {
					"name": "Reveal the Inner Beauty",
					"description": "<p>You cause an object or individual you touch to decay rapidly. If inorganic, this Spell causes the object to become brittle, and unsuitable for use. If organic, the subject ripens rapidly until it begins to spoil, splitting open and spilling its stinking contents everywhere. A living creature must perform a <strong>Challenging (+0) Toughness</strong> Test to resist this Spell. On a failure, the target ages [[/r 2d10]] years and permanently loses -[[/r 1d10]]% from their Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, and Dexterity Characteristics.</p>",
					"effects": {
						"Reveal the Inner Beauty": {
							"name": "Reveal the Inner Beauty"
						}
					}
				},
				"Shock": {
					"name": "Shock",
					"description": "<p>Your target receives 1 @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Shock": {
							"name": "Shock"
						}
					}
				},
				"Sleep": {
					"name": "Sleep",
					"description": "<p>You touch your opponent, sending them into a deep sleep. If the target has the @Condition[Prone] Condition, they gain the @Condition[Unconscious] Condition as they fall asleep. They remain unconscious for the duration, although loud noises or being moved or jostled will awaken them instantly. If your targets are standing or sitting when affected, they start themselves awake as they hit the ground, gaining the Prone Condition, but remaining conscious. If your targets are not resisting, and are suitably tired, they will, at the spell&rsquo;s end, pass into a deep and restful sleep.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Sleep": {
							"name": "Sleep"
						}
					}
				}
			}
		},
		"Clothilde Telland": {
			"name": "Clothilde Telland",
			"items": {
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Celestine Hoch": {
			"name": "Celestine Hoch",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Blessing of Breath": {
					"name": "Blessing of Breath",
					"description": "<p>Your target does not need to breathe and ignores rules for suffocation.</p>",
					"effects": {
						"Blessing of Breath": {
							"name": "Blessing of Breath"
						}
					}
				},
				"Blessing of Conscience": {
					"name": "Blessing of Conscience",
					"description": "<p>Your target must pass a <strong>Average (+20) Willpower</strong> Test to break any of the Strictures of your deity. If they fail, they are overcome with Shame and do not take the action.</p>",
					"effects": {
						"Blessing of Conscience": {
							"name": "Blessing of Conscience"
						}
					}
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Blessing of Healing": {
					"name": "Blessing of Healing",
					"description": "<p>Your target heals +1 Wound.</p>",
					"effects": {
						"Blessing of Healing": {
							"name": "Blessing of Healing"
						}
					}
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Blessing of Protection": {
					"name": "Blessing of Protection",
					"description": "<p>Enemies must make an <strong>Average (+20) Willpower</strong> Test to attack your target as shame wells within for considering violence. If they fail, they must choose a different target, or a different Action</p>",
					"effects": {
						"Blessing of Protection": {
							"name": "Blessing of Protection"
						}
					}
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Blessing of Recuperation": {
					"name": "Blessing of Recuperation",
					"description": "<p>Your target may reduce the duration of 1 disease with which they are afflicted by 1 day. This prayer may only be attempted once per instance of a disease per person.</p>"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Blessing of Tenacity": {
					"name": "Blessing of Tenacity",
					"description": "<p>Your target may remove 1 condition.</p>",
					"effects": {
						"Blessing of Tenacity": {
							"name": "Blessing of Tenacity"
						}
					}
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Pray": {
					"name": "Pray",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Trade (Chemist)": {
					"name": "Trade (Chemist)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Bless (Shallya)": {
					"name": "Bless (Shallya)",
					"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
					"effects": {
						"Bless": {
							"name": "Bless"
						}
					}
				},
				"Etiquette (Physicians)": {
					"name": "Etiquette (Physicians)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savant (Medicine)": {
					"name": "Savant (Medicine)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Savant (Theology)": {
					"name": "Savant (Theology)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				}
			}
		},
		"Coachman": {
			"name": "Coachman",
			"items": {
				"Prejudice (Boatmen)": {
					"name": "Prejudice (Boatmen)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Blunderbuss": {
					"name": "Blunderbuss"
				},
				"Small shot and Powder": {
					"name": "Small shot and Powder"
				},
				"Club": {
					"name": "Club"
				},
				"Whip": {
					"name": "Whip"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Entangling)": {
					"name": "Ranged (Entangling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Coachman": {
					"name": "Coachman",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.tvJAKXB7R0EOr4oE]{Coachman}</p>"
				}
			}
		},
		"Detlef Sierck": {
			"name": "Detlef Sierck",
			"items": {
				"Very Fine Clothing": {
					"name": "Very Fine Clothing",
					"description": "<p>Nobles’ garb features embellishments such as lace cuﬀs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Dress Sword": {
					"name": "Dress Sword",
					"description": "<p>Not suitable for use</p>"
				},
				"Gnawing Sense of Loss": {
					"name": "Gnawing Sense of Loss"
				},
				"Scribbled Notes": {
					"name": "Scribbled Notes"
				},
				"Art (Playwriting)": {
					"name": "Art (Playwriting)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Cat-tongued": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"sCQ5gO7gsAMbjMqJ": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"EBhI7QnCitSoZN8G": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"TBABr6UnKcSGZDQt": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Art (Poetry)": {
					"name": "Art (Poetry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Entertain (Acting)": {
					"name": "Entertain (Acting)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Entertain (Comedy)": {
					"name": "Entertain (Comedy)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Entertain (Storytelling)": {
					"name": "Entertain (Storytelling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Language (Bretonnian)": {
					"name": "Language (Bretonnian)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Tilean)": {
					"name": "Language (Tilean)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (the Arts)": {
					"name": "Lore (the Arts)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (History)": {
					"name": "Lore (History)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perform (Miming)": {
					"name": "Perform (Miming)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
				},
				"Research": {
					"name": "Research",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Artistic": {
					"name": "Artistic",
					"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Artistic": {
							"name": "Artistic"
						}
					}
				},
				"g49M7Eo1CI6aoTF6": {
					"name": "Artistic",
					"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Artistic": {
							"name": "Artistic"
						}
					}
				},
				"6651zwx9JSw8aZwS": {
					"name": "Artistic",
					"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Artistic": {
							"name": "Artistic"
						}
					}
				},
				"GHWk5TZkKxNQxLCZ": {
					"name": "Artistic",
					"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Artistic": {
							"name": "Artistic"
						}
					}
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"nvACgy7jt38sBaWD": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"7W3w3C1I6kwVbJid": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"igyer3S7Hn16jVR3": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Coolheaded": {
					"name": "Coolheaded",
					"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
					"effects": {
						"Coolheaded": {
							"name": "Coolheaded",
							"changes": {
								"system.characteristics.wp.initial": 5
							}
						}
					}
				},
				"Distract": {
					"name": "Distract",
					"description": "<p>You are trained in simple movements to distract or startle your opponent, drawing eyes from your true intent. You may use your Move to perform a Distraction. This is resolved by an <strong>Opposed Athletics/Cool</strong> Test. If you win, your opponent can gain no Advantage until the end of the next Round.</p>",
					"effects": {
						"Distract": {
							"name": "Distract"
						}
					}
				},
				"Doomed": {
					"name": "Doomed",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Etiquette (Artists)": {
					"name": "Etiquette (Artists)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"YfAWa79g3nyEEpzS": {
					"name": "Etiquette (Artists)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"fqkXXSMKlLxopGXu": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"1KiI20I9AztOWWkb": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"CNEiGEjA7nlhtGvY": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"6H0s05WvGfZ35VRu": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"REqP3KqwOO6RqLaz": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"YccjjC5p09TiQoaV": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"L0LY4c6bwjGGGtfG": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"vPQwQr26mEuzqA8U": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Linguistics": {
					"name": "Linguistics",
					"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
					"effects": {
						"Linguistics": {
							"name": "Linguistics"
						}
					}
				},
				"cZCOtQc7shmr1ZpW": {
					"name": "Linguistics",
					"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
					"effects": {
						"Linguistics": {
							"name": "Linguistics"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"RLVTFE1rbpmmJf2Q": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Magnum Opus": {
					"name": "Magnum Opus",
					"description": "You are an undisputed master in your field, able to create work of such incredible complexity others can but sit back and marvel at your genius. Each time you take this Talent you may create a single, extraordinary work of art with one of your Art or Trade Skills. Tis work is unrivalled in your field, a unique piece that will always impress, giving bonuses as determined by the GM, most commonly to Fellowship Tests from those who have witnessed your astounding work. Selling the piece will net you at least ten times its normal value, and sometimes significantly more than this."
				},
				"Master of Disguise": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"L9NVuk8NM4E2uBwG": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"4cDsrfqhObzTJ3AW": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"ggMC7E7Q692OdzOw": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"KLephS117X3K3DMR": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"Mimic": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"6g3s8RMeJA30DYi7": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"Q8yqNtfL9d9shs58": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"Nose for Trouble": {
					"name": "Nose for Trouble",
					"description": "<p>You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any <em>Surprised </em>Condition they would normally inﬂict.</p>",
					"effects": {
						"Nose for Trouble": {
							"name": "Nose for Trouble"
						}
					}
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"9S4v0LJ3QzcVzinp": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Z2hF0055Vqi4GqoT": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"EYETCHpCHkInUAjn": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"k2MvAJzU8GzsuXbB": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Savant (the Arts)": {
					"name": "Savant (the Arts)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"kNXbAD5MEjEFB9vO": {
					"name": "Savant (the Arts)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savant (History)": {
					"name": "Savant (History)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Seasoned Traveller": {
					"name": "Seasoned Traveller",
					"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
					"effects": {
						"Seasoned Traveller": {
							"name": "Seasoned Traveller"
						}
					}
				},
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"7nPD5rLJCoXWIiQ6": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"4wDs33ygiQ0tEeC5": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"0cr7aihMNzFGAaGe": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"H0JrESiM1ozQD15g": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"zUoXJRF4BMpKFfM7": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"2sVBYC8bFN45UA8J": {
					"name": "Linguistics",
					"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
					"effects": {
						"Linguistics": {
							"name": "Linguistics"
						}
					}
				},
				"j8z0cO8i3dDrXv7q": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"C7yCJS1SpswlZqV1": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"jmZMNBe0oXUBySq1": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"xefsfrx0GrECPxxL": {
					"name": "Savant (the Arts)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Wbsh9xIbjHDXO4Jx": {
					"name": "Savant (History)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"orn97gLIXT7wvRPI": {
					"name": "Seasoned Traveller",
					"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
					"effects": {
						"Seasoned Traveller": {
							"name": "Seasoned Traveller"
						}
					}
				},
				"Master Orator": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"mElh0TXZDRSwIPpY": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"QDq1lT4RaOLkWG85": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"bSQaaJliK0lnBGSI": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"lUjEKCgn4evcf9xb": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				},
				"F02cv8gpoIbNIY89": {
					"name": "Master Orator",
					"description": "<p>You are skilled at firing up crowds. You gain a gain a SL bonus equal to your levels of Master Orator to any Charm Test when Public Speaking before a crowd.</p>",
					"effects": {
						"Master Orator": {
							"name": "Master Orator"
						}
					}
				}
			}
		},
		"Nulner Watchman": {
			"name": "Nulner Watchman",
			"description": "<section id=\"secret-4RudtmVM88kGTO5e\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Silver 1</p>\n<p>The Watch and guards of various types are found throughout the theatre, and patrolling outside. The @UUID[Actor.CcqiAghkzgp9u1In]{Countess} is in attendance, so they are all keen to impress.</p>\n<p>Most of the Watch patrols are led by @UUID[Actor.nqoyWWVX4oZklgcT]{sergeants}, as their superiors are determined that nothing will go wrong given the @UUID[Actor.CcqiAghkzgp9u1In]{Countess} herself is under their protection.&nbsp;</p></section>",
			"items": {
				"Drilled": {
					"name": "Drilled",
					"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
					"effects": {
						"Drilled": {
							"name": "Drilled"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Melee (Polearm)": {
					"name": "Melee (Polearm)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Halberd": {
					"name": "Halberd"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			},
			"effects": {
				"Encumbrance 1": {
					"name": "Encumbrance 1"
				}
			}
		},
		"Petra Steinmetz": {
			"name": "Petra Steinmetz",
			"items": {
				"Sword": {
					"name": "Sword"
				},
				"Blind Justice": {
					"name": "Blind Justice",
					"description": "<p>You articulate prayers concerning Verena’s acute perceptions, able pierce through to the truth of all things. You may make a Simple <strong>Challenging (+0) Perception</strong> Test to see through spells and Miracles of involving illusion or misdirection. You may also make a <strong>Average (+20) Intuition</strong> Test to tell whether a character speaking to you is lying. <strong>Note</strong>: this will only tell you if the character believes they speak the truth, it will not alert you if they are mistaken. <br><br></p>",
					"effects": {
						"Blind Justice": {
							"name": "Blind Justice"
						}
					}
				},
				"Truth Will Out": {
					"name": "Truth Will Out",
					"description": "<p>You intone prayers of Verena’s ability to find any truth. You may<br>ask the targets a single question. It will be immediately answered<br>truthfully and fully. If desired, targets may attempt to resist, by<br>contesting your SL with a <strong>Average (+20) Cool</strong> Test. If successful,<br>they may stubbornly refuse to answer. If they achieve +2 SL they<br>may withhold minor information. +4 SL allows them to withhold<br>significant information while +6 SL allows them to lie outright.<br>You will know if they resist successfully, though you will lack<br>specific knowledge about their deceit, or proof of their dishonesty <br><br></p>",
					"effects": {
						"Truth Will Out": {
							"name": "Truth Will Out"
						}
					}
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Blessing of Conscience": {
					"name": "Blessing of Conscience",
					"description": "<p>Your target must pass a <strong>Average (+20) Willpower</strong> Test to break any of the Strictures of your deity. If they fail, they are overcome with Shame and do not take the action.</p>",
					"effects": {
						"Blessing of Conscience": {
							"name": "Blessing of Conscience"
						}
					}
				},
				"Miracles": {
					"name": "Miracles",
					"description": "<p>The creature can enact Miracles; the relevant deity is indicated in brackets.</p>"
				},
				"Blessed": {
					"name": "Blessed",
					"description": "<p>The creature is Blessed and can enact Blessings; the relevant deity is indicated in brackets.</p>"
				},
				"Blessing of Courage": {
					"name": "Blessing of Courage",
					"description": "<p>Your target gains +10 Willpower.</p>",
					"effects": {
						"Blessing of Courage": {
							"name": "Blessing of Courage",
							"changes": {
								"system.characteristics.wp.modifier": 10,
								"system.characteristics.wp.calculationBonusModifier": -1
							}
						}
					}
				},
				"Blessing of Fortune": {
					"name": "Blessing of Fortune",
					"description": "<p>Your target’s next failed test may be rerolled. The reroll must stand.</p>",
					"effects": {
						"Blessing of Fortune": {
							"name": "Blessing of Fortune"
						}
					}
				},
				"Blessing of Righteousness": {
					"name": "Blessing of Righteousness",
					"description": "<p>Your target’s weapon counts as Magical.</p>",
					"effects": {
						"Blessing of Righteousness": {
							"name": "Blessing of Righteousness"
						}
					}
				},
				"Blessing of Wisdom": {
					"name": "Blessing of Wisdom",
					"description": "<p>Your target gains +10 Intelligence.</p>",
					"effects": {
						"Blessing of Wisdom": {
							"name": "Blessing of Wisdom",
							"changes": {
								"system.characteristics.int.modifier": 10
							}
						}
					}
				},
				"Blessing of Wit": {
					"name": "Blessing of Wit",
					"description": "<p>Your target gains +10 Initiative.</p>",
					"effects": {
						"Blessing of Wit": {
							"name": "Blessing of Wit",
							"changes": {
								"system.characteristics.i.modifier": 10
							}
						}
					}
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Pray": {
					"name": "Pray",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Maria-Ulrike von Liebwitz": {
			"name": "Maria-Ulrike von Liebwitz",
			"items": {
				"Best Quality Courtly Garb": {
					"name": "Best Quality Courtly Garb",
					"description": "<p>Nobles’ garb features embellishments such as lace cuﬀs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Bodyguards": {
					"name": "Bodyguards"
				},
				"Duchy of Ambosstein": {
					"name": "Duchy of Ambosstein"
				},
				"Poise": {
					"name": "Poise"
				},
				"Servants (Multiple)": {
					"name": "Servants (Multiple)"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice (Liars)": {
					"name": "Prejudice (Liars)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Unarmed": {
					"name": "Unarmed"
				},
				"Jewellery (Various)": {
					"name": "Jewellery (Various)",
					"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Commanding Presence": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"Doomed (Blood and betrayal bring thee low)": {
					"name": "Doomed (Blood and betrayal bring thee low)",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"a5K69a7bEb2JXd5u": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"DMN7LCEXBJ37T94p": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Iron Will": {
					"name": "Iron Will",
					"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
					"effects": {
						"Iron Will": {
							"name": "Iron Will"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"QaPx9qwDcf3Sox7C": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"M7lJ1neBcGh8Yquj": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"FiA6DenX4FbrZoN6": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"UsW4lR9L7VvtUt1y": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Language (Bretonnian)": {
					"name": "Language (Bretonnian)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Ambosstein)": {
					"name": "Lore (Ambosstein)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Nuln)": {
					"name": "Lore (Nuln)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Theology)": {
					"name": "Lore (Theology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Parry)": {
					"name": "Melee (Parry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Play (Harpsichord)": {
					"name": "Play (Harpsichord)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"t9TsPDfZx3bs3PYt": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"ao2eDQcYAqAz2bVT": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"rL4D2kzXcoXok1oG": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"BRIsSFzops6fDVFB": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"jGPInuSZfvkUKsJK": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"6RdeZhXM791IiCkw": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"VZme1jvGgHCs1mkG": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"R24EpwJJqwllCoBg": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"YyEuzvSgDpoL2xYS": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"lWzvDZXKP0bfioQd": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"Noble Lord": {
					"name": "Noble Lord",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
				}
			}
		},
		"Wilhelm von Saponatheim": {
			"name": "Wilhelm von Saponatheim",
			"items": {
				"Nimble Fingered": {
					"name": "Nimble Fingered",
					"description": "You gain a permanent +5 bonus to your starting Dexterity (this does not count towards your Advances).",
					"effects": {
						"Nimble Fingered": {
							"name": "Nimble Fingered",
							"changes": {
								"system.characteristics.dex.initial": 5
							}
						}
					}
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Animal Care": {
					"name": "Animal Care",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Parry)": {
					"name": "Melee (Parry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Play (Fife)": {
					"name": "Play (Fife)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Ranged (Bow)": {
					"name": "Ranged (Bow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Combat Aware": {
					"name": "Combat Aware",
					"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
					"effects": {
						"Combat Aware": {
							"name": "Combat Aware"
						}
					}
				},
				"Commanding Presence": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"Doomed": {
					"name": "Doomed",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Iron Will": {
					"name": "Iron Will",
					"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
					"effects": {
						"Iron Will": {
							"name": "Iron Will"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Mimic": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Orientation": {
					"name": "Orientation",
					"description": "You have an instinctual feel for direction. You automatically know which direction is north with a glimpse at the stars, trees, or whatever other signs you are familiar with.",
					"effects": {
						"Orientation": {
							"name": "Orientation"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Unshakable": {
					"name": "Unshakable",
					"description": "<p>You are a jaded veteran who has survived more than one hail of shots from Blackpowder weapons. You need only take a Cool Test to resist a <em>Broken </em>Condition if you are successfully wounded by a Blackpowder weapon, not just if you are shot at&nbsp;</p>",
					"effects": {
						"Unshakable": {
							"name": "Unshakable"
						}
					}
				},
				"War Leader": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"wZBZD547iiz3LDgW": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Sword": {
					"name": "Sword"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Servants, Cleaners, and Similar": {
			"name": "Servants, Cleaners, and Similar",
			"description": "<section id=\"secret-tduNZ5Ng6tPDFp65\" class=\"secret\"><p><strong>Status</strong>: Brass 3</p>\n<p>@UUID[Actor.Rbful1SWQ9liRKFk]{Hans Orf}, the landlord of the Three Feathers, has a variety of staff working for him, including barmen, potmen, serving girls, cleaners, ostlers, and Ol’ Bess, the smith.</p></section>",
			"items": {
				"Weapon (Bucket/Tool/Tray/Mop)": {
					"name": "Weapon (Bucket/Tool/Tray/Mop)",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Andrea Pfeffer": {
			"name": "Andrea Pfeffer",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Ranged (Engineering)": {
					"name": "Ranged (Engineering)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Robust": {
					"name": "Robust",
					"description": "<p>You are as tough as old boots and just soak up damage. You reduce all incoming Damage by an extra +1 per time you have taken the Robust Talent, even if the Damage cannot normally be reduced, but still suffer a minimum of 1 Wound from any Damage source.</p>",
					"effects": {
						"Robust": {
							"name": "Robust"
						}
					}
				},
				"Strike to Stun": {
					"name": "Strike to Stun",
					"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
					"effects": {
						"Strike to Stun": {
							"name": "Strike to Stun"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Sword": {
					"name": "Sword"
				}
			}
		},
		"Jean-Luc de Cadent": {
			"name": "Jean-Luc de Cadent",
			"items": {
				"Faux Plate Helm": {
					"name": "Faux Plate Helm"
				},
				"Faux Plate Breastplate": {
					"name": "Faux Plate Breastplate"
				},
				"Faux Plate Leggings": {
					"name": "Faux Plate Leggings"
				},
				"Faux Plate Bracers": {
					"name": "Faux Plate Bracers"
				},
				"Entertain (Act)": {
					"name": "Entertain (Act)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Cat-tongued": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Language (Reikspiel)": {
					"name": "Language (Reikspiel)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Master of Disguise": {
					"name": "Master of Disguise",
					"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
					"effects": {
						"Master of Disguise": {
							"name": "Master of Disguise"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Secret Identity": {
					"name": "Secret Identity",
					"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
					"effects": {
						"Secret Identity": {
							"name": "Secret Identity"
						}
					}
				},
				"Shadow": {
					"name": "Shadow",
					"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Shield": {
					"name": "Shield"
				},
				"Sword": {
					"name": "Sword"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			},
			"effects": {
				"Encumbrance 1": {
					"name": "Encumbrance 1"
				}
			}
		},
		"Helga": {
			"name": "Helga",
			"items": {
				"Prejudice (Warriors)": {
					"name": "Prejudice (Warriors)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Albrecht Oldenhaller": {
			"name": "Albrecht Oldenhaller",
			"description": "<section id=\"secret-l57yQWg2yvVUo1Dt\" class=\"secret\"><p>@UUID[JournalEntry.SsYATFVcPahLsAHN.JournalEntryPage.jmhqqWatzKzHAwoV#plot-6-–-family-honour]{Plot 6 – Family Honour}</p></section>",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Hanna Anwalt": {
			"name": "Hanna Anwalt",
			"description": "<section id=\"secret-vgK5elaaoApFUvc2\" class=\"secret\"><p><strong>Status</strong>:&nbsp;Gold 2</p>\n<p>Magistrate Hanna Anwalt is near blind, relying on Assistant Magistrate @UUID[Actor.PlOiRB8TXUoaWOPz]{Gerhard Urteil} to navigate. Urteil is theoretically a powerful man, but in actuality is little more than Anwalt’s eyes, ears, and general dogsbody.&nbsp;</p></section>",
			"items": {
				"Book of Law": {
					"name": "Book of Law",
					"description": "<p>Laws vary considerably from one region to the next. Cities with printing presses compile legislation in bound volumes, whereas judges in smaller towns often rely on documents handwritten centuries ago. Law books used by travelling lawyers or judges often combine printed and written pages from diﬀerent towns across the Empire, collated and bound together within the same cover</p>"
				},
				"Magistrate's Robes": {
					"name": "Magistrate's Robes"
				},
				"Wig": {
					"name": "Wig"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
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					"name": "Gold Crown"
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					"name": "Silver Shilling"
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					"name": "Brass Penny"
				}
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			"name": "Reiner",
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					"name": "Entertain (Act)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
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					"name": "Dagger"
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					"name": "Throwing Knife"
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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				"Gold Crown": {
					"name": "Gold Crown"
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				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
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		},
		"Joachim Bitterfeld": {
			"name": "Joachim Bitterfeld",
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					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
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				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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				"Cool": {
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				"Drive": {
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				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
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				"Entertain": {
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
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				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
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				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
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				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
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				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
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				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
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				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
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				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
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					"name": "Row",
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				"Stealth": {
					"name": "Stealth",
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				"Gold Crown": {
					"name": "Gold Crown"
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				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Noble Servant": {
			"name": "Noble Servant",
			"description": "<section id=\"secret-qfcwQiGTyasAOW6r\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Gold 2</p>\n<p>The @UUID[Actor.CcqiAghkzgp9u1In]{Countess} goes nowhere without her many servants, attendants, and guards. Contrary to popular rumour, they are not all bronzed gods and goddesses, chosen because they amuse the Countess’s taste. However, most are drawn from the the lesser Noble Houses of Nuln as commoners do not normally attend royalty.&nbsp;</p>\n<p>Unlike many of the Elector Counts, the Countess chooses not to surround herself with guards drawn from the Knightly Orders, largely because she claims their incessant clanking aggravates her delicate nerves.</p></section>",
			"items": {
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					"name": "Charm",
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				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
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					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
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				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
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				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
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				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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					"name": "Cool",
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				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
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				"Endurance": {
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
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				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
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				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
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				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
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				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
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				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
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				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
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				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
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				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
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				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
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				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
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				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
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				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Gerhard Urteil": {
			"name": "Gerhard Urteil",
			"description": "<section id=\"secret-0aLyNzXtnT54SSlK\" class=\"secret\"><p><strong>Status</strong>: Gold 2</p><p>Magistrate @UUID[Actor.NC7pIVFvbWv9Hxz5]{Hanna Anwalt} is near blind, relying on Assistant Magistrate Gerhard Urteil to navigate. Urteil is theoretically a powerful man, but in actuality is little more than Anwalt’s eyes, ears, and general dogsbody. </p><p>@UUID[JournalEntry.pDZu2xSFXlFumvtN.JournalEntryPage.V5nWWGLyW9hWgUbs#plot-5-–-a-few-gold-crowns-more]{Plot 5 – A Few Gold Crowns More}</p></section>",
			"items": {
				"Book of Law": {
					"name": "Book of Law",
					"description": "<p>Laws vary considerably from one region to the next. Cities with printing presses compile legislation in bound volumes, whereas judges in smaller towns often rely on documents handwritten centuries ago. Law books used by travelling lawyers or judges often combine printed and written pages from diﬀerent towns across the Empire, collated and bound together within the same cover</p>"
				},
				"Magistrate's Robes": {
					"name": "Magistrate's Robes"
				},
				"Wig": {
					"name": "Wig"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Elphoise": {
			"name": "Elphoise",
			"items": {
				"Prejudice (Warriors)": {
					"name": "Prejudice (Warriors)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Nurgle Cultists": {
			"name": "Nurgle Cultists",
			"description": "<section id=\"secret-cimXGMgUXPEBCp3a\" class=\"secret\"><p>Martyn Ruchen has a feverish glint in his eye as he rubs his warty hands with glee. A gem holy to Nurgle, the Choas god of Disease and Despair, will soon be in his hands, and he can barely contain his excitement. All he needs to do is capture Albrecht Oldenhaller!</p><p>Ruchen has led the local cell of the Cult of the Hallowed Larva for three months — he recently watched on, tears of joy in his eyes, as the previous priestess was claimed by the Plague Lord as she died of a multitude of beautiful, blossoming diseases — and he is keen to do at least as well as his predecessor. </p><p>If engaged in conversation, Martyn will mumble apologies in his wheezy voice and quickly retreat to his cultist friends, all of whom are dressed as grubby merchants. Martyn smells vaguely of rotten, sweaty ham.</p></section>",
			"items": {
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Infected": {
					"name": "Infected",
					"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
					"effects": {
						"Infected": {
							"name": "Infected"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
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				"Gold Crown": {
					"name": "Gold Crown"
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				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Heinrich Böttcher": {
			"name": "Heinrich Böttcher",
			"items": {
				"Bulging Biceps": {
					"name": "Bulging Biceps"
				},
				"Room": {
					"name": "Room",
					"description": "<p>Bruno's Room</p>"
				},
				"Rapier": {
					"name": "Rapier",
					"description": "<p>Property of @UUID[Compendium.wfrp4e-rnhd.actors.J8AHNs6dcy40mhXr]{Maria-Ulrike von Liebwitz}</p>"
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					"name": "Zweihander",
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				"Plate Bracers": {
					"name": "Plate Bracers"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
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				"Plate Helm": {
					"name": "Plate Helm",
					"effects": {
						"Plate Helm": {
							"name": "Plate Helm"
						}
					}
				},
				"Plate Leggings": {
					"name": "Plate Leggings",
					"effects": {
						"Plate Leggings": {
							"name": "Plate Leggings"
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				"Art": {
					"name": "Art",
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					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
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					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
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					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
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					"name": "Charm Animal",
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					"name": "Climb",
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				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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					"name": "Cool",
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					"name": "Drive",
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					"name": "Endurance",
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					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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					"name": "Gamble",
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					"name": "Gossip",
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					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
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				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
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				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
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					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
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					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
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					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
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					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
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					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
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					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
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					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
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				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Mail Coat": {
					"name": "Mail Coat"
				},
				"Mail Coif": {
					"name": "Mail Coif",
					"effects": {
						"Mail Coif": {
							"name": "Mail Coif"
						}
					}
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
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				"Judicial Champion": {
					"name": "Judicial Champion",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
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			"effects": {
				"Encumbrance 2": {
					"name": "Encumbrance 2"
				}
			}
		},
		"Hanna Lastkahn": {
			"name": "Hanna Lastkahn",
			"items": {
				"Love Letters": {
					"name": "Love Letters"
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				"Fluttering Heart": {
					"name": "Fluttering Heart"
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				"Rose": {
					"name": "Rose"
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				"Art": {
					"name": "Art",
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					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
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					"name": "Charm",
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				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
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				"Climb": {
					"name": "Climb",
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				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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				"Cool": {
					"name": "Cool",
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					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
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				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
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				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
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				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
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				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
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					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
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				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
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				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
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				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
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				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
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				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
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				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
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				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
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				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
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				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
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				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Townsman": {
					"name": "Townsman",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
				}
			}
		},
		"Hans Orf": {
			"name": "Hans Orf",
			"items": {
				"Prejudice (Thieves)": {
					"name": "Prejudice (Thieves)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Club": {
					"name": "Club"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
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				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
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				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
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				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
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				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
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				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
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				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Townsman": {
					"name": "Townsman",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
				}
			}
		},
		"Matthias Hubkind": {
			"name": "Matthias Hubkind",
			"items": {
				"Silvered Sword": {
					"name": "Silvered Sword"
				},
				"Book of Sigmar": {
					"name": "Book of Sigmar",
					"description": "<p>Religions books come in all forms in the Empire, a realm renowned for its religious observances. There is an eager market for the most popular texts, most of which are cheaply produced by printing presses.</p>"
				},
				"Finger Bone of St. Helga": {
					"name": "Finger Bone of St. Helga"
				},
				"Magnificent Hat": {
					"name": "Magnificent Hat",
					"description": "<p>Fine quality hats are status symbols in the Empire’s towns and cities. The more ﬂamboyant the hat, the better.</p>"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Khazalid)": {
					"name": "Language (Khazalid)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Sigmar)": {
					"name": "Lore (Sigmar)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Theology)": {
					"name": "Lore (Theology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Torture)": {
					"name": "Lore (Torture)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ranged (Blackpowder)": {
					"name": "Ranged (Blackpowder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"fVXolCGPQOBcJqMc": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Pistol": {
					"name": "Pistol"
				},
				"Ambidextrous": {
					"name": "Ambidextrous",
					"description": "<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>",
					"effects": {
						"Ambidextrous": {
							"name": "Ambidextrous"
						}
					}
				},
				"Berserk Charge": {
					"name": "Berserk Charge",
					"description": "You hurl yourself at your enemies with reckless abandon, using the force of your charge to add weight to your strikes. When you Charge, you gain +1 Damage to all Melee attacks per level in this Talent.",
					"effects": {
						"Berserk Charge": {
							"name": "Berserk Charge"
						}
					}
				},
				"Coolheaded": {
					"name": "Coolheaded",
					"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
					"effects": {
						"Coolheaded": {
							"name": "Coolheaded",
							"changes": {
								"system.characteristics.wp.initial": 5
							}
						}
					}
				},
				"Flagellant": {
					"name": "Flagellant",
					"description": "You have dedicated your pain to the service of your God. Each day, you must spend half a bell (half an hour) praying as you maintain a number of Wounds suffered equal to your level in Flagellant. Until you next sleep, if you have the Frenzy Talent you may enter Frenzy immediately without testing.",
					"effects": {
						"Flagellant": {
							"name": "Flagellant"
						}
					}
				},
				"Furious Assault": {
					"name": "Furious Assault",
					"description": "Your blows follow one another in quick succession, raining down on your opponents with the fury of Ulric. Once per Round, if you hit an opponent in close combat, you may immediately spend an Advantage or your Move to make an extra attack (assuming you have your Move remaining).",
					"effects": {
						"Furious Assault": {
							"name": "Furious Assault"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"ZA2o9SyUv2zBhFCg": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"s72tVLqzsUQGikAc": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Menacing": {
					"name": "Menacing",
					"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
					"effects": {
						"Menacing": {
							"name": "Menacing"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Shadow": {
					"name": "Shadow",
					"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Stone Soup": {
					"name": "Stone Soup",
					"description": "You are used to getting by with less, and know how to survive lean times. You can subsist on half the amount of food required without any negative penalties (bar feeling really hungry), and need only test for Starvation every 3 days, not 2",
					"effects": {
						"Stone Soup": {
							"name": "Stone Soup"
						}
					}
				},
				"FTTa4AYLpqBVxt4z": {
					"name": "Pistol"
				},
				"Bullet and Powder": {
					"name": "Bullet and Powder"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Edvard Lowenhertz": {
			"name": "Edvard Lowenhertz",
			"items": {
				"Armour (Leather Costume)": {
					"name": "Armour (Leather Costume)",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Clever": {
					"name": "Clever",
					"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
					"effects": {
						"Clever": {
							"name": "Clever",
							"changes": {
								"system.characteristics.int.initial": 20,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Fury": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Caress of Laniph": {
					"name": "Caress of Laniph",
					"description": "<p>As you reach out your hand, it appears withered, even skeletal, drawing Shyish from your target’s corpus. This counts as a <em>Magic Missile</em> with a Damage of +6 that ignores Toughness Bonus and Armor Points. For every 2 Wounds inﬂicted, you may recover 1 Wound.</p><p><strong>Lore:</strong> Targets afflicted by spells from the Lore of Death are drained of life, enervated, and listless. You may assign +1 @Condition[Fatigued] Condition to any living target affected by a spell from this lore. A target may only ever have a single Fatigued Condition gained in this manner at any one time.</p><p></p>",
					"effects": {
						"Caress of Laniph": {
							"name": "Caress of Laniph"
						}
					}
				},
				"Drain": {
					"name": "Drain",
					"description": "<p>You touch your targets, draining their life. This counts as a Magic Missile with Damage +0 that ignores Armor Points. You then Heal 1 Wound.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Drain": {
							"name": "Drain"
						}
					}
				},
				"Entangle": {
					"name": "Entangle",
					"description": "<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing&hellip; Your target gains one @Condition[Entangled] Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>",
					"effects": {
						"Entangle": {
							"name": "Entangle"
						}
					}
				},
				"Fearsome": {
					"name": "Fearsome",
					"description": "<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear 1}. For every +3 SL, you may increase your Fear value by one.</p>",
					"effects": {
						"Fearsome": {
							"name": "Fearsome"
						}
					}
				},
				"Murmured Whisper": {
					"name": "Murmured Whisper",
					"description": "<p>You cast your voice at a point within Willpower yards, regardless of line of sight. Your voice sounds from this point, and all within earshot will hear it.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Shock": {
					"name": "Shock",
					"description": "<p>Your target receives 1 @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
					"effects": {
						"Shock": {
							"name": "Shock"
						}
					}
				}
			}
		},
		"Ursula Kopfgeld": {
			"name": "Ursula Kopfgeld",
			"items": {
				"Bad Attitude": {
					"name": "Bad Attitude"
				},
				"Prejudice (Boors)": {
					"name": "Prejudice (Boors)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Crossbow": {
					"name": "Crossbow"
				},
				"Bolt": {
					"name": "Bolt",
					"description": "<p></p>"
				},
				"Manacles": {
					"name": "Manacles",
					"description": "<p>Prisoners trying to break out of manacles suffer 1 Wound and must pass a Very Hard (-30) Strength Test.</p>"
				},
				"Rope, 10 yards": {
					"name": "Rope, 10 yards"
				},
				"Boiled Leather Breastplate": {
					"name": "Boiled Leather Breastplate"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Hand Weapon": {
					"name": "Hand Weapon"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Accurate Shot": {
					"name": "Accurate Shot",
					"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inﬂict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
					"effects": {
						"Accurate Shot": {
							"name": "Accurate Shot"
						}
					}
				},
				"d6fnrWbP1EOf9YY1": {
					"name": "Accurate Shot",
					"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inﬂict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
					"effects": {
						"Accurate Shot": {
							"name": "Accurate Shot"
						}
					}
				},
				"BZpdtLINN1sABMmB": {
					"name": "Accurate Shot",
					"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inﬂict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
					"effects": {
						"Accurate Shot": {
							"name": "Accurate Shot"
						}
					}
				},
				"IOSfcYHCfPdhDJTv": {
					"name": "Accurate Shot",
					"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inﬂict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
					"effects": {
						"Accurate Shot": {
							"name": "Accurate Shot"
						}
					}
				},
				"Doomed": {
					"name": "Doomed",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Shadow": {
					"name": "Shadow",
					"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Sprinter": {
					"name": "Sprinter",
					"description": "You are a swift runner. Your Movement Attribute counts as 1 higher when Running.",
					"effects": {
						"Sprinter": {
							"name": "Sprinter"
						}
					}
				},
				"6D3Yx5rlaGQ6wpWC": {
					"name": "Sprinter",
					"description": "You are a swift runner. Your Movement Attribute counts as 1 higher when Running.",
					"effects": {
						"Sprinter": {
							"name": "Sprinter"
						}
					}
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Very Resilient": {
					"name": "Very Resilient",
					"description": "You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Resilient": {
							"name": "Very Resilient",
							"changes": {
								"system.characteristics.t.initial": 5
							}
						}
					}
				},
				"Very Strong": {
					"name": "Very Strong",
					"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Strong": {
							"name": "Very Strong",
							"changes": {
								"system.characteristics.s.initial": 5
							}
						}
					}
				},
				"Animal Care": {
					"name": "Animal Care",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Language (Gospodarinyi)": {
					"name": "Language (Gospodarinyi)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Track": {
					"name": "Track",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
				},
				"Ranged (Crossbow)": {
					"name": "Ranged (Crossbow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Master Bounty Hunter": {
					"name": "Master Bounty Hunter",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.orZTfdJCm6OnUktl]{Bounty Hunter}</p>"
				}
			}
		},
		"Brocks": {
			"name": "Brocks",
			"items": {
				"Entertain (Act)": {
					"name": "Entertain (Act)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Throwing Knife": {
					"name": "Throwing Knife"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Servant": {
			"name": "Servant",
			"description": "<section id=\"secret-ZMqSSP5yvHjOIsoD\" class=\"secret\"><p><strong>Status: </strong>Silver 1</p>\n<p>The Staatsoper theatre employs staff of all kinds to service and entertain Nuln’s cultured elite. Use the following samples should statistics for these be needed.</p></section>",
			"items": {
				"Beneath Notice": {
					"name": "Beneath Notice",
					"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
					"effects": {
						"Beneath Notice": {
							"name": "Beneath Notice"
						}
					}
				},
				"Unarmed": {
					"name": "Unarmed"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Big 'Curls'": {
			"name": "Big 'Curls'",
			"items": {
				"Prejudice (Nobles)": {
					"name": "Prejudice (Nobles)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Club": {
					"name": "Club"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Thug": {
					"name": "Thug",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		},
		"Heinrich von Falkenhayn": {
			"name": "Heinrich von Falkenhayn",
			"items": {
				"Acute Sense (Sight)": {
					"name": "Acute Sense (Sight)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"SS5giCzmWyxh6Ki8": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Mercinellin 'Seedling' Thorncobble": {
			"name": "Mercinellin 'Seedling' Thorncobble",
			"items": {
				"Lyre": {
					"name": "Lyre",
					"description": "<p>Various instruments are included in this category. The standard price and encumbrance reﬂects medium-sized instruments (e.g. mandolin, coach horn, small drum). Small instruments are half the price and 0 Encumbrance points (e.g. ﬂute, recorder, tambourine). Larger instruments are double the price and 2 Encumbrance points (e.g. harp, lute, large drum).</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Deck of Cards": {
					"name": "Deck of Cards"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"96SCKV811XFB8Q7W": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Perfect Pitch": {
					"name": "Perfect Pitch",
					"description": "You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Singing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Perfect Pitch": {
							"name": "Perfect Pitch"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Entertain (Singing)": {
					"name": "Entertain (Singing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Language (Mootish)": {
					"name": "Language (Mootish)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Play (Lyre)": {
					"name": "Play (Lyre)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Josef Aufwiegler": {
			"name": "Josef Aufwiegler",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Rabble Rouser": {
					"name": "Rabble Rouser",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.X6OBFMR8ywipAPOo]{Agitator}</p>"
				}
			}
		},
		"Huydermans": {
			"name": "Huydermans",
			"items": {
				"Ring": {
					"name": "Ring",
					"description": "<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n    <p>&nbsp;</p>\n    <p>&nbsp;</p>"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Ranged (Crossbow)": {
					"name": "Ranged (Crossbow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Elite": {
					"name": "Elite",
					"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
					"effects": {
						"Elite": {
							"name": "Elite",
							"changes": {
								"system.characteristics.ws.initial": 20,
								"system.characteristics.bs.initial": 20,
								"system.characteristics.wp.initial": 20
							}
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"iPFLidxbimC6zYL5": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"DIz7JGcKqTt9FNUp": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"UNt8MLREe3jSr5E6": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Pfeifraucher Noble": {
			"name": "Pfeifraucher Noble",
			"description": "<section id=\"secret-5MJTknqncOiVRaZ7\" class=\"secret\"><p>There is turmoil building across the Empire (see the <strong>Enemy Within</strong> campaign for more on this), so many of the local nobles, especially the Toppenheimers and Pfiefrauchers, are spoiling for a fight.</p><p> @UUID[JournalEntry.SsYATFVcPahLsAHN.JournalEntryPage.jmhqqWatzKzHAwoV#plot-5-–-local-rivalries]{Plot 5 – Local Rivalries}</p></section>",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Otto Krupp": {
			"name": "Otto Krupp",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Surgery": {
					"name": "Surgery",
					"description": "<p>You are a surgeon, able to open and close the ﬂesh in order to heal others. You can treat any Critical Wound marked as needing Surgery. You can also perform surgery to resolve internal issues with an Extended Challenging (+0) Heal Test with a target SL determined by the GM (usually 5–10) depending upon the difficulty of the procedure at hand. This will cause 1d10 Wounds and 1 <em>Bleeding </em>Condition per Test, meaning surgery has a high chance of killing a patient if the surgeon is not careful. After surgery, the patient must pass an Average (+20) Endurance Test or gain a&nbsp;Minor Infection.</p>",
					"effects": {
						"Surgery": {
							"name": "Surgery"
						}
					}
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Dealmaker": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"Etiquette": {
					"name": "Etiquette",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"CajqlGJc6O0ITyjs": {
					"name": "Etiquette",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Field Dressing": {
					"name": "Field Dressing",
					"description": "You are used to treating wounds quickly. If you fail a Heal Test when using Bandages, you may reverse the result if this will score a success; however, if you do so, you may not score more than +1 SL as you focus on speed over accuracy",
					"effects": {
						"Field Dressing": {
							"name": "Field Dressing"
						}
					}
				},
				"Armour (Plague Doktor's Leathers)": {
					"name": "Armour (Plague Doktor's Leathers)",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				}
			}
		},
		"Heinrich von Bruner": {
			"name": "Heinrich von Bruner",
			"items": {
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"I9GDzFzQKSF7BFpB": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"q74qQeeBK0ttzUsc": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"78oQ9f0f3L0CB7Ih": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"ZPBPsWIEOs3l9VD5": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"jMtlqdBculjIRIgT": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"dvmRaz5yi2Jyw0i3": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"4clquVCQvWsGKd9w": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"vODQvZXpc2UpBlWK": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"EVyyayzEgVrMQMDE": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				}
			}
		},
		"Musician": {
			"name": "Musician",
			"description": "<section id=\"secret-jdvdXe9yC7OpKlhp\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Silver 1</p>\n<p>The Staatsoper theatre employs staff of all kinds to service and entertain Nuln’s cultured elite. Use the following samples should statistics for these be needed.</p></section>",
			"items": {
				"Weapon (Instrument)": {
					"name": "Weapon (Instrument)",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Play (Various)": {
					"name": "Play (Various)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Unarmed": {
					"name": "Unarmed"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Siegfried von Saponatheim": {
			"name": "Siegfried von Saponatheim",
			"items": {
				"Lore (Poisons)": {
					"name": "Lore (Poisons)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Briber": {
					"name": "Briber",
					"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
					"effects": {
						"Briber": {
							"name": "Briber"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"vPt3eanMJLHSoFP4": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Foil": {
					"name": "Foil"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Freidrich von Pfeifraucher": {
			"name": "Freidrich von Pfeifraucher",
			"items": {
				"Jewellry": {
					"name": "Jewellry",
					"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
				},
				"Poems": {
					"name": "Poems"
				},
				"Courtly Garb": {
					"name": "Courtly Garb",
					"description": "<p>Nobles’ garb features embellishments such as lace cuffs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Ordo Ultima Cultist": {
			"name": "Ordo Ultima Cultist",
			"items": {
				"Prejudice (Warriors)": {
					"name": "Prejudice (Warriors)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				}
			}
		},
		"Hubkind’s Mob": {
			"name": "Hubkind’s Mob",
			"description": "<section id=\"secret-XerHasCihJeBuTFp\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Brass 4</p>\n<p>Accomplices, spies, enforcers, and thugs of the ever-vigilant @UUID[Actor.S6MLSMjvCEjPcaEw]{Matthias Hubkind}</p></section>",
			"items": {
				"Cudgel": {
					"name": "Cudgel"
				},
				"Fury": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				}
			}
		},
		"Dominique Herveaux": {
			"name": "Dominique Herveaux",
			"items": {
				"Servant's Clothing": {
					"name": "Servant's Clothing"
				},
				"Poisoned Dagger": {
					"name": "Poisoned Dagger"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Combat Reflexes": {
					"name": "Combat Reflexes",
					"description": "You react like a ?ash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.",
					"effects": {
						"Combat Reflexes": {
							"name": "Combat Reflexes"
						}
					}
				},
				"Kh2h06ZcanbQb7fc": {
					"name": "Combat Reflexes",
					"description": "<p>You react like a flash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.</p>",
					"effects": {
						"Combat Reflexes": {
							"name": "Combat Reflexes"
						}
					}
				},
				"Etiquette (Servants)": {
					"name": "Etiquette (Servants)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Marksman": {
					"name": "Marksman",
					"description": "You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).",
					"effects": {
						"Marksman": {
							"name": "Marksman",
							"changes": {
								"system.characteristics.bs.initial": 5
							}
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"OAtvMkOE24urCCuZ": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"nwxlcj0cruiN6rKe": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"eDGVKFx5D77sqnuQ": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Reversal": {
					"name": "Reversal",
					"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
					"effects": {
						"Reversal": {
							"name": "Reversal"
						}
					}
				},
				"1RgUVPgRYEzQxi6t": {
					"name": "Reversal",
					"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
					"effects": {
						"Reversal": {
							"name": "Reversal"
						}
					}
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"Warrior Born": {
					"name": "Warrior Born",
					"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
					"effects": {
						"Warrior Born": {
							"name": "Warrior Born",
							"changes": {
								"system.characteristics.ws.initial": 5
							}
						}
					}
				},
				"Animal Care": {
					"name": "Animal Care",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
				},
				"Animal Training (Snake)": {
					"name": "Animal Training (Snake)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain (Act)": {
					"name": "Entertain (Act)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Entertain (Taunt)": {
					"name": "Entertain (Taunt)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Assassin": {
					"name": "Assassin",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.cXOl6phkTrPcUmwC]{Protagonist}</p>"
				}
			}
		},
		"Cultist of the Jade Sceptre": {
			"name": "Cultist of the Jade Sceptre",
			"description": "<section id=\"secret-oimVbag1l2hbo3z4\" class=\"secret\"><p><strong>Status: </strong>Gold 2</p><p>These foolish, young nobles are lost to the pursuit of endless indulgence in forbidden pleasures, and seek nothing more than to slake their dark thirst on the wine-dark blood of their peers. This isn’t the first time they’ve summoned @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonettes}. And, should they get their way, it will not be the last.</p><p> @UUID[JournalEntry.7JmoqchNSsLrwZwz.JournalEntryPage.9F9hrdjcrIXmEJTm#plot-5-–-unspeakable-acts]{Plot 5 – Unspeakable Acts}</p></section>",
			"items": {
				"Manifest Lesser Daemon*": {
					"name": "Manifest Lesser Daemon*",
					"description": "<p>You channel a sickening ﬂow of <em>Dhar</em>, brieﬂy forcing a rent into the fabric of reality. A Lesser Daemon immediately manifests through the rent. Perform an <strong>Opposed Channel (Dhar)/Willpower</strong> Test with the Daemon. If successful, the Daemon will respond to one command issued by you, quite literally, then vanish (assuming the command is completed before the Duration ends). If failed, the Daemon immediately attacks.</p>\n<p>&nbsp;</p>\n<p>The Cultists can only cast Manifest Lesser Daemon when they are gathered together. Each Cultist cast its once, summoning a @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonette} when they do so.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Florian Pfeifraucher": {
			"name": "Florian Pfeifraucher",
			"items": {
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"ArKyYkkxE2oN8Rbe": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				}
			}
		},
		"Jendrik von Dabernick": {
			"name": "Jendrik von Dabernick",
			"items": {
				"Lore (Warfare)": {
					"name": "Lore (Warfare)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Parry)": {
					"name": "Melee (Parry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Beat Blade": {
					"name": "Beat Blade",
					"description": "<p>You are trained to make sharp controlled blows to your opponent’s weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Melee Test; if successful, your opponent loses –1 Advantage, and loses a further –1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you.</p>",
					"effects": {
						"Beat Blade": {
							"name": "Beat Blade"
						}
					}
				},
				"ZA6gJUJOhHNEdTlL": {
					"name": "Beat Blade",
					"description": "<p>You are trained to make sharp controlled blows to your opponent’s weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Melee Test; if successful, your opponent loses –1 Advantage, and loses a further –1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you.</p>",
					"effects": {
						"Beat Blade": {
							"name": "Beat Blade"
						}
					}
				},
				"4XMU2vOOCqqoQPiU": {
					"name": "Beat Blade",
					"description": "<p>You are trained to make sharp controlled blows to your opponent’s weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Melee Test; if successful, your opponent loses –1 Advantage, and loses a further –1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you.</p>",
					"effects": {
						"Beat Blade": {
							"name": "Beat Blade"
						}
					}
				},
				"Careful Strike": {
					"name": "Careful Strike",
					"description": "<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/–10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>",
					"effects": {
						"Careful Strike": {
							"name": "Careful Strike"
						}
					}
				},
				"QaNFid8WxG9qtEzC": {
					"name": "Careful Strike",
					"description": "<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/–10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>",
					"effects": {
						"Careful Strike": {
							"name": "Careful Strike"
						}
					}
				},
				"9hCloseyDBOvWybz": {
					"name": "Careful Strike",
					"description": "<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/–10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>",
					"effects": {
						"Careful Strike": {
							"name": "Careful Strike"
						}
					}
				},
				"OMdjwv3FBVAimsXl": {
					"name": "Careful Strike",
					"description": "<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/–10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>",
					"effects": {
						"Careful Strike": {
							"name": "Careful Strike"
						}
					}
				},
				"Combat Aware": {
					"name": "Combat Aware",
					"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
					"effects": {
						"Combat Aware": {
							"name": "Combat Aware"
						}
					}
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Etiquette (Soldiers)": {
					"name": "Etiquette (Soldiers)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Inspiring": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"W9KPJgh0CCvqMPhA": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"cvov5zkF8RfB8Dh3": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"LRfVDi8ZAFTZTon7": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"gGTnIB3sz1yRpfHX": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Jump Up": {
					"name": "Jump Up",
					"description": "<p>You are hard to keep down. You may perform a <strong>Challenging (+0) Athletics</strong> Test to immediately regain your feet whenever you gain a Prone Condition. This Athletics Test is often modified by the Strength behind the blow that knocks you down: for every +10 Strength the blow has over your Toughness, you suffer a penalty of –10 to the Athletics Test, and vice versa</p>",
					"effects": {
						"Jump Up": {
							"name": "Jump Up"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"4hgqZxIEMZEQ8zZ4": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"War Leader": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"JEbbQTL4OoQAPSSH": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"A9R1SmgvUg7ANkZR": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jerkin": {
					"name": "Leather Jerkin"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Sabre": {
					"name": "Sabre"
				}
			}
		},
		"Gustaf Rechtshandler": {
			"name": "Gustaf Rechtshandler",
			"items": {
				"Lawyer's Robes": {
					"name": "Lawyer's Robes"
				},
				"Powdered Wig": {
					"name": "Powdered Wig"
				},
				"Towering Sense of Self-Importance": {
					"name": "Towering Sense of Self-Importance"
				},
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Prejudice (Those who contradict him)": {
					"name": "Prejudice (Those who contradict him)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"DqbMszEKzo2WajXp": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Bookish": {
					"name": "Bookish",
					"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
					"effects": {
						"Bookish": {
							"name": "Bookish"
						}
					}
				},
				"Doomed (Thy end shalt be prickly!)": {
					"name": "Doomed (Thy end shalt be prickly!)",
					"description": "At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play."
				},
				"Etiquette (Guilder)": {
					"name": "Etiquette (Guilder)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Etiquette (Scholar)": {
					"name": "Etiquette (Scholar)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"NXc6ATAZbPrwbrY6": {
					"name": "Etiquette (Scholar)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"IqWRi1Az9k8Xi5Ez": {
					"name": "Etiquette (Scholar)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Ss6v0vSdOFW77Xev": {
					"name": "Etiquette (Scholar)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Speedreader": {
					"name": "Speedreader",
					"description": "You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test).",
					"effects": {
						"Speedreader": {
							"name": "Speedreader"
						}
					}
				},
				"qEs0bXHb0mh8rcuD": {
					"name": "Speedreader",
					"description": "You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test).",
					"effects": {
						"Speedreader": {
							"name": "Speedreader"
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain (Speeches)": {
					"name": "Entertain (Speeches)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Guilder)": {
					"name": "Language (Guilder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Nuln)": {
					"name": "Lore (Nuln)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Theology)": {
					"name": "Lore (Theology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Research": {
					"name": "Research",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
				},
				"Secret Signs (Guilder)": {
					"name": "Secret Signs (Guilder)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Barrister": {
					"name": "Barrister",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
				}
			}
		},
		"Gert": {
			"name": "Gert",
			"items": {
				"Prejudice (Nobles)": {
					"name": "Prejudice (Nobles)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Club": {
					"name": "Club"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Thug": {
					"name": "Thug",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		},
		"Emmanuelle Nacht": {
			"name": "Emmanuelle Nacht",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Eberhardt von Dammenblatz": {
			"name": "Eberhardt von Dammenblatz",
			"items": {
				"Best Quality Courtly Garb": {
					"name": "Best Quality Courtly Garb",
					"description": "<p>Nobles’ garb features embellishments such as lace cuﬀs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Large retinue of staff": {
					"name": "Large retinue of staff"
				},
				"Jewellry": {
					"name": "Jewellry",
					"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
				},
				"Prejudice (Rivals)": {
					"name": "Prejudice (Rivals)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Carouser": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"EsW00pUZ6oeu2F4A": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Commanding Presence": {
					"name": "Commanding Presence",
					"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
					"effects": {
						"Commanding Presence": {
							"name": "Commanding Presence"
						}
					}
				},
				"Doomed": {
					"name": "Doomed",
					"description": "<p><em>Blood and betrayal bring thee low</em></p>\n<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>"
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Iron Will": {
					"name": "Iron Will",
					"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
					"effects": {
						"Iron Will": {
							"name": "Iron Will"
						}
					}
				},
				"Marksman": {
					"name": "Marksman",
					"description": "You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).",
					"effects": {
						"Marksman": {
							"name": "Marksman",
							"changes": {
								"system.characteristics.bs.initial": 5
							}
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savvy": {
					"name": "Savvy",
					"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
					"effects": {
						"Savvy": {
							"name": "Savvy",
							"changes": {
								"system.characteristics.int.initial": 5
							}
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"AKVpjnxpOyLml55b": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"QYdR4ytyWlu4r6fP": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"M8ZW42GyCb7K6CjY": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Language (Bretonnian)": {
					"name": "Language (Bretonnian)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Wissenland)": {
					"name": "Lore (Wissenland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Parry)": {
					"name": "Melee (Parry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride (Horse)": {
					"name": "Ride (Horse)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				},
				"31TgRKUykpVnprUQ": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"MGDp581EuS6goXK0": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"6utnec3knAoo1r5v": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"b5yHiJTDHt7LVe1c": {
					"name": "Carouser",
					"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
					"effects": {
						"Carouser": {
							"name": "Carouser"
						}
					}
				},
				"Noble Lord": {
					"name": "Noble Lord",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
				}
			}
		},
		"Bruno Franke": {
			"name": "Bruno Franke",
			"items": {
				"Bulging Biceps": {
					"name": "Bulging Biceps"
				},
				"Room": {
					"name": "Room",
					"description": "<p>Bruno's Room</p>"
				},
				"Rapier": {
					"name": "Rapier",
					"description": "<p>Property of @UUID[Compendium.wfrp4e-rnhd.actors.J8AHNs6dcy40mhXr]{Maria-Ulrike von Liebwitz}</p>"
				},
				"Zweihander": {
					"name": "Zweihander",
					"description": "<p>Property of @UUID[Compendium.wfrp4e-rnhd.actors.J8AHNs6dcy40mhXr]{Maria-Ulrike von Liebwitz}</p>"
				},
				"Sword": {
					"name": "Sword",
					"description": "<p>Property of @UUID[Compendium.wfrp4e-rnhd.actors.J8AHNs6dcy40mhXr]{Maria-Ulrike von Liebwitz}</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Two-Handed)": {
					"name": "Melee (Two-Handed)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Plate Bracers": {
					"name": "Plate Bracers"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Plate Helm": {
					"name": "Plate Helm",
					"effects": {
						"Plate Helm": {
							"name": "Plate Helm"
						}
					}
				},
				"Plate Leggings": {
					"name": "Plate Leggings",
					"effects": {
						"Plate Leggings": {
							"name": "Plate Leggings"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Mail Coat": {
					"name": "Mail Coat"
				},
				"Mail Coif": {
					"name": "Mail Coif",
					"effects": {
						"Mail Coif": {
							"name": "Mail Coif"
						}
					}
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Judicial Champion": {
					"name": "Judicial Champion",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
				}
			},
			"effects": {
				"Encumbrance 1": {
					"name": "Encumbrance 1"
				}
			}
		},
		"Karl-Heinz": {
			"name": "Karl-Heinz",
			"description": "<section id=\"secret-ZtgiaDCQuz9CRsys\" class=\"secret\"><p>There is turmoil building across the Empire (see the <strong>Enemy Within</strong> campaign for more on this), so many of the local nobles, especially the Toppenheimers and Pfiefrauchers, are spoiling for a fight.</p></section>",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Performer": {
			"name": "Performer",
			"description": "<section id=\"secret-qugtc3NknFdWr1fe\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Silver 1</p>\n<p>The Staatsoper theatre employs staff of all kinds to service and entertain Nuln’s cultured elite. Use the following samples should statistics for these be needed.</p></section>",
			"items": {
				"Perform (Various)": {
					"name": "Perform (Various)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
				},
				"Unarmed": {
					"name": "Unarmed"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Operagoer": {
			"name": "Operagoer",
			"description": "<section id=\"secret-dMdn5vFrRjH2Ga9s\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Silver 3</p>\n<p>The theatre is choked with operagoers of all types, most of whom are wealthy burghers from Nuln, like Albrecht Oldenhaller. They all rub shoulders with each other as they drink, gossip, try to catch the @UUID[Actor.CcqiAghkzgp9u1In]{Countess's}eye, then make their way to their seats.</p>\n<p>Add any appropriate Traits, Skills, or Talents if you feel some unique Characters are required.</p></section>",
			"items": {
				"Unarmed": {
					"name": "Unarmed"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Hannes Richter": {
			"name": "Hannes Richter",
			"description": "<section id=\"secret-vioPdwgsv59osL9h\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Gold 2</p>\n<p>Jovial Magistrate Hannes Richter is in his 60s and dyes his hair in a failed attempt to appear younger.</p></section>",
			"items": {
				"Book of Law": {
					"name": "Book of Law",
					"description": "<p>Laws vary considerably from one region to the next. Cities with printing presses compile legislation in bound volumes, whereas judges in smaller towns often rely on documents handwritten centuries ago. Law books used by travelling lawyers or judges often combine printed and written pages from diﬀerent towns across the Empire, collated and bound together within the same cover</p>"
				},
				"Magistrate's Robes": {
					"name": "Magistrate's Robes"
				},
				"Wig": {
					"name": "Wig"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Toppenheimer Noble": {
			"name": "Toppenheimer Noble",
			"description": "<section id=\"secret-LGFSnJr57w8ppFFn\" class=\"secret\"><p>There is turmoil building across the Empire (see the <strong>Enemy Within</strong> campaign for more on this), so many of the local nobles, especially the Toppenheimers and Pfiefrauchers, are spoiling for a fight.</p><p> @UUID[JournalEntry.SsYATFVcPahLsAHN.JournalEntryPage.jmhqqWatzKzHAwoV#plot-5-–-local-rivalries]{Plot 5 – Local Rivalries}</p></section>",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Bart Fehrwalder": {
			"name": "Bart Fehrwalder",
			"items": {
				"Morrian Vestments": {
					"name": "Morrian Vestments"
				},
				"Face Paint": {
					"name": "Face Paint"
				},
				"Bone Club": {
					"name": "Bone Club"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Smuggler": {
					"name": "Smuggler",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
				}
			}
		},
		"Galina Hohengolfrid": {
			"name": "Galina Hohengolfrid",
			"items": {
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Dealmaker": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"Pure Soul": {
					"name": "Pure Soul",
					"description": "Your soul is pure, quite resistant to the depredations of Chaos. You may gain extra Corruption points equal to your level of Pure Soul before having to Test to see if you become corrupt.",
					"effects": {
						"Pure Soul": {
							"name": "Pure Soul"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Attractive": {
					"name": "Attractive",
					"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you ﬂash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to inﬂuence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
					"effects": {
						"Attractive": {
							"name": "Attractive"
						}
					}
				}
			}
		},
		"Ernst Maler": {
			"name": "Ernst Maler",
			"items": {
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Cat-tongued": {
					"name": "Cat-tongued",
					"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Language (Bretonnian)": {
					"name": "Language (Bretonnian)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Classical)": {
					"name": "Language (Classical)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Law)": {
					"name": "Lore (Law)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Ubersreik)": {
					"name": "Lore (Ubersreik)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Politics)": {
					"name": "Lore (Politics)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Beneath Notice": {
					"name": "Beneath Notice",
					"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
					"effects": {
						"Beneath Notice": {
							"name": "Beneath Notice"
						}
					}
				},
				"Blather": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"HxKpgo3f5LLhjqIm": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"g9x0uVfUz2S1Rxkx": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"WNIQiW9RNZ7bRMJh": {
					"name": "Blather",
					"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned&nbsp;Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Blather": {
							"name": "Blather"
						}
					}
				},
				"Briber": {
					"name": "Briber",
					"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
					"effects": {
						"Briber": {
							"name": "Briber"
						}
					}
				},
				"GFWxDU2dZv12MXrn": {
					"name": "Briber",
					"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
					"effects": {
						"Briber": {
							"name": "Briber"
						}
					}
				},
				"uCZmHtcUW1LUN9BB": {
					"name": "Briber",
					"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
					"effects": {
						"Briber": {
							"name": "Briber"
						}
					}
				},
				"tBPpASSTvsNnTRys": {
					"name": "Cat-tongued",
					"description": "Like Ranald the Trickster God, you blend truth and lies as if there were no di?erence. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.",
					"effects": {
						"Cat-tongued": {
							"name": "Cat-tongued"
						}
					}
				},
				"Dealmaker": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"OeqKtaBl8iImgykh": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"w1WOCVvoOwNjtI7h": {
					"name": "Dealmaker",
					"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p>&nbsp;</p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
					"effects": {
						"Dealmaker": {
							"name": "Dealmaker"
						}
					}
				},
				"Embezzle": {
					"name": "Embezzle",
					"description": "<p>You are skilled at skimming money from your employers without being detected. Whenever you secure money when Earning (during play or performing an Income Endeavour), you may attempt an <strong>Opposed Intelligence</strong> Test with your employer (assuming you have one). If you win, you skim 2d10 + SL brass pennies, 1d10 + SL silver shillings, or 1 + SL gold crowns (depending upon the size of the business in question, as determined by the GM) without being detected. If your employer wins by 6+ SL, you gain the money, but your embezzling is detected; what then happens is left to the GM. Any other result means you have failed to embezzle any money.</p>",
					"effects": {
						"Embezzle": {
							"name": "Embezzle"
						}
					}
				},
				"Etiquette (Merchants, Nobles)": {
					"name": "Etiquette (Merchants, Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"6igSryrjpEuII0x7": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"F2QwyfbwfCfD8aZ5": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"FPGcxoPIW9SPpJGe": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"6BWixKv09oloD1uv": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Schemer": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"ImwOlA8SdeLB4KhU": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"yV305fdDIywjwwoP": {
					"name": "Schemer",
					"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
					"effects": {
						"Schemer": {
							"name": "Schemer"
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Supportive": {
					"name": "Supportive",
					"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
					"effects": {
						"Supportive": {
							"name": "Supportive"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				}
			}
		},
		"Watch Sergeant": {
			"name": "Watch Sergeant",
			"description": "<section id=\"secret-UjrrBKx4QGlEMqjX\" class=\"secret\"><p><strong>Status: </strong>Silver 1</p>\n<p>The Watch and guards of various types are found throughout the theatre, and patrolling outside. The @UUID[Actor.CcqiAghkzgp9u1In]{Countess} is in attendance, so they are all keen to impress.</p>\n<p>Most of the Watch patrols are led by sergeants, as their superiors are determined that nothing will go wrong given the @UUID[Actor.CcqiAghkzgp9u1In]{Countess} herself is under their protection.&nbsp;</p>\n<p>However, most of these representatives of the Watch are self-important, preening, and all-too-often involved in criminal activity themselves.</p></section>",
			"items": {
				"Elite": {
					"name": "Elite",
					"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
					"effects": {
						"Elite": {
							"name": "Elite",
							"changes": {
								"system.characteristics.ws.initial": 20,
								"system.characteristics.bs.initial": 20,
								"system.characteristics.wp.initial": 20
							}
						}
					}
				},
				"Leader": {
					"name": "Leader",
					"description": "<p>The creature is a practiced leader. It receives a bonus of +10 to Fellowship and Willpower. \r\rNote: this Trait cannot be taken by creatures with the Bestial Trait.</p>",
					"effects": {
						"Leader": {
							"name": "Leader",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Hand Weapon": {
					"name": "Hand Weapon"
				},
				"Shield": {
					"name": "Shield"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Kingpin": {
					"name": "Kingpin",
					"description": "You have earned an air of respectability despite your nefarious ways. You may ignore the Status loss of the Criminal Talent."
				},
				"Hardy": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Kappan's Racketeers": {
			"name": "Kappan's Racketeers",
			"description": "<section id=\"secret-LclICWLy8VI5WDNX\" class=\"secret\"><p><strong>Status: </strong>Brass 3</p><p>A group of racketeers in Alfonzo Kappan’s employ are planning an explosive escape for their boss. For all they lack intelligence, they make up for it with enthusiasm and ignorance.</p><p>@UUID[JournalEntry.pDZu2xSFXlFumvtN.JournalEntryPage.V5nWWGLyW9hWgUbs#plot-2-–-breakout]{Plot 2 – Breakout}</p></section>",
			"items": {
				"Cosh": {
					"name": "Cosh"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Ol' Bess": {
			"name": "Ol' Bess",
			"items": {
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"7A2JUuuIn1xxQ1l8": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Hammer": {
					"name": "Hammer"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Artisan": {
					"name": "Artisan",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
				}
			}
		},
		"Manfred von Saponatheim": {
			"name": "Manfred von Saponatheim",
			"items": {
				"Flee!": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Strike Mighty Blow": {
					"name": "Strike Mighty Blow",
					"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
					"effects": {
						"Strike Mighty Blow": {
							"name": "Strike Mighty Blow"
						}
					}
				},
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Brute": {
					"name": "Brute",
					"description": "<p>The creature is heavy and brutish. It receives –1 Movement, –10 Agility, and +10 Strength and Toughness.</p>",
					"effects": {
						"Brute": {
							"name": "Brute",
							"changes": {
								"system.details.move.value": -1,
								"system.characteristics.ag.initial": -10,
								"system.characteristics.s.initial": 10,
								"system.characteristics.t.initial": 10
							}
						}
					}
				},
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Immunity to Psychology": {
					"name": "Immunity to Psychology",
					"description": "<p>Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.</p>"
				},
				"Stupid": {
					"name": "Stupid",
					"description": "<p>While not entirely devoid of self-awareness (and so lacking the Bestial trait), the creature is stupid. If it is near any allies without the Stupid Trait, they guide it and nothing happens. Otherwise, it must pass an <strong>Easy (+40) Intelligence</strong> Test at the start of each round, or become very confused. Should this occur it will drool, perhaps sitting down or picking its nose, doing little of use, losing both its Move and Action for that Turn</p>",
					"effects": {
						"Stupid": {
							"name": "Stupid"
						}
					}
				},
				"Afraid": {
					"name": "Afraid",
					"description": "<p>The creature is afraid of the Target as if the Target has Fear (0).&nbsp;</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reﬂects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>&nbsp;</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken&nbsp;Condition.</p>",
					"effects": {
						"Afraid": {
							"name": "Afraid"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Uncle Mho": {
			"name": "Uncle Mho",
			"items": {
				"Prejudice (Nobles)": {
					"name": "Prejudice (Nobles)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Club": {
					"name": "Club"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Thug": {
					"name": "Thug",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		},
		"Watchman": {
			"name": "Watchman",
			"description": "<section id=\"secret-gEKYq5YejuHKGfxI\" class=\"secret\"><p><strong>Status: </strong>Silver 1</p><p>The End Times are coming, and these watchmen fully embrace it, knowing all else is folly. Blood for the Blood God. Skulls for the Throne of Khorne.</p><p> @UUID[JournalEntry.pDZu2xSFXlFumvtN.JournalEntryPage.V5nWWGLyW9hWgUbs#plot-6-–-day-of-blood]{Plot 6 – Day of Blood}</p></section>",
			"items": {
				"Frenzy": {
					"name": "Frenzy",
					"description": "<p>With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p>While subject to Frenzy</p>\n<ul>\n<li>You are immune to all other psychology, and will not ﬂee or retreat for any reason;</li>\n<li>Indeed you must always move at full rate towards the closest enemy you can see in order to attack.</li>\n<li>Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly.</li>\n<li>Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks.</li>\n<li>Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity.</li>\n</ul>\n<p>You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the&nbsp;<em>@Condition[Stunned]</em>&nbsp;or&nbsp;<em>@Condition[Unconscious]</em>&nbsp;condition. After your Frenzy is over you immediately receive a&nbsp;<em>@Condition[Fatigued]</em>&nbsp;condition.</p>",
					"effects": {
						"Frenzy": {
							"name": "Frenzy"
						}
					}
				},
				"Fury": {
					"name": "Fury",
					"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
					"effects": {
						"Fury": {
							"name": "Fury"
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Halberd": {
					"name": "Halberd"
				},
				"Melee (Polearm)": {
					"name": "Melee (Polearm)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Plate Open Helm": {
					"name": "Plate Open Helm",
					"effects": {
						"Plate Open Helm": {
							"name": "Plate Open Helm"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			},
			"effects": {
				"Encumbrance 1": {
					"name": "Encumbrance 1"
				}
			}
		},
		"Nastassia von Saponatheim": {
			"name": "Nastassia von Saponatheim",
			"items": {
				"Sharp": {
					"name": "Sharp",
					"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
					"effects": {
						"Sharp": {
							"name": "Sharp",
							"changes": {
								"system.characteristics.i.initial": 5
							}
						}
					}
				},
				"Suave": {
					"name": "Suave",
					"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
					"effects": {
						"Suave": {
							"name": "Suave",
							"changes": {
								"system.characteristics.fel.initial": 5
							}
						}
					}
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Cannon and Mortar Students": {
			"name": "Cannon and Mortar Students",
			"description": "<section id=\"secret-kYjLBt5BHBmjhLC6\" class=\"secret\"><p><strong>Status: </strong>Brass 4</p><p>@UUID[JournalEntry.SsYATFVcPahLsAHN.JournalEntryPage.jmhqqWatzKzHAwoV#plot-2-–-a-student-prank]{Plot 2 – A Student Prank}</p></section>",
			"items": {
				"Improvised Explosive": {
					"name": "Improvised Explosive"
				},
				"Half-empty Flask": {
					"name": "Half-empty Flask"
				},
				"Crude Pamphlet": {
					"name": "Crude Pamphlet"
				},
				"Stolen Small Fireworks": {
					"name": "Stolen Small Fireworks"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Ranged (Explosives)": {
					"name": "Ranged (Explosives)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Wilhelm König": {
			"name": "Wilhelm König",
			"items": {
				"Poisoned Dagger": {
					"name": "Poisoned Dagger"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Combat Reflexes": {
					"name": "Combat Reflexes",
					"description": "You react like a ?ash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.",
					"effects": {
						"Combat Reflexes": {
							"name": "Combat Reflexes"
						}
					}
				},
				"Kh2h06ZcanbQb7fc": {
					"name": "Combat Reflexes",
					"description": "<p>You react like a flash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.</p>",
					"effects": {
						"Combat Reflexes": {
							"name": "Combat Reflexes"
						}
					}
				},
				"Etiquette (Servants)": {
					"name": "Etiquette (Servants)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Marksman": {
					"name": "Marksman",
					"description": "You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).",
					"effects": {
						"Marksman": {
							"name": "Marksman",
							"changes": {
								"system.characteristics.bs.initial": 5
							}
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"nwxlcj0cruiN6rKe": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"eDGVKFx5D77sqnuQ": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Reversal": {
					"name": "Reversal",
					"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
					"effects": {
						"Reversal": {
							"name": "Reversal"
						}
					}
				},
				"1RgUVPgRYEzQxi6t": {
					"name": "Reversal",
					"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
					"effects": {
						"Reversal": {
							"name": "Reversal"
						}
					}
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"Warrior Born": {
					"name": "Warrior Born",
					"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
					"effects": {
						"Warrior Born": {
							"name": "Warrior Born",
							"changes": {
								"system.characteristics.ws.initial": 5
							}
						}
					}
				},
				"Animal Care": {
					"name": "Animal Care",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
				},
				"Animal Training (Snake)": {
					"name": "Animal Training (Snake)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain (Act)": {
					"name": "Entertain (Act)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Entertain (Taunt)": {
					"name": "Entertain (Taunt)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Hood": {
					"name": "Hood"
				},
				"XILDq4V7GqkrkwbY": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Assassin": {
					"name": "Assassin",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.cXOl6phkTrPcUmwC]{Protagonist}</p>"
				}
			}
		},
		"Stagehand": {
			"name": "Stagehand",
			"description": "<section id=\"secret-YrhP9zSFKhGj8C8t\" class=\"secret\"><p><strong>Status:&nbsp;</strong>Silver 1</p>\n          <p>The Staatsoper theatre employs staff of all kinds to service and entertain Nuln’s cultured elite. Use the following samples should statistics for these be needed.</p></section>",
			"items": {
				"Well-prepared": {
					"name": "Well-prepared",
					"description": "<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesn’t stretch credibility too far. This could be anything from a ﬂask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"
				},
				"Improvised Weapon": {
					"name": "Improvised Weapon"
				},
				"PsvSuZmkUwErmJ6Z": {
					"name": "Well-prepared",
					"description": "<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesn’t stretch credibility too far. This could be anything from a ﬂask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"
				},
				"0M1WxmbNnXbHFwKD": {
					"name": "Well-prepared",
					"description": "<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesn’t stretch credibility too far. This could be anything from a ﬂask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"
				},
				"LOiUDoSuCQPUgK6z": {
					"name": "Well-prepared",
					"description": "<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesn’t stretch credibility too far. This could be anything from a ﬂask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Brecht Kavenner": {
			"name": "Brecht Kavenner",
			"items": {
				"Clever": {
					"name": "Clever",
					"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
					"effects": {
						"Clever": {
							"name": "Clever",
							"changes": {
								"system.characteristics.int.initial": 20,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Hardy": {
					"name": "Hardy",
					"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Tough": {
					"name": "Tough",
					"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>",
					"effects": {
						"Tough": {
							"name": "Tough",
							"changes": {
								"system.characteristics.t.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Corruption": {
					"name": "Corruption",
					"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
					"effects": {
						"Corruption": {
							"name": "Corruption"
						}
					}
				},
				"Hatred (Khorne Worshippers)": {
					"name": "Hatred (Khorne Worshippers)",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Leader": {
					"name": "Leader",
					"description": "<p>The creature is a practiced leader. It receives a bonus of +10 to Fellowship and Willpower. \r\rNote: this Trait cannot be taken by creatures with the Bestial Trait.</p>",
					"effects": {
						"Leader": {
							"name": "Leader",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>Magic has a reduced effect on the creature. The SL of any spell affecting it is reduced by the Rating given. So, Magic Resistance 2 would reduce the SL by 2.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				},
				"Mutation (Cosmetic: Extra mouth on stomach)": {
					"name": "Mutation (Cosmetic: Extra mouth on stomach)",
					"description": "<p>The creature is ‘blessed’ with a Mutation. Roll on the @Table[mutatephys]{Physical Corruption Table}</p>",
					"effects": {
						"Mutation": {
							"name": "Mutation"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Painless": {
					"name": "Painless",
					"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Eavesdrop": {
					"name": "Eavesdrop",
					"description": "<p>You can hear what your targets say as if you were standing right next to them.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Open Lock": {
					"name": "Open Lock",
					"description": "<p>One non-magical lock you touch opens.</p><p>\n\n <b>Lore:</b> None<p>"
				},
				"Breath": {
					"name": "Breath",
					"description": "<p>You immediately make a Breath attack, as if you had spent 2 Advantage to activate the @UUID[Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3]{Breath} Creature Trait. Breath is a Magic Missile with a Damage equal to your Toughness Bonus. The GM decides which type of Breath attack best suits your Arcane Magic Talent.</p>"
				},
				"Distracting": {
					"name": "Distracting",
					"description": "<p>You wreathe yourself in magic, which swirls around you, distracting your foes. While the spell is active, gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait.</p>\n<p>&nbsp;</p>",
					"effects": {
						"Distracting": {
							"name": "Distracting"
						}
					}
				},
				"Manifest Lesser Daemon": {
					"name": "Manifest Lesser Daemon",
					"description": "<p>You channel a sickening ﬂow of <em>Dhar</em>, brieﬂy forcing a rent into the fabric of reality. A Lesser Daemon immediately manifests through the rent. Perform an <strong>Opposed Channel (Dhar)/Willpower</strong> Test with the Daemon. If successful, the Daemon will respond to one command issued by you, quite literally, then vanish (assuming the command is completed before the Duration ends). If failed, the Daemon immediately attacks.</p>"
				},
				"Mundane Aura": {
					"name": "Mundane Aura",
					"description": "<p>You drain all the Winds of Magic from within your body and your possessions, removing any magical aura. For the duration of the spell you appear mundane to the Magical Sense Talent and similar. You effectively have no magical ability and your magical nature cannot be detected by any means. While this spell is in effect, you cannot cast any other spells. Mundane Aura is immediately dispelled if you make a Channeling Test.</p>"
				}
			}
		},
		"Josef von Angendorf": {
			"name": "Josef von Angendorf",
			"items": {
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Entertain (Acting)": {
					"name": "Entertain (Acting)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Etiquette (Criminals)": {
					"name": "Etiquette (Criminals)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Clever": {
					"name": "Clever",
					"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
					"effects": {
						"Clever": {
							"name": "Clever",
							"changes": {
								"system.characteristics.int.initial": 20,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Cunning": {
					"name": "Cunning",
					"description": "<p>The creature is exceptionally cunning. It receives +10 Fellowship, Intelligence, and Initiative.</p>",
					"effects": {
						"Cunning": {
							"name": "Cunning",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.int.initial": 10,
								"system.characteristics.i.initial": 10
							}
						}
					}
				},
				"Elite": {
					"name": "Elite",
					"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
					"effects": {
						"Elite": {
							"name": "Elite",
							"changes": {
								"system.characteristics.ws.initial": 20,
								"system.characteristics.bs.initial": 20,
								"system.characteristics.wp.initial": 20
							}
						}
					}
				},
				"Fast": {
					"name": "Fast",
					"description": "<p>The creature moves unexpectedly fast. It receives +1 Movement and +10 Agility.</p>",
					"effects": {
						"Fast": {
							"name": "Fast",
							"changes": {
								"system.details.move.value": 1,
								"system.characteristics.ag.initial": 10
							}
						}
					}
				},
				"Leader": {
					"name": "Leader",
					"description": "<p>The creature is a practiced leader. It receives a bonus of +10 to Fellowship and Willpower. \r\rNote: this Trait cannot be taken by creatures with the Bestial Trait.</p>",
					"effects": {
						"Leader": {
							"name": "Leader",
							"changes": {
								"system.characteristics.fel.initial": 10,
								"system.characteristics.wp.initial": 10
							}
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Swordbreaker": {
					"name": "Swordbreaker"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				}
			}
		},
		"Glimbrin Oddsocks": {
			"name": "Glimbrin Oddsocks",
			"items": {
				"Stolen Goods": {
					"name": "Stolen Goods"
				},
				"Ready Smile": {
					"name": "Ready Smile"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Prejudice (Witch Hunters)": {
					"name": "Prejudice (Witch Hunters)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Lock Picks": {
					"name": "Lock Picks",
					"description": "<p>An assortment of small, variously-shaped tools needed to use the Pick Lock Skill without penalty.&nbsp;</p>"
				},
				"Sack": {
					"name": "Sack",
					"description": "<p>Requires 1 hand to carry.</p>"
				},
				"Fast Hands": {
					"name": "Fast Hands",
					"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 � your level in Fast Hands.",
					"effects": {
						"Fast Hands": {
							"name": "Fast Hands"
						}
					}
				},
				"Suffused with Ulgu": {
					"name": "Suffused with Ulgu",
					"description": "<p>You are suffused with the Grey Wind of Magic, which those with Second Sight perceive as a shadowy, shifting mist wreathed about your body.</p>\n<p>You can use your Channelling (<em>Ulgu</em>) Skill in place of the Stealth Skill for all relevant Tests.</p>\n<p>Further, any successful attempts to cast spells from the Lore of Shadow within 8 yards of you gain +1 SL. This bonus may only be claimed once, no matter how many Characters are <em>Suffused with Ulgu</em> in a spellcaster’s vicinity.</p>",
					"effects": {
						"Suffused with Ulgu": {
							"name": "Suffused with Ulgu"
						}
					}
				},
				"1ZLSc62Tj1J9WSzu": {
					"name": "Fast Hands",
					"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 � your level in Fast Hands.",
					"effects": {
						"Fast Hands": {
							"name": "Fast Hands"
						}
					}
				},
				"h8pIfYFY4W8klAGD": {
					"name": "Fast Hands",
					"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 ' your level in Fast Hands.",
					"effects": {
						"Fast Hands": {
							"name": "Fast Hands"
						}
					}
				},
				"Flee!": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"UoQN5kF7wbGzk3dp": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"Vv9xDZhTNQKtofOw": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"huFpVXHFk18BzGJF": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"Mimic": {
					"name": "Mimic",
					"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
					"effects": {
						"Mimic": {
							"name": "Mimic"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the eﬀective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Nimble Fingered": {
					"name": "Nimble Fingered",
					"description": "You gain a permanent +5 bonus to your starting Dexterity (this does not count towards your Advances).",
					"effects": {
						"Nimble Fingered": {
							"name": "Nimble Fingered",
							"changes": {
								"system.characteristics.dex.initial": 5
							}
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Sixth Sense": {
					"name": "Sixth Sense",
					"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
					"effects": {
						"Sixth Sense": {
							"name": "Sixth Sense"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Step Aside": {
					"name": "Step Aside",
					"description": "You are skilled at being where enemy weapons are not. If you use Dodge to defend against an incoming attack and win the Opposed Test, you may move up to 2 yards as you dive away, and no longer count as Engaged. None of your opponents will gain a Free Attack when you do this.",
					"effects": {
						"Step Aside": {
							"name": "Step Aside"
						}
					}
				},
				"jlkjxmoC7ZEM3gCd": {
					"name": "Step Aside",
					"description": "You are skilled at being where enemy weapons are not. If you use Dodge to defend against an incoming attack and win the Opposed Test, you may move up to 2 yards as you dive away, and no longer count as Engaged. None of your opponents will gain a Free Attack when you do this.",
					"effects": {
						"Step Aside": {
							"name": "Step Aside"
						}
					}
				},
				"VHNsjf1Z5s8HWTn6": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Channelling (Ulgu)": {
					"name": "Channelling (Ulgu)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Language (Ghassally)": {
					"name": "Language (Ghassally)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Language (Magick)": {
					"name": "Language (Magick)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Pick Lock": {
					"name": "Pick Lock",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.XexqYWmxO5dy2us3 caption=false]{Pick Lock}"
				},
				"Stealth (Rural)": {
					"name": "Stealth (Rural)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Hatred (Greenskins)": {
					"name": "Hatred (Greenskins)",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as &lsquo;Hochlanders&rsquo;, &lsquo;Bog Octopuses&rsquo;, or &lsquo;Slavers&rsquo;. You will never socially interact with someone or something you hate in this manner.</p>\n<p>On encountering the object of your Hatred, you must attempt a Psychology Test.If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the eﬀects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the <em>@Condition[Unconscious]</em> condition.</p>\n<p>While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible.</p>\n<ul>\n<li>You gain a bonus of +1 SL on all combat Tests against the specified group.</li>\n<li>You are immune to @UUID[Compendium.wfrp4e-core.items.Ib2YQYChktDFN93y]{Fear} and @UUID[Compendium.wfrp4e-core.items.I0yPc4PH5erWJLmu]{Intimidate} (but not @UUID[Compendium.wfrp4e-core.items.meMkLEwdJIDLxM0B]{Terror}) caused by your hated foe.</li>\n</ul>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Hatred": {
					"name": "Hatred",
					"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
					"effects": {
						"Hatred": {
							"name": "Hatred"
						}
					}
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Master Thief": {
					"name": "Master Thief",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
				}
			}
		},
		"Boatman": {
			"name": "Boatman",
			"items": {
				"Prejudice (Coachmen)": {
					"name": "Prejudice (Coachmen)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Club": {
					"name": "Club"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Boatman": {
					"name": "Boatman",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Rk1V9EvtZ0p5Qhwr]{Boatman}</p>"
				}
			}
		},
		"Erwin Blucher": {
			"name": "Erwin Blucher",
			"items": {
				"Entertain (Storytelling)": {
					"name": "Entertain (Storytelling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Lore (Ubersreik)": {
					"name": "Lore (Ubersreik)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Drilled": {
					"name": "Drilled",
					"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
					"effects": {
						"Drilled": {
							"name": "Drilled"
						}
					}
				},
				"Etiquette (Soldiers)": {
					"name": "Etiquette (Soldiers)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Sword": {
					"name": "Sword"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				}
			}
		},
		"Young Noble": {
			"name": "Young Noble",
			"description": "<section id=\"secret-N8a7uZBVGACVny3v\" class=\"secret\"><p><strong>Status</strong>: Gold 1</p>\n<p>There is turmoil building across the Empire (see the <strong>Enemy Within</strong> campaign for more on this), so many of the local nobles, especially the Toppenheimers and Pfiefrauchers, are spoiling for a fight.</p></section>",
			"items": {
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Wealthy": {
					"name": "Wealthy",
					"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Rapier": {
					"name": "Rapier"
				},
				"Main Gauche": {
					"name": "Main Gauche"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Hans-Frederick Born": {
			"name": "Hans-Frederick Born",
			"items": {
				"Morrian Vestments": {
					"name": "Morrian Vestments"
				},
				"Face Paint": {
					"name": "Face Paint"
				},
				"Bone Club": {
					"name": "Bone Club"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Smuggler": {
					"name": "Smuggler",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
				}
			}
		},
		"Jan": {
			"name": "Jan",
			"items": {
				"Prejudice (Nobles)": {
					"name": "Prejudice (Nobles)",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suﬀering a penalty of –10 to all Fellowship Tests towards that group.</p><p>Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the eﬀects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the <em>@Condition[Stunned]</em> or <em>@Condition[Unconscious]</em> Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Club": {
					"name": "Club"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Thug": {
					"name": "Thug",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		},
		"Erwin Pakker": {
			"name": "Erwin Pakker",
			"items": {
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Lore (Engineering)": {
					"name": "Lore (Engineering)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Prejudice": {
					"name": "Prejudice",
					"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				}
			}
		},
		"Borgun Foambeard": {
			"name": "Borgun Foambeard",
			"items": {
				"Open Plate Helm": {
					"name": "Open Plate Helm"
				},
				"Cosh": {
					"name": "Cosh"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Craftsman (Brewer)": {
					"name": "Craftsman (Brewer)",
					"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Craftsman": {
							"name": "Craftsman"
						}
					}
				},
				"xdFe4PXw4sXnd1T1": {
					"name": "Craftsman (Brewer)",
					"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Craftsman": {
							"name": "Craftsman"
						}
					}
				},
				"DC2TdjxIcAjgq9PI": {
					"name": "Craftsman (Brewer)",
					"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Craftsman": {
							"name": "Craftsman"
						}
					}
				},
				"Master Tradesman (Brewer)": {
					"name": "Master Tradesman (Brewer)",
					"description": "You are exceptionally skilled at your specified Trade skill. You reduce the required SL of any Extended Test using your Trade Skill by the level of your Master Tradesman Talent",
					"effects": {
						"Master Tradesman": {
							"name": "Master Tradesman"
						}
					}
				},
				"DOWItaAMbRyszg4N": {
					"name": "Master Tradesman (Brewer)",
					"description": "You are exceptionally skilled at your specified Trade skill. You reduce the required SL of any Extended Test using your Trade Skill by the level of your Master Tradesman Talent",
					"effects": {
						"Master Tradesman": {
							"name": "Master Tradesman"
						}
					}
				},
				"BvuOozpVx9fw6u0F": {
					"name": "Master Tradesman (Brewer)",
					"description": "You are exceptionally skilled at your specified Trade skill. You reduce the required SL of any Extended Test using your Trade Skill by the level of your Master Tradesman Talent",
					"effects": {
						"Master Tradesman": {
							"name": "Master Tradesman"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Strong-minded": {
					"name": "Strong-minded",
					"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Animosity": {
					"name": "Animosity",
					"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p>&nbsp;</p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p>&nbsp;</p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
					"effects": {
						"Animosity": {
							"name": "Animosity"
						}
					}
				},
				"Mail Coat": {
					"name": "Mail Coat"
				},
				"Mail Chausses": {
					"name": "Mail Chausses"
				},
				"Leather Leggings": {
					"name": "Leather Leggings"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Leather Skullcap": {
					"name": "Leather Skullcap"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		}
	}
}