{
	"label": "Tables (Death on the Reik)",
	"entries": {
		"Waterborne Diseases": {
			"name": "Waterborne Diseases",
			"results": {
				"1-40": {
					"description": "@UUID[Compendium.wfrp4e-core.items.txeLd7R13qxSvmsr]{Galloping Trots}"
				},
				"41-60": {
					"description": "@UUID[Compendium.wfrp4e-dotr.items.fUYD3itr7AlZwQDI]{The Gripe}"
				},
				"61-70": {
					"description": "<b>@UUID[Compendium.wfrp4e-core.items.1hQuVFZt9QnnbWzg]{Minor Infection}</b>: Re-roll if the Character is unwounded"
				},
				"71-75": {
					"description": "<b>@UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</b>: Re-roll if the Character is unwounded"
				},
				"76-80": {
					"description": "@UUID[Compendium.wfrp4e-dotr.items.PIqixe4OQgrVQpFc]{Cavity Worms}"
				},
				"81-90": {
					"description": "@UUID[Compendium.wfrp4e-dotr.items.0JMqXbCFSYGvBLnE]{Reikworms}"
				},
				"91-100": {
					"description": "@UUID[Compendium.wfrp4e-core.items.herUmN51D9TiL2Vn]{The Bloody Flux}"
				}
			}
		},
		"Hit Location - Rowing Boat": {
			"name": "Hit Location - Rowing Boat",
			"results": {
				"1-30": {
					"description": "Crew"
				},
				"31-50": {
					"description": "Crew"
				},
				"51-60": {
					"description": "Oars"
				},
				"61-80": {
					"description": "Hull"
				},
				"81-90": {
					"description": "Hull"
				},
				"91-100": {
					"description": "Hull"
				}
			}
		},
		"Poisoned Wind": {
			"name": "Poisoned Wind",
			"results": {
				"1-4": {
					"description": "-10 to Initiative for the following hour"
				},
				"5-5": {
					"description": "Victim hallucinates millions of small spiders, and may only stamp, scream, and scratch for [[1d10]] Rounds."
				},
				"6-6": {
					"description": "Victim believes the nearest rock is an animated and hostile piece of warpstone,and must attack it for [[1d10]] Rounds."
				},
				"7-7": {
					"description": "Victim must flee for [[1d10]] Rounds."
				},
				"8-8": {
					"description": "Victim believes they are a bird, drops all weapons and equipment, and attempts to fly for [[1d10]] Rounds."
				},
				"9-10": {
					"description": "Victim suffers acute paranoia and attacks nearest Character for [[1d10]] Rounds."
				}
			}
		},
		"Trade Rumour": {
			"name": "Trade Rumour",
			"results": {
				"1-5": {
					"description": "That’s some wedding they have planned, wot? The snootiest folk in Reikland set to attend, but they say the ‘appy couple ain’t ever even met! Nobles are weird, eh?"
				},
				"6-10": {
					"description": "They say some noble has been having awful trouble with a rival - showed up one day with a sworn affidavit of royal birth and a dozen witnesses to boot! Probably nothing will come of it, but I hear some the troops are drilling just the same..."
				},
				"11-15": {
					"description": "Apparently there was a fire at a grain store. Bushels and bushels burned to ash. Going to be a hungry season out that way..."
				},
				"16-20": {
					"description": "Did you hear? A new temple to Sigmar was just commissioned. Lots of Imperial money for that, though they say the locals aren’t all pleased about it..."
				},
				"21-25": {
					"description": "The Blue Pox took whole herds of cattle last season. The herdsmen are only just getting back on their feet now."
				},
				"26-30": {
					"description": "Did you hear? There’s going to be a pie eating contest organised by some local Halfling. Sounds like it’s going to be a laugh, especially for the bakers!"
				},
				"31-35": {
					"description": "Apparently some fanatic is encouraging the locals to donate every bit of metal they have to the Engineer’s Guild. Claims Morrslieb is going to fall and the Empire’ll need a big old cannon to shoot it back up! Funny, but the locals don’t even have a pan left to cook on..."
				},
				"36-40": {
					"description": "Did you hear? A Wizard ‘as gone and moved in up the river! From a college in Altdorf, they say. Weird sort, but they ‘ave some gold. Paying half the town to build a big old tower. Makes sense, don’t it? Wizards gotta have a tower."
				},
				"41-45": {
					"description": "There’s bandits at work, they say, rustling every animal wot aint nailed down. The ‘torities don’t give a wet pickeral. The locals are up in arms - or they would be, if they ‘ad any..."
				},
				"46-50": {
					"description": "You know, they say that woods are haunted over that way.. don’t laugh! There ain’t a single forester working as they should be, and even the poachers ain’t going after deer in them forests."
				},
				"51-55": {
					"description": "There’s a strange lot settling down there. Unusual names, unusual tastes. Dancing naked under Morrsleib they say! Still, plenty of crowns to pay folk to look the other way. One good Witch Hunter’d put them right though..."
				},
				"56-60": {
					"description": "Did you hear about the Elf over the way? Came from Ulthuan they say, looking to find some old Elf bones, or ruins, they say, and paying good money to anyone with a strong back to dig it out. Can’t see why there’d be anything there to find though. This is the Empire, not some Elf forest!"
				},
				"61-65": {
					"description": "Did you hear there’s a Witch Hunter abroad? They burned half the town down trying to set a pyre to burn some goat that predicted the future, only it turned out the goat got it wrong so everything was alright."
				},
				"66-70": {
					"description": "They say there’s famine brewing beyond. Bad harvests and some kind of big rats got into the stores… They had to call in some gang of Ratcatcher from three towns over to deal with ‘em. Must have been big rats, eh?"
				},
				"71-75": {
					"description": "Some ‘artist’ has apparently set up a ‘retreat’ up the river. Going to host a big display of their art, and invited half the province! Still, they say the art has an odd effect on folk who lay eyes on it, so lucky for me I’ve only the one eye anyway!"
				},
				"76-80": {
					"description": "A gang of Dwarfs fresh from the mountains has moved in just down the river. They say they got into some scuffle in the bar on their first night, and now owe the proprietor some kind of life debt! Anyway, they’re remodelling the whole inn for her by way of apology - be nice when it’s done."
				},
				"81-85": {
					"description": "There’s trouble brewing over that way! I heard Beastmen have been spotted but the militia have been disbanded on account of a bad harvest last year! Bad news, I say."
				},
				"86-90": {
					"description": "Did you hear that the watch there has hired an Ogre! I know. Can barely keep the thing fed, and an honest criminal can’t hardly make a living for fear of being eaten..."
				},
				"91-95": {
					"description": "Some Dwarf smith has moved in - no idea why she chose there. Been smithing like crazy ever since, and selling all she makes for next to nothing. Some says those pots are cursed, but I got one and it only leaks a little bit!"
				},
				"96-100": {
					"description": "Did you hear? Some pack of second sons and disinherited wastrels are preparing for a trip out to the Border Princes. Packing their carts sky high with goods, it’s said."
				}
			}
		},
		"Castle Room Contents": {
			"name": "Castle Room Contents",
			"results": {
				"1-5": {
					"description": "Armour/weapons (broken/rusted)"
				},
				"6-10": {
					"description": "Barrel – beer, flour, brandy, oil, salt, etc."
				},
				"11-15": {
					"description": "Bedding – rugs, sheets, blankets, straw, etc."
				},
				"16-20": {
					"description": "Box – crockery, cutlery, pots &amp; pans, tools, etc."
				},
				"21-25": {
					"description": "Broom"
				},
				"26-30": {
					"description": "Bucket – water, milk, sand, acid, etc."
				},
				"31-35": {
					"description": "Candles/lamps"
				},
				"36-40": {
					"description": "Chair – armchair, chaise longue, sofa, stool, etc."
				},
				"41-45": {
					"description": "Chamber pot"
				},
				"46-50": {
					"description": "Chest of Clothes"
				},
				"51-55": {
					"description": "Cressets (torch-holders)"
				},
				"56-60": {
					"description": "Firewood/rushes"
				},
				"61-65": {
					"description": "Musical instrument – drums, pipes, etc."
				},
				"66-70": {
					"description": "Painting – historic scenes, castle views, portraits, landscapes, etc."
				},
				"71-75": {
					"description": "Sacks – flour, grain, etc."
				},
				"76-80": {
					"description": "Shelves – books, ornaments, etc."
				},
				"81-85": {
					"description": "Statue"
				},
				"86-90": {
					"description": "Table – dining, writing, bedside, card, workbench, bloodstained, broken, etc."
				},
				"91-95": {
					"description": "Tapestry – see Painting"
				},
				"96-100": {
					"description": "Wardrobe – with clothes, shoes, underwear, etc."
				}
			}
		},
		"Gift of the Beast": {
			"name": "Gift of the Beast",
			"results": {
				"1-1": {
					"description": "<b>Animalistic Legs</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.op4GKikIQee7JMXw]{+1 <b>M</b>}"
				},
				"2-2": {
					"description": "<b>Beaked Face</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Bite +3}"
				},
				"3-3": {
					"description": "<b>Claws</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM]{Claw +3}"
				},
				"4-4": {
					"description": "<b>Fur</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj]{Armour 1}"
				},
				"5-5": {
					"description": "<b>Horns</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW]{Horns +4}"
				},
				"6-6": {
					"description": "<b>Tail</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO]{Tail-lash +3}"
				},
				"7-7": {
					"description": "<b>Webbed Feet</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.sJ3yX1kvzu2hgNq5]{Amphibious}"
				},
				"8-8": {
					"description": "<b>Wings</b><br /><b>Effect</b>: @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight 60}"
				},
				"9-10": {
					"description": "<b>Roll Twice</b>@Table[giftofthebeast]"
				}
			}
		},
		"Wind Table": {
			"name": "Wind Table",
			"results": {
				"1-3": {
					"description": "<b>Calm Tailwind</b>: The boat drifts downstream at 25% of its normal movement rate; <b>Boat Handling</b> Tests are made with a penalty of -10."
				},
				"4-7": {
					"description": "<b>Calm Sidewind</b>: The boat drifts downstream at 25% of its normal movement rate; <b>Boat Handling</b> Tests are made with a penalty of -10."
				},
				"8-10": {
					"description": "<b>Calm Headwind</b>: The boat drifts downstream at 25% of its normal movement rate; <b>Boat Handling</b> Tests are made with a penalty of -10."
				},
				"11-13": {
					"description": "<b>Light Tailwind</b>: Movement Speed: +5%"
				},
				"14-17": {
					"description": "<b>Light Sidewind</b>: No Modifiers"
				},
				"18-20": {
					"description": "<b>Light Headwind</b>: Movement Speed: -5%"
				},
				"21-23": {
					"description": "<b>Bracing Tailwind</b>: Movement Speed: +10%"
				},
				"24-27": {
					"description": "<b>Bracing Sidewind</b>: Movement Speed: +5%<b>The movement increase shown can only be achieved by tacking, which requires a successful <b>Boat Handling</b> Test.</b>"
				},
				"28-30": {
					"description": "<b>Bracing Headwind</b>: Movement Speed: -10%"
				},
				"31-33": {
					"description": "<b>Strong Tailwind</b>: Movement Speed: +20%"
				},
				"34-37": {
					"description": "<b>Strong Sidewind</b>: Movement Speed: +10%<b>The movement increase shown can only be achieved by tacking, which requires a successful <b>Boat Handling</b> Test.</b>"
				},
				"38-40": {
					"description": "<b>Strong Headwind</b>: Movement Speed: -20%"
				},
				"41-43": {
					"description": "<b>Very Strong Tailwind</b>: Movement Speed: +25%"
				},
				"44-47": {
					"description": "<b>Very Strong Sidewind</b>: A successful <b>Boat Handling</b> Test must be made in order to take the sail down before the boat keels over. If the Test is failed, the sail and rigging is torn down as above, and the boat begins to take on water. A <b>Boat Handling</b> Test may be attempted every turn in order to right the boat; there is a cumulative -5 penalty for each failed Test. The boat sinks in a number of rounds equal to its Toughness Bonus unless righted in time."
				},
				"48-50": {
					"description": "<b>Very Strong Headwind</b>: Movement Speed: -25%<br />A successful <b>Boat Handling</b> Test is required to avoid damage to the sail and rigging. If the Test is failed, treat the result as a Critical Hit to the rigging (see below). The boat drifts out of control at 25% of its normal movement rate, modified according to the strength and direction of the wind; <b>Boat Handling</b> Tests to steer the boat are made at -20."
				}
			}
		},
		"Enrage Beast": {
			"name": "Enrage Beast",
			"results": {
				"1-2": {
					"description": "The animal gains a number of @Condition[Broken] Conditions equal to the number of Success Levels on the Casting Test."
				},
				"3-4": {
					"description": "The animal gains the @Condition[Unconscious] Condition."
				},
				"5-6": {
					"description": "The animal enters @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} and attacks the nearest other creature."
				},
				"7-8": {
					"description": "The animal releases a tremendous burst of flatulence. All characters within 4 yards must succeed on <b>Toughness</b> Tests or take a –10% penalty to all Tests for as long as they remain in the area. The cloud disperses in [[1d5]] rounds. Roll again on the following round."
				},
				"9-10": {
					"description": "The poor beast becomes so terrified that its heart explodes in its chest, and it dies."
				}
			}
		},
		"Hit Location - Sailing Boat": {
			"name": "Hit Location - Sailing Boat",
			"results": {
				"1-30": {
					"description": "Crew"
				},
				"31-50": {
					"description": "Rigging"
				},
				"51-60": {
					"description": "Steering"
				},
				"61-80": {
					"description": "Hull"
				},
				"81-90": {
					"description": "Superstructure"
				},
				"91-100": {
					"description": "Superstructure"
				}
			}
		},
		"Cavity Worms Effect": {
			"name": "Cavity Worms Effect",
			"results": {
				"1-2": {
					"description": "-[[1d10]] Initiative"
				},
				"3-4": {
					"description": "-[[1d10]] Intelligence"
				},
				"5-6": {
					"description": "-[[1d10]] Willpower"
				},
				"7-8": {
					"description": "-[[1d10]] Fellowship"
				},
				"13-13": {
					"description": "Death"
				},
				"9-9": {
					"name": "Skittish"
				},
				"10-10": {
					"name": "Stupid"
				},
				"11-12": {
					"name": "Bestial"
				}
			}
		},
		"Steam Engine Malfunctions": {
			"name": "Steam Engine Malfunctions",
			"results": {
				"1-40": {
					"description": "<p><strong>Stutter</strong>: The engine judders a little and loses steam. For the next [[1d10]] rounds, the boat drifts downstream at 25% of its normal Movement rate.</p>"
				},
				"41-60": {
					"description": "<p><strong>Steam Leak</strong>: A jet of steam shoots out from the boiler. Whoever is tending the engine must make an Initiative Test or be scalded for [[{1d10 - 5, 1}kh]] Wounds (minimum of 1), regardless of armour.</p>"
				},
				"61-80": {
					"description": "<p><strong>Pressure Loss</strong>: The engine stops working. The boat drifts downstream at 25% of its normal Movement rate until a successful <strong>Challenging (+0) Trade (Engineering)</strong> Test is made to re-start the engine. After the engine is restarted, it takes 5 − SL rounds until the steam pressure builds back up sufficiently to propel the boat.</p>"
				},
				"81-90": {
					"description": "<p><strong>Fire Out</strong>: Water somehow gets into the engine’s fire-box, putting it out and preventing the engine from working. It takes [[2d4]] rounds to rake out the sodden coals and replace them with dry fuel; then a successful <strong>Trade (Engineering)</strong> Test is made to re-start the engine. After the engine is restarted, it takes 5 − SL rounds until the steam pressure builds back up sufficiently to propel the boat.</p>"
				},
				"91-95": {
					"description": "<p><strong>Tank Rupture</strong>: An important plate in the engine’s workings springs, releasing all the steam. The engine cannot be repaired until it has cooled, which requires raking out the coals (see above) and a wait of [[20 + d10]] minutes. Then, a successful <strong>Difficult (−10) Trade (Engineering)</strong> Test must be made to repair the engine, and another, <strong>Challenging (+0)</strong> Test to restart it. After the engine is restarted, it takes 5 − SL rounds until the steam pressure builds back up sufficiently to propel the boat.</p>"
				},
				"96-100": {
					"description": "<p><strong>Explosion</strong>: The boiler explodes, destroying the engine and causing Critical Hits to both @UUID[Compendium.wfrp4e-dotr.items.zaGFH3FVJGcFTRfM]{hull} and @UUID[Compendium.wfrp4e-dotr.items.6QkWKBguXzpwd9Ac]{superstructure}. Anyone in the same compartment as the engine suffers [[/r 12]] points of Blast and Impact Damage.</p>"
				}
			}
		}
	}
}