{
	"label": "Journals (Imperial Zoo)",
	"entries": {
		"The Second Expedition": {
			"name": "The Second Expedition",
			"pages": {
				"The Second Expedition": {
					"name": "The Second Expedition",
					"text": "<blockquote class=\"sidebar\"><p><em>The worthies at the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} were impressed with the breadth of field notes I’d gathered for them and my book during our first expedition. Several of Erich’s pieces certainly went over well. I gather Herr Massenbach was pleased by their report, as he deigned to advance some money for the second expedition. After having mostly gone our separate ways over the winter, save Kistiane and I, we gathered in late spring to head out once more. This time our course led us into the wetlands along the Reik, and eventually to our neighbouring country Bretonnia. There were a number of suspect and apocryphal stories that had come to scholars associated with the Zoo from over the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains} that they wished us to look into. The excursion went well, mostly, but it’s fair to say it did not end at all as we thought it would.</em></p></blockquote><blockquote class=\"sidebar chapter\"><h2 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\"><em>The Second Expedition</em></h2><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.uKnNbcCZghhkm6pE]{Amoeba}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.mIT7tWzaBdmlLo0t]{Amphisbaena}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.oebfE31saihOEg9H]{River Trolls}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.ijU2R5fYxrL1pnF6]{Chameleoleech}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.Mhor1Jf3cN8fDCyp]{Fen Worm}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.45yROjDMmnAzr0qN]{The Corpse Render of Carroburg}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.nLMOj8hkGJZQie4f]{Dark Pegasi}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.ZZcovJn3eX2rRQBw]{Nightravens}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.l48Tay3HDDI3vMTF]{Preyton}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.qlfHqJogD5cNDYjE]{Great Raptors of the Grey Mountains}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.8y9t6oPhz3F3K7ro]{Cockatrice}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.IbNNQ6SFCB2Mkyq5]{Chimera}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.BegI95dThDCDCJdX]{The Second Incident} <br />@UUID[.BegI95dThDCDCJdX]{— What Happens in Wheburg}</em></p></blockquote><div class=\"journal-image\"><img src=\"modules/wfrp4e-zoo/assets/maps/expedition-2.webp\" /></div>"
				},
				"Amoebae": {
					"name": "Amoebae",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.wX7r2EUuzVps7M3f]{Amoeba}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.UcIC5tXHalDdZyHy]{Jetsam the Clever Jelly}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.bkKU2QUjtBQGnTaP]{Carroburg Fire}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">It would be far more pleasant to camp along the banks of the Empire’s rivers if there wasn’t a distinct chance that a formless horror, widely known to Riverfolk as a ‘slime devil’, wouldn’t melt your face off while you dozed. Sadly, said creatures, properly called Amoebae, are indeed known to menace the banks of many of our rivers. They seem to especially favour the numerous @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.QYN4TMYRfHZ03hIi]{marshes and wetlands} of the Reik, but they’ve been known to turn up in the most unlikely of places. There are few barriers that can thwart the entrance of their amorphous bodies, which can slowly seep through even the tiniest of cracks.</p><p>Amoebae are boneless creatures, resembling nothing so much as a hostile pudding. They are ‘single celled organisms’ I’m told by more learned folks who understand what that means. What I took away is that they are not very bright, existing merely to consume whatever organic matter they manage to flow over. They are capable of extending one or more long tentacles called ‘pseudopods’ which they use to engulf prey, but they don’t seem to favour living creatures over plants, or even dead tissue. As long as it is organic, Amoebae consume it. They fear fire, and cold can hurt them or, at least, inflict a strange torpor that they instinctively shy away from. Master Immelman, one of the Imperial Zoo’s well-regarded keepers, showed me a series of fairly clever heated steam vents that he uses to keep the several Amoebae on display at the zoo ‘penned’ in.</p><p>All of an Amoebae’s surface exudes a powerful digestive acid that will eventually dissolve nearly anything organic. While they move slowly, they are utterly relentless. Even some of the most legendarily hostile beasts will retreat from an aggressively advancing Amoebae. They can move over nearly any solid surface, treating walls and ceilings much as they do floors. They move through water by rippling their body, not unlike a water snake. They vary greatly in size, from as small as an apple to bigger than a horse. Colour varies wildly between specimens, perhaps influenced by their diet. I met a River Warden who told me the clearest ones are the most dangerous, as that indicates they haven’t fed recently.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-chamon.webp\" width=\"150\" style=\"margin-bottom:1em\" /></div><p>Rumours in @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.V6tkgQ9A2skppjyl]{Altdorf} have long persisted that one of the more ruthless @UUID[Compendium.wfrp4e-altdorf.journals.rSRadYoaNXkEq8gs.JournalEntryPage.457VrmfWthhbO0G1]{racketeering gangs} maintains a ‘problems coach’. Inconvenient bodies, and occasionally troublesome people, allegedly get a ride in the coach to ‘have a chat with Jetsam’. Jetsam makes all such problems vanish entirely, as Jetsam is in fact a very large Amoebae. The tale gets stranger still, though — a few have claimed to have met this ‘Jetsam’ and lived, swearing that it is intelligent and capable of communicating. The thought is somewhat staggering, but there it is.</p><p>True or not, when in Altdorf, I would strongly recommend against climbing into unknown coaches with suspiciously sturdy-looking shuttered windows.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/amoeba.webp\" style=\"padding-inline:20px\" /></div><blockquote class=\"sidebar companion-note jorunn\"><p>Amoebae secretions, unfortunately, go inert quickly when removed from a living specimen. some Dwarf jewelers keep a small Amoebae in order to immaculately clean old pieces. They remove every bit of organic tarnish, leaving only the gems and forge work behind. The impenetrable glass cases used for caging the Amoebae, and the cunning mechanisms that seal them, are each works of engineering art unto themselves.</p></blockquote>"
				},
				"Amphisbaena": {
					"name": "Amphisbaena",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ykcr6e5SHqXF9rYO]{Amphisbaena}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.FgibnxjugsSRIMc0]{Two-Headed Tincture}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.JtjpbW08z56rMgbe]{Seer Snake Liquor}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The Old World boasts a great many venomous creatures, and the lands of the Empire are certainly no stranger to reptiles of all sorts. Very few are as rare or strange as the Amphisbaena — the so-called ‘Snake of Seers’. The Amphisbaena is a huge snake with two heads, one on either end of its body, and both bear one of the deadliest poisons known to @UUID[Compendium.wfrp4e-wom.journals.4spGTAnh7qc2JDqY.JournalEntryPage.TwuMMg4t9QPf89rT]{alchemy}. Their eyes are said to shine like glittering lamps in the dark, casting light about and drawing unwary creatures to their death. Indeed, Amphisbaena may be responsible for some of the tails of ‘Will-O-the-Wisps’ leading folks astray amidst swamplands. They often have strikingly coloured scales, with many bearing asymmetrical brilliant crimson and sky-blue patterns along their entire length. Though they are cold-blooded, as are so many reptiles, the cold is said to not affect them as other snakes. Witnesses have spotted Amphisbaena about frosty mountain peaks, as well as in foetid marshes. This has led some people to seek the skin of Amphisbaena as a proof against the cold. Proponents swear to the efficacy of wearing such directly against their skin, beneath their outer garments.</p><p>The ‘Snake of Seers’, having a ‘head’ for a ‘tail’, has ‘no beginning and thus no end’ — or so the Sage Malbor puts it in his famed esoteric tome, Ruminations. It is the creature’s infamous venom, though, that truly earned the moniker. A distillation of exceedingly diluted Amphisbaena poison is said to induce visions of the hidden past and unknown future. Whether such dreams be truth or delusions remains a matter of debate in scholarly circles. Some seers and, rumour holds, @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.fcaxScAhJ2Z02nbP#the-lore-of-hedgecraft]{Hedge Witches} swear by its efficacy. Eating the flesh of the Amphisbaena, especially if personally hunted and killed under the full light of Mannslieb, is said to give one power against the ‘unseen world’ and, perhaps, against the @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.IoatZqDV81nTql4H]{Undead}.</p><div class=\"journal-image centered flip\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-snakes.webp\" width=\"150\" style=\"margin-block:1em\" /></div><p>The marsh-folk villagers of the Furdienst say that Amphisbaena hate @UUID[Compendium.wfrp4e-core.actors.FmEDHnfAe2iIugpt]{Bog Octopi} with a fierce passion. They have strange tales of finding the corpses of Bog Octopuses bearing only one or two bite wounds, clearly inflicted by a large reptile. Though none claimed to have ever seen such a fight, they all strongly believe that the Amphisbaena can sense the evil in the ‘tentacled swamp devils’ and hunts them without mercy. Unsurprisingly, considering their extreme hatred of Bog Octopodes, they take a rather dim view on would-be Amphisbaena hunters</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/amphisbaena.webp\" style=\"padding-top:10px\" width=\"350\" /></div><blockquote class=\"sidebar companion-note jorunn\"><p>One of the most subtle, deadly, and expensive of all poisons, the ‘Noble’s Death’ commonly known as Heartkill, derives from a lethal mixture of Amphisbaena and Jabberslythe venoms. My people’s records indicate Amphisbaena were far more common once, but have become rare doubtless owing to over-hunting for their many properties — whether true or fanciful delusion. Acquiring a living Amphisbaena is said to be an exceedingly difficult task, to say nothing of upkeep, but a living snake can provide a steady supply of venom without necessitating its death.</p></blockquote><blockquote class=\"sidebar companion-note kistiane\"><p>‘A matter of debate’ is putting it mildly, Theo. I’ve seen wizards duels over the subject. Folk claim that drinking any of a number of toxic substances will certainly give you ‘visions’, but they’ll be of a dubious providence at best, to say nothing of their deleterious effects on one’s health. Master Owkris of the Amber Order has sporadically given portents of the future that he claims derive from consuming ‘Seer Snake Liquor’. That these have actually come to pass is much to the consternation to the Celestial Order.</p></blockquote><p class=\"zoo initial drop-cap\"></p>"
				},
				"River Trolls": {
					"name": "River Trolls",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.UqzLLTu0hjE0aIWl]{River Troll}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.Qc4v96tJ15ZsfO20]{River Troll Hag}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.F6GWmqRwZ5MrIhvE]{Troll Acid}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Trolls, as any child of the Empire can tell you, are frightfully large and staggeringly stupid creatures with huge appetites but completely indiscriminate tastes. Trolls will eat literally <em>anything</em> — or so the stories go. While they certainly prefer flesh and bone, they will happily consume wood, stone, steel — anything they can jam down their gob, really. Possibly due to their eating tendencies, Trolls have amazingly powerful digestive juices. Their stomach acid can sear its way through almost anything, given time. This is especially bad for their foes, because Trolls can seemingly disgorge the contents of their intestines at will, causing absolutely horrific (and really disgusting) wounds.</p><p>The most famed, and frequently lamented, trait of Trolls is their ability to recover from nearly any injury with astounding speed. A Troll begins to heal within seconds. This @UUID[Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR]{regeneration} is so powerful as to regrow severed limbs. Tales abound of Trolls that managed to recover from just a few traces of blood and stray gobs of flesh. Fire alone seems to be the one thing that Trolls cannot easily recover from.</p><p>In his wildly popular tome <em>Hunting the Hunters</em>, the renowned tracker Sorge Krause first advanced what he refers to as his ‘Swamp Avoidal Theory’. While he explores it on and off throughout his many books on hunting, his argument really boils down to this: swamps are horrible; everything there wants to eat you but tastes terrible in turn; don’t ever go to swamps. I know for a fact that Trolls (and @UUID[Compendium.wfrp4e-core.actors.FmEDHnfAe2iIugpt]{Bog Octopuses}) were, in fact, the prime motivators behind his theory, as I spent a fair few nights drinking with Sorge.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-nurgle.webp\" width=\"116\" height=\"123\" /></div><p>There are many breeds of Troll, as they appear to be highly adaptable creatures. By far the worst, to my mind, are those trolls who dwell in swamps. The @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.ShiIUUdkTTKxSN6P]{rivers} and @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.QYN4TMYRfHZ03hIi]{marshes} of the Empire all suffer the depredations of Trolls to one degree or another. Perhaps I detest them the most because, like many citizens of the Empire, I like to fancy that our rivers afford some of the ‘safest’ travel. River Trolls make a mockery of that idea, snatching folks in the middle of the night off their barges to horrible fates. Perhaps it is because they are just so very foul. Their skin colours may vary from weedy green to bilious blue, but they all absolutely reek of rotting vegetation, putrid fish, and rancid slime. These Trolls like their meat ‘water ripened’ and regularly store corpses, of all types, in bogs or pin them underwater beneath sufficiently heavy rocks.</p><div class=\"journal-image float-right flip\"><img src=\"modules/wfrp4e-zoo/assets/actors/marsh-troll.webp\" width=\"350\" /></div><p>As dangerous as Trolls are, they are made far more so by their fortunately rare (<em>Thank Sigmar!</em>) matriarchs — the Troll Hags. Wicked, cruel, and disturbingly clever, these Hags infrequently emerge from the depths of the most treacherous marshes to lead their kin on raids during lean times, though they can also be roused by a Greenskin Waaagh! River Troll Hags practice dark mystic arts and are said to curse their foes with strings of appalling, if incoherent, Trollish invectives. These may be unintelligible, but are by all accounts highly effective. Worse, still, Troll Hags are massive creatures, larger by far than their male kin. There are not enough crowns in all the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD]{Reikland} to make me investigate Troll mating practices.</p><blockquote class=\"sidebar companion-note jorunn\" style=\"clear:both\"><p>Troll blood is valuable, and used in a wide variety of healing droughts and various other alchemical concoctions; however, many are wary of transporting it for fear it may get a bit ‘hostile’ along the way. More treasured by far, though, is Troll acid — a substance highly sought after by various users of magic, smiths, and engineers. It is phenomenally difficult to transport safely, which only adds to its value. A word of caution — my people often refer to those that have taken the path of Grimnir as ‘Troll slayers’ for good reason. Those who seek death, seek Trolls</p></blockquote><blockquote class=\"sidebar companion-note vasya\"><p>Ha! Schreiber leaves it to Vasya to tell full truth. He reads me this, but fails to mention he hates Trolls because they eat favourite boots. While we travel down Reik for Zoo, we help Riverwardens with little problem. Takes us deep into Grootscher Marsh. Kind of place Krause said stay clear of, da? Lots happens, we find bad guys, sort them out. This is not important. What is important, big damn fight with Marsh Troll brothers. Now Marsh Trolls, very ugly, big stench, but awesome fighters. Difficult to read. Why? Marsh Troll has no idea what Marsh Troll do next. How can you know? Very dangerous. One brother, he spews on Schreiber and me. Hurts like sticking arm in fire, da? Coats Schreiber’s arm, legs. Wounds him good, but our scribe, he’s got some iron in him. Cuts Troll’s face clean off. Nightsong pins other’s leg to big log and we leave. Trolls defeated, but very not dead. Hard to keep fires going in marsh, which maybe says River Trolls smarter than other types, da? Anywho, lovely Kistiane helps put us back together, but no amount of magic can save Schreiber’s boots from Troll puke.’</p><p style=\"transform:rotate(-8deg);color:royalblue;margin-top:1.5em;padding-bottom:1em;text-align:center\">I loved those boots.</p></blockquote>"
				},
				"Chameleoleech": {
					"name": "Chameleoleech",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.g0xiBPY9ExHpppTo]{Chameleoleech}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.hEqjJzTDHx61ecuJ]{Treemeld}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Of all the strange creatures within the Curiosities of Nature wing of the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo}, none is as famed, or misunderstood, as the Chameleoleech. On the surface, they appear to be nothing more than strangely coloured Giant Leeches, ranging from a mere hand’s breadth to a near full-pace in length. They hunt along the banks of rivers, presumably to keep their sensitive skin moist. Like all leeches, they are blood drinkers. Lacking eyes, they use other senses, strange organs that can detect heat and motion, to locate their prey. After these similarities, the tale changes. Instead of catching their prey stealthily as more common leeches do, Chameleoleeches draw them near with the extraordinary ability to create beguiling hallucinations of whatever the target deeply desires. The bite is painless, and enraptured prey does not notice when the creature attaches its saw-tooth circular mouth and begins to feed. The predations of a single Chameleoleech are survivable, for they soon grow full and move on. But the squirming things hunt in packs of three or more, even up to a dozen, which can easily make for a ‘pleasant’ death. Other predators, including some damnably clever @UUID[.oebfE31saihOEg9H]{River Trolls}, have learned that a victim caught in the midst of a Chameleoleech delusion is easy prey and so may lair nearby.</p><div class=\"journal-image float-right\"><img style=\"margin-left:6px;margin-right:-0px;margin-top:-0.5em\" src=\"modules/wfrp4e-zoo/assets/misc/spot-paragraph-fire-breathers.webp\" width=\"150\" /></div><p>Some of the shadier citizens of our fair Empire figured out long ago how to harvest the glands from Chameleoleeches. They use these to create the powerful hallucinogenic drug commonly known on the streets of Altdorf as ‘@UUID[Compendium.wfrp4e-core.items.W4X1Jx8AN84yRPDx]{Spit}’. I gather it is rather difficult and, unsurprisingly, dangerous to keep live Chameleoleeches. Thus, Spit is neither easy to come by nor cheap. Wealthy folk that wish somewhat of the experience in a safe environment can visit the Zoo during one of their bi-annual ‘Strange Dreams’ exhibitions. During these, guests are exposed to air pumped and filtered from sealed Chameleoleech tanks. I’m told the experience is quite pleasant.</p><p>As we journeyed along the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.Zhp59VXYiv6dGfhR]{Reik}, we encountered a few Riverfolk that swore Chameleoleeches can actually create illusions — phantasms perceivable by all — beyond the mere hallucinations that their emanations cause. A huffer from Essel swore that Chameleoleeches are far more clever than most give credit for, and disguise themselves as terrain or even nondescript people. The Chameleoleeches held at the Imperial Zoo have never shown any such ability. But then, those heavily pampered and well-fed creatures might not have ever felt the need to do so.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/chameleo_leeches.webp\" style=\"margin-top:1em\" width=\"450\" /></div><blockquote class=\"sidebar companion-note erich\"><p>I am familiar with a merchant who deals in, shall we say, unusual experiences. He has wares to cater to many tastes, and Spit is certainly in his repertoire. Here is the intriguing bit though: he once told me that the quality and effects of Spit can greatly change depending on how the Chameleoleech feeds. Apparently, the variations are so great that there are Spit ‘connoisseurs’ and dealers who specialize in particular, I suppose you would say, ‘tenors’ of hallucinogen. When I inquired what repast brings about such a change, he grew nervous and changed the subject.</p></blockquote><blockquote class=\"sidebar companion-note kistiane\"><p>The debate continues to rage in scholarly circles whether the ‘gifts’ of the Chameleoleech are strictly those of natural science, or whether they are touched by the Winds of Magic. A group of scholars from Altdorf University, led by Professor Hans Pfaff, have been studying the matter in earnest. Certainly, if their hallucinations are more than chemical, if they can, in fact, produce images visible to all witnesses, it strongly suggests that they can channel the Grey Wind in some manner. Finding credible evidence of such proves to be highly elusive — which I must amusedly confess is certainly true to the nature of Ulgu!</p></blockquote>"
				},
				"Fen Worm": {
					"name": "Fen Worm",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.PhYSZqEsqkHv0DSY]{Fen Worm}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Mightiest of all the snakes of the Old World, Fen Worms are immense creatures, with even the smallest of their kind reaching ten long paces when full-grown. There are many old stories of Fen Worms that measured hundreds of feet from head to tail. If such titans still slither about the marshes of the Empire, they have become elusive creatures indeed, for none so large has been reported in many generations. Perhaps due to their massive size, Fen Worms are only found in the boggy soil of their namesake and strictly avoid dry land, which they cannot easily move their bulk over. The @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} went to a considerable amount of effort to create a suitable ‘enclosed bog’ for Lady Scales, who is most beloved by the children of @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.V6tkgQ9A2skppjyl]{Altdorf}. I must confess, I’ve never been able to look at pigs or snakes quite the same way after watching her crush and consume several during one of her bi-monthly feedings.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-hydra.webp\" width=\"120\" /></div><p>There are some very obscure tales that associate Fen Worms with the Old Faith, the ancient religion that once dominated the lands where the Empire now stands. Depictions of endlessly coiling serpents can still be found upon some of the eldest surviving menhirs associated with the Old Faith, which abide even now, slowly gathering moss and lichen deep within our forests. It is said that devotees of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.dY6NZyY5pujNM5h8]{Rhya} and @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.GqvN0qGNFSBPi9Dr]{Taal} still practice a few rites that associate snakes with fertility. When I asked after such, several priests told me that I was mistaken and then would speak with me no more. Sensing far more to the story, I began making more discreet inquiries as we travelled along the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.Zhp59VXYiv6dGfhR]{Reik}.</p><p>I uncovered strange, whispered tales of a faith not as gone as some would have you believe. A most interesting ‘herbalist’ from Uhland told me about an ancient schism of belief, leading to factions both benign and utterly debased. I previously heard fearful references — always given accompanied by the sign of the Hammer to avert evil — of a creature called the ‘Pale Wyrm’, with the implication that it was some kind of Fen Worm. This was unusual to hear, as the creatures near-invariably have brown and green stippled scales, with mottled patterns that allow them to blend into marsh foliage. When I asked the herbalist about it, she turned quite pale herself and said ‘some falsely believe there must be pain to ensure prosperity’. Then she too, as the priests before her, would speak no more.</p><p class=\"zoo initial drop-cap\">In a small shop in Schilderheim, I found a curious sculpture that I think was intended to represent a Fen Worm. It had certain markings I’ve come to associate with the Old Faith, but it was strangely distorted. It had long protrusions of some kind, not unlike tentacles, ringed about its mouth. When I asked about it, the shopkeep promised to inquire after the owner for me. When I returned the following day, the sculpture was gone and the shopkeep singularly unforthcoming. She ignored my entreaties, and swiftly threatened to call the Watch if I didn’t move along at once.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/fen-worm.webp\" style=\"padding-top:1.5em\" width=\"450\" /></div><blockquote class=\"sidebar companion-note lynathryn\"><p>One of the gods my people do not call upon lightly is Atharti, Lady of Desire, for our passions, once unleashed, are not so easily recaptured. Snakes are sacred to Atharti and these ‘Fen Worms’, as you call them, have long been associated with her. A sect of her devotees bears a coiling symbol formed of two spiraling blood-red Fen Worms. The members of Her sect are wild, capricious beings, and not at all welcome among the Asrai.</p></blockquote>"
				},
				"The Corpse Render of Carroburg": {
					"name": "The Corpse Render of Carroburg",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.XVO9aCzJsqD042A5]{The Corpse Render}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">There is an old Sylvanian proverb which states: ‘That which is Evil endures. All else fades’. While I suspect they had something else in mind when they first uttered it, the Sylvanians may as well have been talking about the Hydra known as the Corpse Render of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb#carroburg]{Carroburg}. This monster has stalked back and forth between the Furdienst and the Mirror Moors of Middenland for centuries, despite having been ‘killed’ on a number of occasions. @UUID[Compendium.wfrp4e-core.actors.A4G4bTYxot3ZygZO]{Hydra} are reptilian monstrosities that roam the dismal swamps of the Empire, consuming anything they can catch. They are infamous for their multiple heads, voracious appetites, and in a few notorious cases, a seeming unwillingness to stay dead.</p><p>The Corpse Render is a legendarily aggressive beast, unwilling to back down against nearly any foe. There are stories about it charging bands of @UUID[Compendium.wfrp4e-archives2.journals.OYPrls5HZ3Lo8IdO]{Ogres} and @UUID[Compendium.wfrp4e-core.actors.MLtDY4bwzGQpaABN]{Demigryph} knights, and it once tried to consume an Imperial Steam Tank. It soon despoils the area about its chosen lair, eventually consuming all other life that does not flee. Its preference for swamps may be directly tied to its great hunger, for the marshes of the Empire have wildlife in great abundance. Unsurprisingly, Krause notes the Corpse Render is one more excellent reason to avoid swamplands. Outside of the Empire, Hydras are often found in mountainous caverns, though how they sustain themselves is a bit of a mystery. Perhaps they needs must grow fond of the taste of @UUID[Compendium.wfrp4e-zoo.actors.lEsJOSJLDK4EKNi4]{Cave Squig}.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-hydra.webp\" width=\"116\" height=\"123\" /></div><p>While all Hydra are quick to recover from their wounds if they are not killed, returning from the dead is, fortunately, a trick that relatively few of their ilk seem to possess. The Crimson Scourge of Zhufbar has hunted the fens about the Black Water of the Worlds Edge Mountains for over a thousand years. Like the Corpse Render, the Scourge has been ‘confirmed slain’ by warriors, mercenaries, and no few Slayers. Yet, it keeps returning to kill again. Some scholars have suggested, carefully, lest they arouse the ire of the Dwarfs, that perhaps Hydras can produce descendants that look exactly like their progenitor. I spoke directly with two Slayers who had fought the Crimson Scourge ‘to the death’ on more than one occasion and both swore that it was the same beast, returned.</p><p>Hydras seem heavily prone to mutation, as the tales of their appearances vary wildly. The majority bear seven or more heads resembling those of either snakes or lizards, mounted atop long flexible necks and connected to an exceedingly broad torso. The Crimson Scourge breathes great gouts of flame, whereas the Corpse Render has a wide, fanged maw concealed within the folds of its trunk. Hydras’ scaled skins come in a wide variety of colours, ranging from solid black to the impossible shades that flicker over the Corpse Render. These latter can ‘unhinge the mind’ as some stories have it. No matter the shade, all can easily turn arrows. Hydras seem to be near-voiceless creatures, managing only a menacing, burbling hiss when they charge. None have accused them of being particularly clever beasts, but they are tenacious far beyond the point of reason.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/hydra.webp\" style=\"margin-block:-100px;margin-right:-40px\" /></div><blockquote class=\"sidebar companion-note kistiane\"><p>It is widely accepted within my Order that some rare Hydras can, indeed, return from the dead. Why some do while others perish is an elusive secret that no few scholars would give much to possess. Perchance, such creatures can slowly regenerate from even the merest traces of blood. Conceivably, they are stronger with the Amethyst Wind, Shyish, than any other beast alive. This I know: the body of the Corpse Render was brought to the Jade College a century ago and there it remains, even though the beast ‘returned’ some twenty years later, and then again five years after that, then seven after that, and so on.</p></blockquote>"
				},
				"Dark Pegasi": {
					"name": "Dark Pegasi",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.TqmA7qDGlGoD4J5z]{Dark Pegasus}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">It is always dangerous to assume that anything can be true of an entire people, but one is hard-pressed to find a Bretonnian who does not love horses. Surely, there must be exceptions, but I suspect those keep it to themselves, lest they be turned out of hearth by their relatives. The folk of the Duchy of Couronne are said to learn how to ride a horse before they can even walk — a rumour that no few travelers confirmed to me, including a Couronnian, after we passed into the Gisoreux Gap through the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains}. Indeed, many claim that the horse breeders of the Duchy of Couronne produce the finest destriers the Old World has to offer. Patrons in several taverns in Gisoreux assured me that Couronnians were all determined to breed the swiftest steeds possible, as racing is a pastime their entire duchy obsesses over. Alas, from such single-mindedness can calamity spring, for I uncovered here the roots of a much darker tale…</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/images/pegasus.webp\" width=\"250\" /></div><p>Many fierce creatures dwell in the heights of the Grey Mountains and the northerly Pale Sisters. One old trapper swore to me ‘on the Lady herself, sir’ — no small oath for a Bretonnian — that he’d seen a colossal @UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.ltnEqHKFDLR7a9b3]{Squig}, ‘as big as a house’, jumping between two of the smaller peaks of the Pale Sisters. Many stories hold that a few of the legendarily dreadful @UUID[Compendium.wfrp4e-core.actors.z8f3vySKIpTxGr62]{Basilisk} still roam the high valleys (hopefully leaving statues of @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskins} in their wake). To Bretonnians though, the most important beasts that wander the heights are the sorts that could potentially bear a saddle, should one be inclined to ride them. Most famous of these are mortal enemies of one another: the noble Pegasi and the fierce Hippogryphs.</p><p>Pegasi, as my readers doubtless know, are magnificent horses with vast feathered wings. A knight that would ride such an intelligent creature must help rear it from a foal. This is an expensive and time-consuming prospect to be sure, but one that eventually leads to a loyal, flying mount. They are so desirable that some lords boast entire units of Pegasus-mounted knights. The @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo’}s pair, Boralis and Corana, are certainly wonderful and friendly creatures, as eager for an apple as any horse I’ve ever met.</p><p>@UUID[Compendium.wfrp4e-core.actors.RiXpMLex8SZf6gaQ]{Hippogryphs} are ferocious, blood-thirsty beasts, savage killers with the forequarters and wings of a massive raptor and the hindquarters of a horse. By all accounts, they hate everyone and everything. Few riders indeed have the courage to mount a Hippogryph. The would-be rider must raise the beast from a chick by their hands alone. Even then, they are never ‘safe’ creatures to be around.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-hysh.webp\" width=\"150\" style=\"margin-left:1em\" /></div><p>Pegasi and Hippogryphs have fought amidst the peaks of the Grey Mountains for as long as recorded history, or so the Dwarfs say. Pegasi are more clever by far than Hippogryphs, which is fortunate, as those vicious beasts are far more brutal. They are also, sadly, swifter — and that, I suspect, is where the tragedy began. The story is not easily found, one told in quiet taverns on dark, ill-omened nights. It holds that many centuries ago, some Couronnian breeders felt that their native Pegasi should be given a ‘fighting chance’ against the Hippogryphs. They began a secret breeding program in a high valley of the Pale Sisters, one intended to create a ‘faster Pegasus’. Exactly what they introduced to the Pegasi’s line is shrouded or, perhaps, purposefully lost. At least one scholar told me those misguided folk used a beast from the Chaos Wastes to ‘enhance’ the Pegasi.</p><p>The resulting creatures were swift as any Hippogryph: darkly coloured Pegasi with great wings like unto those of a bat and jagged, serrated horns. Unfortunately, they were also cruel and cunning hunters that reveled in devastating ambushes against unsuspecting or weakened foes. These ‘Fallen’ or ‘Dark’ Pegasi soon turned against their breeders and, ultimately, were driven north across the sea. None are said to live now within the borders of Bretonnia, but there are caves within the mountains that hide many secrets. Rumours persist that certain breeders yet engage in unsavory activities not spoken of within earshot of knights.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/dark-pegasus.webp\" /></div>"
				},
				"Nightravens": {
					"name": "Nightravens",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.jjq2uoejZCbM3rnm]{Nightraven Flock}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.awrDCYtLEexWfKJQ]{Veinpowder}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">While we stayed in the city of Gisoreux, capital of the Duchie of Gisoreux, I noticed the strangest practice. Outside every house, every few days, the occupants place a fresh torch, usually in some sort of ceramic sconce. I never saw any of them used, only regularly maintained. I found the Gisorens to be a delightful people, friendly to travelers, and I’d struck up a good rapport with a few, so I finally asked about the torches. I confess, I wasn’t quite prepared for the tale I heard.</p><p>The Duchies of Gisoreux, Artois, and Bastonne were once plagued by terrible creatures known as Nightravens. More monster than twisted raptor, the black-feathered Nightravens would descend in swift flocks that tear the unwary to shreds, reducing a person to bare bones in well less than thirty seconds. The bird-like creatures dreaded light, attacking only when neither of the moons appeared in the sky, but were otherwise fearless. Their depredations were so terrible that eventually the Duke of Gisoreux ordered fresh torches regularly placed before every home throughout the city. He gave strict instructions that they were not to be used otherwise, so as to be ready if needed to ward off a Nightraven attack.</p><p>Now this all seemed imminently sensible to me and I said as much, but I also noted that I hadn’t heard of the Nightravens or any attacks. It struck me as the kind of thing my party would have certainly learned about. My new Gisoren friends agreed and told me that the legendary Sir Thorpas purportedly destroyed the last Nightraven flock five centuries ago. Apparently, the Duke’s decree was never rescinded, and Bretonnian Knights — being keen to make the place of the peasantry absolutely clear to them — sporadically check to see that torches are still set out. That called for a round of drinks and I thought the matter closed, but I was wrong.</p><div class=\"journal-image centered flip\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-bird.webp\" width=\"150\" /></div><p>One of the people I’d been drinking with, a cooper named Ferragus, quietly approached me after the others were retired for the evening. He told me there are those who believe the Nightravens are not gone, merely that they’ve become far more clever, taking folk undetected in the depths of the Forest of Arden or from lonely mountain vales amidst the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains}. Worse, when he was deep in his cups, he muttered a disturbing story about a secretive witch cult that summons flocks of Nightravens to savage their enemies. I could find no Bretonnian Knights willing to call his final tale anything other than ‘foolish peasant nonsense’. More telling, I thought, was the villagers’ response. They would not speak of it at all, saying it was best not to discuss such evils, lest one draw their attention.</p><blockquote class=\"sidebar companion-note kistiane\"><p>There are puissant Wizards within the Amber College who can cast a terrible enchantment which calls upon a mystic flock of shadowy raptors to ravage their foes. It may well be that there are witches in Bretonnia with access to a similar ritual. The Bretonnian peasantry, knowing little of such matters, might believe them to be Nighravens. That said, if these Nightravens still exist, there are said to be ancient rituals which can bind such monsters, but they are perilous.</p></blockquote>"
				},
				"Preyton": {
					"name": "Preyton",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.1WUzLvXTUZA5L7dY]{Preyton}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.at7nVMlU6Aq805XF]{Preyton's Fury}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The Forest of Arden has a fell reputation that stretches beyond the borders of Bretonnia. Not unlike our Forest of Shadows or the Drakwald, the depths of the Forest of Arden are filled with mutants, stag-headed Beastmen, and far, far worse. Portions of the forest actually lie within five different duchies, but only its outermost borders have any settlements of note. The few villages of the interior are said to be so isolated that whole generations live and die without ever seeing an outsider.</p><p>It was, in fact, one of the legendary terrors of the Forest of Arden that was partially responsible for our excursion into Bretonnia. The Preyton is an infamous beast: blighted in form, incandescent in rage. They are ferocious and relentless, destroying all about them, reminiscent of @UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.xpTB42W0XhJCbW9B]{Razorgor}. But unlike those hell-sent boars, Preytons kill for sport. They leave rent corpses in their wake, upon which they don’t even bother to feed. They are twisted creatures, with their forelegs and body resembling those of a partially-scaled and malformed stag, their hindquarters ending in a lion’s bent legs and claws. Their equine heads hold great sharp blackened antlers, glaring red eyes, and multiple rows of jagged fangs. They bear shredded wings like unto those of a @UUID[.qlfHqJogD5cNDYjE]{great raptor}, but seldom fly above the forest canopy, preferring to stalk beneath the trees.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/preyton.webp\" style=\"margin-block:2em\" /></div><p>Regimius Braun, a Priest of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.GqvN0qGNFSBPi9Dr]{Taal}, told me a dark tale of the Preytons — one that several worthies at the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} excitedly asked me to further investigate when I spoke of it. Braun said that some within his cult believe that Preyton are neither natural creatures, nor directly born of Chaos. They believe the monsters are created by foul @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#beastmen,-the-children-of-chaos]{Beastmen} rituals from the corpse of a @UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.XCeAdFkG4uh1U33Y]{Great Stag}. Their existence is thus one of intense pain and scattered revenant memories that constantly hint at what they once were, driving them on in their destructive madness. If Nightsong has the right of it about Great Stags, the priest’s story is highly suspect.</p><p>Unfortunately, uncovering actual knowledge of Preytons proved to be a frustrating endeavour. We spent more than a month in Gisoreux, searching for a guide. Most of the folk we met, upon learning that we wished to travel into the interior of the Forest of Arden for a time to do research, at first guffawed. Realizing that I and the rest of the band were quite serious, they immediately began praying to their Lady for our souls, while begging us to reconsider such folly.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-beast.webp\" width=\"150\" style=\"padding-block:1em\" /></div><p>At last, we found a village with a well-built stockade along the eastern edge of the forest and there met Sir Carloman, a Realm Knight. Sir Carloman was a soul of courtesy, most intrigued to meet us, being especially taken aback by Kistiane — I think he suspected her to be a ‘Grail Maiden’ (one of the chosen handmaidens of the Bretonnians’ goddess, I gather) despite her protestations otherwise — and Nightsong, whose ability to walk across even the thickest forest leaves without a whisper of sound impressed him mightily. Sir Carloman told me all he knew of Preytons. He had even fought one, once. He passed along enough lore to satisfy most of the demands of the zoologists. Sir Carloman said that he’d heard stories similar to Braun’s, but that the beast he fought was no undead creature, regardless of whatever other truths the story might hold. I have rendered his last words on Preytons here, for I’ve pondered them often since:</p><p><em><strong>Sir Carloman</strong> – ‘This at least, I grant you, Master Schreiber — they are not natural beasts. The Preyton hates all life, its own as much as every other, with a hatred so pure that it is madness. They will ignore the sound blows of a knight, in order to ravage a fallen peasant in an unspeakable and ghastly manner. There are entire tribes of Beastmen that hold the Preyton as sacred, worshiping them from afar. Seek them not, save duty or honour compels.’</em></p>"
				},
				"Great Raptors of the Grey Mountains": {
					"name": "Great Raptors of the Grey Mountains",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.LD0Rw0pCYLbRfjcD]{Great Eagle}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.8gyS0k2KXiG1S4HY]{Grey Mountain Hawk}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.Ao56n1EYG5OPdllO]{Heomreth}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.fjZGmgy0yD9fryDE]{Eagle Shank}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The high imposing wall of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains} is all but impenetrable, save for a few storied passes — and several infamous ones. The Grey Mountains’ upper slopes are clad in year-round ice, while thick clouds obscure their lofty summits. There, high above the world, the Great Eagles set their eyries. Largest of all the raptors of the Old World, the Great Eagles are said to have lived amidst the high peaks since long before the coming of Humans. They are vast creatures, with wingspans frequently stretching over thirty feet. Yet, they can move with blinding speed. Their eyes are the strongest of any mortal being; they can stare unflinching at the sun, or study the movements of a rabbit across the fields of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.0Cmr0LZ3boLbNt6p]{Vorbergland} from their eyries. Their talons are as long as a man’s arm and can easily pierce armour. Many Bretonnians believe that Great Eagles cannot die from old age or sickness, that they rejuvenate themselves by flying high above the clouds to burn off old feathers with the heat of the sun, before plunging deep into the Great Ocean to emerge renewed.</p><div class=\"journal-image fit flip\"><img style=\"margin-top:-1em\" src=\"modules/wfrp4e-zoo/assets/actors/great-eagle.webp\" /></div><p>The Great Eagles are said to be a noble species, though bitter experience has made them distrustful of others. The Elves alone have learned something of their difficult whistling tongue. Persistent rumor has it that some Great Eagles can speak the languages of other folk, but they seldom feel the need to do so. They clearly hate the @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskin} races with a fierce passion, and many’s the tale on both sides of the Grey Mountains wherein Great Eagles descend from a clear sky to fall upon a hidden Ork or Goblin ambush party, alerting nearby troops to the raiders’ presence. The warriors of Bretonnia and the Empire both afford them great respect, and ill luck befalls anyone who should cause a Great Eagle harm. While these mighty birds mostly subsist on wild game, farmers near the mountains resent their sporadic sheep snatching. They find it even more galling that few other folk are sympathetic to such complaints.</p><div class=\"journal-image float-right\"><img style=\"margin-left:2em\" src=\"modules/wfrp4e-zoo/assets/actors/old-eagle.webp\" height=\"275\" /></div><p>For reasons unknown to scholars, the Grey Mountains hold many large avian species beside the Great Eagles. Veangthur the Learned, of the @UUID[Compendium.wfrp4e-altdorf.journals.EmhvOkkzAir6pzCB.JournalEntryPage.OiAVm63T9JEFsVfR]{University of Altdorf}, suggested in his seminal work, <em>Peculiar Patterns Natural &amp; Otherwise</em>, that the range may have some property, as yet unidentified, that leads to the prodigious growth of birds. The hawks and the shrikes, while not the grand size of the Great Eagles, grow very large indeed, with wingspans averaging nearly eighteen feet. The Bretonnians especially esteem the hawks for their sheer fearlessness. I heard several remarkable tales illustrating their courage. Most notably, they frequently attack @UUID[Compendium.wfrp4e-core.actors.RiXpMLex8SZf6gaQ]{Hippogryphs} that dare encroach on their territory, even driving the far larger predators away with remarkable determination. I met a Dwarf trader from @UUID[Compendium.wfrp4e-archives1.journals.De6yFCVO4shYbAUx]{Karak Azgaraz} who swore some Elves even ride into battle atop the backs of the largest hawks, a rumour the exceedingly secretive Elves of the @UUID[placeholder]{Forest of Loren} never deign to confirm (or deny).</p><blockquote class=\"sidebar companion-note lynathryn\" style=\"clear:both\"><p>If my distant kin choose not to speak of something, they doubtless have their reasons. This I will say: the Grey Mountains are not the only place where mighty raptors dwell. Deep in the heart of Laurelorn, there are wondrous groves with elder trees that house the Heomreth, which I suppose you would call ‘Giant Owls’, Schreiber. They are ancient beings, deep with wisdom and mystic gifts, but they are frequently inscrutable.</p></blockquote>"
				},
				"Cockatrice": {
					"name": "Cockatrice",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.iNaIS4OZgV2x9TPc]{Cockatrice}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.04BwwzrvbpC7eI1r]{Fell Dagger}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The twisted and repulsive Cockatrice is the foulest of aberrations: a creature allegedly once ‘blessed’ by the @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.ptBKZDqZ5r3caZGH]{Ruinous Powers}, long since forsaken and utterly wretched, but still mortally deadly. The Knights of Bretonnia hold that there are few other creatures that can so test the mettle of a warrior. When they hunt the beasts, the wisest among them don helmets that leave them near-sightless, for those who meet the cursed glare of a Cockatrice are turned to stone.</p><p>A Cockatrice resembles a large, misshapen bird, but few are the raptors that sport jagged fangs within their beaks. Their bodies sprout both feathers and fur, but their coverage is uneven and haphazard. Bald patches and aberrant colours not found in true nature are common. Their tails are serpentine, scaled, and tipped with razor sharp clawed talons like those of their feet. At least, that is certainly how the one stuffed and mounted in the Museum of Triumphs in Outer Montfort appears. The curator assured me it was a proper representative of its loathsome kind, and I did not doubt her sincerity. She also noted that knights remarked upon the echoing ‘sibilant hiss’ that ever emerged as the beast struggled. The sound was distinct enough that it helped the willfully sightless knights to target their prey.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-daemon.webp\" width=\"116\" height=\"123\" /></div><p>Cockatrice once dominated all the mountains of Bretonnia, regularly emerging from their foul cavern lairs to skulk about the edges of battlefields — for they are eaters of carrion and enjoy despoiling the dead. Some stories have them spitting acid or dripping with venom, as if their feared gaze were not enough of a danger. Even the Bretonnians’ oldest tales do not account for a time before their scourge, though some ancient ones state that the Cockatrice first came on ‘the wings of the Great Storm, from the north, long ago’. In truth, this isn’t surprising, for the tribes of the Bretonni refused Sigmar’s call. Not until the coming of their first king, Giles le Breton, nearly a thousand years later, did they start writing down their history, while deriving much from oral traditions. After the unification of Bretonnia and the formal adoption of their ‘Decrees of Chivalry’, many young Bretonnian knights needed worthy foes to prove themselves. They found them in Cockatrices. The Pale Sisters and the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains} were soon mostly depleted of the profane beasts. Still, statues that mark their passage linger in many shadowed valleys, and they are said to stalk the crags of the Massif Orcal in central Bretonnia.</p><p>For my mind, it near beggars belief that there could be two beasts in one mountain range capable of turning their foes to stone that have, apparently, no connection to one another. The virulently poisonous reptilian @UUID[Compendium.wfrp4e-core.actors.z8f3vySKIpTxGr62]{Basilisks} of the eastern Grey Mountains seem nothing like the bird-like Cockatrices of the western Grey Mountains. Yet Chaos is ever insidious, and who knows what foul kinship may exist between the two species?</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/cockatrice.webp\" style=\"margin-top:1em\" /></div><blockquote class=\"sidebar companion-note erich\"><p>I was once at a soiree with a delightful Bretonnian girl, the daughter of a knight of some import as I recall. She told a fascinating story about a Cockatrice that her father fought in his youth. Apparently, Cockatrices are cowardly creatures, hence their preference for carrion, but go berserk when cornered. Her father was near overcome by the beast’s unexpected rage when suddenly it fled the field, squawking in terror. What had so startled the foul thing? Nothing more than a common stoat, which had left its lair, upset by the skirmish. Seek to kill a Cockatrice? Consider investing in an ermine cape</p></blockquote><blockquote class=\"sidebar companion-note jorunn\"><p>The ashes of a burned Cockatrice are exceedingly desirable to alchemists, for they are said to have rare transformative properties. I have heard darker rumours, suggesting their leading talons can be carved into fell daggers that produce their own venom. I have never seen such a thing. It sounds plausible, though I doubt such a property would last indefinitely</p></blockquote>"
				},
				"Chimera": {
					"name": "Chimera",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.aUtTeBEKBngRQRe4]{Chimera}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.8mWNtjUX0bOZRR4F]{The Oblast Beast}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.ImIQCHVblxjytbEC]{Spite}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.DE0GFqc7na4xx65e]{Wulfshawl}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The dread three-headed Chimera is a true monster of Chaos. Warped and twisted creatures that shall never see the inside of any zoo, Imperial or otherwise, Chimera seem to exist only to kill. They are horror made flesh; indeed, some say they are formed of raw Chaos and have no true material birth. I can see why some may embrace such thinking, for to consider a Chimera’s potential bloodline too deeply is to court madness. It was certainly not my or my companions’ intention to ever seek out such a beast, but <em>‘Ranald will have his day’</em>, as they say in Altdorf…</p><p>While no two Chimera are completely identical, all bear one striking similarity: three distinct heads. Prevailingly, one is leonine, one a large raptor, and the last that of a Dragon. There are accounts of Chimera with ursine heads, feline heads, reptilian heads, insect like heads, crocodilian heads — an inexhaustible cascade — but invariably at least one Dragon head. The three heads generally work in concert, though there are certainly tales of their heads getting into snarling ‘arguments’. I can tell you from unfortunate personal experience that at least one Chimera’s heads were capable of independently tracking several foes at once.</p><p>The body of a Chimera is commonly most like to that of a massive and misshapen great cat, with wide paws bearing curved claws — though I’ve also heard tales of Chimeras with bodies more similar to an outsized bull. The dreaded Oblast Beast, which periodically devastates the lands of Kislev and will hunt its chosen prey for days on end, is said to have a vast body like a shaggy grey bear with the heads of a large falcon, a massive-tusked boar, and an ice-spewing Dragon. Chimera fly on great wings, of similarly mutable form: some leathery, others feathered. They have long tails, which may end in boney blades, scorpion stingers, or even a fourth snarling head.</p><p>All accounts of Chimera note their unpredictable nature coupled with overwhelming rage. One story from @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb]{Middenland} has a Chimera fall upon a party to tear apart two of its members and a horse, then fly away without a backward glance. Another, from Nordland, described a Chimera systematically consuming an entire caravan — wagons and all. I have fought many terrible foes in my life and there are a few I care not to recall, but the discordant three-throated roar of the Chimera will haunt my nightmares till I stand before Morr. In my experience, you don’t so much fight a Chimera, as survive it.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-chimera.webp\" width=\"150\" style=\"padding-block:1em\" /></div><p>Our sojourn in Bretonnia completed, our group prepared to head back into the Empire via Axe Bite Pass. On our last night in Bretonnia proper, we stayed at a famous inn, <em>The Braided Fish</em>, which has the best grilled trout imaginable and a stunning view of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains}. A cluster of magnificent peaks caught my eyes and I watched the setting sun ignite their summits in a circlet of gold. When I drew my friends’ attention, they all gazed up in admiration, save Jorunn who regarded me with a strange expression. <em>‘Those, Schreiber, are the crowning peaks of Karak Ziflin, my hold.’</em> I told her I thought they were beautiful and asked when she intended to return. <em>“One day. This wine isn’t bad, for Human swill.”</em></p><p>Our trip went smoothly and we passed through the mountains without incident. In @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.JSzzPHEHN8oOhd1z]{Helmgart}, we discovered that neither Nightsong nor Ghorshkov had ever laid eyes on the famed @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.JiKJmJbRuu7blAIK]{Drachenberg}, so we made a point of taking one of the branches of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.I0krpnI0RnVs5RwK]{River Bögen} that would take us close to the mountain. We camped along the river, in the mountain’s shadow.</p><div class=\"journal-image fit flip\"><img src=\"modules/wfrp4e-zoo/assets/actors/chimera.webp\" style=\"margin-top:-1em;margin-bottom:-2em\" /></div><blockquote class=\"sidebar companion-note vasya\"><p>‘The night was quiet, save for river. That lovely strange peak soar up above us. You tell good story, Schreiber, I remember. Nightsong grace us with namesake, beautiful though I don’t know words. There was no warning. No cry. Nothing until it upon us. It come from darkness and Kistiane explode into flame. Then, is roar like nothing else. Fear given voice. My mind says run, but my heart is stubborn, da? It lands in middle of camp: flash of teeth, and wicked claws. Its bird head lunge and I hear Erich cry. I think him dead. It is upon us all. Swipe at you, me; its tail spear Nightsong’s leg. Blood spilling everywhere. I am son of Pits. I attack, for what else is there? It did not like my axe. It shriek from three throats and then Jorunn cut it across lion face. Furious. Pure rage that we dare strike back, da? I see its paw sweep you and spray of blood. Then I hear sweet sound, Kistiane’s voice yelling. Spears of green light tear through wing. I see arrows sprout from back. Nightsong gives me good handle. I leap up on it, grab one shaft, and bury my axe as deep in spine as I can. I cut it many times. I do not know how many, but I do remember Dragon head biting me. Next thing I am recalling, was you and Gromsdottir trying to stop me bleeding out as you pull me off dead Chimera. Gods! what a glorious fight, da?’</p></blockquote><p>We obviously (if barely) survived. See @UUID[.BegI95dThDCDCJdX]{The Second Incident} for the tale of our convalescence.</p>"
				},
				"The Second Incident - What Happens in Wheburg": {
					"name": "The Second Incident - What Happens in Wheburg",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.U1OTIQfuzsn4pUpu]{Wayward Moon Cultist}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.YfCI8MH1IK9U08jf]{Skin Wolf}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The @UUID[.IbNNQ6SFCB2Mkyq5]{Chimera} wounded our party badly, leaving several of us gravely injured, and Erich near death. Kistiane was seriously burned and lost her golden locks entirely for a time. Vasya had been near torn to pieces. Nightsong’s right leg was severely damaged — particularly galling for the effortlessly graceful Elf. Jorunn, alone, escaped serious injury, but she was badly cut. As for myself, it’s fortunate I wield both sword and pen with my right hand, for the beast sheared off the ring and little finger from my left. @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.TjfeXu3fimHJ5I9Q]{Shallya} and @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.OclFlDGI5fC9ygoP]{Sigmar} were both with us though; the battle could’ve gone much worse. Jorunn’s skills and Kistiane’s arts managed to at least stabilise the rest of us.</p><p>The following morning, @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.vrUN2NZ9t9d37J6V]{Ranald} winked at us, and an Imperial River Patrol happened upon our riverside campsite. I hope I never forget the look on the Captain’s face when Vasya called out, <em>‘Hey, you lads hungry?’</em> A furious Jorunn threatened to kill Ghorshkov if he reopened the wounds and undid all her hard work, as he leapt about, enthusiastically telling the awed Riverwardens about our battle with the @UUID[.IbNNQ6SFCB2Mkyq5]{Chimera}. The crew were impressed and their captain declared we were all due a sizable bounty in Wheburg on the Chimera’s heads. While not strictly ‘by the book’, Captain Krause and her crew could see our condition and agreed to take us to @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.ce2KXRME2HzCxXhg]{Wheburg}, along with our prizes. Needless to say, I made certain a fair portion of our bounty purse was ‘donated’ to the @UUID[Compendium.wfrp4e-dotr.journals.nb2WIUXzQEmZYPox]{Imperial River Patrol}, trusting Captain Krause to sort out the details. Even so, my party found ourselves in Wheburg with a sizable purse of crowns. The tale of our valiant struggle soon spread through town like a wildfire in Wissenland. Wheburg is a fun town even if you’re poor, but an amazing one if you’ve got extra coin. What’s more, the second the inhabitants of any tavern discovered we took down the Chimera, we didn’t pay for any drinks at all.</p><p>We set Erich up at a lovely Shallyan chapel infirmary, after a generous contribution. Lynathryn’s leg called for a skilled surgeon, as the hunter had made it clear any attempts to amputate would result in bloodshed — and not for the patient. Fortunately, Doktor Spalten’s quiet, steady demeanour and that he swore Nightsong would walk without difficulty inside of two months reassured all of us. Kistiane decided she liked her hair short, laughing, <em>‘How many women can claim a Chimera was their stylist?’</em> And Ghorshkov? Vasya simply declared he needed plenty of ale to replace the blood he lost.</p><p>So that was our party in Wheburg — recovering, drinking, playing games, eating fine foods, gambling, visiting houses of both good and ill repute, and more drinking. I tried to write between bouts of entertainment and pressed my compatriots to write their thoughts on entries for the Zoo book — direct reproductions of which you’ll find throughout this tome. We were invited to all sorts of parties, met a number of nobles, both openly and clandestinely; high-ranking Imperial officers; and eventually scholars once word of our work for the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} got about. Ghorshkov must have told a dozen or more variations of our fight with the Chimera, along with other anecdotes from our travels during the last two years. All in all, we were having a marvellous time.</p><p class=\"zoo initial drop-cap\">After a time, I noticed a recurring theme in conversations with Imperial officers, fellow scholars, and a few nobles, all of whom asked probing questions about @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#beastmen,-the-children-of-chaos]{Beastmen} and what I had ‘uncovered’ during our travels. Noting that they were unnatural creatures, I said I had few details to share. I certainly disclosed none of the events of the @UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.OMKKWeZLzQu2ZwKS]{First Incident} publicly, noting only that Beastmen certainly seem to have multiplied in the forests and grown more active of late.</p><p>All agreed, but that wasn’t what they were looking for. I was quietly asked if Humans can turn feral, beastlike; such questions always couched as mere curiosity. I eventually discovered that a number of unusual attacks had occurred throughout the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.0Cmr0LZ3boLbNt6p]{Vorbergland}, from @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.OONgV24fbQ8ZEqSr]{Bögenhafen} to @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.MBIY96aoXgRdbtVu]{Eilhart}. Some folk had been slaughtered, rent limb from limb, even ones safely ensconced behind high coaching inn walls while buildings were left unbreached. Others had gone missing —no bodies ever discovered, nor hints of foul play — just disappeared without a trace.</p><p>Did I know of any Beastmen that acted in such a manner? I had to confess I couldn’t think of any, not at first, at least…</p><p>Just over a month after we arrived in Wheburg, I received an illustrated invitation to a private soiree hosted by Master Lief Steirlich-Olmn. The invitation noted that I could bring a guest. Kistiane was delighted to accompany me to the noble’s estate in northern Wheburg.</p><p>We presented ourselves at the appropriate time at Master Lief Steirlich-Olmn’s manor. Steirlich-Olmn, a scion of a Nordland family, with reportedly little interest in the Reikland’s politics but a keen interest in beasts and natural science, could barely contain his excitement when we arrived. The estate proved to be a little run-down but heavily reinforced, with defenses reminiscent of a coaching inn. @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.UqeZNqbpV8uocCUN]{The Reikwald} looms immediately to the north and east, so what might have been considered excessive elsewhere seemed merely prudent. While his other guests were taciturn and more interested in their wine than conversation, I found Lord Steirlich-Olmn to be a most erudite and urbane man. Though of a pale and sickly constitution, he had travelled extensively, and had clearly seen a great deal of the world, including things many will not speak of in the Empire. He was very perceptive and after a few leading questions to Kistiane and I both, he nodded once, then lowered his voice to state, <em>‘Ah, you’ve fought them, haven’t you? The Ratmen.’</em> We tried to hide our shock, but he had his answer before we said a word. <em>‘No need for denials. I know a Dwarf and an Elf are among your compatriots. The Elder Folk are wiser about such things. Come, there is something I would show you.’</em></p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/chaos-warhound.webp\" style=\"margin-top:-1.5em;margin-left:-30px\" width=\"400\" /></div><p>He led us to his manor’s extensive cellar. Strangely, I thought at the time, several of his guests moved to accompany us, but he dismissed them with a wave. The cellar had many closed doors, and rooms beyond. We were taken to a large antechamber, filled with glass jars containing herbs and a wide variety of other substances I couldn’t identify, but I suspect it was not unlike the study of an apothecary or an alchemist. At the centre of the room stood a large marble table and upon it lay something ghastly. Lord Steirlich-Olmn gestured at the thing upon the table. <em>‘Well, Herr Schreiber, what do you make of this?’</em> He watched me intently, his eyes occasionally flickering to Kistiane.</p><p>The corpse upon the table resembled that of a massive Great Wolf, but it was elongated, the proportions entirely wrong. Its forelegs were far too long and ended not in paws, but in huge clawed hands. The centre of the body was torn open along the stomach, but there seemed to be little inside. Its hollow nature made me think it was some sort of elaborate costume, until I noticed the deep bite marks along the torn skin flaps of its chest.</p><p>It took an even greater act of will than mastering myself to stand against a Chimera to hide my revulsion, my immediate terrible suspicions replaying the previous weeks’ conversations, as I knew with sudden glaring clarity what I was looking at. Yet, I laughed lightly and said, while looking into Steirlich-Olmn’s piercing feral gaze, <em>‘What a delightful costume! Do you practice taxidermy, my Lord?’</em> His expression was one of mild disgust and disappointment, but he hid it smoothly. <em>‘Not as such, but a great deal of effort went into it, eh?’</em></p><p>We were ushered out soon after. I would not answer Kistiane’s questions till we were back in our room at Wheburg. What I did not tell Lord Steirlich-Olmn is that I have heard of the Twisted Changers, the Skin Wolves. While they resemble the legendary @UUID[Compendium.wfrp4e-middenheim.journals.dgJ2PAhvo8uyrL93.JournalEntryPage.2T9C48vGkZRgm9V2#child-of-ulric]{Children of Ulric} who are said to be able to naturally transform into wolves, they are Chaos-tainted beings born of a terrible curse: monsters who walk in the form of Men, till Morrslieb calls them forth from their flesh prison. Then the beast they hold within claws free of their Human form — a terrible upright wolf-creature that wreaks havoc on the world for the amusement of the @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.ptBKZDqZ5r3caZGH]{Dark Gods}, clad only in the tatters of its previous body.</p><p>Most of the scholars that will speak of such matters at all declare that all Skin Wolves are cursed and desperate creatures, unwitting pawns of the Ruinous Powers. But I know of a scholar’s tavern, <em>The Cursed Pelt</em> in Altdorf, with a dark reputation and a penchant for ominous lore. I once spoke with a haunted traveller there, who spoke indirectly of a cult he named the Wayward Moon, one dedicated to ‘achieving a grim transcendence’ through fell rites that would transform adherents into Skin Wolves.</p><p>I did not tell Lord Steirlich-Olmn any of this.</p><p>I did not tell him that when the beast has had its fill of slaughter, the Human within the Skin Wolf must claw and chew their way back out.</p><p>I suspect he already knew.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-vampire.webp\" width=\"150\" style=\"padding-block:1em\" /></div><blockquote class=\"sidebar companion-note kistiane\"><p>I will say this: I saw nothing with my Sight within Lord Steirlich-Olmn’s cellar. Nothing: no trace of the Winds at all, as if they had been magically concealed. I know you tried to carefully convey your suspicions to Wheburg’s authorities, but without a noble to back up your words, they wouldn’t take you seriously. Do you recall any of it? I don’t think you were sober till we left for Altdorf.</p></blockquote><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/skinwolf.webp\" style=\"margin-top:1em\" /></div>"
				}
			}
		},
		"The Imperial Zoo": {
			"name": "The Imperial Zoo",
			"pages": {
				"Preface": {
					"name": "Preface",
					"text": "<p class=\"zoo initial drop-cap\">Know at the outset, valiant reader, that this is not the book I intended to write. Yet, here we are. I was originally commissioned by the Imperial Zoological Society, in concert with professors from the Bestiara College of @UUID[Compendium.wfrp4e-altdorf.journals.EmhvOkkzAir6pzCB.JournalEntryPage.OiAVm63T9JEFsVfR]{The University of Altdorf}, to write a worthy and scholarly tome detailing various noteworthy creatures from across the Empire and beyond.</p>\n<p>That would be the book they burned.</p>\n<p>I answer to @UUID[Compendium.wfrp4e-zoo.actors.dgX0W4BqXfUIXTvK]{Theodosius Schreiber}, but my few friends call me Theo. What lies before you is a rough compilation of my journal entries, notes, and art detailing various creatures of the Old World. I created these during my travels @UUID[JournalEntry.nzqpU0jMdQaclZsJ]{over} @UUID[JournalEntry.8ODQAI1D3xkvktZU]{several} @UUID[JournalEntry.s86UJFY8AABO9P7A]{expeditions} to gather field research for my illustrious scholarly patrons and to produce my — now sadly ashy — masterpiece. As to why I’ve bothered to assemble this particular volume in such a haphazard fashion, I beg that you indulge me for the moment. I assure you all will become clear before the end of this work.</p>\n<div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-skull-scroll.webp\" width=\"285\" height=\"332\" /></div>\n<p>I was first set on this course with an intriguing proposition from one of the Imperial Zoo’s factotums, Vera Warnicke. A bounty hunter of no small reputation, Warnicke had chosen to redirect her skills to capture beasts rather than people. Warnicke told me once, after a snort of amused derision, that she regularly earned far more gold keeping dangerous creatures alive than she ever did making dangerous folk dead. Warnicke contacted me because of my small, but well-regarded, volume regarding mounts in the Empire. While most of it was about horses, I gather the Vice-Chancellor of Altdorf University was particularly taken with my discussion on the history and the myths regarding demigryphs. Warnicke found me in a tavern in Altdorf and asked if I was interested in writing a bestiary detailing many creatures, especially those present in the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{The Imperial Zoo}, in like fashion. I was flattered, but told her such an undertaking would require a great deal of time, resources, and field research. I confess: I was not prepared for her to take my requirements seriously.</p>\n<p>Warnicke @UUID[.PWSTViPVx8jPxsIo]{assembled a group} to accompany me over the course of what ended up being three research expeditions. Though we started as strangers, years travelling together, and countless shared dangers, form bonds not easily broken. A letter Warnicke sent me regarding my compatriots serves as fine an introduction to them as anything I could manage.</p>\n<p>Stalwart reader, I trust that you’ll find that the creature entries explain themselves, though I try to provide the necessary context. I have generally ordered these entries by the region where I found the most folk willing to talk about the creature in question. Consequently, the text follows the path of our travels. I’ve included notes that my compatriots gave me (which the clever chaps at Eschenburg &amp; Epple Press assure me their newest printing presses can properly capture) along with transcripts of a few of my conversations with @UUID[Compendium.wfrp4e-zoo.actors.jvfETtcXkzpeKC6F]{Vasya}.</p>\n<p>Some unusual experiences from the road can be found in the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.lBgDEAMRKlwVceUR]{Appendices}, as can a @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.CPgpI1G5lA1aAEDP]{chapter of apothecary lore} written by @UUID[Compendium.wfrp4e-zoo.actors.INiwie1HCo0KbFjc]{Jorunn Gromsdottir} which I hope you’ll find of interest.</p>\n<p>I should probably warn you, esteemed reader: I expect them to burn this book too, as it contains some uncomfortable truths about the Empire and the Old World.</p>\n<p>Enjoy this work while you can, and perhaps store your copy someplace private.</p>\n<blockquote class=\"sidebar\">\n<div class=\"journal-image\"><img class=\"fit\" src=\"modules/wfrp4e-zoo/assets/misc/zoo-frontispiece.webp\" alt=\"Three Expeditions in Pursuit of Knowledge &amp; Elucidation\" width=\"100%\" /></div>\n</blockquote>\n<p> </p>"
				},
				"Letters of Introduction": {
					"name": "Letters of Introduction",
					"text": "<blockquote class=\"sidebar\">\n<p><em>Herr @UUID[Compendium.wfrp4e-zoo.actors.dgX0W4BqXfUIXTvK]{Theodosius Schreiber},</em></p>\n<p><em>Pack your bags, scholar — the road calls. Your @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.xuOIsWpPNEjt1phs]{expedition crew} is complete.</em></p>\n<p><em>Having taken your suggestions into consideration, and after interviews to ascertain their worth, I’ve hired the following individuals to fill out your research expedition:</em></p>\n<blockquote class=\"sidebar\">\n<div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/actors/erich-massenbach.webp\" width=\"133\" height=\"243\" /></div>\n<h4 class=\"erich\" style=\"font-variant:small-caps\"><em>@UUID[Compendium.wfrp4e-zoo.actors.p89uC25ziF2SK1EL]{Erich Massenbach}</em></h4>\n<p><em>— As you may recall, I told you we needed to find extra funds for your expedition beyond what the Zoo and the University were willing to put up. I have secured a patron for your work, a wealthy merchant from Tahme named Cristoph Massenbach. While I suspect his real reason for backing your book is to increase his stature in the eyes of the nobles, the condition attached to his purse is that you take his son with you. Young Erich is a bit of a moonscalf. I don’t think he’ll be much use in a fight, but to my surprise, he’s a fairly skilled artist. I gather he agreed to go because of assurance his art would grace the book — and also because his father threatened to cut him off entirely if he didn’t. Do try to keep him alive, eh?</em></p>\n</blockquote>\n<blockquote class=\"sidebar\">\n<div class=\"journal-image float-right\"><img style=\"margin-top:-25px\" src=\"modules/wfrp4e-zoo/assets/actors/jorunn-gromsdottir.webp\" width=\"111\" height=\"203\" /></div>\n<h4 class=\"jorunn\" style=\"font-variant:small-caps\"><em>@UUID[Compendium.wfrp4e-zoo.actors.INiwie1HCo0KbFjc]{Jorunn Gromsdottir}</em></h4>\n<p><em>— A Dwarf apothecary who, I gather, has travelled quite a bit of the Empire in her day. She comes from the Grey Mountains originally. Her knowledge of beasts is quite extensive, though much of it pertains to what parts are used by apothecaries and alchemists. She’s a skilled healer and a solid sort that I suspect will keep a level head in bad situations, which is always an asset in the field.</em></p>\n</blockquote>\n<blockquote class=\"sidebar\" style=\"float:none\">\n<div class=\"journal-image float-left\"><img style=\"margin-top:-48px;margin-left:-12px;margin-right:18px\" src=\"modules/wfrp4e-zoo/assets/actors/lynathryn-nightsong.webp\" width=\"136\" height=\"246\" />\n<h4 class=\"lynathryn\" style=\"font-variant:small-caps\"><em>@UUID[Compendium.wfrp4e-zoo.actors.mqqMwOqRpmFQDziF]{Lynathryn Nightsong}</em></h4>\n<p><em>— An Eonir hunter who hails from Laurelorn Forest, Nightsong is a skilled tracker and no stranger to the ways of unusual creatures. Deadly shot with a bow. One of the most beautiful people I’ve ever met, too… When I asked about any personal details, they said only that it was ‘not my concern’. Other than that, found them to be fairly cheerful and only moderately arrogant, for an Elf.</em></p>\n</div>\n</blockquote>\n<blockquote class=\"sidebar\">\n<div class=\"journal-image float-right\"><img style=\"margin-left:18px;margin-right:-6px\" src=\"modules/wfrp4e-zoo/assets/actors/vasya-ghorshkov.webp\" width=\"141\" height=\"197\" /></div>\n<h4 class=\"vasya\" style=\"font-variant:small-caps\"><em>@UUID[Compendium.wfrp4e-zoo.actors.jvfETtcXkzpeKC6F]{Vasya Ghorshkov}</em></h4>\n<p><em>— An Ostermarker of Kislevite descent, Herr Ghorshkov is not a literate man, but I doubt there’s a melee weapon within the bounds of the Empire that he cannot wield with deadly effectiveness. You said you wanted at least one ‘true warrior’. Well, I got you a Pit Fighter — one that has faced many beasts in his day. Besides, you’ll like him. Full of stories, he is, just like you.</em></p>\n</blockquote>\n<blockquote class=\"sidebar\">\n<div class=\"journal-image float-left\"><img style=\"margin-top:-36px;margin-left:-12px;margin-right:18px\" src=\"modules/wfrp4e-zoo/assets/actors/kistiane-brockdorf.webp\" width=\"87\" height=\"230\" /></div>\n<h4 class=\"kistiane\" style=\"font-variant:small-caps\"><em>@UUID[Compendium.wfrp4e-zoo.actors.mc1hpzGzIb76S1Lb]{Kistiane Brockdorf}</em></h4>\n<p><em>— An Imperial Wizard of the Jade Order, though that lot apparently goes by ‘Druid’ rather than Wizard. They specialise in natural energy — wild places, healing magic, that sort of thing — not that she’s less dangerous than any Wizard. Got lucky with this one, Schreiber — skilled Wizards willing to journey into the field are ever in short supply. Apparently, there was some sort of ‘unfortunate incident’ involving a bloodsedge, and Fraulein Brockdorf decided that leaving Altdorf for a time would be prudent.</em></p>\n</blockquote>\n<p style=\"float:none\"><em>Come to my office on Wellentag and I’ll introduce you to the lot over dinner. May Morr fail to notice you,</em></p>\n<div class=\"journal-image centered\" style=\"margin-block:-20px\"><em><img src=\"modules/wfrp4e-zoo/assets/misc/signature-warnicke.webp\" width=\"160\" height=\"86\" /></em></div>\n<p class=\"warnicke\" style=\"text-align:right\"><em>V. Warnicke</em></p>\n<p> </p>\n</blockquote>"
				}
			}
		},
		"The First Expedition": {
			"name": "The First Expedition",
			"pages": {
				"The First Expedition": {
					"name": "The First Expedition",
					"text": "<blockquote class=\"sidebar chapter\"><h2 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\"><em>The First Expedition</em></h2><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.XCeAdFkG4uh1U33Y]{Great Stag}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.RPLJHdAMeJHVvyOF]{Of Spiders &amp; Forest Goblins}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.wXCYfyuNoQ0d0MnG]{Great Wolf}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.xpTB42W0XhJCbW9B]{Razorgor}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.14CMfXS88yCs2LBU]{Griffon}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.M2GZqyXiIrqUc0cS]{Dread Maw}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.aDB9FTZKAtVg5x7z]{Rhinox}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.ltnEqHKFDLR7a9b3]{Of Squigs and Night Goblins}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.of908B5ilUD4b1sB]{Dragons}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.fkIyh3dycKWIROEw]{Wyvern}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.BtyfeLPKP4eHTI6H]{Halagrundsor the ‘Horrible’}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.YS7Rkuxy17V2U6WM]{Stirpike}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.mmilZc1FbZNeo4mm]{First Expedition Coda}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.OMKKWeZLzQu2ZwKS]{The First Incident }<br />@UUID[.OMKKWeZLzQu2ZwKS]{ — The Griffon &amp; the Ratmen}</em></p></blockquote><div class=\"journal-image\"><img src=\"modules/wfrp4e-zoo/assets/maps/expedition-1.webp\" /></div>"
				},
				"Great Stag": {
					"name": "Great Stag",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;min-width:30%;max-width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.4z9hvnvR1xMMEoi7]{Great Stag}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.W6f0W6JDujrtRfiq]{The River’s Shadow}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.HLU5AeIvY2nWMWPU]{Stag's Ward}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.JwKnpSJl9wFaYAAy]{Antler Hilted Blade}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Well named is the Great Forest, largest of all the Empire’s woods. Stretching from the shores of the Reik to the southern reaches of Kislev, it encompasses all of the Grand Duchy of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.dfQbFTT52E2TBIh9]{Talabecland} and portions of many other lands. Beneath its wide boughs roam many dangers: @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskin} tribes, countless Beastmen, and hungry bandits to name but a few. Opposing these malefactors are the courage of the Empire’s stout citizens and, sometimes, the fierce wrath of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.GqvN0qGNFSBPi9Dr]{Taal} himself manifest in his sacred beast, the Great Stag.</p><p>A Great Stag is a mighty beast indeed, measuring more than ten feet in length, standing over five feet high at the shoulder, and weighing more than seventy stone. Their massive antlers are invariably a marvel. Each is unique, with a number of points ranging from six to fourteen, all armour-piercingly sharp. An ancient story amidst the priesthood of Taal states that Taal was so impressed with the spirit of the first Great Stags that he granted them antlers to match his own. Great Stags annually shed their antlers in the depths of winter, forcing them to resort to hooves for defence. Although, several Hochland hunters swore to me that the stags grow sharp fangs till their antlers renew in the spring. Villagers in @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb]{Middenland} and Hochland assured me that a Great Stag, for all its vast size and the height of its horns, can run without pause through even the densest brush. The forest makes way before Taal’s own, they declared.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/actors/great-stag.webp\" width=\"300\" style=\"margin-right:10px;margin-left:-10px\" /></div><p>The folk of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.vX5HwJ1RnjLrxduZ]{Talabheim} teach that the Great Stags are Taal’s chosen guardians of the Great Forest and his eyes within the other forests of the Old World. They have many tales, varying from hopeful to peculiar. Common belief holds that Great Stags will attack without mercy any who dare despoil the woodlands and so are fierce enemies of the Beastmen. Great Stags can supposedly live on water alone, and some stories even claim that drinking from a river all but miraculously heals a stag’s wounds. Folk justify this belief with the preponderance of sightings near the Talabec and the Stir. These people assert without hesitation that every Great Stag hates snakes with a fierce passion and will go out of their way to kill one, even ignoring other threats to do so. I heard a whispered rumour that Great Stags love the sound of reed pipes, and some hunters favoured by Taal could call them by playing such. Woe betide anyone that dares summon a Great Stag without good reason.</p><p>I have encountered several Great Stags in my day and they certainly do hate @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#beastmen,-the-children-of-chaos]{Beastmen}. I suspect that may be due primarily to the foul creatures regularly preying on them, rather than any sacred duty. I haven’t noticed any particular fondness for Humans among these animals, either.</p><blockquote class=\"sidebar companion-note lynathryn\"><p>You’ve never seen a true Great Stag in your life, Schreiber. Believe me, you would know if you had. I grant that you may have seen the creatures the Humans of the Empire call ‘Great Stags’ but they are mere beasts, albeit mighty ones. No, Great Stags are so much more. Transcendent creatures, the children of Kurnous, Lord of Wild Places. Great Stags are magical beasts, the spirit of a forest made manifest. Their breath is like a distant song rising as steam; in their wake, footprints fill with budding flowers. Where they walk, all other animals fall silent and bow their heads in reverence.</p></blockquote><blockquote class=\"sidebar companion-note jorunn\"><p>Great Stags are said to be utterly inured to the effects of natural poisons, perhaps due to their longstanding enmity with ophidians. A draught rendered from their heart and liver supposedly renders the imbiber utterly immune to poison for a time.</p></blockquote>"
				},
				"Of Spiders & Forest Goblins": {
					"name": "Of Spiders & Forest Goblins",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.Gy8GLtFCW0b4Q77X]{Arachnarok Spider}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ezoCM2FYK1DQSmdu]{Drakwald Mancatcher}</em></p></li><li><em>@UUID[Compendium.wfrp4e-zoo.actors.1bxzSOAnpwKVJijm]{Forest Goblin}</em></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.pEyfSjBZwvIwPIVU]{Forest Goblin Shaman}</em></p></li></ul><p>Related Items</p><ul><li><em>@UUID[Compendium.wfrp4e-zoo.items.OrrCyNiJV8hGIvcu]{Flesh Blister}</em></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.KASxUXDyBB28ZslG]{Longsleep}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li><li><em>@UUID[.RPLJHdAMeJHVvyOF#sample-spider-god-miracles]{Sample Spider-God Miracles}</em></li></ul></blockquote><p class=\"zoo initial drop-cap\">Giant Spiders lurk within the depths of the Empire’s dark forests, posing one of the more common — yet terrible — menaces of the Old World. While oversized spiders can be encountered in many places, these are just slightly larger than a rat. The arachnids that lair within the forests are unnaturally huge and wickedly clever predators. Some folk claim the @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.ptBKZDqZ5r3caZGH]{Ruinous Powers} touched these arachnids long ago. Their bodies are frequently over six feet long, and a full ten feet across when accounting for their legs. Anyone unfortunate enough to encounter the Giant Spiders of multiple lands will note that their colouring, patterns, and other traits vary greatly by region. Those in the north typically have black and brown fur, as opposed to the greys of the southlands, though all varieties bear strange markings in iridescent shades of blue, green, and red.</p><p>Giant Spiders extrude sticky, durable webs to ensnare their prey, wrapping their victims in thick bundles to feast upon at leisure. The inhabitants of several villages assured me that the spiders regularly consume cotton and eat sheep to replenish their supply of this substance. The pincer-like mandibles of Giant Spiders are infamously capable of piercing steel to inject their lethal toxins. Few that are bitten survive, and only if a skilled healer provides swift treatment. The creatures have anywhere from six to ten lidless eyes, each composed of many lenses, making them very difficult to catch unawares. Giant Spiders move swiftly but with great stealth in dense wooded terrain, for they skitter over the tree tops, using strong winds and rustling leaves to disguise their passage.</p><div class=\"journal-image flip float-left\"><img src=\"modules/wfrp4e-zoo/assets/actors/arachnarok-spider.webp\" width=\"348\" height=\"228\" /></div><p>The Drakwald Mancatcher has the most fell reputation of all the identified sub-species of @UUID[Compendium.wfrp4e-core.actors.VPVnyae6VHeD9cEP]{Giant Spiders} within the Empire. This vindictive predator, identifiable by the bright crimson that adorns its dark brown carapace, is said to dine on fear as well as blood. Mancatchers attack stealthily in darkness, terrorizing villages by taking all of the occupants of a single house, while leaving the rest untouched until a future raid. Stories from @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb]{Middenland} describe clusters of Mancatchers returning to the same villages over and over, recognizable by the scars earned during prior invasions.</p><p>As frightening as the Mancatchers may be, they are not the most terrifying of spider-kind. That dubious honour is reserved for the titans of the deep woods, the massive predators called ‘Arachnarok’ (a name apparently derived from an ancient Norse tale, according to the folk of Nordland). Reportedly larger than a townhouse, Arachnarok Spiders are said to be unstoppable by anything short of concentrated cannon fire. The stories concerning their voracity are legion. If they are to be believed, Arachnaroks are easily capable of consuming entire herds of Beastmen, as well as beings as large as Giants. Fortunately, they are rare as Dragons, and few folk claim to have ever seen one.</p><blockquote class=\"sidebar companion-note lynathryn\"><p>I fought an Arachnarok long ago, and I was lucky to survive. I have killed many Giant Spiders over centuries of hunting. They are cunning creatures, but swift to retreat if confronted in force and greatly afraid of flame. Arachnarok fear nothing of this world. The one I fought had silently spun a series of webs, with strands as thick as Ghorshkov’s arms, between the trees north of a village late at night. Just before sunrise, it attacked the village from the south, making certain to smash a few houses and shriek at the terrified folk that spilled out of the others, most of whom, of course, fled northwards. We came to the Humans’ aid in honour of an old pledge, and the Arachnarok was waiting for us. Many valiant Eonir fell that day. It only retreated once we managed to put out several of its eyes. Regardless, we were too late to save the majority of the villagers. Unlike the webs of normal spiders, the webs of Arachnarok carry their poison.</p></blockquote><p class=\"zoo initial drop-cap\">Loath as I am to include such beings within a tome of lore on the various creatures of the Old World, I cannot, in good conscience, discuss Giant Spiders without touching upon their would-be ‘masters’ the Forest Goblins. A devious species of cowardly back-stabbers that mainly seek to outlive their fellows, Goblins have marched to war alongside (behind, if they can help it) their bigger Ork compatriots since before the beginning of recorded history. Orks bully Goblins into doing all the chores that the big louts can’t be bothered with, which is basically everything that isn’t directly related to war. This makes their already nasty dispositions even worse. Goblins prefer their foes out-numbered and at their mercy. They excel at ambushes and when overmatched (a regular occurrence), running away.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-chapter-2-pegasus.webp\" width=\"130\" height=\"128\" /></div><p>At some point, thousands of years ago now, a number of Goblin tribes decided they were tired of shoddy Ork treatment and struck out on their own. Many disappeared into the dark caves of the mountains (see @UUID[.ltnEqHKFDLR7a9b3]{Of Squigs and Night Goblins} for more on those blighters). A few took to the rivers, eventually resulting in those recurrent pests known as the River Goblins of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.Zhp59VXYiv6dGfhR]{Reik}, who routinely swarm over unsuspecting ships late at night to steal anyone or anything that isn’t bolted down. The others disappeared into the depths of the forests. There, doubtless in an effort to survive against the numerous predators of the woods, they reverted to form and found something more powerful to ally with — really big spiders.</p><p>Forest Goblins seemingly have a strange and complex relationship with the Giant Spiders of the deep woods, using them for mounts, sustenance, pets, and a source of poison, while apparently even deifying the Arachnarok. Professor Albrecht Zweistein states in his seminal work, Verdant Menace, that the Forest Goblins worship a Spider God called, among many other colourful appellations, the ‘Feaster from Beyond’. I personally know of at least one Forest Goblin tribe led by a madly frothing priest with a strangely bloated purple tongue who wields magical powers. I’m no theologian, however, and so defer to a fair number of priests who have all strongly assured me there is no such thing as a ‘spider god’. I doubt this fact provides much comfort to the many people sacrificed in its name.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/forest-goblin.webp\" width=\"301\" height=\"324\" /></div><p>Forest Goblins strike at speed from atop their fearsome mounts, which are generally considerably more dangerous than the riders. Still, they are a menace to travellers. We discovered that many villages along the Talabec live in fear of occasional Goblin raids. Smaller tribes thrive throughout the Empire. Indeed, even the Reikland is known to have a few hidden within the Reikwald, but far larger are the tribes of the Border Princes, the Great Forest and — most infamously — the Drakwald. Forest Goblins are spindly, with nimble fingers; green skin; large, sharp noses; and sharper-still pointy teeth. Their eyes always gleam with a wicked light. Individuals adorn themselves with warpaint, bits of bone, and brightly coloured feathers, the quills of which they often thrust directly into their skin. Forest Goblins tend to prefer weapons that let them stay far away from their enemies, such as spears and arrows, which they dip in the venom of their mounts.</p><blockquote class=\"sidebar\"><h4 class=\"sidebar-title\" style=\"text-transform:uppercase\"><em>Sample Spider-God Miracles</em></h4><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.22rPEsim3xgXwQ0t]{Kiss of da Black Pit}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.4LuKMYiEsVJ0eoit]{Plague of Scuttlin’}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.wVuE8M06LYzU6hjd]{Snare 'Em Good}</em></p></li></ul></blockquote>"
				},
				"Great Wolf": {
					"name": "Great Wolf",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ZoizhQ7kXl9kTS3m]{Great Wolf}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.rShZfrR2HfbmkH6E]{Raukos}</em></p></li></ul><p>Related Items</p><ul><li><em>@UUID[Compendium.wfrp4e-zoo.items.b1061fv1OxaMaFAl]{Lurek's Curse}</em></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The cunning wolf is the chosen beast of stern @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.jza73azXzLy0oVCy]{Ulric}. Whilst most within the lands of the Empire bear grey or black fur, those with Ulric’s regard absorb the luster of the winter’s snows, leaving their pelts a luminous white. Wolves avoid the homesteads of Humans, preferring the depths of the shadow-boughed forests, save when hunger drives them. They are not the beasts that cause grown men to wake in a cold sweat late at night, roused to fearful alertness by terrible howls resounding amongst the forested hills. No, such blood-chilling cries belong to the Great Wolves, larger and fiercer by far than any natural beast.</p><p>Two long Human paces they run, standing higher than the tallest Halfling at the shoulder. Their eyes are a lambent yellow or green flame, flickering above teeth as long as hunting daggers. And within each dwells a hunger without respite. In the tales of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.560B5HOv7H4S976Z]{Ostland}, the Great Wolves feed upon the northerly winds, the source of their famed howls. The folk of Hochland agree with the Ostlanders, but add that they know well how to ‘vent’ Great Wolves with their famed long rifles from a distance. (Allegedly, the beasts have been known to explode if well-struck, showering those nearby in gore.) Villagers within @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb]{Middenland} assured me that Great Wolves also sup upon the voices of Humans, stealing them from unaware hunters.</p><p>Small packs thrive in the Forest of Shadows and in the deep green foliage of the Great Forest, but winter brings them down in great numbers from lairs hidden high in the Worlds Edge Mountains, driven by ravenous hunger. In @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.dfQbFTT52E2TBIh9]{Talabecland}, we were shown the broken remains of a village whose populace had been consumed entire by Great Wolves in a revel of slaughter over the course of a single winter. The folk of the northern and eastern Provinces hunt them without mercy, but barely hold their numbers in check all the same.</p><p>Some amidst the @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskin hordes} have managed to tame Great Wolves and ride them into battle. Wild stories say that endless waves of wolf-riding ‘Hobgoblins’ roam the lands east of the Worlds Edge. Such are mere traveler’s tales. One need only observe as Shadow, the one-eyed Great Wolf that dwells within the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Zoo}, tears into his blood-sausage to know the world could never support whole armies of such voracious beasts.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/great-wolf.webp\" /></div><blockquote class=\"sidebar companion-note lynathryn\"><p>They are cunning, Schreiber, far more than Men credit — save the Ostlanders and Hochlanders, who I think have learned some of the truth at terrible cost. They have their own language and their voices carry over great distances, allowing them to avoid, or ambush, those that would hunt them. A few among my folk have learned their howling tongue, with great difficulty. The Great Wolves’ minds are as foul as their smell. They are clever enough to create false dens to mislead their enemies, but hide their true lairs well. The Greenskins have never tamed them, but simply made common cause. Still, I doubt not that when provisions run low, a few Goblins go missing.</p></blockquote><blockquote class=\"sidebar companion-note vasya\"><p>'There was man from Kislev. Kapayev. He bring creatures for the Pits, da? One day, he bring something special. Great Wolf with two heads. Raukos we called him. Magnificent beast. When one head slept, other watched. alert and swift. Kapayev set him against many other beasts, but always, Raukos triumphs. People tell Kapayev, set him against champion, a good fighter. Man, Ogre, big show — proper ending for such a beast. But he did not listen. Raukos never slept, but one day Kapayev did. When they found what was left of Kapayev, Raukos was gone. Wish I could’ve fought him. Splendid beast. Maybe I get lucky on this trip, we find him, da?'</p></blockquote>"
				},
				"Razorgor": {
					"name": "Razorgor",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.eNOD5am8mfQbFFQt]{Razorgor}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.RJcdhWCJ78hpW17M]{Ol’ Gribbleback}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.KXhiZHs48dq64973]{Razorburn}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Within the forests of the Empire dwell many dangerous and terrible beasts. Yet, none are so ravenous, nor quite so staggeringly foul, as the dreaded Razorgor. They faintly resemble massive, partially skinned boars, but they are firmly creatures of Chaos. Each is uniquely ugly, covered in patches of coarse dark hair, bony protrusions, irregular horns, lumps of ill-formed muscle, and ofttimes other unsightly or disturbing mutations. Jagged fangs fill their gaping maws, and each Razorgor has at least one set of tusks capable of gutting a bear. These, they regularly sharpen on stone to maintain the lethal points. Their smell is said to be not unlike a charnel pit mixed with the rankest midden imaginable. Even the most iron-willed of warriors may retch in the presence of a Razorgor.</p><p>Razorgors are notoriously belligerent and rapacious. They will attack nearly anything, fighting to kill and greedily consume each creature they encounter. Razorgors eat all of a slain opponent in a gluttonous rush: skin, flesh, offal, blood, and bone. Many stories we heard (not just from villagers but even from some Imperial Soldiers) claim that Razorgors can kill and consume an armored knight, along with their entire barded warhorse, in well under a minute. A terrible fire is said to burn within them, which even the greediest consumption can barely subdue, and which glows from out their bloodshot ember-like eyes.</p><p>Razorgors are generally solitary beasts, but can occasionally be found in small herds. We were shown a patch of forest near the Howling Hills where a herd had stayed for a time. It was utterly despoiled — filled with shredded, half-gnawed trees and nearly devoid of animal life. These abominations have long menaced the villages of the Drakwald, and folk keep a watchful eye when they travel the roads of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.akj97lG42o3ONMPb]{Middenland}. The folk of the Great Forest and the Forest of Shadows also fear their tread. @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.vX5HwJ1RnjLrxduZ]{Talabheim} offers a standing bounty of thirty gold crowns for the fresh head of a Razorgor, but few indeed have cause to collect it.</p><p>Razorgors that manage to feed their raging inner fire are said to grow continually larger and tougher over time. Most infamous of all Razorgors within the Empire, as of the time of writing, is the legendarily fierce Ol’ Gribbleback of Hochland: an enormous pale-skinned Razorgor sporting a massive hump of twisted muscle and spiraling serrated bones out of its lumpen back. It has slain hunters, caravans, whole patrols of Road Wardens, and even a small contingent of Reiksguard Knights sent to destroy it. Grand Duchess of Talabheim and Elector Countess Elise IX has offered the weight of the beast’s hump in gold to any that can end its depredations forever — a sum of several hundred crowns at the least. So far, this tempting offer has only served to keep the creature well fed.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/razorgor.webp\" style=\"padding-inline:20px\" /></div><blockquote class=\"sidebar companion-note vasya\"><p>‘Do not remind me. Ach, even now, years later, my gorge rises. That stench. An excellent steak, ruined. One whiff and I left it on the pit floor. Good fight, though. Savage, but no strategy. Not so bright. They will always attack straight at you. This you can use, if you are clever, but be certain you are clever, da? No one offers so much gold for picking flowers.</p></blockquote><blockquote class=\"sidebar companion-note jorunn\"><p>I have heard rumors that the ‘inner fire’ is an actual acidic flammable substance within Razorgor intestines, which some unscrupulous alchemists have extracted to distill a dangerously tainted weapon of liquid alchemical fire called ‘Razorburn’.</p></blockquote>"
				},
				"Griffon": {
					"name": "Griffon",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.zhHUsmQUEEV6Gkyp]{Griffon}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.WwCsXhGnecBwQoPd]{Griffon Fletching}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Famed throughout the Old World for their majestic bearing and legendary ferocity, few creatures inspire as much awe — or fear — as the Griffon: a vast predatory beast with the forequarters and wings of a raptor, placed upon the hindquarters of a great cat. The Griffon is considered a sacred creature by the citizens of the Empire, and the Griffon standard has gone before our armies for thousands of years. A rare few rich and powerful nobles choose to use Griffons as mounts. Many pay for this decision with their lives, as there is no such thing as a ‘tame’ Griffon. Yet, there are also tales of Griffons’ great loyalty to their riders and their keen intelligence, leaving the truth somewhat murky. Certainly, regal Deathclaw, Emperor Karl-Franz’s mount, is renowned for his faithful nature. If you are lucky indeed, you may be able to get a ticket to see him at his annual showing at the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo}.</p><p>Griffons are precise and graceful killers, relentless in their pursuit of prey. Their hooked beaks and sharp claws can easily remove limbs. Indeed, their talons are so large that artisans hollow them out to make drinking cups. The hunters of Ostermark swear that an arrow fletched with Griffon feathers always strikes deep and true. Griffons’ colouration can vary wildly, with some showing the brilliant hues of rare birds and unusual markings of great cats from distant lands. Deathclaw’s hindquarters bear stripes precisely like those of the legendary ‘tygers’ of distant Ind. The piercing cry of a stalking Griffon can set an army to flight and cannot be easily forgotten. We met hunters who claimed to still hear it in their nightmares, though they hadn’t encountered a Griffon in decades. Griffons are cunning fighters, swift to withdraw when surrounded, only to attack again from on high, swooping down to savage their foes. Many stories hold that Griffons would sooner die than lose a battle —one of the reasons they became a beloved symbol of our glorious Empire. A compatriot tells me the Elven term for Griffon translates as ‘savage perfection’.</p><div class=\"journal-image float-left flip\"><img src=\"modules/wfrp4e-zoo/assets/actors/griffon.webp\" style=\"margin-top:-80px\" /></div><p>While Griffons prefer to set their eyries high amidst the peaks of the Worlds Edge Mountains and other lofty ranges, they frequently travel far afield to hunt the lowlands. They are said to love horse flesh, greatly preferring it to that of other beasts, especially when feeding their young. The northeastern portion of the Great Forest has been called the Gryphon’s Wood for centuries. Even now, one can glimpse Griffons as they swoop down from the heights to hunt wild horses on the Veldt of Ostermark.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-feather-2.webp\" width=\"140\" style=\"padding-block:1rem\" /></div><p class=\"zoo initial drop-cap\">When my compatriots and I agreed to go on our expedition, we were specifically asked to observe the habits of Griffons in the wild with a mind to providing insight into care for Deathclaw. We did learn something of Griffons, and I know them to be far more discerning than most folk would believe, but we learned far more of the darkness that hides on the Empire’s borders. See @UUID[.OMKKWeZLzQu2ZwKS]{The First Incident} for what befell us.</p><blockquote class=\"sidebar companion-note jorunn\"><p>There are Dwarf legends that suggest Griffons protect mountains where gold and precious stones may be found. Perhaps. Conceivably, like many birds, they are simply attracted to shiny objects. Their eggs may as well be solid gold, considering what the Empire’s nobles are willing to pay for them. Griffons certainly have the right of one thing at least, schreiber — horse meat is delicious.</p></blockquote>"
				},
				"Dread Maw": {
					"name": "Dread Maw",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.Mx8kaVw5NqVy7FN0]{Dread Maw}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.nRzZEKlRB2eaPhTP]{Forge Shield}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.KZofEQK2Xd987wOI]{Witchbane}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Of all the subtle killers of our hazardous world, none are quite so pernicious as greed. The endless quest for profit leads to many reckless choices, but there will always be those quick to tell you that with great risk, comes great reward. If this is so, then the rewards to be found along the Ivory Road to distant Cathay must beggar imagination, for it is regularly stalked by the terror of merchants. The Dread Maw is a terrible predator born of the blighted wastes. One does not see a burrowing Dread Maw coming for them — they feel it as a rumble in the earth, signaling doom.</p><p>East of Ostermark within the Worlds Edge Mountains rises the legendary Karak Kadrin (roughly, ‘Stronghold of the Pass’ in Reikspeil). Karak Kadrin was so named for it guards the Peak Pass, one of the most important trade routes of the Old World — and one of the deadliest. The famed Ivory Road travels over the Peak Pass, through the Blasted Wastes of the Dark Lands, into the distant Mountains of Mourn where the Ogres rule supreme, and on to near-mythic Cathay. The Ivory Road boasts no end of dangers, but few are as deadly — or as unbribable — as the Dread Maw. Karak Kadrin is widely known as ‘Slayer Keep’, for it is the centre of the worship of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.pjudnfYkSbMxg3oh]{Grimnir}, the Dwarf God of battle, and houses a great number of those fell Dwarf warriors known as Slayers. Our expedition stayed in Karak Kadrin for several weeks. Over tankards of ale on many nights, we were told tales of Dread Maws (and numerous other monsters) by steely eyed Dwarfs with brilliant orange hair crests. These Dwarfs in particular took a keen interest in our work.</p><div class=\"journal-image flip float-left\"><img src=\"modules/wfrp4e-zoo/assets/actors/dread-maw.webp\" style=\"padding-inline:20px;max-width:65%\" /></div><p>Dread Maws are huge serpents (some Dwarfs swore ‘worms’ is more appropriate), their vast circular mouths filled with hooked, crescent-shaped, inward-curling teeth. Their scaly grey and greenish bodies are coated with a rank slime that aids in passing through the earth at great speed, as well as befouling the axes of those seeking to end them. Dread Maws frequently attack from directly beneath their targets, erupting from the earth to swallow smaller foes whole. They are just as willing to attack larger creatures, boring through flesh and bone to consume them from the inside.</p><p>On those awful details, at least, the stories agreed. After that, we were cautioned that Dread Maws are creatures of the Chaos wastes and no two are truly the same. Their skins seem prone to rot and decay, such that many bear open, suppurating wounds. The majority of Dread Maws bear strange mutations. Some (allegedly) spew at their foes the same foul and corrosive substance that coats their skin. Others are said to have acidic blood that can melt flesh. A rare few grow to titanic size, and are capable of swallowing whole armoured wagons in a single gulp. Every story agreed on the wisdom of avoiding Dread Maws as much as possible (unless one were seeking a glorious death).</p><div class=\"journal-image centered flip\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-maw.webp\" width=\"150\" style=\"padding-block:1em\" /></div><p class=\"zoo initial drop-cap\">One night, I asked how such a creature could ever be defeated. The warriors present all agreed that enough damage could drive a Dread Maw away. A few had seen particularly well-funded caravans use cannons to kill the monsters. A harsh laugh rang out, and the entire crowded tavern fell silent to look at a heavily scarred Slayer bearing the largest axe I have ever seen. He set down his tankard and declared, “I’ll allow that cannon would do it, but the best way to kill a ‘Maw is to let it swallow you, then cut your way out from the inside.” It is worth noting that the Dwarf ’s skin was covered with what appeared to be extensive burn scars. When I asked after him, I learned he was Belegol Ironskin, a famed Slayer who’d ‘failed’ many times (to die, that is). And yes, he was quite serious.</p><blockquote class=\"sidebar companion-note kistiane\"><p>There are those within my Order that believe the Dread Maw originally comes from the distant Hinterlands of Khuresh. Nightmarish tales involving the fabled Blood Naga Queens say that the Dread Maw were created — not born, created — to prevent easy travel from the west. Such tales could be entirely dismissed as irrelevant hearsay, if not for the fact that a cult dedicated to those distant horrors was uncovered in Sylvania just a few years ago — one that had been attempting to enact a terrible blood ritual that would summon a Dread Maw even unto the Empire.</p></blockquote>"
				},
				"Rhinox": {
					"name": "Rhinox",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.LLeH7f0EOgyA2j72]{Rhinox}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.frcSd4NOMxughsS2]{Krag-Breaker}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.XaeliAzMhUcuokbb]{Wheeze}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.b1061fv1OxaMaFAl]{Lurek's Curse}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Shaggy, ill-tempered brutes roam the high reaches of the Old World’s mountain ranges. The Rhinox are huge, four-legged beasts with large horns that curl up from their heavy snouts. Favoured by great Ulric for their love of cold and their belligerent nature, Rhinox readily charge nearly any target that draws within a stone’s throw. Dwarf trappers regularly hunt herds of Rhinox along the Worlds Edge Mountains. They say that this ornery nature is made worse by the Rhinox’s exceedingly bad eyesight. The Dwarfs commonly opine that a stone’s throw is about as far as a Rhinox can see.</p><p>As Rhinox live in regions where snow and blizzards are frequent, their lack of good vision hinders them less than it might, and they have developed an extremely keen sense of smell to compensate. A hungry Rhinox can sniff out edible foliage or an unlucky beast’s lair beneath even the deepest snows — they are voraciously omnivorous. Rhinox seem to hate flowers and will go out of their way to trample the few blooms that grace the snowy heights, possibly because the sweet smells overwhelm or confuse their powerful noses.</p><div class=\"journal-image float-right flip\"><img style=\"padding-inline:20px;width:65%\" src=\"modules/wfrp4e-zoo/assets/actors/rhinox.webp\" /></div><p>There is little consensus on whether Rhinox are fearless or just very, very stupid. Perhaps both are true. There are certainly many stories of them aggressively attacking oddly shaped rock outcroppings, trying to run over water, and occasionally mauling their fellow Rhinox for no apparent reason. Dwarfs say it’s difficult to discern which is harder — granite or a Rhinox’s skull. I heard several tales about a particularly infamous Rhinox, the roundly cursed and many-a-grudge-bearing Krag-Breaker, who apparently once shattered the fortress gate of a Karak with his ‘Gromril-hard’ skull (the stories vary as to which). Despite a considerable bounty placed on his near-impenetrable cranium by the High King of the Dwarfs, Krag-Breaker still wanders the high vales of the Worlds Edge, trampling everything in his way.</p><p>Rhinox are obstinate beasts, unwilling to deviate from their chosen path and swift to attack anything that doesn’t smell like a (pungent) Rhinox, including all manner of deadly predators. Dwarf hunters do their best to use their stubborn nature against them and occasionally set up ‘kill cliffs’ that rely on shrubbery or other means to obscure a drop. After tricking a Rhinox into charging to its death, the hunter collects the corpse from the mountainside far below. Their thick pelt and rank odour belie a delightful flavour to their meat, and finer cuts of Rhinox can fetch a high price.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-daemon.webp\" width=\"116\" height=\"123\" /></div><p>Ogres frequently use Rhinox as beasts of burden, finding their aggressive natures ‘charming’ and their tendency to randomly charge nearby targets ‘hilarious’. Some @UUID[Compendium.wfrp4e-archives2.journals.OYPrls5HZ3Lo8IdO]{Ogre mercenaries} passing through Karak Kadrin told us the amusing — and apparently near-mythic — story of the first time a Rhinox hauled heavy loads in the Mountains of Mourn. A famously crafty Gnoblar (cousin to Goblins — sneak thieves the lot of them) named Ma the Grub had the ‘brilliant’ revelation that he could haul more loot from a battlefield with the help of a larger creature. What followed was a comedy of errors involving a wide variety of the dangerous beasts that roam the Ogre Kingdoms. Each new beast ended up punting, stomping, or eating Ma’s ‘assistants’ as they tried to strap it into a makeshift harness. After many failures, the Grub finally managed to get a young Rhinox to accept the harness. Likely, the creature wasn’t smart enough to figure out how to escape the tack, and not yet grown into enough belligerence to crush the Gnoblar for his temerity.</p><blockquote class=\"sidebar companion-note jorunn\" style=\"clear:both\"><p>Rhinox steaks make for fine eating, but it is their horns that many folk seek. Countless therapeutic properties have been ascribed to Rhinox horn, suggesting that their powder can treat everything from rheumatic disorders to Galloping Trots. I have my doubts, but as the saying goes, ‘silver talks louder than truth’</p></blockquote>"
				},
				"Of Squigs and Night Goblins": {
					"name": "Of Squigs and Night Goblins",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.lEsJOSJLDK4EKNi4]{Cave Squig Swarm}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.XLuHhpFHFUOHsXDP]{Night Goblin}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ML0dfUgWec1FlHZR]{Squig Hopper}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.t0T9frBmdimMnSOC]{Night Goblin Fanatic}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.NHf17f7Ut7yOblxc]{Bloodbind}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li><li><p><em>@UUID[.ltnEqHKFDLR7a9b3#nets]{Nets}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">One of the stranger creatures the Old World has to offer, Squigs are, essentially, ambulatory mushrooms with vile dispositions, beady eyes, and a massive maw filled with rows of dagger-like teeth. They would be far more dangerous if they ever displayed anything resembling conscious thought. On the occasions when they can be viewed from a safe distance, Squigs either stand around drooling or spring about randomly, immediately trying to kill and gulp down anything they land near.</p><p>Squigs vary wildly in appearance, and many have been seen to adapt to their environment. The meadow-foliage-covered Grass Squigs menace the cattle of @UUID[Compendium.wfrp4e-archives1.journals.S1ONBYW4uxw9POV8.JournalEntryPage.waR2yUa9lYSbEJa3]{Averland} and unwary Halflings along the Blue Reach River. The Squigs that haunt the nightmares of Imperial Soldiers come from dark and cavernous haunts far beneath the Worlds Edge Mountains. The Cave Squigs of the Worlds Edge exhibit many colours, though the majority tends toward bright oranges and deep reds.</p><p>Priests of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.GqvN0qGNFSBPi9Dr]{Taal} I consulted on the matter swore that the King of Nature had nothing whatsoever to do with Squigs, that they derived from ‘outside his sphere’. A few suggested they’re associated with the endlessly hungry Great Maw of the @UUID[Compendium.wfrp4e-archives2.journals.OYPrls5HZ3Lo8IdO]{Ogres}. Several of the Dwarf Loremasters I spoke with in Karak Kadrin claimed that Squigs originally sprung from the blood of Gork (or possibly Mork — they didn’t know which and clearly didn’t care) where it was spilled on the battlefield long ago in a struggle against Grimnir. Perhaps this is the reason Squigs have long been associated with the degenerate tribes of @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskins} known as Night Goblins.</p><div style=\"display:flex;justify-content:space-evenly;flex-wrap:wrap\"><div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center;padding-top:2em\"><img style=\"border:none;margin-top:-60px\" src=\"modules/wfrp4e-zoo/assets/actors/giant-squig.webp\" height=\"300\" /></div><div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none;transform:scaleX(-1)\" src=\"modules/wfrp4e-zoo/assets/actors/cave-squig.webp\" height=\"240\" /></div></div><blockquote class=\"sidebar companion-note jorunn\"><p>Squig oil is a remarkable lubricant, employed in the maintenance of a number of intricate devices and firearms. It has a number of useful properties, not least of which is that it is non-flammable. The only thing useful about Night Goblins is that they make good targets.</p></blockquote><p class=\"zoo initial drop-cap\">Once again I apologise, but as with @UUID[.RPLJHdAMeJHVvyOF]{Giant Spiders and Forest Goblins}, I cannot write truly of Squigs without saying something more about the only beings that actually make use of them. Arguably the cruelest members of their twisted kind, Night Goblins are cunning schemers utterly lacking in anything resembling a conscience. It is their tribes that have seized the majority of the Dwarfs’ ancient Karaks over the centuries. To say that the Dwarfs ‘hate’ them is an impossibly massive understatement. I was shown immense volumes of ‘Grudge Books’ in Karak Kadrin dedicated to the depredations of Night Goblins, along with even larger tomes of annotations suggesting the properly gruesome vengeful actions to begin to bring them to account.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/actors/night-goblin.webp\" style=\"padding-inline:20px\" width=\"300\" /></div><p>Night Goblins have long hunted Squigs, apparently using some for sustenance and others as living weapons. The Goblins delight in goading herds of Squigs into their foes, using a variety of methods to create loud noises, which Squigs greatly dislike (perhaps associating them with cave-ins?). Over-eager young Night Goblins even ride Squigs into battle, which seldom ends well for them — Squigs eat Night Goblins as readily as any other creature. Then again, this isn’t particularly out of character for Night Goblins. The most rabid of their kind actually consume poisonous mushrooms, addling their brains but greatly increasing their strength, before charging, shrieking wildly, into battle.</p><p>Night Goblins dress in stained dark robes and employ a number of cruelly hooked rusty weapons. They frequently use @UUID[.ltnEqHKFDLR7a9b3#nets]{barbed nets} to capture their foes for later torment. I cannot tell you how unsettling it was to have several formidable Dwarf veterans solemnly swear to me that they always carry at least one sharp dagger in order to make a ‘quick end’ for themselves, or their comrades, should they ever be taken alive by Night Goblins.</p><div class=\"journal-image centered flip\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-mushrooms.webp\" width=\"150\" style=\"padding-bottom:1em\" /></div><p class=\"zoo initial drop-cap\">Before we set out on our expedition, Warnicke told us that the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} offered a fair bonus if we could return with some Squigs for their collection. Our time in Karak Kadrin was such that we did manage a few outings to secure a cage’s worth of diminutive Squigs, each slightly smaller than a loaf of bread. We started out with eleven. Over the months we passed down the River Stir, the Squigs eventually decided they had enough of the poor fare we offered them. Sometime after Wurtbad, they turned on each other. Upon our return to @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.V6tkgQ9A2skppjyl]{Altdorf}, we presented the Zoo with three Halfling-sized Squigs and the strong suggestion that they immediately be placed in separate cages</p><blockquote class=\"sidebar\"><h4 class=\"sidebar-title\" style=\"text-transform:uppercase\"><em>Nets</em></h4><p><em>@UUID[Compendium.wfrp4e-zoo.items.2yJbfJDQs9cEaT86]{Nets} are part of the @UUID[Compendium.wfrp4e-core.journals.sLomXnc8R8518cWN.JournalEntryPage.wdXywmb7FBVipOw8#ranged-weapons]{Entangling Ranged Weapon} Group. If an opponent is successfully attacked with a Net, they gain the @Condition[Entangled] Condition and must typically make a <strong>Challenging Strength Test</strong> in order to get a number of SLs equal to the Net’s Rating in order to break free. SLs are </em><strong>not</strong><em> cumulative; if you fail to break free, you pick up another @Condition[Entangled] condition.</em></p><p><em>@UUID[Compendium.wfrp4e-zoo.items.zvTJjD2I9uOcFbAH]{Hooked Nets} automatically inflict damage, which typically ignores Armour, upon those who struggle against them whenever they fight against the net, successfully or not.</em></p><p><em>There are rumours of enchanted nets used by the wicked Elves of Naggaroth that actively fight against their targets, or sprout magical barbs that bite into their victim’s flesh, wrapping them ever tighter until escape is impossible.</em></p></blockquote>"
				},
				"Dragons": {
					"name": "Dragons",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.XiTuDamk1kcDmj7M]{Forest Dragon}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.o1SbIizORHOGy8rP]{Caledair, The Scythe of Fire}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.rjnnErRspRV4B3vM]{Dragonblood Quench}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The greatest of all living creatures to roam the Old World, Dragons are said to be the first and eldest species, ancient long before Sigmar ever wielded Ghal-Maraz. Some Elven tales suggest that Dragons were once the servants of the mythic Old Ones. In others, they were their enemies and caused their downfall. Few of these mighty reptilian beasts exist now. The sound of their wings has become a rarity in the Empire — thankfully, for even the weakest Dragon is a force to be reckoned with, and the largest can break armies. Their infamously deadly breath, as varied in effects as Dragons are in appearance, is enough to rout most foes. Dragons’ claws are sharper than any sword, to say nothing of their teeth, and their armoured hides can deflect cannon fire.</p><p>All tales agree that no Dragon has ever died of old age. They simply grow larger, and more cunning, with the passing centuries. Younger Dragons are closer to beasts, their sentience not unlike to that of clever dogs. The eldest and greatest are brilliant creatures, speaking many tongues and wielding magic like a master wizard. Nevertheless, the Dragons’ time has passed and the world drags at them all. The Dwarfs suggest that the majority of the remaining ‘Drakk’ slumber away their lives hidden in caverns deep within the heart of mountains. However, we met several hunters along the Talabec who swore they’d seen signs of the passage of large sinuous creatures in the shadows of the Empire’s forests. They also reported inexplicable clearings with trace indications that whole herds of @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#beastmen,-the-children-of-chaos]{Beastmen} had entered them and never left.</p><p>The Dragons’ love of gold and precious things is common knowledge, and the source of the Dwarfs’ bitter enmity, but why they seek treasure remains a mystery. Some Loremasters told me the Drakk use gold to attract mates, a large hoard suggesting success and power. A few said they just did it out of spite. One @UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.5leTOZ6Wj35bS1IV]{Slayer} swore that gold was the source of Dragons’ incredibly long lives and that they ate it to maintain their health. King Ungrim Ironfist himself told me that when he was a lad, a Runesmith taught him that gold ‘sings’ to Dragons; their amassed hoards create a ‘chorus’ of staggering beauty — which is why the loss of even a single coin enrages them. They instantly know when the ‘music’ has lost a voice.</p><p>Though I can scarcely credit it, there are said to be Human cultists that worship Dragons, usually wholly dedicating themselves to an individual rather than the species entire. Apparently, they believe that their actions will either keep their chosen ‘lord’ asleep, or they pave the way for its return by gathering treasure and sacrifices to appease it. I have looked into the eyes of the relatively young Dragon that is occasionally housed within the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo} (which the keepers tell me it greatly resents). I have no doubt that any Dragon approached by these deluded cultists, if they exist, would eat their ‘followers’ without a second thought.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/caledair.webp\" style=\"padding-inline:20px\" /></div><blockquote class=\"sidebar companion-note kistiane\"><p>Dragons are creatures of the deepest magic. I believe that their great variance of form and breath is due to each Dragon being sustained by a different Wind — the currents of mystic power that flow across our world. The Dragons sleep because the Winds blow far more softly than they did of old. Should that change, we may find there are more Dragons left in theworld than we reckon.</p></blockquote><blockquote class=\"sidebar companion-note erich\"><p>The Dragon that looms largest in the tales of the Reikland is Caledair, the Scythe of Fire, for she hunted the fields of the Vorbergland and far beyond in the living memory of Dwarfs and Elves (and Wizards, I suppose). The tales of Caledair’s exploits are near endless, and mostly horrible, but my favourite one is a bit different. The Scythe of Fire found herself above the Suden Vorbergland during harvest time and was attracted by a smell she’d never encountered before. She alighted in the fields, doubtless to the utter terror of the poor farmers, and demanded that her curiosity be satisfied at once. What she smelled is the legendary Ernwald — famed apple of Stimmigen — and was utterly, visibly delighted upon being presented with a few barrels. After she’d finished her repast, she swore that she would never burn the fields about Stimmigen so long as two large vats of Ernwald awaited her every harvest season. Caledair hasn’t been seen for well over a century. Even so, till this day, two great vats of fresh apples are kept in a clearing near the Ernwald Orchards, rotated throughout the season to keep them fresh, lest the Scythe of Fire return to find her tribute missing. Every barrel of Ernwalds is branded with the ‘Dragon’s Seal of Approval.</p></blockquote>"
				},
				"Wyvern": {
					"name": "Wyvern",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ckI7rTTuEBEOf6bW]{Wyvern}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.vaUlFe0AIWBXSi0z]{Wyvern's Kiss}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Wyverns are ill-omened beasts that skulk about the heights of the Worlds Edge, dwelling in dank caves save when hunger drives them forth to hunt the foothills and plains east of the mountains. They are winged reptiles, eaters of carrion, that bear only the most passing resemblance to @UUID[.of908B5ilUD4b1sB]{Dragons}. They are typically far smaller creatures, and lack forelimbs. They are heavily built, like a scaled bull, with terrible eyesight and nasty tempers. The most dangerous of Ork Warlords sometimes ride Wyverns they’ve personally raised, or at least beat into compliance. The Dwarfs have a number of amusing tales involving Wyverns turning on their riders at ‘inconvenient’ moments, like in the midst of a duel.</p><p>Some folk claim that certain Wyverns are, in fact, crafty creatures, full of poison and spite in equal measure. While Wyverns often seem craven and swift to retreat from a fight, they also unleash cunning ambushes amidst narrow mountain passes where their targets cannot properly fight back. I found many conflicting descriptions, and no few arguments, amidst the folk of Karak Kadrin.</p><p>Some described swift spindly beasts that couldn’t possibly bear the weight of an Ork Warlord. Others spoke of scarred rippled muscle that easily turned a heavy axe. It may well be that there is more than one species of Wyvern, or that the differences between males and females are profound.</p><p>A Wyvern’s shadow is said to bring ruin to those it falls upon. Certainly, many a farmer has rued it, for the shadow inevitably means their flocks will soon be short a sheep or two. Some folk claim that the ‘Wyvern’s Curse’ is real, and no mere peasant superstition. They swear all of a warrior’s luck abandons them until they’ve ‘suffered enough’ or managed to break the curse by killing the Wyvern that inflicted it upon them.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/wyvern.webp\" style=\"padding:20px\" /></div><blockquote class=\"sidebar companion-note lynathryn\"><p>It is not in the heights alone that Wyvern reside. Some dwell within the darkest heart of the Forest of Shadows and a few, at least, make their haunts along the cliffs overlooking the Sea of Claws. They are foul beasts, ungainly, and ill favoured. In addition to the infamously lethal poison of their tails, their bite can carry a sickness of its own. I have never hunted a particularly cunning Wyvern before, but it would not surprise me if such have arisen in the world.</p></blockquote><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-scale2.webp\" width=\"100\" style=\"padding:1em;margin-top:-50px\" /></div><blockquote class=\"sidebar companion-note jorunn\"><p>Wyvern venom is difficult to secure, not only because the beasts will not willingly part with it, but also because it swiftly loses potency once exposed to air. Fortunately, a deft hand can extract a venom sac from a Wyvern’s tail without puncturing it. Their venom has medicinal properties and can be effective in treating certain types of pain; however, it has been my experience that most who seek it are not looking for a curative.</p></blockquote>"
				},
				"Halagrundsor the 'Horrible'": {
					"name": "Halagrundsor the 'Horrible'",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ZaDdsuzCsqXJgHW3]{Halagrundsor the ‘Horrible’}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.kxXT7prv2HTbOK8b]{Throttler's Gloves}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Near the end of our expedition’s time in Karak Kadrin, a Dwarf Ranger from another Hold, and whose company I’d grown quite fond of, secretly approached me with an intriguing offer. For reasons that will become obvious by the end of this entry, I will call him ‘Silvergrin’. I’d met him in a tavern one evening and immediately took a shine to him. We drank together many nights thereafter, and I did the majority of the paying, but never minded, for his stories were always worth it. He is, by far and away, the most cheerful Dwarf I’ve ever met. Even the Slayers of Karak Kadrin thought he was a bit odd, but Jorunn tells me her people’s @UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.GIoxmaazR63VSdBw]{Rangers} are all considered a bit suspect as they prefer fresh air and an open sky to stone halls.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-comet.webp\" width=\"130\" height=\"128\" style=\"margin-top:-1em\" /></div><p>Silvergrin knew I was fascinated with Giants, having asked him, a few of his fellow Rangers, and many Slayers quite a few questions on the subject. We so often hear tales of these vast beings in the Empire, but know so very little about them. Many stories hold them to be massive, crude, drunken louts that revel in carnage, most often encountered while marching in the Waaaghs! of the Greenskins. Others say they are actually shy creatures, prone to avoiding other folk if they can help it. Certainly, the accounts the Slayers gave me were all grim ones about the great ravages Giants were capable of, how often they had wronged their people, and how every one of them should be slain, without exception. The Rangers, aside from Silvergrin a more taciturn lot, agreed with the Slayers.</p><p>Imagine my utter surprise when Silvergrin asked if I wanted to meet one.</p><p>Silvergrin demanded a solemn vow of total secrecy from me, regarding revealing his real name should I publish this account, as well as a few of the details of the following encounter. What I can say is that I left most of my compatriots for a few days on a trip several days away from Karak Kadrin. We talked of many things on the journey, but Silvergrin would say nothing of our destination. <em>‘A little patience, Schreiber, you’ll know soon enough.’</em></p><div class=\"journal-image float-right\"><img style=\"margin:-40px\" src=\"modules/wfrp4e-zoo/assets/actors/giant.webp\" width=\"400\" /></div><p>One morning a few days later I became aware of the sounds of a camp ahead, nestled in a forested vale. Evidentially Silvergrin was already aware, for he did not start at this. We were approached by a pair of taciturn guards, Reiklanders by the look of them, but my guide exchanged a few words with them and we were allowed to pass with a shrug. We eventually arrived at a clearing, which proved to have an appealing aspect. It was bordered by a melt-off stream, and dominated by a massive crude pavilion, stitched together from what looked to be a combination of sail-cloth, scavenged human-sized tents, and the hides of various unidentifiable but once-shaggy beasts. As we approached, a being only slightly less tall than an Empire townhouse emerged from the pavilion. The Giant, for giant he surely was, wore mis-matched clothing bearing a mix of ornamentation and heraldry. His pate was shaven, his beard bound into a series of simple braids. He squinted and visibly flinched against the mid-morning sun, holding up one huge hand to block out the light, whereas the other held a curious makeshift drinking stein the size of a small barrel. There were a scattering of other human soldiers about, and while they did not seem to fear the giant outright, I did note that they all give him some distance.</p><p>The giant’s rumbling voice was so deep it made my bones vibrate. <em>‘Oi, Silvergrin, just in time fer a drink. Who’ve ye brought then? No Wizards, mind! Yer no Wizard, are ye stumplin?’</em> I strongly assured him that I was not a Wizard. <em>‘Thas ‘good, that is. No Wizards. Put wyrms in yer mind, they do. Come ‘ave a drink then.’</em></p><p>The Giant brought sat with us on some barelles arranged in the clearing, presumably for that purpose. Catching a glimpse inside his pavilion, I noted it was filled with all manner of barrels, casks, and even a few hogsheads, all filled with alcohol of nearly every description and quality, as well as several beast carcases strung up whose smell turned my stomach from thirty paces off.</p><p><em>‘I’s Halagrundsor the ‘orrible. Wrecker o’... not much. Bane ta’ every brew yer could name.’</em> He sniggered in a low rumble and Silvergrin laughed with him. What followed was one of the stranger conversations of my life. It seems that the Giant was an agent of sorts for Human merchants that moved cargo along the World’s Edge Mountains, a job he explained like so: ‘<em>I keep sharpish on the greens, don’t I? Orks, with dere “Wa, Wa, Wa” all the time. Never a minute’s peace for good drink’n. And the nastly lit’l sods in the caves. The Moon blighters. Saw ‘em torture a bear once. No reason, a’tal. Squished a few o’ dem, I did. Evil runts. So I keep en eye on ‘em and pass along what I see and ‘erd to some folks wot cares. And some ‘oomie merchants that ‘preciate my troubles, ya’ see, they keep me well hauled, don’t they?’</em></p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-orcs.webp\" width=\"130\" height=\"128\" /></div><p>He talked about his life in the mountains, travelling the eastern bad lands, and fondly reminiscing over various drinks he had particularly favoured. I finally asked how he and Silvergrin had met. Halagrundsor smiled with vast partially-rotten teeth. <em>‘Well a Ranger like ole’ Silvergrin here, he seeks to sort out those what wants to kill his people, right? A few of me kin do ‘ave dark hearts, grim lot, it’s so. But I’m no bad ‘un. Give me grog and some vittles and I’m set, eh?’</em></p><p>I asked about the soldiers encamped around us, and the giant shrugged. <em>‘They like to make camp nearby, says I keep away the beasts away. They’s good lads, I did some work for their boss a few years back. Mercenary work’s not really to my liking though, so I came back up to highlands. Happier working with the merchants, and never shy a drink since!’</em></p><p>As Silvergrin and I finally made (well, stumbled) our way back to our camp, I profusely thanked him for the introduction. <em>‘Just remember, most Giants aren’t anything like Hal. The Drengi would never understand, they…’</em> the Ranger paused. <em>‘I tried to kill him, Schreiber. First time I met him. Crazy big bastard said that was like to be hard work and offered me a pint before I got started.’</em> We both laughed a long time at that.</p><p>All in all, a remarkable experience.</p>"
				},
				"Stirpike": {
					"name": "Stirpike",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.9ZQvsP7fYMKgY9SC]{Stirpike}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">No soul raised in the Empire hasn’t heard at least one wild tale of ‘the one that got away’ when it comes to the scaled denizens of our many rivers. Indeed, few are the nights that pass in any dockside tavern without the subject of fish, eels, and the sizes thereof. Of all the tales I’ve encountered, the stories of the mighty Stirpike most consistently hold that it can grow to truly monstrous size. The ones that manage to do so are invariably dangerous; cunning; masters of escaping fishing lines; and very, very old.</p><p>Stirpike are big fish indeed. The grey-green mottled brutes average 12 feet and more, with reliable reports (and credible witnesses) noting that some particularly famed beasts reached 20 feet in length and many thousands of pounds! That’s where the speculation begins to run wild and on fire, though. There are tales of Stirpike that reached 23 feet; no, 27 feet; no 32 if he was 5… These go on for hours (or days) in the haunts of fisher folk. The largest ever caught (supposedly) was a vast beast called ‘the General’ who cleared 40 feet in length. Sadly, he was fried up and consumed (bones and all) by the entire populations of three villages before any Imperial Zoologists could confirm his record-breaking length.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/stirpike.webp\" width=\"400\" style=\"margin-left:10px\" /></div><p>Unfortunately, Stirpike have been all but fished to extinction in much of the grand Stir itself. ‘Stirpike’ can sometimes be found elsewhere, in other waterways and lakes, but are unvaryingly smaller creatures. The Stirpike have been all but fished out not due to their fine eating qualities, but because their young (known as pickerel) are thought to have a wide variety of useful medicinal properties. Nothing like raw fish guts smeared over one’s face to clear up a troubled complexion.</p><blockquote class=\"sidebar companion-note jorunn\" style=\"clear:both\"><p>You laugh, Schreiber, but if I had a brass for every time I was asked after fresh pickerel, my braid clasps would be made of solid gold. What useful properties do I think young stirpike actually holds? Add a little salt and it can cure hunger with great efficacy.</p></blockquote><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-jade.webp\" width=\"100\" style=\"padding:1em;margin-top:-50px\" /></div><blockquote class=\"sidebar companion-note kistiane\"><p>Many of the stories of the mightiest Stirpike originate from the eastern reaches of the Stir. Where else should such tales of the Stirpike arise, I hear you ask? It may be naught but idle speculation, but consider this: The Stir flows along the infamous Dead Wood, wherein lie the burned ruins of dread Mordheim, ancient capital of Ostermark. The dangerous and forbidden substance wyrdstone can still be found there, it is said, in exceptional quantities. Wyrdstone has many transformative properties. How can that not have an effect on the riverlife?</p></blockquote>"
				},
				"First Expedition Coda": {
					"name": "First Expedition Coda",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.SEVXSSzLyiVmJ0sQ]{Things from the Dead Wood}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.rFhI2J0ycexkgpEu]{Last Gasp}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.pc2Oyo7Ak7GrwK6P]{The Last Toast}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">After several well-spent weeks in Karak Kadrin, our Dwarf hosts helped arrange for berths on a barge due to pass west down the North Stir. I was told such trips were very rare, as most people would rather pass another way. Unsurprising, as the first major settlement along the river west of the Worlds Edge is the ‘capital’ of Sylvania, Waldenhof. I have never seen a darker or more ominous place. Grey stone walls, leering gargoyles, and gloom were all Waldenhof had to offer to my eyes, even though (at Ghorshkov’s insistence — and the riverfolk’s firm agreement) we ‘passed at noon, to be far away come sundown’. The cursed marsh of Hel Fenn south of the river wasn’t much better to gaze upon. It was a relief when we reached the village of Essen — supposedly one of the most haunted in all the Empire, though it seemed pleasant enough.</p><p>Our ordinarily garrulous Ostermarker had been silent for days at that point. He contemplated the village from the deck of the barge with an unreadable expression on his face. The normally restive caged @UUID[.ltnEqHKFDLR7a9b3]{Squigs} had fallen utterly still, staring at the forest beyond. Kistiane asked him if he was well. He slowly nodded.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-vampire.webp\" width=\"150\" style=\"padding-right:1.5em;margin-top:10px;margin-left:-5px\" /></div><p><em>‘I have not seen this place in a long time. There was man, woodcutter, who lived here. A dangerous thing, to work even outskirts of Dead Wood, but he has wife, children. His wife was fishmonger. Every week, he goes into forest with other men. Never too far, though. Dangerous to go too deep into that wood, dangerous to leave families unprotected. One day, the other men return, but he does not. The men say, he saved them from something in the wood, but they will not speak of it. The wife accepts this. She has children to raise and the village will always help family of brave man, da?</em></p><p><em>‘Less than year later, on Geheimnisnacht, village lights its candles for dead. Essen is always bright place, that night. Woodcutter returns, but he has changed. Not undead. Worse. He brings ‘friends’ from Dead Wood. They roam village, killing, roaring. Woodcutter, he goes to houses of men he ‘saved’ and burns them all. Then comes to get his wife, children. Says he wants to be family again.</em></p><p><em>‘While fishmonger distracts woodcutter, boy helps sisters flee, then comes back to find mother dead. As the woodcutter weeps over wife he murdered, the boy, he smashes the woodcutter’s head in with rock. When woodcutter’s friends come to see what happened, boy hides under bodies. And so, he lives.’</em></p><p>Ghorshkov fell silent. At last, Kistiane asked, though I think she knew, ‘Vasya, what happened to the children?’ He smiled then, a bright grin beneath his thick, drooping moustache.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-skull.webp\" width=\"150\" style=\"padding:1em\" /></div><p><em>‘The girls were taken in by other families in village who had lost their own.’ </em></p><p><em>The boy, he was adopted by uncle. Became damn good Pit Fighter, da?’</em></p><p>The rest of our trip back to @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.V6tkgQ9A2skppjyl]{Altdorf} was long, but uneventful. I mostly thought about scars — my leg, Jorunn’s hands, the wicked one down Ghorshkov’s back — and the ones we cannot see so easily.</p><blockquote class=\"sidebar companion-note kistiane\" style=\"clear:both\"><p>People lost to the depths of the Dead Wood, whether they went in willingly or not, sometimes return as a grossly distorted caricature of the person they once were, twisted and mutated by the corruption that permeates the ground. They tend to seek out those they once knew, often with horrifying results.</p></blockquote>"
				},
				"The First Incident - The Griffon & the Ratmen": {
					"name": "The First Incident - The Griffon & the Ratmen",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.S57liruZoCuzwJqG]{Clan Moulder Packmaster}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.BsN3igmOWuXhKFvG]{Wolf Rat}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.gbQeC4HFn6shIqm2]{Rat Ogre Bonebreaker}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.UMVCumUWDN7ZHhvV]{Clan Moulder } @UUID[Compendium.wfrp4e-zoo.actors.UMVCumUWDN7ZHhvV]{Unique Experiment}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.WwCsXhGnecBwQoPd]{Griffon Fletching}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">For several months, our expedition up the Talabec was mostly uneventful. It consisted mainly of various outings to villages away from the river in order to gather research, and a great deal of drinking in riverside taverns. We spent several ‘memorable’ weeks skirting the edge of the Howling Hills in the southern Drakwald, which firmly convinced me to never return to that region again. We had an occasion there with a large group of louts who tried to relieve us of our possessions, and likely our lives. Young Master Massenbach almost got himself skewered as they caught him sketching some meadow flower or another. His near-total lack of fighting skills didn’t help the situation. (Ghorshkov says Erich <em>‘should live in fear of being savaged by Snotling’</em>.) Fortunately, the rest of us can handle ourselves. Indeed, Ghorshkov clearly enjoyed that fight and I don’t think I’ve ever seen Nightsong miss. Afterwards, the Elf was greatly troubled, not by killing the bandits, but by the signs the hunter read within the Drakwald. <em>‘Too many tracks, Schreiber. There have been far too many Beastmen here. The scum attacked us because they are outnumbered and desperate.’</em> After that cheering observation, we mostly stayed closer to the river as we travelled. Nightsong would make forays into the forest occasionally, returning every time with an increasingly gloomier mien.</p><p>Eventually, we directed our course north along the Upper Talabec, coming at last to one of the most distant of the Empire’s outposts: Fortenhaf. There, we met a trapper who claimed to know the whereabouts of a nesting Griffon’s eyrie set atypically low amidst the foothills skirting the Worlds Edge Mountains. This did not seem implausible, especially considering the ancient name of the Gryphon’s Wood that the forest bears in that region. The trapper was, astonishingly, as good as his word and brought us to a secluded tor from where we could study a @UUID[Compendium.wfrp4e-zoo.actors.zhHUsmQUEEV6Gkyp]{Griffon} at a (relatively) safe distance.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/griffon.webp\" style=\"padding-inline:20px\" width=\"300\" /></div><p>The first time we saw her was totally exhilarating and, honestly, terrifying. Gods, what a magnificent creature she was — brilliant white pinions traced through with streaks of shimmering blue, blending into russet and gold haunches. We stayed low and quiet, studying her comings and goings for several days as Massenbach madly sketched. He was utterly inspired, and I can’t say as we blamed him. The Griffon affected us all, even Gromsdottir, though she’d never admit such a thing. After a week, the Griffon stopped leaving her eyrie, and Nightsong conjectured that she may be gravid and preparing to lay an egg. We decided to leave on the morrow, for none of us, not even Ghorshkov, wanted to fight a Griffon in any case — much less one defending her nest.</p><p>Late that night, we awoke to the sounds of thunderous roars, the Griffon’s piercing cries, and high-pitched shrieking voices wailing in the dark. Ominous green flares lit up the foothills in brief flashes like lightning from the heavens, followed by utter silence. Dawn’s light found the Griffon absent, her nest empty. The stones about her eyrie were awash in foul-smelling blood, and we observed a wide variety of clawed tracks. Nightsong declared that many had fought and fallen about the Griffon’s nest, though no trace of their bodies could be found — only scraps of rusted metal and torn rags.</p><p>The tracks led east, deeper into the Worlds Edge. The Elf noted several pairs of prints as large as an Ogre’s, though quite unlike an Ogre’s bare feet or boots, and that they likely were carrying a heavy burden. We could’ve walked away, but we chose otherwise. Clearly, Warnicke wasn’t hiring for sound minds. We followed the tracks east for two days to a cavernous opening hidden behind the fallen shale of a mountain. The smell hit us first. It was indescribable, like to a battlefield mixed with the rankest sweat, faeces, spoilt earth, and blood. It smelled like fear and misery. There were lookouts not far from the tunnel’s entrance, which Nightsong took unawares. They were scrawny Beastmen, with the heads and tails of rats. Gromsdottir stated what I think we all knew, but would dare not say: they were the ‘mythic’ Skaven. We travelled deeper into the tunnel and the things we found… Holy Sigmar, I will not — cannot — write of all we found, for you would surely think me mad.</p><div class=\"journal-image centered flip\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-feather-2.webp\" width=\"150\" style=\"margin-block:1.5em\" /></div><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-seer.webp\" width=\"150\" style=\"padding-right:1.5em;margin-top:-0.5rem;margin-left:-5px\" /></div><p>Let this be enough. We found the Griffon chained in a workshop of sorts. She was the prisoner of a grossly large whip-wielding Skaven, who rode atop a crude howdah on the back of a massively over-muscled ratman bigger than any Ogre I’ve seen. Many other ratmen scurried about the big one’s limbs on various loathsome errands. We took them unawares in a fight that deserves a tale of its own. We would not have prevailed I think, if not for Kistiane’s arts — it is no small thing to fight with the support of a Wizard of the Jade Order. The Skaven were soon running in pure terror from Ghorshkov as he roared with laughter, slaughtering them in droves, with his own meagre wounds healing before their horrified eyes. The huge ratman only fell after many blows, pierced with many arrows. I slew its shrieking rider, but not before it called out something to its minions. In the moment we thought the fight won, an atrocity crawled out of the darkness. It was vile. Its body was a mass of sutures and scar tissue. Claws like scythes. Flesh melded to pieces of strange, dreadful machinery. It roared with many mouths, and I prepared to die.</p><p>And then the Griffon fell upon it, shrieking her defiance — for gentle Massenbach had set her free. We left her to it and fled the cavern, the ear-shattering sounds of the fight echoing behind us. Hours later, she found us as we sped south through the mountain ravines, trusting to Nightsong’s skills, Kistiane’s art, and Jorunn’s instincts. The Griffon alighted atop a low peak and regarded us; a rumbling warble came from deep within her chest. She raised her wings — how they flashed in the sunlight — roared once, and the mountains shook with the sound. She clawed the air before her twice, talons flickering in the light. Then she was gone, soaring away into the heights.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/wolf-rat.webp\" style=\"margin-left:20px\" width=\"350\" /></div><p>I doubt many people have been so honoured.</p><p>The Skaven did not let us go easily. They sent beasts after our trail, wolf-creatures with the heads of massive rats. We slew several packs before meeting up with a patrol of stout Dwarfs from Karak Kadrin who were very interested in what we had to say. They ultimately took us before no less a person than Ungrim Ironfist, the famed Slayer King himself, who questioned us at great length. He was courteous though, even to Nightsong; our tale and Jorunn’s presence did much to raise us in his eyes, I think. He ‘asked’ us to be his honoured guests in Karak Kadrin for a time while he ‘saw to matters’. He immediately took an expedition in force, with no few Slayers, back to the cavern. The Dwarfs later told us the king and warriors slaughtered a great many Skaven, then collapsed the tainted cave entire. Jorunn tells me there was quiet talk amidst the Dwarfs once they returned, and they spoke to her of the importance of destroying any ‘twisted path out of Karak Ungor’. Ironfist was greatly pleased with us upon his return, giving us a few small tokens of his esteem and the run of his keep. Indeed, I had several fascinating conversations with the Slayer King on the nature of some of the many beasts he had slain in his time. With his permission, some of his hard-won lore graces this very tome.</p><p>Soon after, I learned through a few careful inquiries that Master Ruhrold’s entire family, along with the majority of his friends, all died decades ago in a series of terrible accidents. This includes his fiancée, who passed away of a rare disease. He has been alone since.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/brood-horror.webp\" style=\"padding-block:-2em\" /></div><blockquote class=\"sidebar companion-note kistiane\"><p>Months after the events in that hideous cavern, upon returning to Altdorf, I requested an audience with some of my fellow Druids to discuss what I had witnessed. They all agreed that I was clearly mistaken, that Skaven are merely a tale to frighten recalcitrant children. Several of my colleagues accused me of fabricating the whole experience and questioned my motivations for creating such a lurid and fanciful tale. When I protested that I spoke the truth, a few of them laughed and said I sounded just like ‘Old Ludwig’.</p><p>Master Ludwig Ruhrold is a senior member of the Jade Order, commonly thought to be somewhat ‘troubled’ by a long life in service to the Empire. I called upon him that very evening. He brought me to a cramped study, darkly lit and musty. Rags stuffed every single crevice, and he promptly thrust some beneath the chamber’s large oaken door as he shut it behind us. He listened to my tale, saying nothing, merely studying me as I spoke. When I had finished, he hoarsely whispered, almost to himself: ‘Moulder. That blasphemy of Taal’s work was made by the fleshcrafters of the Moulder.’ He refused to tell me more. ‘You are too young to forsake life for the shadows and rooms like this one. My advice, young Kistiane: forget what you saw. For the sake of all you hold dear, speak of this no more.’</p></blockquote>"
				}
			}
		},
		"The Third Expedition": {
			"name": "The Third Expedition",
			"pages": {
				"Great Taurus": {
					"name": "Great Taurus",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.fKYBu7brvDkunH4b]{Great Taurus}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.zdlWY2jMWHB84J1i]{Liquid Fire}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">I have written briefly of the Dark Lands, that realm of pitiless sun, howling winds, and bitter ashes that lies east of the Empire, beyond the Worlds Edge Mountains. Few are the creatures that would willingly call those cursed lands home. Fewer still could thrive on the desert plains of the Blasted Wastes where none save @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskins} dwell, or amidst the toxic volcanic vents of the Desolation of Azgorh. Yet there is at least one beast, said by some scholars to be one of the most dangerous predators in all the Old World, that flourishes there. They believe it personifies the Dark Lands: The Great Taurus.</p><p>The Great Taurus is a creature of rage and fire which, going by accounts of the Dwarfs, is native to the Dark Lands. It resembles a massive winged bull with deep red skin that continually burns with all the heat of a gigantic forge. A shimmering haze and clouds of billowing smoke continually wreathe the Great Taurus. Their breath issues as gouts of flame from their steaming fang-filled mouths, and where they tread, their burning hooves leave scorch marks on the earth. No being that dares to roam the Dark Lands is free of their wrath, for they are furious killers, forever filled with hatred, and there is no creature they will not attack. While they consume some foes, they leave countless partially burnt corpses in their wake, slain only to momentarily appease their endless fury.</p><p>A Priestess of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.9bWE0Ayt5XGQf50r]{Verena} told me an ancient tale about the Great Taurus. The story goes that the gods originally sent the monstrosities as punishment for a terrible transgression that occurred in the heart of a once-fertile land fallen into debauchery. There are several different versions of exactly what it was that the populace did that angered their deities. The most common accusation is that they had turned from their gods to worship the @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.ptBKZDqZ5r3caZGH]{Ruinous Powers}, hurling into an active caldera those who would not give up their old faith. The volcano erupted with such force that it effectively exploded, leaving the land about it for hundreds of miles a waste. From the blazing heart of the former volcano came the first Great Taurus to hunt down any survivors with all the fiery wrath of a deity scorned.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-aqshy.webp\" width=\"150\" style=\"padding-block:1em\" /></div><p>I did not write of the Great Taurus earlier for, in truth, I had not intended to at all. During our time in Karak Kadrin, I found the Dwarfs very reticent to discuss the ‘fire bulls’. They were at pains, however, to tell me those creatures of the Dark Lands had never been seen beyond. I was willing to let that stand, having many other creatures to write of, until we headed south. We found that the villages of southern Wissenland were all affright, for their lands were preyed upon by a creature they referred to as the ‘Crimson Bull of the Black Mountains’. I try to keep an open mind, but I’m hard-pressed to believe another ‘flying fiery bull monster’ has suddenly appeared to bedevil the Empire. Apparently, the Great Taurus can leave the Dark Lands, though who can say what has driven this particular one to do so? To Ghorshkov’s great disappointment, we did not encounter it on our way to Karak Hirn, though we did see the blackened ruins of a village it had destroyed.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/great-taurus.webp\" style=\"max-width:100%;margin-block:1em\" /></div><blockquote class=\"sidebar companion-note jorunn\"><p>The Karaks along the Worlds Edge have suffered much pain from the Great Taurus, and we Dawi are not quick to discuss such things, schreiber. A small vial of Great Taurus blood is said to be sufficient to ignite a roaring campfire, even in the heart of the fiercest Norscan winter. Their molten eyes run like quicksilver after their death and are attributed with many mystical qualities associated, unsurprisingly, with fire.</p></blockquote><blockquote class=\"sidebar companion-note kistiane\"><p>The Great Taurus is clearly a being of Aqshy, the Wind of Fire. I suspect they are seldom seen far from the Dark Lands because the Fire Wind blows very strongly over those forsaken plains, and they likely need it to sustain them. That this ‘Crimson Bull’ has been seen so far from the Dark Lands suggests that it has found something strong with Aqshy to sustain it, or that someone has summoned it, neither a very welcome thought, I fear.</p></blockquote>"
				},
				"Tregera": {
					"name": "Tregera",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.xm0vNtyP26ciiWph]{Tregara}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.T0wtD86q6DSfkOQM]{Tregara Sap}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The Black Mountains form much of the southern border of the Empire. While not as massive or imposing as the Worlds Edge Mountains or the nearly impassable wall of the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains}, their passes are few and treacherous. According to the Dwarfs, before the coming of Sigmar, the range was filled with unstable caverns dug by Goblins. The Dwarfs made a concerted effort to drive them out long ago, which was fairly successful. While the range itself remains a dangerous one, full of sharp peaks and dangerous roads, it also boasts many beautiful high mountain pastures.</p><p>Near the centre of the Black Mountains lies the Dwarf kingdom of Karak Hirn, the ‘Hornhold’, so called due to the massive hollow mountaintop at Karak’s heart, which regularly sounds a mighty blast when high winds rush through it. The Dwarfs have long since mastered the once-natural wonder and have engineered a series of devices that lets them direct or change the sound as they wish. It can act as a signal to outlying settlements, a call to war, and a way of frightening off bestial predators. Karak Hirn is not wealthy by the standards of Dwarfs, but certainly well off by the standards of Humans. It is one of the few Dwarf kingdoms that has cities exposed to the sky, albeit only in relatively inaccessible places. The Dwarfs of Karak Hirn regularly trade with the Empire and bold @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt.JournalEntryPage.KmlgmcrPqOBCfmML]{Tileans}. It was via their kingdom that we intended to cross into the Border Princes and on to Barak Varr, from there to book passage to Remas. This would not be possible for most folk, as the Dwarfs seldom let outsiders pass through their realm. Most travellers must cross the Black Mountains via the infamous Black Fire Pass, but we had certain tokens from King Ironfist of Karak Kadrin that we hoped would ease the way, along with Jorunn to plead our case.</p><div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-seer.webp\" width=\"116\" height=\"123\" /></div><p>Fortunately, the Dwarfs stoically accepted our petition and allowed our passage through their realm. I found them gruff but relatively welcoming, though I strongly suspect Jorunn’s presence explained the latter. When rumour of what we were about swiftly made it round the taverns, that very night, I had several greybeards poking long-stemmed pipes at me and insisting I use my book to <em>‘set some heads straight’</em>. I earned approving stares and curt nods when I asked, <em>‘You mean Skaven?’</em> The eldest Dwarf present, or so I gathered, Drumin Norgrimling, told me all sorts of interesting things that night, but most fascinating was why he believed Karak Hirn didn’t have a @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#the-loathesome-ratmen]{Ratmen} problem: <em>‘Though those accursed vermin riddle the Vaults to the West, they steer clear of us. Too many Tregara.’</em></p><p>Tregara, it turns out, are the largest insects that I’ve ever heard of — ones with a taste for Skaven, apparently. They resemble something of a mix between a praying mantis and a massive hermit crab, though they grow their own stone-coloured outer shells. The pale exterior of their shells mimics the ceilings of many natural caverns, making for perfect camouflage. Tregara have no smell whatsoever; even their vital fluids have no scent. Doubtless, this aids them in evading Skaven detection. They are outwardly sightless, as they lack eyes, but their actions show that they can clearly perceive the caverns about them. The Dwarfs believe that Tregara are highly sensitive to vibrations of stone, using these to locate prey. When an unwary target gets within reach, the Tregara snatch them up with long, hook-clawed forelimbs. A Tregara uses its phenomenally powerful jaws to end the siezed victim’s struggles quickly. How powerful? Norgrimling put it this way: <em>‘Saw one’s mandibles cleave a Rat Ogre’s skull like it was a pastie.’</em></p><blockquote class=\"sidebar companion-note jorunn\"><p>Tregara were new to me as well, for I’ve never heard of them in the Grey Mountains. I’m told they have an organ which produces an ichor that rapidly repairs their shells. some Dwarf Rangers coat their bolts in a distillation of this ‘Tregara sap’ to better pierce tough beast hides.</p></blockquote>"
				},
				"Razorbill": {
					"name": "Razorbill",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.JQbQBAXDbymlgWFn]{Razorbill}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">East of Tilea and the Apuccini Mountains lies the Lagoon of Tears, which the unimaginatively named Black Peninsula separates from the Black Gulf. The lagoon is actually very beautiful, with stunning silvery cliffs and pleasingly shaped sea caves. We viewed it briefly from a distance as we passed by on our trip from Barak Varr to @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt.JournalEntryPage.KmlgmcrPqOBCfmML]{Remas}. Regrettably for would-be sightseers, the Lagoon has earned its name many times over, for along those cliffs dwell thousands of Razorbills. Large omnivorous coastal raptors with incredibly sharp hooked beaks, a single Razorbill is a daring predator, swift to attack a lone traveller, or ravage the injured at the edge of a battlefield. Fortunately, a determined resistance soon sees one off. The problem lies in the fact that Razorbills frequently attack in vicious flocks of a dozen or more birds, and these seemingly fear nothing. I once, years before, saw a flock of Razorbills tear apart a band of @UUID[Compendium.wfrp4e-archives2.journals.OYPrls5HZ3Lo8IdO]{Ogre mercenaries} in less than a minute. The Ogres died from their countless lacerations and the Razorbills feasted well that night.</p><p>While a Razorbill’s main diet is fish, they readily eat carrion or, really, anything they can catch. The smell of a Razorbill colony is atrocious: a repulsive mix of rotten fish, sour blood, guano, and moulted feather rot, the stench of which carries for miles. Local fishermen always know where the Razorbills trawl and steer well clear of their chosen hunting waters. While the Lagoon of Tears is infamous for its sheer number of Razorbills, they dwell in other parts of the Old World as well. Flocks have been reported in the Tilean Sea and the western cliffs of Estalia. Nightsong tells me they even roost in the northernmost portions of the Empire, along the cliffs overlooking the Sea of Claws. Fortunately, they clearly prefer the sea to rivers, or they’d swiftly become a menace along the Empire’s many waterways.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-feather-2.webp\" style=\"margin-block:1em\" width=\"150\" /></div><p>Razorbills are dangerous enough on their own, but the large amounts of blood they spill have an unfortunate habit of beckoning other beasts and monsters to the feast as well. Predators far more dangerous than Razorbills sometimes stalk the edges of their territory, having learned to recognize the particular raucous cries that signal a choice meal. The people of Tilea see Razorbills as accursed and hold such ill regard that, Rosella tells me, they are actually a mark of hatred. Many Merchant Prince houses actually declare ‘vendetta’ (something like ‘formal hostilities’ but approaching Dwarf Grudge status, excepting that one can be called off or redeclared at any time) against their enemies by splashing Razorbill blood, or an entire carcass, on their doorstep. This leads to a somewhat clandestine market in fresh Razorbills, which are not easy to procure. This leads to high prices and, Tileans being Tileans, ‘counterfeit blood’. To further complicate matters, various mercenary and criminal groups seeking notoriety often actively use imagery incorporating or hinting at Razorbills in some fashion, as do some covert sellers. Such groups are occasionally directly affiliated, but frequently have nothing to do with one another, which leads to dangerous (or hilarious) misunderstandings.</p><blockquote class=\"sidebar companion-note jorunn\"><p>If anything, Theo understates how active the black market for Razorbills is — and just how nasty the penalties are for being caught. In addition to their use in vendettas, there are southern wizards who employ rituals that make use of Razorbills. These practices, I’m told, can fail with exceedingly dangerous consequences if fakes are substituted. They are not merciful to counterfeiters.</p></blockquote>"
				},
				"Wondrous Beasts of the Southlands": {
					"name": "Wondrous Beasts of the Southlands",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.A1Rx4JUjALxjjT78]{Carnosaur}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.32QGGsCj7wvDVoZf]{Horned One}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.jJwpxbqQQXAqfFYF]{Stegadon}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.y1GYdeIVVwAabTZy]{Bone Smasher}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.9iY6FvZtVGkpBgjn]{Clearmind}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">The hodge-podge trading community that is Aldium is one of the only places in the Border Princes that I recall with any fondness. It was a surprising comfort to see that it still stood, despite the ever-changing tides of fortune that continually wash through the region. From Aldium, we travelled with a trade caravan to the legendary Barak Varr. In all the world, there is no other Karak quite like the ‘Gate to the Sea’ which the Dwarfs carved directly into the cliffs of the Black Gulf, not as a fortress (though it is that) but as a harbour. The markets of Barak Varr are exquisite, for the goods of many lands pass through them regularly. I daresay, one can find rare items of interest in the shadowed corners that would never elsewhere see the light of day, even in @UUID[placeholder]{Marienburg}. I think Erich and Kistiane would have happily spent several more weeks in Barak Varr, though it was certainly not at all to Lynathryn’s taste, but we soon found a ship with a reputable captain bound for @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt]{Tilea}.</p><p>The Grand Harbour of the Republic of Remas was built by Elves long, long ago. It fell into ruin when they mostly withdrew from the Old World for distant Ulthuan. As we rounded the coast from the south, I got my first look at Remas: it was utterly breathtaking. A colossal bridge spans the narrow harbour entrance. Upon the bridge rise towers, houses, and veritable palaces, each boasting multiple stories and all of them leaning out at dizzying angles, with staggeringly large buttresses providing occasional support. The bridge connects the two halves of the city, which lie on either side of the harbour. I was later told that the households of the Merchant Princes of the Council of Fifty who rule Remas all have their abodes upon ‘Il Ponte Eterno’. The Grand Harbour is vast enough to hold Remas’ entire fleet — which is not a small one — but the huffers of Remas surely must be well paid. Titanic pieces of broken masonry lie partially submerged throughout the bay and make navigation hazardous. I can scare imagine what Remas must have looked like when the Elves first built it. Even now, the broken ruins the Tileans have as yet left untouched are beautiful.</p><p>As we headed towards the quays, I turned to point out our true destination to Ghorshkov: a huge, squat building in the midst of the city, visible even from the harbour. It bears many names — the Proving Ground, Leonardo’s Triumph, the Crimson Zoo, and the Tallest Pit, to name just a few — the largest gladiatorial and exhibition amphitheatre in all the Old World, the Great Coliseum of Remas. Vasya was already gazing at it. He grinned at me, as close to tears as I’ve ever seen him: <em>‘The House of Glory, Schreiber. Never did I think to see it.’</em> No scholar can reliably say just how old it is, for Tilean records are notoriously ‘fanciful’. All reputable historians are in firm agreement that the renowned @UUID[Compendium.wfrp4e-up-in-arms.journals.Xm25vHdfMlXME9Uz.JournalEntryPage.tker3xXMbrU65IKi#leonardo-di-miragliano]{Leonardo de Miragliano} renovated it in 2006 IC. Many of the cunning devices that the brilliant Leonardo built into the Great Coliseum are still in use till this day, five centuries later.</p><div class=\"journal-image centered\"><img style=\"margin-block:1em\" src=\"modules/wfrp4e-zoo/assets/misc/spot-lizard.webp\" width=\"150\" /></div><p>We soon made our way to the Casa di Ruggisce, formal invitations in hand. The ‘House of Roars’ handles all ‘bestia’ for the Great Coliseum. The clerks swiftly ushered us all into the office of Rosella Vanvitelli, the House’s ‘Procuratore Extraordinari’ or so it said on her door. Signorina Vanvitelli proved to be a vibrant and striking woman, who was delighted that we had accepted her invitation and made a great fuss over each of us, immediately calling out to an assistant to bring wine. It was Vanvitelli’s last expedition that brought back the mighty prizes we had all come so far to see. She did not keep us in suspense long, laughing, <em>‘I know I’m gorgeous, but you didna come so far to see me, eh?’</em></p><p>The Casa di Ruggisce is a mere stone’s throw from the Great Coliseum. Wide underground tunnels connect the cages of the House of Roars to the amphitheatre, allowing for transport of various beasts directly to the arena floor. The House’s cages are some of the strongest I’ve ever seen. Vanvitelli noted, with a nod at Jorunn, that the best were ‘of course’ all Dwarf work. She led us through a short series of tunnels and into a tremendous open space that the House had excavated. Vanvitelli noted that it stretched near sixty feet below ground in some places. Finally, she brought us to a reinforced balcony overlooking several large enclosures. With a single theatrical bow she turned and gestured below: <em>‘My greatest triumph.’</em></p><p>In the flickering light of Dwarf-wrought lamps stalked an enormous bipedal reptilian beast, standing seven full paces high at the least. It immediately tilted its head to regard us, its nostrils snuffling the air in a great rush. Its eyes burned with a predatory light and its fiendish teeth gleamed. Its body entire was built for speed, with a jaw that could easily snap an Ogre in half. The monster glaring at us from that enclosure was the most storied of all the ferocious creatures of legendary @UUID[Journal]{Lustria} and the distant Southlands: the Thunder Lizard, a Carnosaur.</p><div class=\"journal-image centered\"><img style=\"margin-bottom:-1em;margin-top:1em\" src=\"modules/wfrp4e-zoo/assets/actors/carnosaur.webp\" width=\"450\" /></div><p>Completely stunned, I asked how she managed such a thing, even as several of my companions gasped aloud. She wrapped an arm around my shoulders and winked: <em>‘How else? Money.’</em> The Council of Fifty is always led by three merchant prince members who are picked, supposedly at random, each year to rule as a triumvirate. The Remas Republic’s interests for that year are then heavily influenced by the preferences of that year’s triumvirs. Vanvitelli picked a year when two triumvirs fond of the Great Coliseum were in power and convinced them all of the potential glory in funding an expedition to the Southlands to bring back wondrous creatures for science, art, and some spectacular bloodshed. She was unwilling to talk much about the difficulties of the expedition, preferring to speak of how successful it had been and the huge sums the beasts were bringing to Remas. In the nearly two months I regularly spent in her company, one of the only times I ever saw her downcast was while we were talking about the true cost of the expedition. <em>‘I lost so many people, Signore Schreiber. To the jungle. To disease. To Al Saurim. To them.’</em></p><div class=\"journal-image float-right flip\"><img style=\"margin-top:1.5em\" src=\"modules/wfrp4e-zoo/assets/actors/stegadon.webp\" width=\"300\" /></div><p>The one difficulty she did talk about at length was quite amusing. Another of the beasts she brought back was no less amazing than the Carnosaur. She had managed to secure a big enough boat to transport a vast horned reptilian creature known as a Stegadon. The earth shakes when a Stegadon moves and their charge can easily reduce even the mightiest trees to splinters. While Stegadons prefer foliage (they’re especially fond of immense orange gourds originally brought from Lustria), they’ll readily eat just about anything — and a great deal of it. All that eating produces a lot of waste. Rosella was constantly making new arrangements to cart it all away. <em>‘Mountains and mountains and mountains of it, Theo. The fields of Remas will be green for generations.’</em></p><p>In our time in Remas, we saw several feeding exhibitions of the Southlands creatures, which were always before sold-out crowds. Watching a Carnosaur hunt down and devour a bull running through an artificial jungle is a unique experience. While the others busied themselves exploring Remas, Nightsong particularly enjoyed trips into the ruins surrounding the city proper. Erich was beside himself, scribbling furiously for hours on end. I swiftly lost track of his many excellent sketches. I produced an additional notebook’s worth of annotations and observations for @UUID[Compendium.wfrp4e-altdorf.journals.EmhvOkkzAir6pzCB.JournalEntryPage.OiAVm63T9JEFsVfR]{Altdorf University} and the @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo}. Some of what I uncovered was fascinating. There are rumours that some of these beasts have travelled into the Badlands, and a few are said to have even made it to the Border Princes!</p><p>Extraordinary creatures. I hope to never meet them in the wild.</p><div class=\"journal-image centered \"><img src=\"modules/wfrp4e-zoo/assets/actors/cold-one.webp\" width=\"288\" height=\"350\" /></div><blockquote class=\"sidebar companion-note vasya\" style=\"clear:both\"><p>‘Vanvitelli, she finds out what I do. She calls me a ‘Kislevite bestiarii’. She says, ‘we canna make some good money’. I say sounds good. Tell you truth, you know I would do it for free. I got to fight in the House of Glory! One of the lizard creatures she brought from Southlands, much smaller than big ones, but dangerous. They call it a Horned One. Wicked teeth and, no surprise, sharp horns. Quick. Lethal. Normally, pack hunter. But no pack now, so good for Vasya, da? We do an exhibition bout. “Northern skill versa Southlands fury!” Was good crowd. Tileans know how to cheer. Was great fight. She left me scar as memory of Great Coliseum, da? Pity I couldn’t kill her.’</p></blockquote>"
				},
				"Wild Cats": {
					"name": "Wild Cats",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.wltBzBEfEFQTlPl3]{Wild Cat}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.XfKfMXnChHjtZMZD]{War Lion of Chrace}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Of all the creatures I’ve seen or heard of in my travels, few exhibit the grace of that most common of creatures — cats. Many farms and smaller settlements in the Empire look to cats to keep their vermin problems under control, a job that the felines often handle with aplomb. Throughout @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt]{Tilea}, and certainly in the Casa di Ruggisce, cats are exceedingly well regarded, but it isn’t just simple farm cats that make the southerners’ hearts sing. Tileans prefer their deadly creatures to have grace and skill, for they see much of the ‘gladiatore’ in them.</p><p>Correspondingly, the Casa is ever searching for new ‘Boia Silenzioso’ for exhibition in the arena. Some they intend merely for display at times, not unlike our @UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.kfkMNgfgrdldbBD5#the-imperial-zoo]{Imperial Zoo}. Others are brought in to hunt wild game across the arena floor for the amusement of spectators. Far rarer are the ‘Killer Exhibitions’ when one of the Great Cats of the Irrana Mountains, or an Arabyan Leopardus, is set against an equally dangerous predator, such as a Tilean Mur. In our time in Remas, I only saw one such display, but the Great Coliseum was packed to overflowing with a wildly enthusiastic crowd.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/lion-chrace.webp\" style=\"margin-block:-1em\" width=\"325\" /></div><p>Tilea’s Great Cats are much like the Empire’s. They sport thick, multi-coloured fur, ranging from dark blacks to russet. Many bear swirling patterns or stripes, presumably for camouflage. Their long tails sport black rings that are said to indicate their hunting prowess and thus, likely their desirability as mating partners. Hunters claim these beasts are exceedingly difficult to track because they use their tails to wipe away paw prints and so leave no trace of their passage. Their eyes glitter with golds and greens, and miss little. While they are usually low of stature, measuring less than a pace high, they can stretch over two paces from nose to the base of the tail. They are quick and deadly beasts, famously near-silent while stalking, only yowling once their prey is dead. Many believe that the cries of Great Cats can scare away dangerous spirits and that the undead fear them. Children’s tales suggest that all cats can lie without batting an eyelid. While this is obviously fanciful, the followers of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.vrUN2NZ9t9d37J6V]{Ranald} have always favoured cats, claiming that that they are phenomenally lucky, and frequently employ different symbols that allude to them in one manner or another.</p><p>For the most part, Great Cats avoid Human settlements, preferring forest or mountainous terrain, though they’ll take the occasional chicken or sheep from an outlying farm if the opportunity presents itself. Rarely, one touched by disease or the taint of Chaos becomes a menace to unwary travellers.</p><blockquote class=\"sidebar companion-note lynathryn\"><p>I once was sent to Marienburg as part of a diplomatic mission at my queen’s request. I find politics tedious, but there were unwelcome tensions with the Asur at the time and she felt that a hunter’s eyes might serve as well as an envoy’s tongue, especially if anyone sought to interfere with the security of our emissaries. To that end, I was to coordinate with some of the Asur’s agents. To my delight, I found that one of my counterparts was a wizard who had brought her own companion: one of the legendary War Lions of distant Chrace. He was a resplendent creature. He stood as high as my shoulder and ran twice as long. His mane was like to a silver fire that swayed and rippled, even when there was no wind. His claws were grey daggers that I saw tear though Human plate steel like it was paper. His roar was a bell that could shatter faint hearts like glass. I never saw him willingly leave her side and, even at idle rest, he was ever watchful. I fancy that he approved of me, as he consented to let me stroke his mane — with his mistress present, of course.</p></blockquote>"
				},
				"Il Potente Granchio": {
					"name": "Il Potente Granchio",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.JplRk1SynrN5lPAW]{Leviathan}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.sZgFw6h6N7SsVn1a]{Il Potente Granchio}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.3WWMGDhxtZitrViA]{Leviathan Plate}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">One early evening in Remas found Erich and I sharing a glass of wine an hour or so before sunset in a quiet office the worthies of the @UUID[.YWJy8hGNeNyuqaIP]{Casa di Ruggisce} had generously offered us during our stay in their fair city. Suddenly, we heard a massive hue and cry erupt, followed by the sounds of people running. My Tilean remains paltry, so I looked to Erich who swiftly called out a query to the street. I heard the same phrase yelled back by several voices and Erich turned to look at me, slightly bemused. He translated,<em>‘The accursed crab has struck again’</em>. Before I could ask further, Rosella looked into our office and said: <em>‘Ah bene; hoped to find you both here. Bring your notebooks, you’ll be wanting them.’</em> She explained as we walked towards the harbour that there had been a monster attack at sea and a Remas ship lost along with the bulk of her crew just north of Sartosa.</p><p>When such things occurred, authorities and interested parties invariably consulted Signorina Vanvitelli and her colleagues at the Casa di Ruggisce, for they were widely accepted as some of the most knowledgeable experts on every kind of monstrous creature to be found anywhere in @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt]{Tilea}. Rosella told us, quietly, that it was really a bit of a standing sham agreement the Casa had with the Council of Fifty. The real purpose behind their ‘consultations’ was to have the experts calm people’s fears, tell them the beast had likely moved on (which is usually the case), and listen to the stories of the survivors for useful information. Inevitably, once Tileans got to talking about such things, all sorts of stories would start flowing. She tapped my notebook and winked: <em>‘I’ll make certain Renzo stays with you to help with translation. Ooo, you’re going to get an earful tonight, Signore Schreiber!’</em></p><p>Rosella proved to be right. That night, I heard enough lurid tales of the sea and the great beasts that roam itto fill several notebooks. There were accounts of the monstrous ship-breaker known as the Behemoth; massive sharks the size of galleons; the evil Kraken that stalked specific ports for weeks on end; the dread Black Maw who could swallow fishing vessels whole; and many, many stories of the horrors perpetuated by ‘Il Potente Granchio’. The Mighty (or Big) Crab had torn the recently lost ship to pieces, before deftly plucking her sailors from the ocean for feasting.</p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/actors/leviathan.webp\" style=\"margin-block:1em\" width=\"450\" /></div><p>I’ve heard of creatures such as Il Potente Granchio before, in the dockside taverns of @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.V6tkgQ9A2skppjyl]{Altdorf} and @UUID[placeholder]{Marienburg}, though I know them by another name. In the Empire, we call such monsters Leviathans. By all accounts, they are massive creatures, resembling an immense hermit crab crossed with a lobster and measuring more than thirty feet across. Their shells are harder than tempered steel; arrows and small-arms fire mean little to them. Their pincers can cut a fully armoured Bretonnian knight and his barded steed in half with ease. They are creatures of the deep sea, rising seldom, but are perilous to all vessels while they hunt the surface. Some say they are heralds of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.TGPJzTKAihJha3zB]{Manann’s} wrath, sent to punish those who’ve displeased him, and sailors occasionally give offerings to ward off their fury. Cults dedicated to specific Leviathans have even arisen in desperate harbours. For my part, I think them merely destructive beasts, albeit particularly dangerous ones. The best advice of the Casa di Ruggisce, should you encounter one at sea, is to dump any ‘edible’ cargo in your wake and sail away as fast as you can manage. Some sailors told me tales of drawn lots and ‘noble’ sacrifices meant to sate such creatures for a time: a few lives for many. A terrible practice, but perhaps an understandable one. May @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.OclFlDGI5fC9ygoP]{Sigmar} preserve us all from such terrible choices.</p><blockquote class=\"sidebar companion-note kistiane\"><p>Kadon the Shackler, ancient master of the arcane arts of bending magical creatures to his will, swore that Leviathans were beyond control. He wrote that their minds were too alien to grasp, their wills too strong to compel. Nevertheless, it is said he knew the key to summoning them. Calling anything you cannot readily dismiss or control is foolhardy in the extreme, yet I am forced to wonder if there are not some merchants who would see value in a ‘random’ attack of Il Potente Granchio upon their rivals. I think your cynicism is starting to rub off on me, Theo.</p></blockquote>"
				},
				"Siren": {
					"name": "Siren",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.ch9Ss5YIeyQvYQMH]{Siren}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.SBil9xHmhd4Vo4Hq]{Silence}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">West of Remas, across the Tilean Sea, lies the shattered Carvorna Archipelago, which acts as the first natural defense of Tobaro, most remote of all the @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt.JournalEntryPage.KmlgmcrPqOBCfmML]{Tilean City States}. At the heart of Tobaro rises the city of the same name, but she is also called Vedenza the True by those who love her. Vedenza resembles Barak Varr in that it arises directly from the shoreline of the Abasko Coast, where it was built directly into a cliff face. The Tileans made use of a series of sea caves carved by erosion and expanded, then abandoned, by the Elves long ago. Thus, the city exists throughout the cliff, as well as rising above it in soaring towers.</p><p>The countless small islands that line that coast are treacherous and exceedingly difficult to navigate. The Tobaran huffers who know the few safe routes have risen to such prominence over centuries that they are, effectively, regarded as minor nobles and referred to as ‘The Navigator Families’. The individual islands have many names, but the Tobarans usually talk about them collectively as the Fool’s Rocks, which tells you something about Tobarans. Maps that do not call them the Carvorna Archipelago name them the Isles of the Sirens, after their most notorious inhabitants.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/siren.webp\" style=\"margin-block:1em\" width=\"300\" /></div><p>Sirens are infamous creatures with the lower torso of a fish and the upper torso of a beautiful Human or Elven maiden, capable of bewitching passing sailors with their haunting songs. That, at least, is how most stories speak of them. The reality is that Sirens vary wildly in appearance. There seem to be entire family groups derived from different strains, but they are all notoriously reticent to deal with other folk in any but a hostile manner. Their lower torsos are often like to that of a scaled fish, but some have serpent bodies, while others have been reported with octopus-like tentacles. Their upper body appearance is equally flexible. While some certainly have a kind of feral beauty to them, others are hideous and savage, with shark-like teeth. All have wicked claws, though some can apparently conceal such, extending them only when prey is within their grasp. While Sirens mostly consume sea creatures, many stories indicate they don’t object to Human for variety.</p><p>Most celebrated, and feared, of a Siren’s attributes is their voice. When raised in song, it can snare the will of others, causing them to abandon any other pursuit in favour of drawing closer to the Siren. While some Sirens use this ability to lure prey, others seem to sing for pure joy, with either no care as to what harm their songs may cause, or grim amusement at the fates of smashed ships and floundering sailors.</p><p>There is an ancient story amidst the followers of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.TGPJzTKAihJha3zB]{Manann} that suggests the first Sirens were born of a tryst between the Sea God and a powerful water spirit. Unbeknownst to Manann, the Naiad also favoured Stromfels, the terrible shark god of pirates and wreckers. Thus, various Sirens take after the nature of one or both of their ‘fathers’, which goes to explain the wild variances in appearance. What is certainly true is that bold wreckers seek to make use of Sirens whenever they can. The Navigator Families have been fighting them for centuries… or encouraging them to sabotage rivals, if you believe some dark tales I heard amidst the taverns of Porto, the cavernous harbour neighborhood of Vedenza.</p><blockquote class=\"sidebar companion-note erich\"><p>The seal of the city of Marienburg is a Siren — or ‘mermaid’ as they usually call her — holding a bag of guilders and a sword. Common thought is they chose her for beauty and the association with the sea. Personally? I suspect it’s because they understand the ‘Siren’s Call’ of gold all too well. Regardless, Sirens are said to favour pretty baubles, usually adorning themselves with wealth taken from wrecked ships. Perhaps some clever wreckers have learned to bribe them in some fashion?</p></blockquote>"
				},
				"Merwyrm": {
					"name": "Merwyrm",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.Av7lOrMUJcBMOoAr]{Merwyrm}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.ZMc9Wi8DlOuXwjKT]{Tide Blood}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">It was not chance that brought me and my compatriots to fair Vedenza, but a series of tales I’d heard from an old sailor on the night that news of @UUID[.RNDOhJqX6asaptCx]{Il Potente Granchio’s} latest attack had come to Remas. North of Tobaro and south of the Irrana Mountains lie the Blighted Marshes, known also as the ‘Zombie Swamps’ — as dark and as desolate a place as you could imagine from the name. The sailor told me the valiant folk of Tobaro and Miragliano believe that the Blighted Marshes are a stronghold of the Skaven. The Miraglianese are said to fight the @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#the-loathesome-ratmen]{loathsome ratmen} on a regular basis. The Empire’s conceit — that the Skaven are mere myth — is to them incomprehensible. So, too, do the folk of Vedenza fight them frequently, though not always on a conventional battlefield.</p><p>The Trafuro district of Vedenza belongs, in the main, to the poor. It is a warren of tunnels dug from the sea caves of the cliffs, deep into the earth. The folk of Trafuro are frequently miners and their lives are hazardous and brief, spent in damp, dark tunnels awaiting misfortune. The tunnels of the Trafuro connect to old passageways that run deep under the Abasko mountain range to the west and elsewhere, formed by both nature and hands unknown. Years ago, a massive incursion of Skaven erupted from the tunnels, and Tobaro all but fell to the ratmen. Fortunately, a merchant prince named Meldo Marcelli, along with an army of mercenaries, arrived in time to push them back. Skaven still emerge from the tunnels, as do other, even worse, things. The oldest tunnels are so dangerous that Vedenza maintains a celebrated guard known as the Deepwatch to protect against incursions from below. The Tobarans Engineers Guild regularly collapses ‘unwelcome’ tunnels. The guild engineers so often ply their trade within the Trafuro that their headquarters, the Palazzo in Profondita, lies deep within, inside a massive hollow limestone pillar.</p><p>The sailor’s story that compelled me to investigate further begins a few years ago. There was, supposedly, an incursion of Skaven so great that the Deepwatch could not stand against it. The current prince of Vedenza, along with the Council of Tears which governs her, were forced to unleash a whispered horror. The captains of Tobaro swear that the city has a most formidable weapon: a Merwyrm bound by sorcery (Kadon’s, if Kistiane has the right of it) they call Silak One-Eye.</p><p>The Merwyrm was set loose in the tunnels of the Trafuro to feed as it willed. It was weeks before the engorged creature returned to sleep off a staggeringly large meal of ratmen flesh in the depths of the Tilean Sea.</p><p>Merwyrms are terribly dangerous, incredibly ancient beings said to be part dragon and part sea serpent. While they are creatures of the oceans’ depths, stories say they have no trouble existing on land for lengthy periods of time. Their greenish-silvery scaled bodies resemble a heavily muscled eel, save that they have four undersized limbs which bear oversized vicious claws. Merwyrms do not usually employ their limbs to move, but rather thrust themselves forward with an undulating motion that lends both great speed in the sea and a frighteningly quick pace on land. A Merwyrm’s hunger puts an @UUID[Compendium.wfrp4e-archives2.journals.OYPrls5HZ3Lo8IdO.JournalEntryPage.PJO4eOI9YKCcUozc#keepin-the-plates-full]{Ogre’s} to shame — they are always eating, devouring vast quantities of whatever flesh they can catch with their heavily fanged maws. Injury barely slows them and they are frightfully quick to heal. A few older scholarly sources suggest that while Merwyrms grow slowly, they never truly stop. If this is so, the oldest Merwyrms must be truly massive beings.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/merwyrm.webp\" style=\"margin-bottom:-2em\" /></div><blockquote class=\"sidebar companion-note lynathryn\"><p>While not a subject they discuss with any joy, the folk of Nordland know much of Merwyrms. In particularly warm years, one ofttimes emerges from the Sea of Claws to wreak havoc among the northern coastal villages of the province, even consuming villages entire. While I have, fortunately, never faced one, I have seen the aftermath of such an attack. The Merwyrm’s saliva had ruined the ground where it drooled, for they are exceedingly toxic. What few witnesses remained told me it had broken into a fortified inn with a single swipe of its tail. The ruined stone wall of the coaching inn had been shattered near to powder.</p></blockquote>"
				},
				"Shard Dragon": {
					"name": "Shard Dragon",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.hjgeGxZGNPn3k7qY]{Shard Dragon}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.29FAIKlWu9v4dbw5]{The Fantasma}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.rjnnErRspRV4B3vM]{Dragonblood Quench}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.mHcRvoRkzkgUYTyO]{Shard Tips}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.Aqr5wkTZ74YjXLZt]{The Thirsty Stone}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">I noted previously that the Dwarfs of Karak Kadrin had generously shared a great deal of their beast lore with me (though the fact that they were Slayers and I was buying their ale may have had something to do with it). Some of their accounts were more fanciful than others, and far too many featured creatures touched by Chaos — such grotesqueries are often unique, and while they make for a good tale, they are difficult to research or speak of further. There was one beast, though, of which I heard many stories, one that had menaced the Dwarfs from the oldest days, a terror of their legendary Underway, the ‘Ungdrin Ankor’. As a creature of the hidden depths of the world, I never expected to actually see one, much less meet one. The Old World has a cruel sense of humor though, for as we toured an outlying area of the Trafuro, we ended up fighting a Shard Dragon.</p><p>Shard Dragons are huge serpentine creatures that typically stalk through lightless caverns far below the surface of the world. They know no rivals in the depths, only boundless hunger, and so their lives are an endless hunt for anything they can catch and devour. When they breach a Karak, they wreak sheer havoc, slaughtering all they find and only retreating when they’ve utterly glutted themselves on flesh. This is true whether it is a Karak the Dwarfs still hold or, to the grim amusement of the Slayers, one taken by @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.XOCYupInjrSk7KCb]{Greenskins} or @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#the-loathesome-ratmen]{Skaven}. There is a convoluted argument between the Loremasters of the Dwarfs as to the true nature of Shard Dragons. Despite their name, one faction holds that they are not truly Dragons, but wyrms or great serpents of the sea, somehow caught far from the ocean and mutated by the shadow energies of the depths. Another says they are Dragons, but have indeed been twisted by their environment into something strange.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/shard-dragon.webp\" style=\"margin-top:1em\" /></div><p>If the beast we faced was not a Dragon, it might as well have been. Its scales were pale, but that generally implies ‘white’ and, in truth, I know not how to describe a near-colourless being. Each scale was raised, with jagged edges that cut members of the Vedenza’s Deepwatch to ribbons. The Dwarfs contend that some Shard Dragons have scales which are near impenetrable because the beasts eat @UUID[Compendium.wfrp4e-archives2.journals.hCDofMZ5QV2Y7z6r.JournalEntryPage.aNhPG0ljjzatNkGU#gromril-and-ithilmar]{Gromril} ore to fortify their armour. Their limbs can twist at odd angles, the better to negotiate narrow passages, I expect.</p><p>The one we fought moved erratically, and it was exceedingly disturbing to watch the tangle of its ill-jointed claws flex. Their venom is so acidic that it can score stone. The Dwarfs believe that Shard Dragons mark their hunting grounds in this way to ward off rivals. A sergeant of the Deepwatch who became a friend, Siro Melagari, told us of a particularly nasty and cunning Shard Dragon, the Fantasma. This creature could expel a deadly poisonous fume that caused bouts of fear so intense as to kill. Fortunately, the one we faced wasn’t capable of such a feat.</p><p class=\"zoo initial drop-cap\">The cavern at the heart of the Trafuro, where the Palazzo in Profondita resides, is filled with stalactites and stalagmites that the Elves carved into gorgeous statues thousands of years ago. I’d been in the Trafuro following rumours of the rampage of Silak One-Eye when first I discovered these statues and found they had lost none of their beauty, but were preserved by the underground environs. My glowing descriptions convinced Nightsong and the others to return with me to see them.</p><p>While we were there, we heard a great many screams and shouts from a large side passageway. We barely had time to glance at one another before a Shard Dragon issued out of the tunnel, tearing apart running, screaming Tobarans. Dark-armoured members of the Deepwatch followed, attempting to bring down the monster. We could’ve left them to it, but Ghorshkov charged without hesitation and that was that.</p><p>It was a brutal fight but, in truth, even against such a creature, we had the upper hand. It was now greatly outnumbered by competent fighters and outside of the narrow tunnels to which it was accustomed. The man leading the Deepwatch troopers, Sergeant Melagari, told us later that he was greatly heartened by our unexpected reinforcement, and swiftly rallied his troops to press their advantage. The beast did not die easily. It went mad with rage, lashing all about, and several brave Deepwatch met a gruesome end. Yet die it did at last.</p><p>We saved lives that day, but we eventually paid @UUID[.aioEklAjDtsDY8ZY]{a heavy toll} for it.</p><p>For what it’s worth, Lynathryn greatly enjoyed the statues.</p>"
				},
				"The Final Incident - Lesser Evils": {
					"name": "The Final Incident - Lesser Evils",
					"text": "<blockquote class=\"sidebar\" style=\"float:right;width:40%\"><h4 class=\"no-toc\"><em><strong>References</strong></em></h4><p>Stat Blocks</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.DlrtBDOJm2vnIUGh]{Undead Knight (Wight)}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.9GuILbWe6Yb0Zlyb]{Clan Skryre Warlock}@UUID[Compendium.wfrp4e-zoo.actors.9GuILbWe6Yb0Zlyb]{ Engineer}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.actors.5qe8MWm0b9xmVyqb]{Clan Skryre ‘Prototype’}</em></p></li></ul><p>Related Items</p><ul><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.rFhI2J0ycexkgpEu]{Last Gasp}</em></p></li><li><p><em>@UUID[Compendium.wfrp4e-zoo.items.arLPvjUL9krf1WgY]{Wightseer}</em></p></li></ul><p>See also</p><ul><li><p><em>@UUID[JournalEntry.x4SuH71FcR6A5nmO.JournalEntryPage.3H1gXsygbw2pcaJF#threat-and-price-table]{Threat &amp; Price Table}</em></p></li><li><p><em>Clan Skryre @UUID[.aioEklAjDtsDY8ZY#skaven-clan-skryre-troops]{Troops} and </em></p><p><em>@UUID[.aioEklAjDtsDY8ZY#clan-skryre-armaments]{Armaments}</em></p></li></ul></blockquote><p class=\"zoo initial drop-cap\">Our assistance in the fight against the @UUID[.uyI6poLk8D9NMR3K]{Shard Dragon} did not go unnoticed in Vedenza nor, as we soon found out, by the Council of Tears. The Tobarans made a great deal of us, and just as in @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.ce2KXRME2HzCxXhg]{Wheburg} after the @UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.IbNNQ6SFCB2Mkyq5]{Chimera}, we didn’t pay for our drinks anywhere in the city. We were invited to several functions in the Scogliera, the high-class neighbourhood built into the cliff face, with streets cut from ledges and houses that cluster along the rock face. I had a particularly memorable discussion on beasts of the sea with scions of several navigator houses, including Dacia Ferazzo, the head of her house.</p><p>We should have left immediately, as we had planned.</p><p>Sergeant Melagari followed his duty and reported on what had happened to his superiors. I gather he talked us up a great deal. After a few days, we were summoned by Lord Piero Riina, interior minister of the Council of Tears. The invitation was ostensibly friendly but delivered by heavily armed guards, and refusal wasn’t an option. Nevertheless, Lord Riina was quite gracious, and started the conversation off by giving us a small purse of Imperial Crowns as <em>‘a reward from Vedenza for your courage’</em> — so we were certainly inclined to listen to what he had to say. It was a proposal.</p><p>The neighbourhoods of Vedenza have their own sub-regions and those of the Trafuro are particularly varied. Long ago, back before the Skaven first attacked the city, the Trafuro was far larger and extended deep beneath the Abasko Mountains. The Tobaro Engineer’s Guild and the Deepwatch have mostly pulled the people back, to better secure the ‘borders’ of the city. Nevertheless, there are communities that dwell somewhat beyond the protection of Vedenza. Lord Riina explained that one such settlement, Molto, had turned very strange of late. While the mining families who made up the bulk of Molto’s populace continually swore they were fine when questioned, some Deepwatch patrols that visited the place unannounced had disappeared without a trace.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-core/art/spot/spot-book.webp\" style=\"margin-block:1em\" width=\"200\" /></div><p>Lord Riina was concerned that ‘malicious influences’ were present. While he was very careful with his language (his Reikspeil was flawless), it was clear he suspected a cult of the @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.ptBKZDqZ5r3caZGH]{Ruinous Powers} might be involved. He requested that we visit Molto, using our work as a cover, and see if we could determine what, if anything, was going on. In exchange, he offered a generous purse; access to some of the rare books of beast lore that Vedenza had gathered over many years; and, when we were ready, a berth on one of Tobaro’s regular trading vessels to swiftly take us all the way to Marienburg, if we were so inclined.</p><p>We were definitely so inclined.</p><p>Thus, we soon found ourselves on the near-lightless ‘streets’ of Molto, surveying grey single-story stone cottages that greatly resembled tombs, and wondering if <em>The Lost Sparrow</em>, Molto’s sole tavern, served anything actually worth drinking. I found the folk of Molto to be especially hesitant and cautious when speaking with us, very uncharacteristic of the @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt]{Tileans} we’d met during our travels. Admittedly, we were outsiders, and Erich had to do a lot of translating, but even when they discovered we were the ones who had recently helped put down a Shard Dragon, their reaction was subdued. There was surely something wrong in Molto, but it was very subtle; a pause before answering, a flickering glance about before speaking. It took days before a man furtively approached us near the edge of the community, as we were leaving for our lodgings in Scogliera.</p><p>The miner told us his name was Sandro and he was fearful for his young son, Orazio. The omens, he said, indicated that the boy was ‘segnato’. This took Erich a bit of back and forth to understand, but he soon conveyed that it meant ‘marked’ or perhaps ‘chosen’. Sandro told us that there were certain signs that indicated to the Iron Circle — the Miner’s Guild representatives of Molto — when someone was ‘wanted’. He had heard that we were brave and sought our help to save his Orazio. He was also terribly afraid of retribution against him and the rest of his family if his request to us became known. Further questioning indicated the ‘marked’ were all taken away by the Iron Circle deep into the mines, never to return — a fate Sandro was certain awaited Orazio within another night or two, no more. We agreed to help Sandro and his son.</p><p>Ghorshkov suggested the miner might be setting a trap, one that had caught the missing Deepwatch patrols before us. Nightsong believed there was a ‘ring of truth’ in the man’s evident fear, but also stated that didn’t mean Vasya was wrong. In the end, we decided to follow the Iron Circle’s representatives when they took the boy, but to expect a trap and act accordingly.</p><div class=\"journal-image float-left\"><img src=\"modules/wfrp4e-core/art/spot/spot-skulls.webp\" style=\"margin-block:1em\" width=\"200\" /></div><p style=\"text-align:center\">It was not a trap. Fearful miners had made a dreadful bargain for the sake of their community. In their delving, they had unearthed an ancient tomb, the undead inhabitants of which demanded blood for security — the blood of Molto. The crypt was home to a large circle of ancient Tilean knights, who bore blades that could sheer steel like it was paper, and their shrieking paramours, beautiful even in death, but deadly. They were not interested in negotiating a new bargain. We saved Orazio, but it was rough going, and we were forced to swiftly retreat to summon help from Lord Riina. We returned to Molto with the Deepwatch, priests of @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.HfmrIexylrgxIz2x]{Morr} and of @UUID[Compendium.wfrp4e-up-in-arms.journals.Xm25vHdfMlXME9Uz]{Myrmidia}, who is beloved in the south, leading the way. We destroyed the undead knights and their entourages. The bitterly protesting Iron Circle was taken into custody. Hail the courageous heroes…</p><p>Mighty @UUID[Compendium.wfrp4e-core.journals.NcH9OhleJFfaUdon.JournalEntryPage.OclFlDGI5fC9ygoP]{Sigmar}, give me strength, for my heart is a searing wound. I do not want to write what came after. Let it be a nightmare, from which I will yet awaken.</p><p>We had not yet left Vedenza when they came — the loathsome ratmen, the thrice-cursed @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.NS7k4xBGElPSynkI#the-loathesome-ratmen]{Skaven}. We thought the folk of Molto hesitant because they feared we would learn of their bargain; it is the nature of their compact we failed to understand, for it wasn’t just Molto the undead knights were guarding. The Skaven caught us carousing, still celebrating our great victory over the @UUID[Compendium.wfrp4e-core.journals.3ZynTGhFpgwv6l1n.JournalEntryPage.IoatZqDV81nTql4H]{Undead} several nights later. When we first heard the screams, we thought they were over-excited revellers. It wasn’t until the shouts grew in volume and number that we slowly realized something was very wrong. I staggered out of a tavern the Deepwatch favoured in the Trafuro to hordes of screaming Tobarans rushing past, fleeing towards Scogliera and the sea.</p><p>Down the street behind them, at the far end of the cavern in which I stood, the flickering dim of Trafuro was suddenly lit by a burst of brilliant green flame, which clearly showed leaping forms of rat-headed Beastmen that rendered me sober in seconds. I yelled ‘Skaven’ into the tavern and drew steel. Ghorshkov was at my side in seconds, with my other companions and Sergeant Melagari soon following.</p><p>As the Skaven continued to pour into the Trafuro up from Molto, we swiftly realized it was no small raid we faced. Hordes of ratmen carrying blades, but also @UUID[.aioEklAjDtsDY8ZY#clan-skryre-armaments]{strange weapons} including, to our amazement, firearms of some kind, were flooding into the neighbourhood in great numbers, and at such speed as to surely overtake us if we tried to run. A massive figure stalked forward through the Skaven lines, knocking lesser ratmen out of its path without even acknowledging them. It raised one arm and I realized, to my horror, the limb had been replaced with some sort of cannon. A staccato clatter echoed through the Trafuro as the thing’s arm unleashed a stream of shot into a group of hastily assembled Deepwatch, ripping them to pieces. Vasya grinned. ‘Mine, da?’</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-familiar.webp\" style=\"margin-left:2em\" width=\"250\" /></div><p>I looked at my friends, the valiant Melagari, and the Deepwatch soldiers assembling about us. <em>‘We must slow them.’</em> We all charged as one. What followed was a mass of ringing blades, spurting blood, and the dying shrieks of Skaven and Men. A horrible musky smell filled the air, emanating from the ratmen. The Skaven had a weapon that poured forth green flames. I saw a Deepwatch soldier die, screaming, with strange protrusions of bone erupting from his skin where the unnatural flames played over him. I caught a glimpse of Ghorshkov roaring with laugher as he hewed at the weapon-limbed Rat Ogre creature, both fighters bleeding from many wounds. I heard Jorunn’s clear battle cries in Khazalid even above the din of the cavern. I saw Nightsong kill far too many Skaven to count, one fatal arrow shot at a time, and I cut down no few ratmen myself.</p><p>It was not enough. We left corpses piled high on the cavern floor, but we were being pushed back by the sheer weight of their numbers all the same. A large Skaven with a huge halberd crackling with eldritch energies seemed to be leading the Skaven horde. Melagari tried to kill it but was seared and knocked unconscious by a blast of lightning from the warlord’s blade.</p><p>A voice rose above the din of battle, a voice I have come to cherish before all others. She stood atop one of the stone houses of the Trafuro and a light played about her hands. She looked at me, caught my eyes, and gave me the slightest, saddest smile. Then she pulled the cavern down upon herself and the greater mass of the ratmen. Blasts of emerald light lashed up from her hands, disrupting faults in the cavern ceiling that only her arts could have found. The Skaven barely had time to scream before they were utterly crushed under tons of falling stone, as was she.</p><p>Thus passed Kistiane Brockdorf, @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.fcaxScAhJ2Z02nbP#the-lore-of-life]{Druid of the Jade Order}, my love, and the bravest person I’ve ever known.</p><div class=\"journal-image fit\"><img src=\"modules/wfrp4e-zoo/assets/actors/brood-horror.webp\" style=\"margin-top:-1em;max-width:100%\" /></div><blockquote class=\"sidebar\"><h3 class=\"sidebar-title\" style=\"text-align:center;text-transform:uppercase\"><em>Skaven Clan Skryre Troops</em></h3><p><em>Favoured Clanrats in the service of Clan Skryre often wield the arcane devices their masters craft for war, which are utterly lethal to their opponents, and frequently, themselves. Such Clanrats will have a Ballistic Skill of 40. They will be armed with either Poison Wind Globes or a Warp Pistol, and a Hand Weapon. It takes teams to wield either a Ratling Cannon or a Warpfire Thrower. Clanrats that attempt to use a Warplock Jezzail need a partner to steady their aim, with either a modified bipod or a special steadying shield. Without such a partner, the Warplock Jezzail loses the Accurate and Precise Qualities. With steadying shield, both benefit from the quality Shield 2, but they cannot run (or flee) without tossing it away (which they’ll be killed for).</em></p><h4><em>Clan Skryre Armaments</em></h4><p><em>@UUID[Compendium.wfrp4e-zoo.items.G4MMgYVk0u7DicyP]{Ratling Cannon}: The Skaven designed this devastating multi-barreled killing machine after studying a few of Von Meinkopt's Whirling Cavalcades of Death in action. It takes two Skaven to properly wield a Ratling Cannon: one to feed ammo and one to grimly hold on as it spits streams of warpstone-laced rounds. This Ranged weapon has a Rating +10, Range 40 yards, Blackpowder, Blast 3, Impale, Penetrating, and the Dangerous and Imprecise Flaws. Targets wounded by a Ratling Cannon must take an <strong>Average (+20%) Corruption (Minor) Test</strong> from the warpstone laced-shot.</em></p><p><em>@UUID[Compendium.wfrp4e-zoo.items.wXuypDudysk8QJCv]{Warp Blade}: Warp Blades are two-handed weapons wielded by the leaders of Clan Skryre that can unleash electrical blasts of eldritch lightning which ignore Metal Armour Points entirely. An opponent that takes more than a single Wound from a Warp Blade strike in melee combat must make an <strong>Average (+20) Endurance Test</strong> or take a Stunned Condition. Additionally, Warp Blades have the Defensive, Hack, and Impale Weapon Qualities.</em></p><p><em>@UUID[Compendium.wfrp4e-zoo.items.6ALnNGSF7vQWyXf9]{Warpfire Thrower}: The Skaven’s dread Warpfire Thrower is an evil device, which inflicts horrific wounds upon its targets, burning their flesh even as it mutates them. It is a Ranged Weapon with a Rating +6, Range 8 yards, Ablaze, Blast 4, and the Dangerous Flaw. Targets wounded by a Warpfire Thrower must make a <strong>Corruption (Moderate) Test</strong> from the unnatural transmuting flames.</em></p><p><em>@UUID[Compendium.wfrp4e-zoo.items.ajGtUdDp3NfpVP0t]{Warplock Jezzail}: The Skaven knock-off of the Hochland Long Rifle. Add the Dangerous Flaw and targets wounded by a Jezzail must make a <strong>Corruption (Minor) Test</strong> from the warpstone-laced shot.</em></p><p><em>@UUID[Compendium.wfrp4e-zoo.items.t2JoC4xkGXxioFMq]{Warplock Pistol}: Skaven versions of Human pistols, ‘improved’ by their standards. They have the Blackpowder, Damaging, Impale, Penetrating, and Reload 1 Qualities and the Dangerous Flaw. Targets wounded by a Warplock Pistol must take a <strong>Corruption (Minor) Test</strong> from the warpstone laced-shot.</em></p></blockquote>"
				},
				"The Third Expedition": {
					"name": "The Third Expedition",
					"text": "<blockquote class=\"sidebar\"><p><em>After convalescing in Wheburg, I returned to Altdorf finally prepared to finish the Imperial Zoological Society’s book, but an invitation from abroad changed my plans entirely. @UUID[Compendium.wfrp4e-altdorf.actors.aihRtnOBSG75Cbe9]{Chancellor von Festschrift} of Altdorf University had received a startling open invitation from Tilea, which was directed to the ‘Bestiara department and the worthies of the Imperial Zoo’ concerning an amazing find that was being displayed at the Great Coliseum. While the Chancellor was deeply suspicious of any such thing originating from Tilea, it was intriguing enough that Warnicke asked if I was ready for a </em>‘third trip to pay for all’<em>.</em></p><p><em>All my compatriots save one were willing to travel to @UUID[Compendium.wfrp4e-up-in-arms.journals.54OqmgntOE610jlt]{Tilea}. Erich was particularly enthused, as he speaks Tilean quite well; however, Jorunn was hesitant. I know that her condition had been troubling her, but few details. Like many Dwarfs, she has never been particularly keen on discussing her personal matters. I knew only that she suffered from joint pains and an unusual blood clotting problem, making injuries particularly dangerous.</em></p><p><em>I pointed out that she might learn something useful in the south, which was bound to have lore not known in the Empire. I also teased her just a bit about how it would improve my book, as I’ve long tried to talk her into writing a chapter with her great store of apothecary knowledge. This time, she didn’t snort in derision, but suddenly gazed at me with a great deal of intent. </em>‘If I swear to write you that chapter, Theodosius Schreiber, will you swear to take my body home to Karak Ziflin, should I perish?’</p><p><em>Be wary when Dwarfs speak of oaths. Nevertheless, I told her she’d outlive me by a century at the least, but she had my word and with that, she agreed to come. We headed south a few days later.</em></p></blockquote><blockquote class=\"sidebar chapter\"><h2 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\"><em>The Third Expedition</em></h2><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.rJjXAv3GZaZCqAuO]{Great Taurus}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.d1eGZJhJJnZIn2CP]{Tregara}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.Pb5t31EY8Qsfd3I1]{Razorbill}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.YWJy8hGNeNyuqaIP]{Wondrous Beasts of the Southlands}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.DpyUYnbaVlNSwSxb]{Wild Cats}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.RNDOhJqX6asaptCx]{Il Potente Granchio}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.DZ1Xe6TuUEJ9EGT5]{Siren}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.EpTFljg6qeVrpwfa]{Merwyrm}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.uyI6poLk8D9NMR3K]{Shard Dragon}</em></p><p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.aioEklAjDtsDY8ZY]{The Final Incident — Lesser Evils}</em></p><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-end-expedition-skulls.webp\" width=\"300\" height=\"112\" style=\"padding-top:1em\" /></div></blockquote><div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/maps/expedition-3.webp\" /></div>"
				}
			}
		},
		"Appendices": {
			"name": "Appendices",
			"pages": {
				"Appendices": {
					"name": "Appendices",
					"text": "<blockquote class=\"sidebar chapter\">\n<h2 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\"><em>Appendices</em></h2>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.3H1gXsygbw2pcaJF]{Gory Riches}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.CPgpI1G5lA1aAEDP]{Potions and Unguents}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.fV3eEB8KrJi41fYm]{Weapons and Armour}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.PQNCR5A418weiWQS]{Magical Items}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.oihCOXfAVnzoDVf3]{Afterword}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.kfkMNgfgrdldbBD5]{Expected Expeditions}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.xuOIsWpPNEjt1phs]{Pre-Generated Characters}</em></p>\n<p style=\"font-variant:small-caps;font-display:normal;font-size:large\"><em>@UUID[.x9N5OjoSUYArAJNE]{Creature Traits }</em></p>\n<div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-skull-scroll.webp\" width=\"160\" height=\"189\" /></div>\n</blockquote>\n<div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/maps/empire-map.webp\" /></div>"
				},
				"Gory Riches": {
					"name": "Gory Riches",
					"text": "<blockquote>\n<p>“Clever hunters get paid in advance to kill monsters; they don’t do so out of charity.”* – Sorge Krause</p>\n</blockquote>\n<blockquote class=\"sidebar\">\n<h4 class=\"sidebar-title\" style=\"text-transform:uppercase\"><em>Fine Eating</em></h4>\n<p><em>Rules for creatures hunted for their meat are effectively already covered by Characters in the @UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter} Career, as that is what they are doing during their Income Endeavours. @UUID[Compendium.wfrp4e-zoo.actors.LLeH7f0EOgyA2j72]{Rhinox}, for example, are often considered ‘monsters’ by many folks, but ones highly valued for their meat. Hunting them, though, is a dangerous prospect – they are deadly, it takes time and resources, they dwell in the high mountains far from most settlements, you have to salt or smoke the meat to transport it, the merchants will get their cut, etc. This is why a thick Rhinox steak in an Altdorf tavern may be an expensive luxury, but most hunters are fairly poor.</em></p>\n</blockquote>\n<p class=\"zoo initial drop-cap\">With the notable exception of the legendary hoards of Dragons, the majority of the fierce creatures of the Old World do not have convenient chests of loot lying about their lairs. There are a few beasts clever enough to realize that acquiring riches for bait might bring more meals to their door. Such creatures are, near invariably, far more cunning and dangerous to encounter.</p>\n<div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/waste-of-meat.webp\" width=\"220\" height=\"170\" /></div>\n<p>Most of the time, if you manage to kill a dangerous beast, anything of value to be gleaned from whatever is left of the bodies of their previous meals is there for the taking, but only if one has a strong stomach, and it likely won’t amount to much. Folk that travel with gold and jewels don’t generally journey to, or get eaten in, lonely mountain passes or far off well-trod paths, deep in the forests of the Old World, where monsters typically roam.</p>\n<p>No, the real treasure may well be the creature you just faced. Well, parts of it, anyway.</p>\n<p>What follows herein are some rules detailing the odd, but occasionally lucrative, market for ‘beast parts’ that flourishes in the Empire and various other countries of the Old World. These rules specifically concern creature remains acquired for reasons other than sustenance – generally for their unusual properties, though ofttimes, such may just be rumoured. As Gromsdottir pointed out – demand creates value, even if it is made under false pretenses.</p>\n<blockquote class=\"sidebar companion-note jorunn\">\n<p><em>What makes a monster’s innards valuable? Well, it’s a number of factors. Rarity of the beast, properties of its organs, danger of the hunt, logistics of preservation and transportation... Most importantly, though, remember that most folk haven't so much as clapped eyes on a real monster. Oh they’ve shared plenty of tall tales around the hearth, maybe even taken a turn around the zoo, but actually seen one in the wild and lived to tell the tale? Not likely. So when you're a myth hoarding commoner, and a learned alchemist with titles and tinctures claims that the liver of a cockatrice will cure your ails, who are you to argue? Course some of those self-same alchemists couldn’t tell the difference between a Rhinox horn and their own nose, but that’s a different matter. Folk will pay through the nose for a mythical cure, and monsters are myths you can harvest.</em></p>\n</blockquote>\n<h3>What's This Thing Worth?</h3>\n<h4>Base Cost</h4>\n<p>The base cost of raw monster parts is determined by the rarity of the creature in question and just how deadly it is. All monsters are assumed to be at least ‘somewhat’ dangerous, but any creature with unusual abilities will see the price double. Of course, some creatures are so foul that few would consider doing anything with their carcass other than burn it. Skaven livers, for example, may have some kind of alchemical use (beyond the use to the Skaven it came from) but so far no one has been brave enough to discover it.</p>\n<p>The basic unit of measurement is 1 Encumbrance point. Creature parts that weigh less than 1 Enc still count as 1 for carrying purposes, as they will doubtless require some care to be taken with them.</p>\n<blockquote class=\"sidebar\" style=\"font-style:normal;background-color:unset;border:none\">\n<h4 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\">Raw Creatures Parts Base Cost 1 Enc</h4>\n<table style=\"width:100%;text-align:center\">\n<tbody>\n<tr style=\"font-weight:bold\">\n<td style=\"width:20%\">\n<p><strong>Common</strong></p>\n</td>\n<td style=\"width:20%\">\n<p><strong>Scarce</strong></p>\n</td>\n<td style=\"width:20%\">\n<p><strong>Rare</strong></p>\n</td>\n<td style=\"width:20%\">\n<p><strong>Exotic</strong></p>\n</td>\n<td style=\"width:20%\">\n<p><strong>Unique</strong></p>\n</td>\n</tr>\n<tr>\n<td>\n<p>80d</p>\n</td>\n<td>\n<p>10/-</p>\n</td>\n<td>\n<p>1GC</p>\n</td>\n<td>\n<p>3GC</p>\n</td>\n<td>\n<p>5GC+</p>\n</td>\n</tr>\n</tbody>\n</table>\n</blockquote>\n<h4>Threat</h4>\n<p>Some creatures are so deadly that hunters can rightly demand a premium due to the risk of dealing with. Conversely, other creatures are considered relatively harmless and therefore command a poorer price. The ratings given for each creature represent the perceived threat these creatures pose to the average denizen of the Old World, and should not be used to plan encounters for your party. Some creatures will be far more dangerous to certain parties than others, and the circumstances in which a creature is encountered will also affect the threat they pose. A Rhinox charging across an open plain toward a group armed with blackpowder weapons is at best a moderate threat — the same beast charging into a forest clearing in the dead of night is another matter entirely.</p>\n<p>Multiply the base price per encumbrance by the number given below to determine the final price for each creature's 'bits'.</p>\n<blockquote class=\"sidebar\" style=\"font-style:normal;background-color:unset;border:none\">\n<h4 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\">Creature Threat Price Multiplier</h4>\n<table style=\"width:100%;text-align:center\">\n<tbody>\n<tr style=\"font-weight:bold\">\n<td style=\"width:25%\">\n<p><strong>Harmless</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Hazardous</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Dangerous</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Deadly</strong></p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1/2 X</p>\n</td>\n<td>\n<p>1 X</p>\n</td>\n<td>\n<p>2 X</p>\n</td>\n<td>\n<p>3 X</p>\n</td>\n</tr>\n</tbody>\n</table>\n</blockquote>\n<blockquote class=\"sidebar companion-note jorunn\">\n<p><em>Beware the lure of harvesting arcane attributes. Though they may promise riches, I have seen too many of my contemporaries driven to destitution, madness, and worse in vain attempts to harvest magic from dead beasts. Potent venoms, quality hides, gastric juices, and scything claws, on the other hand, rarely disappoint.</em></p>\n</blockquote>\n<h3>Usable Material</h3>\n<p>The amount of usable material a beast’s corpse can potentially offer up is based on its size.</p>\n<ul>\n<li>\n<p>Less than Average – 1 Enc</p>\n</li>\n<li>\n<p>Average – 2 Enc</p>\n</li>\n<li>\n<p>Large – 4 Enc</p>\n</li>\n<li>\n<p>Enormous – 8 Enc</p>\n</li>\n<li>\n<p>Monstrous – 16 Enc</p>\n</li>\n</ul>\n<h3>Which Bits?</h3>\n<p>You may have killed the beast, but do you know what parts of it buyers actually want? It may be one or more organs, or perhaps its blood, that are rumoured to have medicinal properties. Characters will have to make an appropriate <strong>Lore Test</strong> to determine what should be kept of the corpse before them.</p>\n<p>A successful <strong>Lore (Beasts or Medicine) Test</strong> determines what parts of a creature are desired from most creatures. A <strong>Trade (Poisoner)</strong> or similar Test can be made if the creature in question is poisonous, venomous, or both! <strong>Lore (Magick)</strong> can also be used for any beast that clearly has ‘mystical’ qualities about it that may be of interest to Wizards. Any level of success means that the Character has a good idea of what parts to retain. For each level of failure, downgrade how much useful material can be collected from the corpse to the next lower size on the @UUID[.3H1gXsygbw2pcaJF#usable-material]{Usable Material} Chart; e.g., what to keep from an Enormous beast vexes a group and they get -2 SL on the Lore Test. They only know how to glean 2 Encumbrance worth of useful material out of it.</p>\n<blockquote class=\"sidebar\" style=\"font-style:normal;background-color:unset;border:none\">\n<h3 class=\"sidebar-title \" style=\"text-align:center;text-transform:uppercase\">Threat &amp; Price Table</h3>\n<table style=\"width:100%;text-align:center;padding:10%;height:3003px\">\n<tbody>\n<tr style=\"font-weight:bold;height:48px\">\n<td style=\"min-width:15%;margin-left:0.25em;text-align:left;height:48px;width:23%\">\n<p><strong>Creature</strong></p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p><strong>Rarity</strong></p>\n</td>\n<td style=\"height:48px;width:15%\">\n<p><strong>Typical Size <br />(Encumbrance)</strong></p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p><strong>Threat</strong></p>\n</td>\n<td style=\"height:48px;width:7%\">\n<p><strong>Cost Per Enc</strong></p>\n</td>\n<td style=\"min-width:35%;text-align:left;height:48px;width:35%\">\n<p><strong>Commonly Claimed Uses</strong></p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;height:48px;width:23%\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.uKnNbcCZghhkm6pE]{Amoeba}</p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p>Scarce</p>\n</td>\n<td style=\"height:48px;width:15%\">\n<p>Average</p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p>Hazardous</p>\n</td>\n<td style=\"height:48px;width:7%\">\n<p>10/-</p>\n</td>\n<td style=\"text-align:left;height:48px;width:35%\">\n<p>Amoeba jelly is incredibly flammable</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;height:65px;width:23%\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.mIT7tWzaBdmlLo0t]{Amphisbaena}</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Exotic</p>\n</td>\n<td style=\"height:65px;width:15%\">\n<p>Large</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Harmless</p>\n</td>\n<td style=\"height:65px;width:7%\">\n<p>1 GC 10/-</p>\n</td>\n<td style=\"text-align:left;height:65px;width:35%\">\n<p>Mixing the venom of both heads cures any poison</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;height:65px;width:23%\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.RPLJHdAMeJHVvyOF]{Arachnarok Spider}</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Scarce</p>\n</td>\n<td style=\"height:65px;width:15%\">\n<p>Monstrous</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Dangerous</p>\n</td>\n<td style=\"height:65px;width:7%\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;height:65px;width:35%\">\n<p>Spinerettes are pressed to create exceptional glue</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;height:65px;width:23%\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.of908B5ilUD4b1sB]{Caledair, The Scythe of Fire}</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Unique</p>\n</td>\n<td style=\"height:65px;width:15%\">\n<p>Monstrous</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Deadly</p>\n</td>\n<td style=\"height:65px;width:7%\">\n<p>15 GC</p>\n</td>\n<td style=\"text-align:left;height:65px;width:35%\">\n<p>Endless uses to wizards and alchemists</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;height:48px;width:23%\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.YWJy8hGNeNyuqaIP]{Carnosaur}</p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p>Exotic</p>\n</td>\n<td style=\"height:48px;width:15%\">\n<p>Enormous</p>\n</td>\n<td style=\"height:48px;width:10%\">Dangerous</td>\n<td style=\"height:48px;width:7%\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;height:48px;width:35%\">\n<p>Hearing their roar said to cure cowardice</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;height:65px;width:23%\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.ijU2R5fYxrL1pnF6]{Chameleoleech}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Scarce</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Small</p>\n</td>\n<td style=\"width:10%;height:65px\">Harmless</td>\n<td style=\"width:7%;height:65px\">\n<p>5/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Creates a potion to take on another's appearance</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;height:65px;width:23%\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.IbNNQ6SFCB2Mkyq5]{Chimera}</p>\n</td>\n<td style=\"height:65px;width:10%\">\n<p>Exotic</p>\n</td>\n<td style=\"height:65px;width:15%\">\n<p>Enormous</p>\n</td>\n<td style=\"height:65px;width:10%\">Deadly</td>\n<td style=\"height:65px;width:7%\">\n<p>9 GC</p>\n</td>\n<td style=\"text-align:left;height:65px;width:35%\">\n<p>Pelt is feaful to animals resembling the Chimera</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;height:48px;width:23%\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.8y9t6oPhz3F3K7ro]{Cockatrice}</p>\n</td>\n<td style=\"height:48px;width:10%\">\n<p>Exotic</p>\n</td>\n<td style=\"height:48px;width:15%\">\n<p>Large</p>\n</td>\n<td style=\"height:48px;width:10%\">Dangerous</td>\n<td style=\"height:48px;width:7%\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;height:48px;width:35%\">\n<p>Their head stuns any who meet its gaze</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.45yROjDMmnAzr0qN]{Corpse Render of Carroburg}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Unique</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>15 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>The scales of such beast can be used to create a |...|</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.nLMOj8hkGJZQie4f]{Dark Pegasi}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>A feather pillow grants easy sleep to the guilty</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.RPLJHdAMeJHVvyOF]{Drakwald Mancatcher}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Scarce</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Venom glads create untraceable poison</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.M2GZqyXiIrqUc0cS]{Dread Maw}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Teeth, tusks and horn polish beautifully</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.Mhor1Jf3cN8fDCyp]{Fen Worm}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Fenworm skin makes very fine clothing</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.of908B5ilUD4b1sB]{Forest Dragon}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enromous</p>\n</td>\n<td style=\"width:10%;height:48px\">Deadly</td>\n<td style=\"width:7%;height:48px\">\n<p>9 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Cloak of scales render wearer untraceable</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.BtyfeLPKP4eHTI6H]{Giant}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enromous</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>2 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Giant toenails make impenetrable shields</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.qlfHqJogD5cNDYjE]{Great Eagle}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>A poultice of their macerated eyes cures blindness</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.qlfHqJogD5cNDYjE]{Great Mountain Hawk}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Arrows fletched with their feathers never miss</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.XCeAdFkG4uh1U33Y]{Great Stag}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Poultices for longevity and vitality</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.rJjXAv3GZaZCqAuO]{Great Taurus}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>2 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Taurus horn makus one immune to fire</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.wXCYfyuNoQ0d0MnG]{Great Wolf}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Scarce</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>10/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Pelt signals the favour of Ulric</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.14CMfXS88yCs2LBU]{Griffon}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Feathers bring great luck</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.qlfHqJogD5cNDYjE]{Heomreth}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Enromous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>9 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Impossible to lie while holding their talon</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.YWJy8hGNeNyuqaIP]{Horned One}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Arrows tipped with their teeth pierce any armour</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.RNDOhJqX6asaptCx]{Il Potente Granchio}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Unique</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Monstrous</p>\n</td>\n<td style=\"width:10%;height:48px\">Deadly</td>\n<td style=\"width:7%;height:48px\">\n<p>15 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Shell said to be made of valuable gemstone</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.aDB9FTZKAtVg5x7z]{Krag-Breaker}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Unique</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>10 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Powdered horn of a great Rhinox cures any ill</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.RNDOhJqX6asaptCx]{Leviathan}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Monstrous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>9 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Cared Leviathan bones grant unnatural powers</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.EpTFljg6qeVrpwfa]{Merwyrm}</p>\n</td>\n<td style=\"width:10%;height:48px\">\n<p>Exotic</p>\n</td>\n<td style=\"width:15%;height:48px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Holding a Merwyrm dispels all illusions</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.ZZcovJn3eX2rRQBw]{Nightraven}</p>\n</td>\n<td style=\"width:10%;height:65px\">\n<p>Rare</p>\n</td>\n<td style=\"width:15%;height:65px\">\n<p>Small</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Powdered beak and talons stops any bleeding</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.xpTB42W0XhJCbW9B]{Ol' Gribbleback}</p>\n</td>\n<td style=\"width:10%;height:65px\">UInique</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>10 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>The blood of a great Razorgor induces frenzy</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.l48Tay3HDDI3vMTF]{Preyton}</p>\n</td>\n<td style=\"width:10%;height:65px\">Exotic</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>3 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>A sword hilt of their antler ensures a sharp blade</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.OMKKWeZLzQu2ZwKS]{Rat Ogre Bonebreaker}</p>\n</td>\n<td style=\"width:10%;height:65px\">Exotic</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Possible to harvest warpstone from flesh and blood</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.wXCYfyuNoQ0d0MnG]{Raukos}</p>\n</td>\n<td style=\"width:10%;height:65px\">Unique</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>10 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Liver of a two-headed wolf will double your life</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.Pb5t31EY8Qsfd3I1]{Razorbill}</p>\n</td>\n<td style=\"width:10%;height:65px\">Scarce</td>\n<td style=\"width:15%;height:65px\">\n<p>Small</p>\n</td>\n<td style=\"width:10%;height:65px\">Harmless</td>\n<td style=\"width:7%;height:65px\">\n<p>5/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Knife made from their beak said to cut any</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.xpTB42W0XhJCbW9B]{Razorgor}</p>\n</td>\n<td style=\"width:10%;height:48px\">Scarce</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>10/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Stomach can be cured to hold any liquid</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.aDB9FTZKAtVg5x7z]{Rhinox}</p>\n</td>\n<td style=\"width:10%;height:48px\">Scarce</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>10/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>The tail of a Rhinox keeps fire away</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.oebfE31saihOEg9H]{River Troll}</p>\n</td>\n<td style=\"width:10%;height:48px\">Rare</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Eating the fleshwill regenerate a limb</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.oebfE31saihOEg9H]{River Troll Hag}</p>\n</td>\n<td style=\"width:10%;height:65px\">Rare</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>2 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>A Hag's net can capture and remove any curse</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.uyI6poLk8D9NMR3K]{Shard Dragon}</p>\n</td>\n<td style=\"width:10%;height:65px\">Exotic</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>9 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Their scales creates wounds that never heal</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.DZ1Xe6TuUEJ9EGT5]{Siren}</p>\n</td>\n<td style=\"width:10%;height:48px\">Rare</td>\n<td style=\"width:15%;height:48px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>A lock of siren hair lets one breathe water</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.BegI95dThDCDCJdX]{Skin Wolf}</p>\n</td>\n<td style=\"width:10%;height:65px\">Exotic</td>\n<td style=\"width:15%;height:65px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>3 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Flaying one alive can cure another of the curse</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.ltnEqHKFDLR7a9b3]{Squig}</p>\n</td>\n<td style=\"width:10%;height:48px\">Scarce</td>\n<td style=\"width:15%;height:48px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:48px\">Harmless</td>\n<td style=\"width:7%;height:48px\">\n<p>5/-</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Squig droppings are fine fertiliser</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.YWJy8hGNeNyuqaIP]{Stegadon}</p>\n</td>\n<td style=\"width:10%;height:48px\">Exotic</td>\n<td style=\"width:15%;height:48px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>6 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Plates said to make impenetrable armour</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.YS7Rkuxy17V2U6WM]{Stirpike}</p>\n</td>\n<td style=\"width:10%;height:65px\">Common</td>\n<td style=\"width:15%;height:65px\">\n<p> Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Harmless</td>\n<td style=\"width:7%;height:65px\">\n<p>40d</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Casting the scales into water foretells the future</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.uyI6poLk8D9NMR3K]{The Fantasma}</p>\n</td>\n<td style=\"width:10%;height:65px\">Unique</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>15 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>The heart of great Shard Dragons is pure ruby</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.8ODQAI1D3xkvktZU.JournalEntryPage.IbNNQ6SFCB2Mkyq5]{The Oblast Beast}</p>\n</td>\n<td style=\"width:10%;height:65px\">Unique</td>\n<td style=\"width:15%;height:65px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:65px\">Deadly</td>\n<td style=\"width:7%;height:65px\">\n<p>15 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Slaying a great Chimera ensures fame, or infamy</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.XCeAdFkG4uh1U33Y]{The River's Shadow}</p>\n</td>\n<td style=\"width:10%;height:48px\">Unique </td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Dangerous</td>\n<td style=\"width:7%;height:48px\">\n<p>10 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Said to bear the special flavour of Taal</p>\n</td>\n</tr>\n<tr style=\"height:82px\">\n<td style=\"text-align:left;width:23%;height:82px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.mmilZc1FbZNeo4mm]{Things from the Dead Wood}</p>\n</td>\n<td style=\"width:10%;height:82px\">Exotic</td>\n<td style=\"width:15%;height:82px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:82px\">Hazardous</td>\n<td style=\"width:7%;height:82px\">\n<p>3 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:82px\">\n<p>Drinking from the skull grants the ability to see and hear the dead</p>\n</td>\n</tr>\n<tr style=\"height:48px\">\n<td style=\"text-align:left;width:23%;height:48px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.d1eGZJhJJnZIn2CP]{Tregara}</p>\n</td>\n<td style=\"width:10%;height:48px\">Rare</td>\n<td style=\"width:15%;height:48px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:48px\">Hazardous</td>\n<td style=\"width:7%;height:48px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:48px\">\n<p>Their urine is said to keep rats away</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.DpyUYnbaVlNSwSxb]{War Lion of Chrace}</p>\n</td>\n<td style=\"width:10%;height:65px\">Unique</td>\n<td style=\"width:15%;height:65px\">\n<p>Large</p>\n</td>\n<td style=\"width:10%;height:65px\">Dangerous</td>\n<td style=\"width:7%;height:65px\">\n<p>10 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Amulet of their claws wards off lesser animals</p>\n</td>\n</tr>\n<tr style=\"height:65px\">\n<td style=\"text-align:left;width:23%;height:65px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.aioEklAjDtsDY8ZY]{Wight}</p>\n</td>\n<td style=\"width:10%;height:65px\">Rare</td>\n<td style=\"width:15%;height:65px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:65px\">Hazardous</td>\n<td style=\"width:7%;height:65px\">\n<p>1 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:65px\">\n<p>Powdered Wight bone briefly awakens any corpse</p>\n</td>\n</tr>\n<tr style=\"height:31px\">\n<td style=\"text-align:left;width:23%;height:31px\">\n<p>@UUID[JournalEntry.s86UJFY8AABO9P7A.JournalEntryPage.DpyUYnbaVlNSwSxb]{Wild Cat}</p>\n</td>\n<td style=\"width:10%;height:31px\">Common</td>\n<td style=\"width:15%;height:31px\">\n<p>Average</p>\n</td>\n<td style=\"width:10%;height:31px\">Hazardous</td>\n<td style=\"width:7%;height:31px\">\n<p>80d</p>\n</td>\n<td style=\"text-align:left;width:35%;height:31px\">\n<p>Pelts are highly valued</p>\n</td>\n</tr>\n<tr style=\"height:31px\">\n<td style=\"text-align:left;width:23%;height:31px\">\n<p>@UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.fkIyh3dycKWIROEw]{Wyvern}</p>\n</td>\n<td style=\"width:10%;height:31px\">Rare</td>\n<td style=\"width:15%;height:31px\">\n<p>Enormous</p>\n</td>\n<td style=\"width:10%;height:31px\">Dangerous</td>\n<td style=\"width:7%;height:31px\">\n<p>2 GC</p>\n</td>\n<td style=\"text-align:left;width:35%;height:31px\">\n<p>Venom from tail said to kill anything that breath</p>\n</td>\n</tr>\n</tbody>\n</table>\n<p> </p>\n</blockquote>\n<div class=\"journal-image centered\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-butcher.webp\" width=\"233\" height=\"120\" /></div>\n<h3>Preservation Level</h3>\n<p>The potential worth of a given specimen is greatly affected by how long ago it was killed and how well its remains have been kept since.</p>\n<blockquote class=\"sidebar\" style=\"font-style:normal;background-color:unset;border:none\">\n<h4 class=\"sidebar-title no-toc\" style=\"text-align:center;text-transform:uppercase\">Price Modifier</h4>\n<table style=\"width:100%;text-align:center\">\n<tbody>\n<tr style=\"font-weight:bold\">\n<td style=\"width:25%\">\n<p><strong>Fresh</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Preserved</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Gamey</strong></p>\n</td>\n<td style=\"width:25%\">\n<p><strong>Rotten</strong></p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2X</p>\n</td>\n<td>\n<p>Standard</p>\n</td>\n<td>\n<p>Half</p>\n</td>\n<td>\n<p>1/8 (Only Exotic)</p>\n</td>\n</tr>\n</tbody>\n</table>\n</blockquote>\n<p><strong>Note</strong> – Wizards can use the spell @UUID[Compendium.wfrp4e-core.items.cSjAAjixcMdYrKBz]{Conserve} to keep 1 or 2 Encumbrance worth at a @UUID[.3H1gXsygbw2pcaJF#preserved]{Preserved} status indefinitely. Attempting to do more can cause disruptions in the Winds and will likely destroy the esoteric properties that make the parts valuable to the majority of buyers.</p>\n<h4>Fresh</h4>\n<p>Killed within a day, raw and still dripping.</p>\n<h4>Preserved</h4>\n<p>Most parts can be preserved with a successful <strong>Outdoor Survival Test</strong> and access to the appropriate materials; e.g., you must have salt, a great deal of brine/alcohol and a sufficient sized urn, a smoke house, etc. A failed Test contaminates the meat, rendering it useless for esoteric purposes. Preservation must be done while the parts are still fresh. While preserved parts may appear to the untrained eye as still ‘acceptable’ they will count as ‘Gamey’ after 6 days, ‘Rotten’ after 9, and worthless after 12 to discerning buyers.</p>\n<p>It is far more difficult to specifically preserve parts known for their poisons or toxicity. It takes a <strong>Difficult (-10) Outdoor Survival Test</strong> or a <strong>Trade (Poisoner) Test</strong> to do so.</p>\n<h4>Gamey</h4>\n<p>The parts have begun to decay, but are still usable. Unpreserved parts turn Gamey in 2 Days.</p>\n<h4>Rotten</h4>\n<p>The parts have turned rancid and corrupt. Only Exotic parts still have any value once rotten. Unpreserved parts turn Rotten in 5 days. After 7 days, Rotten parts are totally worthless, degenerating into a corrupt, maggot-filled mass.</p>\n<blockquote class=\"sidebar companion-note jorunn\">\n<p><em>We have all been there. Exhausted from the hunt in a strange locale, with our opportune wealth slowly decaying in a cart — no buyer to speak of. In such cases you must act quickly. If there are no reputable alchemists or apothecaries signposted in the area, seek out local hunters or fishers. Often they will know of some local scholar or poultice slinger who has a vested interest in the strange beasts caught in their traps and nets. If all else fails, and you retain a suitably large portion of a monster’s corpse, you may even find some success in simply pitching your cart in the market, and charging spare brass to let children and curious customers view the grizzly remains. Though a distasteful practice by many, word of such attractions has a habit of travelling through civilised areas at speed, and may just catch the attention of someone with a more meaningful use for the remains.</em></p>\n</blockquote>\n<h4>Example</h4>\n<p>Our heroes have the great, erm… fortune… of encountering (and surviving) a @UUID[Compendium.wfrp4e-zoo.actors.iNaIS4OZgV2x9TPc]{Cockatrice} – an <strong>Exotic</strong>, <strong>Large</strong>, and <em>very</em> <strong>Deadly</strong> monster.</p>\n<div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-core/art/spot/spot-skulls.webp\" width=\"168\" height=\"180\" /></div>\n<ul>\n<li>\n<p>The base cost for useful Cockatrice parts is thus <strong>6GC</strong> and its body holds 4 Encumbrance worth, for a total <strong>24GC</strong>.</p>\n</li>\n<li>\n<p>They easily make their <strong>Lore Test</strong> determining that much of the value is in its infamous eyes, its poisonous talons, and strangely, the burnt ash of other portions of its body.</p>\n</li>\n<li>\n<p>Unfortunately, they are high in the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD.JournalEntryPage.w0YfGxsBuLoODCgc]{Grey Mountains}, far from civilization and they lack the materials to properly preserve the beast.</p>\n</li>\n<li>\n<p>Still determined to get something out of this, it takes the Characters 6 days to haul what’s left to a likely city, by which time it is <em><strong>Rotten</strong></em>; however, since a Cockatrice is an Exotic beast, their efforts are not entirely in vain.</p>\n</li>\n</ul>\n<p>If they can quickly find the right buyer, they could still potentially make up to <strong>3GC</strong>, though they are very likely to be haggled far lower.</p>\n<h3>Finding a Buyer</h3>\n<p>Unless the Characters know exactly where to look or who to talk to from previous encounters, they’ll have to find a proper ‘market’ for their unusual new ‘wares’. Finding an interested buyer in a Village or Town may be impossible, as there just may be no one interested, but there is nearly always someone looking to buy unusual flesh in the cities of the Empire.</p>\n<p>It takes an <strong>Easy (+40) Gossip</strong> Test to find a likely buyer in a City, a <strong>Challenging Gossip</strong> to find one in a Town, and a <strong>Very Hard (-30) Gossip</strong> Test to find one in a Village. Buyers typically range from apothecaries and alchemists to Wizards, along with wealthier folks interested in trying out rumoured cures or unusual properties attributed to certain creatures.</p>\n<p>Know that if you are looking to sell off parts of monsters specifically because they are infamously poisonous, your buyers are likely to be unscrupulous sorts and you should plan accordingly. Such buyers may very well be willing to hand over money with no questions asked, but a failed <strong>Gossip Test</strong> while searching for Criminal buyers will attract the attention of the law.</p>\n<p>Depending on the circumstances, you may wish to simply run the sell of monster parts like an @UUID[Compendium.wfrp4e-core.journals.gLDW6JBuoYuzCoya.JournalEntryPage.BpwePtm5CHEfnexN]{Endeavour}. Alternatively, you may want to create a specific buyer or use a likely NPC, and roleplay out the transaction with all the discussions, counter offers, and haggling that might entail.</p>\n<blockquote class=\"sidebar\">\n<h4 class=\"sidebar-title\" style=\"text-align:center;text-transform:uppercase\"><em>Commissioned Hunts</em></h4>\n<em>Fresh monster parts are obviously hard to come by but, sometimes, they are specifically what a buyer needs and no other material (or level of preservation) will do. In such a case, the buyer typically commissions a specific hunt for the beast and/or parts in question. The prices listed here can give you an idea as to what parts go for and, thus, what a buyer may be willing to offer to a group of Characters willing to undertake such a task. While Wizards can have access to unusual boxes that can preserve items for their purposes, e.g., ‘Once you kill the fen worm, put its liver in this', other folk may want to accompany the Characters, or require that they bring the target alive to a place of their choosing.</em></blockquote>"
				},
				"Potions and Unguents": {
					"name": "Potions and Unguents",
					"text": "<div class=\"journal-image float-right\"><img style=\"float:right\" src=\"modules/wfrp4e-zoo/assets/misc/spot-jar.webp\" width=\"203\" height=\"325\" /></div><p>Many wizards find uses for the parts of various monsters, typically as spell ingredients or in the process of creating magical items. However, the eyes, bones, bile and blood of such monstrosities has been used in folk remedies and alchemical concoctions for arguably much longer. Alchemists often @UUID[.3H1gXsygbw2pcaJF#commissioned-hunts]{commission hunts} for such useful ingredients, and their particular expertise means they often provide the means of @UUID[.3H1gXsygbw2pcaJF#preservation-level]{preserving the desired materials} as well.</p><p>Unfortunately, such brews often involve material from the most exotic and dangerous creatures found in the Old World. Some posit that this is because less dangerous creatures were hunted to extinction by the alchemists of old, and only the most lethal monstrosities with useful alchemical properties have survived. Some who have hunted these creatures claim that it is because alchemists take grim pleasure in sending adventurers to their deaths, though such thoughts are normally expressed while raising a toast to dead companions and missing limbs.</p><p>What follows are a selection of @UUID[.CPgpI1G5lA1aAEDP#poisons,-antidotes-and-concoctions]{poisons, draughts and unguents} that talented herbalists and apothecaries may wish to create.</p><h3>Potions</h3><p>The terms potion and draught are used somewhat interchangeably, but generally speaking draughts are carefully brewed and distilled mixes of herbal ingredients, while the term 'potion' is reserved for mixtures that wholely or mostly consist of blood, organs, or viscera harvested from beasts. Respect for this nuance is hardly universal, but holds true for those who learned their trade in Altdorf.</p><p>Potions are typically created using the Trade (Alchemist) Skill, or the Trade (Apothecary) skill at a penalty of -20. A properly prepared potion created using @UUID[.3H1gXsygbw2pcaJF#fresh]{fresh} ingredients will last for one year in a well sealed glass vial or bottle. Potions made with @UUID[.3H1gXsygbw2pcaJF#preserved]{Preserved} ingredients last for six months, while those made with @UUID[.3H1gXsygbw2pcaJF#gamey]{Gamey} ingredients last for a month. @UUID[.3H1gXsygbw2pcaJF#rotten]{Rotten} ingredients are useless for preparing Potions in most cases.</p><h3>Unguents</h3><p>Unguents are very similar to the poultices made by herbalists and apothecaries. However, poultices are typically made from soaked plant material and applied topically to a wound or sore, while unguents are usually prepared as a cream or paste containing animal tissue, blood, or other extracts.</p><p>Unguents made from @UUID[.3H1gXsygbw2pcaJF#fresh]{Fresh} or @UUID[.3H1gXsygbw2pcaJF#preserved]{Preserved} ingredients can be stored for up to a month before loosing their effect, or in some cases becoming toxic. Unguents made from @UUID[.3H1gXsygbw2pcaJF#gamey]{Gamey} ingredients last a week, while @UUID[.3H1gXsygbw2pcaJF#rotten]{Rotten} ingredients are completely unsuitable.</p><p>Unguents may be applied topically, or may be smeared on weapons or armour depending on their effect. Safely applying an unguent to a weapon does not typically require a test. However, to apply an unguent to a bladed or pointed weapon as a single action during combat requires an appropriate <strong>Challenging (+0) Melee</strong> Test. Failure by -5 SL or more indicates that the user has cut themselves in some way, exposing them to the Unguent exactly as though they had been hit by a weapon coated in it. One Unguent contains sufficient material to coat one weapon or three bolts or arrows.</p><p>Unguents require the Trade (Alchemist) Skill to prepare, but may be attempted by those with the Trade (Herbalist) skill at a penalty of -20.</p><h3>Raw</h3><p>Raw preparations are exactly what they sound like — one simply chews, swallows, drinks, or otherwise ingests the raw ingredient to benefit from its effects. Occasionally ingredients may be cooked in some way, but this is usually to make them more palatable and has little other effect. @UUID[.3H1gXsygbw2pcaJF#fresh]{Fresh} ingredients must be used in raw preparations, which even when cooked rarely last more than a day or two before they spoil. No special skill is required to create or consume a raw preparation, aside from the knowledge of what parts of the beast to consume. The use of the Trade (Cook) or Trade (Poisoner) Skill allows a Character to disguise the taste of unpleasant ingredients, for good or ill.</p><div class=\"journal-image centered\"><img style=\"display:block;margin-left:auto;margin-right:auto\" src=\"modules/wfrp4e-core/art/spot/spot-alchemy.webp\" width=\"239\" height=\"294\" /></div><h3>Poisons</h3><p>Poisons are popular the world over, and the reason that many important people employ a taster to sample their food and drink before they themselves risk consuming anything. This risky position is often held only for a short while, though an unfortunate few do find that they wind up working as an official taster for the rest of their life.</p><p>Most poisons are created from herbal ingredients, though quite a few employ venoms extracted from various beasts. The additional effort of harvesting such ingredients is sometimes justified, as antidotes to these poisons are just as hard to create. The Trade (Poisoner) Skill is used in the application of these poisons, estimating the dose required, disguising the taste, and so on. It may also be substituted for Trade (Alchemist or Apothecary) when creating poisons only.</p><h3>Antidotes</h3><p>For as long as people have been aware of poisons, they have sought antidotes to save themselves from their harmful effects. While antidotes can be created for most poisons, the trick is in knowing which one to apply. This requires a great deal of knowledge of the art of poisoning, and many an apothecary has fallen into the poisoners craft while ostensibly researching how to combat it.</p><h3>Useful Concoctions</h3><p>Detailed below are various concoctions used across the Old World. The details of their creation are often carefully researched secrets known only to a few, though many have survived in folk tales and among the practices of @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-hedgecraft]{Hedgewitches}. A few preparations have been formalised by Alchemists of Altdorf, Middenheim and beyond, though most licensed Wizards see the creation of such brews as beneath their dignity.</p><blockquote class=\"sidebar companion-note jorunn\"><p><em>Always you are ask me about exciting formulas, Theo! A potion for fire breathing, or an acid to melt any metal. Do you know that there are myriad other uses for the alchemical arts? It is not glamorous, but did you know that certain amoebae may be refined into a useful substance for caulking boats? Many diseases can also be cured by finding the right mixture. Many... though not all.</em></p></blockquote><blockquote class=\"sidebar\"><h3 class=\"sidebar-title\" style=\"text-align:center;text-transform:uppercase\"><em>Poisons, Antidotes &amp; Concoctions</em></h3><table style=\"width:100%\"><tbody><tr><th style=\"width:40%;text-align:center\"><p><em><strong>Item</strong></em></p></th><th style=\"width:20%;text-align:center\"><p><em><strong>Cost</strong></em></p></th><th style=\"width:20%;text-align:center\"><p><em><strong>Availability</strong></em></p></th><th style=\"width:20%;text-align:center\"><p><em><strong>Forms</strong></em></p></th></tr><tr><td style=\"text-align:center\" colspan=\"4\"><p style=\"font-family:CaslonAntique;font-size:var(--font-size-18);margin:0px;text-transform:uppercase;text-align:center\"><span style=\"font-family:CaslonAntique\"><em><strong>Poisons</strong></em></span></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.OrrCyNiJV8hGIvcu]{Flesh Blister}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.KASxUXDyBB28ZslG]{Longsleep}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.XaeliAzMhUcuokbb]{Wheeze}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>1GC 10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.vaUlFe0AIWBXSi0z]{Wyvern's Kiss}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>12GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Exotic</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"text-align:center\" colspan=\"4\"><p style=\"font-family:CaslonAntique;font-size:var(--font-size-18);margin:0px;text-transform:uppercase;text-align:center\"><span style=\"font-family:CaslonAntique\"><em><strong>Antidotes</strong></em></span></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.kExH5if2HkMf9DFS]{Bezoar Solvent}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Scarce</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><em>@UUID[Compendium.wfrp4e-zoo.items.b1061fv1OxaMaFAl]{Lurek's Curse}</em></td><td style=\"width:20%;text-align:center\"><p><em>1GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Scarce</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><em>@UUID[Compendium.wfrp4e-zoo.items.FgibnxjugsSRIMc0]{Two-Headed Tincture}</em></td><td style=\"width:20%;text-align:center\"><p><em>4GC 10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Exotic</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"text-align:center\" colspan=\"4\"><p style=\"font-family:CaslonAntique;font-size:var(--font-size-18);margin:0px;text-transform:uppercase;text-align:center\"><span style=\"font-family:CaslonAntique\"><em><strong>Concoctions</strong></em></span></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.NHf17f7Ut7yOblxc]{Bloodblind}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>1GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.bkKU2QUjtBQGnTaP]{Carroburg Fire}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>1GC 10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.9iY6FvZtVGkpBgjn]{Clearmind}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.nRzZEKlRB2eaPhTP]{Forge Shield}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>18GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.rFhI2J0ycexkgpEu]{Last Gasp}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>15GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Exotic</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.zdlWY2jMWHB84J1i]{Liquid Fire}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>6GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.at7nVMlU6Aq805XF]{Preyton's Fury}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>9GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.KXhiZHs48dq64973]{Razorburn}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>1GC 10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.JtjpbW08z56rMgbe]{Seer Snake Liquor}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>4GC 10/-</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.HLU5AeIvY2nWMWPU]{Stag's Ward}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.ImIQCHVblxjytbEC]{Spite}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>27GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.ZMc9Wi8DlOuXwjKT]{Tide Blood}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>18GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.hEqjJzTDHx61ecuJ]{Treemeld}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.F6GWmqRwZ5MrIhvE]{Troll Acid}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.awrDCYtLEexWfKJQ]{Veinpowder}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>1GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion, Unguent</em></p></td></tr><tr><td style=\"width:40%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.KZofEQK2Xd987wOI]{Witchbane}</em></p></td><td style=\"width:20%;text-align:center\"><p><em>36GC</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Rare</em></p></td><td style=\"width:20%;text-align:center\"><p><em>Potion</em></p></td></tr></tbody></table></blockquote><div class=\"journal-image centered\"><img style=\"display:block;margin-left:auto;margin-right:auto\" src=\"modules/wfrp4e-core/art/spot/spot-animal-skull.webp\" width=\"213\" height=\"250\" /></div><blockquote class=\"sidebar\"><h3 class=\"sidebar-title\" style=\"text-align:center;text-transform:uppercase\"><em>Apothecary or Witch?</em></h3><p><em>The apothecaries of the Old World have long suffered the indignity of having their craft associated with the vile practice of @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-witchcraft]{witchcraft}. More than one unfortunate leech-seller has been run out of a village by the very people they were attempting to help.</em></p><p><em>In most civilised areas of the Empire this confusion is rare. However, those apothecaries who dabble in creating alchemical potions and unguents do so at their own risk, as the line between upstanding medical professional and witch becomes blurred indeed.</em></p><p><em>If an apothecary intends to make a habit of creating such concoctions, they would likely be better off becoming a licensed @UUID[Compendium.wfrp4e-wom.journals.4spGTAnh7qc2JDqY.JournalEntryPage.TL27HuBfhnnsHjpt]{Mundane Alchemist} (see <strong>Winds of Magic</strong>) and seeking the protection of the @UUID[Compendium.wfrp4e-wom.journals.AJ2FXVJf0l0tU8SS.JournalEntryPage.lkB9QGZdRGAfF908#colleges-of-magic-requirement]{Colleges of Magic} or Middenheim's @UUID[Compendium.wfrp4e-middenheim.journals.PuIrlGBOjxuWpK3P.JournalEntryPage.m0gDOo9sztuTymsb]{Guild of Wizards and Alchemists}.</em></p></blockquote>"
				},
				"Weapons and Armour": {
					"name": "Weapons and Armour",
					"text": "<p>From swords quenched in dragon blood to arrows fletched with Griffon feathers, the creatures of the Old World provide many useful ingredients to the creation of useful, magical weapons and ammunition. Some of these require the intervention of magic, while others merely require a skilled artisan with the appropriate Trade Skill to create.</p><h3>Mundane Items</h3><p>The rules for creating mundane items such as weapons and armour may be found in the @UUID[Compendium.wfrp4e-core.journals.gLDW6JBuoYuzCoya.JournalEntryPage.BpwePtm5CHEfnexN]{Endeavours} rules. These items are rare enough that they are almost never available for sale, and their creation must be @UUID[Compendium.wfrp4e-core.journals.gLDW6JBuoYuzCoya.JournalEntryPage.Z1GbXJsphhaTINRA]{commissioned} by a suitably skilled artisan. This is, in fact, a good starting point for an adventure. In addition to the usual requirements, the more @UUID[.3H1gXsygbw2pcaJF#which-bits?]{exotic components} harvested from dangerous monsters will typically have to be acquired by the Characters themselves.</p><blockquote class=\"sidebar companion-note jorunn\"><p><em>I am told by those who know a little of dwarf smithery, but not a lot, that it is strange to see a dwarf smith working with anything other than metal or, at a stretch, well dried oak. In fact this is balderdash — the practice of incorporating the useful parts of beasts into weaponry is an ancient practice, and a respectable one.</em></p></blockquote><h3>Ammunition</h3><p>Arrows and bolts often integrate components from rare beasts to improve their performance. Beyond the obvious method of applying @UUID[.CPgpI1G5lA1aAEDP#poisons]{poison }derived from dangerous venoms to a weapon, other methods can also yield results.</p><blockquote class=\"sidebar\"><h3 class=\"sidebar-title\" style=\"text-align:center;text-transform:uppercase\"><em>Prices for Weapons and Ammunitions</em></h3><table style=\"width:100%\"><tbody><tr><th style=\"width:43.8972%;text-align:center\"><p><em><strong>Item</strong></em></p></th><th style=\"width:16.7024%;text-align:center\"><p><em><strong>Cost</strong></em></p></th><th style=\"width:23.9829%;text-align:center\"><p><em><strong>Type</strong></em></p></th><th style=\"width:15.4176%;text-align:center\"><p><em><strong>Availability</strong></em></p></th></tr><tr><td style=\"text-align:center;width:100%\" colspan=\"4\"><p style=\"font-family:CaslonAntique;font-size:var(--font-size-18);margin:0px;text-transform:uppercase;text-align:center\"><span style=\"font-family:CaslonAntique\"><em><strong>Weapons</strong></em></span></p></td></tr><tr><td style=\"width:43.8972%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.fjZGmgy0yD9fryDE]{Eagle Shank}</em></p></td><td style=\"width:16.7024%;text-align:center\"><p><em>8GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Dagger</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Rare</em></p></td></tr><tr><td style=\"width:43.8972%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.04BwwzrvbpC7eI1r]{Fell Dagger}</em></p></td><td style=\"width:16.7024%;text-align:center\"><p><em>8GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Dagger</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Exotic</em></p></td></tr><tr><td style=\"width:43.8972%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.JwKnpSJl9wFaYAAy]{Antler Hilted Blade}</em></p></td><td style=\"width:16.7024%;text-align:center\"><p><em>6GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Hand Weapon</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Rare</em></p></td></tr><tr><td style=\"width:43.8972%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.rjnnErRspRV4B3vM]{Dragonblood Quench}</em></p></td><td style=\"width:16.7024%;text-align:center\"><p><em>20GC/Enc</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Special</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Exotic</em></p></td></tr><tr><td style=\"text-align:center;width:100%\" colspan=\"4\"><p style=\"font-family:CaslonAntique;font-size:var(--font-size-18);margin:0px;text-transform:uppercase;text-align:center\"><span style=\"font-family:CaslonAntique\"><em><strong>Ammunition</strong></em></span></p></td></tr><tr><td style=\"width:43.8972%\"><p><em>@UUID[Compendium.wfrp4e-zoo.items.WwCsXhGnecBwQoPd]{Griffon Fletching} (12)</em></p></td><td style=\"width:16.7024%;text-align:center\"><p><em>1GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Arrows/Bolts</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Rare</em></p></td></tr><tr><td style=\"width:43.8972%\"><em>@UUID[Compendium.wfrp4e-zoo.items.T0wtD86q6DSfkOQM]{Tregara Sap} (6)</em></td><td style=\"width:16.7024%;text-align:center\"><p><em>4GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Arrows/Bolts</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Rare</em></p></td></tr><tr><td style=\"width:43.8972%\"><em>@UUID[Compendium.wfrp4e-zoo.items.mHcRvoRkzkgUYTyO]{Shard Tips} (12)</em></td><td style=\"width:16.7024%;text-align:center\"><p><em>3GC</em></p></td><td style=\"width:23.9829%;text-align:center\"><p><em>Arrows/Bolts</em></p></td><td style=\"width:15.4176%;text-align:center\"><p><em>Rare</em></p></td></tr></tbody></table></blockquote><div class=\"journal-image centered style:display:block; float: none;\"><img style=\"margin-block:2em;transform:rotate(190deg)\" src=\"modules/wfrp4e-zoo/assets/items/elf-bow.webp\" /></div>"
				},
				"Magical Items": {
					"name": "Magical Items",
					"text": "<p>Creating a magical item is not dissimilar to creating a mundane one, though different skills are required. The rules for creating magical weapons, armour, and other items are full explored in @UUID[Compendium.wfrp4e-archives2.journals.hCDofMZ5QV2Y7z6r]{Archives of the Empire II}, but a few example items are explored here, and the basic rules for creating new items can be found under @UUID[.PQNCR5A418weiWQS#wizards-work]{Wizard's Work} below.</p><p>The Difficulty of the Lore (Magick) Test may be lowered by seeking out particularly obscure and exotic ingredients — a Giant’s stomach bile, skin from a Razorgor, and so on. Once the @UUID[Compendium.wfrp4e-core.journals.gLDW6JBuoYuzCoya.JournalEntryPage.RQLJYU3OyA0WUoPG]{Crafting Endeavour} is complete, you may proceed to the next step.</p><p>The creation of any magic item requires starting from the raw materials. It is not possible to permanently enchant an existing piece of armour or weapon, as the magic must be imbued into the item during the crafting process.</p><blockquote class=\"sidebar\"><h4 class=\"sidebar-title\" style=\"text-transform:uppercase\"><em>Wizard's Work</em></h4><p><em>To create a magical item, a Character must have the Lore (Magick) Skill as well as the Arcane Lore Talent. This is not an effort to be undertaken lightly, as outside the armouries of powerful nations such as the Empire, magical items are rare indeed and possessing one is certain to draw unwelcome attention.</em></p><div class=\"journal-image float-left\"><img style=\"margin-right:12px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-magic.webp\" width=\"156\" height=\"225\" /></div><p><em>When using the @UUID[Compendium.wfrp4e-core.journals.gLDW6JBuoYuzCoya.JournalEntryPage.RQLJYU3OyA0WUoPG]{Crafting Endeavour}, creating a magical item typically requires 20 SL on the Extended Test. When crafting an item that requires using another Trade Skill, such as a magical blade requiring Trade (Smith), the Wizard in question must make both a <strong>Very Hard (–30) Lore (Magic)</strong> Test and an appropriate Trade Test with a Difficulty set by the @UUID[Compendium.wfrp4e-core.journals.sLomXnc8R8518cWN.JournalEntryPage.mSfQGLILlnIVr27i#availability]{rarity} being made. For example, Hand Weapons are Common and therefore would require an <strong>Average (+20) Trade</strong> Test.</em></p><p><em>It is acceptable for a Wizard and a suitable artisan to collaborate when creating an artefact, each focusing on their own specialty. However, in this case, both Characters must spend a Crafting Endeavour to work together. Once the Character has made both Tests, add the SL of only the lower result to the running total for the Extended Test.</em></p><p><em>Once you have achieved the required number of SL, the item is ready. While the typical SL required to create a magic item is 20, gathering the correct ingredients can make this somewhat easier. This is reflected in the SL provided alongside each item.</em></p></blockquote><h3>Weapons</h3><p>The very concept of magical items is so wound up with weaponry that one might be forgiven in thinking that no other form of arcane object might exist. There are several magical weapons at large in the Empire, by far the most well known being Ghal Maraz, the Emperor's own Hammer inherited from Sigmar, and the Runefangs wielded by the Elector Counts. Though such grand weapons loom large, there are many lesser blades, hammers, and so on in the hands of nobles — and the occasional lucky vagabond — across the Empire.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/skull-hat-spot.webp\" width=\"188\" height=\"250\" /></div><ul><li><p>@UUID[Compendium.wfrp4e-zoo.items.y1GYdeIVVwAabTZy]{Bonesmasher}</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.SBil9xHmhd4Vo4Hq]{Silence}</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.arLPvjUL9krf1WgY]{Wightseer}</p></li></ul><h3>Clothing and Armour</h3><p>While magical armour is more popularly known, there are several examples of magical clothing that provides little protection beyond whatever magic has been woven into it.</p><ul><li><p>@UUID[Compendium.wfrp4e-zoo.items.kxXT7prv2HTbOK8b]{Throttler's Gloves}</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.DE0GFqc7na4xx65e]{Wulfshawl}</p></li></ul><h3>Unusual Items</h3><p>While much ink is spilled on the matter of magical arms and armour, wizards have found use for all sorts of magical devices.</p><ul><li><p>@UUID[Compendium.wfrp4e-zoo.items.pc2Oyo7Ak7GrwK6P]{The Last Toast}</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.Aqr5wkTZ74YjXLZt]{The Thirsty Stone}</p></li></ul>"
				},
				"Afterword": {
					"name": "Afterword",
					"text": "<blockquote class=\"sidebar\">\n<div class=\"journal-image float-left\"><img style=\"margin-right:6px;margin-left:-15px;margin-top:-6px\" src=\"modules/wfrp4e-zoo/assets/misc/spot-daemon.webp\" width=\"148\" height=\"157\" /></div>\n<p>At the end of our time in Tilea, my surviving compatriots and I took a fast ship bound for Marienburg. The voyage was uneventful, but I doubt I would’ve noticed if it were otherwise, for I was lost in grief. When we reached the great trading port, Lynathryn announced it was time to return to Laurelorn Forest. I asked the Elf when we would next meet. They regarded me with those beautiful eyes for a very long time before answering. ‘I doubt we will, Theodosius Schreiber. I have seen the state of this world, and it is faltering. I return to report to my Queen and then await the end in the home I love.’ I tried for a lighthearted response, ‘Which end would that be?’</p>\n<p>The hunter’s smile was heartbreaking. ‘The last one.’</p>\n<p>I began writing what would be the final chapters of the book commissioned by the Imperial Zoo as we sailed up the Reik to Altdorf. They were slow going, as my heart was not truly in the work. The faculty at both the Zoo and Altdorf University were thrilled by our return and filled with questions about the journey and what we saw in Tilea. Only Warnicke commiserated with us over the loss of Kistiane.</p>\n<p>Two weeks after our return to Altdorf, I was awoken late at night by a persistent knocking. A blood-soaked Ghorshkov stood in the doorway of my flat. He claimed that he had gotten into a ‘little brawl’ and the time had come for him to take his leave. I set him to rummaging for some clothes that would fit and, failing that, maybe cutting one of my old cloaks to suit. As he took off his gore-spattered tunic, the light of my lantern afforded a clear view of his back. His old scars didn’t look like scars anymore. They resembled something else entirely.</p>\n<p>‘Where will you go?’ I asked quietly.</p>\n<p>‘North,’ he replied.</p>\n<p>‘Back to Ostermark then? Kislev?’</p>\n<p>‘North.’</p>\n<p>I looked to my desk, where my sheathed sword rested, and then to the mark on his back. Sigmar forgive me, but I could not do it. He finally found an old shirt that barely fit. ‘Theo, you are good fighter and even better friend. Should you see me on a battlefield in the future, you run, da?’</p>\n<p>He did not look at me as he left.</p>\n<p>I learned soon after that he had butchered six men during that ‘little brawl’.</p>\n<p>Jorunn had not fared so well during our journey, saying that her joints were greatly troubling her. She was so stiff at times that Erich had to rub some life into her limbs. Necessity has made him a deft hand at the healing arts over the years we’ve travelled together. She told me that she would finish my promised chapter, but thought it might be a few weeks. I told her to take her time. I’d decided to include it in a new work I was thinking about, a more practical volume than the highly scholarly tome expected by the Zoo, the University, and Herr Massenbach.</p>\n<p>I finished the commissioned book and turned it over. The professors who read the final draft were highly impressed, but greatly disturbed by some of the entries, especially the chapter on Skaven. Nevertheless, they committed to its publication. Over three thousand copies were printed on the Altdorf University Press. The day it was to be released, Warnicke called me to her office at the Zoo. She told me the entire print run had been impounded by agents of the Komission of the Imperial Archives accompanied by several Witch Hunters. Apparently, they had some questions for me. Warnicke told them she didn’t know where I resided.</p>\n<div class=\"journal-image centered\"><img src=\"modules/wfrp4e-core/art/spot/spot-book.webp\" width=\"178\" height=\"216\" /></div>\n<p>As fate would have it, a message awaited me when I returned to my flat. Jorunn had sent a courier:</p>\n<p>‘It is finished. Come collect it.’</p>\n<p>Jorunn had rented a room above a small apothecary shop run by a colleague of hers. She did not answer her door, but I found it unlocked. Her neatly handwritten pages were bound and awaiting me on her desk, along with a small note.</p>\n<p>‘I keep my oaths. Do not mourn, Theo. I’ve found the cure at last.’</p>\n<p>Her body was on the bed. Spars of crimson-purple crystal thrust out of the joints of her hands, her legs, one eye. She was a skilled apothecary; I hope whatever she took was painless.</p>\n<p>Erich arrived not long after. I looked at his bandaged hands, cut to shreds by Jorunn’s crystallised, mutant blood, and wondered how long he had helped her keep her secret.</p>\n<p>‘Will you help me take her home?’ was all I asked.</p>\n<p>‘Of course,’ he replied, through tears.</p>\n<p>I write these words in the Grand Loremasters Hall of Karak Ziflin. The Dwarfs have been kind. They have given me time and space to finish this book. I have assembled Erich’s magnificent art, my rough travel journals, my notes, and the comments of my friends into the volume that now lies before you. Jorunn Gromsdottir’s final labor has been attached to this.</p>\n<p>I hope you find this work of value.</p>\n<p>There are many that would see truth crushed, but I believe the shadows grow overlong in the Old World, and we must fight against ignorance and deception. Erich has broken from his father and intends to take vows with the Shallyans. For my part, I will return to my family and resume the duties I abandoned.</p>\n<p>While I hope my choice will help me to do many things of greater value, it also has the useful effect of allowing me to publish this rough volume in a way that it cannot be suppressed. I know of a fearless publisher in Altdorf, and a noble is not so easily stopped as a penniless scribe.</p>\n<p>I am so very tired of lies.</p>\n<p>In Sigmar’s name, I will tolerate them no more.</p>\n<div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/misc/spot-snakes.webp\" width=\"45%\" /></div>\n<p style=\"transform:rotate(-6deg);text-align:right\">Baron Tobias ‘Theo’ Ulster von Loningbruck</p>\n<p> </p>\n</blockquote>"
				},
				"Expected Expeditions": {
					"name": "Expected Expeditions",
					"text": "<p>This book presents a selection of the Old World’s creatures through the writings of @UUID[Compendium.wfrp4e-zoo.actors.dgX0W4BqXfUIXTvK]{Theodosius Schreiber}, presenting these beasts as he and his comrades encountered them during their expeditions, sharing their views and collecting the stories told by troubled locals. Not everything Herr Schreiber recorded is strictly true, but it does reflect the legends and stories people tell of these creatures.</p><p>Hopefully, having read of these expeditions, you will find yourself inspired to undertake some travels of your own. Those seeking to brave the wilds of the Empire and beyond, though, should keep a few things in mind.</p><h3>Patrons of Prominence</h3><p>While there are many ways to drag an adventuring party together, a tried and true method is to find a patron who can make gainful use of a band of vagabonds and place the Characters in their employ. For a game focused on the beasts of the Old World, there are several obvious choices for this role.</p><p>The Imperial Zoo itself is a fine patron for any would be adventurers. It has ample reason to send people out to dangerous hinterlands in search of all sorts of beasts. It is in Altdorf, which has ever been a melting pot of people of all backgrounds, and so very diverse parties can be accommodated. Campaigns built around furnishing the Zoo with creatures to entertain the crowds also has the added wrinkle that these beasts must be brought back alive, which in general is far more difficult that simply slaying an unwanted monster.</p><p>Pit-fighting rings have a constant need for new beasts, though this is certainly less glamorous than furnishing a respected Institute of Zoology. In Tilea the practice is more respectable, especially if working for an institution such as the Grand Coliseum in Miragliano.</p><blockquote class=\"sidebar\"><h4 class=\"sidebar-title\" style=\"text-transform:uppercase\"><em>The Imperial Zoo</em></h4><div class=\"journal-image float-left\"><img style=\"margin-right:10px\" src=\"modules/wfrp4e-zoo/assets/images/pegasus.webp\" alt=\"'La Pégase Rampant', painting seen upon the wall of a baronial house in eastern Brettonia, attributed to one Jean Du 'Blanc\" width=\"190\" height=\"265\" /></div><p><em>The great @UUID[Compendium.wfrp4e-altdorf.journals.cDOlXEpTvnuaOJ0P.JournalEntryPage.ulseg2IAlTWy7m3s]{Imperial Zoological Garden of Altdorf} sits on Goellner Hill. It houses many strange and exotic plants and creatures from across the Old World and beyond. A high stone wall with sturdy wooden gates encloses and protects the gardens. A hastily scrawled notice nailed to the gate reads: ‘Wanted, gryphon and dragon eggs, highest prices paid.’ It is unclear whether this is a request from the management, or a very mischievous prank.</em></p><p><em>From the gate, a long walled corridor leads to the zookeeper’s cottage in the centre of the complex, which provides access to all the enclosures. There are Arabyan Zedoncs, Lustrian Tiguanas, Bretonnian Pegasi, Tilean Murs, Estalian Bordles, Baffins from across the Great Ocean, and even reptilian creatures from Lustria. Deathclaw, the Emperor’s famous battle mount, is sometimes displayed here. But the mighty Griffon inevitably gets restless for campaign, and eats the other exhibits. The Imperial Dragon is also housed here occasionally, but utterly resents the indignity.</em></p></blockquote><h3>Fresh Meat</h3><p>When calculating how much a live beast is worth, you may use the figures provided in @UUID[.3H1gXsygbw2pcaJF]{Gory Riches} to create a rough estimate based on how much useful material the creature would provide if it were all harvested and preserved. For the additional difficult of returning the creature alive, you may multiply this final figure by 10 — perhaps more if a trip overseas was called for.</p><div class=\"journal-image float-right\"><img src=\"modules/wfrp4e-zoo/assets/actors/griffon.webp\" width=\"200\" /></div><p>For example, using this method a @UUID[JournalEntry.nzqpU0jMdQaclZsJ.JournalEntryPage.14CMfXS88yCs2LBU]{Griffon}, being Rare (1 GC per Enc), Enormous (8 Enc of useful materials), and Hazardous (a 1 X multiplier), would be worth 80 Gold Crowns if returned alive to an interested buyer. This may seem low, especially given the price of a well-trained war horse, but bear in mind that Griffons must be raised from birth to have any chance of taming one. A wild Griffon will never be anything more than an interesting curiosity, which will happily rip your throat out should you come too close.</p><p>Of course, some beasts are worth far more alive than the sum of their parts, and these prices remain entirely up to the GM. The costs involved in capturing, storing, and transporting such creatures is very high, and payments must be split among all involved. Still, a game in which the Characters make a substantial amount of money by tracking and capturing dangerous animals is unlikely to be dull, at least not in the short term.</p><h3>Wanted, Dead</h3><p>If the idea of carting back dangerous beasts while keeping them fed and safely contained seems too arduous, there is always the option of bringing them back in pieces rather than peacefully. As seen earlier in this book, many dangerous beasts make for useful Alchemical ingredients, and a wealthy Apothecary could serve as an employer. Equally the @UUID[Compendium.wfrp4e-wom.journals.kLTWtoz5d7Yt2zAJ.JournalEntryPage.RmCQLDxu6VgCFRdI#the-gold-college]{Gold College}, which has formalised many Alchemical practices, has a constant need for new and unusual ingredients.</p><h3>Local Heroes</h3><p>Of course, Characters taking up the evergreen practice of slaying troublesome monsters for profit is always an option. Communities across the Empire are plagued by creatures from the deep woods. With official assistance sometimes far away or even insensate to the troubles of minor villages, these communities must often rely on the services of mercenaries and other sellswords. While such pursuits are often rewarding as a brief distraction for a larger adventure, they can make an interesting adventure on their own if the GM is inventive. Perhaps creatures are being pushed out of their usual habitats in the deep woods by an even greater danger? Perhaps a group of local Nobles have released the creatures into the area to hunt for sport, heedless to the trouble they will cause for locals? There are many opportunities to make such adventures more interesting than simple monster hunts.</p><h3>Being Mindful of Maps</h3><p>The @UUID[Scene.BtJGybCsqZrk34oM]{map of the Empire} is more than enough to plan interesting expeditions into the wilds of the Empire. If you are looking for more detail, information on the @UUID[Compendium.wfrp4e-core.journals.ozE2DMCMK64eE5pD]{Grand Province of the Reikland} can be found in the <strong>WFRP Core Rulebook</strong> and the <strong>WFRP Starter Set</strong>. @UUID[Compendium.wfrp4e-middenheim.journals.PuIrlGBOjxuWpK3P]{Middenheim} and it’s surrounds have been detailed in <strong>Middenheim: City of the White Wolf</strong>, and the Nordland city of @UUID[Compendium.wfrp4e-salzenmund.journals.b2odPrxVAmUf46Sz]{Salzenmund} is explored in the book of the same name. Future WFRP products will take adventurers even further afield.</p><h3>Keeping Things Interesting</h3><p>The single most useful thing to bear in mind when running any campaign is that keeping the  @UUID[Compendium.wfrp4e-core.journals.hPyHr1GfIrG5qSwj.JournalEntryPage.Zzy5fEbh0mrMxGjt#the-gms-principles]{focus on the Characters} will, as if by magic, keep things interesting. By building the game around the characters, their personal goals and struggles, the players are almost certain to have a good time. As grim and perilous as the Old World is, everyone wants their time in the spotlight, be it to grasp victory or perish tragically on the cusp of redemption.</p><h3>Getting Started</h3><p>To this end, you will find @UUID[.xuOIsWpPNEjt1phs]{pre-generated Character sheets} packed with secrets and intrigue, suitable for immediate play. Each depicts one of the members of the expeditions whose exploits you have been reading. They make an interesting addition to any party intent on searching the wilds for beasts to drag back to the Imperial Zoo.</p><div class=\"journal-image\"><img class=\"fit\" src=\"modules/wfrp4e-zoo/assets/images/foolhardy-souls.webp\" /></div>"
				},
				"Pre-Generated Characters": {
					"name": "Pre-Generated Characters",
					"text": "<div style=\"display:flex;justify-content:space-evenly;flex-wrap:wrap\">\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><br /><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/erich-massenbach.webp\" width=\"150\" height=\"269\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.p89uC25ziF2SK1EL]{Erich Massenbach}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.u9sso2ox8BNznmy4]{Artist}</p>\n</div>\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/jorunn-gromsdottir.webp\" width=\"148\" height=\"267\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.INiwie1HCo0KbFjc]{Jorunn Gromsdottir}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>\n</div>\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/lynathryn-nightsong.webp\" width=\"150\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.mqqMwOqRpmFQDziF]{Lynathryn Nightsong}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter}</p>\n</div>\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/theodosius-schreiber.webp\" width=\"156\" height=\"278\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.dgX0W4BqXfUIXTvK]{Theodosius Schreiber}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CmiCNv8YlslFqRqy]{Scholar}</p>\n</div>\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/vasya-ghorshkov.webp\" width=\"183\" height=\"256\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.jvfETtcXkzpeKC6F]{Vasya Ghorshkov}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EELJsJuoDVxiRu9e]{Pit Fighter}</p>\n</div>\n<div style=\"display:flex;flex-direction:column;justify-content:space-evenly;align-items:center\"><img style=\"border:none\" src=\"modules/wfrp4e-zoo/assets/actors/kistiane-brockdorf.webp\" width=\"116\" height=\"298\" />\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-zoo.actors.mc1hpzGzIb76S1Lb]{Kistiane Brockdorf}</p>\n<p style=\"text-align:center\">@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>\n</div>\n</div>"
				},
				"Creature Traits": {
					"name": "Creature Traits",
					"text": "<h3>Grim Tidings</h3><p><strong>The Imperial Zoo</strong> introduces a new Creature Trait, called @UUID[Compendium.wfrp4e-zoo.items.R5CFQUaapfie8XAx]{Grim}. Creatures with Grim are particularly terrifying, competent monstrosities whose mere presence is enough banish any thoughts of gaining a battlefield advantage over such a beast.</p><p>Grim gives a creature a minimum amount of Advantage to use on each of its turns. This immediately makes the creature a very formidable threat, as it will gain a +10 bonus to most actions it takes for each level of the Grim Trait it enjoys, more or less permanently.</p><p>However, merely hitting harder and more frequently is not very entertaining. It is recommended that you use this Advantage to activate special abilities the creature may have, such as a Troll's Vomit or a Dragon's Breath attack. As it is difficult for lone creatures to generate much advantage while under constant attack from a band of adventurers, many of these iconic abilities would otherwise be rarely employed.</p><p>Creatures with Grim are extremely dangerous, and you may wish to use the trait carefully. In particular, if a creature has more levels of Grim that there are Characters in the encounter, consider removing or reducing this trait.</p><h4>New Creature Trait: Grim</h4><p>This creature is particularly dangerous, and fighting it means never truly being able to gain the upper hand. If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating. If the creature currently has a @Condition[Surprised], @Condition[Unconcious], or @Condition[Entangled] Condition, it does not gain this Advantage.</p>"
				}
			}
		}
	}
}