{
	"label": "Actors (Archives Vol. I)",
	"entries": {
		"Spoondrift ‘Spoony’ Skelfsider": {
			"name": "Spoondrift ‘Spoony’ Skelfsider",
			"items": {
				"Collapsible Step-ladder": {
					"name": "Collapsible Step-ladder"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Trade (Cook)": {
					"name": "Trade (Cook)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Beneath Notice": {
					"name": "Beneath Notice",
					"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
					"effects": {
						"Beneath Notice": {
							"name": "Beneath Notice"
						}
					}
				},
				"Flee!": {
					"name": "Flee!",
					"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
					"effects": {
						"Flee!": {
							"name": "Flee!"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Strong Back": {
					"name": "Strong Back",
					"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[JournalEntry.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
					"effects": {
						"Strong Back": {
							"name": "Strong Back"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Very Strong": {
					"name": "Very Strong",
					"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Strong": {
							"name": "Very Strong",
							"changes": {
								"system.characteristics.s.initial": 5
							}
						}
					}
				},
				"Backpack": {
					"name": "Backpack",
					"description": "<p>Counts as ‘worn’ when strapped to your back.&nbsp;</p>"
				},
				"Crowbar": {
					"name": "Crowbar"
				},
				"Hand Weapon": {
					"name": "Hand Weapon"
				},
				"Spade": {
					"name": "Spade"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Resistance (Disease)": {
					"name": "Resistance (Disease)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Disease)": {
							"name": "Resistance (Disease)"
						}
					}
				},
				"Hooded Cloak": {
					"name": "Hooded Cloak",
					"description": "<p>Protects wearer against the elements.</p>"
				},
				"Rope": {
					"name": "Rope"
				},
				"Storm Lantern": {
					"name": "Storm Lantern",
					"description": "<p>Shutters protect the ﬂame from wind, and also enable the light to be directed in a 90&deg; arc or darkened altogether. Provides illumination for 20 yards, or 30 when targeted.</p>",
					"effects": {
						"Storm Lantern": {
							"name": "Storm Lantern"
						}
					}
				},
				"Lamp Oil": {
					"name": "Lamp Oil",
					"description": "<p>Contains enough fuel for 4 hours of standard use, or 8 hours of low ﬂame equivalent to a candle.</p>"
				},
				"Tarpaulin": {
					"name": "Tarpaulin"
				},
				"Handcart": {
					"name": "Handcart",
					"description": "<p>One driver and one draft animal required.</p>"
				},
				"Grave Robber": {
					"name": "Grave Robber",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.bDoNOzzUiMdKqpps]{Grave Robber}</p>"
				}
			}
		},
		"Thomasina ‘Tina’ Brambledown": {
			"name": "Thomasina ‘Tina’ Brambledown",
			"items": {
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain (Storytelling)": {
					"name": "Entertain (Storytelling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Lore (Riverways)": {
					"name": "Lore (Riverways)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Sail": {
					"name": "Sail",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.DLrOPZtVMLgSyxaj caption=false]{Sail}"
				},
				"Swim": {
					"name": "Swim",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QoWDfx8SIhpCiIX5 caption=false]{Swim}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Seasoned Traveller": {
					"name": "Seasoned Traveller",
					"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
					"effects": {
						"Seasoned Traveller": {
							"name": "Seasoned Traveller"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Strong Back": {
					"name": "Strong Back",
					"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[JournalEntry.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
					"effects": {
						"Strong Back": {
							"name": "Strong Back"
						}
					}
				},
				"Strong Swimmer": {
					"name": "Strong Swimmer",
					"description": "You are an especially strong swimmer and used to holding your breath for a long time underwater. Gain a bonus of your level in Strong Swimmer to your Toughness Bonus for the purposes of holding your breath. Drowning and Suffocation",
					"effects": {
						"Strong Swimmer": {
							"name": "Strong Swimmer"
						}
					}
				},
				"Very Strong": {
					"name": "Very Strong",
					"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Strong": {
							"name": "Very Strong",
							"changes": {
								"system.characteristics.s.initial": 5
							}
						}
					}
				},
				"Waterman": {
					"name": "Waterman",
					"description": "You are an experienced freshwater sailor and are well-versed with river vessels. You can ignore all negatives to your Tests when onboard a barge derived from rolling waters, swaying vessels, unsure footing, and similar. Further, you count as two boatmen towards the minimum number of crew to pilot a river vessel.",
					"effects": {
						"Waterman": {
							"name": "Waterman"
						}
					}
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Boat Hook": {
					"name": "Boat Hook"
				},
				"Pole": {
					"name": "Pole",
					"description": "<p>A long pole used for barging; counts as an @UUID[Compendium.wfrp4e-core.items.mRU10yAWWWs5WoKt]{Improvised Weapon}</p>"
				},
				"Pouch": {
					"name": "Pouch"
				},
				"HPr4BzEJnAjDPUPq": {
					"name": "Silver Shilling"
				},
				"Rope": {
					"name": "Rope"
				},
				"Uniform (Auftrager Trading)": {
					"name": "Uniform (Auftrager Trading)"
				},
				"Bargeswain": {
					"name": "Bargeswain",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Rk1V9EvtZ0p5Qhwr]{Boatman}</p>"
				}
			}
		},
		"Karstin Largsdottir": {
			"name": "Karstin Largsdottir",
			"items": {
				"Ring of Spies and Informers": {
					"name": "Ring of Spies and Informers"
				},
				"Loft of Homing Pigeons": {
					"name": "Loft of Homing Pigeons"
				},
				"Ink": {
					"name": "Ink"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Gregarious": {
					"name": "Gregarious",
					"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
					"effects": {
						"Gregarious": {
							"name": "Gregarious"
						}
					}
				},
				"Lip Reading": {
					"name": "Lip Reading",
					"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
					"effects": {
						"Lip Reading": {
							"name": "Lip Reading"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Shadow": {
					"name": "Shadow",
					"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
					"effects": {
						"Shadow": {
							"name": "Shadow"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Strong-minded": {
					"name": "Strong-minded",
					"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
				},
				"Book, Cryptography": {
					"name": "Book, Cryptography",
					"description": "<p>Where individual ciphers and encryption keys can be written on a single page or two, Cryptography books are often hand-scribed codices dealing with mathematics, numerology, and polyalphabetic encryption.</p>"
				},
				"Axe": {
					"name": "Axe"
				},
				"Quill Pen": {
					"name": "Quill Pen"
				},
				"Agent": {
					"name": "Agent",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Ragni Thorisson": {
			"name": "Ragni Thorisson",
			"items": {
				"Badge of Office": {
					"name": "Badge of Office"
				},
				"Symbol of Rank": {
					"name": "Symbol of Rank"
				},
				"Company of Hammerers": {
					"name": "Company of Hammerers"
				},
				"Heal": {
					"name": "Heal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
					"effects": {
						"Heal": {
							"name": "Heal"
						}
					}
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Lore (Warfare)": {
					"name": "Lore (Warfare)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Combat Aware": {
					"name": "Combat Aware",
					"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
					"effects": {
						"Combat Aware": {
							"name": "Combat Aware"
						}
					}
				},
				"Inspiring": {
					"name": "Inspiring",
					"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now inﬂuence with your Leadership Skill when at war.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
					"effects": {
						"Inspiring": {
							"name": "Inspiring"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Weapon": {
					"name": "Weapon",
					"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n                \n                The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"War Leader": {
					"name": "War Leader",
					"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
					"effects": {
						"War Leader": {
							"name": "War Leader"
						}
					}
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Warhammer": {
					"name": "Warhammer"
				},
				"Melee (Two-Handed)": {
					"name": "Melee (Two-Handed)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Officer": {
					"name": "Officer",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Luitpoldstrasse ‘Louis’ Lostpockets": {
			"name": "Luitpoldstrasse ‘Louis’ Lostpockets",
			"items": {
				"Hiding Place with 6 Brass Pennies": {
					"name": "Hiding Place with 6 Brass Pennies"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Beneath Notice": {
					"name": "Beneath Notice",
					"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
					"effects": {
						"Beneath Notice": {
							"name": "Beneath Notice"
						}
					}
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Etiquette (Criminals)": {
					"name": "Etiquette (Criminals)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Hardy": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"zImcTgEl2XNnbu5a": {
					"name": "Hardy",
					"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
					"effects": {
						"Hardy": {
							"name": "Hardy"
						}
					}
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Resistance (Disease)": {
					"name": "Resistance (Disease)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Disease)": {
							"name": "Resistance (Disease)"
						}
					}
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Panhandle": {
					"name": "Panhandle",
					"description": "<p>You are a skilled beggar, able to get even the most jaded individual to contribute to your cause. You can perform a Charm Test every half hour when Begging, not every hour.</p>",
					"effects": {
						"Panhandle": {
							"name": "Panhandle"
						}
					}
				},
				"Entertain (Acting)": {
					"name": "Entertain (Acting)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Stone Soup": {
					"name": "Stone Soup",
					"description": "You are used to getting by with less, and know how to survive lean times. You can subsist on half the amount of food required without any negative penalties (bar feeling really hungry), and need only test for Starvation every 3 days, not 2",
					"effects": {
						"Stone Soup": {
							"name": "Stone Soup"
						}
					}
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Very Resilient": {
					"name": "Very Resilient",
					"description": "You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).",
					"effects": {
						"Very Resilient": {
							"name": "Very Resilient",
							"changes": {
								"system.characteristics.t.initial": 5
							}
						}
					}
				},
				"Lore (Altdorf)": {
					"name": "Lore (Altdorf)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Bowl": {
					"name": "Bowl"
				},
				"Crutch": {
					"name": "Crutch"
				},
				"Cup": {
					"name": "Cup"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Poor Quality Blanket": {
					"name": "Poor Quality Blanket",
					"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>"
				},
				"Shiv": {
					"name": "Shiv"
				},
				"Master Beggar": {
					"name": "Master Beggar",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1l2m7D1LHIz2q9qv]{Beggar}</p>"
				}
			}
		},
		"Alrik Skagsson": {
			"name": "Alrik Skagsson",
			"items": {
				"Subordinate Interrogators": {
					"name": "Subordinate Interrogators"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Fearless (Witches)": {
					"name": "Fearless (Witches)",
					"description": "<p>You are either brave enough or crazy enough that fear of certain enemies has become a distant memory. With a single <strong>Average (+20) Cool</strong> Test, you may ignore any Intimidate, Fear, or Terror effects from the specified enemy when encountered. Typical enemies include Beastmen, Greenskins, Outlaws, Vampires, Watchmen, and Witches.</p>",
					"effects": {
						"Fearless": {
							"name": "Fearless"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Strong-minded": {
					"name": "Strong-minded",
					"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
				},
				"Pistol": {
					"name": "Pistol"
				},
				"3LJ75FS3JvbiL0F2": {
					"name": "Pistol"
				},
				"Mail Shirt": {
					"name": "Mail Shirt"
				},
				"Silvered Sword": {
					"name": "Silvered Sword"
				},
				"Bullet and Powder": {
					"name": "Bullet and Powder"
				},
				"Henin Hat": {
					"name": "Henin Hat",
					"description": "<p>Fine quality hats are status symbols in the Empire’s towns and cities. The more ﬂamboyant the hat, the better.</p>"
				},
				"Quality Clothes": {
					"name": "Quality Clothes"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Inquisitor": {
					"name": "Inquisitor",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ADYQOtpsk5n1EHen]{Witch Hunter}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Gurniksson Hammerback": {
			"name": "Gurniksson Hammerback",
			"items": {
				"Clan of Miners": {
					"name": "Clan of Miners"
				},
				"Guild Medallion of Office (Karak Guildmaster)": {
					"name": "Guild Medallion of Office (Karak Guildmaster)"
				},
				"Argumentative": {
					"name": "Argumentative",
					"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
					"effects": {
						"Argumentative": {
							"name": "Argumentative"
						}
					}
				},
				"Careful Strike": {
					"name": "Careful Strike",
					"description": "<p>You are skilled at hitting your enemy exactly where you want to, either at range or in melee. You may modify your Hit Location result by up to +/–10 per time you have this Talent. So, if you had this Talent twice and hit location 34, the Right Arm, you could modify this down to 14, the Left Arm, or up to 54, the Body.</p>",
					"effects": {
						"Careful Strike": {
							"name": "Careful Strike"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Relentless": {
					"name": "Relentless",
					"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
				},
				"Resolute": {
					"name": "Resolute",
					"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
					"effects": {
						"Resolute": {
							"name": "Resolute"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Tunnel Rat": {
					"name": "Tunnel Rat",
					"description": "You are at home in tunnels, sewers, and other underground environments. When using Stealth in an underground environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden others.",
					"effects": {
						"Tunnel Rat": {
							"name": "Tunnel Rat"
						}
					}
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Pick": {
					"name": "Pick",
					"description": "<p></p>"
				},
				"Melee (Two-Handed)": {
					"name": "Melee (Two-Handed)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Lore (Geology)": {
					"name": "Lore (Geology)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Stealth (Underground)": {
					"name": "Stealth (Underground)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Mine Foreman": {
					"name": "Mine Foreman",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Nu2diwbUfo786wYt]{Miner}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Volund Sliverscar": {
			"name": "Volund Sliverscar",
			"items": {
				"Guild Medallion of Office (Karak Guildmaster)": {
					"name": "Guild Medallion of Office (Karak Guildmaster)"
				},
				"Library (Engineer)": {
					"name": "Library (Engineer)"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Magnum Opus": {
					"name": "Magnum Opus",
					"description": "You are an undisputed master in your field, able to create work of such incredible complexity others can but sit back and marvel at your genius. Each time you take this Talent you may create a single, extraordinary work of art with one of your Art or Trade Skills. Tis work is unrivalled in your field, a unique piece that will always impress, giving bonuses as determined by the GM, most commonly to Fellowship Tests from those who have witnessed your astounding work. Selling the piece will net you at least ten times its normal value, and sometimes significantly more than this."
				},
				"Master Tradesman (Engineer)": {
					"name": "Master Tradesman (Engineer)",
					"description": "You are exceptionally skilled at your specified Trade skill. You reduce the required SL of any Extended Test using your Trade Skill by the level of your Master Tradesman Talent",
					"effects": {
						"Master Tradesman": {
							"name": "Master Tradesman"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savant (Engineer)": {
					"name": "Savant (Engineer)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Armour": {
					"name": "Armour",
					"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
					"effects": {
						"Armour": {
							"name": "Armour"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Strong-minded": {
					"name": "Strong-minded",
					"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Repeater Pistol": {
					"name": "Repeater Pistol"
				},
				"Quality Trade Tools (Engineer)": {
					"name": "Quality Trade Tools (Engineer)",
					"description": "<p><strong>Apothecary</strong>: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients.</p>\n<p>&nbsp;</p>\n<p><strong>Artisan</strong>: The potential range of tools used by Artisans is wide.</p>\n<p>Sample packages include:</p>\n<ul type=\"disc\">\n<li><strong>Carpenter</strong>: Hammer and nails, saw, measuring rod, chalk, and plumb lines. Workshops also include lathes, planes, clamps, and a supply of lumber.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Engraver</strong>: Gravers, punches, wax, acid, hammer, and chisels. Workshops also include dies and presses.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Smith</strong>: Hammer, tongs, punches, swages, bits, and augers. Workshops also include an anvil, furnace, swage block, sledgehammers, and metal ingots.</li>\n</ul>\n<p>&nbsp;</p>\n<p>Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver.</p>\n<p>&nbsp;</p>\n<p><strong>Artist</strong>: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone.</p>\n<p><strong>Engineer</strong>: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables.</p>\n<p><strong>Herbalist</strong>: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars.</p>\n<p><strong>Navigator</strong>: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line.</p>\n<p><strong>Physician</strong>: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table.&nbsp;</p>"
				},
				"Large Workshop (Engineer)": {
					"name": "Large Workshop (Engineer)",
					"description": "<p><strong>Apothecary</strong>: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients.</p>\n<p>&nbsp;</p>\n<p><strong>Artisan</strong>: The potential range of tools used by Artisans is wide.</p>\n<p>Sample packages include:</p>\n<ul type=\"disc\">\n<li><strong>Carpenter</strong>: Hammer and nails, saw, measuring rod, chalk, and plumb lines. Workshops also include lathes, planes, clamps, and a supply of lumber.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Engraver</strong>: Gravers, punches, wax, acid, hammer, and chisels. Workshops also include dies and presses.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Smith</strong>: Hammer, tongs, punches, swages, bits, and augers. Workshops also include an anvil, furnace, swage block, sledgehammers, and metal ingots.</li>\n</ul>\n<p>&nbsp;</p>\n<p>Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver.</p>\n<p>&nbsp;</p>\n<p><strong>Artist</strong>: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone.</p>\n<p><strong>Engineer</strong>: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables.</p>\n<p><strong>Herbalist</strong>: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars.</p>\n<p><strong>Navigator</strong>: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line.</p>\n<p><strong>Physician</strong>: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table.&nbsp;</p>"
				},
				"Ranged (Engineering)": {
					"name": "Ranged (Engineering)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Bullet and Powder": {
					"name": "Bullet and Powder"
				},
				"Chartered Engineer": {
					"name": "Chartered Engineer",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.hVKMI3xwuUpO3P6c]{Engineer}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Misodoctakleidist ‘Doc’ Ashfield": {
			"name": "Misodoctakleidist ‘Doc’ Ashfield",
			"items": {
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Language (Battle)": {
					"name": "Language (Battle)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Basic)": {
					"name": "Melee (Basic)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Play (Drum)": {
					"name": "Play (Drum)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Ranged (Bow)": {
					"name": "Ranged (Bow)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Deadeye Shot": {
					"name": "Deadeye Shot",
					"description": "<p>You always hit an opponent right between the eyes… or wherever else you intended to hit. Instead of reversing the dice to determine which Hit Location is struck with your ranged weapons, you may pick a location.</p>",
					"effects": {
						"Deadeye Shot": {
							"name": "Deadeye Shot"
						}
					}
				},
				"Marksman": {
					"name": "Marksman",
					"description": "You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).",
					"effects": {
						"Marksman": {
							"name": "Marksman",
							"changes": {
								"system.characteristics.bs.initial": 5
							}
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Uniform": {
					"name": "Uniform"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Bow": {
					"name": "Bow"
				},
				"Arrow": {
					"name": "Arrow",
					"description": "<p></p>"
				},
				"Plate Breastplate": {
					"name": "Plate Breastplate"
				},
				"Helmet with impressive feather": {
					"name": "Helmet with impressive feather",
					"effects": {
						"Plate Open Helm": {
							"name": "Plate Open Helm"
						}
					}
				},
				"Soldier": {
					"name": "Soldier",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
				}
			}
		},
		"Thyk Hurgarsson": {
			"name": "Thyk Hurgarsson",
			"items": {
				"Books": {
					"name": "Books"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Lore (Imperial History)": {
					"name": "Lore (Imperial History)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Linguistics": {
					"name": "Linguistics",
					"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
					"effects": {
						"Linguistics": {
							"name": "Linguistics"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Read/Write": {
					"name": "Read/Write",
					"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
				},
				"Savant (Imperial History)": {
					"name": "Savant (Imperial History)",
					"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
					"effects": {
						"Savant": {
							"name": "Savant"
						}
					}
				},
				"Speedreader": {
					"name": "Speedreader",
					"description": "You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test).",
					"effects": {
						"Speedreader": {
							"name": "Speedreader"
						}
					}
				},
				"Sturdy": {
					"name": "Sturdy",
					"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
					"effects": {
						"Sturdy": {
							"name": "Sturdy"
						}
					}
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Strong-minded": {
					"name": "Strong-minded",
					"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
				},
				"Fine Clothing": {
					"name": "Fine Clothing"
				},
				"Axe": {
					"name": "Axe"
				},
				"Travelling Clothing": {
					"name": "Travelling Clothing"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Fellow": {
					"name": "Fellow",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CmiCNv8YlslFqRqy]{Scholar}</p>"
				},
				"Magic Resistance": {
					"name": "Magic Resistance",
					"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
					"effects": {
						"Magic Resistance": {
							"name": "Magic Resistance"
						}
					}
				}
			}
		},
		"Thelonius Hardcastle Monkenbridge Thorncobble XII": {
			"name": "Thelonius Hardcastle Monkenbridge Thorncobble XII",
			"items": {
				"Lolli Skelfsider (Servant)": {
					"name": "Lolli Skelfsider (Servant)"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Lore (Heraldry)": {
					"name": "Lore (Heraldry)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Fencing)": {
					"name": "Melee (Fencing)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Play (Harpsichord)": {
					"name": "Play (Harpsichord)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Etiquette (Nobles)": {
					"name": "Etiquette (Nobles)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Luck": {
					"name": "Luck",
					"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Noble Blood": {
					"name": "Noble Blood",
					"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
					"effects": {
						"Noble Blood": {
							"name": "Noble Blood"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Tiny Foil": {
					"name": "Tiny Foil",
					"description": "<p>May be used with Melee (Basic) or Melee (Fencing)</p>"
				},
				"Courtly Garb": {
					"name": "Courtly Garb",
					"description": "<p>Nobles’ garb features embellishments such as lace cuffs &amp; collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price.&nbsp;</p>"
				},
				"Signet Ring": {
					"name": "Signet Ring",
					"description": "<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>"
				},
				"Scion": {
					"name": "Scion",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
				}
			}
		},
		"Suffonsification ‘Suffy’ Rumster LVI": {
			"name": "Suffonsification ‘Suffy’ Rumster LVI",
			"items": {
				"Aspirations beyond his capacity": {
					"name": "Aspirations beyond his capacity"
				},
				"Tray of Pies": {
					"name": "Tray of Pies"
				},
				"Sleight of Hand": {
					"name": "Sleight of Hand",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Lore (Reikland)": {
					"name": "Lore (Reikland)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Trade (Cook)": {
					"name": "Trade (Cook)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Craftsman (Cook)": {
					"name": "Craftsman (Cook)",
					"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
					"effects": {
						"Craftsman": {
							"name": "Craftsman"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Strong Back": {
					"name": "Strong Back",
					"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[JournalEntry.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
					"effects": {
						"Strong Back": {
							"name": "Strong Back"
						}
					}
				},
				"Dagger": {
					"name": "Dagger"
				},
				"Leather Jerkin": {
					"name": "Leather Jerkin"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Public Speaker": {
					"name": "Public Speaker",
					"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now inﬂuence with your Charm Skill when Public Speaking.</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers inﬂuenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p>&nbsp;As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>&nbsp;As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p>&nbsp;As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p>&nbsp;As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p>&nbsp;As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p>&nbsp;As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p>&nbsp;All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
				},
				"Pouch": {
					"name": "Pouch"
				},
				"UNriYC9x9E1bb239": {
					"name": "Brass Penny"
				},
				"Apprentice Artisan": {
					"name": "Apprentice Artisan",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
				}
			}
		},
		"Belliquotious ‘Bella’ Lowhaven IV": {
			"name": "Belliquotious ‘Bella’ Lowhaven IV",
			"items": {
				"Chip on her shoulder": {
					"name": "Chip on her shoulder"
				},
				"Bribery": {
					"name": "Bribery",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
				},
				"Acute Sense (Taste)": {
					"name": "Acute Sense (Taste)",
					"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
				},
				"Charm": {
					"name": "Charm",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
				},
				"Consume Alcohol": {
					"name": "Consume Alcohol",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
				},
				"Etiquette (Criminals)": {
					"name": "Etiquette (Criminals)",
					"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
					"effects": {
						"Etiquette": {
							"name": "Etiquette"
						}
					}
				},
				"Cool": {
					"name": "Cool",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
				},
				"Dodge": {
					"name": "Dodge",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
				},
				"Endurance": {
					"name": "Endurance",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
				},
				"Resistance (Chaos)": {
					"name": "Resistance (Chaos)",
					"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
					"effects": {
						"Resistance (Chaos)": {
							"name": "Resistance (Chaos)"
						}
					}
				},
				"Evaluate": {
					"name": "Evaluate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
				},
				"Haggle": {
					"name": "Haggle",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
				},
				"Intimidate": {
					"name": "Intimidate",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
				},
				"Intuition": {
					"name": "Intuition",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
				},
				"Lore (Ubersreik)": {
					"name": "Lore (Ubersreik)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
				},
				"Melee (Brawling)": {
					"name": "Melee (Brawling)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Perception": {
					"name": "Perception",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
				},
				"Stealth (Urban)": {
					"name": "Stealth (Urban)",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Criminal": {
					"name": "Criminal",
					"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p>&nbsp;</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3&nbsp;</p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p>&nbsp;</p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
					"effects": {
						"Criminal": {
							"name": "Criminal"
						}
					}
				},
				"Dirty Fighting": {
					"name": "Dirty Fighting",
					"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
					"effects": {
						"Dirty Fighting": {
							"name": "Dirty Fighting"
						}
					}
				},
				"2Nzqsc9aclP6rpna": {
					"name": "Dirty Fighting",
					"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
					"effects": {
						"Dirty Fighting": {
							"name": "Dirty Fighting"
						}
					}
				},
				"Menacing": {
					"name": "Menacing",
					"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
					"effects": {
						"Menacing": {
							"name": "Menacing"
						}
					}
				},
				"0hn6UaKq8CoZP2za": {
					"name": "Menacing",
					"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
					"effects": {
						"Menacing": {
							"name": "Menacing"
						}
					}
				},
				"Night Vision": {
					"name": "Night Vision",
					"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.&nbsp;</p>",
					"effects": {
						"Night Vision": {
							"name": "Night Vision"
						}
					}
				},
				"Nose for Trouble": {
					"name": "Nose for Trouble",
					"description": "<p>You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any <em>Surprised </em>Condition they would normally inﬂict.</p>",
					"effects": {
						"Nose for Trouble": {
							"name": "Nose for Trouble"
						}
					}
				},
				"Small": {
					"name": "Small",
					"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
					"effects": {
						"Small": {
							"name": "Small"
						}
					}
				},
				"Strike Mighty Blow": {
					"name": "Strike Mighty Blow",
					"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
					"effects": {
						"Strike Mighty Blow": {
							"name": "Strike Mighty Blow"
						}
					}
				},
				"4MJJCiOKPkBByYwa": {
					"name": "Strike Mighty Blow",
					"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
					"effects": {
						"Strike Mighty Blow": {
							"name": "Strike Mighty Blow"
						}
					}
				},
				"Warrior Born": {
					"name": "Warrior Born",
					"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
					"effects": {
						"Warrior Born": {
							"name": "Warrior Born",
							"changes": {
								"system.characteristics.ws.initial": 5
							}
						}
					}
				},
				"Knuckledusters": {
					"name": "Knuckledusters"
				},
				"Leather Jack": {
					"name": "Leather Jack"
				},
				"Mail Shirt": {
					"name": "Mail Shirt"
				},
				"Gold Crown": {
					"name": "Gold Crown"
				},
				"Silver Shilling": {
					"name": "Silver Shilling"
				},
				"Brass Penny": {
					"name": "Brass Penny"
				},
				"Art": {
					"name": "Art",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
				},
				"Athletics": {
					"name": "Athletics",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
				},
				"Charm Animal": {
					"name": "Charm Animal",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
				},
				"Climb": {
					"name": "Climb",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
				},
				"Drive": {
					"name": "Drive",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
				},
				"Entertain": {
					"name": "Entertain",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
				},
				"Gamble": {
					"name": "Gamble",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
				},
				"Gossip": {
					"name": "Gossip",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
				},
				"Leadership": {
					"name": "Leadership",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
				},
				"Melee": {
					"name": "Melee",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
				},
				"Navigation": {
					"name": "Navigation",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
				},
				"Outdoor Survival": {
					"name": "Outdoor Survival",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
				},
				"Ride": {
					"name": "Ride",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
				},
				"Row": {
					"name": "Row",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
				},
				"Stealth": {
					"name": "Stealth",
					"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
				},
				"Leather Coif": {
					"name": "Leather Coif"
				},
				"Pouch": {
					"name": "Pouch"
				},
				"oQ0JmJwkawxeb9kp": {
					"name": "Silver Shilling"
				},
				"Racketeer": {
					"name": "Racketeer",
					"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
				}
			}
		}
	}
}