   let characteristics = {
            "ws" : 0,
            "bs" : 0,
            "s" : 0,
            "t" : 0,
            "i" : 10,
            "ag" : 0,
            "dex" : 0,
            "int" : 10,
            "wp" : 5,
            "fel" : 5
        }
        let skills = ["Intuition", "Lore (Local)", "Perception"]
        let skillAdvancements = [10, 10, 10]
        let talents = []
        let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Hand Weapon"]
        let items = []

        let updateObj = this.actor.toObject();
        
        for (let ch in characteristics)
        {
            updateObj.system.characteristics[ch].modifier += characteristics[ch];
        }
        
        for (let index = 0; index < skills.length; index++)
        {
            let skill = skills[index]
            let skillItem;
            skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
            if (skillItem)
                skillItem.system.advances.value += skillAdvancements[index]
            else 
            {
                skillItem = await game.wfrp4e.utility.findSkill(skill)
                skillItem = skillItem.toObject();
                skillItem.system.advances.value = skillAdvancements[index];
                items.push(skillItem);
            }
        }
        
        for (let talent of talents)
        {
            let talentItem = await game.wfrp4e.utility.findTalent(talent)
            if (talentItem)
            {
                items.push(talentItem.toObject());
            }
            else 
            {
                ui.notifications.warn(`${talent} nicht gefunden`, {permanent : true})
            }
        }
        
        for (let trapping of trappings) 
        {
            let trappingItem = await game.wfrp4e.utility.findItem(trapping)
            if (trappingItem)
            {
                trappingItem = trappingItem.toObject()
        
                equip(trappingItem)
        
                items.push(trappingItem);
            }
            else 
            {
                ui.notifications.warn(`${trapping} nicht gefunden`, {permanent : true})
            }
        }
        
        
        await this.actor.update(updateObj)
        this.actor.createEmbeddedDocuments("Item", items);
        
        function equip(item)
        {
            if (item.type == "armour")
                item.system.worn.value = true
            else if (item.type == "weapon")
                item.system.equipped = true
            else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
                item.system.worn = true
        }