diff --git a/module.json b/module.json index 76da68c..93e4991 100644 --- a/module.json +++ b/module.json @@ -8,7 +8,7 @@ } ], "url": "https://gitea.palmenalzer.de/alzer/wfrp-4e-de", - "version": "8.6.14", + "version": "8.6.15", "esmodules": [ "modules/babele-register.js", "modules/addon-register.js", diff --git a/modules/babele-register.js b/modules/babele-register.js index 291caf5..4a9efed 100644 --- a/modules/babele-register.js +++ b/modules/babele-register.js @@ -132,9 +132,19 @@ Hooks.once('init', () => { console.log("WFRP4E-DE | Loading Babele translation module ..."); loadScripts(); - /*---------------------------------------------------------------------*/ - // Converters area - if (game.babele !== 'undefined') { +}); + +/************************************************************************************/ +// Babele registration must happen in Babele's own "babele.init" hook (fires before +// Babele builds its runtime session/mapping layers). Registering in Foundry's +// "init" hook is too late for Babele 2.8+: once the runtime session is installed, +// late register()/registerConverters() calls are silently rejected, leaving the +// pack "loaded" (JSON parsed) but with no effective mapping applied - which is +// exactly the "everything stays English except journals" symptom. +// See: https://gitlab.com/riccisi/foundryvtt-babele/-/raw/master/DEVELOPER_MIGRATION_2_8_0.md +Hooks.once('babele.init', () => { + + if (typeof game.babele !== 'undefined') { game.babele.register({ module: 'wh4-de-translation',