Neuanfang mit französischem Modul

This commit is contained in:
2025-05-05 23:25:00 +02:00
parent cf24ef97df
commit 3f74b8dfdd
3135 changed files with 38383 additions and 93206 deletions
-20
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@@ -1,20 +0,0 @@
let damage = this.effect.sourceActor.hasCondition("fatigued") ? 6 : 10;
let loc = "body"
let APatLoc = this.actor.system.status.armour[loc];
let metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)
let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;
damage -= (APused + this.actor.system.characteristics.t.bonus)
let msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});
msg += ` (ignored ${metalAP} metal AP on ${game.wfrp4e.config.locations[loc]})`
this.script.scriptMessage(msg)
let test = await this.actor.setupSkill("Endurance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
await test.roll();
if (test.failed)
this.actor.addCondition("stunned");