Scripts englisch statt französisch

This commit is contained in:
alzer
2025-05-15 23:03:43 +02:00
parent 0bcbc29f0f
commit d80779f206
503 changed files with 10469 additions and 1616 deletions
+4 -4
View File
@@ -1,11 +1,11 @@
let skill = `${game.i18n.localize("NAME.Entertain")} (${game.i18n.localize("SPEC.Singing")})`;
let skill = `Entertain (Singing)`
let currentCareer = this.actor.system.currentCareer;
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.concat(currentCareer.system.addedSkills).includes(skill);
let inCurrentCareer = currentCareer.system.skills.includes(skill);
let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {};
if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
{
@@ -14,8 +14,8 @@ if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
else
{
perfectPitchAdded[skill] = true;
currentCareer.system.addedSkills.push(skill);
foundry.utils.setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
currentCareer.system.skills.push(skill);
setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
}