Scripts englisch statt französisch

This commit is contained in:
alzer
2025-05-15 23:03:43 +02:00
parent 0bcbc29f0f
commit d80779f206
503 changed files with 10469 additions and 1616 deletions
+16 -10
View File
@@ -1,7 +1,7 @@
let choice1 = [
{
type : "skill",
name : "Projectiles (Arc)",
name : "Ranged (Bow)",
diff : {
system : {
advances : {
@@ -26,10 +26,10 @@ let choice = await Dialog.wait({
title : "Option",
content :
`<p>
Ajouter une option?
Add Option?
</p>
<ol>
<li>Projectiles (Arc) +10 et un Arc Long avec 12 flèches</li>
<li>Ranged (Bow) +10 and a Longbow with 12 Arrows</li>
</ol>
`,
buttons : {
@@ -67,18 +67,24 @@ for (let c of choice)
let item = await game.wfrp4e.utility.find(c.name, c.type)
if (item)
{
let equip = item.system.tags.has("equippable");
item = item.toObject()
if (equip)
{
item.system.equipped.value = true;
}
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
equip(item);
items.push(mergeObject(item, (c.diff || {})))
}
else
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
}
}
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);
function equip(item)
{
if (item.type == "armour")
item.system.worn.value = true
else if (item.type == "weapon")
item.system.equipped = true
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
item.system.worn = true
}