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9a8a44bdd0 |
@@ -0,0 +1,18 @@
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||||
# Dev-only content excluded from the auto-generated "download" zip (Gitea/GitHub
|
||||
# archive endpoint respects export-ignore). Everything below stays in git history
|
||||
# and the working copy - it just won't be part of what Foundry downloads/installs.
|
||||
# Foundry only ever loads what module.json points to (esmodules/styles/languages/packs);
|
||||
# none of this is referenced at runtime.
|
||||
|
||||
scripts/ export-ignore
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reference_scripts/ export-ignore
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||||
tools/ export-ignore
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||||
python/ export-ignore
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||||
scripts_with_translation.md export-ignore
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||||
scriptPacker.js export-ignore
|
||||
package.json export-ignore
|
||||
.gitlab-ci.yml export-ignore
|
||||
.vscode/ export-ignore
|
||||
.gitattributes export-ignore
|
||||
.gitignore export-ignore
|
||||
.DS_Store export-ignore
|
||||
@@ -2,5 +2,7 @@
|
||||
.idea/
|
||||
compendium/To Do/Alte Übersetzung/Ganz alt/tmp.html
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||||
compendium/To Do/GPT/actors_split/
|
||||
compendium/babele-directory-export/
|
||||
python/working_dir/
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||||
python/actors_split/
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||||
ariana-zu-wolfenthal.actor.json
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||||
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||||
@@ -93,6 +93,7 @@ Every suggestions/feedback are appreciated, if so, please contact me on discord
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||||
* Thanks to Moo Man for his great work in the module creation an design
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||||
* Merci à @Tuckel pour la traduction initiale des textes principaux, des tables et du compendium
|
||||
* Merci à tous les traducteurs : Celewyr, Moilu, Gharazel, Jerome paire, Baptiste Delanoue, Dr. Droide, Gharazel
|
||||
* compendium/artantares-mutations -> German translation of ["The Mutant's Handbook"](https://de.scribd.com/document/652142720/The-Mutants-Handbook) by Anders Hellspong, licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/), as implemented for Foundry by [artptz](https://github.com/artptz/wfrp4e-mutations)
|
||||
|
||||
## License
|
||||
|
||||
|
||||
@@ -1,316 +0,0 @@
|
||||
{
|
||||
"label": "UG - Carrières",
|
||||
"mapping": {
|
||||
"skills": {
|
||||
"path": "system.skills",
|
||||
"converter": "career_skills"
|
||||
},
|
||||
"talents": {
|
||||
"path": "system.talents",
|
||||
"converter": "career_talents"
|
||||
},
|
||||
"class": {
|
||||
"path": "system.class.value",
|
||||
"converter": "generic_localization"
|
||||
},
|
||||
"careergroup": "system.careergroup.value",
|
||||
"trappings": "system.trappings"
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "Apprentice",
|
||||
"name": "Apprenti Elementaliste",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Focalisation",
|
||||
"Ragot",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Nature)",
|
||||
"Corps à corps (Base)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Natation"
|
||||
],
|
||||
"talents": [
|
||||
"Harmonisation Aethyrique",
|
||||
"Magie Mineure",
|
||||
"Lire/Ecrire",
|
||||
"Seconde Vue"
|
||||
],
|
||||
"class": "Itinérants",
|
||||
"careergroup": "Elementaliste",
|
||||
"trappings": [
|
||||
"Grimoire",
|
||||
"Arme à 1 main"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Druidic Elder",
|
||||
"name": "Ancien Druide",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Soins aux animaux",
|
||||
"Focalisation",
|
||||
"Emprise sur les animaux",
|
||||
"Guérison",
|
||||
"Savoir (Foi Antique)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Piégeage",
|
||||
"Dressage",
|
||||
"Résistance",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Herbes)",
|
||||
"Corps à corps (Basic or Polearm)",
|
||||
"Métier (Herboriste)",
|
||||
"Divertissement (Narration)",
|
||||
"Intuition",
|
||||
"Savoir (Woodland)",
|
||||
"Discrétion (Rurale)",
|
||||
"Charme",
|
||||
"Cool or Swim"
|
||||
],
|
||||
"talents": [
|
||||
"Harmonisation Aethyrique",
|
||||
"Imperturbable",
|
||||
"Magical Sense or Read/Write",
|
||||
"Ame pure"
|
||||
],
|
||||
"class": "Ruraux",
|
||||
"careergroup": "Druide",
|
||||
"trappings": [
|
||||
"Fidèles",
|
||||
"Robes d'Ancien",
|
||||
"Ovate"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Druidic Initiate",
|
||||
"name": "Ovate",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Soins aux animaux",
|
||||
"Focalisation",
|
||||
"Emprise sur les animaux",
|
||||
"Guérison",
|
||||
"Savoir (Foi Antique)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Piégeage"
|
||||
],
|
||||
"talents": [
|
||||
"Affinité avec les animaux",
|
||||
"Orientation",
|
||||
"Seconde Vue",
|
||||
"Esprit Familier"
|
||||
],
|
||||
"class": "Ruraux",
|
||||
"careergroup": "Druide",
|
||||
"trappings": [
|
||||
"Bottes",
|
||||
"Dague",
|
||||
"Robe faite maison",
|
||||
"Bouse avec des noies et des baies",
|
||||
"Symbole de la Mère"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Druidic Master",
|
||||
"name": "Maître Druide",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Soins aux animaux",
|
||||
"Focalisation",
|
||||
"Emprise sur les animaux",
|
||||
"Guérison",
|
||||
"Savoir (Foi Antique)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Piégeage",
|
||||
"Dressage",
|
||||
"Résistance",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Herbes)",
|
||||
"Corps à corps (Base ou Armes d'hast)",
|
||||
"Métier (Herboriste)",
|
||||
"Divertissement (Narration)",
|
||||
"Intuition",
|
||||
"Savoir (Forêts)",
|
||||
"Discrétion (Rurale)"
|
||||
],
|
||||
"talents": [
|
||||
"Magie des Arcanes(Druidisme)",
|
||||
"Hardy or Trapper",
|
||||
"Insctinctive Diction",
|
||||
"Sharp or Savvy"
|
||||
],
|
||||
"class": "Ruraux",
|
||||
"careergroup": "Druide",
|
||||
"trappings": [
|
||||
"Sac à dos",
|
||||
"Hutte isolée"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Druidic Priest",
|
||||
"name": "Druide",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Soins aux animaux",
|
||||
"Focalisation",
|
||||
"Emprise sur les animaux",
|
||||
"Guérison",
|
||||
"Savoir (Foi Antique)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Piégeage",
|
||||
"Dressage",
|
||||
"Résistance",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Herbes)",
|
||||
"Corps à corps (Base ou Armes d'hast)",
|
||||
"Métier (Herboriste)"
|
||||
],
|
||||
"talents": [
|
||||
"Magie Mineure(Druid)",
|
||||
"Resistant(Corruption)",
|
||||
"Nomade",
|
||||
"Bon marcheur(Forêts)"
|
||||
],
|
||||
"class": "Ruraux",
|
||||
"careergroup": "Druide",
|
||||
"trappings": [
|
||||
"Potion de Soins",
|
||||
"Arme à 1 main ou Bâton de Combat",
|
||||
"Sacoche",
|
||||
"Outils d'Herboriste"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Elemental Construct",
|
||||
"name": "Construct Elementaire",
|
||||
"description": "<p>Un élémentaire est un être fabriqué, formé à partir d'éléments naturels lié par magie. Un élémentaire n'a aucune caractéristique d'Intelligence, de Force Mentale ou de Sociabilité et n'a jamais besoin de les tester. Pour le calcul des Points de Blessures, utilisez le bonus de Force à la place du bonus de Force Mentale. Par défaut, les élémentaires provoquent Peur(2) à moins que leur taille n'augmente cet effet. Les attaques élémentaires sont magiques. Les attaques banales (non magiques) qui frappent un élémentaire ignorent leurs qualités et ne causent pas un minimum de 1 dégât.</p>"
|
||||
},
|
||||
{
|
||||
"id": "Elementalist",
|
||||
"name": "Elementaliste",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Focalisation",
|
||||
"Ragot",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Nature)",
|
||||
"Corps à corps (Base)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Natation",
|
||||
"Soins aux animaux or Guérison",
|
||||
"Esquive",
|
||||
"Résistance",
|
||||
"Intuition",
|
||||
"Savoir (Herbes)",
|
||||
"Discrétion (Au choix)"
|
||||
],
|
||||
"talents": [
|
||||
"Insignifiant ou Sixième Sens",
|
||||
"Magie des Arcanes(Elementalism)",
|
||||
"Resistant(Corruption)",
|
||||
"Trade (Herboriste)"
|
||||
],
|
||||
"class": "Itinérants",
|
||||
"careergroup": "Elementaliste",
|
||||
"trappings": [
|
||||
"Potion de Soins",
|
||||
"Outils de métier (Herboriste)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Elementalist Lord",
|
||||
"name": "Seigneur Elementaliste",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Focalisation",
|
||||
"Ragot",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Nature)",
|
||||
"Corps à corps (Base)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Natation",
|
||||
"Soins aux animaux or Guérison",
|
||||
"Esquive",
|
||||
"Résistance",
|
||||
"Intuition",
|
||||
"Savoir (Herbes)",
|
||||
"Discrétion (Au choix)",
|
||||
"Charme",
|
||||
"Escalade",
|
||||
"Perception",
|
||||
"Ride or Row",
|
||||
"Savoir (Au choix)",
|
||||
"Recherche"
|
||||
],
|
||||
"talents": [
|
||||
"Détection d'Artefact",
|
||||
"Sociable",
|
||||
"Perception de la magie",
|
||||
"Nageur endurant"
|
||||
],
|
||||
"class": "Itinérants",
|
||||
"careergroup": "Elementaliste",
|
||||
"trappings": [
|
||||
"Apprenti",
|
||||
"Bibliothèque (Magie)",
|
||||
"Atelier (Magie)"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Master Shaper",
|
||||
"name": "Maitre des Formes",
|
||||
"description": "",
|
||||
"skills": [
|
||||
"Focalisation",
|
||||
"Ragot",
|
||||
"Langue (Magick)",
|
||||
"Savoir (Nature)",
|
||||
"Corps à corps (Base)",
|
||||
"Navigation",
|
||||
"Survie en extérieur",
|
||||
"Natation",
|
||||
"Soins aux animaux or Guérison",
|
||||
"Esquive",
|
||||
"Résistance",
|
||||
"Intuition",
|
||||
"Savoir (Herbes)",
|
||||
"Discrétion (Au choix)",
|
||||
"Charme",
|
||||
"Escalade",
|
||||
"Perception",
|
||||
"Ride or Row"
|
||||
],
|
||||
"talents": [
|
||||
"Sens Aiguisé(Au choix)",
|
||||
"Souplesse féline",
|
||||
"Mains agiles",
|
||||
"Diction Instinctive"
|
||||
],
|
||||
"class": "Itinérants",
|
||||
"careergroup": "Elementaliste",
|
||||
"trappings": [
|
||||
"Demeure isolée",
|
||||
"Cheval ou petit bateau",
|
||||
"Objet magique"
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Reducible",
|
||||
"name": "Reductible",
|
||||
"description": "<p>Les élémentaires ne sont pas blessés puis tués de manière habituelle. Au lieu de cela, chaque fois que les blessures d'un élémentaire sont réduites à un nombre égal ou inférieur à la catégorie de taille plus petite, sa taille et toutes ses caractéristiques sont réduites. Par exemple, si un élémentaire énorme est réduit à 40 blessures, sa taille sera réduite à grande.</p>"
|
||||
},
|
||||
{
|
||||
"id": "Spirit Familiar",
|
||||
"name": "Esprit Familier",
|
||||
"description": "<p>L'animal spirituel de vos visions devient votre familier. Un familier vous suit partout où vous allez et vous confère certains avantages pour sceller votre pacte. En retour vous êtes tenu de respecter certaines règles strictes. Vous êtes assuré d’une réaction neutre ou amicale de tous les animaux rencontrés de l’espèce du familier. De plus, vous gagnez le pouvoir de faire d'un autre druide un Apostat</p>"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
{
|
||||
"label": "UG - Créatures",
|
||||
"mapping": {
|
||||
"items": {
|
||||
"path": "items",
|
||||
"converter": "bestiary_traits"
|
||||
},
|
||||
"characteristics": {
|
||||
"path": "system.characteristics",
|
||||
"converter": "npc_characteristics"
|
||||
}
|
||||
},
|
||||
"entries": [
|
||||
{
|
||||
"id": "Bat (Familiar)",
|
||||
"name": "Chauve-Souris (Familier)",
|
||||
"description": "<p>Car. : Initiative<br>Compétences & Talents : Sens Aiguisé (Ouïe), Vision Nocturne<br>Régime : Carnivoe<br>Environnement : Grottes, Forêts, Prairies</p>"
|
||||
},
|
||||
{
|
||||
"id": "Bear (Familiar)",
|
||||
"name": "Ours (Familier)",
|
||||
"description": "<p>Carac. : Force<br>Compétences & Talents : Résistance, Coup Puissant<br>Régime : Omnivore<br>Environnement : Grottes, Forêts, Prairies boisées</p>"
|
||||
},
|
||||
{
|
||||
"id": "Bison (Familiar)",
|
||||
"name": "Bison (Familier)",
|
||||
"description": "<p>Carac:Endurance<br>Compétences & Talents : Très résistant, Très fort<br>Régime : Herbivore<br>Environnement: Prairies, Plaines, Prairies boisées</p>"
|
||||
},
|
||||
{
|
||||
"id": "Boar (Familiar)",
|
||||
"name": "Sanglier (Familier)",
|
||||
"description": "<p>Carac : Capacité de Combat<br>Compétences & Talents : Frénésie, Coeur vaillant<br>Régime : Omnivore<br>Environnement : Forêts, Prairies boisées<br></p>"
|
||||
},
|
||||
{
|
||||
"id": "Cat (Familiar)",
|
||||
"name": "Chat (Familier)",
|
||||
"description": "<p>Carac : Force Mentale<br>Compétences & Talents : Souplesse féline, Sixième Sens<br>Régime : Carnivore<br>Environnement : Forêts, Montagnes, Prairies boisées</p>"
|
||||
},
|
||||
{
|
||||
"id": "Dog (Familiar)",
|
||||
"name": "Chien (Familier)",
|
||||
"description": "<p>Carac : Sociabilité<br>Compétences & Talents : Sens Aiguisé (Odorat), Sociable<br>Régime : Omnivore<br>Environnement : Prairies, Prairies boisées, Urbain</p>"
|
||||
},
|
||||
{
|
||||
"id": "Eagle (Familiar)",
|
||||
"name": "Aigle (Familier)",
|
||||
"description": "<p>Carac : Capacité de Combat<br>Compétences & Talents : Sens Aiguisé (Vue), Navigation<br>Régime : Carnivore<br>Environnement : Prairies, Montagnes</p>"
|
||||
},
|
||||
{
|
||||
"id": "Elk (Familiar)",
|
||||
"name": "Cerf (Familier)",
|
||||
"description": "<p>Carac: Initiative<br>Compétences & Talents : Sixième Sens, Sprinter<br>Régime : Herbivore<br>Environnement : Forêts, Prairies, Plaines</p>"
|
||||
},
|
||||
{
|
||||
"id": "Fox (Familiar)",
|
||||
"name": "Renard (Familier)",
|
||||
"description": "<p>Carac: Sociabilté<br>Compétences & Talents : Menteur, Trappeur<br>Régime : Omnivore<br>Environnement : Rural, Urbanin</p>"
|
||||
},
|
||||
{
|
||||
"id": "Frog (Familiar)",
|
||||
"name": "Grenouille (Familier)",
|
||||
"description": "<p>Carac : Agilité<br>Compétences & Talents : Jambs Puissantes, Natation<br>Régime : Insectes<br>Environnement : Cotiers, Aquatique</p>"
|
||||
},
|
||||
{
|
||||
"id": "Horse (Familiar)",
|
||||
"name": "Cheval (Familier)",
|
||||
"description": "<p>Carac: Force<br>Compétences & Talents : Chevaucher (Horse), Cavalier émérite<br>Régime : Herbivore<br>Environnement : Prairies, Plaines<br></p>"
|
||||
},
|
||||
{
|
||||
"id": "Otter (Familiar)",
|
||||
"name": "Loutre (Familier)",
|
||||
"description": "<p>Carac : Initiative<br>Compétences & Talents : Pas de Côté, Natation<br>Régime : Poisson<br>Environnement : Aquatique</p>"
|
||||
},
|
||||
{
|
||||
"id": "Owl (Familiar)",
|
||||
"name": "Hibou (Familier)",
|
||||
"description": "<p>Carac : Intelligence<br>Compétences & Talents : Vision Nocturne, Seconde Vue<br>Régime : Carnivore<br>Environnement : Forêts, Prairies, Prairies boisées</p>"
|
||||
},
|
||||
{
|
||||
"id": "Rabbit (Familiar)",
|
||||
"name": "Lapin (Familier)",
|
||||
"description": "<p>Carac : Initiative<br>Compétences & Talents : Esquive, Fuite!<br>Régime : Herbivore<br>Environnement : Prairies, Souterrains</p>"
|
||||
},
|
||||
{
|
||||
"id": "Rat (Familiar)",
|
||||
"name": "Rat (Familier)",
|
||||
"description": "<p>Carac: Agilité<br>Compétences & Talents : Résistance (Maladie), Grimpeur<br>Régime : Omnivore <br>Environnement : Souterrains, Urbain</p>"
|
||||
},
|
||||
{
|
||||
"id": "Raven (Familiar)",
|
||||
"name": "Corbeau (Familier)",
|
||||
"description": "<p>Carac : Force Mentale<br>Compétences & Talents : Sens Aiguisé (Vue), Intuition<br>Régime : Omnivore<br>Environnement : Champs de bataille, Forêts</p>"
|
||||
},
|
||||
{
|
||||
"id": "Snake (Familiar)",
|
||||
"name": "Serpent (Familier)",
|
||||
"description": "<p>Carac: Capacité de Combat<br>Compétences & Talents : Résistance (Poison), Frappe Blessante<br>Régime : Carnivore<br>Environnement : Côtier, Rural</p>"
|
||||
},
|
||||
{
|
||||
"id": "Squirrel (Familiar)",
|
||||
"name": "Ecureuil (Familier)",
|
||||
"description": "<p>Carac : Agilité<br>Compétences & Talents : Athlétisme, Grimpeur<br>Régime : Herbivore<br>Environnement : Forêts, Urbain</p>"
|
||||
},
|
||||
{
|
||||
"id": "Stoat (Familiar)",
|
||||
"name": "Hermine (Familier)",
|
||||
"description": "<p>Carac: Capacité de Combat<br>Compétences & Talents : Athlétisme, Grimpeure<br>Régime : Carnivore<br>Environnement : Forêts, Souterrains</p>"
|
||||
},
|
||||
{
|
||||
"id": "Wolf (Familiar)",
|
||||
"name": "Loup (Familier)",
|
||||
"description": "<p>Carac: Initiative<br>Compétences & Talents : Nomade, Pistage<br>Régime : Omnivore<br>Environnement: Prairies, Rural<br><br><br></p>"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"label": "Macros (Mutationen)",
|
||||
"entries": {
|
||||
"Generate Mutation": {
|
||||
"name": "Mutation erzeugen",
|
||||
"command": "if (!game.wfrp4eMutationRoll) {\n ui.notifications.error(\"Mutations-Wurf-Funktion nicht gefunden. Stelle sicher, dass das Weltskript geladen ist.\");\n return;\n}\n\nconst actors = game.actors.contents;\nconst folders = game.folders.filter(f => f.type === \"Actor\");\n\nif (!actors.length) {\n ui.notifications.warn(\"Keine Akteure zur Auswahl verfügbar.\");\n return;\n}\n\nconst folderOptions = folders.reduce((html, folder) => {\n return html + `<option value='${folder.id}'>${folder.name}</option>`;\n}, \"<option value='all'>Alle Akteure</option>\");\n\nfunction getActorsByFolder(folderId) {\n return actors.filter(actor => folderId === \"all\" || actor.folder?.id === folderId);\n}\n\nfunction updateActorDropdown(html, folderId) {\n const actorSelect = html.find(\"#actor-select\");\n const filteredActors = getActorsByFolder(folderId);\n actorSelect.html(filteredActors.map(actor => `<option value='${actor.id}'>${actor.name}</option>`).join(\"\"));\n}\n\nnew Dialog({\n title: \"Auflösung von Körper und Geist\",\n content: `\n <form>\n <div class=\"form-group\">\n <label for=\"folder-select\">Ordner auswählen:</label>\n <select id=\"folder-select\" name=\"folder\">\n ${folderOptions}\n </select>\n </div>\n <div class=\"form-group\">\n <label for=\"actor-select\">Akteur auswählen:</label>\n <select id=\"actor-select\" name=\"actor\">\n ${actors.map(actor => `<option value='${actor.id}'>${actor.name}</option>`).join(\"\")}\n </select>\n </div>\n <div class=\"form-group\">\n <label>Mutationsart</label>\n <div class=\"form-fields\">\n <select id=\"mutation-type\" name=\"mutation-type\">\n <option value=\"all\">Alle</option>\n <option value=\"khorne\">Khorne</option>\n <option value=\"tzeentch\">Tzeentch</option>\n <option value=\"slaanesh\">Slaanesh</option>\n <option value=\"nurgle\">Nurgle</option>\n <option value=\"necromancy\">Nekromantie</option>\n </select>\n </div>\n </div>\n </form>\n `,\n render: (html) => {\n html.find(\"#folder-select\").change(event => {\n updateActorDropdown(html, event.target.value);\n });\n },\n buttons: {\n roll: {\n label: \"Mutation würfeln\",\n callback: (html) => {\n const selectedActor = game.actors.get(html.find(\"#actor-select\").val());\n const selectedMutationSource = html.find(\"#mutation-type\").val();\n if (selectedActor) {\n game.wfrp4eMutationRoll(selectedActor, selectedMutationSource);\n } else {\n ui.notifications.error(\"Ungültige Akteursauswahl.\");\n }\n }\n },\n cancel: { label: \"Abbrechen\" }\n },\n default: \"roll\"\n}).render(true);"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12132,7 +12132,7 @@
|
||||
"tests": "Nahkampf-Würfe zum Einsatz dieses Talentes"
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
|
||||
@@ -7417,7 +7417,7 @@
|
||||
"effects": []
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
|
||||
@@ -170,7 +170,8 @@
|
||||
"1-2": "@Compendium[wfrp4e-core.items.v3uzEthcq0JRar0J]{Dämonisch (8)}",
|
||||
"3-3": "@Compendium[wfrp4e-core.items.9NROryHer1uXAKwY]{Elite}",
|
||||
"4-4": "@Compendium[wfrp4e-core.items.9MjH4xyVrd3Inzak]{Schnell}",
|
||||
"6-6": "@Compendium[wfrp4e-core.items.EO05HX7jql0g605A]{Fliegen (8)}"
|
||||
"6-6": "@Compendium[wfrp4e-core.items.EO05HX7jql0g605A]{Fliegen (8)}",
|
||||
"7-7": "@Compendium[wfrp4e-core.items.fjd1u9VAgiYzhBRp]{Zorn}"
|
||||
}
|
||||
},
|
||||
"Expanded Mental Mutations - Khorne": {
|
||||
|
||||
@@ -3306,7 +3306,7 @@
|
||||
"effects": []
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -5659,7 +5659,7 @@
|
||||
]
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -7791,7 +7791,7 @@
|
||||
]
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
|
||||
@@ -8439,7 +8439,7 @@
|
||||
]
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -9008,7 +9008,7 @@
|
||||
"effects": []
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -10999,7 +10999,7 @@
|
||||
"effects": []
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -11822,7 +11822,7 @@
|
||||
]
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -12083,7 +12083,7 @@
|
||||
]
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
@@ -13872,7 +13872,7 @@
|
||||
"effects": []
|
||||
},
|
||||
"Champion": {
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>",
|
||||
"id": "Champion",
|
||||
"name": "Champion",
|
||||
"effects": []
|
||||
|
||||
@@ -1260,7 +1260,7 @@
|
||||
},
|
||||
"Champion": {
|
||||
"name": "Champion",
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>"
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>"
|
||||
},
|
||||
"Clever": {
|
||||
"name": "Durchtrieben",
|
||||
|
||||
@@ -700,7 +700,7 @@
|
||||
},
|
||||
"Champion": {
|
||||
"name": "Champion",
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>"
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>"
|
||||
},
|
||||
"Hardy": {
|
||||
"name": "Robustheit",
|
||||
@@ -996,7 +996,7 @@
|
||||
},
|
||||
"Champion": {
|
||||
"name": "Champion",
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>"
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>"
|
||||
},
|
||||
"Chill Grasp": {
|
||||
"name": "Eisiger Griff",
|
||||
@@ -2790,7 +2790,7 @@
|
||||
},
|
||||
"Champion": {
|
||||
"name": "Champion",
|
||||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>"
|
||||
"description": "<p>Die Kreatur ist eine außergewöhnlich geschickte Kämpferin. Gewinnt sie eine vergleichende Probe, während sie sich im Nahkampf verteidigt, kann sie Schaden verursachen, als wäre sie die Angreiferin.</p>"
|
||||
},
|
||||
"Hardy": {
|
||||
"name": "Robustheit",
|
||||
|
||||
@@ -0,0 +1,175 @@
|
||||
{
|
||||
"_hinweis": "Kategorie B: einzigartige Kampagnen-Inhalte (benannte Artefakte, Adelstitel, NSC-spezifische Gegenstaende/Faehigkeiten) aus wfrp4e-empire-ruins.actors.json. Bitte selbst uebersetzen und wieder ins Compendium einpflegen (name/description je Eintrag, description kann leer sein).",
|
||||
"items": [
|
||||
{
|
||||
"name": "Amulet of Jade",
|
||||
"description": "<p>Grants the wearer the @UUID[Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR]{Regenerate} Creature Trait</p>",
|
||||
"occurrences_in_nsc": 2
|
||||
},
|
||||
{
|
||||
"name": "Assorted outfits (jumbled mix of common and best craftsmanship clothes; he tends to pick randomly when dressing)",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Bachmann Castle and all within it",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Book of Pressed Flowers taken from every battlefield she has ever fought on",
|
||||
"description": "<p>Worth 5 GC to someone interested in botany</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Bundle of Diplomatic Papers",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "County of Streissen",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Flyer Decrying a proposed tax on Stirland Cheeses",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Formless Horror",
|
||||
"description": "<p>This Trait is unique to the Changeling: no other being anywhere possesses it, except possibly Tzeentch itself. Once per round, the Changeling may shapechange instantly into an exact copy of another creature: either a typical creature for its species, as presented in the Bestiary of the <strong>WFRP </strong>rulebook, or a specific individual whom the Changeling has studied for a number of hours equal to the creature’s Intelligence Bonus.</p>\n<p>Upon adopting a shape, the Changeling instantly gains all of the standard Traits for that creature. In addition, it may use any of the target creature’s Characteristic scores in place of its own. When impersonating an individual, it has full access to all of the individual’s skills, but not their memories.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Garden of Corpses",
|
||||
"description": "<p>Should the Colossus be defeated, [[/r 3d10]] @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{zombies} spring forth from its remains, attacking any living thing nearby.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Gerta",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Grand Duchy of Middenheim",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Hammer Hand",
|
||||
"description": "<p>Curs'd Ettins are quite often possessed of a single, massive arm they use to deliver devestating blows. All Critical Wounds inflicted by a Curs'd Ettin gain +30 to their severity roll.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Hammer-axe of Skoll",
|
||||
"description": "<p>He bears the Hammer-axe of Skoll, a legendary two-handed weapon said to have been carried by Ar-Ulrics since the time of Sigmar. The weapon is magical. Furthermore, when it is wielded with intent by a Blessed follower of Ulric they should make a <strong>Challenging (+0) Pray Test</strong>. For every +SL they achieve they may choose one of the following weapon qualities: Damaging, Impact, Impale, or Penetrating.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Illustration of the Characters",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Katarina is escorted by a detachment of 20 Knights Panther whenever she appears in public.",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Living Gate",
|
||||
"description": "<p>Sheerargetru may spend its action to summon more servants of Tzeentch to enter the material world. The Daemon should make a <strong>Challenging (+0) Willpower</strong> Test. On a success, [[/r 1d10]] lesser daemons appropriate to its god spring forth from its immense claw tips. </p><p>If the Exalted Daemons takes any wounds during the round, it must pass an <strong>Average (+20) Cool</strong> Test or it may not summon any Daemons and must roll again the next round to do so. On an Impressive Failure, the Exalted Daemon has lost the favour of his god, who shuts the gate down for the remainder of the encounter.</p>",
|
||||
"occurrences_in_nsc": 2
|
||||
},
|
||||
{
|
||||
"name": "Magical Necklace",
|
||||
"description": "<p>She wears a magical golden necklace depicting the Todbringer coat of arms. It gives her the equivalent of 3 AP on all locations and gives her the Trait Magic Resistance 3 (this necklace would be worth at least 25 Gold Crows to those who didn’t realise its properties and at least 250 crowns to those who did).</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Messy Demise",
|
||||
"description": "<p>On death, the sinew and general muscle tension that holds a Colossal Squig together collapses, and so does the creature. Anyone within 3 yards of a Colossal Squig when it expires must make a <strong>Challenging (+0) Dodge</strong> Test or take [[/r 2d10 # Damage]] wounds, modified by Toughness and Armour Poins to a minimum of 1.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Necromantic Tomes",
|
||||
"description": "<p>Note: The GM should decide how many books Gräber has, and which spells, if any, they contain. PCs trying to learn this forbidden magic, or even being found in possession of the tomes, could face serious consequences.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Nothing of value or interest. Crakatz likes to fight unarmed.",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Porcupine-quilled Torso",
|
||||
"description": "<p>The creature’s blood is corrosive. Every time its is Wounded, blood splashes free, and all targets Engaged with it take [[/r 1d10]] Wounds modified by Toughness Bonus and Armour Points, to a minimum of 1.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Purple Hand Tattoo",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Ring of Spies throughout Middenheim",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Suffused with Death",
|
||||
"description": "<p>The necromantic magics that sustain the colossus warp the winds of magic within 80 yards of the creature. Any successful attempts to cast spells from the lores of Death or Necromancy gain +1 SL. Such is the power of this vortex of Death that attempts to cast spells or of the Lores of Ghyran, Hysh or Azyr suffer a -10 penalty within 80 yards of the creature.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Clothes on His Back",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Fang of Horros",
|
||||
"description": "<p>This enchanted blade is a beautiful cold-blue steel, enticing to all that behold it. As well as counting as magical and inflicting extra damage, it has the fine, unbreakable and damaging qualities.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Jade Griffon",
|
||||
"description": "<p>This amulet is a wide carving of deep-green stone affixed to the Grand Theogonist’s breastplate. It is reputed to have been blessed by Magnus the Pious, and grants its wearer the @UUID[Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR]{Regenerate} Creature Trait.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Middenheim City Coffers and Crown Jewels",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Middenland Runefang (Peak Leveller)",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "The Wolfplate",
|
||||
"description": "<p>Ar-Ulric also has a suit of magical armour, the Wolfplate. When worn it grants 4 AP to all locations and grants the following traits to the wearer: @UUID[Compendium.wfrp4e-core.items.3wCtgMDNnu8MFmyk]{Immunity (Fire)}, @UUID[Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ]{Magic Resistance (2)}, @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward (2)}.</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Trappings",
|
||||
"description": "<p>Emmanuelle could conceivably equip herself with anything the treasury of Nuln could afford. In public she typically restrains herself to Best Quality Royal Garb, including Jewellery worth no less than 300 GC, and a small but exquisite Dagger (Every wounding hit inflicts 1 Bleeding Condition).</p>",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Various Lands and Estates throughout the Empire",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "Wardenship of the Barony of Nordland",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
},
|
||||
{
|
||||
"name": "two household servants",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"_hinweis": "Kategorie C: Eintraege mit Datenfehlern oder unklarer Bedeutung aus wfrp4e-empire-ruins.actors.json - vor der Uebersetzung erst den Originaltext/die Bedeutung klaeren.",
|
||||
"items": [
|
||||
{
|
||||
"name": "Fearful Concern (when indoors)",
|
||||
"description": "",
|
||||
"occurrences_in_nsc": 1,
|
||||
"note": "Name/Bedeutung unklar, keine Beschreibung vorhanden. Vermutlich ein situativer Trait/Zustand (\"drinnen\"). Bitte im Quellbuch nachschlagen, bevor uebersetzt wird."
|
||||
},
|
||||
{
|
||||
"name": "Lore (Magick",
|
||||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}",
|
||||
"occurrences_in_nsc": 1,
|
||||
"note": "Name im Quelltext abgeschnitten (fehlende schließende Klammer), vermutlich \"Lore (Magick)\". Bitte Originaltext in Empire in Ruins pruefen, bevor uebersetzt wird."
|
||||
},
|
||||
{
|
||||
"name": "Melee (Basic",
|
||||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}",
|
||||
"occurrences_in_nsc": 1,
|
||||
"note": "Name im Quelltext abgeschnitten (fehlende schließende Klammer), vermutlich \"Melee (Basic)\" analog zur Kernfertigkeit. Bitte Originaltext pruefen, bevor uebersetzt wird."
|
||||
}
|
||||
]
|
||||
}
|
||||
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