1901 lines
120 KiB
JSON
1901 lines
120 KiB
JSON
{
|
||
"label": "Actors (Up In Arms)",
|
||
"entries": {
|
||
"Local Scout": {
|
||
"name": "Local Scout",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Lore (Local)": {
|
||
"name": "Lore (Local)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Stealth (Rural)": {
|
||
"name": "Stealth (Rural)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Track": {
|
||
"name": "Track",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Lightning Reflexes": {
|
||
"name": "Lightning Reflexes",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Agility Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Lightning Reflexes": {
|
||
"name": "Lightning Reflexes",
|
||
"changes": {
|
||
"system.characteristics.ag.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Nose for Trouble": {
|
||
"name": "Nose for Trouble",
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"description": "<p>You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any <em>Surprised </em>Condition they would normally inflict.</p>",
|
||
"effects": {
|
||
"Nose for Trouble": {
|
||
"name": "Nose for Trouble"
|
||
}
|
||
}
|
||
},
|
||
"Orientation": {
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||
"name": "Orientation",
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||
"description": "<p>You have an instinctual feel for direction. You automatically know which direction is north with a glimpse at the stars, trees, or whatever other signs you are familiar with.</p>",
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||
"effects": {
|
||
"Orientation": {
|
||
"name": "Orientation"
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||
}
|
||
}
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||
},
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||
"Rover": {
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"name": "Rover",
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"description": "<p>You are at home roaming the wild places. When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.</p>",
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"effects": {
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||
"Rover": {
|
||
"name": "Rover"
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||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
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"description": "<p>You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"changes": {
|
||
"system.characteristics.i.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Cloak": {
|
||
"name": "Cloak",
|
||
"description": "<p>Protects wearer against the elements. </p>"
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Mail Shirt": {
|
||
"name": "Mail Shirt",
|
||
"description": "<p></p>"
|
||
},
|
||
"Map": {
|
||
"name": "Map",
|
||
"description": "<p></p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"WPoXIT6K7JA7Lqot": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"FDLugsl94fjDLPjE": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"KFp0oyQHlDhiNaoQ": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Fc9mJgS6s3RT5fXH": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"3jQ1WeXFopiLzhwW": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"HqEpKyZ84gYz4hMY": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"KiPFukEPrvv9ypRC": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"3bz1qKDFY5NfSkkZ": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"VD7zh9tb0ieunSa2": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"QfBInivTQgKIOzaV": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"iw74BWXGL6L7sUMD": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"koXNqSLyRzfz4jX6": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"vkUUe4aUpalbt1eF": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"gkMSO0v9IvEbQjL4": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Bow": {
|
||
"name": "Bow",
|
||
"description": "<p></p>"
|
||
},
|
||
"Arrow": {
|
||
"name": "Arrow",
|
||
"description": "<p></p>"
|
||
},
|
||
"Riding Horse": {
|
||
"name": "Riding Horse",
|
||
"description": "<p></p>"
|
||
},
|
||
"Saddlebags": {
|
||
"name": "Saddlebags",
|
||
"description": "<p></p>"
|
||
},
|
||
"Rations, 2 weeks": {
|
||
"name": "Rations, 2 weeks",
|
||
"description": "<p></p>"
|
||
},
|
||
"Saddle and Tack": {
|
||
"name": "Saddle and Tack",
|
||
"description": "<p></p>"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Tinderbox": {
|
||
"name": "Tinderbox",
|
||
"description": "<p></p>"
|
||
},
|
||
"Blanket": {
|
||
"name": "Blanket",
|
||
"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Doktor": {
|
||
"name": "Doktor",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Language (Guilder)": {
|
||
"name": "Language (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Anatomy)": {
|
||
"name": "Lore (Anatomy)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Medicine)": {
|
||
"name": "Lore (Medicine)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Trade (Barber)": {
|
||
"name": "Trade (Barber)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Field Dressing": {
|
||
"name": "Field Dressing",
|
||
"description": "<p>You are used to treating wounds quickly. If you fail a Heal Test when using Bandages, you may reverse the result if this will score a success; however, if you do so, you may not score more than +1 SL as you focus on speed over accuracy</p>",
|
||
"effects": {
|
||
"Field Dressing": {
|
||
"name": "Field Dressing"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "<p>You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak.</p>"
|
||
},
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)",
|
||
"description": "<p>Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.</p>",
|
||
"effects": {
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Surgery": {
|
||
"name": "Surgery",
|
||
"description": "<p>You are a surgeon, able to open and close the flesh in order to heal others. You can treat any Critical Wound marked as needing Surgery. You can also perform surgery to resolve internal issues with an Extended Challenging (+0) Heal Test with a target SL determined by the GM (usually 5–10) depending upon the difficulty of the procedure at hand. This will cause 1d10 Wounds and 1 <em>Bleeding </em>Condition per Test, meaning surgery has a high chance of killing a patient if the surgeon is not careful. After surgery, the patient must pass an Average (+20) Endurance Test or gain a Minor Infection.</p>",
|
||
"effects": {
|
||
"Surgery": {
|
||
"name": "Surgery"
|
||
}
|
||
}
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Guild License": {
|
||
"name": "Guild License",
|
||
"description": "<p>Guild licenses are usually printed on single sheets of parchment, stamped with an official seal, and signed by the local guild master. Guild licenses are not purchased; instead, they are granted to guild members according to each guild’s traditions and laws.</p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Bandages": {
|
||
"name": "Bandages",
|
||
"description": "<p>A successful <strong>Heal</strong> or <strong>Dexterity</strong> Test removes +1 extra <em>Bleeding</em> Status.</p>"
|
||
},
|
||
"Book (Medicine)": {
|
||
"name": "Book (Medicine)",
|
||
"description": "<p>Medical texts can either be scribed or press-printed, depending on the authoring physician’s prestige. Illuminations are common, and usually include detailed autopsy drawings and procedural diagrams.</p>"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Trade Tools (Medicine)": {
|
||
"name": "Trade Tools (Medicine)",
|
||
"description": "<p><strong>Apothecary</strong>: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients.</p>\n<p> </p>\n<p><strong>Artisan</strong>: The potential range of tools used by Artisans is wide.</p>\n<p>Sample packages include:</p>\n<ul type=\"disc\">\n<li><strong>Carpenter</strong>: Hammer and nails, saw, measuring rod, chalk, and plumb lines. Workshops also include lathes, planes, clamps, and a supply of lumber.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Engraver</strong>: Gravers, punches, wax, acid, hammer, and chisels. Workshops also include dies and presses.</li>\n</ul>\n<ul type=\"disc\">\n<li><strong>Smith</strong>: Hammer, tongs, punches, swages, bits, and augers. Workshops also include an anvil, furnace, swage block, sledgehammers, and metal ingots.</li>\n</ul>\n<p> </p>\n<p>Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver.</p>\n<p> </p>\n<p><strong>Artist</strong>: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone.</p>\n<p><strong>Engineer</strong>: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables.</p>\n<p><strong>Herbalist</strong>: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars.</p>\n<p><strong>Navigator</strong>: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line.</p>\n<p><strong>Physician</strong>: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table. </p>"
|
||
},
|
||
"Writing Kit": {
|
||
"name": "Writing Kit",
|
||
"description": "<p>Contains a quill pen, inkpot, and ink blotter.</p>"
|
||
},
|
||
"Parchment": {
|
||
"name": "Parchment",
|
||
"description": "<p></p>"
|
||
},
|
||
"Healing Draught": {
|
||
"name": "Healing Draught",
|
||
"description": "<p>If you have more than 0 Wounds, recover Toughness Bonus Wounds immediately. <strong>Dose</strong>: 1 per encounter.</p>",
|
||
"effects": {
|
||
"Healing Draught": {
|
||
"name": "Healing Draught"
|
||
},
|
||
"Apply Healing Draught": {
|
||
"name": "Apply Healing Draught"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Seasoned Mercenary": {
|
||
"name": "Seasoned Mercenary",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Play (Drum)": {
|
||
"name": "Play (Drum)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ranged (Crossbow)": {
|
||
"name": "Ranged (Crossbow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Drilled": {
|
||
"name": "Drilled",
|
||
"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
|
||
"effects": {
|
||
"Drilled": {
|
||
"name": "Drilled"
|
||
}
|
||
}
|
||
},
|
||
"Marksman": {
|
||
"name": "Marksman",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Marksman": {
|
||
"name": "Marksman",
|
||
"changes": {
|
||
"system.characteristics.bs.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"changes": {
|
||
"system.characteristics.i.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Uniform": {
|
||
"name": "Uniform",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Halberd": {
|
||
"name": "Halberd",
|
||
"description": "<p></p>"
|
||
},
|
||
"Crossbow": {
|
||
"name": "Crossbow",
|
||
"description": "<p></p>"
|
||
},
|
||
"Bolt": {
|
||
"name": "Bolt",
|
||
"description": "<p></p>"
|
||
},
|
||
"Plate Breastplate": {
|
||
"name": "Plate Breastplate",
|
||
"description": "<p></p>"
|
||
},
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm",
|
||
"description": "<p></p>",
|
||
"effects": {
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm"
|
||
}
|
||
}
|
||
},
|
||
"Leather Jack": {
|
||
"name": "Leather Jack",
|
||
"description": "<p></p>"
|
||
},
|
||
"Leather Skullcap": {
|
||
"name": "Leather Skullcap",
|
||
"description": "<p></p>"
|
||
}
|
||
},
|
||
"effects": {
|
||
"Encumbrance 1": {
|
||
"name": "Encumbrance 1"
|
||
}
|
||
}
|
||
},
|
||
"Lawyer": {
|
||
"name": "Lawyer",
|
||
"items": {
|
||
"Magnifying Glass": {
|
||
"name": "Magnifying Glass"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Guilder)": {
|
||
"name": "Language (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Secret Signs": {
|
||
"name": "Secret Signs",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.</p>",
|
||
"effects": {
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"changes": {
|
||
"system.characteristics.wp.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "<p>You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak.</p>"
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Guild License": {
|
||
"name": "Guild License",
|
||
"description": "<p>Guild licenses are usually printed on single sheets of parchment, stamped with an official seal, and signed by the local guild master. Guild licenses are not purchased; instead, they are granted to guild members according to each guild’s traditions and laws.</p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Book (Law)": {
|
||
"name": "Book (Law)",
|
||
"description": "<p>Laws vary considerably from one region to the next. Cities with printing presses compile legislation in bound volumes, whereas judges in smaller towns often rely on documents handwritten centuries ago. Law books used by travelling lawyers or judges often combine printed and written pages from different towns across the Empire, collated and bound together within the same cover</p>"
|
||
},
|
||
"Court Robes": {
|
||
"name": "Court Robes",
|
||
"description": "<p></p>"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Writing Kit": {
|
||
"name": "Writing Kit",
|
||
"description": "<p>Contains a quill pen, inkpot, and ink blotter.</p>"
|
||
},
|
||
"Parchment": {
|
||
"name": "Parchment",
|
||
"description": "<p></p>"
|
||
}
|
||
}
|
||
},
|
||
"Demigryph Mount": {
|
||
"name": "Demigryph Mount",
|
||
"items": {
|
||
"Barding (2 AP to Body": {
|
||
"name": "Barding (2 AP to Body"
|
||
},
|
||
"Head": {
|
||
"name": "Head"
|
||
},
|
||
"Forelegs)": {
|
||
"name": "Forelegs)"
|
||
},
|
||
"Belligerent": {
|
||
"name": "Belligerent",
|
||
"description": "<p>The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology</p>"
|
||
},
|
||
"Bestial": {
|
||
"name": "Bestial",
|
||
"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Broken, Mount, Shock Cavalry, War)": {
|
||
"name": "Trained (Broken, Mount, Shock Cavalry, War)"
|
||
}
|
||
}
|
||
},
|
||
"Weapon (Talons)": {
|
||
"name": "Weapon (Talons)",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Bite": {
|
||
"name": "Bite",
|
||
"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
|
||
"effects": {
|
||
"Bite": {
|
||
"name": "Bite"
|
||
}
|
||
}
|
||
},
|
||
"Armour (Head, Body, and Forelegs)": {
|
||
"name": "Armour (Head, Body, and Forelegs)",
|
||
"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
|
||
"effects": {
|
||
"Armour": {
|
||
"name": "Armour"
|
||
}
|
||
}
|
||
},
|
||
"Armour (Rear Legs)": {
|
||
"name": "Armour (Rear Legs)",
|
||
"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
|
||
"effects": {
|
||
"Armour": {
|
||
"name": "Armour"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Porter": {
|
||
"name": "Porter",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Swim": {
|
||
"name": "Swim",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QoWDfx8SIhpCiIX5 caption=false]{Swim}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Strong Back": {
|
||
"name": "Strong Back",
|
||
"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[JournalEntry.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
|
||
"effects": {
|
||
"Strong Back": {
|
||
"name": "Strong Back"
|
||
}
|
||
}
|
||
},
|
||
"Sturdy": {
|
||
"name": "Sturdy",
|
||
"description": "<p>You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2</p>",
|
||
"effects": {
|
||
"Sturdy": {
|
||
"name": "Sturdy"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "<p>You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities</p>",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Guild License": {
|
||
"name": "Guild License",
|
||
"description": "<p>Guild licenses are usually printed on single sheets of parchment, stamped with an official seal, and signed by the local guild master. Guild licenses are not purchased; instead, they are granted to guild members according to each guild’s traditions and laws.</p>"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin",
|
||
"description": "<p></p>"
|
||
},
|
||
"Pipe and Tobacco": {
|
||
"name": "Pipe and Tobacco",
|
||
"description": "<p></p>"
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Leather Gloves": {
|
||
"name": "Leather Gloves",
|
||
"description": "<p></p>"
|
||
},
|
||
"Porter's Cap": {
|
||
"name": "Porter's Cap",
|
||
"description": "<p>Fine quality hats are status symbols in the Empire’s towns and cities. The more flamboyant the hat, the better.</p>"
|
||
},
|
||
"Cloak": {
|
||
"name": "Cloak",
|
||
"description": "<p>Protects wearer against the elements. </p>"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Flask of Spirits": {
|
||
"name": "Flask of Spirits",
|
||
"description": "<p></p>"
|
||
}
|
||
}
|
||
},
|
||
"Destrier": {
|
||
"name": "Destrier",
|
||
"description": "<section id=\"secret-KVVskb3Id1ELGbjT\" class=\"secret\"><p>Horses are bred for many jobs, including speedy mounts for messengers, sturdy destriers for knights, and mighty drays for farmers. They are so useful, horse trading is almost a competitive sport in the Reikland. Unscrupulous ‘Horse Copers’ (horse salesmen) are keen to make money at the expense of the ignorant buyer, painting and fling teeth of elderly horses or stiffing rags up noses to soak mucous, so the unknowledgeable buyer should beware.</p></section>",
|
||
"items": {
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions"
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Broken)": {
|
||
"name": "Trained (Broken)",
|
||
"changes": {
|
||
"system.characteristics.fel.modifier": 8
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"ch3YLVIU23ZqEG6L": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Mount)": {
|
||
"name": "Trained (Mount)"
|
||
}
|
||
}
|
||
},
|
||
"8YCML0MH5YXWHa7h": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (War)": {
|
||
"name": "Trained (War)",
|
||
"changes": {
|
||
"system.characteristics.ws.modifier": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Trained (Shock Cavalry)": {
|
||
"name": "Trained (Shock Cavalry)",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p><p><strong>Shock Cavalry: </strong>This Trait may only be taken by an animal that already has the @UUID[Compendium.wfrp4e-core.items.V0naR1YbYCl0KIxp]{Trained (War)} Trait. Most cavalry, even those trained to cope with the rigours of war, will not charge into the midst of a well-armed enemy in good order. Mounts with this Trait have been specially trained to ignore the peril and dash directly into massed enemies.</p><p>When making a Charge, riders of mounts with this Trait may move through smaller creatures to reach their target. Each creature the mount tramples in this way must make a <strong>Challenging (+0) Dodge</strong> Test or suffer 4 + the mount’s Strength Bonus Damage.</p><p>Each creature that suffers damage in this way reduces the mount’s remaining Movement by 2 yards. Creatures of the mount’s size or larger stop the mount’s progress. In either case, once the mount’s Charge has ended, any enemy creature within melee range now counts as @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#engaged]{Engaged} as normal, and the Charge is resolved as though one of those creatures was the target.</p><p>Smaller creatures ridden over in this way may choose to forgo their opportunity to dodge and instead make a single attack with a weapon they are holding against the mount or its rider if they have not already acted that Round. Unless this attack kills or disables the mount, the Charge continues.</p>",
|
||
"effects": {
|
||
"Trample": {
|
||
"name": "Trample"
|
||
}
|
||
}
|
||
},
|
||
"Champion": {
|
||
"name": "Champion",
|
||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||
"effects": {
|
||
"Champion": {
|
||
"name": "Champion"
|
||
}
|
||
}
|
||
},
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
|
||
"effects": {
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 20,
|
||
"system.characteristics.i.initial": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Elite": {
|
||
"name": "Elite",
|
||
"description": "<p>The creature is a hard-nosed veteran. It receives +20 to Weapon Skill, Ballistic Skill, and Willpower.</p>",
|
||
"effects": {
|
||
"Elite": {
|
||
"name": "Elite",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 20,
|
||
"system.characteristics.bs.initial": 20,
|
||
"system.characteristics.wp.initial": 20
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "<p>The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers).</p>",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Rear": {
|
||
"name": "Rear",
|
||
"description": "<p>For its Move, the creature may make a Stomp attack if it is larger than its opponent (see @UUID[Compendium.wfrp4e-core.items.Item.8slW8CJ2oVTxeQ6q]{Size}).</p>",
|
||
"effects": {
|
||
"Rear": {
|
||
"name": "Rear"
|
||
}
|
||
}
|
||
},
|
||
"Tough": {
|
||
"name": "Tough",
|
||
"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>",
|
||
"effects": {
|
||
"Tough": {
|
||
"name": "Tough",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 10,
|
||
"system.characteristics.wp.initial": 10
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Scribe": {
|
||
"name": "Scribe",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (s Choice)": {
|
||
"name": "Language (s Choice)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (History)": {
|
||
"name": "Lore (History)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Trade (Scribe)": {
|
||
"name": "Trade (Scribe)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Artistic": {
|
||
"name": "Artistic",
|
||
"description": "<p>You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.</p>",
|
||
"effects": {
|
||
"Artistic": {
|
||
"name": "Artistic"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "<p>You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.</p>",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "<p>You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.</p>",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p><p>@Table[doom]</p><br><br><em>undefined</em>"
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).</p>",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing",
|
||
"description": "<p></p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger",
|
||
"description": "<p></p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch",
|
||
"description": "<p></p>"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny",
|
||
"description": "<p></p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown",
|
||
"description": "<p></p>"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling",
|
||
"description": "<p></p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "<p>You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak.</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Book": {
|
||
"name": "Book"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Parchment": {
|
||
"name": "Parchment",
|
||
"description": "<p></p>"
|
||
},
|
||
"Writing Kit": {
|
||
"name": "Writing Kit",
|
||
"description": "<p>Contains a quill pen, inkpot, and ink blotter.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Riding Horse": {
|
||
"name": "Riding Horse",
|
||
"description": "<section id=\"secret-KVVskb3Id1ELGbjT\" class=\"secret\"><p>Horses are bred for many jobs, including speedy mounts for messengers, sturdy destriers for knights, and mighty drays for farmers. They are so useful, horse trading is almost a competitive sport in the Reikland. Unscrupulous ‘Horse Copers’ (horse salesmen) are keen to make money at the expense of the ignorant buyer, painting and fling teeth of elderly horses or stiffing rags up noses to soak mucous, so the unknowledgeable buyer should beware.</p></section>",
|
||
"items": {
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions"
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Broken)": {
|
||
"name": "Trained (Broken)",
|
||
"changes": {
|
||
"system.characteristics.fel.modifier": 13
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"8dA7jNyZnPmqT0ZR": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
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"effects": {
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"Trained (Mount)": {
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"name": "Trained (Mount)"
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}
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}
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}
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}
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}
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}
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} |