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wfrp-4e-deutsch/compendium/wfrp4e-core.criticals.json
alzerandalzer 974b8cc491 ..
2025-04-28 18:41:57 +02:00

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{
"label": "Kritische Treffer",
"mapping": {
"location": {
"converter": "generic_localization",
"path": "system.location.value"
},
"effects": "effects"
},
"entries": [
{
"description": "Du erhältst 4 @Condition[Blutend]-Zustände. Bis dir mit Chirurgie geholfen wurde, verursacht jeder weitere Treffer an der Trefferzone Körper zusätzlich 2 @Condition[Blutend]-Zustände.",
"effects": [
{
"_id": "fcOYmx9WLncp95Sl",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "7JMNhRyCgMlmfLLK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"body\")\n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Arterie verletzt",
"tint": "",
"transfer": true
}
],
"id": "Arterial Damage",
"name": "Arterie verletzt"
},
{
"description": "Der Schlag schmettert durch dein Becken, trennt ein Bein ab und schlägt bis tief in das zweite. Du stirbst sofort durch das Wundtrauma.",
"effects": [
{
"_id": "JyeUMIMAfyK0ZjUn",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Zerschlagenes Becken",
"tint": "",
"transfer": true
}
],
"id": "Shattered Pelvis",
"name": "Zerschlagenes Becken"
},
{
"description": "<p>Der Treffer legt den Bizeps frei und trennt ihn teilweise vom Knochen ab, wobei aus der grausigen Verwundung Blut über deine Feinde spritzt. Du lässt alles fallen, was du in der entsprechenden Hand hältst, erleidest die Verletzung @Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Muskelriss (Schwer)} und erhältst 2 @Condition[Blutend]-Zustände und 1 Betäubt-Zustand.</p>",
"effects": [
{
"_id": "DRpsrtMYsEn6RXb4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Hémoragie",
"transfer": true
},
{
"_id": "1hf8KQbl7iZKhhzD",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "zyFwXMjRg8797kTY",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Zerfleischter Bizeps",
"tint": "",
"transfer": true
}
],
"id": "Mauled Bicep",
"name": "Zerfleischter Bizeps"
},
{
"description": "Du erleidest eine @Compendium[wfrp4e-core.diseases.kKccDTGzWzSXCBOb]{Schwärende Wunde} und erhältst 2 @Condition[Blutend]-Zustände.",
"effects": [
{
"_id": "KSraZUHBV7dm7jom",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.diseases.kKccDTGzWzSXCBOb\").then(disease=> {\n args.actor.createEmbeddedDocuments(\"Item\", disease.toObject())\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Bauchwunde",
"tint": "",
"transfer": true
},
{
"_id": "4eZoTEFC5ZbQifn7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Gut Wound",
"name": "Bauchwunde"
},
{
"description": "Du erhältst 3 @Condition[Blutend]-Zustände. Bis dir mit Chirurgie geholfen wurde, verursacht jeder weitere Treffer an der Trefferzone Körper zusätzlich 1 @Condition[Blutend]-Zustand, da sich die Wunde wieder öffnet.",
"effects": [
{
"_id": "fcr0kAJMhiUc1n7k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "rKSl42ZfhRErzUTS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"body\") \n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Klaffende Wunde am Körper",
"tint": "",
"transfer": true
}
],
"id": "Gaping Chest Wound",
"name": "Klaffende Wunde am Körper"
},
{
"description": "Der Treffer öffnet eine tiefe, klaffende Wunde. Du erhältst 2 @Condition[Blutend]-Zustände. Bis dir mit Chirurgie geholfen werden konnte und der Arm genäht ist, verursacht jeder weitere Treffer dieses Arms zusätzlich 1 @Condition[Blutend]-Zustand, da sich die Wunde wieder öffnet.",
"effects": [
{
"_id": "fcr0kAJMhiUc1n7k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "rKSl42ZfhRErzUTS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"arm\") \n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Klaffende Armwunde",
"tint": "",
"transfer": true
}
],
"id": "Gaping Arm Wound",
"name": "Klaffende Armwunde"
},
{
"description": "Der Treffer reißt dir die Augenbraue auf. Du erhältst 1 @Condition[Blutend]-Zustand und 1 @Condition[Geblendet]-Zustand, wobei der @Condition[Geblendet]-Zustand nicht ohne medizinische Versorgung beseitigt werden kann.",
"effects": [
{
"_id": "dJsRgSNjJtohBYPc",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "749ILWkBSZeetB7y",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
}
],
"id": "Major Eye Wound",
"name": "Schwere Augenverletzung"
},
{
"description": "Der Treffer verletzt dein Ohr und lässt dich mit einem permanenten Gehörverlust dieses Ohres zurück. Du erhältst einen Abzug von -20 auf alle Würfe, die mit dem Hören zu tun haben. Wenn du diesen Treffer ein zweites Mal erhältst, ist dein Gehörverlust vollständig, da auch das zweite Ohr zerstört wird. Nur Magie kann dies heilen.",
"effects": [
{
"_id": "bpo2NXwpg23AKY9y",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectData": {
"description": "Alle Würfe, die mit Hören zu tun haben",
"difficultyStep": null,
"modifier": -20,
"slBonus": null,
"successBonus": null
},
"effectTrigger": "dialogChoice"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Schwere Ohrenverletzung",
"tint": "",
"transfer": true
}
],
"id": "Major Ear Wound",
"name": "Schwere Ohrenverletzung"
},
{
"description": "Dir wird eine schwere Wunde in der Brust zugefügt, die Haut, Muskeln und Sehnen aufreißt. Du erhältst 4 @Condition[Blutend]-Zustände. Bis dir mit Chirurgie geholfen wurde, verursacht jeder weitere Treffer an der Trefferzone Körper zusätzlich 2 @Condition[Blutend]-Zustände, da sich die Wunde wieder öffnet.",
"effects": [
{
"_id": "T2qqXZGkwHjeIG23",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "pZD9xrlAHiaRru0d",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.opposedTest.result.hitloc.value == \"body\") \n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Schwere Brustwunde",
"tint": "",
"transfer": true
}
],
"id": "Major Chest Wound",
"name": "Schwere Brustwunde"
},
{
"description": "Eine schmale Wunde über Stirn und Wange. Du erhältst 1 @Condition[Blutend]-Zustand. Sobald die Verletzung geheilt ist, bleibt ein beeindruckender Schmiss zurück, der einen Bonus von +1 EG bei passenden sozialen Würfen bringt. Du kannst diesen bleibenden Bonus nur ein einziges Mal erhalten.",
"effects": [
{
"_id": "TPyAKE9d05Y7HuxL",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "pnqEtu6lQlejU6CV",
"changes": [],
"disabled": true,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectData": {
"description": "Bei passenden sozialen Würfen",
"difficultyStep": null,
"modifier": null,
"slBonus": 1,
"successBonus": null
},
"effectTrigger": "dialogChoice"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Schmiss",
"tint": "",
"transfer": true
}
],
"id": "Dramatic Injury",
"name": "Schmiss"
},
{
"description": "Alle Gewandtheits-Würfe leiden [[1d10]] Tage lang unter einem Abzug von -10.",
"effects": [
{
"_id": "vIjf5xtB3kGSjrwR",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Angebrochene Rippen",
"tint": "",
"transfer": true
}
],
"id": "Bruised Ribs",
"name": "Angebrochene Rippen"
},
{
"description": "<p>Ein grausames Knirschen ertönt und plötzlich ist dein Mund mit Blut und ausgeschlagenen Zähnen gefüllt. Du erhältst 2 @Condition[Blutend]-Zustände und verlierst [[1d10]] Zähne @Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Amputation (einfach)}.</p>",
"effects": [
{
"_id": "9qPw0U171RIZCiO4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "N5WsBzINexkLMQVY",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.prototypeToken.name}</b> hat ${teeth} Zähne verloren`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", injury.toObject())\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Eingeschlagener Mund",
"tint": "",
"transfer": true
}
],
"id": "Smashed Mouth",
"name": "Eingeschlagener Mund"
},
{
"description": "<p>Gagnez 1 Etat Assomm&eacute; qui ne peut &ecirc;tre retir&eacute; que par Aide M&eacute;dicale, et subissez un Traumatisme @Compendium[wfrp4e-core.injuries.EaqlLRQigwnsEAXX]{Torse Fractur&eacute; (Majeure)}.</p>",
"effects": [
{
"_id": "XWadxhMkEKpv03Mk",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "zdZncZOvjLblz909",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n} )"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Eingeschlagener Brustkorb",
"tint": "",
"transfer": true
}
],
"id": "Smashed Rib Cage",
"name": "Eingeschlagener Brustkorb"
},
{
"description": "Ein lautes Knacken ist zu hören, als der Treffer deinen Arm trifft. Du lässt alles fallen, was du in der entsprechenden Hand hältst und erhältst die Verletzung @Compendium[wfrp4e-core.injuries.4lj1ik958mbgAlaF]{Knochenbruch (leicht)}. Du musst einen schwierigen (-10) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich einen @Condition[Betäubt]-Zustand.",
"effects": [
{
"_id": "sVTAurntsVHWamj6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "if (args.actor.isOwner)\n{\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"difficult\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.4lj1ik958mbgAlaF\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\n}"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Sauberer Bruch",
"tint": "",
"transfer": true
}
],
"id": "Clean Break",
"name": "Sauberer Bruch"
},
{
"description": "Ein übler Treffer trifft dein Auge und hinterlässt Tränen und Schmerzen. Du erhältst 2 @Condition[Geblendet]-Zustände.",
"effects": [
{
"_id": "jIlysiOZ0LFz6cgj",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
}
],
"id": "Black Eye",
"name": "Blaues Auge"
},
{
"description": "Du erhältst 2 @Condition[Blutend]-Zustände.",
"effects": [
{
"_id": "hWDMK94Lo7Vlo7qF",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Ragged Wound",
"name": "Aufgerissene Wunde"
},
{
"description": "<p>Du verstauchst dir den Knöchel und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.nF5z1OEhpi4t6a6S]{Muskelriss (Leicht)}.</p>",
"effects": [
{
"_id": "rtWfTN6wJ4BbJslf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nF5z1OEhpi4t6a6S\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject() ] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Verstauchter Knöchel",
"tint": "",
"transfer": true
}
],
"id": "Sprained Ankle",
"name": "Verstauchter Knöchel"
},
{
"description": "Du stolperst und vertrittst dir schmerzhaft den Knöchel. Du erhältst für [[1d10]] Runden -10 auf Gewandtheits-Würfe.",
"effects": [
{
"_id": "9dEo6xx3LZwu32td",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Verdrehter Knöchel",
"tint": "",
"transfer": true
}
],
"id": "Twisted Ankle",
"name": "Verdrehter Knöchel"
},
{
"description": "Der Treffer prellt dir den Arm. Du lässt alles fallen, was du in der Hand hältst.",
"effects": [],
"id": "Jarred Arm",
"name": "Geprellter Arm"
},
{
"id": "Badly Twisted Knee",
"name": "Übel verdrehtes Knie",
"description": "<p>Im Bemühen, deinem Gegner auszuweichen, verdrehst du dir übel das Knie. Du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Muskelriss (Schwer)}.</p>",
"effects": [
{
"_id": "yJmV5ry9bcyqV5fL",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Übel verdrehtes Knie",
"tint": null,
"transfer": true,
"flags": {
"wfrp4e": {
"effectTrigger": "oneTime",
"effectApplication": "actor",
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})",
"preventDuplicateEffects": false,
"hide": false
}
}
}
]
},
{
"description": "Der Treffer prellt dir den Arm schwer. Du lässt alles fallen, was du in der Hand hältst, die danach für [[1d10]] WIB Runden (Minimum 1) nutzlos ist. Während dieser Zeit gilt die Hand als wäre sie verloren (siehe Amputierte Körperteile).",
"effects": [],
"id": "Badly Jarred Arm",
"name": "Böse geprellter Arm"
},
{
"description": "<p>Du erhältst 1 @Condition[Bewusstlos]-Zustand, der bis zu medizinischer Versorgung anhält, und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.EaqlLRQigwnsEAXX]{Knochenbruch (Schwer)}.</p>",
"effects": [
{
"_id": "yYBsiXJGftVmMEeQ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "unconscious"
},
"wfrp4e": {
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/unconscious.png",
"label": "Bewusstlos",
"transfer": true
},
{
"_id": "QaSpvCS9KAifTCNw",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid('Compendium.wfrp4e-core.injuries.EaqlLRQigwnsEAXX').then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Gebrochenes Schlüsselbein",
"tint": "",
"transfer": true
}
],
"id": "Broken Collar Bone",
"name": "Gebrochenes Schlüsselbein"
},
{
"description": "Wähle zufällig einen Arm aus. Du lässt alles fallen, was du in der entsprechenden Hand hältst und der Arm ist danach für [[1d10]] Runden nutzlos. Während dieser Zeit gilt der Arm, als wäre er verloren (siehe Amputierte Körperteile).",
"effects": [],
"id": "Wrenched Collar Bone",
"name": "Verdrehtes Schlüsselbein"
},
{
"description": "Dir wird beinahe der Arm aus der Schulter gehebelt. Du lässt alles fallen, was du in der entsprechenden Hand hältst. Der Arm ist danach für [[1d10]] Runden nutzlos. Während dieser Zeit gilt der Arm als wäre er verloren (siehe Amputierte Körperteile).",
"effects": [],
"id": "Wrenched Arm",
"name": "Verdrehter Arm"
},
{
"description": "Dein Gehirn wird im Kopf umhergeworfen und Blut spritzt dir aus Nase und Ohren. Du erhältst 1 @Condition[Ertaubt]-Zustand, 2 @Condition[Blutend]-Zustände und [[1d10]] @Condition[Betäubt]-Zustände. Du erhältst zudem den Zustand @Condition[Erschöpft], der [[1d10]] Tage anhält. Wenn du eine weitere Kritische Verletzung am Kopf erleidest, während der @Condition[Erschöpft]-Zustand anhält, muss dir ein durchschnittlicher (+20) Ausdauer-Wurf gelingen, oder du erhältst zudem einen @Condition[Bewusstlos]-Zustand.",
"effects": [
{
"_id": "4o8C5gO5JrPMQy7V",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Alle Würfe, die mit Hören zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Ertaubt",
"transfer": true
},
{
"_id": "F77tiXuPleKy6QKB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "TYzxQVbjCM2iyLVl",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "args.actor.addCondition(\"stunned\", new Roll(\"1d10\").roll({async: false}).total)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Gehirnerschütterung",
"tint": "",
"transfer": true
},
{
"_id": "zirzZTdRx8xz8RI6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if(args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n\n if (args.actor.isOwner) {\n args.actor.setupSkill(\"Ausdauer\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n args.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })\n }\n}"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Gerhirnerschütterung - Erschöpft Zustand",
"tint": "",
"transfer": true
},
{
"_id": "AyoqSH1wIlPXFrdJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "fatigued"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/fatigued.png",
"label": "Erschöpft",
"transfer": true
}
],
"id": "Concussive Blow",
"name": "Gehirnerschütterung"
},
{
"description": "<p>Der Treffer bricht dir eine oder mehrere Rippen. Du erhältst 1 @Condition[Betäubt]-Zustand und die Verletzung @Compendium[wfrp4e-core.injuries.QluSTTTq3viHJJUh]{Knochenbruch (Leicht)}.</p>",
"effects": [
{
"_id": "GHwgHe9nIfj3RsTG",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Rippenbruch",
"tint": "",
"transfer": true
},
{
"_id": "vc2JuBUI00H1WZwf",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
}
],
"id": "Cracked Ribs",
"name": "Rippenbruch"
},
{
"description": "<p>Der Treffer zerschlägt dir den Ellenbogen und lässt Knochensplitter und Blut spritzen. Du lässt alles fallen, was du in der Hand hältst und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.rlDZZTj5PXjuRXa2]{Knochenbruch (Schwer)}.</p>",
"effects": [
{
"_id": "sw8YrBAP6gfhSTSH",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2A7SW9eXsm7MvLsk\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Zerschmetterter Ellenbogen",
"tint": "",
"transfer": true
}
],
"id": "Crushed Elbow",
"name": "Zerschmetterter Ellenbogen"
},
{
"description": "Ein schmerzhafter Treffer erwischt deinen Oberschenkel. Du erhältst 1 @Condition[Blutend]-Zustand und musst einen durchschnittlichen (+20) Ausdauer-Wurf bestehen oder du stolperst und erhältst den Zustand @Condition[Niedergestreckt].",
"effects": [
{
"_id": "LkPmb8RmlhPowqfB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "HgsptGxBG4CYhlk2",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Oberschenkeltreffer",
"tint": "",
"transfer": true
}
],
"id": "Thigh Strike",
"name": "Oberschenkeltreffer"
},
{
"description": "Du erhältst 1 @Condition[Betäubt]-Zustand und musst einen einfachen (+40) Ausdauer-Wurf bestehen, oder du erbrichst dich und erhältst zusätzlich einen @Condition[Niedergestreckt]-Zustand.",
"effects": [
{
"_id": "cTrI8BgwwT6KbOcx",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "3EKhg6lJsU12PXIN",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"easy\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Magentreffer",
"tint": "",
"transfer": true
}
],
"id": "Gut Blow",
"name": "Magentreffer"
},
{
"description": "Der Schlag zerschmettert dein Gesicht und zerstört in einem Regen von Blut ein Auge und deine Nase. Du erhältst 3 Blutend-, 3 Geblendet- und 2 @Condition[Betäubt]-Zustände, und du verlierst ein Auge und die Nase Amputation (schwer) @Compendium[wfrp4e-core.injuries.weczkAMPlTjX7lqU]{Verlorenes Auge}@Compendium[wfrp4e-core.injuries.SpPRZZRHxly7uo2G]{Amputierte Nase}.",
"effects": [
{
"_id": "hawmXZ36uvoIAWpv",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "waGy0xtIvPj1cT0D",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
},
{
"_id": "348txVEUS8rth7YB",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "7j3RINGp5K4ejLTp",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.roObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.SpPRZZRHxly7uo2G\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Entstellender Treffer",
"tint": "",
"transfer": true
}
],
"id": "Disfiguring Blow",
"name": "Entstellender Treffer"
},
{
"description": "Der Treffer lässt Sterne und Lichter vor deinen Augen tanzen. Du erhältst 1 @Condition[Betäubt]-Zustand.",
"effects": [
{
"_id": "VJ0bwQJne0HNmtph",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
}
],
"id": "Rattling Blow",
"name": "Krachender Treffer"
},
{
"description": "<p>Du erhältst 1 @Condition[Blutend]-Zustand. Nach der Begegnung musst du einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du verlierst einen Zeh @Compendium[wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx]{Amputierter Zeh} Amputation (durchschnittlich).</p>",
"effects": [
{
"_id": "2NSVzeLs6V2jWa8K",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "nlxBZY9R2qxa7bkC",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "endCombat",
"preventDuplicateEffects": false,
"script": "if (this.actor.isOwner)\n this.actor.setupSkill(\"Ausdauer\").then(setupData => {\n this.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\") {\n fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n this.actor.createEmbeddedDocuments(\"Item\", [injury..toObject()])\n this.actor.deleteEmbeddedDocuments(\"ActiveEffect\", this.effect._id)\n })\n }\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Übler Schnitt im Zeh",
"tint": "",
"transfer": true
}
],
"id": "Badly Cut Toe",
"name": "Übler Schnitt im Zeh"
},
{
"description": "Du erhältst 1 @Condition[Blutend]-Zustand.",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Minor Leg Cut",
"name": "Kleiner Schnitt am Bein"
},
{
"description": "Der Treffer öffnet deine Wange und lässt überall Blut umherspritzen. Du erhältst 1 @Condition[Blutend]-Zustand.",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Minor Head Cut",
"name": "Kleiner Schnitt am Kopf"
},
{
"description": "Gagner 1 État Hémorragique.",
"effects": [
{
"_id": "C28zNPsk79lesc2H",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Minor Leg Cut",
"name": "Kleiner Schnitt am Bein"
},
{
"description": "<p>Du erhältst 2 @Condition[Blutend]-Zustände als dein Arm übel zugerichtet wird. Du erhältst 1 @Condition[Betäubt]-Zustand und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Muskelriss (Leicht)}. Du musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand Bewusstlos.</p>",
"effects": [
{
"_id": "GlKd8FG7CTvU8JRC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "AgeemYAqqhNVFHBz",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "nOCDyzwdMDX9kunm",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Tiefer Schnitt",
"tint": "",
"transfer": true
}
],
"id": "Deep Cut",
"name": "Tiefer Schnitt"
},
{
"description": "Die Waffe schlitzt dir den Oberschenkel auf. Du erhältst 3 @Condition[Blutend]-Zustände und musst einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Niedergestreckt]. Bis die Wunde mit Chirurgie genäht wurde, verursacht jeder weitere Treffer an diesem Bein zusätzlich 1 @Condition[Blutend]-Zustand.",
"effects": [
{
"_id": "RorPd1gHCj5K5e5E",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "jYEOUXmmtfU0bnjS",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"LEG_LOCATION_HERE\") // rLeg or lLeg\n args.actor.addCondition(\"bleeding\", 1)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Aufgerissener Oberschenkel",
"tint": "",
"transfer": true
},
{
"_id": "53D0C2BXQCCAMXSu",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Aufgerissener Oberschenkel",
"tint": "",
"transfer": true
}
],
"id": "Torn Thigh",
"name": "Aufgerissener Oberschenkel"
},
{
"description": "Du musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst 3 @Condition[Betäubt]-Zustände.",
"effects": [
{
"_id": "3hbs7SBwqUyfpvFs",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\", 3)\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Tiefschlag!",
"tint": "",
"transfer": true
}
],
"id": "Low Blow!",
"name": "Tiefschlag!"
},
{
"description": "Dein Kopf wird vollständig vom Hals getrennt und fliegt durch die Luft, um [[1d10]] Fuß weit in Zufallsrichtung zu landen (siehe Abweichung). Dein Körper bricht sofort leblos zusammen.",
"effects": [
{
"_id": "v0B4racbne2RYIqD",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")\nChatMessage.create({content: game.wfrp4e.tables.formatChatRoll(\"scatter\")})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Geköpft",
"tint": "",
"transfer": true
}
],
"id": "Decapitated",
"name": "Geköpft"
},
{
"description": "<p>Der Treffer schmettert in deinen Unterarm. Du erhältst 1 @Condition[Blutend]-Zustand und die Verletzung @Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Muskelriss (Leicht)}.</p>",
"effects": [
{
"_id": "kYbKdoUQIYq3zSTN",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "AdMOpRguQRPZCjVm",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Muskelriss",
"tint": "",
"transfer": true
}
],
"id": "Torn Muscles",
"name": "Muskelriss"
},
{
"description": "Du erhältst 4 @Condition[Blutend]-Zustände. Bis dir mit Chirurgie geholfen wurde, verursacht jeder weitere Treffer an diesem Arm zusätzlich 2 @Condition[Blutend]-Zustände.",
"effects": [
{
"_id": "R8yyVjVN2G9uGe1Z",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "UGeKGGNmXVJAieTa",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "takeDamage",
"script": "if (args.opposedTest.result.hitloc.value == \"ARM_LOCATION_HERE\") // lArm or rArm\n args.actor.addCondition(\"bleeding\", 2)"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Verletzte Arterie",
"tint": "",
"transfer": true
}
],
"id": "Damaged Artery",
"name": "Verletzte Arterie"
},
{
"description": "Dein Arm wird abgetrennt und lässt arterielles Blut [[1d10]] Fuß weit in Zufallsrichtung spritzen (siehe Abweichung), während sich der Treffer bis tief in deinen Oberkörper hineingräbt.",
"effects": [
{
"_id": "Te5ujLd9jiLGSVJr",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Brutale Verstümmelung",
"tint": "",
"transfer": true
}
],
"id": "Brutal Dismemberment",
"name": "Brutale Verstümmelung"
},
{
"description": "<p>Du erstarrst vor Schreck, als plötzlich einer deiner Finger davonfliegt. Du erhältst 1 @Condition[Blutend]-Zustand @Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Amputation (durchschnittlich)}.</p>",
"effects": [
{
"_id": "HkPD4WDbEYIz83dy",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "rG3wXUaHLNu7IcYO",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Abgetrennter Finger",
"tint": "",
"transfer": true
}
],
"id": "Severed Finger",
"name": "Abgetrennter Finger"
},
{
"description": "<p>Dein Rücken scheint vor Schmerzen geradezu zu glühen, als du dir dort einen Muskel zerrst. Du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.eWPN3CV2Eddwz8aM]{Muskelriss (Schwer)}.</p>",
"effects": [
{
"_id": "AiDPNet52D6Mwycb",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.eWPN3CV2Eddwz8aM\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Gezerrter Rücken",
"tint": "",
"transfer": true
}
],
"id": "Pulled Back",
"name": "Gezerrter Rücken"
},
{
"description": "Dich trifft ein harter Schlag mitten auf die Stirn. Du erhältst 2 @Condition[Blutend]-Zustände und 1 @Condition[Geblendet]-Zustand, wobei der @Condition[Geblendet]-Zustand nicht beseitigt werden kann, ehe nicht alle @Condition[Blutend]-Zustände beseitigt wurden.",
"effects": [
{
"_id": "DhFtbgaZVeqb8kaH",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "sTAtmClXjBUnD5VO",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
}
],
"id": "Struck Forehead",
"name": "Stirntreffer"
},
{
"description": "<p>Die Waffe schneidet dicht unter dem Knie tief durch Knochen und Sehnen. Du erhältst 1 Betäubt- und den @Condition[Niedergestreckt]-Zustand. Zusätzlich erleidest du die Verletzungen @Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Knochenbruch (leicht)} und @Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Muskelriss (Schwer)}.</p>",
"effects": [
{
"_id": "RW5eRZ7NxikYNagM",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "YS3kViPKuIu9Aaif",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "lanapxEmE0mai3mV",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Schienbeintreffer",
"tint": "",
"transfer": true
}
],
"id": "Carved Shin",
"name": "Schienbeintreffer"
},
{
"description": "Du erhältst 2 @Condition[Blutend]-Zustände und 1 @Condition[Betäubt]-Zustand. Du musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Bewusstlos], weil dir schwarz vor Augen wird. Sofern dir dabei nicht 4+ EG gelingen, schreist du zudem vor Pein auf.",
"effects": [
{
"_id": "MeryWEfxh1qfb4qD",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "k8a0UhmO2dc0eg89",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "oScP7BQrypeVVVbf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Schmerzhafter Schnitt",
"tint": "",
"transfer": true
}
],
"id": "Painful Cut",
"name": "Schmerzhafter Schnitt"
},
{
"description": "<p>Dir wird der Arm ausgekugelt. Du musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst die Zustände @Condition[Betäubt] und @Condition[Niedergestreckt]. Du lässt alles fallen, was du in der entsprechenden Hand hältst. Der Arm ist danach nutzlos und gilt, als wäre er verloren (siehe Amputierte Körperteile). Du erhältst 1 @Condition[Betäubt]-Zustand, bis dir medizinische Versorgung zuteilwurde. Nach dieser medizinischen Versorgung ist ein Erweiterter durchschnittlicher (+20) Heilen-Wurf nötig, der 6 EG benötigt, um den Arm wieder einzurenken und ihn wieder nutzbar zu machen. Würfe, die diesen Arm erfordern, werden [[1d10]] Tage lang mit -10 durchgeführt.</p>",
"effects": [
{
"_id": "Ce9QAvROf94V16sJ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n {\n args.actor.addCondition(\"prone\")\n args.actor.addCondition(\"stunned\")\n }\n \n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Ausgerenkte Schulter",
"tint": "",
"transfer": true
}
],
"id": "Dislocated Shoulder",
"name": "Ausgerenkte Schulter"
},
{
"description": "LP-Verlust: Tod.<br>Du wirst entzweigehackt. Deine obere Hälfte landet in Zufallsrichtung neben dir (siehe Abweichung) und alle Charaktere innerhalb von 2 Schritt werden geradezu in Blut getaucht.",
"effects": [
{
"_id": "Du7cZodgpEKD8eK8",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "this.actor.addCondition(\"dead\")"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "In Stücke gerissen",
"tint": "",
"transfer": true
}
],
"id": "Torn Apart",
"name": "In Stücke gerissen"
},
{
"description": "Dein Ohr kassiert einen flachen Treffer und klingelt nun. Du erhältst 1 @Condition[Ertaubt]-Zustand.",
"effects": [
{
"_id": "7a3L530CIhnX5cTl",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Alle Würfe, die mit Hören zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Ertaubt",
"transfer": true
}
],
"id": "Ear Bash",
"name": "Schlag aufs Ohr"
},
{
"description": "<p>Der Hieb erwischt deine Kniescheibe und lässt sie zu kleinen Stücken zersplittern. Du erhältst 1 Blutend-, 1 Betäubt- sowie den @Condition[Niedergestreckt]-Zustand und die Verletzung @Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Knochenbruch (leicht)}, um dann am Boden liegend dein verletztes Bein zu umklammern.</p>",
"effects": [
{
"_id": "VeT5PVDzmP96JWCM",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "frTFfaHrrJxQMQvi",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "0wiLtR9wzYfqn7kK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.2iult41Jehz0F1O8\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Gebrochenes Knie",
"tint": "",
"transfer": true
},
{
"_id": "zn1gNVJsB6wLvLmH",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Broken Knee",
"name": "Gebrochenes Knie"
},
{
"description": "Dein Knie wird aus dem Gelenk gedreht und das Bein gilt als nutzlos. Du erhältst den @Condition[Niedergestreckt]-Zustand und musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Betäubt], der bis zu medizinischer Versorgung anhält. Nach der ersten medizinischen Versorgung ist ein Erweiterter durchschnittlicher (+20) Heilen-Wurf nötig, der 6 EG benötigt, um das Knie wieder einzurenken, und es wieder nutzbar zu machen. [[1d10]] Tage lang ist deine Bewegung halbiert und Würfe, die dieses Bein erfordern, werden mit -10 durchgeführt.",
"effects": [
{
"_id": "vGXj3JcQSik2Fof6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Ausgerenktes Knie",
"tint": "",
"transfer": true
}
],
"id": "Dislocated Knee",
"name": "Ausgerenktes Knie"
},
{
"description": "Du verdrehst das Knie deutlich zu weit und erhältst für [[1d10]] Runden -20 auf Gewandtheits-Würfe.",
"effects": [
{
"_id": "BjIyeZdTw8TPV9qC",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 20\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 20"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Verdrehtes Knie",
"tint": "",
"transfer": true
}
],
"id": "Twisted Knee",
"name": "Verdrehtes Knie"
},
{
"description": "<p>Du erhältst 1 @Condition[Betäubt]-Zustand und die Verletzung @Compendium[wfrp4e-core.injuries.EaqlLRQigwnsEAXX]{Knochenbruch (Schwer)}. Zusätzlich musst einen herausfordernden (+0) Ausdauer-Wurf bestehen oder du erhältst auch den Zustand @Condition[Niedergestreckt].</p>",
"effects": [
{
"_id": "EwflBBAdP3PfmQzC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "WHjhLJT1O6cxIv8u",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.QluSTTTq3viHJJUh\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Gebrochene Hüfte",
"tint": "",
"transfer": true
}
],
"id": "Fractured Hip",
"name": "Gebrochene Hüfte"
},
{
"description": "Du erhältst 1 @Condition[Blutend]-Zustand, der sich nur mit Chirurgie entfernen lässt, und infizierst dich mit @Compendium[wfrp4e-core.diseases.M8XyRs9DN12XsFTQ]{Blutfäule}.",
"effects": [
{
"_id": "1WF2x6qda0OfmM8Y",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "bvNWTQ0W26esdMso",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "fromUuid(\"Compendium.wfrp4e-core.diseases.M8XyRs9DN12XsFTQ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Innere Blutungen",
"tint": "",
"transfer": true
}
],
"id": "Internal Bleeding",
"name": "Innere Blutungen"
},
{
"description": "<p>Der Treffer dringt in Hüfthöhe tief in das Bein ein. Du erhältst 2 @Condition[Blutend]-Zustände, den Zustand @Condition[Niedergestreckt] und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Knochenbruch (leicht)}. Zudem musst du einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst durch die Schmerzen den Zustand @Condition[Betäubt].</p>",
"effects": [
{
"_id": "m5CJfHO2ZfBORtkr",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "SlYdtHgMRI6vCztC",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "xN966TmmV1zEtGy9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7mCcI3q7hgWcmbBU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Hieb in das Bein",
"tint": "",
"transfer": true
}
],
"id": "Hacked Leg",
"name": "Hieb in das Bein"
},
{
"description": "<p>Du lässt alles fallen, was du in der Hand hältst und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl]{Muskelriss (Schwer)}.</p>",
"effects": [
{
"_id": "MgpYZu22zgrLdxmf",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.qn4ZpvTQIX4rcJDl\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Bänderriss",
"tint": "",
"transfer": true
}
],
"id": "Ruptered Ligament",
"name": "Bänderriss"
},
{
"description": "<p>Das Knacken verdreht einem den Magen, als ein Treffer dein Kinn trifft und es bricht. Du erhältst 3 @Condition[Betäubt]-Zustände. Du musst einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Bewusstlos]. Du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Knochenbruch (Schwer)}.</p>",
"effects": [
{
"_id": "wAq76bdunkcb9wTw",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "WjHgjbRuh0M3H8g6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Gebrochener Kiefer",
"tint": "",
"transfer": true
}
],
"id": "Broken Jaw",
"name": "Gebrochener Kiefer"
},
{
"description": "Ein furchtbares Knacken erklingt und Schmerz schießt durch dein Gesicht, als der Treffer deinen Kiefer bricht. Du erhältst 2 @Condition[Betäubt]-Zustände und erleidest die Verletzung @Compendium[wfrp4e-core.injuries.7mCcI3q7hgWcmbBU]{Knochenbruch (leicht)}.",
"effects": [
{
"_id": "g9ZNTiFKGxZBQkvT",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "OipdUoeetMzgA4m9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.nbhn2wX35b7Jrcbg\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Angebrochener Kiefer",
"tint": "",
"transfer": true
}
],
"id": "Fractured Jaw",
"name": "Angebrochener Kiefer"
},
{
"description": "<p>Der Treffer reißt dir beinahe den ganzen Kiefer ab, zerfetzt deine Zunge und lässt einen Regen aus Blut und Zähnen fliegen. Du erhältst 4 @Condition[Blutend]- und 3 @Condition[Betäubt]-Zustände. Du musst einen sehr schweren (-30) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Bewusstlos]. Du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.hCadFsTRvLN9faaY]{Knochenbruch (schwer)} und verlierst die Zunge @Compendium[wfrp4e-core.injuries.rkJA1DlK51QuRlJy]{Amputierte Zunge} und [[1d10]] Zähne @Compendium[wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1]{Verlorener Zahn} Amputation (schwer).</p>",
"effects": [
{
"_id": "jXnxVAZFV82gebaR",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 4
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "6FBVi7EOhHnDesA0",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "Ru3d8ZlbJSm8NlaU",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.fBcZhOBn8IpoVqQ1\").then(injury => {\n let teeth = new Roll(\"1d10\").roll({async: false}).total\n ChatMessage.create({content : `<b>${this.actor.data.token.name}</b> verliert ${teeth} Zähne`, speaker : {alias: this.effect.label}})\ninjury.location.value = `${teeth} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.rkJA1DlK51QuRlJy\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\nfromUuid(\"Compendium.wfrp4e-core.injuries.hCadFsTRvLN9faaY\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Zerschmetterter Kiefer",
"tint": "",
"transfer": true
}
],
"id": "Mangled Jaw",
"name": "Zerschmetterter Kiefer"
},
{
"description": "Du hast einen üblen Schnitt in der Hand, der deinen Griff schlüpfrig werden lässt. Du erhältst 1 @Condition[Blutend]-Zustand. Während du unter dem Blutend-Zustand leidest, musst du vor jeder Handlung, die etwas in dieser Hand Gehaltenes erfordert, einen durchschnittlichen (+20) Geschicklichkeits-Wurf bestehen, oder du lässt das fallen, was du in dieser Hand hältst.",
"effects": [
{
"_id": "5EOJYNGGp4ZPXIGL",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Bleeding hand",
"name": "Blutende Hand"
},
{
"description": "<p>Deine Hand ist nur noch ein verdrehter, blutiger Klumpen. Du verlierst die Hand @Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Amputation (schwer)} und erhältst 2 @Condition[Blutend]-Zustände. Du musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich die Zustände @Condition[Betäubt] und @Condition[Niedergestreckt].</p>",
"effects": [
{
"_id": "tyXuApNnqAV4JcJ5",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.zyocWSzEZEC826NS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n { \n args.actor.addCondition(\"prone\")\n args.actor.addCondition(\"stunned\")\n }\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Zerfetzte Hand",
"tint": "",
"transfer": true
}
],
"id": "Mangled Hand",
"name": "Zerfetzte Hand"
},
{
"description": "<p>Der Treffer teilt dir die Hand. Du verlierst einen Finger @Compendium[wfrp4e-core.injuries.SYjWiKDzMS6CtROJ]{Amputation (schwierig)}. Du erhältst 2 Blutend-Zustände und 1 @Condition[Betäubt]-Zustand. In jeder darauffolgenden Runde, in der du keine medizinische Versorgung erhältst, verlierst du einen weiteren Finger, da die Wunde aufreißt; wenn dir die Finger ausgehen verlierst du die Hand @Compendium[wfrp4e-core.injuries.zyocWSzEZEC826NS]{Amputation (schwierig)}.</p><",
"effects": [
{
"_id": "lSn9Mr174doheAbo",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "3rDSK76g1cKpmn40",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "6KtIpUxSWrqIewki",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.SYjWiKDzMS6CtROJ\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()] )\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Gespaltene Hand",
"tint": "",
"transfer": true
}
],
"id": "Cleft Hand",
"name": "Gespaltene Hand"
},
{
"description": "An deinem Schienbein öffnet sich ein tiefer Schnitt. Du erhältst 2 @Condition[Blutend]-Zustände und musst einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du erhältst den Zustand @Condition[Niedergestreckt].",
"effects": [
{
"_id": "MeZJb40J14iJng8X",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "kub1YScTxM1VNLHK",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Böser Schnitt",
"tint": "",
"transfer": true
}
],
"id": "Bad Cut",
"name": "Böser Schnitt"
},
{
"description": "Ein satter Treffer trifft dich mitten ins Gesicht und lässt Blut daraus hervorschießen. Du erhältst 2 @Condition[Blutend]-Zustände. Du musst einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Betäubt]. Nach dem Verheilen erhältst du +/-1 EG bei passenden sozialen Würfen, abhängig vom Kontext, bis Chirurgie angewandt wurde, um die Nase zu richten.",
"effects": [
{
"_id": "us244BgOUN1LRLnc",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "zYfCX8Eq2VkRFhNI",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"stunned\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Gebrochene Nase",
"tint": "",
"transfer": true
}
],
"id": "Broken Nose",
"name": "Gebrochene Nase"
},
{
"description": "<p>Der Treffer zerschmettert dein Auge vollständig und verursacht rasende Schmerzen. Du erhältst 3 Blutend-, 2 @Condition[Geblendet]-Zustände und 1 @Condition[Betäubt]-Zustand, und du verlierst dein Auge @Compendium[wfrp4e-core.injuries.weczkAMPlTjX7lqU]{Amputation (schwierig)}.</p>",
"effects": [
{
"_id": "4G9KjSyQNM9UFOlS",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
},
{
"_id": "pSm6zIWXDFmFg3Zq",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "jatRx58WzHQUA31m",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "SYIKc7QymcGfIwN9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.weczkAMPlTjX7lqU\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Zerstörtes Auge",
"tint": "",
"transfer": true
}
],
"id": "Devastated Eye",
"name": "Zerstörtes Auge"
},
{
"description": "<p>Von deinem Ohr bleibt wenig übrig, nachdem der Treffer es zerfetzt hat. Du erhältst 2 @Condition[Ertaubt]-Zustände und 1 @Condition[Blutend]-Zustand, und du verlierst dein Ohr @Compendium[wfrp4e-core.injuries.8piWcBKFlQ2J1E3A]{Amputation (durchschnittlich)}.</p>",
"effects": [
{
"_id": "FZuPzqtWTtFMIciJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Ertaubt",
"transfer": true
},
{
"_id": "lDs43plzT9i4Jxzb",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "kaAFU5cxgv0idSQZ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.8piWcBKFlQ2J1E3A\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/head.png",
"label": "Zerschmettertes Ohr",
"tint": "",
"transfer": true
}
],
"id": "Mangled Ear",
"name": "Zerschmettertes Ohr"
},
{
"description": "Die Seite deines Kopfes kassiert einen bösen Treffer, der dir das Ohr zerschneidet. Du erhältst 2 @Condition[Ertaubt]-Zustände und 1 @Condition[Blutend]-Zustand.",
"effects": [
{
"_id": "SbOvAmqaK31JREjI",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "deafened"
},
"wfrp4e": {
"effectData": {
"description": "Alle Würfe, die mit Hören zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/deafened.png",
"label": "Ertaubt",
"transfer": true
},
{
"_id": "CwBoFiJqX5bc27F2",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Sliced Ear",
"name": "Zerschnittenes Ohr"
},
{
"description": "Im Getümmel wird dir der Zeh angeschlagen. Du musst einen durchschnittlichen (+20) Ausdauer-Wurf bestehen, oder du erhältst bis zum Ende der nächsten Runde -10 auf Gewandtheits-Würfe.",
"effects": [
{
"_id": "Uxp4sb58T0fiOXEB",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prefillDialog",
"script": "if (args.type == \"skill\" && args.item.characteristic.value == \"ag\")\n args.prefillModifiers.modifier -= 10\n\nif (args.type == \"characteristic\" && args.item == \"ag\")\n args.prefillModifiers.modifier -= 10"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Verstauchter Zeh",
"tint": "",
"transfer": true
}
],
"id": "Stubbed Toe",
"name": "Verstauchter Zeh"
},
{
"description": "Du gerätst im Getümmel aus dem Tritt und ins Taumeln. Du musst einen herausfordernden (+0) Ausdauer-Wurf bestehen, oder du erhältst den Zustand @Condition[Niedergestreckt].",
"effects": [
{
"_id": "UEnlvAwvGq0076To",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\").then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Aus dem Tritt",
"tint": "",
"transfer": true
}
],
"id": "Lost Footing",
"name": "Aus dem Tritt"
},
{
"description": "<p>Der Treffer zerschmettert deinen Fuß. Du musst einen schweren (-20) Ausdauer-Wurf bestehen oder du erhältst den Zustand @Condition[Niedergestreckt] und verlierst 1 Zeh @Compendium[wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx]{Amputierter Zeh}, plus einen zusätzlichen Zeh für jeden EG unter 0 Amputation (durchschnittlich). Du erhältst 2 @Condition[Blutend]-Zustände. Wenn du nicht binnen [[1d10]] Tagen mittels Chirurgie behandelt wirst, verlierst du den Fuß vollständig.</p>",
"effects": [
{
"_id": "1nNGzJZNKnuXr9W7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "nWRttvafUnh1XIZU",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "if(args.actor.isOwner) {\n args.actor.setupSkill(\"Ausdauer\", { absolute: { difficulty: \"average\" } }).then(setupData => {\n args.actor.basicTest(setupData).then(test => {\n if (test.result.outcome == \"failure\") {\n args.actor.addCondition(\"prone\")\n fromUuid(\"Compendium.wfrp4e-core.injuries.ZhMADOqoo0y8Q9bx\").then(injury => {\n injury.location.value = `${Math.clamped(Math.abs(test.result.outcome.SL) + 1, 1, 5)} ${injury.location.value}`\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n })\n }\n })\n })\n }"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Zerschmetterter Fuß",
"tint": "",
"transfer": true
}
],
"id": "Crushed Foot",
"name": "Zerschmetterter Fuß"
},
{
"description": "<p>Dein Fuß wird am Knöchel abgetrennt und landet [[1d10]] Fuß weit in Zufallsrichtung (siehe Abweichung) @Compendium[wfrp4e-core.injuries.gz2xy41OSVZ8YBgI]{Amputierter Fuß} Amputation (schwer). Du erhältst 3 Blutend- und 2 @Condition[Betäubt]-Zustände und den @Condition[Niedergestreckt]-Zustand.</p>",
"effects": [
{
"_id": "n4NWJIGZiDU9aWt4",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "rIF8c6C0BNeSjDv2",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "2ngJlZ488J7L1sD7",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "yZAbuVNb4ExBntt9",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.gz2xy41OSVZ8YBgI\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Abgetrennter Fuß",
"tint": "",
"transfer": true
}
],
"id": "Severed Foot",
"name": "Abgetrennter Fuß"
},
{
"description": "Du erhältst 1 @Condition[Blutend]-Zustand.",
"effects": [
{
"_id": "zZmnf7k6JvRb7ULV",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
}
],
"id": "Tis But A Scratch!",
"name": "Das ist nur ein Kratzer!"
},
{
"description": "Du erhältst 1 @Condition[Betäubt]-Zustand und musst einen durchschnittlichen (+20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den @Condition[Niedergestreckt]-Zustand. Deine Bewegung ist für [[1d10]] Runden halbiert, da du erst wieder zu Atem kommen musst.",
"effects": [
{
"_id": "NrZ8LRI1dsP46RmJ",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "uaaFc96JlTCALmeJ",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"script": "if (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"average\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"prone\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Solarplexus geprellt",
"tint": "",
"transfer": true
},
{
"_id": "5A8VfGUQYx8Q0M0G",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "prePrepareData",
"script": "args.actor.details.move.value /= 2"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Movement Halved",
"tint": "",
"transfer": true
}
],
"id": "Winded",
"name": "Solarplexus geprellt"
},
{
"description": "<p>Eine großer Muskelstrang auf der Rückseite deines Oberschenkels wird gekappt und lässt dich aufbrüllen, als das Bein unter dir zusammenbricht. Du erhältst 2 @Condition[Blutend]- und 2 @Condition[Betäubt]-Zustände sowie den @Condition[Niedergestreckt]-Zustand und starrst in blankem Entsetzen auf dein Bein, das dich nie mehr tragen wird @Compendium[wfrp4e-core.injuries.k00PimCWkff11IA0]{Amputiertes Bein} Amputation (sehr schwer).</p>",
"effects": [
{
"_id": "OV1vfh4PQRfDwofO",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "URt2bkWmWumsEP1k",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 2
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "wVKOGkIJf8YblbFA",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "r5t7w5lcG1iddbUt",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.k00PimCWkff11IA0\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Zerteilter Muskel",
"tint": "",
"transfer": true
}
],
"id": "Cut Tendon",
"name": "Zerteilter Muskel"
},
{
"description": "<p>Du erhältst 1 Betäubt- und den @Condition[Niedergestreckt]-Zustand, als eine deiner Sehnen schmerzhaft reißt und musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Bewusstlos]. Dein Bein ist nutzlos (siehe Amputierte Körperteile) und du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.3S4OYOZLauXctmev]{Muskelriss (Schwer)}.</p>",
"effects": [
{
"_id": "ixCa0FfjTQFA9Th6",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.3S4OYOZLauXctmev\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornleg.png",
"label": "Gerissene Sehne",
"tint": "",
"transfer": true
}
],
"id": "Ruptured Tendon",
"name": "Gerissene Sehne"
},
{
"description": "<p>Der Treffer durchtrennt deine Sehnen und lässt den Arm nutzlos herabhängen @Compendium[wfrp4e-core.injuries.MnMZv7ZXoRqoH9dS]{Amputation (sehr schwer)}. Du erhältst 3 @Condition[Blutend]-Zustände, 1 Betäubt- und den @Condition[Niedergestreckt]-Zustand und musst einen schweren (-20) Ausdauer-Wurf bestehen, oder du erhältst zusätzlich den Zustand @Condition[Bewusstlos].</p>",
"effects": [
{
"_id": "9FdeaoISEUYHNkxv",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "bleeding"
},
"wfrp4e": {
"trigger": "endRound",
"value": 3
}
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Blutend",
"transfer": true
},
{
"_id": "3WIVf1QT93cut5OA",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "prone"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 20",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 20"
},
"value": null
}
},
"icon": "systems/wfrp4e/icons/conditions/prone.png",
"label": "Niedergestreckt",
"transfer": true
},
{
"_id": "9qQs2OvZgvHzRHix",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "stunned"
},
"wfrp4e": {
"effectTrigger": "prefillDialog",
"script": "args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')",
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/stunned.png",
"label": "Betäubt",
"transfer": true
},
{
"_id": "0aCPrsOCLEVcZGxF",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.MnMZv7ZXoRqoH9dS\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})\n\n\nif (args.actor.isOwner)\n args.actor.setupSkill(\"Ausdauer\", {absolute: {difficulty: \"hard\"}}).then(setupData => {\n args.actor.basicTest(setupData).then(test => \n {\n if (test.result.outcome == \"failure\")\n args.actor.addCondition(\"unconscious\")\n })\n })"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Gekappte Sehnen",
"tint": "",
"transfer": true
}
],
"id": "Sliced Tendons",
"name": "Gekappte Sehnen"
},
{
"description": "<p>Dein Arm wird gestaucht und du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.GlShFJF2TpsNh1FX]{Muskelriss (Leicht)}.</p>",
"effects": [
{
"_id": "Xk9jhNPT42L2nloL",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.GlShFJF2TpsNh1FX\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornarm.png",
"label": "Stauchung",
"tint": "",
"transfer": true
}
],
"id": "Sprain",
"name": "Stauchung"
},
{
"description": "<p>Du erleidest die Verletzung @Compendium[wfrp4e-core.injuries.7rBhIRo96Mydo0Cv]{Muskelriss (Leicht)}.</p>",
"effects": [
{
"_id": "qfUJIoRqhr1u8ODw",
"changes": [],
"disabled": false,
"duration": {
"rounds": null,
"seconds": null,
"startRound": null,
"startTime": null,
"startTurn": null,
"turns": null
},
"flags": {
"wfrp4e": {
"effectApplication": "actor",
"effectTrigger": "oneTime",
"preventDuplicateEffects": false,
"script": "fromUuid(\"Compendium.wfrp4e-core.injuries.7rBhIRo96Mydo0Cv\").then(injury => {\n args.actor.createEmbeddedDocuments(\"Item\", [injury.toObject()])\n})"
}
},
"icon": "modules/wfrp4e-core/icons/injuries/tornbody.png",
"label": "Rücken verdreht",
"tint": "",
"transfer": true
}
],
"id": "Twisted Back",
"name": "Rücken verdreht"
},
{
"description": "Der Treffer streift deine Augenhöhle. Du erhältst 1 @Condition[Geblendet]-Zustand.",
"effects": [
{
"_id": "megBKxKy2Xu8LoXg",
"changes": [],
"duration": {},
"flags": {
"core": {
"statusId": "blinded"
},
"wfrp4e": {
"effectData": {
"description": "Würfe, die mit Sehen zu tun haben",
"modifier": "-10 * this.flags.wfrp4e.value"
},
"effectTrigger": "dialogChoice",
"secondaryEffect": {
"effectTrigger": "targetPrefillDialog",
"script": "if (args.type == 'weapon' && args.item.attackType=='melee') args.prefillModifiers.modifier += 10 * getProperty(this.effect, 'flags.wfrp4e.value')"
},
"trigger": "endRound",
"value": 1
}
},
"icon": "systems/wfrp4e/icons/conditions/blinded.png",
"label": "Geblendet",
"transfer": true
}
],
"id": "Poked Eye",
"name": "Angeschlagenes Auge"
},
{
"id": "Minor Arm Cut",
"name": "Kleiner Schnitt am Arm",
"description": "<p>Du erhältst 1 @Condition[Blutend]-Zustand als dein Oberarm einen tiefen Schnitt erleidet.</p>",
"effects": [
{
"_id": "d2Gh2PYEwe7NdMWQ",
"changes": [],
"disabled": false,
"duration": {
"startTime": null
},
"icon": "systems/wfrp4e/icons/conditions/bleeding.png",
"label": "Bleeding",
"transfer": true,
"flags": {
"wfrp4e": {
"trigger": "endRound",
"value": 1
},
"core": {
"statusId": "bleeding"
}
}
}
]
}
]
}