To Do: mit komplettem Foundry-Export (babele-directory-export) synchronisiert

- 17 bestehende ToDo-Dateien mit frischeren Export-Versionen ersetzt (altdorf/archives1/middenheim/pbtt/rnhd/starter-set/ua1 Actors/Items/Tables)
- 36 neue Dateien ergaenzt, die im Export erstmals auftauchen: komplett neue Packs (horned-rat, empire-ruins, owb1) sowie bisher nicht exportierte Scenes/Effects-Kompendien fuer bereits vorhandene Buecher
- Vor dem Ersetzen geprueft, dass keine der betroffenen ToDo-Dateien bereits handuebersetzte Inhalte enthielt (nur zufaellige Umlaute in Eigennamen wie Boegenhafen, keine echte deutsche Grammatik)
This commit is contained in:
alzer
2026-08-06 12:55:41 +02:00
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{
"label": "Items (Altdorf: Crown of the Empire)",
"entries": {
"Psychometry": {
"name": "Psychometry",
"description": "<p>@Embed[Compendium.wfrp4e-altdorf.journals.6TQJhPM0O7GgIPw9.JournalEntryPage.bQrbH68VAfG7oFyn caption=false]{Psychometry}</p>"
}
}
}
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{
"label": "Scenes (Altdorf: Crown of the Empire)",
"entries": {
"Altdorf": {
"name": "Altdorf",
"notes": {
"The Griffon Bridge": "The Griffon Bridge",
"Volans Crossing": "Volans Crossing",
"Reik Bridge": "Reik Bridge",
"The Old Bridge": "The Old Bridge",
"Unterwald Bridge": "Unterwald Bridge",
"State Bridge": "State Bridge",
"Reaper's Crossing": "Reaper's Crossing",
"The South Gate": "The South Gate",
"The East Gate": "The East Gate",
"The West Gate": "The West Gate",
"The North Gate": "The North Gate",
"Nordwald Citadel": "Nordwald Citadel",
"Greywatch Tower": "Greywatch Tower"
}
}
}
}
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{
"label": "Tables (Altdorf: Crown of the Empire)",
"entries": {
"Fog Type": {
"name": "Fog Type",
"description": "To determine the severity of the fog roll on the following table.",
"results": {
"1-35": {
"description": "<b>Light Mist</b>: Ballistic Skill tests and Perception tests based on sight suffer from a 10 penalty if the target is more than 50 ft away."
},
"36-51": {
"description": "<b>Moderate Mist</b>: Ballistic Skill tests and Perception tests based on sight suffer from a 10 penalty if the target is more than 20 ft away."
},
"52-85": {
"description": "<b>Fog</b>: Ballistic Skill tests and Perception tests based on sight suffer from a 20 penalty if the target is more than 10 ft away."
},
"86-99": {
"description": "<b>Pea Souper</b>: Ballistic Skill tests and Perception tests based on sight suffer from a 30 penalty if the target is more than 5 ft away."
},
"100-100": {
"description": "<b>Miasmic Stew</b> Ballistic Skill tests and Perception tests based on sight suffer from a 30 penalty if the target is more than 5 ft away.<br />If a character in a Miasmic Stew makes a test to avoid Contraction of a disease apply a penalty of 10 to the test."
}
}
},
"Daily Entertainment - Silver": {
"name": "Daily Entertainment - Silver",
"description": "Silver Tier characters are the professionals, and their cultural life may revolve around their guild or more culturally adventurous pursuits.",
"results": {
"1-5": {
"description": "<b>The Temple of Drama</b>: <i>Hexenachtabend</i> - The tale is a tragedy of doomed love in which Violetta and her twin brother Bastian swap places to woo the objects of their affection on Hexensnacht, but are both burned as witches. This production is a bold reimagining of Tarradaschs play that portrays both twins as genuine witches who deserve their fate."
},
"6-10": {
"description": "<b>Grand Imperial Museum, Grossgrundbesitz</b>: A visit to the museum to better oneself . Those in the Silver Tier dress up for the occasion, as the guards wont let riffraff through the doors."
},
"11-15": {
"description": "<b>The Geheimnisstrasse Theatre</b>: <i>The Troublesome Reign of Boris The Incompetent</i> - A historical play, chosen to illustrate supposed parallels between the Empire today and the corrupt reign of Boris Goldgather. The arrogant Emperor is portrayed as a true villain, with the Grand Theogonist Thorgrad as his foil. Thoroughly depressing."
},
"16-19": {
"description": "<b>Singing at the Guildhouse</b>: Many guilds organise group activities, including choirs singing Reikland folk songs. The Mercers, Blackpowdermen, and Masons and Carpenters Guilds are particularly accomplished — and competitive."
},
"20-24": {
"description": "<b>The Vargr Breughel Memorial Playhouse</b>: <i>The Eloquent Plenipotentiary</i> - An Imperial plenipotentiary has been dispatched to remote Stirland to conduct Imperial business with a crude and ignorant local baron. Much of the humour arises from fast-paced dialogue and witty epithets."
},
"25-29": {
"description": "<b>Ratfighting in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.R2oAJdWuCyH65oYJ]{Grandmarkt}</b>: Betting on fighting giant rats is a surprisingly respectable pastime in Altdorf. Successful merchants sponsor their own fighting pits and celebrity rats like Killer Klaus attract quite a following."
},
"30-33": {
"description": "<b>Dancing Bear in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.i0sJdZxtstUELNuY]{Fishemarkt}</b>: A Kislevite bear-handler has brought his star performer to shuffle about for a crowd. The bear is dressed in Ostland colours and looks miserable. A small boy bangs a drum, a little girl plays a pipe, and a Halfling pickpockets the crowd."
},
"34-38": {
"description": "<b>Playing @UUID[Compendium.wfrp4e-middenheim.journals.nzsWxG9db2fdGjZM.JournalEntryPage.ZjpHnYBdxk7gxJ7R]{Middenball} for the Guild</b>: Teams from the guilds have set up a small but burgeoning Middenball league. The Cutlers Guild and Armorers Guild are the current best teams."
},
"39-45": {
"description": "<b>Gambling at the Black Cat Tavern (Temple of Ranald) in Wolftor</b>: A quiet password in the ear of the bouncers and youre in. Todays card games are @UUID[Compendium.wfrp4e-rnhd.journals.OnhGK8IE9SCGAlRT.JournalEntryPage.vSnJs2wpgPfHzSaZ]{Scarlet Empress} and Pig Jigger — a minor noble is losing badly at the latter and wont give up. A very serious game of dominoes is going on in the corner."
},
"46-49": {
"description": "<b>Anatomical Demonstration in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.HxMG6yLQjASPMAJ7]{Krankenfeld}</b>: Doktor Wilden is dissecting a Norseman today — who knows what mysteries hell find inside?."
},
"50-53": {
"description": "<b>Watching the Fops on the @UUID[JournalEntry.cDOlXEpTvnuaOJ0P]{The South Bank}</b>: Rich young nobles like to parade up and down the wealthy streets in their fashionable clothes. This is a spectator sport for the middle classes, who enjoy a suppressed laugh at their betters."
},
"54-59": {
"description": "<b>Ferocious Debate Above a Hot Beverage Shop, @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.In978rogTiaSWMQW]{Markt an Der Wand}</b>: In a room above a small shop, a group of impassioned merchants debate the matters of the day. Conversation covers the situation in Ubersreik and the impact on commerce. The group have polarised opinions."
},
"60-64": {
"description": "<b>Agitator in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.c4jnHFGihvRaqHA1]{Königplatz}</b>: A Kloszowskiite is proclaiming radical poetry to an amused crowd, trying to rouse them to revolution. Hes not very persuasive, but he is very handsome."
},
"65-68": {
"description": "<b>Watching the Imperial Engineers on the @UUID[JournalEntry.M2FsYF7rleu1ngDD.JournalEntryPage.fNyj5CDYhOASbYZe]{Artillery Fields}</b>: The engineers are testing ordnance and the Steam Tanks. A group of adolescent cannon spotters stand with parchment, noting down which artillery pieces are making an appearance today."
},
"69-73": {
"description": "<b>Watching a Military Drill in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.Sk2zs5EOYGYzywSq]{Hammerpfad}</b>: The 8th Altdorf Halberds are training with the Weissbruck Sureshots crossbow regiment. Spectators watch from a safe distance."
},
"74-77": {
"description": "<b>Visit to a Bath House in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.LqyTrO7VNeMDukKY]{Hexxerbezrik}</b>: In the steam and hot baths of a Kislevite bath house, merchants make deals and scour off the stink of the city streets."
},
"78-82": {
"description": "<b>Execution by Burning at @UUID[JournalEntry.M2FsYF7rleu1ngDD.JournalEntryPage.ipXxAmjlS5lkIJTy]{Crackle Hill}</b>: The Order of Sigmar are putting a witch to the torch today. The Witch Hunter reads a very long list of indictments before igniting the pyre. (The witch is innocent and was framed by cultists, who watch from the baying crowd.)"
},
"83-91": {
"description": "<b>Ideas Above Ones Station</b>: Roll on the @Table[entertainment-gold]{Gold table}."
},
"92-100": {
"description": "<b>Slumming It</b>: Roll on the @Table[entertainment-brass]{Brass table}."
}
}
},
"Fog Table - Autumn": {
"name": "Fog Table - Autumn",
"description": "The fogs of Altdorf can be so thick and overwhelming that they may have significant effects on characters in games. To determine whether there is a fog at the time of play, roll on the following table, subtracting 10 if it is before noon.",
"results": {
"1-35": {
"description": "Foggy"
},
"36-100": {
"description": "Clear"
}
}
},
"Daily Entertainment - Brass": {
"name": "Daily Entertainment - Brass",
"description": "When youre poor, you take your culture where you can get it cheap or free.",
"results": {
"1-10": {
"description": "<b>Tarnhusses Playhouse (Yard of the Blind Rooster Tavern, in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.UeiaAdwsLjJvtf2n]{Ogasse})</b>: <i>To Wed a Mule</i> - A ribald romp performed by travelling players, featuring much cross-dressing and suggestive innuendo. A wealthy farmer declares that his son must marry within a year or lose his inheritance. In the finale, the son resorts to marrying his mule. The actors face a rowdy, heckling crowd, but they give as good as they get."
},
"11-20": {
"description": "<b>Mummers Performance on Temporary Stage in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.i0sJdZxtstUELNuY]{Fishemarkt}</b>: <i>The Tale of Magnus</i> - Amateurs perform an unsophisticated play about Magnus the Pious. Its unsubtle and religiously devout, with plenty of Sigmarite verse. The crowd most enjoys a fight between Magnus and a Beastman who obviously cant see through his mask."
},
"21-25": {
"description": "<b>Die Volksoper Altdorf</b>: <i>The Magnificent Sven</i> - A big night out for the poorest in Altdorf, but worth the schillings. This musical is a fantastically entertaining tale of exotic climes with an ensemble cast of well-loved performers. The finale where Svens crew finally come together is thrilling."
},
"26-30": {
"description": "<b>Watching Pit Fights on the @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.Yj7HPgoSG57Ji6CO]{Isle of Eels}</b>: Its a big day at the pits. Gorm the Naglfarling is taking on Big Wim the Mountain. Then theres a free-for-all with two local boys and half a dozen goblins."
},
"31-35": {
"description": "<b>Eel Fights in @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.0WCmjjMurLxKqavV]{Schlecht Laden}</b>: Eel fighting at the @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.hz3jSj4IQwkCqhKw]{Black Pike} tavern is always entertaining. Rumour has it that Ranald is smiling down on the punters tonight."
},
"36-40": {
"description": "<b>Dog Fights at @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.7f3Mruf0jqXzXK0a]{Bosco's Bones} in @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zH91GyRZYb536WSK]{Reikerbahn}</b>: Bosco has acquired a litter of Hobhound pups from an Ostlander dealer on the Old Docks."
},
"41-45": {
"description": "<b>Pigeon Racing from a Tenement in @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.CAWSFJw7qEBQLixe]{Fleishmark}</b>: Even the poorest citizen can acquire a filthy Altdorf pigeon and train it to return home. Racing pigeons is more fun when they fly over @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zctsGcxDxgeqQx80]{Dampfplatz} — theres a good chance of getting shot down."
},
"46-55": {
"description": "<b>Dicing in the Street in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.R2oAJdWuCyH65oYJ]{Grandmarkt}</b>: An impromptu game of dice has begun by a statue of Dieter IV. Only half the players are cheating."
},
"56-60": {
"description": "<b>Storytelling in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.c4jnHFGihvRaqHA1]{Königplatz}</b>: An eccentric old man sits on a barrel and sings stories of a clean, bright Empire where nobles are honourable and the Ruinous Powers are in retreat."
},
"61-65": {
"description": "<b>Agitator Speaking in a Back Room on the @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.Yj7HPgoSG57Ji6CO]{Isle of Eels}</b>: A furious Yefimovite tries to incite revolution, citing numerous outrages of the ruling classes. Nobody heckles, because of the Fish surrounding her."
},
"66-75": {
"description": "<b>Fishing from the @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.FUS9iEUYVaAwNwfn]{Sudwand} Bank</b>: The fish are biting today. If youre poor, this is a cheap way to relax and get a meal."
},
"76-85": {
"description": "<b>Street Music in @UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zH91GyRZYb536WSK]{Reikerbahn}</b>: A ragtag band of musicians play raucous folk songs on pipes, drums, and strings. Some people dance merrily."
},
"86-90": {
"description": "<b>Beheading on @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.fGmKnCMbDFwBAQPa]{Gallows Hill}</b>: A big crowd today. Matilda Ehlers, the Wolftor Butcher is on the block. After killing all those innocent travellers, even a wealthy landlady cant escape the headsman."
},
"91-100": {
"description": "<b>Ideas Above Ones Station</b>: Roll on the @Table[entertainment-silvel]{Silver table}."
}
}
},
"Daily Entertainment - Gold": {
"name": "Daily Entertainment - Gold",
"description": "Gold Tier characters in Altdorf tend to have more leisure time than others, which they prefer to spend on pursuits that are too expensive or exclusive for the lower orders.",
"results": {
"1-5": {
"description": "<b>The Altdorf Theatre</b>: <i>The Desolate Prisoner of Karak Kadrin</i> - An unadventurous but highly polished production of Tarradaschs famous tragedy. While Baron Trister languishes in the Slayer Kings dungeon, he must come to terms with those he wronged in the past."
},
"6-10": {
"description": "<b>Private Viewing in Grossgrundbesitz</b>: A visit to a nobles mansion to see her precious art collection, by personal invitation. Includes elven sculptures and works by the Tilean masters."
},
"11-15": {
"description": "<b>The Grand Opera House</b>: <i>The Return of Rutgar</i> - An epic opera telling the tale of Count Rutgar of Wissenland, a historical figure who found battle and adventure in the Border Princes. The actor playing Grotfang the Orc chieftain has a beautiful tenor singing voice."
},
"16-20": {
"description": "<b>Recital at the Von Hardenburg Mansion, @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.boUvnaXQ5oXd3Ek9]{Zoogarten}</b>: Graf Johann von Hardenburg is hosting a recital — reading his own dire poetry and showcasing his daughters clumsy harpsichord playing. It goes on a long time, but etiquette demands no one leave early."
},
"21-25": {
"description": "<b>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.SrW3m5IOVZ9PEIwf]{The Vargr Breughel Memorial Playhouse}</b>: <i>The History of Sigmar</i> - @UUID[Compendium.wfrp4e-rnhd.actors.HVtHpEXhGGMOmGzy]{Detlef Siercks} early masterpiece, directed by the playwright himself. Its an excellent performance honed over many years by Sierck, with impressive staging. King Marbad of the Endals is played as a comic stereotype of a Wastelander."
},
"26-30": {
"description": "<b>Hawking on the @UUID[JournalEntry.rSRadYoaNXkEq8gs.JournalEntryPage.w0RHFZXRoT3JePHe]{City Walls}</b>: Training and keeping a hawk or falcon is expensive, but is a popular pursuit for high-status citizens who want to hunt without leaving the city. The southern walls are best, as they are in sight of the Zwillingsgrab district, where many birds flock."
},
"31-35": {
"description": "<b>Boar-Baiting in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.VaH9ojBt0X4jMps1]{Schulergegend}</b>: A cruel upper-class bloodsport that caters to noble University students. The boar is terrified with flaming brands, before the young combatant enters the pit and kills it with a spear. Spectators and fighters roast and eat the boar afterwards."
},
"36-40": {
"description": "<b>Gaming in a Private Club in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.hDydHT9TaP8pJA2L]{Fundgrube}</b>: Exclusive members clubs have games rooms where one can enjoy dice, cards, or games of strategy such as Mühlen or Issus, where players compete with pieces representing magisters of the Colleges of Magic."
},
"41-45": {
"description": "<b>Gambling at the Tinzberg Rooms</b>: An exclusive gambling house named for a noble family famed for gaining and losing fortunes playing dice. Games on offer include the card games Fareo and Laggard, which combine skill with luck. Large amounts of money change hands."
},
"46-50": {
"description": "<b>Fencing in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.Sk2zs5EOYGYzywSq]{Hammerpfad}</b>: Senior officers in the Altdorf and Reikland regiments enjoy sparring with one another and well-bred guests in the regimental barracks."
},
"51-55": {
"description": "<b>Visiting the @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.u8JoSnN43hTwFNBa]{Altdorf City Asylum} in @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.i0sJdZxtstUELNuY]{Fishemarkt}</b>: Visiting the asylum is popular amongst cruel nobles who enjoy watching the antics of the hopelessly mad. Especially vicious people will pay extra to taunt the inmates."
},
"56-60": {
"description": "<b>Debate at the @UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.OiAVm63T9JEFsVfR]{University}</b>: There are two motions for debate today — few people turn up for the first (What is the nature of the aether?) but the second gets quite an audience (Who would win in a fight between a wyvern and a crab of equal size?)."
},
"61-65": {
"description": "<b>Intellectual Conversation at the Burgrave Mansion in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.boUvnaXQ5oXd3Ek9]{Zoogarten}</b>: Sophia Burgraves salon is by invitation only. Those privileged to attend can participate in informed discussion of politics, culture, Altdorf society and whether a wyvern could best a crab of equal size in combat."
},
"66-70": {
"description": "<b>Cavalry Drill Outside the @UUID[JournalEntry.rSRadYoaNXkEq8gs.JournalEntryPage.w0RHFZXRoT3JePHe]{City Walls}</b>: Most citizens love to see knightly orders and other cavalry training and sparring outside the south walls. High status individuals prefer to watch from horseback or a vantage point in one of the towers."
},
"71-75": {
"description": "<b>Promenade in @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.8gwKODxI8KUYJl5r]{Karl-Franz Park}</b>: Day or night, a stroll in the park is an excellent way to get some air and observe other people. A small party of minor nobles are showing off Nuln-inspired finery."
},
"76-80": {
"description": "<b>Public Hanging at @UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.fGmKnCMbDFwBAQPa]{Gallows Hill}</b>: Its a good selection today — two murderers, a pickpocket who stole from a judge, and a notorious agitator. Wealthy citizens enjoy a good hanging, but its not seemly to join in the cheering and banter favoured by the lower orders."
},
"81-90": {
"description": "<b>Slumming It</b>: Roll on the @Table[entertainment-silvel]{Silver table}."
},
"91-100": {
"description": "<b>Really Slumming It</b>: Roll on the @Table[entertainment-brass]{Brass table}."
}
}
},
"Fog Table - Spring": {
"name": "Fog Table - Spring",
"description": "The fogs of Altdorf can be so thick and overwhelming that they may have significant effects on characters in games. To determine whether there is a fog at the time of play, roll on the following table, subtracting 10 if it is before noon.",
"results": {
"1-35": {
"description": "Foggy"
},
"36-100": {
"description": "Clear"
}
}
},
"Fog Table - Winter": {
"name": "Fog Table - Winter",
"description": "The fogs of Altdorf can be so thick and overwhelming that they may have significant effects on characters in games. To determine whether there is a fog at the time of play, roll on the following table, subtracting 10 if it is before noon.",
"results": {
"1-20": {
"description": "Foggy"
},
"21-100": {
"description": "Clear"
}
}
},
"Fog Table - Summer": {
"name": "Fog Table - Summer",
"description": "The fogs of Altdorf can be so thick and overwhelming that they may have significant effects on characters in games. To determine whether there is a fog at the time of play, roll on the following table, subtracting 10 if it is before noon.",
"results": {
"1-10": {
"description": "Foggy"
},
"11-100": {
"description": "Clear"
}
}
},
"Fog Extent": {
"name": "Fog Extent",
"description": "Then roll on the following table to determine the extent of the fog.",
"results": {
"1-35": {
"description": "<h3>Rough parts of town</h3> <ul> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zctsGcxDxgeqQx80]{Dampfplatz}</li> <li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.CmXd0fr5bgHLuksH]{Dockland}</li> <li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.kKxpSj8RNKZfdVXw]{Flottenliegeplatz}</li> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.Yj7HPgoSG57Ji6CO]{Isle of Eels}</li> <li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.UeiaAdwsLjJvtf2n]{Ogasse}</li> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zH91GyRZYb536WSK]{Reikerbahn}</li> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.0WCmjjMurLxKqavV]{Schlecht Laden}</li> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.FUS9iEUYVaAwNwfn]{Sudwand}</li> </ul>"
},
"36-55": {
"description": "<h3>Eerie parts of town</h3> <ul> <li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zctsGcxDxgeqQx80]{Dampfplatz}</li> <li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.fHres2ABl60BBnJn]{Friedhofkreuzung}</li> <li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.AfzQ6AePwQ8bFljF]{Großvaters Zuhause}</li> <li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.LqyTrO7VNeMDukKY]{Hexxerbezrik}</li> <li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.UeiaAdwsLjJvtf2n]{Ogasse}</li> <li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.PEUx0QjywedTcBiJ]{Toteninsel}</li> <li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.vAaOO6oeV2wrtLsL]{Zwillingsgrab}</li> </ul>"
},
"56-75": {
"description": "<h3>Around the confluence</h3><ul><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.CmXd0fr5bgHLuksH]{Dockland}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.kKxpSj8RNKZfdVXw]{Flottenliegeplatz}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.AfzQ6AePwQ8bFljF]{Großvaters Zuhause}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.Yj7HPgoSG57Ji6CO]{Isle of Eels}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zH91GyRZYb536WSK]{Reikerbahn}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.VaH9ojBt0X4jMps1]{Schulergegend}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.yzdsV4Rsd0zcvDT2]{Südküste}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.PEUx0QjywedTcBiJ]{Toteninsel}</li></ul>"
},
"76-95": {
"description": "<h3>Along the banks</h3><ul><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zctsGcxDxgeqQx80]{Dampfplatz}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.CmXd0fr5bgHLuksH]{Dockland}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.kKxpSj8RNKZfdVXw]{Flottenliegeplatz}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.fHres2ABl60BBnJn]{Friedhofkreuzung}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.R2oAJdWuCyH65oYJ]{Grandmarkt}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.AfzQ6AePwQ8bFljF]{Großvaters Zuhause}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.LqyTrO7VNeMDukKY]{Hexxerbezrik}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.Yj7HPgoSG57Ji6CO]{Isle of Eels}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.8gwKODxI8KUYJl5r]{Karl Franz Park}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.dpP0XoxaUyQHtse1]{Karnevalsplatz}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.UeiaAdwsLjJvtf2n]{Ogasse}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.zH91GyRZYb536WSK]{Reikerbahn}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.0WCmjjMurLxKqavV]{Schlecht Laden}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.VaH9ojBt0X4jMps1]{Schulergegend}</li><li>@UUID[JournalEntry.cDOlXEpTvnuaOJ0P.JournalEntryPage.yzdsV4Rsd0zcvDT2]{Südküste}</li><li>@UUID[JournalEntry.85UN6bKPTfGEBtBb.JournalEntryPage.FUS9iEUYVaAwNwfn]{Sudwand}</li><li>@UUID[JournalEntry.EmhvOkkzAir6pzCB.JournalEntryPage.PEUx0QjywedTcBiJ]{Toteninsel}</li></ul>"
},
"96-100": {
"description": "The whole city."
}
}
}
}
}
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{
"label": "Items (Archives Vol. I)",
"folders": {
"Ammunition": "Munitions",
"Careers": "Carrières",
"Talents": "Talents",
"Weapons": "Armes"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{
"id": "Dwarf Crossbow",
"name": "Arbalète naine",
"description": "<p>Bien que les différences entre les arbalètes naines et impériales soient moins prononcées que celles entre leurs armes à poudre noire, les arbalètes naines fabriquées avec une minutie qu'aucun artisan humain ne saurait égaler, et sont donc plus précises.</p>"
"label": "Items (Archives Vol. I)",
"folders": {
"Weapons": "Weapons",
"Talents": "Talents",
"Ammunition": "Ammunition",
"Careers": "Careers"
},
"entries": {
"Eonir War Blade": {
"name": "Eonir War Blade",
"description": "<p>The finely made blades of the Eonir are crafted to be somewhat lighter than a typical Empire weapon, but their perfect balance lends itself to swift, precise strikes.</p>"
},
{
"id": "Karak Mountain Strider",
"name": "Arpenteur des karak",
"description": "<p>@Compendium[wfrp4e-archives1.journals.GBhO6rb28jKbYfEk]{Patrouilleur des Karak}</p>",
"career_careergroup": "Patrouilleur des karak",
"trappings": [
"4 apprentis Coureurs des forts",
"cartes",
"souvenirs de nombreux voyages"
]
"Slayer's Axe": {
"name": "Slayer's Axe",
"description": "<p>Slayers take great pride in their weapons, sharpening them almost ritualistically at every opportunity. The most famous of these have gained reputations almost as formidable as those who bear them. They are devastating weapons, and Slayers who wield them seem able to do so tirelessly despite their size.</p>"
},
{
"id": "Dwarf Handgun",
"name": "Arquebuse naine",
"description": "<p>Les armes à poudre sorties des forges humaines désespèrent souvent les nains, car elles sont souvent aussi dangereuses pour leur porteur que pour sa cible. Les armes à poudre noire des nains sont soigneusement fabriquées et renforcées, les rendant moins susceptibles de râtés et conférant aux projectiles une force supplémentaire.</p>"
"Wildwood Sword": {
"name": "Wildwood Sword",
"description": "<p>A two-handed blade with a haft of living wood, these weapons seem to move with a will of their own, striking more quickly than such a sizable weapon would seem capable of.</p>"
},
{
"id": "Cinderblast Bomb",
"name": "Bombe calcinante",
"description": "<p>Ces armes mortelles sont indispensables pour le combat dans les tunnels qui s'enfoncent profondément sous le Vieux Monde, alors que les nains repoussent désespérément les attaques des skavens, des gobelins, et bien pire encore. Ces bombes sont généralement lancées au beau milieu des forces ennemies, explosant en souffles enflammés et éclats, terrifiants à comtempler.</p>"
"Ghost Strider": {
"name": "Ghost Strider",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.zcIpfDRNoyIl6d9e]{Ghost Strider}</p><p></p>"
},
{
"id": "Field Warden Captain",
"name": "Capitaine Gardechamps",
"description": "<p>@Compendium[wfrp4e-archives1.journals.vnLLLPnNYS97hJVe]{Gardechamps}</p>",
"career_careergroup": "Gardechamps",
"trappings": [
"garnison de Sergent Gardechamps",
"respect de la communauté"
]
"Dwarf Handgun": {
"name": "Dwarf Handgun",
"description": "<p>Dwarfs often despair at what passes for gun smithing among the humans, whose weapons are often as dangerous to the bearer as their target. Dwarf blackpowder weapons are finely made and carefully reinforced, making them less prone to misfire and imbuing their projectiles with additional punch.</p>"
},
{
"id": "Drakefire Shot",
"name": "Cartouche Drac de feu",
"description": "<p>Cette munition incendiaire pouvant être utilisée avec les pistolets Drac de feu, est à la fois dangereuse et rare. Elle ne convient vraiment qu'à cette arme spécifique. Néanmoins, elle peut être chargée dans n'importe quelle arme à poudre noire, qui pourra fonctionner ainsi une seule fois avant d'exploser entre les mains de l'utilisateur. Cela se résout comme si un Échec critique avait été obtenu à chaque coup.</p>"
"Badger Sergeant": {
"name": "Badger Sergeant",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.W9OXP7I8Y9CX5gvG]{Badger Rider}</p>"
},
{
"id": "Precision Shot and Powder",
"name": "Cartouche et poudre de précision",
"description": "<p>Une poudre préparée par des mains expertes et des balles soigneusement arrondies et lissées peuvent être combinées pour permettre des coups plus précis, plus fiables avec toute arme à poudre noire qui convient.</p>"
"Dwarf Hammer": {
"name": "Dwarf Hammer",
"description": "<p>Dwarfs are known for using the same hammers in the forge during peacetime and on the battlefield in times of war. These heavy tools are perfect for cracking even the thickest Orc skull.</p>"
},
{
"id": "Badger Rider",
"name": "Chevaucheur de blaireau",
"description": "<p>@Compendium[wfrp4e-archives1.journals.AKNVB3Of7B82YFT1]{Chevaucheur de blaireau}</p>",
"career_careergroup": "Chevaucheur de blaireau",
"trappings": [
"fontes de selle",
"plastron de cuir",
"arme de lancer ou d'entraves"
]
"Forest Ranger": {
"name": "Forest Ranger",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.zcIpfDRNoyIl6d9e]{Ghost Strider}</p><p></p>"
},
{
"id": "Hold Runner",
"name": "Coureur des forts",
"description": "<p>@Compendium[wfrp4e-archives1.journals.GBhO6rb28jKbYfEk]{Patrouilleur des Karak}</p>",
"career_careergroup": "Patrouilleur des karak",
"trappings": [
"sac à dos",
"arme simple",
"veste en cuir",
"outils professionnels (Cartographe)"
]
"Precision Shot and Powder": {
"name": "Precision Shot and Powder",
"description": "<p>Expertly prepared powder and carefully smoothed and rounded bullets can be combined to allow for more reliable, precise shots with any suitable Blackpowder weapon.</p>"
},
{
"id": "Forest's Wrath",
"name": "Courrouxde de la forêt",
"description": "<p>@Compendium[wfrp4e-archives1.journals.J4o6g4sjXQ8OXjIj]{Rôdeur Fantôme}</p>",
"career_careergroup": "Rôdeur fantôme",
"trappings": [
"trophée d'un ennemi légendaire",
"flèche elfique antique (pour proie spéciale)",
"réputation effrayante"
]
"Eonir Spear": {
"name": "Eonir Spear",
"description": "<p>The bane of mounted forces, these wickedly tipped spears are somewhat lighter than those used in the Empire. Their points are tempered and sharpened by methods known only to the Wood Elves, and they punch through armour with ease.</p>"
},
{
"id": "Wildwood Sword",
"name": "Épée du Bois sauvage",
"description": "<p>Lames à deux mains dotées d'une poignée de bois vivant, ces armes semblent se mouvoir de leur propre chef, frappant plus rapidement que leur taille ne semble leur permettre.</p>"
"Badger Master": {
"name": "Badger Master",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.W9OXP7I8Y9CX5gvG]{Badger Rider}</p>"
},
{
"id": "Windwraith",
"name": "Esprit du vent",
"description": "<p>@Compendium[wfrp4e-archives1.journals.J4o6g4sjXQ8OXjIj]{Rôdeur Fantôme}</p>",
"career_careergroup": "Rôdeur fantôme",
"trappings": [
"arc elfique et armure de cuir avec au moins 1 Atout chacun",
"10 flèches elfiques"
]
"Windwraith": {
"name": "Windwraith",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.zcIpfDRNoyIl6d9e]{Ghost Strider}</p><p></p>"
},
{
"id": "Starfire Shafts",
"name": "Flèches Lumière des astres",
"description": "<p>Le bois des arbres Lumière des astres est un anathème pour la corruption, et les flèches qui en sont tirées sont imprégnées d'un esprit féroce et flamboyant. Ceux qui sont atteints par ces flèches prennent souvent feu et leur usage massif en temps de guerre est terrifiant à contempler.</p>"
"Forest's Wrath": {
"name": "Forest's Wrath",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.zcIpfDRNoyIl6d9e]{Ghost Strider}</p>"
},
{
"id": "Swiftshiver Shafts",
"name": "Flèches Vif Frisson",
"description": "<p>Faites d'un bois si léger et résistant qu'elles semblent jaillir du carquois de leur propre chef, il est aisé pour un archer compétent d'encocher et de tirer plus d'une flèche de ce type à la fois.</p>"
"Swiftshiver Shafts": {
"name": "Swiftshiver Shafts",
"description": "<p>Cut from a wood so light and strong that they seem to leap from the bow of their own accord, it is a surprisingly easy thing for a skilled archer to knock and shoot more than one of these arrows at once.</p>"
},
{
"id": "Forest Ranger",
"name": "Garde forestier",
"description": "<p>@Compendium[wfrp4e-archives1.journals.J4o6g4sjXQ8OXjIj]{Rôdeur Fantôme}</p>",
"career_careergroup": "Rôdeur fantôme",
"trappings": [
"sac à dos",
"cape à capuche",
"arc long et 10 flèches",
"outils professionnels (Fabricant d'arcs)"
]
"Karak Mountain Strider": {
"name": "Karak Mountain Strider",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.GIoxmaazR63VSdBw]{Karak Ranger}</p>"
},
{
"id": "Novice Warden",
"name": "Garde novice",
"description": "<p>@Compendium[wfrp4e-archives1.journals.vnLLLPnNYS97hJVe]{Gardechamps}</p>",
"career_careergroup": "Gardechamps",
"trappings": [
"sac à dos",
"tente",
"carte de la région",
"fronde avec 10 pierres",
"outils professionnels (même spécialisation que Métier)"
]
"Nan's Cleaver": {
"name": "Nan's Cleaver",
"description": "<p>Halfling Cooks care for their kitchenware as carefully as the most diligent warrior cares for their blade. No wonder then that many of these weapons see use in times of war, and more than one Goblin has fallen to a cleaver that was later used to prepare a hearty post-battle stew.</p>"
},
{
"id": "Field Warden",
"name": "Gardechamps",
"description": "<p>@Compendium[wfrp4e-archives1.journals.vnLLLPnNYS97hJVe]{Gardechamps}</p>",
"career_careergroup": "Gardechamps",
"trappings": [
"veste en cuir",
"arme simple",
"lanterne et huile"
]
"Drakefire Pistol": {
"name": "Drakefire Pistol",
"description": "<p>A cunning example of Dwarf artifice, a Drakefire Pistol blasts targets with incendiary shot, often setting them ablaze. The particulars of its design are a carefully guarded secret of the Dwarfs, but it is doubtful if any other species could replicate their&nbsp; intricacies even if the design was understood. They are a favourite of Dwarf 's who face down the Skaven deep beneath the earth, as their foul fur burns very satisfactorily indeed.</p>",
"effects": {
"Drakefire Pistol": {
"name": "Drakefire Pistol"
}
}
},
{
"id": "Karak Pathkeeper",
"name": "Gardien des routes des karak",
"description": "<p>@Compendium[wfrp4e-archives1.journals.GBhO6rb28jKbYfEk]{Patrouilleur des Karak}</p>",
"career_careergroup": "Patrouilleur des karak",
"trappings": [
"outils (Maçonnerie)"
]
"Iron Skillet": {
"name": "Iron Skillet",
"description": "<p>Despite their smaller stature, the cast iron pots, pans and skillets of the Halflings are fashioned to be heavier than one might think. Some may laugh, but more than one blade has been turned from a fatal blow by a Halfling pan. Such scratched and pitted skillets are always given pride of place in Halfling homes.</p>"
},
{
"id": "Bearded Axe",
"name": "Hache à barbe",
"description": "<p>Prisée par beaucoup de nains durant les combats, la tête de ces haches s'incurve vers le manche, ce qui créé un espace entre le manche et la lame, parfait pour arracher leurs armes aux ennemis peu méfiants.</p>"
"Dwarf Crossbow": {
"name": "Dwarf Crossbow",
"description": "<p>Though the difference between Dwarf and Imperial crossbows is less pronounced that that between their Blackpowder weapons, Dwarf Crossbows are nevertheless built to much tighter tolerances than any human smith could match. As a result, they are more precise weapons.</p>"
},
{
"id": "Slayer's Axe",
"name": "Hache de Tueur",
"description": "<p>Les Tueurs sont extrêmement fiers de leur arme, les affûtant de manière presque rituelle à toute occasion. Les plus célèbres d'entre elles ont gagné une réputation de puissance presque aussi importante que leurs porteurs. Ce sont des armes dévastatrices, et les Tueurs qui les manient ne semblent pas être gênés par leur taille.</p>"
"Field Warden": {
"name": "Field Warden",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.qFs945qryMKHavCn]{Fieldwarden}</p>"
},
{
"id": "Nan's Cleaver",
"name": "Hachoir de Mamie",
"description": "<p>Les cuisiniers halflings sont aussi soigneux avec leurs ustensiles de cuisine que le plus méticuleux des guerriers avec son épée. Il n'est donc pas étonnant que ces armes soient utiles en temps de guerre, et que plus d'un gobelin soit tombé sous les coups d'un hachoir qui avait, juste avant, été utilisé pour préparer un généreux ragoût à déguster après la bataille.</p>"
"Novice Warden": {
"name": "Novice Warden",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.qFs945qryMKHavCn]{Fieldwarden}</p>"
},
{
"id": "Blackbriar Javelin",
"name": "Javelot Noireronce",
"description": "<p>Taillées dans le bois des arbres dont les esprits ont été tordus et rendus néfastes, ces armes vivantes distillent un poison létal. On prétend qu'elles apportent la malchance, et c'est sûrement le cas pour ceux qui doivent les affronter en combat.</p>"
"Hold Runner": {
"name": "Hold Runner",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.GIoxmaazR63VSdBw]{Karak Ranger}</p>"
},
{
"id": "Eonir War Blade",
"name": "Lame de guerre éonir",
"description": "<p>Les lames finement ouvragées des Éonirs sont fabriquées pour être plus légères que les armes types de l'Empire et leur équilibre parfait permet des coups rapides et précis.</p>"
"Karak Ranger": {
"name": "Karak Ranger",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.GIoxmaazR63VSdBw]{Karak Ranger}</p>"
},
{
"id": "Eonir Spear",
"name": "Lance éonir",
"description": "<p>Fléau des forces montées, ces lances à la pointe acérée sont plus légères que les armes types de l'Empire. Leur extrémité est trempée et affûtée par des méthodes connues uniquement des elfes sylvains. Elles transpercent les armures avec aisance.</p>"
"Badger Botherer": {
"name": "Badger Botherer",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.W9OXP7I8Y9CX5gvG]{Badger Rider}</p>"
},
{
"id": "Badger Master",
"name": "Maître blaireau",
"description": "<p>@Compendium[wfrp4e-archives1.journals.AKNVB3Of7B82YFT1]{Chevaucheur de blaireau}</p>",
"career_careergroup": "Chevaucheur de blaireau",
"trappings": [
"gros blaireau apprivoisé (blaireau-poney tacheté du Moot)",
"1 écuyer (Taquineur de blaireau)",
"armure de plates",
"sens de l'humour"
]
"Drakefire Shot": {
"name": "Drakefire Shot",
"description": "<p>The incendiary ammunition used in Drakefire pistols is both dangerous and rare, and truly only suited for use in the those weapons. However, it may be loaded in to any Blackpowder weapon, which will function exactly once before exploding in the users hands. Resolve this as though a Fumble was rolled on every shot.</p>",
"effects": {
"Drakefire Shot": {
"name": "Drakefire Shot"
}
}
},
{
"id": "Dwarf Hammer",
"name": "Marteau nain",
"description": "<p>Les nains, de notoriété publique, utilisent les mêmes marteaux dans la forge en temps de paix et sur le champ de bataille en temps de guerre. Ces outils si lourds sont parfaits pour fracasser même le plus dur des crânes orcs.</p>"
"Youngblood": {
"name": "Youngblood",
"description": "<p>Your family are considered newcomers to the Laurelorn and are treated with condescension by Eonir of the older birth kindreds. You are always considered of lower Status than other Eonir, unless they also have the Youngblood Talent. Second generation Youngbloods can lose this Talent by passing a trial to join the Forestborn Kindred.</p>",
"effects": {
"Youngblood": {
"name": "Youngblood"
}
}
},
{
"id": "Karak Ranger",
"name": "Patrouilleur des karak",
"description": "<p>@Compendium[wfrp4e-archives1.journals.GBhO6rb28jKbYfEk]{Patrouilleur des Karak}</p>",
"career_careergroup": "Patrouilleur des karak",
"trappings": [
"arme à poudre noire avec munitions",
"grappin et corde"
]
"Karak Pathkeeper": {
"name": "Karak Pathkeeper",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.GIoxmaazR63VSdBw]{Karak Ranger}</p>"
},
{
"id": "Drakefire Pistol",
"name": "Pistolet Drac de feu",
"description": "<p>Exemple de l'ingéniosité des nains, ce pistolet Drac de feu balaye les cibles de coups incendiaires, les enflammant souvent. Les particularités de sa conception sont un secret bien gardé des nains et il est peu probable que d'autres races puissent en copier les subtilités, même si le concept venait à en être compris. Elles constituent les armes favorites de tout nain qui tiendrait tête à des skavens, loin sous terre, car voir brûler leur fourrure puante est en soi très satisfaisant.</p>"
"Bearded Axe": {
"name": "Bearded Axe",
"description": "<p>Favoured by many Dwarfs for use in war, the heads of these axes curve downward toward the haft. This creates a gap between the blade and the haft that is perfect for ripping weapons from unwary enemies.</p>"
},
{
"id": "Dwarf Pistol",
"name": "Pistolet nain",
"description": "<p>Les armes à poudre sorties des forges humaines désespèrent souvent les nains, car elles sont souvent aussi dangereuses pour leur porteur que pour sa cible. Les armes à poudre noire des nains sont soigneusement fabriquées et renforcées, les rendant moins susceptibles de râtés et conférant aux projectiles une force supplémentaire.</p>"
"Field Warden Captain": {
"name": "Field Warden Captain",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.qFs945qryMKHavCn]{Fieldwarden}</p>"
},
{
"id": "Iron Skillet",
"name": "Poêle de fer",
"description": "<p>En dépit de leur petite taille, ces pots, casseroles et poêles à frire des halflings sont fabriqués pour être plus lourds qu'on ne le pense. On pourrait en rire, mais plus d'une lame a été détournée d'un coup fatal par la poêle d'un halfling. Ces ustensiles, grêlés et éraflés, font toujours la fierté des foyers de ce peuple.</p>"
"Field Warden Sergeant": {
"name": "Field Warden Sergeant",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.qFs945qryMKHavCn]{Fieldwarden}</p>"
},
{
"id": "Ghost Strider",
"name": "Rôdeur fantôme",
"description": "<p>@Compendium[wfrp4e-archives1.journals.J4o6g4sjXQ8OXjIj]{Rôdeur Fantôme}</p>",
"career_careergroup": "Rôdeur fantôme",
"trappings": [
"arc elfique et 10 flèches fabriquées par le Personnage",
"assortiment de pièges",
"veste en cuir"
]
"Cinderblast Bomb": {
"name": "Cinderblast Bomb",
"description": "<p>These lethal weapons are indispensable in the tunnel fighting that goes on deep beneath the Old World as the Dwarfs desperately stave off attacks by Skaven, Goblins, and worse. These bombs are typically tossed into the midst of packed enemy forces, exploding in a blast of flame and shrapnel that is terrifying to behold.</p>"
},
{
"id": "Youngblood",
"name": "Sang neuf",
"description": "<p>Votre famille est vue comme une nouvelle venue dans la Laurelorn, et est traitée avec condescendance par les Éonirs des autres lignages. Votre Statut est toujours considéré comme plus bas que celui des autres Éonirs, à moins qu'ils aient, eux aussi, le Talent Sang neuf. Un membre du jeune lignage de deuxième génération peut perdre ce Talent s'il réussit une série d'épreuves pour rejoindre 1 lignée des Enfants de la forêt.</p>"
"Badger Rider": {
"name": "Badger Rider",
"description": "<p>@UUID[Compendium.wfrp4e-archives1.journals.q6lCSarhMecgeiD8.JournalEntryPage.W9OXP7I8Y9CX5gvG]{Badger Rider}</p>"
},
{
"id": "Badger Sergeant",
"name": "Sergent blaireau",
"description": "<p>@Compendium[wfrp4e-archives1.journals.AKNVB3Of7B82YFT1]{Chevaucheur de blaireau}</p>",
"career_careergroup": "Chevaucheur de blaireau",
"trappings": [
"caparaçon pour blaireau (2 PA sur la tête et le torse)",
"arme de corps à corps (base ou cavalerie)"
]
"Blackbriar Javelin": {
"name": "Blackbriar Javelin",
"description": "<p>Fashioned from the wood of trees whose spirits have become twisted and malign, these living weapons slowly drip a lethal poison. They are said to bring ill fortune, and this is certainly the case for those who must face them in battle.</p>",
"effects": {
"Poison": {
"name": "Poison"
}
}
},
{
"id": "Field Warden Sergeant",
"name": "Sergent Gardechamps",
"description": "<p>@Compendium[wfrp4e-archives1.journals.vnLLLPnNYS97hJVe]{Gardechamps}</p>",
"career_careergroup": "Gardechamps",
"trappings": [
"chemise de mailles de bonne qualité",
"escouade de Gardes novices"
]
"Starfire Shafts": {
"name": "Starfire Shafts",
"description": "<p>Wood hewn from the Starfire tree is anathema to corruption, and arrows created from it are imbued with a fierce and blazing spirit. Those struck by arrows are often set ablaze, and their use massed use in warfare is a terrible thing to behold.</p>",
"effects": {
"Starfire Shafts": {
"name": "Starfire Shafts"
}
}
},
{
"id": "Badger Botherer",
"name": "Taquineur de blaireau",
"description": "<p>@Compendium[wfrp4e-archives1.journals.AKNVB3Of7B82YFT1]{Chevaucheur de blaireau}</p>",
"career_careergroup": "Chevaucheur de blaireau",
"trappings": [
"sac à dos",
"veste de cuir",
"fronde",
"blaireau apprivoisé avec selle et harnais"
]
"Dwarf Pistol": {
"name": "Dwarf Pistol",
"description": "<p>Dwarfs often despair at what passes for gun smithing among the humans, whose weapons are often as dangerous to the bearer as their target. Dwarf blackpowder weapons are finely made and carefully reinforced, making them less prone to misfire and imbuing their projectiles with additional punch.</p>"
}
]
}
}
File diff suppressed because one or more lines are too long
@@ -0,0 +1,69 @@
{
"label": "Scenes (Archives Vol. I)",
"entries": {
"The Mootland": {
"name": "The Mootland",
"notes": {
"Wailing Woods": "Wailing Woods",
"Birnbaum": "Birnbaum",
"Gipfel": "Gipfel"
}
},
"The Laurelorn": {
"name": "The Laurelorn",
"drawings": {
"Diever": "Diever",
"Harskamp": "Harskamp",
"Loenen": "Loenen",
"Oostwald": "Oostwald",
"The Old North Road": "The Old North Road",
"The Wasteland": "The Wasteland",
"The Hidden Range": "The Hidden Range",
"Ruined Bridge": "Ruined Bridge",
"Forstfast": "Forstfast",
"Kronven": "Kronven",
"Skogholm": "Skogholm",
"Vorbegwerk": "Vorbegwerk",
"The Hobbled Orc": "The Hobbled Orc",
"The Schadensumpf": "The Schadensumpf",
"Kammendun": "Kammendun",
"Middenheim": "Middenheim",
"Nordland": "Nordland",
"Broken Wheel Inn": "Broken Wheel Inn",
"BEECKERHOVEN": "BEECKERHOVEN",
"SALZENMUND": "SALZENMUND",
"GRAFENRICH": "GRAFENRICH",
"OLDENLITZ": "OLDENLITZ",
"The Ruins of Kor Immarmor": "The Ruins of Kor Immarmor",
"Beilen": "Beilen",
"Schlaghugel": "Schlaghugel",
"Ueblingen": "Ueblingen",
"Hargendorf": "Hargendorf",
"DIETERSHAFEN": "DIETERSHAFEN",
"NEUES EMSKRANK": "NEUES EMSKRANK",
"Heiligdorf": "Heiligdorf",
"Leifhafen": "Leifhafen",
"Dunkelkiefer": "Dunkelkiefer",
"Wulfhafen": "Wulfhafen",
"Manann's Teeth": "Manann's Teeth",
"Sunken Woods": "Sunken Woods"
},
"notes": {
"Laurelorn Forest": "Laurelorn Forest",
"Tor Lithanel": "Tor Lithanel",
"Silver Wood": "Silver Wood",
"Wishing Woods": "Wishing Woods",
"Rainbow Falls": "Rainbow Falls",
"Vale of Khaine": "Vale of Khaine",
"Pass of Stone": "Pass of Stone",
"Tarn of Tears": "Tarn of Tears",
"Drachenhohle": "Drachenhohle",
"Golden Wood": "Golden Wood",
"The Silver Hills": "The Silver Hills",
"Tower of Se-Athil": "Tower of Se-Athil",
"Fountain of Lebin": "Fountain of Lebin",
"Farinar's Rock": "Farinar's Rock"
}
}
}
}
+214 -19
View File
@@ -1,25 +1,220 @@
{
"label": "Tables (Archives Vol. I)",
"mapping": {
"results": {
"path": "results",
"converter": "resultConverter"
}
},
"entries": [
{
"id": "Career - Wood Elf (Toriour)",
"name": "Carrière - Elfe Sylvain (Toriour)"
"entries": {
"Random Euphemisms - Noun": {
"name": "Random Euphemisms - Noun",
"results": {
"1-1": {
"description": "...the Sheep"
},
"2-2": {
"description": "...the Broomhandle"
},
"3-3": {
"description": "...the Blunderbuss"
},
"4-4": {
"description": "...Old Quinsberry"
},
"5-5": {
"description": "...the Chaos Realms"
},
"6-6": {
"description": "...Sigmar's Sausage"
},
"7-7": {
"description": "...the Piecrusts"
},
"8-8": {
"description": "...the Dingleberries"
},
"9-9": {
"description": "...the Snotlings"
},
"10-10": {
"description": "...the Wizard's Tower"
}
}
},
{
"id": "Random Euphemisms - Noun",
"name": "Euphémismes aléatoires - Nom",
"results": {"6-6":"...la Saucisse de Sigmar","7-7":"...la croute des Tourtes","8-8":"...les Dingleberries","9-9":"...les Morveux","10-10":"...la tour du Sorcier","1-1":"...le Mouton","2-2":"...le Manche à balai","3-3":"...le Tromblon","4-4":"...le vieux Quinsberry","5-5":"...les Royaumes du Chaos"}
"Career - Wood Elf (Toriour)": {
"name": "Career - Wood Elf (Toriour)",
"results": {
"1-2": {
"name": "Apothecary",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>"
},
"3-6": {
"name": "Lawyer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
},
"7-8": {
"name": "Physician",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Mn7w0SSGfN7cu7gQ]{Physician}</p>"
},
"9-12": {
"name": "Scholar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CmiCNv8YlslFqRqy]{Scholar}</p>"
},
"13-16": {
"name": "Wizard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
},
"17-19": {
"name": "Artisan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
},
"20-21": {
"name": "Investigator",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.zLWmjUbUdAOfiV3F]{Investigator}</p>"
},
"22-26": {
"name": "Merchant",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
},
"27-28": {
"name": "Townsman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
},
"29-29": {
"name": "Watchman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.N02cjJdNWPdc4PUS]{Watchman}</p>"
},
"30-31": {
"name": "Advisor",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
},
"32-32": {
"name": "Artist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.u9sso2ox8BNznmy4]{Artist}</p>"
},
"33-34": {
"name": "Duellist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
},
"35-37": {
"name": "Envoy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
},
"38-40": {
"name": "Noble",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
},
"41-43": {
"name": "Spy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
},
"44-45": {
"name": "Warden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.wbqpqbFoSnvoZ53j]{Warden}</p>"
},
"46-47": {
"name": "Herbalist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.fTqkgehpmxk7kVT6]{Herbalist}</p>"
},
"48-50": {
"name": "Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter}</p>"
},
"51-56": {
"name": "Scout",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HSoeyY2cbQAndBFk]{Scout}</p>"
},
"57-59": {
"name": "Bounty Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.orZTfdJCm6OnUktl]{Bounty Hunter}</p>"
},
"60-62": {
"name": "Entertainer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.5nIDu8oyFVShLqne]{Entertainer}</p>"
},
"63-63": {
"name": "Messenger",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.9XoJinyH6CsOcJ1h]{Messenger}</p>"
},
"64-64": {
"name": "Boatman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Rk1V9EvtZ0p5Qhwr]{Boatman}</p>"
},
"65-79": {
"name": "Seaman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XyM54Ue5w1WuCaBD]{Seaman}</p>"
},
"80-80": {
"name": "Smuggler",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
},
"81-82": {
"name": "Bawd",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
},
"83-85": {
"name": "Charlatan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Eg5D2UI3U4SAHnuU]{Charlatan}</p>"
},
"86-88": {
"name": "Outlaw",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.SrqxyWytyki4WYgC]{Outlaw}</p>"
},
"89-92": {
"name": "Cavalryman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ArFOfnzJkToXBJBF]{Cavalryman}</p>"
},
"93-94": {
"name": "Guard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HndWncfaHb0nzNUq]{Guard}</p>"
},
"95-95": {
"name": "Knight",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.L3YNSsFKnqrqcmTn]{Knight}</p>"
},
"96-97": {
"name": "Pit Fighter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EELJsJuoDVxiRu9e]{Pit Fighter}</p>"
},
"98-98": {
"name": "Protagonist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.cXOl6phkTrPcUmwC]{Protagonist}</p>"
},
"99-100": {
"name": "Soldier",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
}
}
},
{
"id": "Random Euphemisms - Participle",
"name": "Euphémismes aléatoires - Participe",
"results": {"1-1":"En polissant","2-2":"En visitant","3-3":"Aggravant","4-4":"En cuisinant","5-5":"En secouant","6-6":"En grignotant","7-7":"En enchantant","8-8":"En mutant","9-9":"En tirant","10-10":"En pillant"}
"Random Euphemisms - Participle": {
"name": "Random Euphemisms - Participle",
"results": {
"1-1": {
"description": "Polishing"
},
"2-2": {
"description": "Visiting"
},
"3-3": {
"description": "Aggravating"
},
"4-4": {
"description": "Baking"
},
"5-5": {
"description": "Shaking"
},
"6-6": {
"description": "Noshing"
},
"7-7": {
"description": "Magicking"
},
"8-8": {
"description": "Mutating"
},
"9-9": {
"description": "Shooting"
},
"10-10": {
"description": "Looting"
}
}
}
]
}
}
+298
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@@ -0,0 +1,298 @@
{
"label": "Effects (Core Rulebook)",
"folders": {
"Wrath of the Gods": "Wrath of the Gods",
"Minor": "Minor",
"Miscasts": "Miscasts",
"Major": "Major",
"Minor (Moo)": "Minor (Moo)",
"Major (Moo)": "Major (Moo)",
"Catastrophic (Moo)": "Catastrophic (Moo)"
},
"entries": {
"Aethyric Needle": {
"name": "Aethyric Needle",
"description": "<p>You lose 1 Wound</p>"
},
"Hexeyes": {
"name": "Hexeyes",
"description": "<p>Your eyes turn an unnatural colour associated with your Lore for [[/r 1d10]] hours. While your eyes are discoloured, you have 1 @Condition[Blinded] Condition that cannot be resolved by any means.</p>"
},
"Chaotic Foresight": {
"name": "Chaotic Foresight",
"description": "<p>The Winds bring dark visions of the future. You gain a pool of [[/r 1d10]] temporary Fortune points. Every time you spend one of these points, gain 1 Corruption point. These points last until the end of the session.</p>"
},
"You Abuse My Mercy": {
"name": "You Abuse My Mercy",
"description": "<p>You lose the Invoke and Bless Talents for the next [[2d10]]+Sin points days.</p>"
},
"Hellish Stench": {
"name": "Hellish Stench",
"description": "<p>You now smell really bad! You gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait, and probably the enmity of anyone with a sense of smell. This lasts for [[1d10]] hours.</p>"
},
"Chaotic Winds": {
"name": "Chaotic Winds",
"description": "<p>Chaos blows through your spell ingredients. Any spell cast using them suffers from @UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR#malignant-influences]{Malignant Influence}.</p>"
},
"Aethyric Storm": {
"name": "Aethyric Storm",
"description": "<p>Everyone within Willpower Bonus yards suffers [[/r 1d10]] wounds ignoring Toughness Bonus and Armour and falls @Condition[Prone]. If there are no targets in range, the magic has nowhere to vent and your head explodes, scattering bloody pieces for [[/r 1d10]] yards.</p>"
},
"Facebleed": {
"name": "Facebleed",
"description": "<p>Your nose, eyes, and ears bleed profusely. Gain 1 @Condition[Bleeding] Condition.</p>"
},
"Mutating Wind": {
"name": "Mutating Wind",
"description": "<p>You immediately suffer a Chaos Mutation.</p>"
},
"Castigation": {
"name": "Castigation",
"description": "<p>You are reduced to 0 Wounds (if you are not there already) then gain an @Condition[Unconscious] Condition, which cannot be removed until you regain at least 1 Wound.</p>"
},
"What Will You Sacrifice?": {
"name": "What Will You Sacrifice?",
"description": "<p>You suffer [[/r 1d10]]+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a <strong>Difficult (-10) Endurance</strong> Test. If you fail gain one @Condition[Stunned] Condition.</p><p></p>"
},
"Cloying Tongue": {
"name": "Cloying Tongue",
"description": "<p>All Language Tests (including Casting Tests) suffer a -10 penalty for [[/r 1d10]] Rounds.</p>"
},
"You Do Not Understand My Intent": {
"name": "You Do Not Understand My Intent",
"description": "<p>You suffer a penalty of -10 to any Skills associated with your deity (as determined by the GM) for the next [[/r 1d10]]+Sin points hours.</p>"
},
"Souldrain": {
"name": "Souldrain",
"description": "<p>Gain 1 @Condition[Fatigued] Condition for [[/r 1d10]] hours as the Winds leech part of your power.</p>"
},
"Soulwax": {
"name": "Soulwax",
"description": "<p>Your ears clog with unnatural wax, which can only be removed with the use of the Heal skill. Until then, you have 1 @Condition[Deafened] condition.</p>"
},
"Purge the Flesh": {
"name": "Purge the Flesh",
"description": "<p>You suffer [[2d10]]+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a <strong>Hard (-20) Endurance</strong> Test. If you fail gain one @Condition[Stunned] Condition. If you fail with -4 SL or fewer, gain an @Condition[Unconscious] Condition that lasts a minimum of [[/r 1d10]] Rounds.</p><p></p>"
},
"Wracked": {
"name": "Wracked",
"description": "<p>You are overwhelmed with pain, taking 1 @Condition[Stunned] condition. Make a <strong>Very Hard (-40) Endurance Test</strong> or fall @Condition[Prone].</p>"
},
"Ragdoll": {
"name": "Ragdoll",
"description": "<p>You levitate briefly before being flung [[/r 1d10]] yards through the air in a random direction, taking [[/r 1d10]] wounds ignoring Armour and falling @Condition[Prone] on landing.</p>"
},
"You Have Sinned Against Me": {
"name": "You Have Sinned Against Me",
"description": "<p>Your god is extremely annoyed and forces you to you enact Pray Tests as your Action for the next [[/r 1d10]]+Sin Points Rounds as a penance.</p>"
},
"Fell Whispers": {
"name": "Fell Whispers",
"description": "<p>Pass a <strong>Routine (+20) Willpower</strong> Test or gain 1 Corruption point.</p>"
},
"Aethyric Feedback": {
"name": "Aethyric Feedback",
"description": "<p>Everyone within a number of yards equal to your Willpower Bonus — friend and foe alike — suffers [[1d10]] wounds, ignoring Toughness Bonus and Armour Points, and receives the @Condition[Prone] Condition. If there are no targets in range, the magic has nowhere to vent, so your head explodes, killing you instantly.</p>"
},
"Called to the Void": {
"name": "Called to the Void",
"description": "<p>You are sucked into the Realm of Chaos and forever lost unless you spend a Fate point, in which case you suffer 1 Corruption and take 1 @Condition[Stunned] Condition as a waking nightmare of your narrowly averted fate assails you.</p>"
},
"Witchlight": {
"name": "Witchlight",
"description": "<p>You glow with an eerie light related to your Lore, emitting as much light as a large bonfire, which lasts for [[/r 1d10]] Rounds.</p>",
"changes": {
"token.light.dim": 40,
"token.light.bright": 20,
"token.light.animation.type": "fog"
}
},
"Aethyric Assault": {
"name": "Aethyric Assault",
"description": "<p>You suffer a Critical Wound to a random @Table[hitloc] with a bonus of +[[/r 1d10*5]]% on the table result as uncontrolled magic strikes you with obliterating force.</p>"
},
"Divine Wounds": {
"name": "Divine Wounds",
"description": "<p>Gain 1+Sin points @Condition[Bleeding] conditions.</p>"
},
"Suffer As I Suffer": {
"name": "Suffer As I Suffer",
"description": "<p>You gain 1+Sin points @Condition[Bleeding] conditions every morning, until you have performed a Penance.</p>"
},
"Do Not Use My Name in Vain": {
"name": "Do Not Use My Name in Vain",
"description": "<p>You lose the Bless and Invoke Talents for the next [[/r 1d10]]+Sin points days.</p>"
},
"Chaos Quake": {
"name": "Chaos Quake",
"description": "<p>All creatures within [[1d10]] yards must pass an <strong>Average (+0) Athletics</strong> Test or gain the @Condition[Prone] Condition.</p>"
},
"Foul Enfeeblement": {
"name": "Foul Enfeeblement",
"description": "<p>The Winds carry a strand of Chaos, choking your soul and bringing you to your knees. Gain 1 Corruption point, 1 @Condition[Fatigued] Condition, and the @Condition[Prone] Condition.</p>"
},
"Aethyric Shock": {
"name": "Aethyric Shock",
"description": "<p>You suffer [[/r 1d10]] wounds, ignoring your Toughness Bonus and Armour Points. Pass an <strong>Average (+20) Endurance</strong> Test, or also gain a @Condition[Stunned] Condition.</p>"
},
"I Cast You Out": {
"name": "I Cast You Out",
"description": "<p>You are abandoned by your god. You permanently lose the Bless and Invoke Talents, and lose all Pray Advances. Further, all cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically <strong>Very Hard (-30)</strong>, and may not be positively modified above this.</p><p></p>"
},
"I Find Your Lack of Faith Disturbing": {
"name": "I Find Your Lack of Faith Disturbing",
"description": "<p>You cannot enact any Pray Tests for [[/r 1d10]]+Sin points Rounds.</p>"
},
"Witherlimb": {
"name": "Witherlimb",
"description": "<p>One randomly determined @Table[hitloc] withers and becomes useless. If your head is rolled, your eyes and mouth fuse shut. Your mouth can be cut open, but your vision is lost forever.</p>"
},
"Thunderbolts and Lightning": {
"name": "Thunderbolts and Lightning",
"description": "<p>Your god smites you. You are reduced to 0 Wounds (if you are not there already) and gain the @Condition[Ablaze] condition.</p>"
},
"Soulfire": {
"name": "Soulfire",
"description": "<p>Gain [[/r 1d5]] @Condition[Ablaze] conditions as you are wreathed in unholy flames.</p>"
},
"Power Drain": {
"name": "Power Drain",
"description": "<p>Your power surges like a breaking dam, bleeding fully into the Winds. You lose your ability to cast magic for the next [[/r 1d10]] minutes. Your lost energy causes minor effects of Witchery as it travels.</p>"
},
"Prove Your Devotion": {
"name": "Prove Your Devotion",
"description": "<p>Gain the @Condition[Prone] Condition. This Condition is not removed until you score a Success with an <strong>Average (+20) Pray</strong> Test.</p><p></p>"
},
"Darkling Sight": {
"name": "Darkling Sight",
"description": "<p>You lose the benefit of the @UUID[Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight} Talent for [[1d10]] hours. Channelling Tests also suffer a penalty of -20 for the duration.</p>"
},
"Wayward Garb": {
"name": "Wayward Garb",
"description": "<p>Your clothes seem to writhe with a mind of their own. Receive 1 @Condition[Entangled] Condition with a Strength of [[/r 1d10*5]] to resist.</p>"
},
"Speak in Tongues": {
"name": "Speak in Tongues",
"description": "<p>You gabble unintelligibly for [[/r 1d10]] rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.</p>"
},
"Excommunication": {
"name": "Excommunication",
"description": "<p>You lose the Invoke and Bless Talents until you perform 2 Penances; the first Penance returns the Bless Talent, and the second returns the Invoke Talent. All cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically <strong>Very Hard (-30)</strong>, and may not be positively modified above this.</p><p></p>"
},
"Soulquake": {
"name": "Soulquake",
"description": "<p>Gain the @Condition[Prone] Condition.</p>"
},
"Curse of Corruption": {
"name": "Curse of Corruption",
"description": "<p>Gain 1 Corruption point as wild magic brings you to the edge of terrible truths.</p>"
},
"Mindeaten": {
"name": "Mindeaten",
"description": "<p>Your ability to use magic is burned out of you. For each full 24 hours that passes, 5% of your lost Language(Magick) and Channeling ability comes back to you. You cannot cast until the first 5% of your skills are returned.</p>"
},
"Cease Your Prattling": {
"name": "Cease Your Prattling",
"description": "<p>You cannot enact any Pray Tests for the next [[/r 2d10]]+Sin points rounds.</p>"
},
"Fear My Wrath": {
"name": "Fear My Wrath",
"description": "<p>Gain 1+Sin points @Condition[Broken] Conditions.</p>"
},
"Feel My Wrath": {
"name": "Feel My Wrath",
"description": "<p>You suffer [[/r 1d10]]+Sin points Wounds. Also attempt a <strong>Challenging (+0) Endurance</strong> Test. If you fail gain one @Condition[Stunned] Condition.</p><p></p>"
},
"Voice of Madness": {
"name": "Voice of Madness",
"description": "<p>You gabble unintelligibly for [[/r 1d10]] rounds. During this time, you cannot communicate verbally or make Casting tests.</p>"
},
"The Horror!": {
"name": "The Horror!",
"description": "<p>Pass a <strong>Hard(-20) Cool</strong> Test or gain 1 @Condition[Broken] Condition.</p>"
},
"Driven to Distraction": {
"name": "Driven to Distraction",
"description": "<p>If engaged in combat, gain the @Condition[Surprised] Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.</p>"
},
"Ghostly Voices": {
"name": "Ghostly Voices",
"description": "<p>Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an <strong>Average (+0) Cool</strong> Test or gain 1 Corruption point.</p>"
},
"Limbfrozen": {
"name": "Limbfrozen",
"description": "<p>One randomly determined limb is frozen in place for [[/r 1d10]] hours. It is useless as if amputated.</p>"
},
"Think Over Your Deeds": {
"name": "Think Over Your Deeds",
"description": "<p>Any successful Pray test cannot achieve more than +0 SL for the next week.</p>"
},
"Heed My Lessons": {
"name": "Heed My Lessons",
"description": "<p>You suffer a penalty of -10 to your Pray Skill for the next [[/r 1d10]]+Sin points Rounds.</p>"
},
"Heretical Vision": {
"name": "Heretical Vision",
"description": "<p>A vision of Chaos overwhelms your senses and causes horrid revelation. You gain [[/r 1d10]] Corruption points and take a @Condition[Stunned] Condition that cannot be removed for the same number of rounds.</p>"
},
"Unholy Visions": {
"name": "Unholy Visions",
"description": "<p>Fleeting visions of profane and unholy acts harass you. Receive a @Condition[Blinded] Condition; pass a <strong>Challenging (+0) Cool</strong> Test or gain another.</p>"
},
"Struck Blind": {
"name": "Struck Blind",
"description": "<p>Gain the @Condition[Prone] Condition. Gain 1+Sin point @Condition[Blinded] Conditions, which can only be removed by passing a <strong>Challenging (+0) Pray</strong> Test, with Success removing 1 + SL @Condition[Blinded] Conditions.</p><p></p>"
},
"Share My Pain": {
"name": "Share My Pain",
"description": "<p>You suffer 1+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt an <strong>Average (+20) Endurance</strong> Test. If you fail gain one @Condition[Stunned] Condition.</p><p></p>"
},
"You Try My Patience": {
"name": "You Try My Patience",
"description": "<p>You cannot enact any Pray Tests for [[/r 1d10]] Rounds.</p>"
},
"Regurgitation": {
"name": "Regurgitation",
"description": "<p>You vomit an unnatural volume of bile, blood, putrid slime, insects. etc. You take 1 @Condition[Stunned] condition.</p>"
},
"Intestinal Rebellion": {
"name": "Intestinal Rebellion",
"description": "<p>Your bowels move uncontrollably, and you soil yourself. Gain 1 @Condition[Fatigued] Condition, which cannot be removed until you can change your clothes and clean yourself up.</p>",
"changes": {
"token.texture.tint": "#7e573a"
}
},
"Mindnumb": {
"name": "Mindnumb",
"description": "<p>Uncontrolled magic partially burns out your casting ability. Your skill advances in Language (Magick) and Channeling are halved for the next 24 hours.</p>"
},
"Aethyric Attack": {
"name": "Aethyric Attack",
"description": "<p>You suffer 1 Critical Wound to a random @Table[hitloc] as uncontrolled magical energies ravage your form.</p>"
},
"Creeping Congregation": {
"name": "Creeping Congregation",
"description": "<p>Insects fill the area around you, buzzing and crawling. If in combat, roll a <strong>Challenging (+0) Cool Test</strong> or gain the @Condition[Surprised] Condition.</p>"
},
"Rupture": {
"name": "Rupture",
"description": "<p>Your nose, eyes, and ears bleed profusely. Gain 1 @Condition[Bleeding] Conditions.</p>"
},
"I Shall Not Aid You": {
"name": "I Shall Not Aid You",
"description": "<p>You suffer a penalty of -10 to a Skill associated with your deity (as determined by the GM) for the next [[/r 1d10]]+Sin Points days.</p>"
},
"Soulpyre": {
"name": "Soulpyre",
"description": "<p>The magic contained in your blood unravels. You erupt in a column of chaotic energy for [[/r 1d10]] rounds. While the Soulpyre persists, you have a @Condition[Stunned] Condition that cannot be removed, cannot move, and suffer [[/r 2d10]] Wounds that cause all the effects of your Lore every round. Creatures that start their turn within Willpower Bonus yards of you also take this damage.</p>"
},
"Limb Frozen": {
"name": "Limb Frozen",
"description": "<p>One limb (randomly determined) is frozen in place for [[1d10]] hours. The limb is useless, as if it had been @UUID[JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#amputated-parts]{Amputated}.</p>"
},
"Holy Visions": {
"name": "Holy Visions",
"description": "<p>Visions of your god plague your senses. Attempt an <strong>Average (+20) Endurance</strong> Test. If you fail gain one @Condition[Stunned] Condition. The GM determines what the visions may be.</p><p></p>"
}
}
}
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{
"label": "Scenes (Core Rulebook)",
"entries": {
"Barony of Böhrn": {
"name": "Barony of Böhrn"
},
"GM Screen": {
"name": "GM Screen"
},
"Reikland": {
"name": "Reikland",
"notes": {
"Th Schïlder": "Th Schïlder",
"The Mos": "The Mos",
"Barony of Böhrn": "Barony of Böhrn",
"The Tranig": "The Tranig",
"The Ober": "The Ober"
}
}
}
}
+264
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{
"label": "Scenes (Death on the Reik)",
"folders": {
"Death on the Reik": "Death on the Reik",
"Companion": "Companion",
"Castle Wittgenstein": "Castle Wittgenstein"
},
"entries": {
"Unterbaum and Surrounds": {
"name": "Unterbaum and Surrounds"
},
"Typical River Lock & Lock Keeper's House": {
"name": "Typical River Lock & Lock Keeper's House",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"First Floor": "First Floor",
"Ground Floor": "Ground Floor",
"Lock Gate": "Lock Gate",
"River": "River",
"Office": "Office",
"Living Room": "Living Room",
"Strong Room": "Strong Room",
"Kitchen": "Kitchen",
"Stores": "Stores",
"Bedroom": "Bedroom",
"Yard": "Yard"
}
},
"The Signal Tower": {
"name": "The Signal Tower",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"A": "A",
"E": "E",
"G": "G",
"F": "F",
"B": "B",
"C": "C",
"D": "D",
"H": "H",
"Iron Shutter": "Iron Shutter",
"Ladder Up": "Ladder Up",
"Signal Mirror": "Signal Mirror",
"Stone Hearth": "Stone Hearth",
"Dwarf Scaffolding": "Dwarf Scaffolding",
"Trapdoor": "Trapdoor"
},
"notes": {
"The Signal Tower": "The Signal Tower",
"Entrance Hall": "Entrance Hall",
"Alchemist's Laboratory": "Alchemist's Laboratory",
"Secret Accessway": "Secret Accessway",
"Library": "Library",
"Study": "Study",
"Inner Corridor": "Inner Corridor",
"Secret Library": "Secret Library"
}
},
"Etelka's Tower": {
"name": "Etelka's Tower",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"Up To Mirrors": "Up To Mirrors",
"Down to Ground Floor": "Down to Ground Floor"
}
},
"On The Trail of the Red Crown": {
"name": "On The Trail of the Red Crown"
},
"The Physician's House": {
"name": "The Physician's House",
"drawings": {
"B": "B",
"A": "A",
"C": "C",
"D": "D",
"E": "E",
"F": "F",
"H": "H",
"G": "G",
"I": "I",
"J": "J"
},
"notes": {
"The Hallway": "The Hallway",
"Dining Room": "Dining Room",
"Kitchens": "Kitchens",
"Surgery": "Surgery",
"Study": "Study",
"Cellar": "Cellar",
"Bedroom": "Bedroom",
"Yard": "Yard",
"Brew House": "Brew House"
}
},
"Grissenwald Farmhouse": {
"name": "Grissenwald Farmhouse"
},
"Wittgendorf Village": {
"name": "Wittgendorf Village",
"notes": {
"Wharf": "Wharf",
"Ferry House": "Ferry House",
"The Physicians' House": "The Physicians' House",
"The Mill": "The Mill",
"The Shooting Star Inn": "The Shooting Star Inn",
"The Shop": "The Shop",
"The Temple of Sigmar": "The Temple of Sigmar"
}
},
"Castle Dungeons": {
"name": "Castle Dungeons",
"drawings": {
"c": "c",
"b": "b",
"a": "a",
"d": "d",
"To The Temple": "To The Temple",
"To The Great Hall": "To The Great Hall"
}
},
"Elvyra's House": {
"name": "Elvyra's House",
"drawings": {
"A": "A",
"B": "B",
"C": "C",
"D": "D",
"E": "E",
"Parlour": "Parlour",
"Kitchen/Storeroom": "Kitchen/Storeroom",
"Cellar": "Cellar",
"Bedrooms": "Bedrooms"
}
},
"Temple of Sigmar": {
"name": "Temple of Sigmar",
"drawings": {
"B": "B",
"A": "A",
"F": "F",
"G": "G",
"E": "E",
"C": "C",
"D": "D",
"H": "H",
"I": "I",
"Altar": "Altar",
"Mechanism for lowering & raising the altar": "Mechanism for lowering & raising the altar",
"Tunnel Network": "Tunnel Network",
"Sealed Niche": "Sealed Niche",
"Books containing the clues": "Books containing the clues"
},
"notes": {
"Temple": "Temple",
"Priest's Room": "Priest's Room",
"Room of Records": "Room of Records",
"Kitchen": "Kitchen",
"Stores": "Stores",
"Receiving Room": "Receiving Room",
"Graveyard and Mausoleum": "Graveyard and Mausoleum",
"Crypts": "Crypts",
"Foyer": "Foyer"
}
},
"Emperor Luitpold": {
"name": "Emperor Luitpold"
},
"The Red Barn": {
"name": "The Red Barn"
},
"Grissenwald Surrounds": {
"name": "Grissenwald Surrounds"
},
"Under The Castle": {
"name": "Under The Castle",
"drawings": {
"Half a mile": "Half a mile",
"Undergound tunnel From the Dark Woods": "Undergound tunnel From the Dark Woods",
"The River Reik": "The River Reik"
}
},
"The Old Mine": {
"name": "The Old Mine",
"drawings": {
"Spoil Heaps": "Spoil Heaps",
"Buggy": "Buggy",
"Tracks": "Tracks",
"Rock Fall": "Rock Fall",
"C": "C",
"A": "A",
"B": "B"
}
},
"Grissenwald": {
"name": "Grissenwald"
},
"Castle Wittgenstein": {
"name": "Castle Wittgenstein",
"drawings": {
"a": "a",
"c": "c",
"d": "d",
"b": "b",
"f": "f",
"e": "e",
"g": "g",
"S": "S"
},
"notes": {
"5a. Ruins": "5a. Ruins",
"5b. Ruins": "5b. Ruins",
"5c. Ruins": "5c. Ruins"
}
},
"The Devil's Bowl": {
"name": "The Devil's Bowl",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"Cave": "Cave",
"A": "A",
"Lake": "Lake",
"Crater Rim": "Crater Rim",
"Waterfall": "Waterfall",
"B": "B",
"Ancient Skeletons": "Ancient Skeletons",
"Rockfall": "Rockfall",
"Grave": "Grave",
"Stream": "Stream"
}
}
}
}
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{
"label": "Scenes (Enemy In Shadows)",
"folders": {
"Bögenhafen": "Bögenhafen",
"Companion": "Companion",
"Enemy In Shadows": "Enemy In Shadows"
},
"entries": {
"Altdorf to Bögenhafen": {
"name": "Altdorf to Bögenhafen"
},
"Pandemonium Carnival": {
"name": "Pandemonium Carnival",
"drawings": {
"Urzo's Cage": "Urzo's Cage",
"Rassarak's Cage": "Rassarak's Cage",
"Khornate Beastmen": "Khornate Beastmen",
"The Twins & Imperial Beast": "The Twins & Imperial Beast",
"Farmyard Beasts": "Farmyard Beasts",
"Baggage Cart": "Baggage Cart",
"Wolfgang's Cart": "Wolfgang's Cart",
"Sleeping Caravan": "Sleeping Caravan"
}
},
"Bögenhafen": {
"name": "Bögenhafen"
},
"Black Arrow Keep": {
"name": "Black Arrow Keep",
"drawings": {
"Upper Tower Exterior": "Upper Tower Exterior",
"Upper Tower Interior": "Upper Tower Interior",
"Fourth Floor": "Fourth Floor",
"Third Floor": "Third Floor",
"First Floor": "First Floor",
"Second Floor": "Second Floor",
"Ground Floor": "Ground Floor"
},
"notes": {
"10. The Battlement Patrols": "10. The Battlement Patrols"
}
},
"Altdorf": {
"name": "Altdorf",
"drawings": {
"1. Königsplatz": "1. Königsplatz",
"2. Emperor's Palace": "2. Emperor's Palace",
"3. Holy Temple of Sigmar": "3. Holy Temple of Sigmar",
"4. Lower Class Area": "4. Lower Class Area",
"5. Mercantile Area": "5. Mercantile Area",
"6. Docks": "6. Docks",
"7. University of Altdorf & The Colleges of Magic": "7. University of Altdorf & The Colleges of Magic"
}
},
"The Coach and Horses": {
"name": "The Coach and Horses",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"18": "18",
"19": "19",
"20": "20",
"21": "21",
"22": "22",
"23": "23"
},
"notes": {
"5. Coach House": "5. Coach House",
"5. Stables": "5. Stables"
}
},
"Steinhäger Offices": {
"name": "Steinhäger Offices",
"drawings": {
"Kaufmannstrasse": "Kaufmannstrasse",
"Kurz Strasse": "Kurz Strasse",
"Trefferstrasse": "Trefferstrasse",
"Courtyard": "Courtyard",
"Heinrich's Room": "Heinrich's Room",
"Albrecht's Room": "Albrecht's Room",
"Safe": "Safe",
"Franz's Room": "Franz's Room",
"Doorkeeper": "Doorkeeper",
"Reception 1": "Reception 1",
"Reception 2": "Reception 2",
"Clerks Rooms": "Clerks Rooms",
"Chief Clerk's Room": "Chief Clerk's Room",
"Store": "Store"
}
},
"The Crossed Lances": {
"name": "The Crossed Lances",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"1. Bar Room": "1. Bar Room",
"2. Snug": "2. Snug",
"3. Kellermann's Office": "3. Kellermann's Office",
"4. Cellar Access": "4. Cellar Access",
"5. Stables": "5. Stables",
"6. Smithy": "6. Smithy",
"7. Brew House": "7. Brew House",
"8. Courtyard": "8. Courtyard",
"9. Coach House": "9. Coach House",
"10. Entrance Hall": "10. Entrance Hall",
"11. Kitchen": "11. Kitchen",
"12. Count's Room": "12. Count's Room",
"13. Men at Arms": "13. Men at Arms",
"14. Dormitory": "14. Dormitory",
"15. Character's Room": "15. Character's Room",
"16. Hay Loft": "16. Hay Loft",
"17. Servants Quarters": "17. Servants Quarters"
}
},
"Warehouse 13": {
"name": "Warehouse 13",
"drawings": {
"Loading Area": "Loading Area",
"Store Rooms": "Store Rooms"
}
},
"The Berebeli": {
"name": "The Berebeli"
},
"The Crossed Pikes": {
"name": "The Crossed Pikes",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17"
}
},
"Bögenhafen Sewers": {
"name": "Bögenhafen Sewers",
"notes": {
"Goblin Entry Point": "Goblin Entry Point",
"Door to the Crossed Pikes": "Door to the Crossed Pikes",
"Entry Manhole": "Entry Manhole",
"Gottri's Corpse": "Gottri's Corpse",
"Discharge Pipes": "Discharge Pipes",
"Open System": "Open System",
"Hidden Temple": "Hidden Temple"
}
},
"The Golden Trout": {
"name": "The Golden Trout",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10"
}
},
"Teugen Houshold": {
"name": "Teugen Houshold",
"drawings": {
"Hedge": "Hedge",
"Pond": "Pond",
"Gazebo": "Gazebo",
"Garden": "Garden"
}
},
"Weissbruck": {
"name": "Weissbruck",
"drawings": {
"The Berebelli": "The Berebelli",
"Black Gold Inn": "Black Gold Inn",
"The Happy Man": "The Happy Man",
"Trumpet Inn": "Trumpet Inn"
}
},
"Hidden Temple": {
"name": "Hidden Temple",
"drawings": {
"Temple": "Temple",
"Walkway": "Walkway",
"Channel": "Channel"
}
},
"Duchy of Saponatheim": {
"name": "Duchy of Saponatheim"
}
}
}
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{
"label": "Items (Empire in Ruins)",
"folders": {
"Spells": "Spells",
"Traits": "Traits",
"Trappings": "Trappings"
},
"entries": {
"Vindictive Glare": {
"name": "Vindictive Glare",
"description": "<p>You concentrate your vitriol, sending green bolts of purest spite to fizz and explode amidst the foe. This is a magic missile with Damage +4 that targets everyone in the Area of Effect. A target who takes damage from the Spell must make a successful <strong>Challenging (+0) Cool</strong> Test or suffer from a @Condition[Stunned] Condition.</p>",
"effects": {
"Vindictive Glare": {
"name": "Vindictive Glare"
}
}
},
"Helstorm Rocket Battery": {
"name": "Helstorm Rocket Battery"
},
"Predator-Prey Pendant": {
"name": "Predator-Prey Pendant",
"description": "<p>Provides a <strong>+20 bonus</strong> to the next three tests the Character makes with one of the following skills: Stealth (Rural), Track, Outdoor Survival, Swim, Perception, Intuition.</p>",
"effects": {
"Predator-Prey Amulet": {
"name": "Predator-Prey Amulet"
}
}
},
"Elthrai Cadaith": {
"name": "Elthrai Cadaith"
},
"Induce Frenzy": {
"name": "Induce Frenzy",
"description": "<p>If Marsie touches anyone and takes an Action to will it, the target must make a <strong>Hard (20) Willpower</strong> Test or enter @UUID[Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT]{Frenzy}. She can pick the Frenzied Characters first target from any creature within 4 yards, but she has no further control over the course of the Frenzy. The Frenzy ends when the Character falls to 1 or fewer Wounds.</p>",
"effects": {
"Induce Frenzy": {
"name": "Induce Frenzy"
}
}
},
"Cunnin' Words": {
"name": "Cunnin' Words",
"description": "<p>You call on Mork to trick a listener into hearing cogent, civilised discourse, rather than the mad babble you usually utter.</p>"
},
"Pure Fire": {
"name": "Pure Fire",
"description": "<p>A short sword forged by a master Craftsmen with the words Pure Fire engraved around its pommel. It was blessed many years ago by a group of wizards and clerics. It was impaled into @UUID[Actor.wEfKKDY6sZgbjEIC]{Drexols} chest by a Witch Hunter and he has been unable to remove it ever since.</p><p><strong>Magical Weapon</strong>: Pure Fire is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Bane of the Corrupt</strong>: Against followers of Chaos the sword has a Damage of SB+5.</p>",
"effects": {
"Pure Fire": {
"name": "Pure Fire"
}
}
},
"Spell Syphon": {
"name": "Spell Syphon",
"description": "<p>Whenever an enemy successfully casts a spell in their presence, the Blue Scribes can make an <strong>Opposed Willpower</strong> Test with the caster. If they prevail, roll 1d10 and consult the following table:</p><p>@Table[spell-syphon]</p><p></p>"
},
"Ghal Maraz": {
"name": "Ghal Maraz",
"description": "<p>The Hammer is a mighty artefact, a masterwork of long-forgotten Dwarf skill wrought in a mysterious alloy, a beautiful golden copper that is somehow harder than expertly forged steel. Several runes glow with vibrant blue magical power. A Character passing a <strong>Hard (20) Language (Khazalid)</strong> Test can tell that they are intricate and archaic, but can only guess at their effect. They do not all glow brightly. Several have dimmed, exhausted by their long proximity to the malefic energies of Sheerargetru. Until Ghal Maraz is bathed in holy fire (as described in the following chapter) the runes marked with an * do not function. Still, it is a magnificent weapon worthy of a god.</p><p><strong>Magical Weapon</strong>: Ghal Maraz is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Radiant Nimbus</strong>: The Hammer glows with holy power. Creatures with the Unstable Trait engaged with the bearer lose 3 Wounds at the end of each turn.</p><p><strong>Smednirs Master Rune of Head-Wrecking</strong>: Add 40 to the score of any Critical Hits you make to the head.</p><p><strong>Rune of Goblin Bane</strong>: Add the Impact quality to the weapon if the target is an Orc, Goblin, Snotling, or Hobgoblin. Goblins treat the bearer as having the Fear 1 Creature Trait.</p><p><strong>* Rune of Fire</strong>: Any target struck receives an Ablaze <br>Condition.</p><p><strong>* Rune of Stalwart</strong>: The bearer of the weapon adds +2 SL to Cool Tests to resist Fear and Terror.</p><p><strong>* Rune of Spell-Breaking</strong>: Any harmful spell that targets the bearer of Ghal Maraz, or includes them in its area of effect, suffers a penalty of 2 SL on its Casting Test.</p>",
"effects": {
"Rune of Fire (Disabled)": {
"name": "Rune of Fire (Disabled)"
},
"Rune of Goblin Bane": {
"name": "Rune of Goblin Bane"
},
"Smednirs Master Rune of Head-Wrecking": {
"name": "Smednirs Master Rune of Head-Wrecking"
},
"Rune of Stalwart & Spell-Breaking (Disabled)": {
"name": "Rune of Stalwart & Spell-Breaking (Disabled)"
}
}
},
"Night Shroud": {
"name": "Night Shroud",
"description": "<p>You toss a black-capped nightshade mushroom into the air, which bursts to form a cloud of pitch darkness. Anyone within the cloud who does not have the @UUID[Compendium.wfrp4e-core.items.x0WMGwuQzReXcQrs]{Night Vision} Talent or Trait suffers from a @Condition[Blinded] Condition. Anyone attempting to move within the cloud who does not have the Night Vision Talent or Trait must pass a <strong>Challenging (+0) Perception</strong> Test or gain the @Condition[Prone] Condition.</p>",
"effects": {
"Night Shroud": {
"name": "Night Shroud"
}
}
},
"The Silver Seal": {
"name": "The Silver Seal",
"description": "<p>The warrior mage Fredrik von Tarnus crafted this artefact for Magnus the Pious following the Great War against Chaos. The wearer of the seal benefits from the following Creature Traits: @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward 8+} and @UUID[Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ]{Magic Resistance 2}.</p>",
"effects": {
"The Silver Seal": {
"name": "The Silver Seal"
}
}
},
"Spirit Walk": {
"name": "Spirit Walk",
"description": "<p>You draw Dhar into your body, becoming one with its power. For the duration of the spell, you gain the @UUID[Compendium.wfrp4e-core.items.Item.tNWrJUOArwfWXsPw]{Ethereal} Trait</p>",
"effects": {
"Spirit Walk": {
"name": "Spirit Walk"
}
}
},
"Ball and Chain": {
"name": "Ball and Chain"
},
"Gorkll Fix It": {
"name": "Gorkll Fix It",
"description": "<p>You point a bony finger at a nearby enemy, and curse them in the name of Gork. For the duration of the spell, your target suffers from a @Condition[Fatigued] Condition +1 <em>Fatigued</em> Condition for every additional SL you scored on the spellcasting test.</p>",
"effects": {
"Gorkll Fix It": {
"name": "Gorkll Fix It"
}
}
},
"Sneaky Stabbin'": {
"name": "Sneaky Stabbin'",
"description": "<p>You focus mischievous energies to ensure blows from allies are blessed by this spell to find their enemies weak spots. All blows struck by affected targets benefit from the <em>Impale</em> and <em>Penetrating</em> Qualities.</p>",
"effects": {
"Sneaky Stabbin'": {
"name": "Sneaky Stabbin'"
}
}
},
"Imitation Ghal Maraz": {
"name": "Imitation Ghal Maraz",
"description": "<p>A once-potent magical artefact combining Dwarf Runesmithery and Sigmarite blessings, the imitation Ghal Maraz has diminished in power over recent years. As Sigmars Empire weakens from within, his divine presence grows faint.</p><p><strong>Magical Weapon</strong>: The imitation Ghal Maraz is magical and can injure creatures noted as immune to non-magical attacks.</p><p><strong>Radiant Nimbus</strong>: The hammer gives off a faint glow of holy power. Creatures with the Unstable Trait engaged with the bearer lose 1 wound at the end of each turn.</p><p><strong>Rune of Goblin Bane</strong>: Add the Impact quality to the weapon if the target is an Orc, Goblin, Snotling, or Hobgoblin.</p><p><strong>Rune of Fire</strong>: Targets struck receive an @Condition[Ablaze] Condition.</p>",
"effects": {
"Rune of Goblin Bane": {
"name": "Rune of Goblin Bane"
},
"Rune of Fire": {
"name": "Rune of Fire"
}
}
},
"Random Caster": {
"name": "Random Caster",
"description": "<p>The Blue Scribes can cast spells at random, as described above. When they are attacked, roll on the following table once per round to determine which kind of spell they cast. Having chosen the lore randomly, either choose the spell or generate randomly. More spells from the Lore of Tzeentch can be found in the <strong>Enemy in Shadows Companion</strong> and the <strong>Death on the Reik Companion</strong>; spells from the Lore of Slaanesh are in the <strong>Power Behind the Throne Companion</strong>.</p><p>@Table[random-caster]</p><p></p>",
"effects": {
"Random Caster": {
"name": "Random Caster"
}
}
}
}
}
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{
"label": "Scenes (Empire in Ruins)",
"entries": {
"Shining Rock": {
"name": "Shining Rock",
"drawings": {
"Altdorf-Middenheim Road": "Altdorf-Middenheim Road",
"Shrine Marker": "Shrine Marker",
"Shrine": "Shrine",
"Priest Quarters": "Priest Quarters",
"The Hall": "The Hall",
"Kitchen and Stores": "Kitchen and Stores",
"Ulrican Dormitory": "Ulrican Dormitory",
"Sigmarite Dormitory": "Sigmarite Dormitory"
}
},
"Volkshalle": {
"name": "Volkshalle",
"drawings": {
"COURTYARD": "COURTYARD",
"VOLKSHALLE": "VOLKSHALLE",
"THE CELLAR": "THE CELLAR",
"Main Hall": "Main Hall",
"Viewing Hall": "Viewing Hall",
"Emperor's Throne": "Emperor's Throne",
"Reliquary": "Reliquary",
"Main Entrance": "Main Entrance",
"Guard Posts": "Guard Posts",
"Shrine to Sigmar": "Shrine to Sigmar",
"Stairs to Cellar": "Stairs to Cellar",
"Under Reliquary": "Under Reliquary",
"Wine Racks": "Wine Racks",
"Beer Kegs": "Beer Kegs",
"Anteroom": "Anteroom",
"Stairs Up": "Stairs Up"
}
},
"The Lost Gorge": {
"name": "The Lost Gorge",
"drawings": {
"Ancient Rockfall": "Ancient Rockfall",
"Black Fire Pass": "Black Fire Pass",
"Traps": "Traps",
"Boulder Cluster": "Boulder Cluster",
"Pinch Point": "Pinch Point",
"Entrance Hole": "Entrance Hole",
"Snotrom and Mushlings": "Snotrom and Mushlings",
"Fallen Rock - End of Madcraw Territory": "Fallen Rock - End of Madcraw Territory",
"Abandoned Camp": "Abandoned Camp",
"Purple Cap Colonies": "Purple Cap Colonies",
"Bridge over Ravine": "Bridge over Ravine",
"Cacklespit's Cave": "Cacklespit's Cave",
"Skargobbo Cave": "Skargobbo Cave",
"Main Cavern": "Main Cavern",
"Runt Caves": "Runt Caves",
"The Drop": "The Drop",
"To Birthshroom Caves and Beyond": "To Birthshroom Caves and Beyond"
}
},
"Black Fire Pass": {
"name": "Black Fire Pass",
"drawings": {
"Grenztadt": "Grenztadt",
"Old Dwarf Road": "Old Dwarf Road",
"Bloodmoss Plain": "Bloodmoss Plain",
"Battleground": "Battleground",
"Dog Peak Pass": "Dog Peak Pass",
"Lost Gorge": "Lost Gorge",
"Shrine": "Shrine",
"Black Fire Keep": "Black Fire Keep",
"Dok A Dum": "Dok A Dum",
"Temple of Sigmar": "Temple of Sigmar",
"Vithang Dum": "Vithang Dum",
"Shrine of the Divine Comet": "Shrine of the Divine Comet",
"Three Mothers": "Three Mothers",
"Zan Mingol": "Zan Mingol",
"Mine": "Mine"
}
},
"Wolfshügal Shrine": {
"name": "Wolfshügal Shrine",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"WOLFSHÙGAL SHRINE": "WOLFSHÙGAL SHRINE",
"1. Sacred Crag": "1. Sacred Crag",
"2. Overhanging Tree": "2. Overhanging Tree",
"3. The Blocked Tunnel": "3. The Blocked Tunnel",
"4. Destroyed Huts": "4. Destroyed Huts",
"5. Brother Adric's Hut": "5. Brother Adric's Hut"
}
},
"Diesdorf": {
"name": "Diesdorf",
"drawings": {
"The Down": "The Down",
"Artillery Field": "Artillery Field",
"The Military College": "The Military College",
"Gunpowder Magazine": "Gunpowder Magazine",
"Dwarf Hall": "Dwarf Hall",
"Fortified Gate": "Fortified Gate",
"South Gate": "South Gate",
"The Triangle": "The Triangle",
"Magnus Platz": "Magnus Platz",
"West Watch": "West Watch",
"Sinkel Theatre": "Sinkel Theatre",
"Shallyan Temlpe": "Shallyan Temlpe",
"Temple to Sigmar": "Temple to Sigmar",
"Docks": "Docks",
"Dock Gate": "Dock Gate",
"North Gate": "North Gate"
}
},
"Caves of Chaos": {
"name": "Caves of Chaos"
}
}
}
@@ -0,0 +1,425 @@
{
"label": "Tables (Empire in Ruins)",
"entries": {
"Complications During the Second Attack": {
"name": "Complications During the Second Attack",
"results": {
"1-42": {
"description": "A Son of Ulric charges into combat with a randomly selected Character in the area. The Son of Ulric derives the benefits from charging and may also benefit from outnumbering the Character if they are already engaged."
},
"88-92": {
"description": "@UUID[Actor.0Z49f8xUPns5OkTA]{Baron Heinrich} receives a critical hit that requires him to retire from the fight and seek medical attention."
},
"93-97": {
"description": "@UUID[Actor.RSmsdG8PqbyKnxlL]{High Capitular Volkmar} receives a critical hit that requires him to retire from the fight and seek medical attention."
},
"98-100": {
"description": "Weregardt Schlupmann charges into combat with a randomly selected Character in the area. Weregardt derives the benefits from charging and may also benefit from outnumbering the Character if they are already engaged. If Weregardt is dead the attacker is a regular Son of Ulric."
},
"43-67": {
"description": "A Knight of the Fiery Heart is slain."
},
"68-82": {
"description": "A Knight of the White Wolf is slain."
},
"83-87": {
"description": "@UUID[Actor.LzkGSosXU59kwBIV]{Veiran Thugenheim} receives a critical hit that requires him to retire from the fight and seek medical attention."
}
}
},
"Random Caster": {
"name": "Random Caster",
"results": {
"1-5": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#petty-spells]{Petty}</p>"
},
"6-10": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#arcane-spells]{Arcane}</p>"
},
"11-15": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-beasts]{Beasts}</p>"
},
"16-20": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-death]{Death}</p>"
},
"21-25": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-fire]{Fire}</p>"
},
"26-30": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-heavens]{Heavens}</p>"
},
"31-35": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-metal]{Metal}</p>"
},
"36-40": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-life]{Life}</p>"
},
"41-45": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-light]{Light}</p>"
},
"46-50": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-shadow]{Shadow}</p>"
},
"51-55": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-hedgecraft]{Hedgecraft}</p>"
},
"56-60": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-witchcraft]{Witchcraft}</p>"
},
"61-65": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-daemonology]{Daemonology}</p>"
},
"66-70": {
"description": "<p>@UUID[JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.SCijiCw628GLE2pT#the-lore-of-necromancy]{Necromancy}</p>"
},
"71-79": {
"description": "<p>@UUID[JournalEntry.gX4TCKy0TPwS68ba.JournalEntryPage.MOIADJ2A0ZOzDGEp]{Slaanesh}</p>"
},
"80-95": {
"description": "<p>@UUID[JournalEntry.IZVgB7zmTm4rK2yJ.JournalEntryPage.6aHizetwTRbkMZ7W#the-lore-of-tzeentch]{Lore of Tzeentch}</p>"
},
"96-100": {
"description": "GM's Choice"
}
}
},
"Dirigible Locations - Rear": {
"name": "Dirigible Locations - Rear",
"results": {
"1-50": {
"description": "Engine"
},
"51-60": {
"description": "Dcek"
},
"61-70": {
"description": "Hull"
},
"71-100": {
"description": "Balloon"
}
}
},
"Complications During the Third Attack": {
"name": "Complications During the Third Attack",
"results": {
"1-42": {
"description": "A Son of Ulric charges into combat with a randomly selected Character in the area. The Son of Ulric derives the benefits from charging and may also benefit from outnumbering the Character if they are already engaged."
},
"43-67": {
"description": "A Knight of the Fiery Heart is slain."
},
"68-82": {
"description": "A Knight of the White Wolf is slain."
},
"83-89": {
"description": "Ar-Ulric is grappled to the ground, his white wolf pelt is ripped from him and flung into the mud outside the temple."
},
"88-95": {
"description": "Grand Theogonist Yorri XV receives a randomly generated critical hit."
},
"96-100": {
"description": "Beate Moser charges into combat with a randomly selected Character in the area. Beate derives the benefits from charging and may also benefit from outnumbering the Character if they are already engaged. If Beate is dead the attacker is a regular Son of Ulric."
}
}
},
"Eating Purple Caps": {
"name": "Eating Purple Caps",
"description": "These mushrooms are tainted by the magic emanating from the cave and eating them grants powerful visions of the past and future. Within d10 turns of consuming a Purple Cap the Character needs to make a test as if they had consumed a Piece or Weirdroot. If they succumb their eyesight dims and they see colourful patterns swirling through the air around them, reminiscent of Cacklespits paintings. Vague shapes, almost like lifeforms, swim through the air. Gradually, the Character begins to experience vivid visions.",
"results": {
"1-10": {
"description": "<p><strong>The First Ones.</strong> The world is ice. Glowing figures of light descend into the gorge and everything begins to melt.</p>"
},
"11-20": {
"description": "<p><strong>Weary wanderers.</strong> An endless line of Dwarfs troops through the gorge towards the Character, clad in golden armour. They are tired and as they march, they slowly sink into the ground. There is an overwhelming air of melancholy.</p>"
},
"21-30": {
"description": "<p><strong>The Final Battle Begins.</strong> Sigmar strides wearily through the Lower Gorge accompanied by a wolf and a boar. A winged figure looms above him and he raises his hammer. The Character feels hot and agitated.</p>"
},
"31-40": {
"description": "<p><strong>Shadows Return.</strong> The Character is back in @UUID[Compendium.wfrp4e-eis.journals.ro7SIltM899Ogrk8]{Bogenhafen}, part of @UUID[Compendium.wfrp4e-eis.actors.LG5qATEIFPE9bezB]{Teugens} ritual. They know whats about to happen, but they cant stop it. Everything happens as it did before, but the ritual is prevented by the Character chanting a prayer to Sigmar. Teugen dies in a holy light. (<em>note, if the Character did not participate in Enemy In Shadows, reroll this vision</em>)</p>"
},
"41-50": {
"description": "<p><strong>The Great Green</strong>. The Character finds themselves transported to an endless rocky plain, filled with orcs and goblins fighting. Above these greenskins, two huge orcs loom in the sky, having their own fist fight. One of the figures (Mork… or perhaps Gork) notices the Character, leans down and flicks them away with a massive finger. ZOG OFF HUMIE. DIS AINT FER YOU, he bellows.</p>"
},
"51-60": {
"description": "<p><strong>Taking flight</strong>. Hordes of Madcraw Goblins surge up the gorge like a green tide which washes over the Character. As they pass, each one grows a pair of black greasy wings and flies south.</p>"
},
"61-70": {
"description": "<p><strong>The Return</strong>. The Character looks up the gorge towards the waterfall and sees themselves and the rest of the party returning from the cave. They look haunted and slightly hysterical.</p>"
},
"71-80": {
"description": "<p><strong>The Watchers</strong>. Nine inhuman eyes appear burning in the sky, each one distinct from the others. They spin in a circle and the Character becomes dizzy and ecstatic.</p>"
},
"81-90": {
"description": "<p><strong>The Folded World</strong>. The Character stands still as his compatriots fold into themselves like paper. The gorge folds up, the sky folds up and they are left alone in a void. A voice speaks to them from nothingness, It is in balance.</p>"
},
"91-100": {
"description": "<p><strong>Altdorf Aflame</strong>. The Character feels themselves shoot up into the air and hover over Altdorf. Purple and pink tentacles spread across the city, originating in the @UUID[Compendium.wfrp4e-altdorf.journals.cDOlXEpTvnuaOJ0P.JournalEntryPage.TwV8JKaTUnfo3ipT]{Cathedral of Sigmar}.</p>"
}
}
},
"Footsteps": {
"name": "Footsteps",
"results": {
"1-45": {
"description": "Junior Servant"
},
"46-60": {
"description": "Senior Servant"
},
"61-80": {
"description": "Patrolling Knight"
},
"81-96": {
"description": "Pair of Patrolling Knights"
},
"97-99": {
"description": "One of the resident Nine Eyes"
},
"100-100": {
"name": "Wolfgang Holswig-Abenhauer"
}
}
},
"Spell Syphon": {
"name": "Spell Syphon",
"results": {
"1-2": {
"description": "<b>No Effect</b>: The magical energies boil off in a harmless but spectacular flare of energy."
},
"3-7": {
"description": "<b>Spell Syphoned</b>: The Blue Scribes cast the spell instead of the caster. This is in addition to any spell they might cast this round."
},
"8-9": {
"description": "<b>Spell Mirrored</b>: Both the caster and the Blue Scribes cast the spell. The Blue Scribes may cast an additional spell this round."
},
"10-10": {
"description": "<b>Power Spill</b>: The spells energies are fatally disrupted. Both the caster and the Blue Scribes find themselves at the centre of a Blast 5, Damage 6 explosion."
}
}
},
"Escaping Streissen": {
"name": "Escaping Streissen",
"results": {
"1-25": {
"description": "A woman opens her front door and sees the Characters. <i>“Ere Larrs, these are the criminals theyre looking for.</i> She is not minded to help Leitdorf s troops and closes the door if they do not insult her in any way."
},
"26-50": {
"description": "The Characters see a young Priest of Morr using ashes on his thumb to draw a raven on the forehead of a dead body. He nods to them and does not shout any warning."
},
"51-75": {
"description": "Town Criers start to declare that if the Characters do not surrender by the stroke on the next hour then a townsperson will be executed for each of them."
},
"76-100": {
"description": "Firewood is taken on to the battlements and small fires are lit to illuminate the walls and make it more difficult for the Characters to escape that way."
}
}
},
"Wind Table (Empire in Ruins)": {
"name": "Wind Table (Empire in Ruins)",
"results": {
"1-3": {
"description": "<b>Calm Tailwind</b>"
},
"4-7": {
"description": "<b>Calm Sidewind</b>"
},
"8-10": {
"description": "<b>Calm Headwind</b>"
},
"11-13": {
"description": "<b>Light Tailwind</b>: Movement Speed: +5%"
},
"14-17": {
"description": "<b>Light Sidewind</b>: No Modifiers"
},
"18-20": {
"description": "<b>Light Headwind</b>: Movement Speed: -5%"
},
"21-23": {
"description": "<b>Bracing Tailwind</b>: Movement Speed: +10%"
},
"24-27": {
"description": "<b>Bracing Sidewind</b>: Movement Speed: +5%<br />The movement increase shown can only be achieved through tacking, which requires a successful <b>Sail</b> Test."
},
"28-30": {
"description": "<b>Bracing Headwind</b>: Movement Speed: -10%"
},
"31-33": {
"description": "<b>Strong Tailwind</b>: Movement Speed: +20%"
},
"34-37": {
"description": "<b>Strong Sidewind</b>: Movement Speed: +10%<br />The movement increase shown can only be achieved through tacking, which requires a successful <b>Sail</b> Test."
},
"38-40": {
"description": "<b>Strong Headwind</b>: Movement Speed: -20%"
},
"41-43": {
"description": "<b>Very Strong Tailwind</b>: Movement Speed: +25%"
},
"44-47": {
"description": "<b>Very Strong Sidewind</b>: A successful Sail Test must be taken in order to land the balloon and disassemble its more fragile components before it is damaged by the high winds. If the balloon cannot land a successful <b>Difficult (10) Sail</b> Test must be attempted to steer the balloon in such a way that it does not suffer damage. If the test is failed, roll on the @Table[dirigible-locations-side]{Balloon Hit Location} Chart and apply a Critical Hit to the location in question. The dirigible also loses [[/r 2d10 # Feet of Altidute Loss]] feet of altitude. This problem can be mitigated by turning the dirigible so that the wind is behind it, but this will mean the dirigible speeds off in that direction until the winds die down."
},
"48-50": {
"description": "<b>Very Strong Headwind</b>: A successful Sail Test must be taken in order to land the balloon and disassemble its more fragile components before it is damaged by the high winds. If the balloon cannot land a successful <b>Difficult (10) Sail</b> Test must be attempted to steer the balloon in such a way that it does not suffer damage. If the test is failed, roll on the @Table[dirigible-locations-front]{Balloon Hit Location} Chart and apply a Critical Hit to the location in question. The dirigible also loses [[/r 2d10 # Feet of Altitude Loss]] feet of altitude. This problem can be mitigated by turning the dirigible so that the wind is behind it, but this will mean the dirigible speeds off in that direction until the winds die down."
}
}
},
"Random Undead": {
"name": "Random Undead",
"results": {
"1-30": {
"description": "[[1d10]] @UUID[Compendium.wfrp4e-core.actors.Mt5JAoOSaEH1PdcP]{Skeletons}"
},
"31-35": {
"description": "[[2d10]] @UUID[Compendium.wfrp4e-core.actors.Mt5JAoOSaEH1PdcP]{Skeletons}"
},
"36-40": {
"description": "[[1d10]] @UUID[Compendium.wfrp4e-horned-rat.actors.FRS2PzhU3H98XfTX]{Flying Death Skulls}"
},
"41-45": {
"description": "3 @UUID[Compendium.wfrp4e-horned-rat.actors.KE2xU8UltLaCnulO]{The Carrion}"
},
"46-80": {
"description": "[[1d10 + 5]] @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{Zombies}"
},
"81-90": {
"description": "[[1d10]] @UUID[Compendium.wfrp4e-core.actors.6B7LMdYtunAftsFN]{Crypt Ghouls}"
},
"91-92": {
"description": "[[1d10]] @UUID[Compendium.wfrp4e-core.actors.hMbcLVjk7eUdxtqC]{Cairn Wraiths}"
},
"93-94": {
"description": "1 Spirit Host (@UUID[Compendium.wfrp4e-core.actors.GgSxlomoV220kd3G]{Ghost} with @UUID[Compendium.wfrp4e-core.items.E2Es82TvBKa7CoDG]{Swarm} Trait)"
},
"95-100": {
"description": "Roll Twice"
}
}
},
"Dirigible Locations - Front": {
"name": "Dirigible Locations - Front",
"results": {
"1-50": {
"description": "Hull"
},
"51-60": {
"description": "Deck"
},
"61-70": {
"description": "Engine"
},
"71-100": {
"description": "Balloon"
}
}
},
"Wild Magic": {
"name": "Wild Magic",
"results": {
"1-20": {
"description": "<p><strong>The Winds Recede</strong>: The Winds of Magic die down around you, ceasing to feed Daemonic creatures. All creatures within [[2d10]] yards that have both the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} and @UUID[Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl]{Unstable} Traits must make a <strong>Challenging (+0) Leadership</strong> Test. Those that fail immediately dissolve back into the Realm of Chaos.</p>"
},
"21-35": {
"description": "<p><strong>Tzeentchs Caprice</strong>: Randomly select one NPC or monster within [[1d10]] yards of the caster. This creature must take a <strong>Difficult (10) Leadership</strong> Test. If they fail, the creature takes one Wound for each level of failure. On a Critical fumble, the creature takes [[1d10]] Wounds for each level of failure. Nothing can reduce these Wounds, including Armour, Talents, or spells.</p>"
},
"36-45": {
"description": "<p><strong>Chaotic Ebb</strong>: All creatures within [[2d10]] yards that have the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} Trait have their Target number reduced by [[1d10]] for this round only.</p>"
},
"46-55": {
"description": "<p><strong>Storm of Pink Fire</strong>: Anyone attempting to cast a spell within [[2d10]] yards automatically produces a gout of pink flame instead of the intended spell effect. This is a <em>magic missile</em> causing +6 Damage which ignores Armour.</p>"
},
"56-65": {
"description": "<p><strong>Precarious Balance</strong>: The Winds of Magic are temporarily in equilibrium with the power of Chaos. Roll on the Miscast Tables as normal.</p>"
},
"66-75": {
"description": "<p><strong>The Eye of the Storm</strong>: The Winds of Magic are untroubled, and nothing happens — this time.</p>"
},
"76-85": {
"description": "<p><strong>Swell of Magic</strong>: The Winds of Magic experience a sudden, unexpected surge. Roll on the Miscast Tables twice.</p>"
},
"86-90": {
"description": "<p><strong>A Pink Fit</strong>: All creatures within [[1d10]] yards that have the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} Trait can neither move nor take an Action this round. Instead, their flesh boils and quivers, and a @UUID[Actor.iDy8SDTwJSlCzZMl]{Pink Horror} pops out of their skin at the end of the round, landing beside them. The creatures themselves are unharmed.</p>"
},
"91-94": {
"description": "<p><strong>Chaotic Surge</strong>: All creatures within [[1d10]] yards that have the @UUID[Compendium.wfrp4e-core.items.v3uzEthcq0JRar0J]{Daemonic} Trait gain a + 1 bonus to their Target number for this round only.</p>"
},
"95-99": {
"description": "<p><strong>Daemonic Possession</strong>: Randomly select one enemy spellcaster within [[2d10]] yards. The selected NPC or monster must make a <strong>Difficult (10) Willpower</strong> Test or spend the round writhing in agony as their body twists and contorts. At the end of the round, the spellcaster peels their own flesh off, and a Daemon comes forth from the ruins of the corpse. If there is no eligible spellcaster within range, treat this as a result of 6675: The Eye of the Storm.</p>"
},
"100-100": {
"description": "<p><strong>Summoned from Beyond</strong>: More Daemons wink into existence beside the caster. [[1d10]] appropriate Daemonic entities appear.</p>"
}
}
},
"Dirigible Locations - Side": {
"name": "Dirigible Locations - Side",
"results": {
"1-50": {
"description": "Balloon"
},
"51-60": {
"description": "Dcek"
},
"61-70": {
"description": "Engine"
},
"71-100": {
"description": "Hull"
}
}
},
"Body Thief": {
"name": "Body Thief",
"results": {
"1-30": {
"name": "Blue Horror"
},
"31-60": {
"name": "Pink Horror"
},
"61-90": {
"name": "Flamer of Tzeentch"
},
"91-100": {
"description": "GM's Choice"
}
}
},
"Exploring Castle Reikguard": {
"name": "Exploring Castle Reikguard",
"results": {
"1-50": {
"description": "<b>Nothing</b>. The Characters search can continue unimpeded."
},
"51-61": {
"description": "<b>Just the Place!</b> The Characters feel that if they were eccentric tutors they would want access to a related place they have stumbled across, such as a bookshelf or study. One of them can make a <b>Challenging (+0) Intuition Test, and any SL resulting from that test added or subtracted from their current total.</b>"
},
"62-66": {
"description": "<b>A Clue!</b> Those scuff marks might be made by a shuffling old tutor. That torn bit of parchment looks like it came from an academic treatise. One Character can make an <b>Average (+20) Track</b> Test, and any SL resulting from that test can be added or subtracted from their current total."
},
"67-100": {
"description": "<b>Footsteps!</b> The Characters hear footsteps approaching. They have two Rounds to prepare. If they wish to hide, there are many convenient alcoves, arrow slits, suits of armour, and arrases throughout the castle. Whoever is making the noise will spot a Character on an opposed <b>Perception/Stealth (Urban)</b> Test. Roll d100 to determine who made the footsteps: @Table[footsteps]{Footsteps}"
}
}
},
"Fire Intensity": {
"name": "Fire Intensity",
"results": {
"1-1": {
"description": "<b>Dies Down</b>: Roll [[/r D10]] and subtract the result from the intensity of the blaze. This is the number of @Condition[Ablaze] Conditions to be applied from the next turn onwards."
},
"2-2": {
"description": "<b>Steady Burn</b>: The intensity of the blaze is maintained."
},
"3-3": {
"description": "<b>Intense Burn</b>: Roll [[/r D10]] and add the result to the intensity of the blaze. This is the number of @Condition[Ablaze] Conditions to be applied from the next turn onwards."
},
"4-4": {
"description": "<b>Fire Spreads</b>: The intensity of the blaze is maintained, but the fire also spreads to the deck, breaking out there with [[/r d10]] @Condition[Ablaze] Conditions."
}
}
}
}
}
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@@ -0,0 +1,779 @@
{
"label": "Items (The Horned Rat)",
"folders": {
"Lore of Plague": "Lore of Plague",
"Diseases": "Diseases",
"Petty": "Petty",
"Spells": "Spells",
"Talents": "Talents",
"Lore of Stealth": "Lore of Stealth",
"Careers": "Careers",
"Lore of Ruin": "Lore of Ruin",
"Trappings": "Trappings",
"Weapons": "Weapons",
"Ammunition": "Ammunition"
},
"entries": {
"Warp-grinder": {
"name": "Warp-grinder",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warp-grinder is an experimental Skaven device for speedy excavation. It can cut through the hardest rock formations in a matter of moments. It is powered by Warpstone, and thus potentially very unstable. The Warp-grinder is a @Corruption[Major]{Major Corrupting Influence}.</p><p>The Warp-grinder projects a flickering arc of green-black dark magic that rips through everything it touches. It consists of a Warpstone-tipped staff connected to a brass-jacketed Warpstone condenser by a tangle of hoses and wires.</p><p>It requires a crew of two: one to carry the condenser and one to operate the staff. The Warp-grinder can cut a 5 ft diameter tunnel through most kinds of rock at a Movement rate of 2. While it was not designed as a weapon, it can be deadly at short range. Of a two-Skaven crew, the one with the staff can attack with the Warp-grinder, and the Skaven with the condenser uses a hand weapon. Enc is shared between the crew.</p>",
"effects": {
"Warp-grinder": {
"name": "Warp-grinder"
}
}
},
"Skitterleap (Plague)": {
"name": "Skitterleap (Plague)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>"
},
"Rat Thrall": {
"name": "Rat Thrall",
"description": "<p>You summon an ordinary brown rat. For the next [[/br 1d10]] hours, you may communicate with the rat as if you shared a common language, and it must obey all of your commands even if they would cause its own death. Rat thralls can fetch small objects, gnaw through ropes, and other simple tasks that an ordinary rat could perform, but such requests are limited by the rat&rsquo;s animal intelligence.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>"
},
"Snare-Net": {
"name": "Snare-Net",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Snare-nets are strong but lightweight nets covered in hooks, used by Gutter Runners to capture prisoners alive or to entangle and slow opponents.</p>\n<p>A Snare-net causes twice the normal number of @Condition[Entangled] Conditions.</p>",
"effects": {
"Snare-Net": {
"name": "Snare-Net"
}
}
},
"Pavise": {
"name": "Pavise",
"description": "<p>This large shield is designed to protect the @UUID[Compendium.wfrp4e-horned-rat.items.lP0b4ATxULZBpIvD]{Warplock Jezzail} crews and other small-crewed weapons from enemy fire. It has an Encumbrance of 4, and instead of acting like a normal Shield it makes all ranged attacks targeting the crew <strong>Hard (&ndash;20)</strong>.</p>",
"effects": {
"Pavise": {
"name": "Pavise"
}
}
},
"Death Globe": {
"name": "Death Globe",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>This is a Poisoned Wind Globe of an even more potent variety, able to release great volumes of deadly gas. It is identical to a @UUID[Compendium.wfrp4e-horned-rat.items.YnFYheNBrpDmDtZ3]{Poisoned Wind Globe} except that its cloud is twice as big, targets must pass a <strong>Hard (20) Toughness </strong>Test to resist its effects, and those who fail lose [[/r 1d10 # Wounds]] Wounds, modified by Toughness Bonus but not by Armour.</p>",
"effects": {
"Death Globe": {
"name": "Death Globe"
},
"Death Globe - Miss": {
"name": "Death Globe - Miss"
}
}
},
"Warp Star Infusion": {
"name": "Warp Star Infusion",
"description": "<p>You enchant a number of Throwing Stars equal to your Willpower Bonus, imbuing them with the foul essence of the warp. A target wounded by one of these Stars must make a <strong>Hard (&ndash;20) Toughness</strong> Test or suffer additional Wounds equal to your Willpower Bonus, ignoring armour and Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Warp Star Infusion": {
"name": "Warp Star Infusion"
}
}
},
"Favour of the Horned Rat": {
"name": "Favour of the Horned Rat",
"description": "<p>You gain an additional Fortune Point for the duration of the spell. You may only benefit from this spell once for every 13 hour period. Attempting to use this spell again before the full 13 hours have passed draws the disfavour of the Horned Rat — the effects of this remain up to the GM.</p><p>\n\n <b>Lore:</b> None<p>",
"effects": {
"Favour of the Horned Rat": {
"name": "Favour of the Horned Rat"
}
}
},
"Warp-Power Accumuluator": {
"name": "Warp-Power Accumuluator",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>A @UUID[Actor.KAB3UZ20z9m8fUQ3]{Warlock-Engineer} equipped with a supercharged Warp-power Accumulator increases the amount of Warp energy funnelled into any Warp Lightning spells he casts. When calculating Success Levels for the spell, you may reverse the dice used for the Casting Test if this result would be better.</p>\n<p>However, if you miscast Warp Lightning when using a Warp-Power Accumulator, the device begins to overload in addition to the usual effects of the miscast. Unless the Warlock Engineer can shut the accumulator down on the next turn, which requires a <strong>Hard (-30) Dexterity </strong>Test to access the poorly placed emergency shut off, it explodes dealing [[/r 3d10 #Damage]] Damage, reduced by Toughness Bonus and armour, to everyone within 3 yards, and counts as a @Corruption[moderate]{Moderate Exposure to Corruption} to everyone within 5 yards.</p>",
"effects": {
"Warp-Power Accumuluator": {
"name": "Warp-Power Accumuluator"
}
}
},
"Beast-Prod": {
"name": "Beast-Prod",
"description": "<p><strong>Availability:</strong> Moulder and allied clans only</p><p>This barbed prod is used primarily for herding @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres} and other @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} creations, but at need a @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster} will turn its magical energy upon an enemy. It requires two hands and does damage as a Halberd, but ignores all armour.</p>",
"effects": {
"Beast-Prod": {
"name": "Beast-Prod"
}
}
},
"Death Frenzy (Ruin)": {
"name": "Death Frenzy (Ruin)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Death Frenzy": {
"name": "Death Frenzy"
}
}
},
"Poisoned Wind Mortar": {
"name": "Poisoned Wind Mortar",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>The Poisoned Wind Mortar allows a weapons team to fire a weightier @UUID[Compendium.wfrp4e-horned-rat.items.YnFYheNBrpDmDtZ3]{Poisoned Wind Globe} to a range greater than a lone Globadier could hope to achieve. Hurting the enemy without risking one&rsquo;s own fur is always an appealing idea to Skaven. This weapon requires a crew of two: a trained Bombardier to fire it supported by a Crewvermin loader.</p>"
},
"Old Guard": {
"name": "Old Guard",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>"
},
"Ghostly Flame": {
"name": "Ghostly Flame",
"description": "<p>You conjure a small blob of glowing green fire out of thin air, dripping viscous fluid as it burns. On subsequent turns, you may end this spell by using your action to hurl the fiery mess at an opponent. Use Ranged (Throwing) and treat the projectile as having Damage equal to your Strength Bonus plus Willpower Bonus. Otherwise, this petty spell generates light equivalent to a torch and remains for one hour before sputtering out. </p><p>\n\n <b>Lore:</b> None<p>",
"effects": {
"Ghostly Flame": {
"name": "Ghostly Flame"
}
}
},
"Veil of Flies": {
"name": "Veil of Flies",
"description": "<p>With a curse and a flailing of your arms, you summon a cloud of gnats and biting flies. They swarm about you, filling the air in every direction for a distance equal to your Willpower Bonus in yards. The swarm moves with you for as long as the spell is in effect. Creatures other than yourself within the swarm suffer a 20 penalty to all Tests from the distraction. In addition, the cloud makes it hard for enemies to see you, imposing a further 20 penalty to all ranged attacks against you.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Veil of Flies": {
"name": "Veil of Flies"
}
}
},
"Warplock Pistol": {
"name": "Warplock Pistol",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warplock Pistol fires pellets of Warpstone, with a longer range than a blackpowder pistol. If a Warplock Pistol attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the pistol blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"effects": {
"Warplock Pistol": {
"name": "Warplock Pistol"
}
}
},
"Flensing Ruin": {
"name": "Flensing Ruin",
"description": "<p>Green ribbons of warp-energy tear the flesh from the target&rsquo;s bones. This is a <em>magic missile</em> with a Damage of +4 which ignores both armour and Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Flensing Ruin": {
"name": "Flensing Ruin"
}
}
},
"Musk of Terror (Ruin)": {
"name": "Musk of Terror (Ruin)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p><p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p><p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p></p>",
"effects": {
"Musk of Terror": {
"name": "Musk of Terror"
}
}
},
"Death Frenzy (Stealth)": {
"name": "Death Frenzy (Stealth)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Death Frenzy": {
"name": "Death Frenzy"
}
}
},
"Armour of Darkness": {
"name": "Armour of Darkness",
"description": "<p>You solidify the shadows around your body. In addition to making you harder to see in low-light conditions, this shadow armour also protects you from harm. You gain an additional 1 AP to each location, and a +20 bonus to any Stealth Tests you make in dim light. </p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Armour of Darkness": {
"name": "Armour of Darkness"
}
}
},
"Howling Warpgale": {
"name": "Howling Warpgale",
"description": "<p>You gesture twitchingly to the skies and fierce hurricane gales begin to swirl around you, filling a radius equal to your Willpower in yards. Enemies cannot fly in the howling winds, and ranged attacks into or out of the affected area suffer a 10 penalty. Your allies are unaffected by either effect as you divert the unnatural winds around them.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Howling Warpgale": {
"name": "Howling Warpgale"
}
}
},
"Vermintide (Plague)": {
"name": "Vermintide (Plague)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>"
},
"Vermintide": {
"name": "Vermintide",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p>"
},
"Musk of Terror (Plague)": {
"name": "Musk of Terror (Plague)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p></p>",
"effects": {
"Musk of Terror": {
"name": "Musk of Terror"
}
}
},
"Warpstone Tokens": {
"name": "Warpstone Tokens",
"description": "<p>The Skaven use Warpstone as both fuel and currency. To most non-Skaven, these are simply odd coins tainted by Warpstone, and are treated as any other sort of Warpstone for the purposes of spellcasting, corruption, and so on. However, Skaven spellcasters possess a metabolism attuned to the terrible power of Warpstone and are affected differently (see @UUID[JournalEntry.yGkrRqB7Cf0aiuCA]{Skaven Magic}).</p>"
},
"Skavenbrew": {
"name": "Skavenbrew",
"description": "<p>This concoction is made of Warpstone and the blood of many creatures. Skaven drink it to make themselves more ferocious in battle, but its effects are unpredictable. After consuming a dose, consult the @Table[skavenbrew]{Skavenbrew Table}.</p><p>The effects of Skavenbrew persist for [[/br 2d10 #Duration]] Toughness Bonus rounds, to a minimum of 1 round. Non-Skaven who consume Skavenbrew are affected as normal, but once the effect ends they must immediately make a <strong>Challenging (+0) Endurance</strong> Test. If they fail, they suffer one @Condition[Poisoned] and one @Condition[Bleeding] Condition. On an Astounding Failure (6 SL or worse) they also suffer one @Condition[Ablaze] Condition.</p>",
"effects": {
"Rabid - Damage Increase": {
"name": "Rabid - Damage Increase"
},
"Rabid - Wound Loss": {
"name": "Rabid - Wound Loss"
},
"Apply Skavenbrew": {
"name": "Apply Skavenbrew"
},
"Skavenbrew": {
"name": "Skavenbrew"
}
}
},
"Bless with Filth": {
"name": "Bless with Filth",
"description": "<p>A foul mist wraps around one melee weapon you touch, or up to three items of ammunition for ranged or throwing weapons. The infused objects immediately begin to drip with toxic fluid. While the spell is in effect, all damaging hits with the weapon cause a @Condition[Poisoned] Condition in addition to normal damage.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Bless with Filth": {
"name": "Bless with Filth"
}
}
},
"Nurgle's Rot": {
"name": "Nurgle's Rot",
"description": "<p>The Plague Father has lent his name to only one disease, and it is the crowning glory of all his fetid works. Nurgles Rot is a terrible and contagious ailment which wracks the body, mind and even the soul of those who suffer from it. It is most commonly caught during encounters with powerful servants of Nurgle, though it has on occasion spread like wildfire through a village, town, or entire region, before vanishing. While those who suffer from it can only curse the Plague Lords name, the disease itself epitomises the ethos of Nurgles followers — that of enduring terrible suffering and emerging stronger for it. </p><table style=\"width: 100%; height: 85px;\" border=\"1\"><tbody><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px; text-align: center;\"><strong>Source of Infection</strong></td><td style=\"width: 32.8621%; height: 17px; text-align: center;\"><strong>Difficulty</strong></td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Mortal sufferer with at least two symptoms</td><td style=\"width: 32.8621%; height: 17px;\">Easy (+40)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Nurgling, pool of Daemon bile</td><td style=\"width: 32.8621%; height: 17px;\">Average (+20)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Plaguebearer, Blightking</td><td style=\"width: 32.8621%; height: 17px;\">Challenging (+0)</td></tr><tr style=\"height: 17px;\"><td style=\"width: 66.4153%; height: 17px;\">Great Unclean One</td><td style=\"width: 32.8621%; height: 17px;\"><p>Difficult (-10)</p></td></tr></tbody></table><p><strong>Symptoms</strong>: Nurgles Rot presents differently in all who suffer from it. After incubation, the sufferer will appear jaundiced, with blotchy skin and yellow eyes. This has no negative effects, beyond marking them as ill in some way. One week after this occurs, and at the end of each week thereafter, the victim makes a <strong>Challenging (+0) Endurance</strong> Test. If they fail they develop a new symptom, as below. Where two options are given, the GM may choose whichever they prefer.</p><blockquote class=\"foundry-note\"><p>Add the symptoms chosen manually via the <strong>System Effects</strong> dropdown in the Effects tab of an Actor</p></blockquote><p><strong>First Failure</strong>: @Symptom[Coughs and Sneezes] or a @Symptom[Fever].</p><p><strong>Second Failure</strong>: @Symptom[Pox] or @Symptom[Malaise].</p><p><strong>Third Failure</strong>: @Symptom[Flux] or @Symptom[Nausea].</p><p><strong>Fourth Failure</strong>: @Symptom[Buboes] or @Symptom[Gangrene].</p><p><strong>Fifth Failure</strong>: @Symptom[Convulsions] or @Symptom[Wounded].</p><p><strong>Sixth Failure</strong>: @Symptom[Blight].</p><p><strong>Seventh Failure</strong>: Death. A new Plaguebearer is born.</p><p>A potential victim of Nurgles Rot may spend a Fate Point to avoid contracting it. However, once infected, it is impossible to rid oneself of Nurgles Rot. Fate Points spent after the victim is infected merely delay the onset of new symptoms by a month. Should a victim of Nurgles Rot die from the disease, a new Plaguebearer is created in the Realm of Chaos, emerging from a pustule of filth on a tree in Nurgles Garden. If the GM prefers, then a Plague Bearer might instead erupt forth from the body of the victim, should that prove the more dramatic option. </p>"
},
"Warp Scroll": {
"name": "Warp Scroll",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>Plague Priests going to war often bring along copies of key passages from the great Liber Bubonicus, written in Warpstone-infused ink on the cured hides of defeated enemies. Each scroll contains one spell from the @UUID[JournalEntry.yGkrRqB7Cf0aiuCA.JournalEntryPage.Mn2r16uO3nJRhOzy#the-lore-of-plague]{Lore of Plague}, which may be cast once by reading the scroll out loud. No Casting Test is necessary, and there is no chance of a miscast or a critical.</p>"
},
"Doomrocket": {
"name": "Doomrocket",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>This handheld rocket launcher is said to be based on designs stolen from Ind and sold to the Warlock Engineers by @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}. They are quite unreliable even by Clan Skryre&rsquo;s standards, but unmistakably terrifying.</p>\n<p>If a Doomrocket attack results in a Fumble, roll on the @Table[doomrocket-fumble] table and apply the result.</p>",
"effects": {
"Doomrocket": {
"name": "Doomrocket"
}
}
},
"Wrack": {
"name": "Wrack",
"description": "<p>You cause a spark of warp-energy to fly from your outstretched fingers, striking a single target with a jolt of searing pain. The target must make a <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
"effects": {
"Wrack": {
"name": "Wrack"
}
}
},
"Swiftscamper": {
"name": "Swiftscamper",
"description": "<p>You increase your Movement Characteristic by an amount equal to your Willpower Bonus. For every +2 SL, you may increase your Movement Characteristic by an additional point.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Swiftscamper": {
"name": "Swiftscamper"
}
}
},
"Putrefy": {
"name": "Putrefy",
"description": "<p>With a flourish and a curse, you cause all food within the area of effect to rot and decay, rendering it totally inedible. Any creature that eats the infected food is automatically exposed to the @UUID[Compendium.wfrp4e-core.items.txeLd7R13qxSvmsr]{Galloping Trots}. This spell has been used with great effect to induce famine in surface populations.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>"
},
"Infernal Bomb": {
"name": "Infernal Bomb",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p>\n<p>These iron-clad devices use cogs and gears to delay a blast of hellish energy. It is a Blast 5 explosive with +12 Damage, which can be set to detonate up to 10 rounds after it is dropped or thrown. They are commonly used to create new doors in buildings or to cover a hasty retreat.</p>"
},
"Traceless Demise": {
"name": "Traceless Demise",
"description": "<p>The body of any creature that dies while under the effects of this spell dissolves instantly into a foul-smelling black slime. The slime is briefly highly acidic, and most equipment is rendered barely recognisable as well. Eshin Sorcerers commonly cast Traceless Demise upon assassins before they embark on a mission, ensuring that no Skaven corpses are left behind.</p><p>Limbs struck from a body before death do not dissolve, even if the victim ultimately dies while under the effects of this spell. Decapitation typically destroys the body but leaves the head intact.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>"
},
"Rat Claws": {
"name": "Rat Claws",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Tied to the paw with a leather strap, a Rat Claw consists of three to five steel claws extending outward. The claws enhance unarmed attacks and are useful climbing tools, providing a +10 bonus to all Climb Tests.</p>",
"effects": {
"Rat Claws": {
"name": "Rat Claws"
}
}
},
"Warpstone Star": {
"name": "Warpstone Star",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p><p>A favourite weapon of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin}, this throwing star is coated with a Warpstone paste that increases its damage considerably. Some Warpstone Stars are @UUID[JournalEntry.26U30SwguwHqxwjU.JournalEntryPage.PrNdIdqhEdwz6eC3#skaven-blades]{Weeping weapons}</p>"
},
"Death Frenzy": {
"name": "Death Frenzy",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p>",
"effects": {
"Death Frenzy": {
"name": "Death Frenzy"
}
}
},
"Man-trap": {
"name": "Man-trap",
"description": "<p>A man-trap consists of two spiked, semi-circular jaws that spring up when a victim steps on a pressure plate between them; they bite into the victim&rsquo;s lower leg causing severe injury, and can only be opened on a successful <strong>Difficult (&ndash;10) Strength</strong> Test. The trap is chained to a stake, driven into the ground nearby, so that its victim is effectively captured as well as wounded.</p>\n<p>When it is placed, the GM should note the result of the <strong>Set Trap</strong> Test, and use it to oppose the Perception Tests of any potential&nbsp;</p>\n<p>* The trap is not wielded and can only attack someone who steps on it. There is no roll to hit &mdash; this is resolved using a Set Trap Test above.</p>\n<p>&dagger; Leg hits only: equal chance of either leg unless circumstances dictate otherwise.</p>\n<p>&Dagger; If the trap was chained down, the victim is held in place until freed. If not, a hit causes one @Condition[Entangled] Condition because of its weight. This Condition can only be removed by freeing the victim from the trap.</p>"
},
"Curse of the Horned Rat (Plague)": {
"name": "Curse of the Horned Rat (Plague)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>"
},
"Blade of Corruption": {
"name": "Blade of Corruption",
"description": "<p>The Blade of Corruption has long been a treasured artefact from the days when Clan Pestilens haunted the lands of Lustria. A vile weapon, it has a long, wavy edge and drips a foul green fluid from its tip. The Skaven whisper that the weapon was forged in the earliest days of Skaven history, and was cooled in the blood of Slann.</p>\n<p>The Blade of Corruption counts as a Hand Weapon. Any creature wounded by it must immediately make a <strong>Difficult (&ndash;10) Toughness</strong> Test or suffer an additional 3 Damage and gain one @Condition[Poisoned]{Poisoned} Condition as the weapon&rsquo;s venom courses through their veins.</p>\n<p>If used by a non-Skaven, the Blade of Corruption slowly poisons its wielder. The victim must succeed on a <strong>Difficult (&ndash;10) Toughness</strong> Test each time it is used in combat. Each failed Test permanently drains the wielder of [[/r 1d10]] Toughness. A Character reduced to 0 Toughness dissolves into a sticky mess of pestilential slime.</p>",
"effects": {
"Blade of Corruption": {
"name": "Blade of Corruption"
}
}
},
"Vector": {
"name": "Vector",
"description": "<p>The target must succeed on a <strong>Challenging (+0) Endurance</strong> Test or suffer a &ndash;20 penalty to all Tests made to resist disease for 24 hours. Targets with @UUID[Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv]{Resistance (Disease)} may use that Talent to resist this spell.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>",
"effects": {
"Vector": {
"name": "Vector"
}
}
},
"Warp Shield": {
"name": "Warp Shield",
"description": "<p>You summon a flare of Warp-energy, shaping it around yourself as a protective shield. While the spell is in effect, all hit locations gain +5 AP. In addition, any creature that touches you — including successfully attacking you with their bare hands or with a hand-held weapon made of metal — takes a hit with Damage equal to 5 + your Willpower Bonus. This hit strikes whichever limb was used to attack you and ignores AP from metal armour.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Warp Shield": {
"name": "Warp Shield"
}
}
},
"Stickypaws": {
"name": "Stickypaws",
"description": "<p>You gain the @UUID[Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5]{Wallcrawler} Trait for the duration of the spell. Objects you carry or wear are still affected by gravity and fall to the ground if dropped.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Stickypaws": {
"name": "Stickypaws"
}
}
},
"Warpmusket": {
"name": "Warpmusket",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>Shorter than the dreaded @UUID[Compendium.wfrp4e-horned-rat.items.lP0b4ATxULZBpIvD]{Warplock Jezzail}, Warpmuskets are easier to use but less effective. They may be loaded with either a regular @UUID[Compendium.wfrp4e-horned-rat.items.w7gss205dMp5iJlu]{Warpstone Bullet}, or with @UUID[Compendium.wfrp4e-horned-rat.items.ZuU6IKm2rSJgAV0m]{Warpstone Buckshot}.</p><p>If a Warpmusket attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the weapon blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"effects": {
"Warpmusket": {
"name": "Warpmusket"
}
}
},
"Warp-Blade (Halberd)": {
"name": "Warp-Blade (Halberd)",
"description": "<p>Warp-blades are unique to Clan Skryre. They are commonly attached to poles, creating halberd-like weapons, or are directly implanted into the arms of Warlock Engineers. A tangle of wires feeds the blades, which hum with barely contained Warp energy. When used in hand-to-hand combat, Warp-blades are treated as either Halberds (in the case of those mounted on poles), or @UUID[Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM]{Hand Weapons} (when they are implanted into a Warlocks arms), both with a +1 bonus to Damage and the ZZAP! Quality.</p>"
},
"Vermintide (Stealth)": {
"name": "Vermintide (Stealth)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>"
},
"Crackling Doom": {
"name": "Crackling Doom",
"description": "<p>You send a single crackling arc of green energy at the target. Crackling Doom is a <em>magic missile</em> with a Damage of +4. In addition, anyone damaged by this spell must make a successful <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Stunned] Condition for every SL on the Casting Test.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Crackling Doom": {
"name": "Crackling Doom"
}
}
},
"Tunnel Fighter": {
"name": "Tunnel Fighter",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>"
},
"Vermintide (Ruin)": {
"name": "Vermintide (Ruin)",
"description": "<p>You summon a swarm of rats that appear next to you and move as you direct, attacking any creature (except you) they encounter. You do not need to spend your action directing the swarm &mdash; it responds to any squeaked command readily. However, after Willpower Bonus rounds have elapsed, you lose control of the swarm. Thereafter, it moves about at random, attacking any creature it encounters.</p>\n<p>If the rat swarm encounters a creature, the rats scurry across its lower extremities biting and scratching furiously, inflicting [[/r 1d10 #Wounds]] Wounds to each non-prosthetic leg a creature has. This Damage is reduced by Toughness Bonus, but not armour (the rats scuttle inside of clothing and armour with alarming skill). The rats climb over any object less than 1 yard tall to reach their victims.</p>\n<p>The swarm can be destroyed by any area of effect attack, but is immune to regular attacks &mdash; a sword blow or stomped boot will kill a rat or two, but more emerge to take their place. While not under the direct control of the caster, the swarm will not attack victims wielding a torch or other sizable open flame if another target is available, and will avoid targets inflicted with an @Condition[Ablaze] Condition entirely.</p>\n<p>After the spell ends, the rats disperse.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>"
},
"Liber Bubonicus": {
"name": "Liber Bubonicus",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>Also known as the Book of Woe, the <em>Liber Bubonicus</em> contains the collected wisdom of Clan Pestilens: a chronicle of every corruption and plague since the clans emergence. Every disease created and every foul experiment is marked down and tracked, both their composition and their effect on the living.</p><p>Each of the different orders of Plague Monks keeps its own copy, updated daily by a Plague Priest. A Skaven who loses a copy of this sacred tome is cursed by the Horned Rat, and must roll on the @Table[wrath]{Wrath of the Gods} table every day until the book is recovered and those who stole it have been punished in a grisly ritual sacrifice.</p><p>By reading from a copy of the <em>Liber Bubonicus</em>, a Plague Priest or Plague Lord can cast any spell from the @UUID[JournalEntry.yGkrRqB7Cf0aiuCA.JournalEntryPage.Mn2r16uO3nJRhOzy#the-lore-of-plague]{Lore of Plague} as if from a @UUID[Compendium.wfrp4e-horned-rat.items.HM1PLaF1y7ZfOPU5]{Warp Scroll}, with no Casting Test and no chance of a miscast or a critical. Each spell may be cast once per day.</p>"
},
"Von Haffenhof's Sword": {
"name": "Von Haffenhof's Sword",
"description": "<p>@UUID[JournalEntry.bmuHnv7PgHJ54BML.JournalEntryPage.iu6sP6Mpwc3MOCSN]{Gromril}</p>\n<p>A rare gift to a human soldier who saved a caravan full of Dwarf children from a Troll, Von Haffenhof&rsquo;s Sword was forged from Gromril and created specifically for the confused Ostlander. Despite not understanding quite how significantly he was being honoured, the name of Von Haffenhof is still recounted by those Dwarfs whose ancestors were part of the caravan. The blade is Unbreakable, counts as a Hand Weapon, and bears a Rune of Cleaving, granting it +5 damage instead of the usual +4, and allowing it to ignore all AP from armour that is not made from Gromril.</p>\n<p>For the rest of his life, Von Haffenhof referred to the blade as<em> &lsquo;my other, better sword&rsquo;</em>, and drew it only in the most dire of circumstances. After his death it was returned to the Dwarfs of Karak Skygg, who kept it in anticipation of another worthy manling coming along. They remained disappointed until the hold was eventually abandoned, and the blade all but forgotten.</p>",
"effects": {
"von Haffenhof's Sword": {
"name": "von Haffenhof's Sword"
}
}
},
"Tail Fighting": {
"name": "Tail Fighting",
"description": "<p>You possess a tail, and are adept at using it for fine manipulation. You may use your tail for any task that would normally require a hand. Additionally, you may make one additional attack with a suitably designed Tail Weapon on your turn.</p>"
},
"Warp Storm": {
"name": "Warp Storm",
"description": "<p>You summon a storm of Warp lightning covering a radius equal to your Willpower Bonus in yards. Each round while the spell is in effect, all creatures within the storm suffer a Damage +10 hit to the highest point of their body (usually their head) that ignores AP from metal armour.</p><p>If the caster wishes, they may use their action to move the ongoing storm to any location within Willpower yards.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Warp Storm": {
"name": "Warp Storm"
}
}
},
"Altitude Sickness": {
"name": "Altitude Sickness",
"description": "<p>At the end of the initial duration, if the Character insists on exerting themselves, they must pass another <strong>Difficult (-10) Endurance</strong> Test or suffer a further 2 days of worsened symptoms. Add another @Condition[Fatigued] Condition to @Symptom[Malaise], and @Symptom[Nausea] becomes so severe that in addition to gaining a @Condition[Stunned] Condition upon failing a roll involving physical movement, the character also loses 1 Wound as their lungs fill with fluid.</p>\n<p>Treatment is quite simple. Most Characters acclimatise to the air, if they spend the duration of sickness resting, and returning to lower altitudes likewise cures it. Remember that the Characters&rsquo; journey across the mountains goes downwards as well as up, so they should be given opportunities to recover.</p>",
"effects": {
"Malaise": {
"name": "Malaise"
},
"Nausea": {
"name": "Nausea"
}
}
},
"Smoke Bomb": {
"name": "Smoke Bomb",
"description": "<p><strong>Availability:</strong> Eshin and allied clans only</p>\n<p>When thrown or dropped, a Smoke Bomb creates a dense cloud of smoke in a 2 yard radius, lasting for [[/br 1d10 # Rounds]] rounds (halve the duration if there is a strong wind). The smoke cloud completely obscures anything in its area, preventing ranged weapon attacks, magic missiles, and other effects that rely on sight.</p>"
},
"Things-Catcher": {
"name": "Things-Catcher",
"description": "<p><strong>Availability:</strong> Moulder and allied clans only</p><p>This two-handed polearm has a large, fork-like head lined on the inside with spikes. Designed to be thrust around the torsos and extremities of foes, these weapons can immobilise creatures of nearly any size. @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.qvft4GKy7q56yHgN]{Clan Moulder} is the only clan to use Things-Catchers on a regular basis, though they are sometimes employed by warbands sent to fetch prisoners.</p>"
},
"Warp Energy Condenser": {
"name": "Warp Energy Condenser",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>The Warp Energy Condenser enhances @UUID[Compendium.wfrp4e-horned-rat.items.wlfcelDmY2pgIymx]{Warp-blades}. When used alongside a Warp-blade, the weapon deals an additional +1 Damage.</p>",
"effects": {
"Warp Energy Condenser": {
"name": "Warp Energy Condenser"
}
}
},
"Poisoned Wind Globe": {
"name": "Poisoned Wind Globe",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>A @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skryre} innovation, these small hollow glass spheres contain a noxious gas. When thrown, the sphere shatters, dispersing the poison. If the globe fails to hit its target, consult the following table: @Table[poisoned-wind-globe]{Poisoned Wind Globe}</p><p>When the globe shatters, it releases a cloud of poisonous gas 3 yards in diameter and 3 yards high. The cloud persists for [[/br 1d101 # Rounds]] rounds (a roll of 1 indicating that there is a draught or breeze strong enough to disperse it instantly). Every Character within the cloud must make a <strong>Challenging (+0) Toughness</strong> Test, modified by @UUID[Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv]{Resistance (Poison)} and similar Talents or Traits, or suffer a +4 Damage hit that ignores armour and Toughness. A target must repeat the Test every round they remain in the cloud. </p><p>Poisoned Wind Globes are sometimes deployed as traps, using a simple tripwire. If a Character fails to spot the tripwire — <strong>Challenging (+0) Perception</strong> Test — the trap is sprung, and the globe shatters at the Characters feet. Treat these as any other attack with this weapon, centred on the triggering Character.</p>",
"effects": {
"Poisoned Wind Globe": {
"name": "Poisoned Wind Globe"
},
"Poisoned Wind Globe - Miss": {
"name": "Poisoned Wind Globe - Miss"
}
}
},
"Wither": {
"name": "Wither",
"description": "<p>Chanting passages from the Liber Bubonicus, you point a scabrous paw at the target, who must make a successful <strong>Challenging (+0) Endurance</strong> Test or lose 1 point of Toughness for each SL on your Casting Test. Creatures whose Toughness is reduced to 0 are killed. Characters can spend a Fate Point to be reduced to 1 Toughness and 0 Wounds instead. Characters who lose enough Toughness for their Toughness Bonus to drop must reduce their Wounds total appropriately.</p>\n<p>Victims who survive regain 1 point of Toughness per day of complete rest. If treated with any form of healing capable of removing a Critical Wound, the victim recovers another [[/r 1d10 #Recovered Toughness]] lost Toughness.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Wither": {
"name": "Wither"
}
}
},
"Skitterleap": {
"name": "Skitterleap",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p>"
},
"Weeping Wound": {
"name": "Weeping Wound",
"description": "<p>While the spell is in effect, every Wound suffered by the target counts as a @UUID[Compendium.wfrp4e-core.items.1hQuVFZt9QnnbWzg]{Minor Infection}. All Endurance Tests to avoid <em>Festering Wounds </em>suffer a &ndash;10 penalty for each SL on your Casting Test. Additionally, if the target would gain a @Condition[Bleeding] Condition, they gain two instead.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Weeping Wound": {
"name": "Weeping Wound"
}
}
},
"Warpstone Buckshot": {
"name": "Warpstone Buckshot"
},
"Skitterleap (Ruin)": {
"name": "Skitterleap (Ruin)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>"
},
"Pestilent Breath": {
"name": "Pestilent Breath",
"description": "<p>You exhale a pestilent, poisonous cloud in a line 2 yards wide up to the range of the spell. Anyone within the noxious fumes&rsquo; reach must succeed at a <strong>Difficult (&ndash;10) Endurance</strong> Test or suffer a hit with Damage equal to your Willpower Bonus, which ignores armour and Toughness Bonus.</p>\n<p>For each additional +2 SL, you may extend the width of the line by 1 yard.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Pestilent Breath": {
"name": "Pestilent Breath"
}
}
},
"Curse of the Horned Rat (Ruin)": {
"name": "Curse of the Horned Rat (Ruin)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>"
},
"Jezzail Bullet and Powder": {
"name": "Jezzail Bullet and Powder"
},
"Warlock Optics": {
"name": "Warlock Optics",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>This Warp-enhanced optical device allows a Warlock Engineer to focus on a foe clearly, even those partially hidden in cover. When fitted to a ranged weapon, it negates all difficulty modifiers for shooting at a target in cover.</p>"
},
"Ratling Gun Belt": {
"name": "Ratling Gun Belt",
"effects": {
"Ratling Gun Belt": {
"name": "Ratling Gun Belt"
}
}
},
"Punch Dagger": {
"name": "Punch Dagger",
"description": "<p><strong>Availability:</strong>&nbsp;Eshin and allied clans only</p>\n<p>Skaven of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.nMGc3gSeO4HsP3sU]{Clan Eshin} use Punch Daggers, a type of weapon from Ind with one or two blades that jut out from between the fingers. Some variations require the wielder to strap the weapon to the wrist. A skilled Punch Dagger user makes quick stabbing motions or fast slashes.</p>"
},
"Ironbeard": {
"name": "Ironbeard",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>"
},
"Buoyant Passage": {
"name": "Buoyant Passage",
"description": "<p>You become as buoyant as a piece of balsa wood, allowing you to tread over liquid surfaces like water, sewage, or oil as if they were solid ground. This spell also prevents tracks from forming in soft earth, snow, mud, or similar and any attempt to track you using such signs automatically fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>"
},
"Death Frenzy (Plague)": {
"name": "Death Frenzy (Plague)",
"description": "<p>You fill a Skaven with a horrible ravenous hunger, causing foam to fleck their mouth and their eyes to roll madly in their head. Your target becomes subject to @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell. Unwilling targets may attempt to resist these effects by making a <strong>Challenging (+0) Cool</strong> Test. Those that succeed suffer 1 Wound as they gnaw on their own extremities to distract from the spell&rsquo;s call to violence.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Death Frenzy": {
"name": "Death Frenzy"
}
}
},
"Electro-Whip": {
"name": "Electro-Whip",
"description": "<p><strong>Availability:</strong>&nbsp;Moulder and allied clans only</p>\n<p>Crackling with bright green energy from a chunk of Warpstone in the handle, this whip inflicts terrible pain on its victims. Terrible scarring, and possibly mutation, often follow.</p>"
},
"Plague Censer": {
"name": "Plague Censer",
"description": "<p><strong>Availability:</strong> Pestilens and allied clans only</p><p>This large, incense-filled flail disperses Warpstone incense smoke. All living creatures close to a burning Plague Censer suffer exposure to Corruption — see the table.</p><table style=\"width: 100%;\" border=\"1\"><tbody><tr><td style=\"width: 17.5439%;\">Distance (yards)</td><td style=\"width: 82.4561%;\">Exposure</td></tr><tr><td style=\"width: 17.5439%;\">2</td><td style=\"width: 82.4561%;\">@Corruption[Major]</td></tr><tr><td style=\"width: 17.5439%;\">4</td><td style=\"width: 82.4561%;\">@Corruption[Moderate]</td></tr><tr><td style=\"width: 17.5439%;\">8</td><td style=\"width: 82.4561%;\">@Corruption[Minor]</td></tr></tbody></table>"
},
"Warpfire Fuel Vat": {
"name": "Warpfire Fuel Vat"
},
"Curse of the Horned Rat": {
"name": "Curse of the Horned Rat",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote>"
},
"Ratling Gun": {
"name": "Ratling Gun",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>One of @UUID[JournalEntry.oXly0RXc3Z3vnVrH.JournalEntryPage.SJRe53QCz0UDC1Dn]{Clan Skryres} newer innovations, the Ratling Gun is a large, multi-barrelled repeating firearm. One squeeze of the trigger fires a barrage of Warpstone bullets, perforating a wide area.</p>"
},
"Poisonous Pustule": {
"name": "Poisonous Pustule",
"description": "<p>You create a pulsing, seeping pustule on one of your extremities. When lanced and drained (which inflicts 1 Wound upon you, regardless of Toughness Bonus and armour), you can spread the pus on to a melee weapon. If a weapon coated with this toxic secretion inflicts at least 1 Wound, it deals an additional number of Wounds equal to your Willpower Bonus unless the target succeeds at a <strong>Hard (&ndash;20) Endurance</strong> Test.</p>\n<p>The pustule forms in a matter of seconds, and may be left in place for any length of time before it is drained. Once drained, the duration indicates how long the toxic pus remains effective. You may have a number of active pustules equal to your Toughness Bonus.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Poisonous Pustule": {
"name": "Poisonous Pustule"
}
}
},
"Warplock Jezzail": {
"name": "Warplock Jezzail",
"description": "<p><strong>Availability:</strong> Skyre and allied clans only</p><p>Similar in some respects to the jezzails of Araby, Warplock Jezzails have small amounts of Warpstone worked into the weapon and its ammunition. Warplock Jezzails can utilise mundane blackpowder and shot, but this reduces their Range to 72 and reduces the Damage to +5.</p><p>Warplock Jezzails are heavy, but one Skaven is usually enough to carry the device. However, bracing and aiming the weapon is difficult and a second Skaven is usually assigned to hold up the rifles barrel.</p><p>If a Warplock Jezzail attack results in a Fumble, roll [[/br 1d10 #Fumble]]. On a result of 1, the Jezzail blows up in the wielders hand, destroying itself in a Blast 1 explosion dealing the same Damage as a successful shot. On a result of 210, roll on the @Table[oops]{Oops!} Table.</p>",
"effects": {
"Warplock Jezzail": {
"name": "Warplock Jezzail"
}
}
},
"Gas Mask": {
"name": "Gas Mask",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>Clan Skryre&rsquo;s Poison Globadiers wear complicated contraptions upon their backs that consist of metal tubes and bellows, all of which connect to their gas masks. These masks, designed solely for the use of Skaven, grant the Globadiers a +40 bonus to any Endurance Tests made to resist the effects of inhaled poisons or gasses.</p>",
"effects": {
"Gas Mask": {
"name": "Gas Mask"
}
}
},
"Pelt of the Assassin": {
"name": "Pelt of the Assassin",
"description": "<p>By mimicking the ever-changing nature of raw Warpstone, you alter the structure of your fur so that it changes colour to match your surroundings. When perfectly still, you gain a +40 bonus to all Stealth Tests.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Pelt of the Assassin": {
"name": "Pelt of the Assassin"
}
}
},
"Flash-Bang": {
"name": "Flash-Bang",
"description": "<p>You gesture with one paw and create a bright, loud explosion. Every creature (not including yourself ) within the area of effect must make a successful <strong>Challenging (+0) Endurance</strong> Test or gain one @Condition[Blinded] and one @Condition[Stunned] Condition for each level of failure. On a Critical failure, the victim gains one additional @Condition[Stunned] Condition. This spell does not affect anyone with the @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic (Stealth)} Talent.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Flash-Bang": {
"name": "Flash-Bang"
}
}
},
"Blade of Nurglitch": {
"name": "Blade of Nurglitch",
"description": "<p>This Hand Weapon is blessed by the special ointments of the Plaguelords. These filth-encrusted blades carry a stronger version of the @UUID[Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infected} monster trait. In order to avoid a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}, any creature wounded by one of these blades must pass a <strong>Difficult (&ndash;10) Endurance</strong> Test.</p>",
"effects": {
"Blade of Nurglitch": {
"name": "Blade of Nurglitch"
}
}
},
"Cracks Call": {
"name": "Cracks Call",
"description": "<p>With an arcane incantation, you stamp your paw and the very ground splits asunder. A 1-yard-wide crack appears at your feet and runs a number of yards equal to your Willpower in a straight line in any direction within your line of sight.</p>\n<p>Any creatures of size Average or smaller in its path must make an <strong>Average (+20) Dodge</strong> Test to leap out of the way. Those who fail fall a number of yards equal to your Willpower Bonus plus the SL of your Casting Test, and can do nothing except try to climb out. Targets who fall into the crack are @Condition[Prone]. Walls undermined by this spell likely collapse, and unfortified buildings are damaged severely.</p>\n<p>If you score +4 SL or higher, you may increase the width of the crack to 2 yards. Large creatures can now fall into the crack, even the sturdiest walls collapse, unfortified buildings tumble down, and fortified structures are severely damaged.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Cracks Call": {
"name": "Cracks Call"
}
}
},
"Tail Weapon": {
"name": "Tail Weapon",
"description": "<p>Skaven with the @UUID[Compendium.wfrp4e-horned-rat.items.UIoRIYI4w0BHU5Yw]{Tail Fighting} Talent can use small blades or maces attached to their tails. This gives them an additional melee attack each round.</p>"
},
"Cinderblast Bomb": {
"name": "Cinderblast Bomb",
"description": "<p>These lethal weapons are indispensable in the tunnel fighting that goes on deep beneath the Old World as the Dwarfs desperately stave off attacks by Skaven, Goblins, and worse. These bombs are typically tossed into the midst of packed enemy forces, exploding in a blast of flame and shrapnel that is terrifying to behold.</p>"
},
"Mantle of Contagion": {
"name": "Mantle of Contagion",
"description": "<p>You taint a piece of food or clothing with the @UUID[Compendium.wfrp4e-core.items.aKiuGzlVO51JvsjV]{Black Plague}, which remains infectious for the duration of the spell. Anyone who consumes the tainted food or wears the piece of clothing for a minute or more is exposed to the disease.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>"
},
"Warpstone Charm": {
"name": "Warpstone Charm",
"description": "<p>Talismans and charms incorporating a small chunk of Warpstone are often carried by important Skaven and are thought to attract the protection of the Horned Rat. A Skaven with a Warpstone Charm can reroll a single Test once every 13 hours.&nbsp;</p>"
},
"Skitterleap (Stealth)": {
"name": "Skitterleap (Stealth)",
"description": "<p>With a sound of inrushing air and a puff of brimstone-scented smoke, you teleport yourself or one ally you can touch to any location within Willpower yards. If targeting an unwilling target, resolve the touch attempt using the rules for casting a touch spell in combat (see @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR]{Magic Rules}), and the victim may make a <strong>Difficult (&ndash;10) Cool</strong> Test to change their destination by +SL yards. The target must be Average size or smaller. You must be able to see the destination, and this location must be free of objects and creatures or the spell fails.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>"
},
"Cloud of Corruption": {
"name": "Cloud of Corruption",
"description": "<p>You release a stinking blast of diseased fury. Every creature within 5 yards of you must make a <strong>Challenging (+0) Endurance</strong> Test or gain 1 @Condition[Poisoned] Condition. In addition, each attack you make for the next Willpower Bonus rounds gains the @UUID[Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infected} Trait.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Cloud of Corruption": {
"name": "Cloud of Corruption"
},
"g9G6DILqtcsVpW3y": {
"name": "Cloud of Corruption"
}
}
},
"Skalm": {
"name": "Skalm",
"description": "<p>This foul-smelling ointment instantly cures [[/r 1d10 + 1 #Wounds Cured]] lost Wounds per application, causing the flesh around a wound to twist and fuse in a disturbing manner. Each use counts as @Corruption[moderate]{Moderate Exposure to Corruption}.</p>",
"effects": {
"Skalm": {
"name": "Skalm"
},
"Apply Skalm": {
"name": "Apply Skalm"
}
}
},
"Curse of the Horned Rat (Stealth)": {
"name": "Curse of the Horned Rat (Stealth)",
"description": "<p>With a sickening lurch, the fabric of reality is torn by the twisting power of the Great Horned One. The target creature, and any others within a number of yards equal to your Willpower Bonus, must make a <strong>Challenging (+0) Endurance</strong> Test or be transformed into Skaven of size appropriate to the original victim, nominally under your command. Most become @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} or @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, but Ogres typically become @UUID[Compendium.wfrp4e-core.actors.VfJgGmCTWqb0IDSW]{Rat Ogres}. They are as loyal as any Skaven, with vague memories of tunnels, betrayal, and the dark of the Under-Empire replacing those of their old life. Their nature is like that of any Skaven, and victims are unlikely to follow commands that would result in their death unless failing to follow those commands appears likely to be just as fatal.</p>\n<p>The forms of most humanoids were never intended to become as the Skaven, who despite being known colloquially as ratmen are far more rat than man. In most cases the spell&rsquo;s victims will revert to their true forms after the spell has ended, though all will bear some mark of what was done to them. This often takes the form of a patch of fur, a malformed tail or yellowed, pointed teeth. The victim may spend a Fate point to resist the effects of this spell, or to revert to their true form if already under its effect.</p>\n<blockquote class=\"sidebar\">\n<h3 style=\"text-align: center;\"><em>Is It Fun To Be A Rat?</em></h3>\n<p><em>It could be! Note that this is the sort of spell that could effectively end a Character&rsquo;s career, as they scuttle off with their Skaven allies only to wake up in the Under-Empire, enslaved to the very creatures they briefly thought were their kin. However, it could also be an excellent way to start an interesting adventure, with Characters plunging into the underdark to track down a Skaven who was once &mdash; and might be again &mdash; their comrade.</em></p>\n<p><em>Regardless, a canny GM will pay close attention to their Characters&rsquo; Fate Points before unleashing this particular horror upon them.</em></p>\n</blockquote><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>"
},
"Black Whirlwind": {
"name": "Black Whirlwind",
"description": "<p>You summon a putrid whirlwind of vile smoke and stinging ash. The whirlwind moves up to 10 yards per round in any direction you wish. This does not require any action on your part beyond a few whispered squeals. Those affected by the whirlwind must succeed on a <strong>Challenging (+0) Endurance</strong> Test or suffer a &ndash;20 penalty on all Weapon Skill, Ballistic Skill, and Agility Tests, and to any Perception Tests involving sight, for the next [[/br 1d10]] minutes.</p><p>\n\n <b>Lore:</b> <p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skaven&rsquo;s presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p>",
"effects": {
"Black Whirlwind": {
"name": "Black Whirlwind"
}
}
},
"Scorch": {
"name": "Scorch",
"description": "<p>You thrust your paws into the ground while chittering the necessary incantations, and a gout of green flame bursts out of the earth at a spot you designate. This is a <em>magic missile</em> with a Damage of +10. Anyone damaged by the flame suffers one @Condition[Ablaze] Condition. Being set ablaze by the hideous Warpfire is a @Corruption[minor]{Minor Exposure to Corruption}.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Scorch": {
"name": "Scorch"
}
}
},
"Bleeding Eyerot": {
"name": "Bleeding Eyerot",
"description": "<p>Bleeding Eyerot is a horrific waterborne disease that attacks the eyes and tear ducts. The sufferer weeps a steady stream of bloody tears and finds it increasingly difficult to see. Whilst the disease is rarely deadly, it leaves its victims weakened and disabled.</p>",
"effects": {
"Lingering (Challenging)": {
"name": "Lingering (Challenging)"
},
"Organ Failure (Eyes)": {
"name": "Organ Failure (Eyes)"
},
"Wounded": {
"name": "Wounded"
}
}
},
"Toxic Rain": {
"name": "Toxic Rain",
"description": "<p>You conjure a poisonous cloud of toxic smoke and moisture. It drifts a dozen feet or more above the ground. On the round after the spell is cast, the cloud rains a lethal downpour. All creatures in the area of effect must succeed on a <strong>Difficult (&ndash;10) Toughness</strong> Test each round or loose 3 Wounds, ignoring armour and Toughness Bonus. If a Character loses 6 or more Wounds to this spell in a single encounter, they also gain an @Condition[Unconscious] Condition.</p>\n<p>As an action, the caster may move the area of effect of this spell to any point within Willpower yards of their location.</p><p>\n\n <b>Lore:</b> <p>The Lore of Plague draws its power from rot and decay, focusing raw <em>Dhar </em>into more refined forms of disease and corruption. Its spells corrupt all that they touch, and indeed few become proficient in the Lore of Plague without bearing some of its marks. Most Plague-Priests are covered in sores and pustules: glorious stigmata and a sign of their mastery over the forces of entropy.</p><p>The Lore of Plague infuses the wielder with the essence of rot. Whenever you successfully cast a spell from the Lore of Plague, you may gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the next [[/br 1d10]] rounds.</p><p>Ingredients: Plague-Priests use all manner of vile excreta, odious emissions, and corrupted objects as spell ingredients. Most are squirted into the air and ritually inhaled, or burned inside a Plague Censer.</p><p>",
"effects": {
"Toxic Rain": {
"name": "Toxic Rain"
}
}
},
"Warp Lightning": {
"name": "Warp Lightning",
"description": "<p>You send a powerful, sizzling bolt of Warp lightning at a foe. This is a <em>magic missile</em> with a Damage of +11. If the target hit location was covered in metal armour, ignore the armour&rsquo;s AP and instead add it to the damage inflicted. If you roll a Critical Success on your Casting Test, the Warp-energy overpowers you briefly. In addition to any other effects of the critical casting, you suffer a Damage +1 hit.</p><p>\n\n <b>Lore:</b> <p>The Lore of Ruin channels the terrible power of Warpstone to lash out at targets, often incinerating them whole. It is focused on destruction and disintegration, and is feared throughout Skavendom and beyond.</p> <p>This terrible power is highly invigorating and the sensation of barely restrained energy is almost addictive. Whenever you successfully cast a spell from the Lore of Ruin, you may add +1 SL to any Initiative- or Agility-based Tests for the next [[/br 1d10]] rounds.</p> <p>Ingredients: Grey Seers use various scraps of fur, hide, bones, and crystalline Warpstone when casting spells from the Lore of Ruin.</p><p>",
"effects": {
"Warp Lightning": {
"name": "Warp Lightning"
}
}
},
"Warpfire Thrower": {
"name": "Warpfire Thrower",
"description": "<p><strong>Availability:</strong>&nbsp;Skyre and allied clans only</p>\n<p>The Warpfire Thrower hurls a blast of unnatural flame. It requires a crew of two: one Skaven carries a fuel vat and the other aims the nozzle. With a flip of a switch, powdered Warpstone mixes with onrushing chemicals, bursting into unholy flame. The hellish gout can turn multiple enemies into a twitching pile of smouldering goo.</p>\n<p>Like almost all of Clan Skryre&rsquo;s creations, the Warpfire Thrower is unreliable. If a Warpfire Thrower attack results in a Fumble, roll on the table and apply the result.@Table[warpfire-thrower-fumble]</p>",
"effects": {
"Warpfire Thrower": {
"name": "Warpfire Thrower"
}
}
},
"Ironbreaker": {
"name": "Ironbreaker",
"description": "<p>@UUID[Compendium.wfrp4e-horned-rat.journals.bmuHnv7PgHJ54BML.JournalEntryPage.DHz1ZX3hPihLzJOf]{Ironbreaker}</p>"
},
"Musk of Terror": {
"name": "Musk of Terror",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p>",
"effects": {
"Musk of Terror": {
"name": "Musk of Terror"
}
}
},
"Warpstone Bullet and Powder": {
"name": "Warpstone Bullet and Powder"
},
"Warp-Blade (Hand Weapon)": {
"name": "Warp-Blade (Hand Weapon)",
"description": "<p>Warp-blades are unique to Clan Skryre. They are commonly attached to poles, creating halberd-like weapons, or are directly implanted into the arms of Warlock Engineers. A tangle of wires feeds the blades, which hum with barely contained Warp energy. When used in hand-to-hand combat, Warp-blades are treated as either @UUID[Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM]{Halberds} (in the case of those mounted on poles), or @UUID[Compendium.wfrp4e-core.items.1zaqojk0Oq1m8vYv]{Hand Weapons} (when they are implanted into a Warlocks arms), both with a +1 bonus to Damage and the ZZAP! Quality.</p>"
},
"Gudii's Shield": {
"name": "Gudii's Shield",
"description": "<p>@UUID[JournalEntry.bmuHnv7PgHJ54BML.JournalEntryPage.iu6sP6Mpwc3MOCSN]{Gromril}</p>\n<p>Once forged for a Dwarf Prince and later stolen, this Shield is decorated with various ostentatious runes, as well as a single Rune of Power. As it is Gromril, the shield gains the Ubreakable quality, and attacks opposed by the shield may never inflict a critical hit except when the Character is already at 0 Wounds. In addition, a <em>Master Rune of Adamant</em> graces the shield, granting its bearer +10 Toughness for as long as it is in their possession.</p>",
"effects": {
"Master Rune of Adamant": {
"name": "Master Rune of Adamant",
"changes": {
"system.characteristics.t.modifier": 10
}
}
}
},
"Mark of the Horned Rat": {
"name": "Mark of the Horned Rat",
"description": "<p>The target must succeed on a <strong>Challenging (+0) Cool</strong> Test or gain an unsightly, weeping sore on their forehead or the back of their hand. The blemish remains for [[/br 1d10]] hours and imposes a &ndash;10 penalty on all Fellowship Tests for the duration.</p>\n<p>Grey Seers use this spell to mark their messengers. Despite the Fellowship penalty, those Skaven bearing it are usually allowed to pass relatively freely through Skaven tunnels and settlements.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>",
"effects": {
"Mark of the Horned Rat": {
"name": "Mark of the Horned Rat"
}
}
},
"Musk of Terror (Stealth)": {
"name": "Musk of Terror (Stealth)",
"description": "<p>You summon a large cloud of choking musk. Any creature within the cloud is exposed to a @Terror[1]{Terror (1)} effect or @Terror[2]{Terror (2)} for Skaven as the deadly musk fills their minds with thoughts of fear. Victims perceive the caster as the source of this Terror.</p><p><strong>Lore:</strong></p><p>The Lore of Stealth draws on the power of <em>Dhar</em>, infused with a particularly large portion of <em>Ulgu</em>, to confuse and conceal. It is unclear whether this lore remains similar to how it is practised in Cathay, or if the Sorcerers of Clan Eshin have corrupted a more noble form of stealthy magic. Regardless, spells of this lore specialise in concealing the sorcerer from prying eyes, using magic to distract or diminish signs of the Skavens presence.</p><p>The Lore of Stealth wreathes the wielder in threads of magic that obfuscate their presence. Whenever you successfully cast a spell from the Lore of Stealth, you gain the @UUID[Compendium.wfrp4e-core.items.OzwDT6kzoLYeeR2d]{Stealthy} Creature Trait for [[/br 1d10]] rounds.</p><p>Ingredients: Clan Eshin Sorcerers use small scraps of paper with assorted runes inscribed on them, which are then coated in powdered Warpstone. When used as an ingredient, the Warpstone powder is consumed, but the scraps of paper remain and can be coated again and reused. The characters used are of no known form of written Queekish, and the Sorcerers of Clan Eshin are in no rush to explain either their meaning or providence.</p><p></p>",
"effects": {
"Musk of Terror": {
"name": "Musk of Terror"
}
}
},
"Warpstone Snuff": {
"name": "Warpstone Snuff",
"description": "<p>Skaven magic users often carry about preparations of Warpstone dust in order to acquire more magical power just when they need it. A Skaven magic user may imbibe a dose of the snuff when making a Channelling Test. The snuff grants them an additional&nbsp;+<span style=\"white-space: pre;\"> </span>1 SL to the Test, but if they suffer a miscast, they must add +[[/r 1d10]] to any rolls they make on the miscast table.</p>",
"effects": {
"Warpstone Snuff": {
"name": "Warpstone Snuff"
}
}
}
}
}
File diff suppressed because one or more lines are too long
@@ -0,0 +1,113 @@
{
"label": "Scenes (The Horned Rat)",
"folders": {
"The Horned Rat": "The Horned Rat",
"Oberholzbek Mines": "Oberholzbek Mines",
"Karak Skygg": "Karak Skygg"
},
"entries": {
"Karak Skygg - Below Earth": {
"name": "Karak Skygg - Below Earth"
},
"Karak Skygg - Fourth Stratum": {
"name": "Karak Skygg - Fourth Stratum"
},
"Street": {
"name": "Street",
"drawings": {
"View from telescope": "View from telescope"
}
},
"Unterfraus": {
"name": "Unterfraus",
"drawings": {
"Miners' Cottages": "Miners' Cottages",
"Turnips & Cabbages": "Turnips & Cabbages",
"Farm": "Farm",
"Cattle Enclosure": "Cattle Enclosure",
"Skaven Scout": "Skaven Scout",
"Skaven Ambusher": "Skaven Ambusher",
"Warlock-Engineer Brakit and Demolition Crew": "Warlock-Engineer Brakit and Demolition Crew"
},
"notes": {
"The Temple to Ulric": "The Temple to Ulric",
"The Barn": "The Barn",
"The Pick and Shovel": "The Pick and Shovel",
"The Foundry": "The Foundry",
"The Stone": "The Stone"
}
},
"Karak Skygg - Third Stratum": {
"name": "Karak Skygg - Third Stratum"
},
"Oberholzbek Mines - Upper Levels": {
"name": "Oberholzbek Mines - Upper Levels",
"drawings": {
"AC": "AC",
"S": "S",
"N": "N",
"WORKFACE": "WORKFACE",
"MINOR WORKFACE": "MINOR WORKFACE"
}
},
"Oberholzbek Mines - Lower Levels": {
"name": "Oberholzbek Mines - Lower Levels",
"drawings": {
"WORKFACE": "WORKFACE",
"ABANDONED WORKFACE": "ABANDONED WORKFACE",
"S": "S",
"K": "K",
"A": "A",
"N": "N",
"AC": "AC"
}
},
"Karak Skygg - First Stratum": {
"name": "Karak Skygg - First Stratum"
},
"Middenland": {
"name": "Middenland"
},
"Wendenbahn Warehouse": {
"name": "Wendenbahn Warehouse",
"drawings": {
"trapdoor": "trapdoor",
"Bedroom 1": "Bedroom 1",
"Bedroom 2": "Bedroom 2",
"Bedroom 3": "Bedroom 3",
"Box Room": "Box Room",
"Linen Room": "Linen Room",
"Kitchen": "Kitchen",
"up": "up",
"to basement": "to basement",
"Living Room": "Living Room",
"Dining Room": "Dining Room",
"Hall": "Hall",
"Lounge": "Lounge",
"Trapdoor": "Trapdoor",
"Skylight": "Skylight"
}
},
"Shrine of the Holy Companion": {
"name": "Shrine of the Holy Companion",
"drawings": {
"Shrine": "Shrine",
"Bricked Up Entrance": "Bricked Up Entrance",
"Store Room": "Store Room",
"Concealed Entrance": "Concealed Entrance",
"Antechamber": "Antechamber",
"Pendrag": "Pendrag",
"Sigmar": "Sigmar"
}
},
"Oberholzbek Mines - Lower Tunnels": {
"name": "Oberholzbek Mines - Lower Tunnels"
},
"Warehouse": {
"name": "Warehouse"
},
"Karak Skygg - Second Stratum": {
"name": "Karak Skygg - Second Stratum"
}
}
}
@@ -0,0 +1,635 @@
{
"label": "Tables (The Horned Rat)",
"entries": {
"Warpfire Thrower Fumble Table": {
"name": "Warpfire Thrower Fumble Table",
"results": {
"1-1": {
"description": "<i>Whompf!</i> The device explodes, dealing [[2d10+5]] Damage to everyone within 5 yards of the device."
},
"2-9": {
"description": "<i>Fuel Leak</i>: Highly explosive fuel leaks out and ignites. Everyone within 3 yards of the device, including the crew, gains two @Condition[Ablaze] Conditions; those 36 yards away gain one @Condition[Ablaze] Condition."
},
"10-10": {
"description": "<i>Phut!</i> The Warpfire Thrower fails to activate, but can be fired again the next round."
}
}
},
"Wandering Beast - Disposition": {
"name": "Wandering Beast - Disposition",
"results": {
"1-1": {
"description": "Recently fought — reduce wounds by 50%"
},
"2-2": {
"description": "Intimidated — slinks off unless engaged first"
},
"3-5": {
"description": "Territorial — stands ground but lets Characters retreat"
},
"6-7": {
"description": "Dozing — Characters may sneak round or surprise"
},
"8-8": {
"description": "Diseased — suffers from 1 @Condition[Fatigued] Condition"
},
"9-9": {
"description": "Hungry — ceases attack if given food"
},
"10-10": {
"description": "Lurking — attacks from hiding if not spotted on <b>Hard (-20) Perception</b> Test"
}
}
},
"Skavenbrew": {
"name": "Skavenbrew",
"results": {
"1-29": {
"description": "<i>Gone Bad</i>. Gain 2 @Condition[Poisoned] Conditions. The Skavenbrew has no additional effect."
},
"30-59": {
"description": "<i>Inspired Hatred</i>. The drinker gains @UUID[Compendium.wfrp4e-core.items.5hH73j2NgPdsLCZN]{Hatred} of all enemies."
},
"60-89": {
"description": "<i>Frenzied</i>. The drinker becomes subject to @UUID[Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT]{Frenzy}."
},
"90-100": {
"description": "<i>Rabid</i>. The drinkers metabolism is driven to a hyperactive, feverish pitch. The drinker is subject to @UUID[Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT]{Frenzy}, with the following changes.<ul><li><p>Add +2 to Strength Bonus for the purposes of calculating Damage on all attacks.</p></li><li><p>The physical strain causes 1 automatic Wound each round.</p></li></ul>"
}
}
},
"Poisoned Wind Globe": {
"name": "Poisoned Wind Globe",
"results": {
"1-1": {
"description": "You drop the globe at your feet, but somehow it doesnt break."
},
"2-9": {
"description": "The globe falls [[1d10]] yards short of the target. This may cause it to land behind the thrower, indicating a particularly poor attempt."
},
"10-10": {
"description": "You drop the globe at your feet and it shatters."
}
}
},
"Lower Tunnel Get Help — Max 1": {
"name": "Lower Tunnel Get Help — Max 1",
"results": {
"1-3": {
"description": "Nothing"
},
"4-5": {
"description": "Nothing"
},
"6-6": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (20)}"
},
"7-7": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (15)}"
},
"8-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (25)}"
},
"9-9": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (15)}"
},
"10-10": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (10)}"
}
}
},
"Undercity Hazards - Under-Empire": {
"name": "Undercity Hazards - Under-Empire",
"results": {
"1-4": {
"description": "Roll on @Table[undercity-hazards]{Lower Tunnels}"
},
"5-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm}"
},
"9-12": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#giant-rat-nest]{Giant Rat Nest}"
},
"13-16": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#giant-rat-nest]{Giant Rat Nest}"
},
"17-20": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"21-24": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"25-28": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"29-32": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"33-36": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"37-40": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"41-44": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"45-48": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"49-52": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"53-56": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"57-60": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"61-64": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"65-68": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"69-72": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"73-76": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"77-80": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"81-84": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"85-88": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol}"
},
"89-92": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol}"
},
"93-96": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol}"
},
"97-100": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-bodyguard]{Stormvermin Bodyguard}"
}
}
},
"Doomrocket Fumble Table": {
"name": "Doomrocket Fumble Table",
"results": {
"1-33": {
"description": "<i>Dud</i>: The Doomrocket hits the target but fails to explode. Its Damage is decreased to +6 and loses the Blast Quality."
},
"34-89": {
"description": "<i>Off Course</i>: Something has come loose, and the Doomrocket veers from its intended course. It strikes [[2d10]] yards away from its intended target. Roll [[1d10]] to determine its direction (15 left; 610 right)."
},
"90-100": {
"description": "<i>Explosion!</i> The Doomrocket explodes prematurely, dealing [[2d10+5]] Damage to every creature within 5 yards of the user."
}
}
},
"It Gets Worse": {
"name": "It Gets Worse",
"results": {
"1-5": {
"description": "No Attack"
},
"6-7": {
"description": "Skeletons"
},
"8-8": {
"description": "Flying Death Skull"
},
"10-10": {
"description": "Spell: [[1d10]]<br />1-3: @UUID[Compendium.wfrp4e-core.items.HqInHmOviuLqymdm]{Screaming Skull}<br />4-6: @UUID[Compendium.wfrp4e-core.items.Bx5CC17pRNITWhg8]{Chain Attack}<br />7-10: @UUID[Compendium.wfrp4e-core.items.ifjDVtgGEh787p20]{Steal Life}"
},
"9-9": {
"description": "Carrion"
}
}
},
"Undercity Hazards - Lower Tunnels": {
"name": "Undercity Hazards - Lower Tunnels",
"results": {
"1-4": {
"description": "Roll on @Table[undercity-hazards]{Upper Tunnels}"
},
"5-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#confusing-junction]{Confusing Junction}"
},
"9-12": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#confusing-junction]{Confusing Junction}"
},
"13-16": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"17-20": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#unseen-obstacle]{Unseen Obstacle}"
},
"21-24": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#narrow-fissure]{Narrow Fissure}"
},
"25-28": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#narrow-fissure}]{Narrow Fissure (2)}"
},
"29-32": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#wide-cavern]{Wide Cavern}"
},
"33-36": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#low-ceiling]{Low Ceiling}"
},
"37-40": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rockfall]{Rockfall}"
},
"41-44": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stinkdamp]{Stinkdamp}"
},
"45-48": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#giant-rat-nest]{Giant Rat Nest}"
},
"49-52": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-mould]{Yellow Mould}"
},
"53-56": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#blue-mould]{Blue Mould}"
},
"57-60": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#lurking-spider]{Lurking Spider}"
},
"61-64": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm}"
},
"65-68": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#dangerous-artefact]{Dangerous Artefact}"
},
"69-72": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#wellspring-of-ghur]{Wellspring of Ghur}"
},
"73-76": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#ghost]{Ghost}"
},
"77-80": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-fang-agent]{Yellow Fang Agent}"
},
"81-84": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#beast]{Wandering Beast}"
},
"85-88": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skaven-scout]{Skaven Scout}"
},
"89-92": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang}"
},
"93-96": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol}"
},
"97-100": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol}"
}
}
},
"Under-Empire Tunnel Alarm Call — Max 5": {
"name": "Under-Empire Tunnel Alarm Call — Max 5",
"results": {
"1-3": {
"description": "Nothing"
},
"4-5": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (10)}"
},
"6-6": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (5)}"
},
"7-7": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (20)}"
},
"8-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (10)}"
},
"9-9": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (5)}"
},
"10-10": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol (10)}"
}
}
},
"Under-Empire Tunnel Get Help — Max 10": {
"name": "Under-Empire Tunnel Get Help — Max 10",
"results": {
"1-3": {
"description": "Nothing"
},
"4-5": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (25)}"
},
"6-6": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (15)}"
},
"7-7": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (10)}"
},
"8-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol (20)}"
},
"9-9": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-patrol]{Stormvermin Patrol (10)}"
},
"10-10": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stormvermin-bodyguard]{Stormvermin Bodyguard (20)}"
}
}
},
"Warp-Grinder Fumble": {
"name": "Warp-Grinder Fumble",
"results": {
"1-1": {
"description": "<i>Cave-in!</i> If fighting underground the tunnel collapses, burying the Warp-grinder and its crew. They suffer [[d10]] damage and gain a number of @Condition[Entangled] conditions equal to the number rolled on the dice. Everyone else within 5 yd suffers [[d10-3]] damage from falling debris. The tunnel is blocked and impassable. If above ground, ignore this result."
},
"2-6": {
"description": "<i>Click… click…</i> Something has come loose inside the Warp-grinder, and it will not operate until it is repaired by passing a <b>Very Hard (30) Trade (Engineering)</b> Test."
},
"7-8": {
"description": "<i>Overheat</i>. The condenser is running dangerously hot. The Warp-grinder cuts rock at twice the normal rate, or does +16 damage if used as a weapon. However, if used for a further two turns the Warp-grinder explodes as described below."
},
"9-10": {
"description": "<i>Explosion!</i> The Warp-grinder explodes with Damage +12 and Blast 5."
}
}
},
"Wandering Beast - Creature": {
"name": "Wandering Beast - Creature",
"results": {
"1-1": {
"description": "@UUID[Compendium.wfrp4e-core.actors.VMceSpLje0J7lfP0]{Cave Squig}"
},
"2-2": {
"description": "[[d10]] @UUID[Compendium.wfrp4e-core.actors.wdnXbjtKK7MtsZzc]{Snotlings}"
},
"3-5": {
"description": "@UUID[Compendium.wfrp4e-core.actors.KtYgLHcSLpHmnGI2]{Bear}"
},
"6-7": {
"description": "@UUID[Compendium.wfrp4e-core.actors.6B7LMdYtunAftsFN]{4 Ghouls}"
},
"8-8": {
"description": "@UUID[Compendium.wfrp4e-core.actors.VPVnyae6VHeD9cEP]{Giant Spider (Size: Large)}"
},
"9-9": {
"description": "[[d10]] @UUID[Compendium.wfrp4e-core.actors.P0GkA7DPaLbeOTkf]{Mutants}"
},
"10-10": {
"description": "@UUID[Compendium.wfrp4e-core.actors.FmEDHnfAe2iIugpt]{Bog Octopus}"
}
}
},
"Undercity Hazards - Sewers": {
"name": "Undercity Hazards - Sewers",
"results": {
"1-4": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#confusing-junction]{Confusing Junction}"
},
"5-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#discharge-pipe]{Discharge Pipe}"
},
"9-12": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#discharge-pipe]{Discharge Pipe}"
},
"13-16": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#discharge-pipe]{Discharge Pipe}"
},
"17-20": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"21-24": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"25-28": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"29-32": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#unseen-obstacle]{Unseen Obstacle}"
},
"33-36": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#unseen-obstacle]{Unseen Obstacle}"
},
"37-40": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#narrow-fissure]{Narrow Fissure}"
},
"41-44": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#low-ceiling]{Low Ceiling}"
},
"45-48": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#low-ceiling]{Low Ceiling}"
},
"49-52": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rockfall]{Rockfall}"
},
"53-56": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#blackdamp]{Blackdamp}"
},
"57-60": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#firedamp]{Firedamp}"
},
"61-64": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#firedamp]{Firedamp}"
},
"65-68": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#whitedamp]{Whitedamp}"
},
"69-72": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stinkdamp]{Stinkdamp}"
},
"73-76": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#giant-rat-nest]{Giant Rat Nest}"
},
"77-80": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-mould]{Yellow Mould}"
},
"81-84": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#lurking-spider]{Lurking Spider}"
},
"85-88": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm}"
},
"89-92": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#sewer-jack-patrol]{Sewer Jack Patrol}"
},
"93-96": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rainas-sewer-jacks]{Raina's Sewer Jacks}"
},
"97-100": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rainas-sewer-jacks]{Raina's Sewer Jacks}"
}
}
},
"Dangerous Artifact": {
"name": "Dangerous Artifact",
"results": {
"1-4": {
"description": "<b>Alarum Bell</b>: A buried bell gives off a deep and sonorous clang. This may summon <b>Skaven Reinforcements</b>."
},
"5-6": {
"description": "<b>Shuriken</b>: The Character is struck on the leg and loses [[1d10]] Wounds modified by Armour Points and Toughness. Roll an additional [[/r 1d10]]: on a roll of 13 the shuriken is also coated with 1 dose of @UUID[Compendium.wfrp4e-core.items.qfd01sggD9xbCuJY]{Black Lotus}."
},
"7-8": {
"description": "<b>Trap</b>: See @UUID[Compendium.wfrp4e-horned-rat.items.NTK53nLy10bZrjgQ]{Man-trap}"
},
"9-10": {
"description": "<b>Poisoned Wind Globe</b>: A globe of green glass that shatters releasing poisonous gas tinged with Warpstone. Count as a 7-yd cloud of <b>Stinkdamp</b>, but anyone caught in the cloud also suffers from @Corruption[minor]{minor exposure to Corruption}."
}
}
},
"Undercity Hazards - Upper Tunnels": {
"name": "Undercity Hazards - Upper Tunnels",
"results": {
"1-4": {
"description": "Roll on @Table[undercity-hazards]{Sewers}"
},
"5-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#confusing-junction]{Confusing Junction}"
},
"9-12": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"13-16": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#slippery-surface]{Slippery Surface}"
},
"17-20": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#unseen-obstacle]{Unseen Obstacle}"
},
"21-24": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#unseen-obstacle]{Unseen Obstacle}"
},
"25-28": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#narrow-fissure]{Narrow Fissure}"
},
"29-32": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#narrow-fissure]{Narrow Fissure (2)}"
},
"33-36": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#wide-cavern]{Wide Cavern}"
},
"37-40": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#wide-cavern]{Wide Cavern}"
},
"41-44": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#low-ceiling]{Low Ceiling}"
},
"45-48": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#low-ceiling]{Low Ceiling}"
},
"49-52": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rockfall]{Rockfall}"
},
"53-56": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#blackdamp]{Blackdamp}"
},
"57-60": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#stinkdamp]{Stinkdamp}"
},
"61-64": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#giant-rat-nest]{Giant Rat Nest}"
},
"65-68": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-mould]{Yellow Mould}"
},
"69-72": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-mould]{Yellow Mould}"
},
"73-76": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#lurking-spider]{Lurking Spider}"
},
"77-80": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#lurking-spider]{Lurking Spider}"
},
"81-84": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm}"
},
"85-88": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm}"
},
"89-92": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#dangerous-artefact]{Dangerous Artefact}"
},
"93-96": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#yellow-fang-agent]{Yellow Fang Agent}"
},
"97-100": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skaven-scout]{Skaven Scout}"
}
}
},
"Karak Skygg Encounters": {
"name": "Karak Skygg Encounters",
"results": {
"1-5": {
"description": "<b>Worked to death</b>: An emaciated Skaven with piebald fur bursts from the shadows, looks around frantically and collapses. Moments later a @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster} follows, kicks the corpse and forces two more @UUID[Actor.E7pge5rgT241TLyD]{Skavenslave} to drag it to the Pit."
},
"6-10": {
"description": "<b>Rat swarm</b>: A wave of rats rush down the corridor, some with two heads or several extra eyes. Theyll sweep past the party — use the @UUID[Compendium.wfrp4e-horned-rat.journals.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#rat-swarm]{Rat Swarm} encounter on @UUID[Compendium.wfrp4e-horned-rat.journals.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx]{List of Hazards}."
},
"11-16": {
"description": "<b>Careful now!</b> Two masked Clan Skyre Skaven walk past carrying a sealed cask very carefully as if it might explode. If surprised, they will drop the cask and it will explode, inflicting +8 Damage with the Blast (3) quality."
},
"17-30": {
"description": "<b>Guards</b>: Six Clan Skryre @UUID[Actor.DcBGKJTI6xFzE4PK]{Stormvermin} going to or from the Barracks. They are carrying halberds and @UUID[Compendium.wfrp4e-horned-rat.items.YnFYheNBrpDmDtZ3]{poisoned wind globes} and wear goggles"
},
"31-45": {
"description": "<b>Skavenslaves</b>: Five @UUID[Actor.E7pge5rgT241TLyD]{skavenslaves} driven by a @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster}. They are carrying heavy buckets of broken ore and struggle under the weight."
},
"46-50": {
"description": "<b>Ominous boom</b>: A loud noise comes from above, reverberating through the Hold. A cracked Dwarf carving falls from the wall and smashes on the ground."
},
"51-65": {
"description": "<b>Slaves</b>: A group of five wretched Humans and possibly a Dwarf or Halfling stumble along, carrying metal components. They are tied together by the neck. One @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster} pulls them along while the other whips them from behind, chittering with mirth."
},
"66-75": {
"description": "<b>Warlock Engineers</b>: A Clan Skryre @UUID[Actor.KAB3UZ20z9m8fUQ3]{Warlock Engineer}, light armour (1 AP) and hand weapon, plus a [[/r 1d100]{25%} chance of a @UUID[Compendium.wfrp4e-horned-rat.items.9umJu52U1cvrYn5z]{warplock pistol}. It hustles the Characters out of the way before cuffing a smaller Skaven around the head and squealing angrily in Queekish."
},
"76-85": {
"description": "<b>Health and safety incident</b>: A Skaven swaddled in heavy rags pushes a cart with several dead slaves piled on it, their mouths drool glowing green saliva and hideous fleshy growths sprout from their bodies."
},
"86-90": {
"description": "<b>Clan Mange slaves</b>: A pack of six @UUID[Actor.E7pge5rgT241TLyD]{Skavenslaves} with piebald fur stalk past, grumbling in Queekish and shooting murderous glances at the Clan Skryre @UUID[Actor.vqKiWF0OuVwTnARC]{Packmaster} who holds their chains."
},
"91-95": {
"description": "<b>Get out of the way!</b> A small crowd of 3 Skaven @UUID[Actor.CegfesYJax9LhoYz]{Clanrats} rush past, chittering nervously."
},
"96-100": {
"description": "<b>Cultists</b>: Four Yellow Fang cultists, unarmoured, with daggers. The cults emblem is painted on their clothing. They are carrying boxes of miscellaneous components that look like junk to anyone but a @UUID[Actor.KAB3UZ20z9m8fUQ3]{Warlock Engineer}. They look pleased to be working for the masters."
}
}
},
"Lower Tunnel Alarm Call — Max 1": {
"name": "Lower Tunnel Alarm Call — Max 1",
"results": {
"1-3": {
"description": "Nothing"
},
"4-5": {
"description": "Nothing"
},
"6-6": {
"description": "Nothing"
},
"7-7": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (20)}"
},
"8-8": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#skavenslave-gang]{Skavenslave Gang (10)}"
},
"9-9": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (20)}"
},
"10-10": {
"description": "@UUID[JournalEntry.wmrC7XgaeNOAYiSt.JournalEntryPage.lKq5SXOPDj1nJbIx#clanrat-patrol]{Clanrat Patrol (10)}"
}
}
}
}
}
File diff suppressed because one or more lines are too long
+106 -98
View File
@@ -1,112 +1,120 @@
{
"label": "Items (Middenheim)",
"folders": {
"Careers": "Carrières",
"Criticals": "Critiques",
"Diseases": "Maladies",
"Injuries": "Blessures",
"Prayers": "Prières",
"Blessings": "Bénédictions",
"Skills": "Compétences",
"Star Signs": "Signes des Etoiles",
"Spells": "Sorts",
"Trappings": "Possessions",
"Ammunition": "Munitions",
"Armour": "Armures",
"Weapons": "Armes"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{
"id": "Ring of Tongues",
"name": "Anneau de Langues",
"description": "<p>Le porteur de cet anneau peut l'activer en prononçant les mots &lsquo;Parle et révèle-toi à moi&rsquo;. Pendant l'heure qui suit, il comprend les langues suivantes comme s'il les parlait depuis sa naissance : classique, bretonnien, tiléen, eltharin, gospodarinyi et khazalid.</p>"
"folders": {
"Careers": "Careers",
"Weapons": "Weapons",
"Spells": "Spells",
"Armour": "Armour",
"Diseases": "Diseases",
"Traits": "Traits",
"Trappings": "Trappings"
},
"entries": {
"Wolf Kin": {
"name": "Wolf Kin",
"description": "<p>@UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
{
"id": "Boots of Gucci",
"name": "Bottes de Gucci",
"description": "<p>En activant les bottes à l'aide de la phrase &lsquo;La grâce va au-delà du style&rsquo;, le porteur bénéficie du Talent @Compendium[wfrp4e-core.items.sYbgpSnRqSZWgwFP]{Savoir-vivre (Noble, Guilde, Serviteur)} tant qu'il garde les bottes aux pieds. S'il le souhaite, il peut prononcer à nouveau la phrase pour changer la version du Talent dont il bénéficie.</p>"
"Survivor": {
"name": "Survivor",
"description": "<p>@UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
{
"id": "Magical Dagger",
"name": "Dague magique",
"description": "<p>La dague inflige des dégâts aux créatures normalement immunisées aux attaques non magiques et bénéficie des Atouts d'objet <em>Raffiné</em> et <em>Solide</em>.</p>"
"Child of Ulric": {
"name": "Child of Ulric",
"description": "<p>@UUID[Compendium.wfrp4e-middenheim.journals.JournalEntry.dgJ2PAhvo8uyrL93.JournalEntryPage.2T9C48vGkZRgm9V2#child-of-ulric]{Child of Ulric}</p><h4>Traits</h4><p>@UUID[Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj]{Armour}</p><p>@UUID[Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Bite}</p><p>@UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear}</p><p>@UUID[Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm]{Night Vision}</p><p>@UUID[Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp]{Tracker}</p><p>@UUID[Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM]{Weapon}</p><h4>Optional</h4><p>@UUID[Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj]{Belligerent}</p><p>@UUID[Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP]{Bestial}</p><p>@UUID[Compendium.wfrp4e-core.items.a8MC97PLzl10WocT]{Big}</p><p>@UUID[Compendium.wfrp4e-core.items.5muSFXd6oc760uVj]{Blessed (Ulric)}</p><p>@UUID[Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc]{Champion}</p><p>@UUID[Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5]{Die Hard}</p><p>@UUID[Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak]{Fast}</p><p>@UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy}</p><p>@UUID[Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunity to Psychology}</p><p>@UUID[Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR]{Regenerate}</p><p>@UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{Size (Large)}</p>",
"effects": {
"Child of Ulric": {
"name": "Child of Ulric",
"changes": {
"system.characteristics.ws.modifier": 10,
"system.characteristics.s.modifier": 10,
"system.characteristics.t.modifier": 10,
"system.characteristics.i.modifier": 10,
"system.characteristics.ag.modifier": 10,
"system.characteristics.dex.modifier": -10,
"system.characteristics.int.modifier": -10,
"system.characteristics.fel.modifier": -20,
"system.details.move.value": 1
}
}
}
},
{
"id": "Child of Ulric",
"name": "Enfant d'Ulric",
"description": "<h4>Traits</h4>\n<p>@Compendium[wfrp4e-core.items.VUJUZVN3VYhOaPjj]{Armure}</p>\n<p>@Compendium[wfrp4e-core.items.pLW9SVX0TVTYPiPv]{Morsure}</p>\n<p>@Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur}</p>\n<p>@Compendium[wfrp4e-core.items.FmHDbCOy3pH8yKhm]{Vision nocturne}</p>\n<p>@Compendium[wfrp4e-core.items.ClOlztW6hH8rslbp]{Pisteur}</p>\n<p>@Compendium[wfrp4e-core.items.AtpAudHA4ybXVlWM]{Arme}</p>\n<h4>Optional</h4>\n<p>@Compendium[wfrp4e-core.items.GbDyBCu8ZjDp6dkj]{Belliqueux}</p>\n<p>@Compendium[wfrp4e-core.items.AGcJl5rHjkyIQBPP]{Bestial}</p>\n<p>@Compendium[wfrp4e-core.items.a8MC97PLzl10WocT]{Grand}</p>\n<p>@Compendium[wfrp4e-core.items.5muSFXd6oc760uVj]{Béni (Ulric)}</p>\n<p>@Compendium[wfrp4e-core.items.4mF5Sp3t09kZhBYc]{Champion}</p>\n<p>@Compendium[wfrp4e-core.items.UsJ2uIOOtHA7JqD5]{Increvable}</p>\n<p>@Compendium[wfrp4e-core.items.9MjH4xyVrd3Inzak]{Rapide}</p>\n<p>@Compendium[wfrp4e-core.items.yRhhOlt18COq4e1q]{Frénésie}</p>\n<p>@Compendium[wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunité psycologique}</p>\n<p>@Compendium[wfrp4e-core.items.SfUUdOGjdYpr3KSR]{Régénération}</p>\n<p>@Compendium[wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{Taille (Grande)}</p>"
"Ring of Tongues": {
"name": "Ring of Tongues",
"description": "<p>The wearer of the ring activates it by stating the words <em>&lsquo;Speak and be known to me&rsquo;</em>. For the next hour they understand the following languages as if they were a native speaker: Classical, Bretonnian, Tilean, Elth&aacute;rin, Gospodarinyi, and Khazalid.</p>",
"effects": {
"Ring of Tongues": {
"name": "Ring of Tongues"
}
}
},
{
"id": "Sword of Fear",
"name": "Épée de la peur",
"description": "<p>Le porteur de l'épée peut invoquer son pouvoir en prononçant les mots &lsquo;Rend-toi ou meurs!&rsquo;, et obtien le Trait @Compendium[wfrp4e-core.items.pTorrE0l3VybAbtn]{Peur (2)} (WFJDR, p. 190) pendant [[/r 2d10]] Rounds. L'épée inflige également des dégâts aux créatures normalement immunisées aux attaques non magique et bénéficie des Qualités d'objet <em>Raffiné</em> et <em>Solide</em> (WFJDR, p. 292).</p>"
"Sword of Fear": {
"name": "Sword of Fear",
"description": "<p>The wielder of the sword may invoke its power by stating Yield or die! gaining the @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (2)}for [[/r 2d10]] rounds. The sword also causes damage to creatures normally immune to nonmagical attacks and benefits from the <em>Fine </em>and <em>Durable </em>Item Qualities</p>",
"effects": {
"Sword of Fear": {
"name": "Sword of Fear"
}
}
},
{
"id": "Gromril Helm",
"name": "Heaume de Gromril",
"description": "<p>Ce heaume convient parfaitement à un nain. À tous les égards, il s'agit d'un heaume de plates normal, mais il accorde 3 PA et bénéficie des Atouts d'objet <em>Raffiné</em> et <em>Incassable</em>. À moins que le client soit un nain, Lukas trouverait peu honorable de vendre le heaume.</p>"
"Spotted Green Brain Pox": {
"name": "Spotted Green Brain Pox",
"description": "<p>This terrible disease turns those who suffer from it into raving maniacs, driven to bite, scratch, and dismember anyone who crosses their path. The disease itself is spread through the infliction of injury, so as more violence is unleashed as the result of the disease, the more people succumb to it.</p>",
"effects": {
"Buboes": {
"name": "Buboes"
},
"Convulsions": {
"name": "Convulsions"
},
"Homicidal Raging": {
"name": "Homicidal Raging"
},
"Lingering (Average)": {
"name": "Lingering (Average)"
},
"Pox": {
"name": "Pox"
}
}
},
{
"id": "Bless With Filth",
"name": "Infecte bénédiction",
"description": "<p>Vous maudissez les lames, griffes et dents de ceux qui vous entourent pour entraîner des blessures infectées. Pour le durée du sort, chaque Personnage dans la zone d'effet compte comme possédant le Trait de créature @Compendium[wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infecté}.</p>"
"Magical Dagger": {
"name": "Magical Dagger",
"description": "<p>The dagger causes damage to creatures normally immune to non-magical attacks and benefits from the <em>Fine</em> and <em>Durable </em>Item Qualities.</p>"
},
{
"id": "Survivor",
"name": "Survivant",
"career_careergroup": "Frère loup",
"trappings": [
"arme simple",
"haillons"
]
"Boots of Gucci": {
"name": "Boots of Gucci",
"description": "<p>When activated with the phrase &lsquo;Grace is beyond style&rsquo;, the wearer gains the benefits of the @UUID[Compendium.wfrp4e-core.items.sYbgpSnRqSZWgwFP]{Etiquette (Nobles, Guilders, or Servants)} Talent for as long as the boots remain on their feet. If they wish, they may speak the phrase again to change which version of the Talent they recieve the benefit of.</p>",
"effects": {
"Boots of Gucci": {
"name": "Boots of Gucci"
}
}
},
{
"id": "Spotted Green Brain Pox",
"name": "Vérole cérébrale à taches vertes",
"description": "<p>Cette terrible maladie transforme ceux qui en souffrent en fous délirants, cherchant à mordre, griffer et démembrer quiconque croise leur chemin. La maladie elle-même se diffuse en infligeant une blessure, ce qui fait qu'à mesure que la violence se déchaîne en conséquence de la maladie, un nombre croissant de personnes y succombent.</p>"
"Wolf Brother": {
"name": "Wolf Brother",
"description": "<p>@UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
{
"id": "Wolf Brother",
"name": "Grand Loup",
"career_careergroup": "Frère loup",
"trappings": [
"arme simple",
"haillons",
"respect des autres Frères Loups"
]
"Gromril Helm": {
"name": "Gromril Helm",
"description": "<p>This helm easily fits a Dwarf. It is a normal Plate Helm in all respects but provides 3 AP and benefits from the <em>Fine </em>and <em>Unbreakable</em> Item Qualities. Lukas would find it rather dishonourable to sell the helm unless the customer was a Dwarf.</p>",
"effects": {
"Gromril Helm": {
"name": "Gromril Helm"
}
}
},
{
"id": "Wolf Club",
"name": "Compagnon Loup",
"career_careergroup": "Frère loup",
"trappings": [
"arme simple",
"haillons"
]
"Wolf Club": {
"name": "Wolf Club",
"description": "<p>@UUID[JournalEntry.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
{
"id": "Wolf Kin",
"name": "Frère Loup",
"career_careergroup": "Frère loup",
"trappings": [
"arme simple",
"haillons"
]
"Bless With Filth": {
"name": "Bless With Filth",
"description": "<p>You curse the blades, claws and teeth of those around you to cause septic wounds. For the duration of the spell every character within the area of effect counts as possessing the @UUID[Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW]{Infected} creature trait.</p>",
"effects": {
"Bless With Filth": {
"name": "Bless With Filth"
}
}
}
]}
}
}
File diff suppressed because one or more lines are too long
@@ -0,0 +1,56 @@
{
"label": "Scenes (Middenheim)",
"entries": {
"Middenheim": {
"name": "Middenheim",
"drawings": {
"Hedge Maze": "Hedge Maze"
},
"notes": {
"Dragon Ales Brewhouse": "Dragon Ales Brewhouse",
"Pfandleiher's Pawnbrokers": "Pfandleiher's Pawnbrokers",
"Physicians' Guild": "Physicians' Guild"
}
},
"Grand Duchy of Middenheim": {
"name": "Grand Duchy of Middenheim",
"drawings": {
"The Drakwald Forest": "The Drakwald Forest",
"Territory of the Blackweb Forest Goblins": "Territory of the Blackweb Forest Goblins",
"Territory of the Red Tusk Orcs": "Territory of the Red Tusk Orcs",
"River Taub": "River Taub",
"Kleiflusch River": "Kleiflusch River"
},
"notes": {
"Ruins of the Lonely Tower": "Ruins of the Lonely Tower",
"Ruins of Palace Fahndorf": "Ruins of Palace Fahndorf",
"Ruins of Wolf Watch": "Ruins of Wolf Watch",
"Ruins of Solzheimschloss": "Ruins of Solzheimschloss",
"Norderingen": "Norderingen",
"Upper Spite": "Upper Spite",
"Tomb of Kazron Gorespite": "Tomb of Kazron Gorespite",
"Gladbeich": "Gladbeich",
"Oberholzbek Mine": "Oberholzbek Mine",
"Ruins of the Two Fingers": "Ruins of the Two Fingers",
"Dunfurter Castle": "Dunfurter Castle",
"Ruins of Karak Khazarak": "Ruins of Karak Khazarak",
"Ruins of Mittler Castle": "Ruins of Mittler Castle",
"Brass Keep": "Brass Keep",
"Hope Square": "Hope Square",
"Sohk": "Sohk",
"The Teutogen Brotherhood Temple": "The Teutogen Brotherhood Temple",
"The Fox and Crown Coaching Inn": "The Fox and Crown Coaching Inn",
"Solzheim": "Solzheim",
"Linz": "Linz",
"Thugenheim": "Thugenheim",
"Jager Keep": "Jager Keep",
"Immelscheid": "Immelscheid",
"Fort Immelscheid": "Fort Immelscheid",
"The Howling Stones": "The Howling Stones"
}
},
"Middenball": {
"name": "Middenball"
}
}
}
+864 -72
View File
@@ -1,74 +1,866 @@
{
"label": "Tables (Middenheim)",
"mapping": {
"results": {
"path": "results",
"converter": "resultConverter"
}
},
"entries": [
{
"id": "Athletics - Middenball",
"name": "Athlètisme - Middenball",
"results": {
"55-65": "L'équipe qui reçoit domine légèrement la rencontre. Ajoutez 5 à leur score au prochain tour.",
"66-80": "Un joueur de l'équipe qui reçoit est positionné à l'arrière du terrain. S'ils passent ce tour, ils peuvent tirer.",
"81-90": "Un joueur de l'équipe qui reçoit est positionné au milieu du terrain de l'équipe qui reçoit. S'ils passent ce tour, ils peuvent tirer.",
"91-98": "Un joueur de l'équipe qui reçoit est positionné au milieu du terrain de l'équipe qui reçoit. S'ils passent ce tour, ils peuvent tirer.",
"99-100": "Un joueur de l'équipe qui reçoit est positionné à l'avant du terrain. S'ils passent ce tour, ils peuvent tirer.",
"1-2": "Un joueur de l'équipe invitée est positionné à l'arrière du terrain. S'ils passent ce tour, ils peuvent tirer.",
"3-10": "Un joueur de l'équipe invitée est positionné à au milieu de l'arrière du terrain. S'ils passent ce tour, ils peuvent tirer.",
"11-20": "Un joueur de l'équipe invitée est positionné à au milieu du terrain de l'équipe qui reçoit. S'ils passent ce tour, ils peuvent tirer.",
"21-35": "Un joueur de l'équipe invitée est positionné à l'avant du terrain. S'ils passent ce tour, ils peuvent tirer.",
"36-46": "L'équipe invitée domine légèrement la rencontre. Ajoutez 5 à leur score au prochain tour.",
"47-54": "Aucun effet ce tour."
}
},
{
"id": "Brutality - Middenball",
"name": "Brutalité - Middenball",
"results": {
"91-98": "Un membre de l'équipe adverse est gravement blessé. Réduisez le score des équipes A et B de 1 point.",
"99-100": "An Away Team player suffers a critical injury and is removed from play. Subtract that players A and B score from the team total. If there are no sub-stitutes available, one of the Home Team players becomes a Free Player.",
"1-2": "A Home Team player suffers a critical injury and is removed from play. Subtract that players A and B score from the team total. If there are no sub-stitutes available, one of the Away Team players becomes a Free Player.",
"3-10": "A Home Team player is badly hurt. Reduce the Teams A and B scores by 1 each.",
"11-20": "A Home Team player is rattled. Reduce the Teams A and B scores by 1 each for 1 turn.",
"21-35": "An Away Team player interposes themselves between the player in possession and the goal. This either counts as Guarding, or could be used to cancel out the effects of an existing Guard (whatever most benefits the Away Team).",
"36-46": "The Away Team show more aggression. Add 5 to their B score next turn.",
"47-54": "There is no effect this turn.",
"55-65": "The Home Team show more aggression. Add 5 to their B score next turn.",
"66-80": "A Home Team player interposes themselves between the player in possession and the goal. This either counts as Guarding, or could be used to cancel out the effects of an existing Guard (whatever most benefits the Home Team).",
"81-90": "An Away Team player is rattled. Reduce the Teams A and B scores by 1 each for 1 turn."
}
},
{
"id": "Career - Human (Middenheimer)",
"name": "Carrière - Humain (Middenheimer)"
},
{
"id": "Career - Human (Middenlander)",
"name": "Carrière - Humain (Middenlander)"
},
{
"id": "Career - Human (Nordlander)",
"name": "Carrière - Humain (Nordlander)"
},
{
"id": "Middenball Random Events",
"name": "Middenball : Evènements Aléatoires",
"results": {
"80-83": "Un joueur choisi au hasard parmi tous les joueurs présents sur le terrain (sauf un des PJs ou le joueur en possession de la balle) glisse dans la boue, se tord la cheville et est contraint d'abandonné.",
"84-86": "Un joueur choisi au hasard parmi tous les joueurs présents sur le terrain (sauf un des PJs ou le joueur en possession de la balle) a bu dans une gourde, désignez le joueur et faites lui un test de Résistance à l'alcool <b>difficile (-20)<\/b>. ",
"87-89": "Un joueur choisi au hasard parmi tous les joueurs présents sur le terrain (sauf un des PJs ou le joueur en possession de la balle) a pris un stimulant qui améliore ses performances. Il ressent immédiatement les effets bénifiques pour ensuite souffrir de @Compendium[wfrp4e-core.items.jTFOrokjEHbi12rT]{Délice de Ranald}.",
"90-95": "Les supporters de l'équipe locale commencent à chanter, leur équipe bénéficie de +5 B au prochain tour.",
"96-100": "Les supporters de l'équipe en déplacement donnent de la voie. Leur équipe bénéficie +5 B au prochain tour.",
"1-33": "Rien de particulier ne se passe pour ce tour.",
"34-34": "La balle se déchire laissant sortir toutes ses plumes à proximité. S'il s'agit d'un morveux, ce dernier se libère de ses liens et peut soit attaquer un de ses bourreaux, soit tenter de fuir. La partie est stoppée le temps de trouver un remplaçant.",
"35-40": "Un fan frappe un joueur à proximité. Une rixe à mains nues de 3 tours démarre entre un joueur tiré au hasard et un @Compendium[wfrp4e-core.bestiary.7ihBjcHcewZ2Obul]{Humain} standard.",
"41-60": "Le temps devient maussade, les conditions froides et\/ou humides entraînent une pénalité de -10 à tous les tests d'athlétisme et de capacité de tir au prochain tour.",
"61-75": "Si les équipes ne sont pas bien réparties, le gardien de l'équipe avec le moins de joueurs quitte le but.",
"76-79": "Un fan lance un objet sur un joueur sélectionné au hasard. Les joueur doit réussir un test de Résistance <b>facile (+40)<\/b> ou subir @Condition[Stunned]{Assommé}"
}
}
]
"label": "Tables (Middenheim)",
"entries": {
"Athletics - Middenball": {
"name": "Athletics - Middenball",
"results": {
"1-2": {
"description": "An Away Team player is positioned in the Full Back area of the pitch. If passed to this turn, they can shoot."
},
"3-10": {
"description": "An Away Team player is positioned in the Half Back area of the pitch. If passed to this turn, they can shoot."
},
"11-20": {
"description": "An Away Team player is positioned in the Home Midfield area of the pitch. If passed to this turn, they can shoot."
},
"21-35": {
"description": "An Away Team player is positioned in the Away Midfield area of the pitch. If passed to this turn, they can shoot."
},
"36-46": {
"description": "The Away Team show slight dominance. Add 5 to their A score next turn."
},
"47-54": {
"description": "There is no effect this turn."
},
"55-65": {
"description": "The Home Team show slight dominance. Add 5 to their A score next turn."
},
"66-80": {
"description": "A Home Team player is positioned in the Home Midfield area of the pitch. If passed to this turn, they can shoot."
},
"81-90": {
"description": "A Home Team player is positioned in the Away Midfield area of the pitch. If passed to this turn, they can shoot."
},
"91-98": {
"description": "A Home Team player is positioned in the Half Forward area of the pitch. If passed to this turn, they can shoot."
},
"99-100": {
"description": "A Home Team player is positioned in the Forward area of the pitch. If passed to this turn, they can shoot."
}
}
},
"Brutality - Middenball": {
"name": "Brutality - Middenball",
"results": {
"1-2": {
"description": "A Home Team player suffers a critical injury and is removed from play. Subtract that players A and B score from the team total. If there are no sub-stitutes available, one of the Away Team players becomes a Free Player."
},
"3-10": {
"description": "A Home Team player is badly hurt. Reduce the Teams A and B scores by 1 each."
},
"11-20": {
"description": "A Home Team player is rattled. Reduce the Teams A and B scores by 1 each for 1 turn."
},
"21-35": {
"description": "An Away Team player interposes themselves between the player in possession and the goal. This either counts as Guarding, or could be used to cancel out the effects of an existing Guard (whatever most benefits the Away Team)."
},
"36-46": {
"description": "The Away Team show more aggression. Add 5 to their B score next turn."
},
"47-54": {
"description": "There is no effect this turn."
},
"55-65": {
"description": "The Home Team show more aggression. Add 5 to their B score next turn."
},
"66-80": {
"description": "A Home Team player interposes themselves between the player in possession and the goal. This either counts as Guarding, or could be used to cancel out the effects of an existing Guard (whatever most benefits the Home Team)."
},
"81-90": {
"description": "An Away Team player is rattled. Reduce the Teams A and B scores by 1 each for 1 turn."
},
"91-98": {
"description": "An Away Team player is badly hurt. Reduce the Teams A and B scores by 1 each."
},
"99-100": {
"description": "An Away Team player suffers a critical injury and is removed from play. Subtract that players A and B score from the team total. If there are no sub-stitutes available, one of the Home Team players becomes a Free Player."
}
}
},
"Career - Human (Middenlander)": {
"name": "Career - Human (Middenlander)",
"results": {
"1-1": {
"name": "Apothecary",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>"
},
"2-2": {
"name": "Engineer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.hVKMI3xwuUpO3P6c]{Engineer}</p>"
},
"3-3": {
"name": "Lawyer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
},
"4-5": {
"name": "Nun",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.f5m7s9K2y1zQNmej]{Nun}</p>"
},
"6-6": {
"name": "Physician",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Mn7w0SSGfN7cu7gQ]{Physician}</p>"
},
"7-11": {
"name": "Priest",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h1l9jvaIxsb92wtM]{Priest}</p>"
},
"12-13": {
"name": "Scholar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CmiCNv8YlslFqRqy]{Scholar}</p>"
},
"14-14": {
"name": "Wizard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
},
"15-15": {
"name": "Agitator",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.X6OBFMR8ywipAPOo]{Agitator}</p>"
},
"16-17": {
"name": "Artisan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
},
"18-19": {
"name": "Beggar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1l2m7D1LHIz2q9qv]{Beggar}</p>"
},
"20-20": {
"name": "Investigator",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.zLWmjUbUdAOfiV3F]{Investigator}</p>"
},
"21-21": {
"name": "Merchant",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
},
"22-23": {
"name": "Rat Catcher",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mKvUxzJyQmhgjDE0]{Rat Catcher}</p>"
},
"24-26": {
"name": "Townsman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
},
"27-27": {
"name": "Watchman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.N02cjJdNWPdc4PUS]{Watchman}</p>"
},
"28-28": {
"name": "Advisor",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
},
"29-29": {
"name": "Artist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.u9sso2ox8BNznmy4]{Artist}</p>"
},
"31-31": {
"name": "Envoy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
},
"32-32": {
"name": "Noble",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
},
"33-35": {
"name": "Servant",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYnopOFkz5L6hljq]{Servant}</p>"
},
"36-36": {
"name": "Spy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
},
"37-37": {
"name": "Warden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.wbqpqbFoSnvoZ53j]{Warden}</p>"
},
"38-38": {
"name": "Bailiff",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.UhdhIWaofKgwFKEr]{Bailiff}</p>"
},
"39-39": {
"name": "Hedge Witch",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.03Nnub5GHNRCU9kg]{Hedge Witch}</p>"
},
"40-40": {
"name": "Herbalist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.fTqkgehpmxk7kVT6]{Herbalist}</p>"
},
"41-42": {
"name": "Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter}</p>"
},
"43-43": {
"name": "Miner",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Nu2diwbUfo786wYt]{Miner}</p>"
},
"44-44": {
"name": "Mystic",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CzebTXk5dirMAZ6p]{Mystic}</p>"
},
"45-45": {
"name": "Scout",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HSoeyY2cbQAndBFk]{Scout}</p>"
},
"46-50": {
"name": "Villager",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
},
"51-51": {
"name": "Bounty Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.orZTfdJCm6OnUktl]{Bounty Hunter}</p>"
},
"52-52": {
"name": "Coachman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.tvJAKXB7R0EOr4oE]{Coachman}</p>"
},
"53-54": {
"name": "Entertainer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.5nIDu8oyFVShLqne]{Entertainer}</p>"
},
"55-55": {
"name": "Messenger",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.9XoJinyH6CsOcJ1h]{Messenger}</p>"
},
"56-56": {
"name": "Pedlar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FdlybSv02jjXG1qW]{Pedlar}</p>"
},
"58-58": {
"name": "Witch Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ADYQOtpsk5n1EHen]{Witch Hunter}</p>"
},
"61-62": {
"name": "Boatman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Rk1V9EvtZ0p5Qhwr]{Boatman}</p>"
},
"63-63": {
"name": "Huffer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.TkF2ld3b72RlH2AR]{Huffer}</p>"
},
"64-65": {
"name": "Riverwarden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ADHp81MC8050ngjm]{Riverwarden}</p>"
},
"66-68": {
"name": "Riverwoman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.c8JYF7Lvaaezt9RS]{Riverwoman}</p>"
},
"69-70": {
"name": "Seaman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XyM54Ue5w1WuCaBD]{Seaman}</p>"
},
"71-71": {
"name": "Smuggler",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
},
"72-73": {
"name": "Stevedore",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.KslqDlYmY4trmf6S]{Stevedore}</p>"
},
"74-74": {
"name": "Wrecker",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.37EZqecGmYFb0fdW]{Wrecker}</p>"
},
"75-76": {
"name": "Bawd",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
},
"77-77": {
"name": "Charlatan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Eg5D2UI3U4SAHnuU]{Charlatan}</p>"
},
"78-78": {
"name": "Fence",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.VzMDRJtha7epNzuX]{Fence}</p>"
},
"79-79": {
"name": "Grave Robber",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.bDoNOzzUiMdKqpps]{Grave Robber}</p>"
},
"80-83": {
"name": "Outlaw",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.SrqxyWytyki4WYgC]{Outlaw}</p>"
},
"84-84": {
"name": "Racketeer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
},
"85-87": {
"name": "Thief",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
},
"88-88": {
"name": "Witch",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.7lNzR0hDPl98NrcX]{Witch}</p>"
},
"89-90": {
"name": "Cavalryman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ArFOfnzJkToXBJBF]{Cavalryman}</p>"
},
"91-92": {
"name": "Guard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HndWncfaHb0nzNUq]{Guard}</p>"
},
"93-93": {
"name": "Knight",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.L3YNSsFKnqrqcmTn]{Knight}</p>"
},
"94-94": {
"name": "Pit Fighter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EELJsJuoDVxiRu9e]{Pit Fighter}</p>"
},
"95-95": {
"name": "Protagonist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.cXOl6phkTrPcUmwC]{Protagonist}</p>"
},
"96-99": {
"name": "Soldier",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
},
"100-100": {
"name": "Warrior Priest",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYVpqJ6bz8fokdmf]{Warrior Priest}</p>"
},
"30-30": {
"name": "Duellist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
},
"59-60": {
"name": "Wolf Kin",
"description": "<p>@UUID[Compendium.wfrp4e-middenheim.journals.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
"57-57": {
"name": "Road warden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.dN2K3ZBMu4rvGGpW]{Road warden}</p>"
}
}
},
"Career - Human (Nordlander)": {
"name": "Career - Human (Nordlander)",
"results": {
"1-1": {
"name": "Apothecary",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>"
},
"2-2": {
"name": "Engineer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.hVKMI3xwuUpO3P6c]{Engineer}</p>"
},
"3-3": {
"name": "Lawyer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
},
"4-5": {
"name": "Nun",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.f5m7s9K2y1zQNmej]{Nun}</p>"
},
"6-6": {
"name": "Physician",
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"name": "Fence",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.VzMDRJtha7epNzuX]{Fence}</p>"
},
"77-77": {
"name": "Grave Robber",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.bDoNOzzUiMdKqpps]{Grave Robber}</p>"
},
"78-79": {
"name": "Outlaw",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.SrqxyWytyki4WYgC]{Outlaw}</p>"
},
"80-82": {
"name": "Racketeer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
},
"83-86": {
"name": "Thief",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
},
"87-87": {
"name": "Witch",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.7lNzR0hDPl98NrcX]{Witch}</p>"
},
"88-89": {
"name": "Cavalryman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ArFOfnzJkToXBJBF]{Cavalryman}</p>"
},
"90-92": {
"name": "Guard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HndWncfaHb0nzNUq]{Guard}</p>"
},
"93-93": {
"name": "Knight",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.L3YNSsFKnqrqcmTn]{Knight}</p>"
},
"94-94": {
"name": "Pit Fighter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EELJsJuoDVxiRu9e]{Pit Fighter}</p>"
},
"95-95": {
"name": "Protagonist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.cXOl6phkTrPcUmwC]{Protagonist}</p>"
},
"96-99": {
"name": "Soldier",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
},
"100-100": {
"name": "Warrior Priest",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYVpqJ6bz8fokdmf]{Warrior Priest}</p>"
},
"66-68": {
"name": "Wolf Kin",
"description": "<p>@UUID[Compendium.wfrp4e-middenheim.journals.nzsWxG9db2fdGjZM.JournalEntryPage.0sKLAqTMd6KMG9zw]{Wolf Kin}</p>"
},
"64-64": {
"name": "Road warden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.dN2K3ZBMu4rvGGpW]{Road warden}</p>"
},
"34-34": {
"name": "Duellist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
}
}
},
"Middenball Random Events": {
"name": "Middenball Random Events",
"results": {
"1-33": {
"description": "Nothing particularly unusual occurs this turn."
},
"34-34": {
"description": "The ball splits open, sending feathers cascading all around. If a Snotling is being used, the creature breaks free from its bonds and may either attack its tormentors or attempt to escape. The game is paused whilst finding a replacement."
},
"35-40": {
"description": "A fan throws a punch at a nearby player. Work out 3 rounds of unarmed combat between a randomly selected player and a standard @UUID[Compendium.wfrp4e-core.actors.7ihBjcHcewZ2Obul]{Human}."
},
"41-60": {
"description": "The weather turns inclement. Cold and/or wet conditions incur a 10 penalty to all Athletics and Ballistic Skill Tests next turn."
},
"61-75": {
"description": "If the teams are uneven, the Keeper on the team with fewer players abandons the goal."
},
"76-79": {
"description": "A fan throws an object at a randomly selected player. The player must pass an <b>Easy (+40) Endurance</b> Test or suffer a @Condition[Stunned]"
},
"80-83": {
"description": "A randomly selected player (not a Player Character or the player in possession of the ball) slips in the mud, twists their ankle, and is forced to retire."
},
"84-86": {
"description": "A randomly selected player (not a Player Character or the player in possession of the ball) has been sipping from a hip flask. Determine the player and make a <b>Hard (20) Consume Alcohol</b> Test for them."
},
"87-89": {
"description": "A randomly selected player (not a Player Character or the player in possession of the ball) has been taking a performance enhancing stimulant. They start to benefit (and then later suffer) from the effects of @UUID[Compendium.wfrp4e-core.items.jTFOrokjEHbi12rT]{Ranald's Delight}."
},
"90-95": {
"description": "Home team fans commence a rousing chant. The Home Team benefits from +5 B next turn."
},
"96-100": {
"description": "Away team fans are in fine voice. The Away Team benefits from +5 B next turn."
}
}
}
}
}
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+102
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{
"label": "Items (Old World Bundle I)",
"folders": {
"Templates": "Templates",
"Ammunition": "Ammunition",
"Traits": "Traits",
"Trappings": "Trappings"
},
"entries": {
"Warlord": {
"name": "Warlord",
"description": "<p>The Warlord may rule over a single tribe in a particular vicinity, or may command a coalition of allied or vassalised bands over a wider region.</p>",
"effects": {
"Warlord": {
"name": "Warlord"
}
}
},
"Censer-Flail": {
"name": "Censer-Flail",
"description": "<p>A censer-flail is a military flail with a hollowed-out head filled with burning coals and incense, used by many religious fanatics along the northern borders of the Empire. The flails are frowned upon by many within the Cult of Sigmar for their propensity to hurt their wielders, and cause unintended fires, but they remain in use because of the terror they cause on the battlefield. A censer-flail gives a struck target +SL @Condition[Ablaze] Conditions.</p>",
"effects": {
"Censer-Flail": {
"name": "Censer-Flail"
}
}
},
"Soldier": {
"name": "Soldier",
"description": "<p>Soldiers are the mainstay of most warbands. The generic creature from the Bestiary can represent soldiers in many cases, but many are more experienced fighters.</p>"
},
"Null": {
"name": "Null",
"description": "<p>Like a blackhole in the Aethyr, the Winds of Magic are made void by this creature&rsquo;s presence. This creature may not cast Spells under any circumstances, and may not be the target of any Spell. Spells within 30 ft of this creature have their CN doubled or increased to 4, whichever is worse.</p>",
"effects": {
"Null": {
"name": "Null"
}
}
},
"Incorporeal": {
"name": "Incorporeal",
"description": "<p>Josef is unable to manifest to the degree that ghosts summoned through necromancy are. For most of the adventure he is invisible, silent, and unable to interact with the world unless noted as part of the plot. Characters with Magical Awareness may be able to see faint traces of <em>Dhar </em>and <em>Shyish </em>at Josef&rsquo;s location. If you wish, Josef may pass a Willpower Test in order to be able to strike out with his Paralysing Chill.</p>"
},
"Shaman Lord": {
"name": "Shaman Lord",
"description": "<p>Petty magicians and mystics, a Shaman acts as the spiritual advisor of the warband, guiding their Chiefs and assisting in warfare with their crude but powerful spells.</p>",
"effects": {
"Shaman": {
"name": "Shaman"
}
}
},
"Skirmisher": {
"name": "Skirmisher",
"description": "<p>Most tribes include a caste of warriors practised in sneak attacks, harassing enemies with missile fire, and providing skilled lookouts</p>"
},
"Spider Venom Arrows": {
"name": "Spider Venom Arrows",
"description": "<p>The Goblins of the Drakwald, especially the Forest Goblins who make alliance with the many terrible Spiders of that place, quickly learn to put their allies venom to work. Most arrows are dipped in Spider Venom, which quickly weakens most targets, or even renders most targets unconcious.</p>\n<p>Targets wounded by these arrows dipped in Spider Venom must make a <strong>Challenging (+0) Endurance</strong> Test. If they fail, they are inflicted with 1 @Condition[Poisoned] condition. Spider venom is tailored not to kill victims but to render them unconcious. Targets reduced to 0 wounds while suffering a Poisoned condition from these arrows become Unconcious, but are not at risk of death from any remaining Poisoned conditions as wuold normally be the case.</p>",
"effects": {
"Spider Venom Arrows": {
"name": "Spider Venom Arrows"
}
}
},
"Chief": {
"name": "Chief",
"description": "<p>A Chief may lead a small warband, or be subordinate to the warlord in a larger one. They are experienced warriors who rule mostly by their intimidating reputation.</p>",
"effects": {
"Chief": {
"name": "Chief"
}
}
},
"Skitter": {
"name": "Skitter",
"description": "<p>A new mixture of obscure origin, Skitter has hit the streets of Nuln hard and is spreading fast. Those who consume it find themselves in a potent, blissful trance that can sometimes last days. You must pass a <strong>Very Hard (&ndash;30) Toughness</strong> Test, gaining the @Condition[Unconscious] Condition for a number of hours equal to twice &ndash;SL, to a minimum of 4. A dose counts as @Corruption[minor]{Minor Corruption}, but if the slumber caused lasts for more than 8 hours it becomes Moderate Corruption. After waking, you must pass a <strong>Hard (&ndash;20) Toughness</strong> Test or gain a @Condition[Fatigued] Condition that lasts 3 days or until another dose is taken.</p>",
"effects": {
"Skitter": {
"name": "Skitter"
},
"Apply Skitter": {
"name": "Apply Skitter"
}
}
},
"Elite": {
"name": "Elite",
"description": "<p>Warbands often include small coteries of elite warriors who guard important individuals or lead less-experienced warriors (Skaven Stormvermin and Beastman Bestigors usually fulfil this role in their respective warbands).</p>"
},
"Shaman": {
"name": "Shaman",
"description": "<p>Petty magicians and mystics, a Shaman acts as the spiritual advisor of the warband, guiding their Chiefs and assisting in warfare with their crude but powerful spells.</p>",
"effects": {
"Shaman": {
"name": "Shaman"
}
}
}
}
}
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+37
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@@ -0,0 +1,37 @@
{
"label": "Scenes (Old World Bundle I)",
"entries": {
"Lurchen House": {
"name": "Lurchen House",
"drawings": {
"Cellar": "Cellar",
"A": "A",
"C": "C",
"B": "B",
"D": "D",
"F": "F",
"E": "E",
"G": "G"
},
"notes": {
"1. Lounge & Dining": "1. Lounge & Dining",
"3. Larder": "3. Larder",
"2. Kitchen": "2. Kitchen",
"6. Garden": "6. Garden",
"7. Goats": "7. Goats",
"8. Horses": "8. Horses"
}
},
"Island": {
"name": "Island",
"drawings": {
"Chapel of Khaine": "Chapel of Khaine",
"Garden of Morr": "Garden of Morr",
"Lock-up": "Lock-up",
"Stores": "Stores",
"Goat Pen": "Goat Pen",
"Vegetable Patch": "Vegetable Patch"
}
}
}
}
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+368 -193
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@@ -1,144 +1,90 @@
{
"label": "Items (Pouvoir derrière le Trône)",
"folder": {
"Prayers": "Prières",
"Skills": "Compétences",
"Traits": "Traits",
"Spells": "Sorts",
"Trappings": "Équipement"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"label": "Items (Power Behind the Throne)",
"folders": {
"Skills": "Skills",
"Prayers": "Prayers",
"Trappings": "Trappings",
"Spells": "Spells",
"Traits": "Traits"
},
"entries": {
"Acquiescence": {
"name": "Acquiescence",
"description": "<p>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The target&rsquo;s Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the target&rsquo;s Turn, all movement is randomised as determined by the GM as the target bemoans life, loudly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if they pass a <strong>Challenging (+0) Cool</strong> Test. If failed, the target is far too busy bemoaning what could have been to do anything else.</p>"
},
"Aura of Acquiescence": {
"name": "Aura of Acquiescence",
"description": "<p>This more powerful version of the Acquiescence spell affects multiple targets, but it is identical to Acquiescence in all other aspects.</p>\n<blockquote>\n<p><em>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The target&rsquo;s Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the target&rsquo;s Turn, all movement is randomised as determined by the GM as the target bemoans life, loudly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if they pass a&nbsp;<strong>Challenging (+0) Cool</strong>&nbsp;Test. If failed, the target is far too busy bemoaning what could have been to do anything else.</em></p>\n</blockquote>"
},
"Befuddle": {
"name": "Befuddle",
"description": "<p>Your touch causes one opponent to make a Willpower Test or gain one @Condition[Stunned] Condition.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Blessing of Slaanesh": {
"name": "Blessing of Slaanesh",
"description": "<p>Increase your Intelligence or Fellowship by +10.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Blissful Throes": {
"name": "Blissful Throes",
"description": "<p>A long whip of pure Chaos energy lashes out at the enemy with a delightful crack, leaving its victim wracked with pain, to the envy of the caster. This is a magic missile with Damage +6. If this attack struck the head hit location, the caster may choose to inflict an @Condition[Entangled] Condition on the target, if they wish. The caster can maintain this Condition for up to Willpower Bonus Rounds. The caster uses their Willpower in place of Strength for Opposed Tests made to remove the Condition.</p>"
},
"Bonds of Slaanesh": {
"name": "Bonds of Slaanesh",
"description": "<p>The target is enveloped by glowing threads of magic force, gaining one @Condition[Entangled] Condition for each SL on the Casting Test.</p>"
},
"Brass Neck Tincture": {
"name": "Brass Neck Tincture",
"description": "<p>This potion makes the drinker utterly incoherent, as though drunk, but at the same time immune to pain. These effects last 2&ndash;12 hours. During this time, Klaglich will suffer three @Condition[Stunned] conditions, and cannot make <strong>Endurance </strong>Tests to remove them until the effects of the potion wear off. During that time, though, she also gains the traits @UUID[Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunity to Psychology} and @Compendium[wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless}, making her immune to interrogation and torture.</p>"
},
"Breath of Inspiration": {
"name": "Breath of Inspiration",
"description": "<p>You blow a stream of scented air into the face or ear of an adjacent living creature, filling its head with glorious visions of capability and skill while simultaneously sullying the target&rsquo;s soul with an unending burden of shame. The target of this spell gains a bonus to any one Test equal to your Willpower, after which the effect ends.</p>"
},
"Cacophonic Caress": {
"name": "Cacophonic Caress",
"description": "<p>You throw back your head and emit a ululating scream filled with obscene promises, tormenting the ears and the minds of those who hear it in equal measure. All enemies within range suffer one Damage +3 hit per SL, which ignores Armour.</p>"
},
"Careless Whispers": {
"name": "Careless Whispers",
"description": "<p>You call on Slaanesh to unlock the secrets in your target&rsquo;s heart. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. The winner may choose to hear the loser&rsquo;s current Ambition, and know it to be true. The winner must also pass a <strong>Cool </strong>Test or gain 1 Corruption.</p>"
},
"Chaos Spawn": {
"name": "Chaos Spawn",
"description": "<p>A beam of bright green corruption shoots from your outstretched fingers, striking one visible target within range. For every SL on the Casting Test, the target must roll once on the @Table[mutatephys]{Physical} or @Table[mutatemental]{Mental} Corruption Tables.</p>"
},
"Controlled Corruption": {
"name": "Controlled Corruption",
"description": "<p>Endurance Tests to avoid gaining a mutation are <strong>Difficult (&ndash;10)</strong> rather than <strong>Challenging (+0)</strong>. When you gain a mutation, roll twice and choose from the two results.</p>"
},
"Crush the Weak": {
"name": "Crush the Weak",
"description": "<p>You are filled with Ulric&rsquo;s scorn for the weak and cowardly. Once per Round, you may re-roll one missed attack.</p>"
},
"Cursed Caress": {
"name": "Cursed Caress",
"description": "<p>You touch one subject, who is instantly overcome by such overwhelming ecstasy that their overloaded brain leaks blood from the eyes, ears, and mouth. The target must roll once on the @Table[crithead]{Head Critical Wounds} table. The results are as indicated, except that there are no broken bones. The descriptions should be amended to reflect the fact that no physical blow has landed.</p>"
"description": "<p>You touch one subject, who is instantly overcome by such overwhelming ecstasy that their overloaded brain leaks blood from the eyes, ears, and mouth. The target must roll once on the @Table[crithead]{Head Critical Wounds} table. The results are as indicated, except that there are no broken bones. The descriptions should be amended to reflect the fact that no physical blow has landed.</p>",
"effects": {
"Cursed Caress": {
"name": "Cursed Caress"
}
}
},
"Cutting Wit": {
"name": "Cutting Wit",
"description": "<p>You flick out a long, writhing tongue that counts as a magic missile with a Damage of +3 that ignores Armour, delivering a pulse of pure agony wherever it strikes.</p>"
"description": "<p>You flick out a long, writhing tongue that counts as a magic missile with a Damage of +3 that ignores Armour, delivering a pulse of pure agony wherever it strikes.</p>",
"effects": {
"Cutting Wit": {
"name": "Cutting Wit"
}
}
},
"Daemonette Claw": {
"name": "Daemonette Claw",
"description": "<p>Your dominant arm turns into the long and wickedly barbed claw of a Daemonette. You cannot hold anything in that hand, but you have a <em>Magical </em>Weapon +9 that cannot be disarmed. The claw uses the Melee (Brawling) Skill.</p>"
"Rathewer": {
"name": "Rathewer",
"effects": {
"Rathewer": {
"name": "Rathewer"
}
}
},
"Daemonic Aspect": {
"name": "Daemonic Aspect",
"description": "<p>Your features shift into the beautiful yet frightening face of a Daemonette, and you gain the @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (2)} Creature Trait..</p>"
"Brass Neck Tincture": {
"name": "Brass Neck Tincture"
},
"Dark Seduction": {
"name": "Dark Seduction",
"description": "<p>Your will overpowers any enemy engaged in hand-to-hand combat with you, and you can force them to attack any creature within Willpower Bonus yards. The spell is broken if your victim moves further away from you.</p>"
"Befuddle": {
"name": "Befuddle",
"description": "<p>Your touch causes one opponent to make a Willpower Test or gain one @Condition[Stunned] Condition.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>",
"effects": {
"Befuddle": {
"name": "Befuddle"
}
}
},
"Delicious Excruciation": {
"name": "Delicious Excruciation",
"description": "<p>A ray of coruscating pinkish light strikes one friendly creature within range and line of sight, filling them with an overpowering mixture of pain and pleasure that leaves them elated. The target loses any @Condition[Broken] Conditions immediately, and cannot gain any more @Condition[Broken] Conditions for the duration of the spell.</p>"
},
"Endure Excess": {
"name": "Endure Excess",
"description": "<p>You allow dark energy to permeate your body, fueling your desires and casting fatigue aside. You may ignore all of your @Condition[Fatigued] conditions for as long as you are indulging in an activity you truly enjoy. However, as soon as you cease to do so these conditions return and you lose 1 Wound, ignoring your Toughness Bonus and any armour.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Entrancing Aura": {
"name": "Entrancing Aura",
"description": "<p>The Dark Prince endows you with an unearthly radiance. Everyone in hand-to-hand combat with you must make a successful <strong>Challenging (+0) Willpower</strong> Test each Round, or spend that Round lost in rapt contemplation of your beauty, unable to attack or defend themselves.</p>"
},
"Estalian Mosca": {
"name": "Estalian Mosca",
"description": null
},
"Extra Spell": {
"name": "Extra Spell",
"description": "<p>Your deeper studies into the Lore of Slaanesh give you the ability to cast a spell not on your spell list. Each Extra Spell Talent gives you access to a single spell, noted in parenthesis, such as <em>Extra Spell (Gift of Slaanesh)</em>. This spell must come from @UUID[Compendium.wfrp4e-pbtt.journals.gX4TCKy0TPwS68ba.JournalEntryPage.MOIADJ2A0ZOzDGEp]{The Lore of Slaanesh}, so you must have that Lore before you can gain this Talent.</p>"
"Breath of Inspiration": {
"name": "Breath of Inspiration",
"description": "<p>You blow a stream of scented air into the face or ear of an adjacent living creature, filling its head with glorious visions of capability and skill while simultaneously sullying the target&rsquo;s soul with an unending burden of shame. The target of this spell gains a bonus to any one Test equal to your Willpower, after which the effect ends.</p>",
"effects": {
"Breath of Inspiration": {
"name": "Breath of Inspiration"
}
}
},
"Flesh Puppet": {
"name": "Flesh Puppet",
"description": "<p>You weave strands of dark magic, entangling your target&rsquo;s limbs in your manipulative web of deceit. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. Should you win, you take control of the target for the spell&rsquo;s duration. You control all of their movements and actions, and can even speak through their voice, though you cannot cast spells through them, even if they could normally cast spells themselves. While in effect, the target&rsquo;s skin is flushed, and their eyes periodically change colour to a deep purple. When the spell ends, the target feels violated, and they are aware that they have been controlled. If they pass a @JournalEntry[<strong>Challenging (+0) Intuition</strong>] Test, they intuitively know who controlled them (though proving it may not be easy).</p>"
"description": "<p>You weave strands of dark magic, entangling your targets limbs in your manipulative web of deceit. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. Should you win, you take control of the target for the spells duration. You control all of their movements and actions, and can even speak through their voice, though you cannot cast spells through them, even if they could normally cast spells themselves. While in effect, the targets skin is flushed, and their eyes periodically change colour to a deep purple. When the spell ends, the target feels violated, and they are aware that they have been controlled. If they pass a <strong>Challenging (+0) Intuition</strong> Test, they intuitively know who controlled them (though proving it may not be easy).</p>"
},
"Fleshy Curse": {
"name": "Fleshy Curse",
"description": "<p>You cause a single creature within range and line of sight to sprout horrible, uncontrollable growths. The target can resist this spell when it is first cast, and at the beginning of each subsequent round, by succeeding on a <strong>Hard (20) Cool</strong> Test. Each Round after you cast the spell, roll 1d10 and consult the @UUID[RollTable.FYf4jjhtOOSoM9Re]{Fleshy Curse Effect} Table to determine the effects for the Round.</p><p>While affected by this spell, the victim writhes in agony, and can take no action and is considered helpless. Even once the spell ends, the effects of Fleshy Curse remain and are permanent without drastic action such as amputation or the application of even more dangerous magic (or the expenditure of a Fate point). Cultists often attempt to recruit victims of this curse who are no longer capable of participating in Empire society.</p>"
"Blissful Throes": {
"name": "Blissful Throes",
"description": "<p>A long whip of pure Chaos energy lashes out at the enemy with a delightful crack, leaving its victim wracked with pain, to the envy of the caster. This is a magic missile with Damage +6. If this attack struck the head hit location, the caster may choose to inflict an @Condition[Entangled] Condition on the target, if they wish. The caster can maintain this Condition for up to Willpower Bonus Rounds. The caster uses their Willpower in place of Strength for Opposed Tests made to remove the Condition.</p>",
"effects": {
"Blissful Throes": {
"name": "Blissful Throes"
}
}
},
"From Pain, Pleasure": {
"name": "From Pain, Pleasure",
"description": "<p>You confound the target&rsquo;s senses, transforming pain to pleasure. The target gains the @UUID[Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless} Creature Trait for the duration of the spell. As they endure injuries, they moan ecstatically in pleasure. Should they suffer a Critical Wound, they must pass an <strong>Average (+20) Cool</strong> Test or drop their weapons, standing helplessly as their enemies rain blows down upon them, lost in the ecstatic rending of their own flesh.</p>"
"Controlled Corruption": {
"name": "Controlled Corruption",
"description": "<p>Endurance Tests to avoid gaining a mutation are <strong>Difficult (&ndash;10)</strong> rather than <strong>Challenging (+0)</strong>. When you gain a mutation, roll twice and choose from the two results.</p>",
"effects": {
"Controlled Corruption": {
"name": "Controlled Corruption"
}
}
},
"Frostbite": {
"name": "Frostbite",
"description": "<p>Ulric&rsquo;s cold fury freezes your enemy&rsquo;s body and blood. One opponent within range loses [[/r 1d10]] Wounds, ignoring Armour and Toughness Bonus. Furthermore, the target must pass a <strong>Challenging (+0) Endurance</strong> Test or be unable to take any actions next turn, apart from defensive actions such as using <strong>Dodge</strong> or <strong>Melee </strong>to avoid an attack.</p>"
},
"Gift of Slaanesh": {
"name": "Gift of Slaanesh",
"description": "<p>You call upon the Dark Prince to aid you against your foes, and receive one of the following gifts. Roll 1d10 and consult the @Table[gift-of-slaanesh] Table. All gifts vanish at the end of the spell&rsquo;s duration.</p>"
},
"Heart of the Wolf": {
"name": "Heart of the Wolf",
"description": "<p>Your allies are inspired with the martial spirit of Ulric. Any allies within range automatically lose all @Condition[Broken] Conditions. For the duration of the Miracle, they are immune to Fear, Terror, and the effects of Skills and Talents such as Intimidate and @Compendium[wfrp4e-core.items.mqo51ORnxijcqNNu]{Frightening}.</p>"
"Bonds of Slaanesh": {
"name": "Bonds of Slaanesh",
"description": "<p>The target is enveloped by glowing threads of magic force, gaining one @Condition[Entangled] Condition for each SL on the Casting Test.</p>",
"effects": {
"Bonds of Slaanesh": {
"name": "Bonds of Slaanesh"
}
}
},
"Hoartfrost Thews": {
"name": "Hoartfrost Thews",
@@ -146,95 +92,324 @@
},
"Howl of Battle": {
"name": "Howl of Battle",
"description": "<p>Ulric&rsquo;s spirit fills you, unleashing your bloodlust. You gain the @UUID[Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK]{Berserk Charge} Talent. If you already have it, you gain it again, ignoring the normal maximum if necessary.</p>"
"description": "<p>Ulric&rsquo;s spirit fills you, unleashing your bloodlust. You gain the @UUID[Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK]{Berserk Charge} Talent. If you already have it, you gain it again, ignoring the normal maximum if necessary.</p>",
"effects": {
"Howl of Battle": {
"name": "Howl of Battle"
}
}
},
"Hypnotism": {
"name": "Hypnotism",
"description": "<p>@UUID[Compendium.wfrp4e-pbtt.journals.PkTZGuhuMoy1xLWa.JournalEntryPage.A9mqDyify4cM6L4U]{Hypnotism}</p>"
"Delicious Excruciation": {
"name": "Delicious Excruciation",
"description": "<p>A ray of coruscating pinkish light strikes one friendly creature within range and line of sight, filling them with an overpowering mixture of pain and pleasure that leaves them elated. The target loses any @Condition[Broken] Conditions immediately, and cannot gain any more @Condition[Broken] Conditions for the duration of the spell.</p>",
"effects": {
"Delicious Excruciation": {
"name": "Delicious Excruciation"
}
}
},
"Ice Storm": {
"name": "Ice Storm",
"description": "<p>Ulric sends a fierce storm of slashing ice-shards to punish your foes. Anyone affected takes a Damage +5 hit and must make a successful <strong>Challenging (+0) Willpower </strong>Test or gain one @Condition[Stunned] Condition.</p>"
"Unnatural Musk": {
"name": "Unnatural Musk",
"description": "<p>You move with the grace and speed of Slaanesh, gaining +10 Initiative and +10 Agility for each SL on the Casting Test. </p>",
"effects": {
"Unnatural Musk": {
"name": "Unnatural Musk"
}
}
},
"Lash of Slaanesh": {
"name": "Lash of Slaanesh",
"description": "<p>A quivering lash uncoils from your outstretched hand and strikes one target, causing one Damage +5 hit and requiring the victim to make a <strong>Challenging (+0) Willpower</strong> Test (with difficulty increased by one step per SL on the casting roll) or gain a @Condition[Stunned] Condition from the excruciating (some would say delicious) pain of the lash.</p>"
"Blessing of Slaanesh": {
"name": "Blessing of Slaanesh",
"description": "<p>Increase your Intelligence or Fellowship by +10.</p><p>\n\n <b>Lore:</b> None<p>",
"effects": {
"Blessing of Slaanesh": {
"name": "Blessing of Slaanesh"
}
}
},
"Leer": {
"name": "Leer",
"description": "<p>You gaze at a target in a deeply uncomfortable way. You may make one Called Shot against the target without taking the usual -20 penalty. This spell ends once you have attacked the target or if you lose sight of them.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Lure": {
"name": "Lure",
"description": "<p>You touch and object and draw upon your power, imbuing the object with the essence of desire. Anyone who normally enjoys objects of this sort will find the imbued item to be extremely desireable. </p><p>Often cast on a mug of ale or a bloody steak, this does nothing to improve the actual quality or value of the object — it simply becomes much more appealing in that moment. Cultists often use this simple spell to entice others to excess.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Luxurious Torment": {
"name": "Luxurious Torment",
"description": "<p>The targets are engulfed by a wave of ecstatic hysteria, clawing at themselves and flailing with weapons or bare hands at whomever is nearby. They enter a state of @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell, each attacking the nearest creature, friend, or foe.</p>"
"Careless Whispers": {
"name": "Careless Whispers",
"description": "<p>You call on Slaanesh to unlock the secrets in your target&rsquo;s heart. On successfully casting the spell, make an <strong>Extended Opposed Cool</strong> Test, with 6 required SLs. The winner may choose to hear the loser&rsquo;s current Ambition, and know it to be true. The winner must also pass a <strong>Cool </strong>Test or gain 1 Corruption.</p>"
},
"Man-trap": {
"name": "Man-trap",
"description": "<p>A man-trap consists of two spiked, semi-circular jaws that spring up when a victim steps on a pressure plate between them; they bite into the victim&rsquo;s lower leg causing severe injury, and can only be opened on a successful <strong>Difficult (&ndash;10) Strength</strong> Test. The trap is chained to a stake, driven into the ground nearby, so that its victim is effectively captured as well as wounded.</p>\n<p>When it is placed, the GM should note the result of the <strong>Set Trap</strong> Test, and use it to oppose the Perception Tests of any potential&nbsp;</p>\n<p>* The trap is not wielded and can only attack someone who steps on it. There is no roll to hit &mdash; this is resolved using a Set Trap Test above.</p>\n<p>&dagger; Leg hits only: equal chance of either leg unless circumstances dictate otherwise.</p>\n<p>&Dagger; If the trap was chained down, the victim is held in place until freed. If not, a hit causes one @Condition[Entangled] Condition because of its weight. This Condition can only be removed by freeing the victim from the trap.</p>"
},
"Mask of Desire": {
"name": "Mask of Desire",
"description": "<p>You sprinkle swirling pink motes that descend on the target&rsquo;s flesh, eliciting excitement and intense pleasure. All Conditions are removed immediately, and for the duration of the spell any outwardly visible wounds are masked (although lost Wounds points are not healed). Additionally, the target gains a +10 bonus to all <strong>Fellowship </strong>Tests.</p>"
},
"Pavane of Slaanesh": {
"name": "Pavane of Slaanesh",
"description": "<p>An unholy music, pulsating and sensual, pervades the air, overwhelming the senses of all living creatures within range. Anyone within the area of effect must make a <strong>Challenging (+0) Cool</strong> Test or be unable to do anything but dance lewdly. If attacked, they are @Condition[Surprised] for the first round of combat, but this casting of the spell has no further effect on them.</p>"
},
"Phantasmagoria": {
"name": "Phantasmagoria",
"description": "<p>In response to your invocation, unearthly visions of lustful and fearsome creatures fill the area of effect, giving you and all allies the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the duration of the spell.</p>"
},
"Preen": {
"name": "Preen",
"description": "<p>Your hair, body and clothing are instantly cleaned and made presentable. However, those who pay close attention notice small details that are slightly off — not necessarily magical, simply disgusting. Your hair may be a little too greasy, your hands clammy, or your scent somewhat sickly sweet. These effects remain until you next wash yourself properly.</p><p>\n\n <b>Lore:</b> None<p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Rathewer": {
"name": "Rathewer",
"description": ""
},
"Sense Vice": {
"name": "Sense Vice",
"description": "<p>You lock eyes with another person and read their desires. Make an opposed <strong>Intuition/Cool</strong> Test. If you succeed, you learn one thing which the target enjoys. This is sometimes a hidden vice, but more often this spell simply informs the caster of a type of food, beverage, or activity enjoyed by the target. This is useful information to cultists of Slaanesh, who often exploit such information to great effect.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p><p>\n\n <b>Domaine:</b> Aucun<p>"
},
"Siren Song": {
"name": "Siren Song",
"description": "<p>You call to one enemy within Willpower Bonus yards and line of sight. This enemy must either move toward you at their maximum rate or gain one @Condition[Broken] Condition. The effect ends if you are attacked, regardless of the spell&rsquo;s duration.</p>"
},
"Snitch": {
"name": "Snitch",
"description": "<p><em>Snitch is an Arcane spell used by Wizards and other practitioners of magic to protect vulnerable locations and personal belongings.</em></p>\n<p>You weave subtle webs of magical power, tying them to a single object. This web spreads out Willpower Bonus Yards from the object. Any time a living creature of size Small or larger enters the spell&rsquo;s area of effect you become aware of their presence. This effect works as long as you are within a mile of the object, and persists even while you are sleeping, though you must fail a <strong>Hard (-20) Endurance</strong> Test to awake. The object this spell is cast on can be moved, bringing the area of effect with it. This spell is subtle and hard to spot &mdash; those with Magical Sense must pass a <strong>Hard (-20) Intuition</strong> Test to notice it. You may cast this spell on multiple objects if you wish, but if a creature enters the area of effect you cannot tell which instance of Snitch has been triggered.</p>"
},
"Soporific Mask": {
"name": "Soporific Mask",
"description": "<p>Your skin exudes an entrancing perfume that affects everyone within 1 yard of you, causing their heads to swim and their eyes to lose focus. You gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait.</p>"
},
"Succubuss Caress": {
"name": "Succubuss Caress",
"description": "<p>Your spirit reaches out into the aethyr, caressing the spirit of your target. Every hour of the spell&rsquo;s duration, your target must pass an <strong>Average (+20) Cool</strong> Test or be overcome by pleasure. The first time they fail this test, they gain 1 @Condition[Fatigued] Condition. Thereafter, each failed test gives them 1 @Condition[Blinded] and 1 @Condition[Deafened] Condition, as their senses grow numb to the mundane world, intoxicated by the aethyric stimulation. When their total number of Blinded and Deafened Conditions is equal to or greater than their Initiative Bonus, they are overwhelmed and gain the @Condition[Unconscious] Condition. When the spell ends, all Conditions other than the @Condition[Fatigued] Condition are removed.</p>"
"Entrancing Aura": {
"name": "Entrancing Aura",
"description": "<p>The Dark Prince endows you with an unearthly radiance. Everyone in hand-to-hand combat with you must make a successful <strong>Challenging (+0) Willpower</strong> Test each Round, or spend that Round lost in rapt contemplation of your beauty, unable to attack or defend themselves.</p>",
"effects": {
"Entrancing Aura": {
"name": "Entrancing Aura"
}
}
},
"Summon Daemonette": {
"name": "Summon Daemonette",
"description": "<p>You summon one @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonette}, which appears in any unoccupied spot within the spell&rsquo;s range and disappears when the spell&rsquo;s duration expires. It is not under your control, but may be persuaded to do as you ask.</p>"
},
"Summon Daemonette Pack": {
"name": "Summon Daemonette Pack",
"description": "<p>You summon a number of @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonettes} equal to your Willpower Bonus. They appear in any unoccupied spot within the spell&rsquo;s range and disappear when the spell&rsquo;s duration expires.</p>"
"Acquiescence": {
"name": "Acquiescence",
"description": "<p>Your magic pierces deep within your target, flooding the soul with an acute awareness of their broken dreams. The target&rsquo;s Initiative Characteristic drops to 10, if it was not already lower, as the mind turns inwards. On the target&rsquo;s Turn, all movement is randomised as determined by the GM as the target bemoans life, loudly telling all what should have been as hands are flung in the air. Further, the target can only perform an Action if they pass a <strong>Challenging (+0) Cool</strong> Test. If failed, the target is far too busy bemoaning what could have been to do anything else.</p>",
"effects": {
"Acquiescence": {
"name": "Acquiescence"
}
}
},
"Phantasmagoria": {
"name": "Phantasmagoria",
"description": "<p>In response to your invocation, unearthly visions of lustful and fearsome creatures fill the area of effect, giving you and all allies the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait for the duration of the spell.</p>",
"effects": {
"Phantasmagoria": {
"name": "Phantasmagoria"
}
}
},
"Wolf's Bite": {
"name": "Wolf's Bite",
"description": "<p>Your harsh words and roared prayer bless you with Ulric&rsquo;s savagery, adding +20 to the severity roll for any Critical Wounds you inflict.</p>",
"effects": {
"Wolf's Bite": {
"name": "Wolf's Bite"
}
}
},
"Extra Spell": {
"name": "Extra Spell",
"description": "<p>Your deeper studies into the Lore of Slaanesh give you the ability to cast a spell not on your spell list. Each Extra Spell Talent gives you access to a single spell, noted in parenthesis, such as <em>Extra Spell (Gift of Slaanesh)</em>. This spell must come from @UUID[Compendium.wfrp4e-pbtt.journals.gX4TCKy0TPwS68ba.JournalEntryPage.MOIADJ2A0ZOzDGEp]{The Lore of Slaanesh}, so you must have that Lore before you can gain this Talent.</p>",
"effects": {
"Extra Spell": {
"name": "Extra Spell"
}
}
},
"Estalian Mosca": {
"name": "Estalian Mosca",
"effects": {
"Apply Estalian Mosca": {
"name": "Apply Estalian Mosca"
},
"Estalian Mosca": {
"name": "Estalian Mosca",
"changes": {
"system.characteristics.t.modifier": 10,
"system.characteristics.ag.modifier": 10,
"system.characteristics.wp.calculationBonusModifier": 1,
"system.characteristics.wp.modifier": -10,
"system.characteristics.int.modifier": -10,
"system.characteristics.t.calculationBonusModifier": -1
}
}
}
},
"Titillating Delusions": {
"name": "Titillating Delusions",
"description": "<p>You create an illusion of your enemy's deepest desire, and they cannot resist its allure. This may be cast on any unoccupied spot within range and line of sight. An irresistible illusion appears at that spot, and all enemies who can see the illusion must make a <strong>Challenging (+0) Willpower</strong> Test each Round or be forced to spend the entire Round making their way towards the illusion as quickly as possible. Those who have already reached the illusion must make a <strong>Challenging (+0) Willpower</strong> Test each Round, or spend the whole round clutching and grasping fruitlessly at it.</p>"
},
"Unnatural Musk": {
"name": "Unnatural Musk",
"description": "<p>You move with the grace and speed of Slaanesh, gaining +10 Initiative and +10 Agility for each SL on the Casting Test.</p><blockquote class=\"foundry-note\"><p>Edit the SL variable in the effect script to get the correct bonus</p></blockquote>"
"Aura of Acquiescence": {
"name": "Aura of Acquiescence",
"description": "<p>This more powerful version of the Acquiescence spell affects multiple targets, but it is identical to @UUID[Compendium.wfrp4e-pbtt.items.Item.MvoXzwfGUjHZi0Va]{Acquiescence} in all other aspects.</p>",
"effects": {
"Aura of Acquiescence": {
"name": "Aura of Acquiescence"
}
}
},
"Wolf's Bite": {
"name": "Wolf's Bite",
"description": "<p>Your harsh words and roared prayer bless you with Ulric&rsquo;s savagery, adding +20 to the severity roll for any Critical Wounds you inflict.</p>"
"Daemonic Aspect": {
"name": "Daemonic Aspect",
"description": "<p>Your features shift into the beautiful yet frightening face of a Daemonette, and you gain the @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear (2)} Creature Trait..</p>",
"effects": {
"Add Fear": {
"name": "Add Fear"
}
}
},
"Summon Daemonette Pack": {
"name": "Summon Daemonette Pack",
"description": "<p>You summon a number of @UUID[Compendium.wfrp4e-core.actors.8gG2Wim6wAlJWRax]{Daemonettes} equal to your Willpower Bonus. They appear in any unoccupied spot within the spell&rsquo;s range and disappear when the spell&rsquo;s duration expires.</p>"
},
"Dark Seduction": {
"name": "Dark Seduction",
"description": "<p>Your will overpowers any enemy engaged in hand-to-hand combat with you, and you can force them to attack any creature within Willpower Bonus yards. The spell is broken if your victim moves further away from you.</p>"
},
"Siren Song": {
"name": "Siren Song",
"description": "<p>You call to one enemy within Willpower Bonus yards and line of sight. This enemy must either move toward you at their maximum rate or gain one @Condition[Broken] Condition. The effect ends if you are attacked, regardless of the spell&rsquo;s duration.</p>"
},
"Mask of Desire": {
"name": "Mask of Desire",
"description": "<p>You sprinkle swirling pink motes that descend on the target&rsquo;s flesh, eliciting excitement and intense pleasure. All Conditions are removed immediately, and for the duration of the spell any outwardly visible wounds are masked (although lost Wounds points are not healed). Additionally, the target gains a +10 bonus to all <strong>Fellowship </strong>Tests.</p>",
"effects": {
"Mask of Desire": {
"name": "Mask of Desire"
}
}
},
"Endure Excess": {
"name": "Endure Excess",
"description": "<p>You allow dark energy to permeate your body, fueling your desires and casting fatigue aside. You may ignore all of your @Condition[Fatigued] conditions for as long as you are indulging in an activity you truly enjoy. However, as soon as you cease to do so these conditions return and you lose 1 Wound, ignoring your Toughness Bonus and any armour.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>",
"effects": {
"Endure Excess": {
"name": "Endure Excess"
}
}
},
"Chaos Spawn": {
"name": "Chaos Spawn",
"description": "<p>A beam of bright green corruption shoots from your outstretched fingers, striking one visible target within range. For every SL on the Casting Test, the target must roll once on the @Table[mutatephys]{Physical} or @Table[mutatemental]{Mental} Corruption Tables.</p>",
"effects": {
"Chaos Spawn": {
"name": "Chaos Spawn"
}
}
},
"Sense Vice": {
"name": "Sense Vice",
"description": "<p>You lock eyes with another person and read their desires. Make an opposed <strong>Intuition/Cool</strong> Test. If you succeed, you learn one thing which the target enjoys. This is sometimes a hidden vice, but more often this spell simply informs the caster of a type of food, beverage, or activity enjoyed by the target. This is useful information to cultists of Slaanesh, who often exploit such information to great effect.</p>\n<p><strong>Lore:</strong> None</p>\n<p>&nbsp;</p>",
"effects": {
"Sense Vice": {
"name": "Sense Vice"
}
}
},
"Succubuss Caress": {
"name": "Succubuss Caress",
"description": "<p>Your spirit reaches out into the aethyr, caressing the spirit of your target. Every hour of the spell&rsquo;s duration, your target must pass an <strong>Average (+20) Cool</strong> Test or be overcome by pleasure. The first time they fail this test, they gain 1 @Condition[Fatigued] Condition. Thereafter, each failed test gives them 1 @Condition[Blinded] and 1 @Condition[Deafened] Condition, as their senses grow numb to the mundane world, intoxicated by the aethyric stimulation. When their total number of Blinded and Deafened Conditions is equal to or greater than their Initiative Bonus, they are overwhelmed and gain the @Condition[Unconscious] Condition. When the spell ends, all Conditions other than the @Condition[Fatigued] Condition are removed.</p>",
"effects": {
"Succubuss Caress": {
"name": "Succubuss Caress"
}
}
},
"Frostbite": {
"name": "Frostbite",
"description": "<p>Ulric&rsquo;s cold fury freezes your enemy&rsquo;s body and blood. One opponent within range loses [[/r 1d10]] Wounds, ignoring Armour and Toughness Bonus. Furthermore, the target must pass a <strong>Challenging (+0) Endurance</strong> Test or be unable to take any actions next turn, apart from defensive actions such as using <strong>Dodge</strong> or <strong>Melee </strong>to avoid an attack.</p>",
"effects": {
"Frostbite": {
"name": "Frostbite"
}
}
},
"Lure": {
"name": "Lure",
"description": "<p>You touch and object and draw upon your power, imbuing the object with the essence of desire. Anyone who normally enjoys objects of this sort will find the imbued item to be extremely desireable. </p><p>Often cast on a mug of ale or a bloody steak, this does nothing to improve the actual quality or value of the object — it simply becomes much more appealing in that moment. Cultists often use this simple spell to entice others to excess.</p><p>\n\n <b>Lore:</b> None<p>"
},
"Daemonette Claw": {
"name": "Daemonette Claw",
"description": "<p>Your dominant arm turns into the long and wickedly barbed claw of a Daemonette. You cannot hold anything in that hand, but you have a <em>Magical </em>Weapon +9 that cannot be disarmed. The claw uses the Melee (Brawling) Skill.</p>"
},
"Leer": {
"name": "Leer",
"description": "<p>You gaze at a target in a deeply uncomfortable way. You may make one Called Shot against the target without taking the usual -20 penalty. This spell ends once you have attacked the target or if you lose sight of them.</p><p>\n\n <b>Lore:</b> None<p>"
},
"Luxurious Torment": {
"name": "Luxurious Torment",
"description": "<p>The targets are engulfed by a wave of ecstatic hysteria, clawing at themselves and flailing with weapons or bare hands at whomever is nearby. They enter a state of @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy} for the duration of the spell, each attacking the nearest creature, friend, or foe.</p>",
"effects": {
"Luxurious Torment": {
"name": "Luxurious Torment"
}
}
},
"Lash of Slaanesh": {
"name": "Lash of Slaanesh",
"description": "<p>A quivering lash uncoils from your outstretched hand and strikes one target, causing one Damage +5 hit and requiring the victim to make a <strong>Challenging (+0) Willpower</strong> Test (with difficulty increased by one step per SL on the casting roll) or gain a @Condition[Stunned] Condition from the excruciating (some would say delicious) pain of the lash.</p>",
"effects": {
"Lash of Slaanesh": {
"name": "Lash of Slaanesh"
}
}
},
"Heart of the Wolf": {
"name": "Heart of the Wolf",
"description": "<p>Your allies are inspired with the martial spirit of Ulric. Any allies within range automatically lose all @Condition[Broken] Conditions. For the duration of the Miracle, they are immune to Fear, Terror, and the effects of Skills and Talents such as Intimidate and @Compendium[wfrp4e-core.items.mqo51ORnxijcqNNu]{Frightening}.</p>",
"effects": {
"Heart of the Wolf": {
"name": "Heart of the Wolf"
}
}
},
"Gift of Slaanesh": {
"name": "Gift of Slaanesh",
"description": "<p>You call upon the Dark Prince to aid you against your foes, and receive one of the following gifts. Roll 1d10 and consult the @Table[gift-of-slaanesh] Table. All gifts vanish at the end of the spells duration.</p>",
"effects": {
"Gift of Slaanesh": {
"name": "Gift of Slaanesh"
}
}
},
"Preen": {
"name": "Preen",
"description": "<p>Your hair, body and clothing are instantly cleaned and made presentable. However, those who pay close attention notice small details that are slightly off — not necessarily magical, simply disgusting. Your hair may be a little too greasy, your hands clammy, or your scent somewhat sickly sweet. These effects remain until you next wash yourself properly.</p><p>\n\n <b>Lore:</b> None<p>"
},
"Pavane of Slaanesh": {
"name": "Pavane of Slaanesh",
"description": "<p>An unholy music, pulsating and sensual, pervades the air, overwhelming the senses of all living creatures within range. Anyone within the area of effect must make a <strong>Challenging (+0) Cool</strong> Test or be unable to do anything but dance lewdly. If attacked, they are @Condition[Surprised] for the first round of combat, but this casting of the spell has no further effect on them.</p>",
"effects": {
"Pavane of Slaanesh": {
"name": "Pavane of Slaanesh"
}
}
},
"Soporific Mask": {
"name": "Soporific Mask",
"description": "<p>Your skin exudes an entrancing perfume that affects everyone within 1 yard of you, causing their heads to swim and their eyes to lose focus. You gain the @UUID[Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF]{Distracting} Creature Trait.</p>",
"effects": {
"Soporific Mask": {
"name": "Soporific Mask"
}
}
},
"Crush the Weak": {
"name": "Crush the Weak",
"description": "<p>You are filled with Ulric&rsquo;s scorn for the weak and cowardly. Once per Round, you may re-roll one missed attack.</p>"
},
"Cacophonic Caress": {
"name": "Cacophonic Caress",
"description": "<p>You throw back your head and emit a ululating scream filled with obscene promises, tormenting the ears and the minds of those who hear it in equal measure. All enemies within range suffer one Damage +3 hit per SL, which ignores Armour.</p>",
"effects": {
"Cacophonic Caress": {
"name": "Cacophonic Caress"
},
"bE43SguChkFjwLOw": {
"name": "Cacophonic Caress"
}
}
},
"Snitch": {
"name": "Snitch",
"description": "<p><em>Snitch is an Arcane spell used by Wizards and other practitioners of magic to protect vulnerable locations and personal belongings.</em></p>\n<p>You weave subtle webs of magical power, tying them to a single object. This web spreads out Willpower Bonus Yards from the object. Any time a living creature of size Small or larger enters the spell&rsquo;s area of effect you become aware of their presence. This effect works as long as you are within a mile of the object, and persists even while you are sleeping, though you must fail a <strong>Hard (-20) Endurance</strong> Test to awake. The object this spell is cast on can be moved, bringing the area of effect with it. This spell is subtle and hard to spot &mdash; those with Magical Sense must pass a <strong>Hard (-20) Intuition</strong> Test to notice it. You may cast this spell on multiple objects if you wish, but if a creature enters the area of effect you cannot tell which instance of Snitch has been triggered.</p>"
},
"From Pain, Pleasure": {
"name": "From Pain, Pleasure",
"description": "<p>You confound the target&rsquo;s senses, transforming pain to pleasure. The target gains the @UUID[Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless} Creature Trait for the duration of the spell. As they endure injuries, they moan ecstatically in pleasure. Should they suffer a Critical Wound, they must pass an <strong>Average (+20) Cool</strong> Test or drop their weapons, standing helplessly as their enemies rain blows down upon them, lost in the ecstatic rending of their own flesh.</p>",
"effects": {
"From Pain, Pleasure": {
"name": "From Pain, Pleasure"
}
}
},
"Ice Storm": {
"name": "Ice Storm",
"description": "<p>Ulric sends a fierce storm of slashing ice-shards to punish your foes. Anyone affected takes a Damage +5 hit and must make a successful <strong>Challenging (+0) Willpower </strong>Test or gain one @Condition[Stunned] Condition.</p>",
"effects": {
"Ice Storm": {
"name": "Ice Storm"
}
}
},
"Fleshy Curse": {
"name": "Fleshy Curse",
"description": "<p>You cause a single creature within range and line of sight to sprout horrible, uncontrollable growths. The target can resist this spell when it is first cast, and at the beginning of each subsequent round, by succeeding on a <strong>Hard (20) Cool</strong> Test. Each Round after you cast the spell, roll 1d10 and consult the @UUID[RollTable.FYf4jjhtOOSoM9Re]{Fleshy Curse Effect} Table to determine the effects for the Round.</p><p>While affected by this spell, the victim writhes in agony, and can take no action and is considered helpless. Even once the spell ends, the effects of Fleshy Curse remain and are permanent without drastic action such as amputation or the application of even more dangerous magic (or the expenditure of a Fate point). Cultists often attempt to recruit victims of this curse who are no longer capable of participating in Empire society.</p>",
"effects": {
"Fleshy Curse": {
"name": "Fleshy Curse"
}
}
},
"Hypnotism": {
"name": "Hypnotism",
"description": "<p>@Embed[Compendium.wfrp4e-pbtt.journals.PkTZGuhuMoy1xLWa.JournalEntryPage.A9mqDyify4cM6L4U caption=false]{Hypnotism}</p>"
}
}
}
File diff suppressed because one or more lines are too long
+170
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{
"label": "Scenes (Power Behind the Throne)",
"entries": {
"Pritzstock": {
"name": "Pritzstock",
"drawings": {
"Aschaffenberg": "Aschaffenberg",
"Baldurich": "Baldurich",
"Bleurer*": "Bleurer*",
"Fleiss*": "Fleiss*",
"Guderain": "Guderain",
"Kallman*": "Kallman*",
"Klop*": "Klop*",
"Rueter": "Rueter",
"Rocheteau": "Rocheteau",
"Semmelweiss": "Semmelweiss",
"Surhardt": "Surhardt",
"Uderlast*": "Uderlast*",
"Well": "Well",
"PRITZSTOCK": "PRITZSTOCK",
"* = one of Rocheteau's tenant farmers": "* = one of Rocheteau's tenant farmers"
}
},
"Middnheim Surrounds": {
"name": "Middnheim Surrounds",
"drawings": {
"LEICHLINBERG": "LEICHLINBERG",
"PRITZSTOCK": "PRITZSTOCK",
"GRUBENTREICH": "GRUBENTREICH"
}
},
"The Templar's Arms": {
"name": "The Templar's Arms",
"drawings": {
"a": "a",
"b": "b",
"c": "c",
"d": "d",
"e": "e",
"f": "f",
"g": "g",
"h": "h",
"i": "i",
"l": "l",
"m": "m",
"n": "n",
"o": "o"
}
},
"The Sewers": {
"name": "The Sewers",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"-7 yds": "-7 yds"
}
},
"Wasmeier's Town House": {
"name": "Wasmeier's Town House",
"drawings": {
"a": "a",
"b": "b",
"c": "c",
"d": "d",
"e": "e",
"f": "f",
"g": "g",
"j": "j",
"h": "h",
"i": "i",
"k": "k",
"l": "l",
"m": "m",
"n": "n"
}
},
"The Lair of the Gravelord": {
"name": "The Lair of the Gravelord",
"drawings": {
"THE LAIR OF THE GRAVELORD": "THE LAIR OF THE GRAVELORD",
"Entrance": "Entrance",
"Bend": "Bend",
"Stone": "Stone",
"Bone Cave": "Bone Cave",
"Curtain": "Curtain",
"Gräbers Camp": "Gräbers Camp"
}
},
"Lair of the Pawns": {
"name": "Lair of the Pawns",
"drawings": {
"a": "a",
"c": "c",
"g": "g",
"h": "h",
"i": "i",
"f": "f",
"e": "e",
"d": "d",
"b": "b"
}
},
"Web of Influence": {
"name": "Web of Influence"
},
"The House": {
"name": "The House",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13"
}
},
"The Palace": {
"name": "The Palace",
"drawings": {
"a": "a",
"b": "b",
"c": "c",
"d": "d",
"e": "e",
"f": "f",
"g": "g",
"h": "h",
"i": "i",
"j": "j",
"k": "k",
"l": "l",
"m": "m",
"n": "n",
"o": "o",
"p": "p"
}
},
"Altdorf to Middenheim": {
"name": "Altdorf to Middenheim"
},
"Pritzstock Sightings": {
"name": "Pritzstock Sightings",
"drawings": {
"2": "2",
"3": "3",
"4": "4",
"1a": "1a",
"1b": "1b",
"PRITZSTOCK": "PRITZSTOCK"
}
}
}
}
+103
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{
"label": "Tables (Power Behind the Throne)",
"entries": {
"Fleshy Curse": {
"name": "Fleshy Curse",
"results": {
"1-3": {
"description": "Growths of fat, sinew, and muscle spurt from the victim, spilling forth 2 yards in a random direction. Any creature in its path must succeed on a <b>Challenging (+0) Agility</b> Test or be buried beneath the mess, requiring a <b>Difficult (10) Agility</b> Test to wriggle free. The Test may be repeated each round until successful; after one minute, the victim risks suffocation."
},
"4-6": {
"description": "A tentacle shoots out [[1d10 * 2]] yards in a random direction. Any creature in its path must succeed on a <b>Challenging (+0) Agility</b> Test or take a [[1d10 + 3]] Damage."
},
"7-8": {
"description": "Nothing happens this Round."
},
"9-10": {
"description": "The victim and all growths move [[2d10]] yards in a random direction."
}
}
},
"Gift of Slaanesh": {
"name": "Gift of Slaanesh",
"results": {
"8-10": {
"description": "Roll Twice"
},
"1-1": {
"name": "Daemonette Claw"
},
"2-2": {
"name": "Daemonic Aspect"
},
"3-3": {
"name": "Dark Seduction"
},
"4-4": {
"name": "Entrancing Aura"
},
"5-5": {
"name": "Siren Song"
},
"6-6": {
"name": "Soporific Mask"
},
"7-7": {
"name": "Unnatural Musk"
}
}
},
"Purple Hand Clothing": {
"name": "Purple Hand Clothing",
"results": {
"1-10": {
"description": "A distinguished purple hat"
},
"11-20": {
"description": "An amulet with an inset stone the colour and shape of a plum"
},
"21-30": {
"description": "A shirt or blouse with periwinkle trim"
},
"31-40": {
"description": "A hose or skirt with mulberry stitching"
},
"41-50": {
"description": "A bold magenta ruff, scarf, or steinkirk"
},
"51-60": {
"description": "A violet patch on their elbow"
},
"61-70": {
"description": "A bracelet displaying a puce twin-tailed comet"
},
"71-80": {
"description": "An earring with a burgundy stone"
},
"81-90": {
"description": "A green vest or blouse, with a motif of heather blossom"
},
"91-100": {
"description": "Deep-red socks with lavender embroidery"
}
}
},
"Dark, Damp, and Deadly Locations": {
"name": "Dark, Damp, and Deadly Locations",
"results": {
"1-4": {
"description": "A lone @UUID[Actor.DfOuLQkGzWUZPTXI]{cultist} on a routine errand for the Skaven. Use the Yellow Fang Cultist profile if a fight develops, but remember that raising the alarm is the cultists main priority."
},
"5-6": {
"description": "A patrol of 24 @UUID[Actor.DfOuLQkGzWUZPTXI]{cultists} armed with swords. Use the standard Yellow Fang Cultist profile. Unlike a lone cultist, these are more likely to attack, only thinking of raising the alarm if the fight turns against them."
},
"7-8": {
"description": "A single @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrat} going about its business. Although determined to keep the Skaven presence beneath the city a secret, Skaven are mostly cowards, and its first instinct is to flee."
},
"9-10": {
"description": "A small band of 24 @UUID[Compendium.wfrp4e-core.actors.F1vAZZcmVKkRw8xn]{Clanrats} led by a @UUID[Compendium.wfrp4e-core.actors.kl4qHg0mqWOApBqH]{Stormvermin}, returning from a routine reconnaissance patrol elsewhere in the sewers. They want to keep the presence of Skaven in the sewers secret, and attack in earnest, though they flee if faced with determined opposition."
}
}
}
}
}
File diff suppressed because one or more lines are too long
+20 -36
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@@ -1,39 +1,23 @@
{
"label": "Items (Nuits agitées et dures journées)",
"mapping": {
"sduration": {
"path": "system.duration.value",
"converter": "spells_duration_range_target_damage"
},
"srange": {
"path": "system.range.value",
"converter": "spells_duration_range_target_damage"
},
"starget": {
"path": "system.target.value",
"converter": "spells_duration_range_target_damage"
},
"sdamage": {
"path": "system.damage.value",
"converter": "spells_duration_range_target_damage"
},
"tests": "system.tests.value"
},
"entries": [
{
"id":"Playing Card and Note",
"name":"Jouer aux cartes et Notes"
},
{
"id": "Suffused with Ulgu",
"name": "Imprégné avec Uglu",
"tests": "Focalisation (Ulgu) pour la Discrétion; tout sort des Ombres incantés dans les 8 mètyres reçoivent + 1 DR",
"description": "<p>Vous êtes imprégné avec le Vent Gris de Magie, que ceux avec une Seconde Vue perçoivent comme une ombre, un brouillard mouvant autour de votre corps.</p>\n<p>Vous pouvez utiliser votre Compétence <em>Focalisation (Uglu)</em> au lieu de la Compétence Discrétion pour tout les tests applicables.</p>\n<pDe plus, toutes les réussites aux Tests d'Incantation de sorts des Ombres dans un rayons de 8 mètres autour de vous bénéficient de + 1DR. Ce bonus ne peut être octroyé qu'une seule fois, peu importe le nombre de personnes possédant ce Talent à proximité du lanceur de sort.</p>"
"label": "Items (Rough Nights & Hard Days)",
"entries": {
"Suffused with Ulgu": {
"name": "Suffused with Ulgu",
"description": "<p>You are suffused with the Grey Wind of Magic, which those with Second Sight perceive as a shadowy, shifting mist wreathed about your body.</p>\n<p>You can use your Channelling (<em>Ulgu</em>) Skill in place of the Stealth Skill for all relevant Tests.</p>\n<p>Further, any successful attempts to cast spells from the Lore of Shadow within 8 yards of you gain +1 SL. This bonus may only be claimed once, no matter how many Characters are <em>Suffused with Ulgu</em> in a spellcasters vicinity.</p>",
"effects": {
"Suffused with Ulgu": {
"name": "Suffused with Ulgu"
}
}
},
{
"id": "Reveal the Inner Beauty",
"name": "Révéler la Beauté Intérieure",
"description": "<p>Vous causez la décomposition rapide d'un objet ou d'un individu que vous touchez. Si la cible n'est pas organique, elle devient fragile, et inutilisable. Si la cible est organique, elle mûrit rapidement jusqu'à flétrir, s'ouvrant puis répandant son contenu aux alentours. Une créature vivante doit réussir un Test de <em>Résistance Intermédiaire (+0)</em> pour résister au sort. Sur un échec, la cible vieillit de <a class='chat-roll'>2d10</a> années et perd de manière permanente <a class='chat-roll'>1d10</a>% en CC, CT, Force, Endurance, Agilité et Dextérité.</p>"
"Reveal the Inner Beauty": {
"name": "Reveal the Inner Beauty",
"description": "<p>You cause an object or individual you touch to decay rapidly. If inorganic, this Spell causes the object to become brittle, and unsuitable for use. If organic, the subject ripens rapidly until it begins to spoil, splitting open and spilling its stinking contents everywhere. A living creature must perform a <strong>Challenging (+0) Toughness</strong> Test to resist this Spell. On a failure, the target ages [[/r 2d10]] years and permanently loses -[[/r 1d10]]% from their Weapon Skill, Ballistic Skill, Strength, Toughness, Agility, and Dexterity Characteristics.</p>",
"effects": {
"Reveal the Inner Beauty": {
"name": "Reveal the Inner Beauty"
}
}
}
]
}
}
}
File diff suppressed because one or more lines are too long
+171
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@@ -0,0 +1,171 @@
{
"label": "Scenes (Rough Nights & Hard Days)",
"entries": {
"The Courthouse": {
"name": "The Courthouse",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16"
}
},
"The Arena": {
"name": "The Arena",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6"
}
},
"Castle Grauenberg": {
"name": "Castle Grauenberg",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"18": "18",
"19": "19",
"20": "20",
"21": "21",
"22": "22"
}
},
"Staatsoper Theatre": {
"name": "Staatsoper Theatre",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"18": "18",
"19": "19",
"20": "20",
"21": "21",
"22": "22",
"23": "23",
"24": "24",
"25": "25",
"26": "26",
"27": "27",
"28": "28",
"29": "29",
"30": "30",
"31": "31",
"32": "32",
"33": "33",
"34": "34",
"35": "35",
"36": "36",
"37": "37",
"38": "38",
"39": "39"
}
},
"The Three Feathers": {
"name": "The Three Feathers",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"18": "18",
"19": "19",
"20": "20",
"21": "21",
"22": "22",
"23": "23",
"24": "24",
"25": "25",
"26": "26",
"27": "27",
"30": "30",
"b": "b",
"c": "c",
"e": "e",
"a": "a",
"f": "f"
}
},
"Niederstadt Haus": {
"name": "Niederstadt Haus",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10",
"11": "11",
"12": "12",
"13": "13",
"14": "14",
"15": "15",
"16": "16",
"17": "17",
"18": "18",
"19": "19",
"20": "20",
"21": "21",
"22": "22",
"23": "23"
}
}
}
}
+279 -54
View File
@@ -1,59 +1,284 @@
{
"label": "Tables (Nuits agitées et dures journées)",
"mapping": {
"results": {
"path": "results",
"converter": "resultConverter"
}
},
"entries": [
{
"id": "Career - Gnome",
"name": "Carrières - Gnome"
"label": "Tables (Rough Nights & Hard Days)",
"entries": {
"Career - Gnome": {
"name": "Career - Gnome",
"results": {
"1-1": {
"name": "Apothecary",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>"
},
"2-2": {
"name": "Lawyer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
},
"3-4": {
"name": "Physician",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Mn7w0SSGfN7cu7gQ]{Physician}</p>"
},
"5-5": {
"name": "Priest",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h1l9jvaIxsb92wtM]{Priest}</p>"
},
"6-7": {
"name": "Scholar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.CmiCNv8YlslFqRqy]{Scholar}</p>"
},
"8-14": {
"name": "Wizard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
},
"15-15": {
"name": "Agitator",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.X6OBFMR8ywipAPOo]{Agitator}</p>"
},
"16-17": {
"name": "Artisan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
},
"18-18": {
"name": "Beggar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1l2m7D1LHIz2q9qv]{Beggar}</p>"
},
"19-19": {
"name": "Investigator",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.zLWmjUbUdAOfiV3F]{Investigator}</p>"
},
"20-21": {
"name": "Merchant",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
},
"22-22": {
"name": "Rat Catcher",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mKvUxzJyQmhgjDE0]{Rat Catcher}</p>"
},
"23-28": {
"name": "Townsman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
},
"29-29": {
"name": "Watchman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.N02cjJdNWPdc4PUS]{Watchman}</p>"
},
"30-30": {
"name": "Advisor",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
},
"31-31": {
"name": "Artist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.u9sso2ox8BNznmy4]{Artist}</p>"
},
"32-32": {
"name": "Envoy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
},
"33-33": {
"name": "Noble",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
},
"34-35": {
"name": "Servant",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYnopOFkz5L6hljq]{Servant}</p>"
},
"36-40": {
"name": "Spy",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
},
"41-42": {
"name": "Warden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.wbqpqbFoSnvoZ53j]{Warden}</p>"
},
"43-43": {
"name": "Bailiff",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.UhdhIWaofKgwFKEr]{Bailiff}</p>"
},
"44-44": {
"name": "Herbalist",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.fTqkgehpmxk7kVT6]{Herbalist}</p>"
},
"45-46": {
"name": "Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter}</p>"
},
"47-54": {
"name": "Miner",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Nu2diwbUfo786wYt]{Miner}</p>"
},
"55-58": {
"name": "Scout",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HSoeyY2cbQAndBFk]{Scout}</p>"
},
"59-62": {
"name": "Villager",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
},
"63-63": {
"name": "Bounty Hunter",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.orZTfdJCm6OnUktl]{Bounty Hunter}</p>"
},
"64-68": {
"name": "Entertainer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.5nIDu8oyFVShLqne]{Entertainer}</p>"
},
"69-69": {
"name": "Messenger",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.9XoJinyH6CsOcJ1h]{Messenger}</p>"
},
"70-75": {
"name": "Pedlar",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FdlybSv02jjXG1qW]{Pedlar}</p>"
},
"76-76": {
"name": "Boatman",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Rk1V9EvtZ0p5Qhwr]{Boatman}</p>"
},
"77-80": {
"name": "Riverwarden",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ADHp81MC8050ngjm]{Riverwarden}</p>"
},
"81-83": {
"name": "Smuggler",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FqhOxcvai4ROvhXB]{Smuggler}</p>"
},
"84-85": {
"name": "Bawd",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
},
"86-90": {
"name": "Charlatan",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Eg5D2UI3U4SAHnuU]{Charlatan}</p>"
},
"91-91": {
"name": "Fence",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.VzMDRJtha7epNzuX]{Fence}</p>"
},
"92-92": {
"name": "Outlaw",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.SrqxyWytyki4WYgC]{Outlaw}</p>"
},
"93-94": {
"name": "Racketeer",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
},
"95-97": {
"name": "Thief",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
},
"98-98": {
"name": "Guard",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HndWncfaHb0nzNUq]{Guard}</p>"
},
"99-99": {
"name": "Soldier",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
},
"100-100": {
"name": "Warrior Priest",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYVpqJ6bz8fokdmf]{Warrior Priest}</p>"
}
}
},
{
"id": "Eye Colour - Gnome",
"name": "Couleur des Yeux - Gnome",
"results": {
"2-2": "Bleu clair",
"3-3": "Bleu",
"4-4": "Marron terre",
"5-7": "Turquoise",
"8-11": "Vert clair",
"12-14": "Noisette",
"15-17": "Marron clair",
"18-18": "Marron",
"19-19": "Marron foncé",
"20-20": "Violet"
}
"Eye Colour - Gnome": {
"name": "Eye Colour - Gnome",
"results": {
"2-2": {
"description": "Black"
},
"3-3": {
"description": "Blue"
},
"18-18": {
"description": "Brown"
},
"19-19": {
"description": "Dark Brown"
},
"4-4": {
"description": "Earth Brown"
},
"12-14": {
"description": "Hazel"
},
"6srFKMqcPpkcMcP4": {
"description": "Pale Blue"
},
"15-17": {
"description": "Pale Brown"
},
"8-11": {
"description": "Pale Green"
},
"5-7": {
"description": "Turquoise"
},
"20-20": {
"description": "Violet"
}
}
},
{
"id": "Hair Colour - Gnome",
"name": "Couleur des Cheveux - Gnome",
"results": {
"2-2": "Noir",
"3-3": "Marron Foncé",
"4-4": "Auburn",
"5-7": "Brun",
"8-11": "Brun Clair",
"12-14": "Gingembre",
"15-17": "Blond roux",
"18-18": "Blond doré",
"19-19": "Blond cendré",
"20-20": "Blanc"
}
"Species (Rough Nights & Hard Days)": {
"name": "Species (Rough Nights & Hard Days)",
"results": {
"1-89": {
"name": "Human",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.JournalEntry.IQ0PgoJihQltCBUU.JournalEntryPage.l0f11ypRjH9sR48Q#humans-(reiklander)]{Human}</p>"
},
"90-93": {
"name": "Halfling",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.JournalEntry.IQ0PgoJihQltCBUU.JournalEntryPage.l0f11ypRjH9sR48Q#halflings]{Halfling}</p>"
},
"94-97": {
"name": "Dwarf",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.JournalEntry.IQ0PgoJihQltCBUU.JournalEntryPage.l0f11ypRjH9sR48Q#dwarfs]{Dwarf}</p>"
},
"98-98": {
"name": "Gnome",
"description": "<p>@UUID[Compendium.wfrp4e-rnhd.journals.JournalEntry.Hd6J761opHoj2QRG.JournalEntryPage.i06rwUkQyvRIB7f6]{Gnome}</p>"
},
"99-99": {
"name": "High Elf",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.JournalEntry.IQ0PgoJihQltCBUU.JournalEntryPage.l0f11ypRjH9sR48Q#high-elves]{High Elf}</p>"
},
"100-100": {
"name": "Wood Elf",
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.JournalEntry.IQ0PgoJihQltCBUU.JournalEntryPage.l0f11ypRjH9sR48Q#wood-elves]{Wood Elf}</p>"
}
}
},
{
"id": "Species (Rough Nights & Hard Days)",
"name": "Espèces (Nuits Agitées & Dures Journées",
"results": {
"1-89": "Humain",
"90-93":"Halfling",
"94-97": "Nain",
"98-98": "Gnome",
"99-99": "Haut Elfe",
"100-100": "Elfe Sylvain"
}
}
]
"Hair Colour - Gnome": {
"name": "Hair Colour - Gnome",
"results": {
"4-4": {
"description": "Auburn"
},
"2-2": {
"description": "Black"
},
"5-7": {
"description": "Brown"
},
"3-3": {
"description": "Dark Brown"
},
"12-14": {
"description": "Ginger"
},
"18-18": {
"description": "Golden Blond"
},
"8-11": {
"description": "Light Brown"
},
"15-17": {
"description": "Red Blond"
},
"20-20": {
"description": "White"
},
"19-19": {
"description": "White Blond"
}
}
}
}
}
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{
"label": "Items (Starter Set)",
"folders": {
"Criticals": "Critiques",
"Diseases": "Maladies",
"Spells": "Sorts",
"Trappings": "Possessions"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{
"id": "Ameliorative Elixir",
"name": "Élixir Améliorant",
"description": "<p>Contenant de la mystracine, cette potion épaisse au goût terreux procure une certaine euphorie et des hallucinations agréables. La potion offre un bonus de +10 aux Tests de Force Mentale, mais une pénalité de -10 aux Tests dAgilité, dInitiative et dIntelligence. Durée: [[/r 1d10]] x 10 minutes.</p>"
"folders": {
"Mutations": "Mutations",
"Traits": "Traits",
"Criticals": "Criticals",
"Spells": "Spells",
"Diseases": "Diseases",
"Trappings": "Trappings"
},
"entries": {
"Telepathy": {
"name": "Telepathy",
"description": "<p>Your mind leaps free from its material shackles, gibbering in delight as it finds new ways to impose upon others.</p><p>With a <strong>Simple Willpower</strong> test you can communicate with any sentient creature within your Willpower in yards and line-of-sight. this last for Initiative minutes. You can also read the surface thoughts of any creature with which you are telepathically communicating with a further <strong>Opposed Willpower</strong> test. If you fail the test, you cannot read the subjects mind for the next [[/r 1d10]] days. When using telepathy, your eyes glow eerily. Each time this Mutation is developed, your range for using the power doubles.</p><p> </p><p> </p>",
"effects": {
"Telepathy": {
"name": "Telepathy"
}
}
},
{
"id": "Basilisk's Baleful Bile",
"name": "Basilisk's Baleful Bile",
"description": "<p>This poison is created from combining fluids from the eyes and poison sacks of a freshly slain Basilisk. It is a foul tasting poison, and anyone ingesting food or drink laced with Basilisk&rsquo;s Baleful Bile will be called to take an<strong> Easy (+40) Perception</strong> Test. Success indicates they detect the taint of something wrong before suffering the bile&rsquo;s effects, but gain the @Condition[Sonné] Condition for one Round whilst they vomit it up. If ingested, the concoction inflicts 2 @Condition[Empoisonné] Conditions, resisted with a <strong>Difficult (-10) Endurance</strong> Test. If the target fails to resist the @Condition[Empoisonné] Conditions, they are permanently turned to stone.</p>"
"Gash": {
"name": "Gash",
"description": "<p>Gain 1 @Condition[Bleeding] Condition</p>",
"effects": {
"Bleeding": {
"name": "Bleeding"
}
}
},
{
"id": "Bronze Fever",
"name": "La Fièvre de bronze",
"description": "<p>La Fièvre de bronze est fréquente dans le sud du Vieux Monde, là où le climat est plus chaud et humide, car elle se propage à cause des piqûres dinsectes. La plupart des malades guérissent en quelques jours, mais, en de rares occasions, des complications peuvent mener jusqu’à la mort.&nbsp;</p>"
"Torn Flesh": {
"name": "Torn Flesh",
"description": "<p>Gain 2 @Condition[Bleeding] Conditions.</p>",
"effects": {
"Bleeding": {
"name": "Bleeding"
}
}
},
{
"id": "Bruised",
"name": "Bleus aux côtes",
"description": "<p>Tous les Tests basés sur lAgilité sont effectués avec un malus de -10 pendant [[/r 1d10]] jours.</p>"
"Shattered Bone": {
"name": "Shattered Bone",
"description": "<p>Gain a @Condition[Stunned] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. All Tests suffer a 20 penalty until you receive this medical attention, and spend at least a week resting.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Shattered Bone": {
"name": "Shattered Bone"
}
}
},
{
"id": "Clutch of Eyes",
"name": "Pullulement dYeux",
"description": "<p>Des kystes tremblotants bouillonnent sous votre chair, puis la douleur vous transperce alors que des pustules sanglantes émergent et souvrent, révélant une portée de nouveaux yeux horrifiés.</p><p>Jetez @Table[hitloc]{Hit Location} pour déterminer la Localisation de ces nouveaux yeux. Vous pouvez désormais voir depuis cette Localisation.Augmentez votre Caractéristique dInitiative de [[/r 1d10]]. Si vous ne possédiez pas de Caractéristique dInitiative, vous gagnez +[[/r 2d10]] supplémentaires dans celle-ci. Tous les coups qui atteignent la Localisation dotée de votre Pullulement dYeux infligent également un État @Condition[Aveuglé].</p>"
"The Marvelous Medicinal Mixture": {
"name": "The Marvelous Medicinal Mixture",
"effects": {
"The Marvelous Medicinal Mixture": {
"name": "The Marvelous Medicinal Mixture"
},
"Apply the Marvelous Medicinal Mixture": {
"name": "Apply the Marvelous Medicinal Mixture"
}
}
},
{
"id": "Cracked Bone",
"name": "Os fêlé",
"description": "<p>Gagnez un État @Condition[Sonné]. Tous les Tests subissent un malus de -10 jusqu’à ce que vous receviez un Test de Soins réussi.</p>"
"Tonic of Sight Beyond Sight": {
"name": "Tonic of Sight Beyond Sight",
"effects": {
"Tonic of Sight Beyond Sight": {
"name": "Tonic of Sight Beyond Sight"
},
"Apply Tonic of Sight Beyond Sight": {
"name": "Apply Tonic of Sight Beyond Sight"
}
}
},
{
"id": "Crippling Wound",
"name": "Blessure incapacitante",
"description": "<p>Gagnez un État @Condition[A terre]{À Terre} qui ne peut être enlevé que grâce à un Test <strong>Simple de Soins</strong> réussi. Tous les Tests subissent un malus de -20 jusqu’à ce que vous receviez cette Aide Médicale, et passiez au moins une semaine à vous reposer.</p>"
"Bronze Fever": {
"name": "Bronze Fever",
"description": "<p>Bronze Fever is more commonly found in the southern Old World, in more warm and humid climes, where it is spread via insect bites. Most afflicted will recover in a matter of days, but on rare occasions it can lead to complications, and even death.&nbsp;</p>",
"effects": {
"Fever": {
"name": "Fever"
},
"Lingering (Easy)": {
"name": "Lingering (Easy)"
},
"Malaise": {
"name": "Malaise"
},
"Nausea": {
"name": "Nausea"
}
}
},
{
"id": "Doppelganger",
"Flensed Muscle": {
"name": "Flensed Muscle",
"description": "<p>4 @Condition[Bleeding] Conditions. Any Wounds you receive to the affected Hit Location will also inflict 2 Bleeding Conditions as the tears reopen for the next 4 weeks.</p>",
"effects": {
"Bleeding": {
"name": "Bleeding"
},
"Flensed Muscle": {
"name": "Flensed Muscle"
}
}
},
"Katya's Cordial": {
"name": "Katya's Cordial",
"effects": {
"Katya's Cordial": {
"name": "Katya's Cordial"
},
"Apply Katya's Cordial": {
"name": "Apply Katya's Cordial"
},
"Katya's Cordial After Effects": {
"name": "Katya's Cordial After Effects"
}
}
},
"Low Blow!": {
"name": "Low Blow!",
"description": "<p>Gain 1 @Condition[Stunned] Condition. Pass a <strong>Hard (-20) Endurance</strong> Test or gain another 2 Stunned Condition.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Low Blow!": {
"name": "Low Blow!"
}
}
},
"Slippery Skin": {
"name": "Slippery Skin",
"description": "<p>You sweat constantly, your skin exuding a thin, slimy mucous much like that produced by hagfish. This is unpleasant to the touch, soaking through your clothes within an hour or two, and rendering your grip uncertain.</p><p>Any tests that require you to hold anything in your hands (such as a weapon) suffer a -20 penalty, and you also suffer a -20 penalty on appropriate Fellowship tests. When trying to escape a grapple, if you succeed you can choose to either use your rolled SL, or the number rolled on your units die. so, a successful roll of 28 could be used for +8 SL.</p>",
"effects": {
"Slippery Skin": {
"name": "Slippery Skin"
}
}
},
"Winded": {
"name": "Winded",
"description": "<p>Gain 2 @Condition[Stunned] Conditions. Pass an <strong>Average (+20) Endurance</strong> Test, or gain the @Condition[Prone] Condition. Movement is halved for [[/r 1d10]] Rounds as you get your breath back.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Winded": {
"name": "Winded"
}
}
},
"Ruined": {
"name": "Ruined",
"description": "<p>Gain the @Condition[Unconscious] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. The affected Hit Location is useless until you spend a month on bed rest.</p>",
"effects": {
"Unconscious": {
"name": "Unconscious"
},
"Ruined": {
"name": "Ruined"
}
}
},
"Sneaky Stabbin'": {
"name": "Sneaky Stabbin'",
"description": "<p>You bewitch the blades of your allies, so that they seek out the weakest points in their enemies armour. Your targets gain +1 Advantage, and their attacks gain the Penetrating Weapon Quality which lasts for as long as they have Advantage.</p>",
"effects": {
"Sneaky Stabbin'": {
"name": "Sneaky Stabbin'"
}
}
},
"Fractured Bone": {
"name": "Fractured Bone",
"description": "<p>Gain a @Condition[Stunned] Condition. Take a <strong>Challenging (+0) Endurance</strong> Test or also gain the @Condition[Prone] Condition. All Tests suffer a 10 penalty for the next 4 weeks.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Fractured Bone": {
"name": "Fractured Bone"
}
}
},
"Doppelganger": {
"name": "Doppelganger",
"description": "<p>le PNJ peut adopter la forme de nimporte quelle créature de Taille Moyenne. Il doit pour cela obtenir au moins 5 DR sur un Test <strong>Étendu de Perception</strong> tout en observant sa cible. Il a ensuite besoin de 2 Rounds pour prendre lapparence de la cible. Les vêtements de la cible et les petits accessoires sont également répliqués; ils font cependant partie de la créature et ne peuvent être retirés. Les objets plus gros, comme les épées et les sacs à dos, ne sont pas copiés. Lorsque ceux qui connaissent la victime rencontrent la créature transformée, ils effectuent un Test <strong>Simple dIntuition Difficile (-20)</strong>. Sils réussissent, ils sentent que quelque chose ne va pas. Sils échouent, ils sont convaincus que la créature est bien la personne quils connaissent.</p>"
"description": "<p>The NPC can assume the form of any Human-like creature of Average Size. It must achieve +5 SLs on an <strong>Extended Perception</strong> Test as it observes its target. It then takes 2 Rounds to assume the targets form. The targets clothes and smaller trappings are also replicated; they become part of the creature and cannot be removed. Larger trappings, such as swords and backpacks, are not copied. When those who know the victim meet the transformed creature, they make a <strong>Hard (20%) Simple Intuition</strong> Test. If they pass, they know something is up. If they fail, they are convinced the creature is their acquaintance.</p>"
},
{
"id": "Flensed Muscle",
"name": "Muscle dépecé",
"description": "<p>Gagnez 4 États @Condition[Hémorragique]. Toute nouvelle blessure reçue sur la Localisation affectée au cours des 4 prochaines semaines infligera également 2 États Hémorragiques suite à la réouverture de la plaie.</p><blockquote class=\"foundry-note\"><p>The Active Effect script for this item needs your input. Once applied to an Actor, replace <span style=\"font-family: Courier\">LOCATION_HERE</span> with <span style=\"font-family: Courier New\">head</span>, <span style=\"font-family: Courier New\">body</span>, <span style=\"font-family: Courier\">lArm</span>, <span style=\"font-family: Courier\">rArm</span>, <span style=\"font-family: Courier\">lLeg</span>, or <span style=\"font-family: Courier\">rLeg,</span> matching which location was hit</p></blockquote>"
"Torn Apart": {
"name": "Torn Apart",
"description": "<p>You are hacked in two. Your top half lands [[/r 1d10]] feet in a random direction and all nearby Characters are showered in blood.</p>",
"effects": {
"Torn Apart": {
"name": "Torn Apart"
}
}
},
{
"id": "Focusing Philtre",
"name": "Philtre de Concentration",
"description": "<p>Ce Philtre, sombre et amer, permet de focaliser son esprit et aide à se concentrer. Il confère un bonus de +20 aux Tests dIntelligence et dEndurance. Lorsque son effet se dissipe, subissez 1 État @Condition[Extenué]{Exténué} qui perdurera au moins une journée entière. Durée: [[/r 1d10]] heures.</p>"
"Painful Cut": {
"name": "Painful Cut",
"description": "<p>Gain 2 @Condition[Bleeding] Conditions and a @Condition[Stunned] Condition. Pass a <strong>Hard (20) Endurance</strong> Test or gain the @Condition[Unconscious] Condition as you blackout from the pain.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Bleeding": {
"name": "Bleeding"
},
"Painful Cut": {
"name": "Painful Cut"
}
}
},
{
"id": "Fractured Bone",
"name": "Os fracturé",
"description": "<p>Gagnez un État @Condition[Sonné]. Réussissez un Test <strong>Simple de Résistance</strong> ou obtenez également l’État @Condition[A terre]{À Terre}. Tous les Tests subissent un malus de -10 pendant les 4 prochaines semaines.</p>"
"Liquor of Luck": {
"name": "Liquor of Luck"
},
{
"id": "Gaping Wound",
"name": "Blessure béante",
"description": "<p>Gagnez 3 États @Condition[Hémorragique]. Toute nouvelle blessure reçue sur la Localisation affectée au cours de la semaine suivante infligera un État Hémorragique supplémentaire, car cette blessure se sera rouverte.</p><blockquote class=\"foundry-note\"><p>The Active Effect script for this item needs your input. Once applied to an Actor, replace <span style=\"font-family: Courier\">LOCATION_HERE</span> with <span style=\"font-family: Courier New\">head</span>, <span style=\"font-family: Courier New\">body</span>, <span style=\"font-family: Courier\">lArm</span>, <span style=\"font-family: Courier\">rArm</span>, <span style=\"font-family: Courier\">lLeg</span>, or <span style=\"font-family: Courier\">rLeg,</span> matching which location was hit</p></blockquote>"
"Basilisk's Baleful Bile": {
"name": "Basilisk's Baleful Bile",
"description": "<p>This poison is created from combining fluids from the eyes and poison sacks of a freshly slain Basilisk. It is a foul tasting poison, and anyone ingesting food or drink laced with Basilisk&rsquo;s Baleful Bile will be called to take an<strong> Easy (+40) Perception</strong> Test. Success indicates they detect the taint of something wrong before suffering the bile&rsquo;s effects, but gain the @Condition[Stunned] Condition for one Round whilst they vomit it up. If ingested, the concoction inflicts 2 @Condition[Poisoned] Conditions, resisted with a <strong>Difficult (-10) Endurance</strong> Test. If the target fails to resist the @Condition[Poisoned] Conditions, they are permanently turned to stone.</p>",
"effects": {
"Basilisk's Baleful Bile": {
"name": "Basilisk's Baleful Bile"
},
"Apply Basilisk's Baleful Bile": {
"name": "Apply Basilisk's Baleful Bile"
}
}
},
{
"id": "Gash",
"name": "Rien qu'une égratignure!",
"description": "<p>Gagnez 1 État @Condition[Hémorragique].</p>"
"Bruised": {
"name": "Bruised",
"description": "<p>All Agility-based Tests suffer a 10 penalty for [[/r 1d10]] days.</p>",
"effects": {
"Bruised": {
"name": "Bruised"
}
}
},
{
"id": "Gut Blow",
"name": "Coup au ventre",
"description": "<p>Gagnez 1 État @Condition[Sonné].</p>"
"Clutch of Eyes": {
"name": "Clutch of Eyes",
"description": "<p>Twitching cysts bubble beneath flesh, then pain tears through you as bloody pustules blossom, open, then reveal a clutch of new, horrified eyes.</p><p>Roll a @Table[hitloc]{Hit Location} to determine a hit location where your new eyes push out. You can now see from that hit location. Increase your Initiative characteristic by +[[/r 1d10]]. If you have no Initiative characteristic, also gain +[[/r 2d10]]. All hits to the location with your Clutch of Eyes also inflict a @Condition[Blinded] condition.</p>",
"effects": {
"Clutch of Eyes": {
"name": "Clutch of Eyes"
}
}
},
{
"id": "Itchy Nuisance",
"name": "Démangeaisons",
"description": "<p>Vous agitez les doigts et des spores de champignons irritants sen échappent et se déposent dans les zones sensibles de la cible. Ces spores se développent rapidement en causant de terribles démangeaisons. La cible subit un malus de -10 % à tous les Tests, et diminue de moitié son Mouvement pendant toute la durée du sort.</p>"
"Itchy Nuisance": {
"name": "Itchy Nuisance",
"description": "<p>You wave your fingers and small itchy fungal spores shoot out of their ends, embedding themselves in the sensitive areas of the target. These spores grow rapidly, causing unbearable itching. The target suffers a 10% to all Tests, and halves their Movement for the Duration.</p>",
"effects": {
"Itchy Nuisance": {
"name": "Itchy Nuisance",
"changes": {
"system.details.move.value": 0.5
}
}
}
},
{
"id": "Katya's Cordial",
"name": "Sirop de Katya",
"description": "<p>Ce mélange diffuse une odeur légèrement sucrée de couleur rose perle au goût épicé. Cette potion augmente le charme de celui qui lingère, avec cependant un effet indésirable. Lorsquelle est sous leffet de la potion, la personne qui la ingérée gagne le Talent @Compendium[wfrp4e-core.items.6l3jvIAvrKxt0lA9]{Attractive}. Cependant, dès que leffet se dissipe, ce dernier subit une pénalité de -20 à tous les Tests de Sociabilité pendant [[/r 1d10]] jours au cours desquels sa peau et ses yeux dégorgeront des sécrétions jaunâtres à lodeur nauséabonde. Durée : [[/r 1d10]] heures.</p>"
"Focusing Philtre": {
"name": "Focusing Philtre",
"effects": {
"Focusing Philtre": {
"name": "Focusing Philtre"
},
"Apply Focusing Philtre": {
"name": "Apply Focusing Philtre"
}
}
},
{
"id": "Liquor of Luck",
"name": "Liqueur de Chance",
"description": "<p>Ce liquide bleu brillant exhale une légère odeur de réglisse. Le boire confère +1 Point de Chance. De plus, alors que la Liqueur est active, lancez roll [[/r 1d100]] lorsque vous dépensez un Point de Chance. Si vous obtenez un double, vous regagnez un Point de Chance. Lorsque leffet se dissipe, perdez tous les Points de Chance et subissez un État @Condition[Extenué]{Exténué} qui perdurera au moins une journée entière. Durée : [[/r 1d10]] minutes.</p>"
"Reactionary Restorative": {
"name": "Reactionary Restorative",
"effects": {
"Reactionary Restorative": {
"name": "Reactionary Restorative"
},
"Apply Reactionary Restorative": {
"name": "Apply Reactionary Restorative"
}
}
},
{
"id": "Low Blow!",
"name": "Dans les bijoux de famille",
"description": "<p>Obtenez 1 État @Condition[Sonné]. Réussissez un Test <strong>Simple de Résistance Difficile (-20)</strong> ou gagnez 2 États Sonné supplémentaires.</p>"
"Massive Intellect": {
"name": "Massive Intellect",
"description": "<p>Bright blood, shattered bone, and tortured flesh pour from your orifices as your old brain is evacuated. Slowly, over weeks, a new intellect grows in its place, causing your head to stretch painfully in wide translucent folds around your swollen, glowing brain.</p><p>Increase your Intelligence characteristic by +[[/r 2d10]]. If you have no Fellowship characteristic, also gain +[[/r 2d10]]. All head hits automatically cause a @Table[crithead]{Critical Wound} if one was not caused already.</p>",
"effects": {
"Massive Intellect": {
"name": "Massive Intellect"
}
}
},
{
"id": "Massive Intellect",
"name": "Cerveau Massif",
"description": "<p>Du sang frais, des esquilles dos et de la chair martyrisée se déversent par vos orifices pendant que votre ancien cerveau est évacué. Lentement, au fil des semaines, un nouveau grandit à sa place, faisant s’étirer douloureusement votre tête grâce à des bandes translucides autour de votre cerveau enflé et luisant. Augmentez votre Caractéristique dIntelligence de [[/r 2d10]]. Si vous naviez pas de Caractéristique de Sociabilité, vous en acquérez une dune valeur égale au résultat de [[/r 2d10]]. De plus, tous les coups à la tête infligent désormais une @Table[crithead]{Blessure Critique} lorsque ce nest pas déjà le cas.</p>"
"Gaping Wound": {
"name": "Gaping Wound",
"description": "<p>Gain 3 @Condition[Bleeding] Conditions. Any Wounds you receive to the affected Hit Location will inflict an additional Bleeding Condition for the next week as the cut reopens.</p>",
"effects": {
"Bleeding": {
"name": "Bleeding"
},
"Gaping Wound": {
"name": "Gaping Wound"
}
}
},
{
"id": "Painful Cut",
"name": "Entaille douloureuse",
"description": "<p>Gagnez 2 États @Condition[Hémorragique] et un État @Condition[Sonné]. Réussissez un Test <strong>Simple de Résistance Difficile (-20)</strong> ou obtenez l’État @Condition[Inconscient] en vous évanouissant sous la douleur.</p>"
},
{
"id": "Reactionary Restorative",
"name": "Revigorant Réparateur",
"description": "<p>Liquide rouge sang épais au goût répugnant, ce breuvage augmente considérablement les réactions au danger de celui qui lingère. Tant que son effet perdure, vous ne pouvez jamais subir l’État @Condition[Surpris]. Lorsque son effet se dissipe, subissez 1 État @Condition[Extenué]{Exténué} qui perdurera au moins une journée entière. Durée : [[/r 1d10]] heures.</p>"
},
{
"id": "Ruined",
"name": "Anéanti",
"description": "<p>Gagnez un État @Condition[Inconscient] qui ne peut être enlevé que grâce à un Test <strong>Simple de Soins</strong> réussi. La Localisation affectée est inutilisable tant que vous navez pas passé un mois à garder le lit.</p>"
},
{
"id": "Saif al-Janub",
"Saif al-Janub": {
"name": "Saif al-Janub",
"description": "<p>Offert en cadeau à Lohner en remerciement des actions décisives effectuées lors de la défense de Sudenburg contre les morts-vivants en 2498 CI, cette lame courbe a été forgée par le célèbre philosophe-artisan Hataq al-Kundi en 1445 CI. Cette arme exceptionnelle vaut dix fois le prix indiqué en Arabie.</p>"
"description": "<p>Gifted to Lohner for taking decisive action during the defense of Sudenburg against undying hosts in 2498 IC, this curved blade was crafted by famed Philosopher-Artisan Hataq al-Kundi in 1445 IC. This exquisite blade is worth ten times its listed price in Araby.</p>"
},
{
"id": "Shattered Bone",
"name": "Os brisé",
"description": "<p>Gagnez un État @Condition[Sonné] qui ne peut être enlevé que grâce à un Test <strong>Simple de Soins</strong> réussi. Tous les Tests subissent un malus de -20 jusqu’à ce que vous receviez cette Aide Médicale, et passiez au moins une semaine à vous reposer.</p>"
"Ameliorative Elixir": {
"name": "Ameliorative Elixir",
"effects": {
"Ameliorative Elixir": {
"name": "Ameliorative Elixir"
},
"Apply Ameliorative Elixir": {
"name": "Apply Ameliorative Elixir"
}
}
},
{
"id": "Slippery Skin",
"name": "Peau glissante",
"description": "<p>Vous transpirez constamment, votre peau exsudant un mucus fin et visqueux un peu comme celui que produisent les myxines. Cest déplaisant au toucher, cela imbibe vos vêtements en une heure ou deux, et cela rend votre poigne incertaine. Tous les Tests qui nécessitent que vous teniez quelque chose dans vos mains (comme une arme) subissent une pénalité de -20, et vous souffrez également dun malus de -20 aux Tests de Sociabilité. Lorsque vous tentez d’échapper à une Empoignade, si vous réussissez, vous pouvez choisir dutiliser soit votre DR, soit le nombre affiché sur le dé des unités. Un jet réussi de 28 peut donc être utilisé pour obtenir +8 DR.</p>"
"Cracked Bone": {
"name": "Cracked Bone",
"description": "<p>Gain a @Condition[Stunned] Condition. All Tests suffer a 10 penalty until you receive a successful Heal Test.</p>",
"effects": {
"Stunned": {
"name": "Stunned"
},
"Cracked Bone": {
"name": "Cracked Bone"
}
}
},
{
"id": "Sneaky Stabbin'",
"name": "Attaque sournoiz",
"description": "<p>Vous enchantez les lames de vos alliés, de façon à ce quelles cherchent le point faible dans larmure de vos adversaires. Les cibles acquièrent immédiatement +1 Avantage, et leurs attaques gagnent la Qualité Pénétrante tant quils ont de lAvantage.</p>"
"Gut Blow": {
"name": "Gut Blow",
"description": "<p>Gain 1 @Condition[Stunned] Condition</p>",
"effects": {
"Stunned": {
"name": "Stunned"
}
}
},
{
"id": "Telepathy",
"name": "Télépathie",
"description": "<p>Votre esprit se libère de ses chaînes matérielles, murmurant de joie alors quil perçoit de nouvelles façons de simposer aux autres. Avec un Test <strong>Simple de Force Mentale</strong> vous pouvez communiquer avec nimporte quelle créature consciente se trouvant dans les Force Mentale en mètres, dans votre ligne de vue. Cela dure pendant un nombre de minutes égal à votre Caractéristique dInitiative. Vous pouvez également lire les pensées superficielles de nimporte quelle créature avec laquelle vous communiquez par télépathie avec un Test <strong>Opposé de Force Mentale</strong>. Si vous ratez le Test, vous ne pouvez plus lire lesprit du sujet pendant les prochains [[/r 1d10]] jours. Lorsque vous utilisez la télépathie, vos yeux luisent étrangement. Chaque fois que cette Mutation est développée, la portée jusqu’à laquelle vous pouvez utiliser ce pouvoir double.</p><p> </p><p> </p>"
},
{
"id": "The Marvelous Medicinal Mixture",
"name": "Le Merveilleux Mélange Thérapeutique",
"description": "<p>Ce liquide écœurant diffuse une odeur de poisson, et quiconque souhaite ingérer cette décoction doit dans un premier temps réussir un Test Moyen (+20) de Calme. Ensuite, cette personne subit un État @Condition[Extenué]{Exténué}, qui ne disparaîtra quaprès une bonne nuit de repos. La potion ne déclenche aucun autre effet. Cependant, son goût est si abject que les clients de von Holzenauer sont convaincus de son efficacité à guérir nimporte quel malaise</p>"
},
{
"id": "Tonic of Sight Beyond Sight",
"name": "Tonique de Vue au-delà de la Vue",
"description": "<p>L’étiquette de la bouteille contenant ce liquide vert foncé est ornée dun grand globe oculaire rouge. Cette potion porte la promesse daméliorer la vision de celui qui la boit. La boire vous conférera lun des Talents suivants, voire plusieurs (lancer [[/r 1d10]]) : 1-2 : @Compendium[wfrp4e-core.items.9h82z72XGo9tfgQS]{Acute Sense (Sight)}; 3-4 : @Compendium[wfrp4e-core.items.Nj3tC8A5fZ3zEdMR]{Holy Visions}; 5-6 : @Compendium[wfrp4e-core.items.6w30u0VPsAicrqb5]{Magical Sense}; 7-8 : @Compendium[wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight}; 9-10 : tous les effets ci-dessus. Durée : [[/r 1d10]] minutes</p>"
},
{
"id": "Torn Apart",
"name": "Éventré",
"description": "<p>Vous êtes coupé en deux. La moitié supérieure atterrit à [[/r 1d10]] x 30cm dans une direction aléatoire, et tous les Personnages à proximité sont recouverts de sang.</p>"
},
{
"id": "Torn Flesh",
"name": "Chairs déchirées",
"description": "<p>Gagnez 2 État @Condition[Hémorragique].</p>"
},
{
"id": "Winded",
"name": "Soufle coupé",
"description": "Gagnez 2 États @Condition[Sonné]. Réussissez un Test <strong>Simple de Résistance Accessible (+20)</strong> ou obtenez 1 État @Condition[A terre]{À Terre}. Le Mouvement est divisé par deux pendant [[/r 1d10]] Rounds, le temps de récupérer votre souffle.</p>"
"Crippling Wound": {
"name": "Crippling Wound",
"description": "<p>Gain a @Condition[Prone] Condition that can only be removed with a successful <strong>Challenging (+0) Heal</strong> Test. All Tests suffer a 20 penalty until you receive this medical treatment and spend at least a week resting.</p>",
"effects": {
"Prone": {
"name": "Prone"
},
"Crippling Wounds": {
"name": "Crippling Wounds"
}
}
}
]
}
}
File diff suppressed because one or more lines are too long
@@ -0,0 +1,20 @@
{
"label": "Scenes (Starter Set)",
"entries": {
"Ubersreik Duchy": {
"name": "Ubersreik Duchy",
"notes": {
"Duchy of Karstadt": "Duchy of Karstadt",
"Duchy of Graustadt": "Duchy of Graustadt",
"Duchy of Grauwerk": "Duchy of Grauwerk",
"Duchy of Black Rock": "Duchy of Black Rock"
}
},
"Ubersreik Surrounds": {
"name": "Ubersreik Surrounds"
},
"Ubersreik City": {
"name": "Ubersreik City"
}
}
}
+54 -22
View File
@@ -1,23 +1,55 @@
{
"label": "Tables (Starter Set)",
"mapping": {
"results": {
"path": "results",
"converter": "resultConverter"
}
},
"entries": {
"3m4LPj58xoNju80B": {
"name": "Blessures Critiques - Tête (Starter Set)"
},
"BlDLji1LeqHOVj8r": {
"name": "Blessures Critiques - Jambe (Starter Set)"
},
"yYfGtudjckO3bubF": {
"name": "Blessures Critiques - Bras (Starter Set)"
},
"yvzv7xxQuxX7N16b": {
"name": "Blessures Critiques - Corps (Starter Set)"
}
}
}
"label": "Tables (Starter Set)",
"entries": {
"Critical Wounds (Starter Set)": {
"name": "Critical Wounds (Starter Set)",
"results": {
"1-10": {
"name": "Gash"
},
"11-20": {
"name": "Gut Blow"
},
"21-30": {
"name": "Low Blow!"
},
"31-40": {
"name": "Winded"
},
"41-50": {
"name": "Bruised"
},
"51-60": {
"name": "Torn Flesh"
},
"61-65": {
"name": "Cracked Bone"
},
"66-70": {
"name": "Gaping Wound"
},
"71-75": {
"name": "Painful Cut"
},
"76-80": {
"name": "Fractured Bone"
},
"81-85": {
"name": "Flensed Muscle"
},
"86-90": {
"name": "Crippling Wound"
},
"91-95": {
"name": "Shattered Bone"
},
"96-99": {
"name": "Ruined"
},
"100-100": {
"name": "Torn Apart"
}
}
}
}
}
File diff suppressed because one or more lines are too long
+60 -58
View File
@@ -1,65 +1,67 @@
{
"label": "Items (Aventures à Ubersreik I)",
"folder": {
"Trappings": "Possessions",
"Armour": "Armures"
},
"mapping": {
"skills": {
"path": "system.skills",
"converter": "career_skills"
},
"talents": {
"path": "system.talents",
"converter": "career_talents"
},
"class": {
"path": "system.class.value",
"converter": "generic_localization"
},
"career_careergroup": "system.careergroup.value",
"trappings": "system.trappings"
},
"entries": [
{
"id": "Cantor",
"label": "Items (Ubersreik Adventures I)",
"folders": {
"Armour": "Armour",
"Trappings": "Trappings",
"Traits": "Traits",
"Talents": "Talents"
},
"entries": {
"Cantor": {
"name": "Cantor",
"description": "<p>Vous avez été formé comme Cantor des Collèges de Magie, et vous êtes capable de collecter les Vents de Magie pour aider les personnes présentes à incanter. Vous pouvez utiliser Divertissement (Chant) au lien de Focalisation lorsque vous faites un Test de Focalisation, et les mages présents dans un rayon de Socialibité mètres autour de vous peuvent vous prendre 1 DR de votre Focalisation Etendue par round, tant qu'ils font eux-mêmes leur propres Tests de Focalisation. Avec ce Talent, un personnage peut réaliser un Test Etendue de Divertissement (Chant) spécialement pour aider la Focalisation d'un autre Sorcier, même si ils n'ont eux-mêmes pas d'autres capacités magiques</p>"
"description": "<p>You are trained as a cantor of the Colleges of Magic, and are able to gather the Winds of Magic to you to aid spells being cast by anyone present. You may use Entertain (Singing) in place of Channelling when performing a Channelling Test, however all magic users within Fellowship yards of you are able to siphon off a single SL from your Extended Channelling Test per round so long as they are performing their own Channelling Test. With this Talent, a Character can perform an Extended Entertain (Singing) Test specifically to aid another wizard&rsquo;s Channelling Test, even if they lack any other magical ability themselves.&nbsp;</p>",
"effects": {
"Cantor": {
"name": "Cantor"
}
}
},
{
"id": "Cordelia's Enhanced Restorative Tonic",
"name": "Tonique Réparateur Amélioré de Cordelia",
"description": "<p>Redonne 2 fois le Bonus d'Endurance en Blessures au buveur.</p>"
"The Nineteenth Palm of Volans": {
"name": "The Nineteenth Palm of Volans",
"description": "<p>One of 24 such talismans created by the first Patriarch of the Colleges of Magic, the Palm draws on the inner strength of its wearer to ward them from magic. Since their forging, these talismans have been gifted to Wizard Lords who are performing particularly dangerous tasks beyond the supervision of their Colleges. </p><p>Whilst wearing the Nineteenth Palm of Volans, a Character may @UUID[Compendium.wfrp4e-core.journals.JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR#dispelling]{dispel spells}. However, the Character may not dispel persistent spells once cast. If the Character lacks the <strong>Language (Magick) </strong>Skill, they may use their Willpower Characteristic instead.</p>"
},
{
"id": "Maddening Aura",
"name": "Aura de démence",
"description": "<p>Au début de chaque round, tout personnage à moins de 20 mètres de la créature doit faire un Test de <strong>Calme Accessible (+20)</strong>. En cas d'échec, lancez les dés pour tirer un résultat de la table d'Irrationnalité rampante. En cas de maladresse, le personnage gagne également +1 point de Corruption Point &mdash; de plus, si le Personnage devient corrompu, cela entraîne automatiquement une Corruption mentale. De plus, tous les effets de l'Aura de démence sont cumulatifs.</p>\n<p>&nbsp;</p>\n<table style=\"width: 99.1329%; height: 128px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"text-align: center; width: 9.09487%; height: 16px;\"><strong>[[/r 1d10]]</strong></td>\n<td style=\"text-align: center; width: 90.1763%; height: 16px;\"><strong>Irrationalité rampante</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">1-2</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Prudence:</strong> Lors de votre prochain round, vous pourrez faire soit un Mouvement, soit une Action, mais pas les deux à la fois. Vous pourrez agir normalement au tour suivant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">3-4</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Qu'est qui se passe ? </strong>Vous souffrez de l'état @Condition[Surprised].</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">5-6</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Mon plan fonctionne !</strong> A votre tour, vous devez répéter exactement les mêmes Actions que vous aviez faîtes lors du Round précédent. Si, pour une raison quelconque, vous ne pouvez pas le faire, alors vous devez faire tout votre possible pour vous préparer à exécuter ces Actions lors de votre tour suivant. <strong>Durée</strong>: 1d10 Rounds.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">7</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong> Parano, moi?!</strong> Vous souffrez d'Animosité envers un personnage choisi au hasard. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">8</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>C'est à moi que tu parles ?!</strong> Vous souffrez de Haine envers un Personnage choisi au hasard. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">9</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Tuer ! Tuer ! Tuer !</strong> Vous souffrez de Frénésie. <strong>Durée</strong>: Persistant.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.09487%; height: 16px; text-align: center;\">10</td>\n<td style=\"width: 90.1763%; height: 16px;\"><strong>Tic, tac,...</strong>, Vous gagnez une @Table[mutatemental]{Corruption mentale}. <strong>Durée</strong>: Persistant.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p><strong>Persistant</strong>: Ces effets s'appliquent pendant un nombre d'heures égal à [[/r 1d10]] &minus; Bonus de Force mentale (minimum 1 heure). Après quoi, faîtes un Test de <strong>Calme accessible (+20)</strong>. En cas d'échec, l'effet est permanent. La Difficulté du Test peut varier en fonction de la durée pendant laquellele Personnage était soumis à l'Aura de démence, à la discrétion du MJ. Un PJ peut dépenser un Point de Résilience pour perdre définitivement les effets à long terme de l'Aura de démence... même si l'horrible créature ne disparaîtra jamais de vos souvenirs. Un personnage peut aussi dépenser 1 points de détermination pour ignorer les conséquences négatives de l'Aura de démence pendant 1 Round. </p>"
},
{
"id": "Spiky Bracers",
"name": "Gantelets à pointes",
"description": null
"Spiky Helm": {
"name": "Spiky Helm",
"effects": {
"Spiky Helm": {
"name": "Spiky Helm"
}
}
},
{
"id": "Spiky Breastplate",
"name": "Cuirasse à pointes",
"description": null
},
{
"id": "Spiky Helm",
"name": "Casque à pointe",
"description": null
},
{
"id": "Spiky Plate Leggings",
"name": "Jambières de plaque à pointes",
"description": null
},
{
"id": "The Nineteenth Palm of Volans",
"name": "La Dix-Neuvième Paume de Volans",
"description": "<p>Un des 24 talismans similaires créés par le tout premier Patriarche suprême des collèges de Magie, la Paume puise dans la force intérieure de son porteur afin de le protéger de la magie. Depuis leur création, ces talismans ont été confiés aux Seigneurs sorciers qui accomplissent des tâches particulièrement dangereuses au-delà de la supervision de leurs collèges respectifs. &nbsp;</p>\n<p>Un personnage qui porte la Dix-Neuvième Paume de Volans peut dissiper les sorts selon les règles @JournalEntry[Magic Rules]. Cependant, il ne peut dissiper les sorts permanents une fois qu'ils ont été lancés. Si le Personnage n'a pas la compétence <strong>Language (Magick) </strong>, il peut utiliser à la place sa caractéristique de Force Mentale.</p>"
"Spiky Breastplate": {
"name": "Spiky Breastplate"
},
"Spiky Bracers": {
"name": "Spiky Bracers"
},
"Cordelia's Enhanced Restorative Tonic": {
"name": "Cordelia's Enhanced Restorative Tonic",
"description": "<p>Restores twice the imbiber&rsquo;s Toughness Bonus in Wounds.</p>",
"effects": {
"Restorative Tonic": {
"name": "Restorative Tonic"
},
"Apply Restorative Tonic": {
"name": "Apply Restorative Tonic"
}
}
},
"Maddening Aura": {
"name": "Maddening Aura",
"description": "<p>At the start of every Round, every Character within 20 yards of the creature must make an <strong>Average (+20) Cool</strong> Test. If failed, roll on the Creeping Irrationality table. If Fumbled, the Character also gains +1 Corruption Point — further, should the Character become corrupted, this automatically results in a Mental Corruption. Where relevant, any Maddening Aura effects are cumulative.</p><table style=\"width: 99.1329%; height: 128px;\" border=\"1\"><tbody><tr style=\"height: 16px;\"><td style=\"text-align: center; width: 9.09487%; height: 16px;\"><p><strong>[[/r 1d10]]</strong></p></td><td style=\"text-align: center; width: 90.1763%; height: 16px;\"><p><strong>Creeping Irrationality</strong></p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>1-2</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Careful Now:</strong> On your next Turn, you can either take a Move or an Action, not both. You then shake it off.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>3-4</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Whats Going On? </strong>You suffer the @Condition[Surprised] Condition.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>5-6</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>My Plan is Working!</strong> On your Turn, you must take the same actions you took on the previous Round. If, for some reason, you cannot do this, you must do what you can to prepare for those actions on your next Turn. <strong>Duration</strong>: 1d10 Rounds.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>7</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Who said I was Paranoid?</strong> You become subject to Animosity toward a random Character. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>8</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Are You Talking to Me?</strong> You become subject to Hatred toward a random Character. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>9</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Kill it! Kill it! Kill it!</strong> You become subject to Frenzy. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>10</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Twitch, Twitch</strong>: Suffer one @Table[mutatemental]{Mental Corruption}. <strong>Duration</strong>: Lasting.</p></td></tr></tbody></table><p><strong>Lasting</strong>: These last for [[/r 1d10]] Willpower Bonus hours (to a minimum of 1 hour). After which, perform an Ave<strong>rage (+20) Cool</strong> Test. If failed, the effect is permanent. The Difficulty of the Test may vary if the Character has limited or prolonged exposure, as determined by the GM. A Player may spend a Resilience point to permanently lose the long-term effects of Maddening Aura, though the memories of the horrific creature never diminish. A Character may expend 1 Resolve point to ignore the negative consequences of the Maddening Aura for 1 Round.</p>",
"effects": {
"Maddening Aura": {
"name": "Maddening Aura"
}
}
},
"Spiky Plate Leggings": {
"name": "Spiky Plate Leggings",
"effects": {
"Spiky Plate Leggings": {
"name": "Spiky Plate Leggings"
}
}
}
]
}
}
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{
"label": "Scenes (Ubersreik Adventures I)",
"entries": {
"Gotheim": {
"name": "Gotheim",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"10": "10"
},
"notes": {
"The Levee": "The Levee",
"The Lake": "The Lake",
"The Brook": "The Brook",
"The Cool House": "The Cool House",
"Stone Circle": "Stone Circle",
"Gates": "Gates"
}
},
"Rugger's Boarding House": {
"name": "Rugger's Boarding House",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8"
}
},
"The Crashed Coach": {
"name": "The Crashed Coach",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"To Bruchthin": "To Bruchthin",
"To Blutroch": "To Blutroch"
}
},
"Guilty Party Route": {
"name": "Guilty Party Route",
"drawings": {
"X Coach Crash Site": "X Coach Crash Site"
}
},
"Spittlefeld": {
"name": "Spittlefeld",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7",
"8": "8",
"9": "9",
"Maze": "Maze",
"Melone's Lair": "Melone's Lair",
"Front Desk": "Front Desk",
"Flophouse": "Flophouse",
"Common Room": "Common Room",
"Stairwell": "Stairwell",
"Empty Wing": "Empty Wing",
"Passerine's Orphanage": "Passerine's Orphanage",
"Sreluc & Srulem's Apartment": "Sreluc & Srulem's Apartment",
"Eluharath's Penthouse": "Eluharath's Penthouse"
}
},
"Whistlebone Alley": {
"name": "Whistlebone Alley",
"drawings": {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
"5": "5",
"6": "6",
"7": "7"
}
},
"Road to the Tower of Vane": {
"name": "Road to the Tower of Vane",
"drawings": {
"Messingen": "Messingen",
"Halheim": "Halheim",
"Flussberg": "Flussberg",
"Ubersreik": "Ubersreik",
"Grausee": "Grausee",
"Grauner": "Grauner",
"Traisburg": "Traisburg",
"Bamenz": "Bamenz",
"Grunwächt": "Grunwächt",
"Elssen": "Elssen",
"The Tower of Vane": "The Tower of Vane",
"Tallerhoff": "Tallerhoff",
"Hugeldal": "Hugeldal"
}
},
"Camp": {
"name": "Camp"
},
"Grausee Environs": {
"name": "Grausee Environs"
}
}
}
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{
"label": "Scenes (Imperial Zoo)",
"entries": {
"Empire": {
"name": "Empire"
},
"Expedition Crew": {
"name": "Expedition Crew"
},
"Second Expedition": {
"name": "Second Expedition"
},
"Third Expdition": {
"name": "Third Expdition"
},
"First Expedition": {
"name": "First Expedition"
}
}
}