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2025-05-02 12:24:44 +02:00
commit 39e925cc1b
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this.actor.addCondition("ablaze")
let damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage
this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))