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2025-05-02 12:24:44 +02:00
commit 39e925cc1b
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let spells = await warhammer.utility.findAllItems("spell", "Loading Spells")
let lore = (await game.wfrp4e.tables.rollTable("random-caster", {hideDSN: true})).text
this.script.scriptNotification(lore)
if (lore == "GM's Choice") {
return
}
else if (lore == "Arcane Magic") {
lore = "Arcane"
}
else if (lore == "Petty Magic") {
lore = "petty"
}
else {
lore = lore.toLowerCase();
}
let spellsWithLore = []
if (lore == "Arcane") {
spellsWithLore = spells.filter(i => !i.system.lore.value)
}
else {
spellsWithLore = spells.filter(i => i.system.lore.value == lore)
}
let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]
Item.implementation.create(selectedSpell.toObject(), { parent: this.actor}).then(item => {
this.actor.setupCast(item).then(test => test.roll());
})