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2025-05-02 12:24:44 +02:00
commit 39e925cc1b
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let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)
woundsGained = Math.ceil(woundsGained / 2)
args.attacker.update({"system.status.wounds.value" : args.attacker.system.status.wounds.value + woundsGained})
args.actor.addCondition("fatigued")
args.attacker.hasCondition("fatigued")?.delete();
this.script.scriptMessage(`<b>${args.attacker.prototypeToken.name}</b> guéri de ${woundsGained} Blessures`);