Fix Foundry v13/v14 and Babele 2.8+ compatibility breaks

- Remove dead import of babele/script/translated-compendium.js (404,
  MIME-type block on load) and its unused TranslatedCompendium usage
- Replace broken game.babele.converters.X() cross-calls (career_skills,
  career_careergroup, tableResults) with direct function references,
  since Babele 2.8+ wraps converters as objects
- Rename RollTable fields data.text/results[].text -> .description and
  documentCollection -> documentUuid to match Babele's current schema
- Migrate ActiveEffect label -> name (Foundry v13 requires name) with
  legacy fallback in process_effects, bestiary_traits, effects and
  diseases_effects converters
- Fix stray bare duplicate() call and a syntax typo in the infighting
  effect script in config-patch.js
- Bump module.json compatibility to minimum 13 / verified 14
This commit is contained in:
2026-07-20 21:54:57 +02:00
parent 9b09f6d1da
commit 5e2c91c3d4
4 changed files with 66 additions and 49 deletions
+2 -2
View File
@@ -770,10 +770,10 @@ export class WH4FRPatchConfig {
let weaponLength = args.item.reachNum
if (weaponLength > 3)
{
let improv = duplicate(game.wfrp4e.config.systemItems.improv)
let improv = foundry.utils.duplicate(game.wfrp4e.config.systemItems.improv)
improv.system.twohanded.value = args.item.twohanded.value
improv.system.offhand.value = args.item.offhand.value
args.item.update({"system" : improv.system, name : args.item.name + " (Combat au Contact")})
args.item.update({"system" : improv.system, name : args.item.name + " (Combat au Contact)"})
}
}
`