Translate last remaining French leftover in item-effect scripts
1CeYp5MlPcH68UIw.js mixed English and French skill/talent/trapping names (Intimidate, Commandement, Menaçant, Arme simple...) in an NPC statblock-building script. Replaced with the actual German names used in the core compendium, matching the lookup-by-exact-name convention used throughout scripts/. Note: the earlier "1 file left" estimate was right; a follow-up grep across all of scripts/ that showed ~95 hits was a false alarm caused by bash's grep doing byte-wise matching against the accented-character class in this shell's locale, flagging German umlauts/en-dashes as false positives. Verified with Node's proper Unicode regex instead. Rebuilt modules/loadScripts.js; all 2114 scripts still parse cleanly.
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@@ -10,10 +10,10 @@ let characteristics = {
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"wp" : 10,
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"fel" : 10
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}
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let skills = ["Intimidate", "Commandement" , "Perception"]
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let skills = ["Einschüchtern", "Anführen" , "Wahrnehmung"]
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let skillAdvancements = [10, 10, 10]
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let talents = ["Combat Aware", "Drilled", "Menaçant", "Robust"]
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let trappings = ["Arme simple", "Mail Coat", "Mail Chausses"]
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let talents = ["Kampfsinn", "Gedrillt", "Bedrohlich", "Hart im Nehmen"]
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let trappings = ["Waffe", "Kettenbrünne", "Kettenbeinlinge"]
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let specialItems = [
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]
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let items = [];
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