Translate last remaining French leftover in item-effect scripts

1CeYp5MlPcH68UIw.js mixed English and French skill/talent/trapping
names (Intimidate, Commandement, Menaçant, Arme simple...) in an NPC
statblock-building script. Replaced with the actual German names used
in the core compendium, matching the lookup-by-exact-name convention
used throughout scripts/.

Note: the earlier "1 file left" estimate was right; a follow-up grep
across all of scripts/ that showed ~95 hits was a false alarm caused
by bash's grep doing byte-wise matching against the accented-character
class in this shell's locale, flagging German umlauts/en-dashes as
false positives. Verified with Node's proper Unicode regex instead.

Rebuilt modules/loadScripts.js; all 2114 scripts still parse cleanly.
This commit is contained in:
2026-07-21 16:19:56 +02:00
parent 69a69e2ce4
commit 7707c31a9a
2 changed files with 4 additions and 4 deletions
File diff suppressed because one or more lines are too long
+3 -3
View File
@@ -10,10 +10,10 @@ let characteristics = {
"wp" : 10,
"fel" : 10
}
let skills = ["Intimidate", "Commandement" , "Perception"]
let skills = ["Einschüchtern", "Anführen" , "Wahrnehmung"]
let skillAdvancements = [10, 10, 10]
let talents = ["Combat Aware", "Drilled", "Menaçant", "Robust"]
let trappings = ["Arme simple", "Mail Coat", "Mail Chausses"]
let talents = ["Kampfsinn", "Gedrillt", "Bedrohlich", "Hart im Nehmen"]
let trappings = ["Waffe", "Kettenbrünne", "Kettenbeinlinge"]
let specialItems = [
]
let items = [];