- 17 bestehende ToDo-Dateien mit frischeren Export-Versionen ersetzt (altdorf/archives1/middenheim/pbtt/rnhd/starter-set/ua1 Actors/Items/Tables) - 36 neue Dateien ergaenzt, die im Export erstmals auftauchen: komplett neue Packs (horned-rat, empire-ruins, owb1) sowie bisher nicht exportierte Scenes/Effects-Kompendien fuer bereits vorhandene Buecher - Vor dem Ersetzen geprueft, dass keine der betroffenen ToDo-Dateien bereits handuebersetzte Inhalte enthielt (nur zufaellige Umlaute in Eigennamen wie Boegenhafen, keine echte deutsche Grammatik)
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18968 lines
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{
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"label": "Actors (Power Behind the Throne)",
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"folders": {
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"Adventure": "Adventure",
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"Chapter 1: The Road to Middenheim": "Chapter 1: The Road to Middenheim",
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"Flying Death Skulls": "Flying Death Skulls",
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"The Ritual": "The Ritual",
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"Chapter 2: Middenheim": "Chapter 2: Middenheim",
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"Some Very Important People": "Some Very Important People",
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"Chapter 3: The Evil Plot": "Chapter 3: The Evil Plot",
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"Chapter 4: Initial Inquiries": "Chapter 4: Initial Inquiries",
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"Chapter 5: The Carnival": "Chapter 5: The Carnival",
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"Chapter 6: The Powers That Be": "Chapter 6: The Powers That Be",
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"Chapter 7: The Traitor Unmasked": "Chapter 7: The Traitor Unmasked",
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"Appendix": "Appendix",
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"Companion": "Companion"
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},
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"entries": {
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"Kurt Gruber": {
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"name": "Kurt Gruber",
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"items": {
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"Charm": {
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"name": "Charm",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
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},
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||
"Climb": {
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||
"name": "Climb",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
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},
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"Cool": {
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"name": "Cool",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
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||
},
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||
"Consume Alcohol": {
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||
"name": "Consume Alcohol",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
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},
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"Drive": {
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"name": "Drive",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
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},
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"Dodge": {
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"name": "Dodge",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
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||
},
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"Endurance": {
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||
"name": "Endurance",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
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||
},
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"Entertain (Comedy)": {
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||
"name": "Entertain (Comedy)",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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},
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"Gamble": {
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||
"name": "Gamble",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
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},
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"Gossip": {
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"name": "Gossip",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
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},
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"Haggle": {
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"name": "Haggle",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
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},
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"Lore (Middenheim)": {
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"name": "Lore (Middenheim)",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
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||
},
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"Melee (Basic)": {
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"name": "Melee (Basic)",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
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},
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"Doomed": {
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"name": "Doomed",
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"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>A horse’s hooves clatter down upon the cobbles and the crown</em></p>"
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},
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"Etiquette (Servants)": {
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"name": "Etiquette (Servants)",
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"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
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"effects": {
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"Etiquette": {
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"name": "Etiquette"
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}
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}
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},
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"Savvy": {
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"name": "Savvy",
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"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
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"effects": {
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"Savvy": {
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"name": "Savvy",
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"changes": {
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"system.characteristics.int.initial": 5
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}
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}
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}
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||
},
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"Gold Crown": {
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||
"name": "Gold Crown"
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||
},
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"Silver Shilling": {
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"name": "Silver Shilling"
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},
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"Brass Penny": {
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"name": "Brass Penny"
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},
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"Warrior Born": {
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"name": "Warrior Born",
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"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
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"effects": {
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"Warrior Born": {
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"name": "Warrior Born",
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"changes": {
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"system.characteristics.ws.initial": 5
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}
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}
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}
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},
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"Leather Jerkin": {
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"name": "Leather Jerkin"
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},
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"Dagger": {
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"name": "Dagger"
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},
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||
"JnbgMYmlXEkJbMXF": {
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"name": "Dagger"
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},
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"Pouch": {
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||
"name": "Pouch"
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},
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"CdEzUf8HAm2CTWjK": {
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"name": "Gold Crown"
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},
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"Llh3VRPMEcQCJQ2w": {
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"name": "Silver Shilling"
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},
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"Recruit": {
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||
"name": "Recruit",
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"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
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},
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"Townsman": {
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||
"name": "Townsman",
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"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
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||
},
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||
"Entertain": {
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||
"name": "Entertain",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
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||
},
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||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
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||
"Melee": {
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||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
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||
},
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||
"Art": {
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||
"name": "Art",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
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||
},
|
||
"Perception": {
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||
"name": "Perception",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
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||
},
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||
"Intimidate": {
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||
"name": "Intimidate",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
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||
},
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"Row": {
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"name": "Row",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
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},
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||
"Athletics": {
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||
"name": "Athletics",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
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||
},
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||
"Stealth": {
|
||
"name": "Stealth",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
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||
},
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||
"Ride": {
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||
"name": "Ride",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
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||
"Intuition": {
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||
"name": "Intuition",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
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||
},
|
||
"Bribery": {
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||
"name": "Bribery",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Navigation": {
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||
"name": "Navigation",
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||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
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||
},
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||
"Diceman": {
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||
"name": "Diceman",
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||
"description": "<p>You are a dicing master, and all claims you cheat are clearly wrong. When you successfully use Gamble or Sleight of Hand when playing with dice, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 06 could be used for +6 SL. If you play any real-life dice games to represent in-game dice games, always roll extra dice equal to your Diceman level and choose the best results.</p>",
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"effects": {
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||
"Diceman": {
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||
"name": "Diceman"
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||
}
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||
}
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||
}
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||
}
|
||
},
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||
"Heinrich Todbringer": {
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||
"name": "Heinrich Todbringer",
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||
"items": {
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||
"Bundle of Diplomatic Papers": {
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||
"name": "Bundle of Diplomatic Papers"
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||
},
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||
"Ring of Spies throughout Middenheim": {
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||
"name": "Ring of Spies throughout Middenheim"
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||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
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"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Lore (Altdorf)": {
|
||
"name": "Lore (Altdorf)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Secret Signs (Middenheim Spy Network)": {
|
||
"name": "Secret Signs (Middenheim Spy Network)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Stealth (Rural)": {
|
||
"name": "Stealth (Rural)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Seasoned Traveller": {
|
||
"name": "Seasoned Traveller",
|
||
"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
|
||
"effects": {
|
||
"Seasoned Traveller": {
|
||
"name": "Seasoned Traveller"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Warden": {
|
||
"name": "Warden",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.wbqpqbFoSnvoZ53j]{Warden}</p>"
|
||
},
|
||
"Advisor": {
|
||
"name": "Advisor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
},
|
||
"Envoy": {
|
||
"name": "Envoy",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
|
||
},
|
||
"Courtly Dress (Fine but Sensible)": {
|
||
"name": "Courtly Dress (Fine but Sensible)",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
}
|
||
}
|
||
},
|
||
"Isolde Gudhoffen": {
|
||
"name": "Isolde Gudhoffen",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Lore (Local)": {
|
||
"name": "Lore (Local)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Trade (Vintner)": {
|
||
"name": "Trade (Vintner)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Villager": {
|
||
"name": "Villager",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Isolde Begegnen": {
|
||
"name": "Isolde Begegnen",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Pray": {
|
||
"name": "Pray",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Bless (Shallya)": {
|
||
"name": "Bless (Shallya)",
|
||
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
|
||
"effects": {
|
||
"Bless": {
|
||
"name": "Bless"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Fresh mountain air, thine end is there</em></p>"
|
||
},
|
||
"Holy Visions": {
|
||
"name": "Holy Visions",
|
||
"description": "You clearly see the great works of the Gods all around you. You automatically know when you enter Holy Ground, and may take an Intuition Test to receive visions (often obscure, and seen through the paradigm of your cult or individual belief-system) regarding the local area if significant events have occurred there in the past.",
|
||
"effects": {
|
||
"Holy Visions": {
|
||
"name": "Holy Visions"
|
||
}
|
||
}
|
||
},
|
||
"Invoke (Shallya)": {
|
||
"name": "Invoke (Shallya)",
|
||
"description": "<p>You are blessed by one of the Gods and can empower one of your Cult’s Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, @UUID[Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf]{Petty Magic} or @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic} Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)",
|
||
"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
|
||
"effects": {
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Surgery": {
|
||
"name": "Surgery",
|
||
"description": "<p>You are a surgeon, able to open and close the flesh in order to heal others. You can treat any Critical Wound marked as needing Surgery. You can also perform surgery to resolve internal issues with an Extended Challenging (+0) Heal Test with a target SL determined by the GM (usually 5–10) depending upon the difficulty of the procedure at hand. This will cause 1d10 Wounds and 1 <em>Bleeding </em>Condition per Test, meaning surgery has a high chance of killing a patient if the surgeon is not careful. After surgery, the patient must pass an Average (+20) Endurance Test or gain a Minor Infection.</p>",
|
||
"effects": {
|
||
"Surgery": {
|
||
"name": "Surgery"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"High Priestess": {
|
||
"name": "High Priestess",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h1l9jvaIxsb92wtM]{Priest}</p>"
|
||
},
|
||
"Religious Symbol of Shallya": {
|
||
"name": "Religious Symbol of Shallya"
|
||
},
|
||
"Robes": {
|
||
"name": "Robes"
|
||
},
|
||
"Hatred (Followers of Nurgle)": {
|
||
"name": "Hatred (Followers of Nurgle)",
|
||
"description": "<p>You are consumed with hatred for something in the Old World, as described in @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.5w5YLPNd6AaU4f85]{Psychology}. Each time you take this Talent you develop hatred for a new group. Examples you could take include: Beastmen, Greenskins, Monsters, Outlaws, Sigmarites, Undead, Witches.</p>",
|
||
"effects": {
|
||
"Hatred (Followers of Nurgle)": {
|
||
"name": "Hatred (Followers of Nurgle)"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Konrad Alpiger": {
|
||
"name": "Konrad Alpiger",
|
||
"items": {
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Alley Cat": {
|
||
"name": "Alley Cat",
|
||
"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success.",
|
||
"effects": {
|
||
"Alley Cat": {
|
||
"name": "Alley Cat"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Chittering in the night and a flash of stolen steel</em></p>"
|
||
},
|
||
"Etiquette (Servants)": {
|
||
"name": "Etiquette (Servants)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Sturdy": {
|
||
"name": "Sturdy",
|
||
"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
|
||
"effects": {
|
||
"Sturdy": {
|
||
"name": "Sturdy"
|
||
}
|
||
}
|
||
},
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"description": "You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Club (In Cellar)": {
|
||
"name": "Club (In Cellar)"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Claus Liebnitz": {
|
||
"name": "Claus Liebnitz",
|
||
"items": {
|
||
"3d10 Silver Shilling": {
|
||
"name": "3d10 Silver Shilling"
|
||
},
|
||
"Warhorse": {
|
||
"name": "Warhorse"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Cavalry)": {
|
||
"name": "Melee (Cavalry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Parry)": {
|
||
"name": "Melee (Parry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Pray": {
|
||
"name": "Pray",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Trade (Farrier)": {
|
||
"name": "Trade (Farrier)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Bless (Ulric)": {
|
||
"name": "Bless (Ulric)",
|
||
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
|
||
"effects": {
|
||
"Bless": {
|
||
"name": "Bless"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Cultists)": {
|
||
"name": "Etiquette (Cultists)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Furious Assault": {
|
||
"name": "Furious Assault",
|
||
"description": "Your blows follow one another in quick succession, raining down on your opponents with the fury of Ulric. Once per Round, if you hit an opponent in close combat, you may immediately spend an Advantage or your Move to make an extra attack (assuming you have your Move remaining).",
|
||
"effects": {
|
||
"Furious Assault": {
|
||
"name": "Furious Assault"
|
||
}
|
||
}
|
||
},
|
||
"Frenzy": {
|
||
"name": "Frenzy",
|
||
"description": "<p style=\"user-select: text; color: #111111;\">With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p style=\"user-select: text; color: #111111;\">While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the @Condition[Stunned] or @Condition[Unconscious] condition. After your Frenzy is over you immediately receive a @Condition[Fatigued]<em> </em>condition.</p>",
|
||
"effects": {
|
||
"Frenzy": {
|
||
"name": "Frenzy"
|
||
}
|
||
}
|
||
},
|
||
"Holy Hatred": {
|
||
"name": "Holy Hatred",
|
||
"description": "Your prayers drip with the hatred you feel for your blasphemous enemies. You deal +1 Damage with Miracles for each level in this Talent.",
|
||
"effects": {
|
||
"Holy Hatred": {
|
||
"name": "Holy Hatred"
|
||
}
|
||
}
|
||
},
|
||
"Invoke (Ulric)": {
|
||
"name": "Invoke (Ulric)",
|
||
"description": "<p>You are blessed by one of the Gods and can empower one of your Cult’s Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, @UUID[Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf]{Petty Magic} or @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic} Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Belligerent": {
|
||
"name": "Belligerent",
|
||
"description": "<p>The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology</p>"
|
||
},
|
||
"Fury": {
|
||
"name": "Fury",
|
||
"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
|
||
"effects": {
|
||
"Fury": {
|
||
"name": "Fury"
|
||
}
|
||
}
|
||
},
|
||
"Shield": {
|
||
"name": "Shield"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Axe": {
|
||
"name": "Axe"
|
||
},
|
||
"Plate Breastplate": {
|
||
"name": "Plate Breastplate"
|
||
},
|
||
"Plate Helm": {
|
||
"name": "Plate Helm",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings",
|
||
"effects": {
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings"
|
||
}
|
||
}
|
||
},
|
||
"Plate Bracers": {
|
||
"name": "Plate Bracers"
|
||
},
|
||
"Leather Skullcap": {
|
||
"name": "Leather Skullcap"
|
||
},
|
||
"Leather Leggings": {
|
||
"name": "Leather Leggings"
|
||
},
|
||
"Leather Jack": {
|
||
"name": "Leather Jack"
|
||
},
|
||
"Knight": {
|
||
"name": "Knight",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.L3YNSsFKnqrqcmTn]{Knight}</p>"
|
||
},
|
||
"Priest Sergeant": {
|
||
"name": "Priest Sergeant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYVpqJ6bz8fokdmf]{Warrior Priest}</p>"
|
||
}
|
||
},
|
||
"effects": {
|
||
"Encumbrance 1": {
|
||
"name": "Encumbrance 1"
|
||
}
|
||
}
|
||
},
|
||
"Dieter Schmiedehammer": {
|
||
"name": "Dieter Schmiedehammer",
|
||
"items": {
|
||
"Ready access to a small arsenal of arms of which his signature weapon is a fine quality Zweihander": {
|
||
"name": "Ready access to a small arsenal of arms of which his signature weapon is a fine quality Zweihander"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Parry)": {
|
||
"name": "Melee (Parry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Beat Blade": {
|
||
"name": "Beat Blade",
|
||
"description": "<p>You are trained to make sharp controlled blows to your opponent’s weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Melee Test; if successful, your opponent loses –1 Advantage, and loses a further –1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you.</p>",
|
||
"effects": {
|
||
"Beat Blade": {
|
||
"name": "Beat Blade"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Combat Master": {
|
||
"name": "Combat Master",
|
||
"description": "<p>Your accumulated years of combat experience allow you to keep lesser fighters at bay. For each level in this Talent, you count as one more person for the purposes of determining if one side out numbers the other. This Talent only comes into play when you are out-numbered.</p>"
|
||
},
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes",
|
||
"description": "<p>You react like a flash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.</p>",
|
||
"effects": {
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes"
|
||
}
|
||
}
|
||
},
|
||
"Disarm": {
|
||
"name": "Disarm",
|
||
"description": "<p>You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. For your Action, you may attempt an <strong>Opposed Melee/Melee</strong> test. If you win, your opponent loses a held weapon, which flies 1d10 feet in a random direction (with further effects as determined by the GM). If you win by 2 SL, you can determine how far the weapon is flung instead of rolling randomly; if you win by 4 SL, you can also choose the direction the weapon goes in; if you win by 6 SL or more, you can take your opponent’s weapon if you have a free hand, plucking it from the air with a flourish. Tis Talent is of no use if your opponent has no weapon, or is a larger Size than you.</p>",
|
||
"effects": {
|
||
"Disarm": {
|
||
"name": "Disarm"
|
||
}
|
||
}
|
||
},
|
||
"Distract": {
|
||
"name": "Distract",
|
||
"description": "<p>You are trained in simple movements to distract or startle your opponent, drawing eyes from your true intent. You may use your Move to perform a Distraction. This is resolved by an <strong>Opposed Athletics/Cool</strong> Test. If you win, your opponent can gain no Advantage until the end of the next Round.</p>",
|
||
"effects": {
|
||
"Distract": {
|
||
"name": "Distract"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p><em>Poor soldier, despite all your charms, whilst you sleep they’ll remove your arms</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Feint": {
|
||
"name": "Feint",
|
||
"description": "You have trained how to make false attacks in close combat to fool your opponent. You may now make a Feint for your Action against any opponent using a weapon. This is resolved with an Opposed Melee (Fencing)/Melee Test. If you win, and you attack the same opponent before the end of the next Round, you may add the SL of your Feint to your attack roll.",
|
||
"effects": {
|
||
"Feint": {
|
||
"name": "Feint"
|
||
}
|
||
}
|
||
},
|
||
"Iron Jaw": {
|
||
"name": "Iron Jaw",
|
||
"description": "<p>You are made of sturdy stuff and can weather even the strongest blows. Whenever you gain one or more Stunned Conditions, you may make an immediate <strong>Challenging (+0) Endurance</strong> Test to not take one of them, with each SL removing an extra Stunned Condition.</p>",
|
||
"effects": {
|
||
"Iron Jaw": {
|
||
"name": "Iron Jaw"
|
||
}
|
||
}
|
||
},
|
||
"Reaction Strike": {
|
||
"name": "Reaction Strike",
|
||
"description": "<p>Your fast reactions have allowed you to fell many opponents before they have even swung their blades. When you are Charged, you may attempt a <strong>Challenging (+0) Initiative</strong> Test to gain an immediate Free Attack outside the normal turn sequence. This attack is resolved with whatever weapon you are carrying in your primary hand. You may make as many Reaction Strikes in a Round as you have levels in this Talent, but can only attack each individual charger once each.</p>",
|
||
"effects": {
|
||
"Reaction Strike": {
|
||
"name": "Reaction Strike"
|
||
}
|
||
}
|
||
},
|
||
"Riposte": {
|
||
"name": "Riposte",
|
||
"description": "<p>Conforming to ‘the best defense is offence’, you respond to an incoming attack with a lightning-fast counterstrike of your own. If your weapon has the Fast quality, you may cause Damage when you are attacked, just as if it was your Action. You can Riposte a number of attacks per round equal to your Riposte level.</p>",
|
||
"effects": {
|
||
"Riposte": {
|
||
"name": "Riposte"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Step Aside": {
|
||
"name": "Step Aside",
|
||
"description": "You are skilled at being where enemy weapons are not. If you use Dodge to defend against an incoming attack and win the Opposed Test, you may move up to 2 yards as you dive away, and no longer count as Engaged. None of your opponents will gain a Free Attack when you do this.",
|
||
"effects": {
|
||
"Step Aside": {
|
||
"name": "Step Aside"
|
||
}
|
||
}
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Fine Mail Coat": {
|
||
"name": "Fine Mail Coat"
|
||
},
|
||
"Fine Zweihander": {
|
||
"name": "Fine Zweihander"
|
||
},
|
||
"Hand Weapon": {
|
||
"name": "Hand Weapon"
|
||
},
|
||
"Shield": {
|
||
"name": "Shield"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"wli2cHqNbekmAOE8": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm",
|
||
"effects": {
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm"
|
||
}
|
||
}
|
||
},
|
||
"Judicial Champion": {
|
||
"name": "Judicial Champion",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.3r4A1DOiF3laRWvq]{Duellist}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"49ija7NKkdBf5Mw1": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Thunder": {
|
||
"name": "Thunder",
|
||
"description": "<section id=\"secret-ZkEaVGwbo7OoTeAK\" class=\"secret\"><p>These vicious warhorses try to kick anybody who approaches, apart from @UUID[Actor.GPmecH5STMzLNLc8]{Hawk} and @UUID[Actor.lYEKyCpaihHON6Gz]{Wasmeier}.</p></section>",
|
||
"items": {
|
||
"Bestial": {
|
||
"name": "Bestial",
|
||
"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
|
||
},
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Mount, War)": {
|
||
"name": "Trained (Mount, War)"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Reiner Ehrlich": {
|
||
"name": "Reiner Ehrlich",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Guilder)": {
|
||
"name": "Language (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Secret Signs (Guilder)": {
|
||
"name": "Secret Signs (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Argumentative": {
|
||
"name": "Argumentative",
|
||
"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
|
||
"effects": {
|
||
"Argumentative": {
|
||
"name": "Argumentative"
|
||
}
|
||
}
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>No peace of mind, just a mind in pieces</em></p>"
|
||
},
|
||
"Etiquette (Guilder, Nobles, Scholars)": {
|
||
"name": "Etiquette (Guilder, Nobles, Scholars)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savant (Law)": {
|
||
"name": "Savant (Law)",
|
||
"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
|
||
"effects": {
|
||
"Savant": {
|
||
"name": "Savant"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Speedreader": {
|
||
"name": "Speedreader",
|
||
"description": "You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test).",
|
||
"effects": {
|
||
"Speedreader": {
|
||
"name": "Speedreader"
|
||
}
|
||
}
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Supportive": {
|
||
"name": "Supportive",
|
||
"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
|
||
"effects": {
|
||
"Supportive": {
|
||
"name": "Supportive"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Barrister": {
|
||
"name": "Barrister",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
|
||
},
|
||
"Quality Clothing": {
|
||
"name": "Quality Clothing"
|
||
},
|
||
"Sombre robes": {
|
||
"name": "Sombre robes"
|
||
},
|
||
"Badge of Office": {
|
||
"name": "Badge of Office"
|
||
}
|
||
}
|
||
},
|
||
"Luigi Pavarotti": {
|
||
"name": "Luigi Pavarotti",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Acting)": {
|
||
"name": "Entertain (Acting)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Hypnotism": {
|
||
"name": "Hypnotism",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-pbtt.items.Item.vXJq3j6MGR3oThG0 caption=false]{Hypnotism}</p>"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Language (Thief)": {
|
||
"name": "Language (Thief)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Tilean)": {
|
||
"name": "Language (Tilean)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Sail": {
|
||
"name": "Sail",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.DLrOPZtVMLgSyxaj caption=false]{Sail}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Swim": {
|
||
"name": "Swim",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QoWDfx8SIhpCiIX5 caption=false]{Swim}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued",
|
||
"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
|
||
"effects": {
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued"
|
||
}
|
||
}
|
||
},
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
|
||
"effects": {
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"changes": {
|
||
"system.characteristics.wp.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>They who in oceans ply their toil are plunged where whirling surges boil</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Fast Hands": {
|
||
"name": "Fast Hands",
|
||
"description": "You can move your hands with surprising dexterity. Bystanders get no passive Perception Tests to spot your use of the Sleight of Hand Skill, instead they only get to Oppose your Sleight of Hand Tests if they actively suspect and are looking for your movements. Further, attempts to use Melee (Brawling) to simply touch an opponent gain a bonus of +10 ' your level in Fast Hands.",
|
||
"effects": {
|
||
"Fast Hands": {
|
||
"name": "Fast Hands"
|
||
}
|
||
}
|
||
},
|
||
"Field Dressing": {
|
||
"name": "Field Dressing",
|
||
"description": "You are used to treating wounds quickly. If you fail a Heal Test when using Bandages, you may reverse the result if this will score a success; however, if you do so, you may not score more than +1 SL as you focus on speed over accuracy",
|
||
"effects": {
|
||
"Field Dressing": {
|
||
"name": "Field Dressing"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Luck": {
|
||
"name": "Luck",
|
||
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Seasoned Traveller": {
|
||
"name": "Seasoned Traveller",
|
||
"description": "<p>You are an inquisitive soul who has travelled far and wide, learning all manner of local information. Add Lore (Local) to any Career you enter; if it is already in Career, you may purchase the Skill, both times — a different Specialty each time, such as Altdorf, Vorbergland, or Ubersreik — for 5 XP fewer per Advance.</p>",
|
||
"effects": {
|
||
"Seasoned Traveller": {
|
||
"name": "Seasoned Traveller"
|
||
}
|
||
}
|
||
},
|
||
"Strong Back": {
|
||
"name": "Strong Back",
|
||
"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[Compendium.wfrp4e-core.journals.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
|
||
"effects": {
|
||
"Strong Back": {
|
||
"name": "Strong Back"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Including a highly polished silver coin on a chain.</p>"
|
||
},
|
||
"Fine quality (if gaudy) Courtly Garb": {
|
||
"name": "Fine quality (if gaudy) Courtly Garb",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Highly Polished Silver Coin on a Chain": {
|
||
"name": "Highly Polished Silver Coin on a Chain"
|
||
},
|
||
"Con Artist": {
|
||
"name": "Con Artist",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Eg5D2UI3U4SAHnuU]{Charlatan}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Kirsten Jung": {
|
||
"name": "Kirsten Jung",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Bretonnian)": {
|
||
"name": "Language (Bretonnian)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Guilder)": {
|
||
"name": "Language (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Live humbly yet heartily, live long</em></p>"
|
||
},
|
||
"Etiquette (Guilders, Nobles)": {
|
||
"name": "Etiquette (Guilders, Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Advisor": {
|
||
"name": "Advisor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
},
|
||
"Fine Quality Court Clothing": {
|
||
"name": "Fine Quality Court Clothing",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
}
|
||
}
|
||
},
|
||
"Minotaur Pit Fighter": {
|
||
"name": "Minotaur Pit Fighter",
|
||
"items": {
|
||
"Belligerent": {
|
||
"name": "Belligerent",
|
||
"description": "<p>The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology</p>"
|
||
},
|
||
"Fury": {
|
||
"name": "Fury",
|
||
"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
|
||
"effects": {
|
||
"Fury": {
|
||
"name": "Fury"
|
||
}
|
||
}
|
||
},
|
||
"Hungry": {
|
||
"name": "Hungry",
|
||
"description": "<p>The creature is always hungry for fresh meat. If it kills or incapacitates a living opponent (or encounters a fresh body), it must pass a <strong>Average (+20) Willpower</strong> Test or feast, losing its next Action and Move.</p>"
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Weapon (Club)": {
|
||
"name": "Weapon (Club)",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Horns": {
|
||
"name": "Horns",
|
||
"description": "<p>The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included).</p>"
|
||
}
|
||
}
|
||
},
|
||
"Gotthard Wallenstein": {
|
||
"name": "Gotthard Wallenstein",
|
||
"items": {
|
||
"Ginger Fig": {
|
||
"name": "Ginger Fig"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Slaanesh)": {
|
||
"name": "Lore (Slaanesh)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Play (Harpsichord)": {
|
||
"name": "Play (Harpsichord)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Secret Signs (Cultist)": {
|
||
"name": "Secret Signs (Cultist)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Briber": {
|
||
"name": "Briber",
|
||
"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
|
||
"effects": {
|
||
"Briber": {
|
||
"name": "Briber"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>The apparent threat obsesses </em><em>you, the hidden one possesses you</em></p>"
|
||
},
|
||
"Embezzle": {
|
||
"name": "Embezzle",
|
||
"description": "<p>You are skilled at skimming money from your employers without being detected. Whenever you secure money when Earning (during play or performing an Income Endeavour), you may attempt an <strong>Opposed Intelligence</strong> Test with your employer (assuming you have one). If you win, you skim 2d10 + SL brass pennies, 1d10 + SL silver shillings, or 1 + SL gold crowns (depending upon the size of the business in question, as determined by the GM) without being detected. If your employer wins by 6+ SL, you gain the money, but your embezzling is detected; what then happens is left to the GM. Any other result means you have failed to embezzle any money.</p>",
|
||
"effects": {
|
||
"Embezzle": {
|
||
"name": "Embezzle"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Criminals, Guilders, Nobles)": {
|
||
"name": "Etiquette (Criminals, Guilders, Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Luck": {
|
||
"name": "Luck",
|
||
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Secret Identity": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"Mental Corruption": {
|
||
"name": "Mental Corruption",
|
||
"description": "<p><p>The creature has Chaos on the mind. Roll on the @Table[mutatemental]{Mental Corruption Table}</p></p>",
|
||
"effects": {
|
||
"Mental Corruption": {
|
||
"name": "Mental Corruption"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"d10 Candles": {
|
||
"name": "d10 Candles",
|
||
"description": "<p>Provides illumination for 10 yards when lit.</p>"
|
||
},
|
||
"Moonflower": {
|
||
"name": "Moonflower",
|
||
"description": "<p>This tranquilizer is a dried moss which grows only on leaves in the Laurelorn forest. Elves use Moonflower to treat Black Plague, granting a bonus of +30 to any associated Tests for Elves to resist the disease, otherwise it has no effect on their species. Others can inhale vapors from boiling the moss and if they fail a <strong>Very Hard (–30) Willpower</strong> Test will gain an Unconscious Condition; if passed, they receive a bonus of +20 to Cool Tests and gain a Fatigued Condition. Moonflower is used by the most expensive Physicians as an anesthetic. <strong>Duration</strong>: 1d10+5 hours.</p>"
|
||
},
|
||
"Weirdroot": {
|
||
"name": "Weirdroot",
|
||
"description": "<p>One of the most common street-drugs in the Empire, Weirdroot is chewed, bringing a sense of euphoria and pleasant hallucinations, which some suggest may be connected to the Winds of Magic. The drug gives a +10 bonus to Toughness and Willpower Tests, but a penalty of –10 to Agility, Initiative, and Intelligence Tests. <strong>Duration</strong>: Active when chewed plus an additional [[/r 1d10 * 10]] minutes.</p>",
|
||
"effects": {
|
||
"Weirdroot": {
|
||
"name": "Weirdroot"
|
||
},
|
||
"Take Weirdroot": {
|
||
"name": "Take Weirdroot"
|
||
}
|
||
}
|
||
},
|
||
"Disguise Kit": {
|
||
"name": "Disguise Kit",
|
||
"description": "<p>Contains enough props for four disguises (e.g. wigs and make-up) and also materials for changing your appearance used by those with the Entertain (Acting) Skill (e.g. wax, fake blood, and prosthetics).</p>"
|
||
},
|
||
"Fine or Shabby Clothing, depending on context": {
|
||
"name": "Fine or Shabby Clothing, depending on context"
|
||
},
|
||
"Merchant": {
|
||
"name": "Merchant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
|
||
},
|
||
"Rapier": {
|
||
"name": "Rapier"
|
||
},
|
||
"1d10 Ranald's Delight": {
|
||
"name": "1d10 Ranald's Delight",
|
||
"description": "<p>This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. This last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. <strong>Duration</strong>: 1 day.</p>",
|
||
"effects": {
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"changes": {
|
||
"system.details.move.value": 1,
|
||
"system.characteristics.ws.modifier": 10,
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.ag.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Ranald's Delight After Effects": {
|
||
"name": "Ranald's Delight After Effects",
|
||
"changes": {
|
||
"system.details.move.value": -2,
|
||
"system.characteristics.ws.modifier": -20,
|
||
"system.characteristics.s.modifier": -20,
|
||
"system.characteristics.t.modifier": -20,
|
||
"system.characteristics.ag.modifier": -20,
|
||
"system.characteristics.s.calculationBonusModifier": 2,
|
||
"system.characteristics.t.calculationBonusModifier": 2
|
||
}
|
||
},
|
||
"Inhale Ranald's Delight": {
|
||
"name": "Inhale Ranald's Delight"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Swelt Tunger": {
|
||
"name": "Swelt Tunger",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Pick Lock": {
|
||
"name": "Pick Lock",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.XexqYWmxO5dy2us3 caption=false]{Pick Lock}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Trade (Cook)": {
|
||
"name": "Trade (Cook)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Thief": {
|
||
"name": "Thief",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
|
||
},
|
||
"Artisan": {
|
||
"name": "Artisan",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.GWrZq3xoRSsDnQe0]{Artisan}</p>"
|
||
},
|
||
"Cleaver": {
|
||
"name": "Cleaver",
|
||
"description": "<p>Hand Weapon - but honed to such a razor edge that it deals SB+5 damage</p>"
|
||
},
|
||
"Lock Picks": {
|
||
"name": "Lock Picks",
|
||
"description": "<p>An assortment of small, variously-shaped tools needed to use the Pick Lock Skill without penalty. </p>"
|
||
}
|
||
}
|
||
},
|
||
"Lightning": {
|
||
"name": "Lightning",
|
||
"description": "<section id=\"secret-XWWyN24iIbLQ8kLn\" class=\"secret\"><p>These vicious warhorses try to kick anybody who approaches, apart from @UUID[Actor.GPmecH5STMzLNLc8]{Hawk} and @UUID[Actor.lYEKyCpaihHON6Gz]{Wasmeier}.</p></section>",
|
||
"items": {
|
||
"Bestial": {
|
||
"name": "Bestial",
|
||
"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
|
||
},
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Mount, War)": {
|
||
"name": "Trained (Mount, War)"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Siegfried Prunkvoll": {
|
||
"name": "Siegfried Prunkvoll",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Cavalry)": {
|
||
"name": "Melee (Cavalry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Play (Harpsichord)": {
|
||
"name": "Play (Harpsichord)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Trade (Farrier)": {
|
||
"name": "Trade (Farrier)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>A misadventure in plain sight of Wolfenburg’s walls</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Stout-hearted": {
|
||
"name": "Stout-hearted",
|
||
"description": "<p>No matter how bad things get, you always seem to come back for more. You may attempt a Cool Test to remove a Broken Condition at the end of each of your Turns as well as at the end of the Round (168).</p>",
|
||
"effects": {
|
||
"Stout-hearted": {
|
||
"name": "Stout-hearted"
|
||
}
|
||
}
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Leather Jack": {
|
||
"name": "Leather Jack"
|
||
},
|
||
"Leather Leggings": {
|
||
"name": "Leather Leggings"
|
||
},
|
||
"Leather Skullcap": {
|
||
"name": "Leather Skullcap"
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Mail Coif": {
|
||
"name": "Mail Coif",
|
||
"effects": {
|
||
"Mail Coif": {
|
||
"name": "Mail Coif"
|
||
}
|
||
}
|
||
},
|
||
"Mail Chausses": {
|
||
"name": "Mail Chausses"
|
||
},
|
||
"Magical Plate Breastplate": {
|
||
"name": "Magical Plate Breastplate"
|
||
},
|
||
"Magical Plate Helm": {
|
||
"name": "Magical Plate Helm",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Magical Plate Leggings": {
|
||
"name": "Magical Plate Leggings",
|
||
"effects": {
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings"
|
||
}
|
||
}
|
||
},
|
||
"Magical Plate Bracers": {
|
||
"name": "Magical Plate Bracers"
|
||
},
|
||
"First Knight": {
|
||
"name": "First Knight",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.L3YNSsFKnqrqcmTn]{Knight}</p>"
|
||
},
|
||
"uPTrrZAACyzhuQfc": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Natasha Sinnlich": {
|
||
"name": "Natasha Sinnlich",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Oh to live among the cream is to live to see many grandsons</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Schemer": {
|
||
"name": "Schemer",
|
||
"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
|
||
"effects": {
|
||
"Schemer": {
|
||
"name": "Schemer"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Envoy": {
|
||
"name": "Envoy",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
|
||
},
|
||
"Fine Quality Court Clothing": {
|
||
"name": "Fine Quality Court Clothing",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued",
|
||
"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
|
||
"effects": {
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Erina Eberhauer": {
|
||
"name": "Erina Eberhauer",
|
||
"description": "<h3>PERSONALITY AND APPEARANCE</h3><p><em> ‘‘I am Ulrican down to my bones, but my time in the capital has persuaded me that our quarrel with our neighbours to the south places us all in jeopardy. We’re striving with each other over trivialities whilst the world threatens to crash down around our ears.’</em></p><p>Erina is a lively and ambitious young lady who is keen to make her mark as a wizard. She is of average height and has an athletic build, with the family look of auburn hair and a smattering of freckles. Serious and studious, Erina is a consummate pyromancer, having mastered the basics of the Lore of Fire at an early age. Whilst not naturally an angry person, working with Aqshy is causing Erina to grow increasingly impatient and competitive.</p><h3>BACKGROUND</h3><p>The Eberhauers are something of a magical family, and Erina has a number of uncles, aunts and cousins who have worked their way through one or other of the colleges of magic. Thanks to her connections and her clear talent she was apprenticed to the Bright College of Altdorf. The family have a small estate in Hochland, and consider themselves northern and Ulrican. Erina was apprenticed to the colleges of Altdorf, whilst her older sister, Janna, was trained at @UUID[Compendium.wfrp4e-middenheim.journals.PuIrlGBOjxuWpK3P.JournalEntryPage.m0gDOo9sztuTymsb]{Middenheim’s Grand Guild of Wizards}, rising to the position of Deputy High Wizard. Whilst Erina is fond of her sister, she worries that she will be forever in Janna’s shadow.</p><h3>SECRETS</h3><p>Begin with an additional [[/r 3d10]] silver shillings per secret chosen.</p><ul><li><p>Erina is desperate to prove herself and driven to a life of adventure. She seeks to confront threats in a manner cooler heads find reckless.</p></li><li><p>Erina may regard @UUID[Actor.ZVVaOEUN9ArYrYnM]{Janna} as her greatest competitor, but she loves her sister and does not hesitate to defend her from any criticism or attack.</p></li><li><p>Erina sees herself as a lady of the world, familiar with the Cult of Ulric and her northern roots, but with many friends and mentors in Altdorf. She sees herself as a moderating influence between Sigmarite zealotry and Ulrican fanaticism.</p></li><li><p>Erina, having seen evidence of Skaven activity with her own eyes, is dismayed that people should be so stupid as to ignore this threat. Gain the @UUID[Compendium.wfrp4e-core.items.klCJX0mNpXYH5AIx]{Prejudice (Skaven Deniers)} Psychology Trait.</p></li></ul>",
|
||
"items": {
|
||
"5d10 Silver Shilling": {
|
||
"name": "5d10 Silver Shilling"
|
||
},
|
||
"Spell Ingredients": {
|
||
"name": "Spell Ingredients"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Arcane Magic (Aqshy)": {
|
||
"name": "Arcane Magic (Aqshy)",
|
||
"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1 </p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> ...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>The capital is a city in flux until </em><em>your solemn sacrifice</em></p>"
|
||
},
|
||
"Linguistics": {
|
||
"name": "Linguistics",
|
||
"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
|
||
"effects": {
|
||
"Linguistics": {
|
||
"name": "Linguistics"
|
||
}
|
||
}
|
||
},
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch",
|
||
"description": "You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Singing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Second Sight": {
|
||
"name": "Second Sight",
|
||
"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
|
||
"effects": {
|
||
"Second Sight": {
|
||
"name": "Second Sight"
|
||
}
|
||
}
|
||
},
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense",
|
||
"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
|
||
"effects": {
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense"
|
||
}
|
||
}
|
||
},
|
||
"Channelling (Aqshy)": {
|
||
"name": "Channelling (Aqshy)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Magick)": {
|
||
"name": "Lore (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Reikland)": {
|
||
"name": "Lore (Reikland)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"Quarterstaff": {
|
||
"name": "Quarterstaff"
|
||
},
|
||
"Sling Bag": {
|
||
"name": "Sling Bag",
|
||
"description": "<p>Counts as ‘worn’ when slung over your shoulder.</p>"
|
||
},
|
||
"Writing Kit": {
|
||
"name": "Writing Kit"
|
||
},
|
||
"Parchment/sheet": {
|
||
"name": "Parchment/sheet"
|
||
},
|
||
"Wizard": {
|
||
"name": "Wizard",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Dazzle": {
|
||
"name": "Dazzle",
|
||
"description": "<p>The target gains 1 @Condition[Blinded] Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Dazzle": {
|
||
"name": "Dazzle"
|
||
}
|
||
}
|
||
},
|
||
"Eavesdrop": {
|
||
"name": "Eavesdrop",
|
||
"description": "<p>You can hear what your targets say as if you were standing right next to them.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Gust": {
|
||
"name": "Gust",
|
||
"description": "<p>You create a brief gust of wind, strong enough to blow out a candle, cause an open door to slam, or blow a few pages to the floor.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Light": {
|
||
"name": "Light",
|
||
"description": "<p>You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass an <strong>Average (+20) Channeling</strong> Test.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Open Lock": {
|
||
"name": "Open Lock",
|
||
"description": "<p>One non-magical lock you touch opens.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Sounds": {
|
||
"name": "Sounds",
|
||
"description": "<p>You create small noises nearby. You can create quiet, indistinct noises that sound as if they come from a specific location within range, regardless of line of sight. The noises can evoke something specific, such as footsteps, whispers or the howl of an animal, but nothing so distinct that it might convey a message. While the spell is active, you may control the sounds by passing a <strong>Average (+20) Channeling</strong> Test. A success allows you to move the sounds to another point within range, or to increase or decrease their volume.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Drop (Fire)": {
|
||
"name": "Drop (Fire)",
|
||
"description": "<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someone’s hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional –10 on the Dexterity Test.</p><p>\n\n <b>Lore:</b> You may inflict +1 @Condition[Ablaze] Condition on anyone targeted by spells from the Lore of Fire, unless they also possess the Arcane Magic (Fire) Talent. Every Ablaze condition within Willpower Bonus yards adds +10 to attempts to Channel or Cast with Aqshy. <p>",
|
||
"effects": {
|
||
"Drop (Fire)": {
|
||
"name": "Drop (Fire)"
|
||
}
|
||
}
|
||
},
|
||
"Flight (Fire)": {
|
||
"name": "Flight (Fire)",
|
||
"description": "<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p><p>\n\n <b>Lore:</b> You may inflict +1 @Condition[Ablaze] Condition on anyone targeted by spells from the Lore of Fire, unless they also possess the Arcane Magic (Fire) Talent. Every Ablaze condition within Willpower Bonus yards adds +10 to attempts to Channel or Cast with Aqshy. <p>",
|
||
"effects": {
|
||
"Flight (Fire)": {
|
||
"name": "Flight (Fire)"
|
||
}
|
||
}
|
||
},
|
||
"Great Fires of U’Zhul": {
|
||
"name": "Great Fires of U’Zhul",
|
||
"description": "<p>You hurl a great, explosive blast of <em>Aqshy</em> into an enemy, which erupts into a furious blaze, burning with the heat of a forge. This is a Magic Missile with Damage +10 that ignores Armor Points and inflicts +2 @Condition[Ablaze] Conditions and the @Condition[Prone] Condition on a target. Everyone within the Area of Effect of that target suffers a Damage +5 hit ignoring Armor Points, and must pass a Dodge Test or also gain +1 @Condition[Ablaze] Condition. The spell stops behaving like a magic missile as the fire continues to burn in the Area of Effect for the duration. Anyone within the Area of Effect at the start of a round suffers [[/r 1d10+6]] Damage, ignoring APs, and gains +1 @Condition[Ablaze] Condition.</p><p>\n\n <b>Lore:</b> You may inflict +1 @Condition[Ablaze] Condition on anyone targeted by spells from the Lore of Fire, unless they also possess the Arcane Magic (Fire) Talent. Every Ablaze condition within Willpower Bonus yards adds +10 to attempts to Channel or Cast with Aqshy. <p>",
|
||
"effects": {
|
||
"Primary Target": {
|
||
"name": "Primary Target"
|
||
},
|
||
"Initial AoE": {
|
||
"name": "Initial AoE"
|
||
},
|
||
"Lingering AoE": {
|
||
"name": "Lingering AoE"
|
||
}
|
||
}
|
||
},
|
||
"Flaming Sword of Rhuin": {
|
||
"name": "Flaming Sword of Rhuin",
|
||
"description": "<p>You wreathe a sword in magical flames. The weapon has Damage +6 and the <em>Impact</em> Quality, and anyone struck by the blade gains +1 @Condition[Ablaze] Condition. If wielders do not possess the Arcane Magic (Fire) Talent, and they fumble an attack with the Flaming Sword, they gain +1 <em>Ablaze</em> Condition.</p><p><strong>Lore:</strong> You may inflict +1 @Condition[Ablaze] Condition on anyone targeted by spells from the Lore of Fire, unless they also possess the Arcane Magic (Fire) Talent. Every Ablaze condition within Willpower Bonus yards adds +10 to attempts to Channel or Cast with Aqshy.</p><p></p>",
|
||
"effects": {
|
||
"Flaming Sword of Rhuin": {
|
||
"name": "Flaming Sword of Rhuin"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Edel Mueller": {
|
||
"name": "Edel Mueller",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (History)": {
|
||
"name": "Lore (History)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Pray": {
|
||
"name": "Pray",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Bless (Verena)": {
|
||
"name": "Bless (Verena)",
|
||
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
|
||
"effects": {
|
||
"Bless": {
|
||
"name": "Bless"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>When thunder shakes the skies you’ll meet with your demise</em></p>"
|
||
},
|
||
"Etiquette (Scholars)": {
|
||
"name": "Etiquette (Scholars)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Holy Visions": {
|
||
"name": "Holy Visions",
|
||
"description": "You clearly see the great works of the Gods all around you. You automatically know when you enter Holy Ground, and may take an Intuition Test to receive visions (often obscure, and seen through the paradigm of your cult or individual belief-system) regarding the local area if significant events have occurred there in the past.",
|
||
"effects": {
|
||
"Holy Visions": {
|
||
"name": "Holy Visions"
|
||
}
|
||
}
|
||
},
|
||
"Invoke (Verena)": {
|
||
"name": "Invoke (Verena)",
|
||
"description": "<p>You are blessed by one of the Gods and can empower one of your Cult’s Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, @UUID[Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf]{Petty Magic} or @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic} Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Religious Symbol of Verena": {
|
||
"name": "Religious Symbol of Verena"
|
||
},
|
||
"Robes": {
|
||
"name": "Robes"
|
||
},
|
||
"High Priestess": {
|
||
"name": "High Priestess",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h1l9jvaIxsb92wtM]{Priest}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Glugnur": {
|
||
"name": "Glugnur",
|
||
"items": {
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Khazalid)": {
|
||
"name": "Language (Khazalid)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Trolls)": {
|
||
"name": "Lore (Trolls)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Fearless (Everything)": {
|
||
"name": "Fearless (Everything)",
|
||
"description": "<p>You are either brave enough or crazy enough that fear of certain enemies has become a distant memory. With a single <strong>Average (+20) Cool</strong> Test, you may ignore any Intimidate, Fear, or Terror effects from the specified enemy when encountered. Typical enemies include Beastmen, Greenskins, Outlaws, Vampires, Watchmen, and Witches.</p>",
|
||
"effects": {
|
||
"Fearless": {
|
||
"name": "Fearless"
|
||
}
|
||
}
|
||
},
|
||
"Frenzy": {
|
||
"name": "Frenzy",
|
||
"description": "<p style=\"user-select: text; color: #111111;\">With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.</p>\n<p style=\"user-select: text; color: #111111;\">While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the @Condition[Stunned] or @Condition[Unconscious] condition. After your Frenzy is over you immediately receive a @Condition[Fatigued]<em> </em>condition.</p>",
|
||
"effects": {
|
||
"Frenzy": {
|
||
"name": "Frenzy"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Relentless": {
|
||
"name": "Relentless",
|
||
"description": "When you have your mind set on a target, there is nothing anyone can do to stop you reaching them. If you use Advantage when Disengaging, you may keep a number of Advantage equal to your level of Relentless. Further, you may use Advantage to Disengage even if you have lower Advantage than your opponents."
|
||
},
|
||
"Resolute": {
|
||
"name": "Resolute",
|
||
"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
|
||
"effects": {
|
||
"Resolute": {
|
||
"name": "Resolute"
|
||
}
|
||
}
|
||
},
|
||
"Slayer": {
|
||
"name": "Slayer",
|
||
"description": "<p>When determining Damage use your opponent’s Toughness Bonus as your Strength Bonus if it is higher; always determine this before any other rules modify your Strength or Strength Bonus. Further, if your target is larger than you, and your score a Critical, multiply all melee Damage you cause by the number of steps larger your target is (so, 2 steps = ×2, 3 steps = ×3, and so on); this multiplication is calculated after all modifiers are applied. See Size.</p>",
|
||
"effects": {
|
||
"Slayer": {
|
||
"name": "Slayer"
|
||
}
|
||
}
|
||
},
|
||
"Sturdy": {
|
||
"name": "Sturdy",
|
||
"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
|
||
"effects": {
|
||
"Sturdy": {
|
||
"name": "Sturdy"
|
||
}
|
||
}
|
||
},
|
||
"Animosity": {
|
||
"name": "Animosity",
|
||
"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p> </p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p> </p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
|
||
"effects": {
|
||
"Animosity": {
|
||
"name": "Animosity"
|
||
}
|
||
}
|
||
},
|
||
"Fury": {
|
||
"name": "Fury",
|
||
"description": "<p>The creature can work itself into an all-consuming rage. It can spend all of its Advantage (minimum of 1) to become subject to Hatred to close combat opponents. If the creature has at least 3 Advantage, it may instead expend all of its Advantage to become subject to Frenzy.</p>",
|
||
"effects": {
|
||
"Fury": {
|
||
"name": "Fury"
|
||
}
|
||
}
|
||
},
|
||
"Hatred": {
|
||
"name": "Hatred",
|
||
"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
|
||
"effects": {
|
||
"Hatred": {
|
||
"name": "Hatred"
|
||
}
|
||
}
|
||
},
|
||
"FmHDbCOy3pH8yKhm": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Axe": {
|
||
"name": "Axe"
|
||
},
|
||
"ZNq1wpqUGbjhN4yP": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"TTn4SWLA3TzgxDKB": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"Troll Slayer": {
|
||
"name": "Troll Slayer",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.5leTOZ6Wj35bS1IV]{Slayer}</p>"
|
||
},
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance",
|
||
"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
|
||
"effects": {
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Doppelgänger": {
|
||
"name": "Doppelgänger",
|
||
"description": "<section id=\"secret-yO8gGm0KC2CSrI2U\" class=\"secret\"><p>Among the many strange creatures engendered by the Incursions of Chaos, the Doppelgängers are perhaps the strangest. These solitary creatures have the ability to change their form into the likeness of any humanoid creature between 4 and 8 feet tall — including clothing and equipment. To do this, they need only to observe their chosen victim for 1 turn, the transformation itself taking but a round to complete. Once they have assumed a Character’s identity, it is the practice of these revolting creatures to murder and eat their victims, and then assume their place. A Doppelgänger can reproduce its victim’s speech and mannerisms with about 90% accuracy. It cannot replicate special, magical, or Species-specific abilities, such as the Dwarf resistance to magic.</p>\n<p>Doppelgänger appear to be unable to reproduce themselves. Therefore, they must be created purely by the forces of Chaos. They are very rare, and, unless caught in the process of transforming their appearance, are almost impossible to identify by other than magical means. </p>\n<p><strong>Physique</strong>: The ‘natural’ form of a Doppelgängers is truly hideous. They are bipedal, humanoid creatures, averaging 6 ft in height. They appear to have no skin, and so their muscles, arteries, and some internal organs are clearly visible.</p></section>",
|
||
"items": {
|
||
"Immunity to Psychology": {
|
||
"name": "Immunity to Psychology",
|
||
"description": "<p>Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Shapeshifter": {
|
||
"name": "Shapeshifter",
|
||
"description": "<p>A Doppelgänger can assume the likeness of any humanoid creature it has seen, between 4 and 8 ft tall. The likeness is close enough that only those very familiar with t he original have any hope of spotting the deception, and even then it will take a <strong>Hard (–10) Perception</strong> Test to sense that something is wrong.</p>\n<p>In reproducing a Character’s armour, Doppelgängers get 1 point less protection than that of the original. For example, a Dwarf wearing a breastplate and helmet gets 2 points of protection to head and body; when duplicated by a Doppelgänger, the double gets only 1 point of protection to these areas.</p>"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Marie-Astrid Platini": {
|
||
"name": "Marie-Astrid Platini",
|
||
"items": {
|
||
"Gold Bracelet": {
|
||
"name": "Gold Bracelet"
|
||
},
|
||
"Silk hankerchief": {
|
||
"name": "Silk hankerchief"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"d3VZwO4Y5JH5DXdT": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"exLrBrn2mjb6x2Cq": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"R2ytluHiEFF2KQ5e": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"7pQo66cESWttzIlb": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"RLQHm1s4IuY9RSr2": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"pKLMbmG3Ivt6mzMf": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"I0yPc4PH5erWJLmu": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language": {
|
||
"name": "Language",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Silver and pearl necklace": {
|
||
"name": "Silver and pearl necklace",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Vial of musky perfume": {
|
||
"name": "Vial of musky perfume"
|
||
},
|
||
"Hustler": {
|
||
"name": "Hustler",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
|
||
},
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"description": "<p>This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. This last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. <strong>Duration</strong>: 1 day.</p>",
|
||
"effects": {
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"changes": {
|
||
"system.details.move.value": 1,
|
||
"system.characteristics.ws.modifier": 10,
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.ag.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Ranald's Delight After Effects": {
|
||
"name": "Ranald's Delight After Effects",
|
||
"changes": {
|
||
"system.details.move.value": -2,
|
||
"system.characteristics.ws.modifier": -20,
|
||
"system.characteristics.s.modifier": -20,
|
||
"system.characteristics.t.modifier": -20,
|
||
"system.characteristics.ag.modifier": -20,
|
||
"system.characteristics.s.calculationBonusModifier": 2,
|
||
"system.characteristics.t.calculationBonusModifier": 2
|
||
}
|
||
},
|
||
"Inhale Ranald's Delight": {
|
||
"name": "Inhale Ranald's Delight"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Lurk": {
|
||
"name": "Lurk",
|
||
"items": {
|
||
"In-fighter": {
|
||
"name": "In-fighter",
|
||
"description": "<p>You are skilled at drawing in close to an opponent. You suffer no penalties for fighting against an opponent with a longer weapon than you. Further, if you use the optional rules for In-fighting, gain a bonus of +10 to hit your opponent.</p>"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Flail)": {
|
||
"name": "Melee (Flail)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Thou wilt discover there is no mercy stood near the seat of power</em></p>"
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes",
|
||
"description": "<p>You react like a flash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.</p>",
|
||
"effects": {
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes"
|
||
}
|
||
}
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting",
|
||
"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
|
||
"effects": {
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting"
|
||
}
|
||
}
|
||
},
|
||
"Military Flail": {
|
||
"name": "Military Flail"
|
||
},
|
||
"Mail Chausses": {
|
||
"name": "Mail Chausses"
|
||
},
|
||
"Mail Coif": {
|
||
"name": "Mail Coif",
|
||
"effects": {
|
||
"Mail Coif": {
|
||
"name": "Mail Coif"
|
||
}
|
||
}
|
||
},
|
||
"Plate Breastplate": {
|
||
"name": "Plate Breastplate"
|
||
},
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm",
|
||
"effects": {
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm"
|
||
}
|
||
}
|
||
},
|
||
"Plate Bracers": {
|
||
"name": "Plate Bracers"
|
||
},
|
||
"Pit Fighter": {
|
||
"name": "Pit Fighter",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EELJsJuoDVxiRu9e]{Pit Fighter}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
},
|
||
"effects": {
|
||
"Encumbrance 1": {
|
||
"name": "Encumbrance 1"
|
||
}
|
||
}
|
||
},
|
||
"Yellow Fang Cultist (Enhanced)": {
|
||
"name": "Yellow Fang Cultist (Enhanced)",
|
||
"description": "<section id=\"secret-yU5rWgdSqbXvDk1C\" class=\"secret\"><p>The following profile represents the Yellow Fang guards and cultists. <strong>The Horned Rat Companion</strong> contains @UUID[Compendium.wfrp4e-horned-rat.journals.VQnLCPCECyNBqnOL]{more information} on the cult of the Yellow Fang and rules for creating cultists in more detail. </p></section>",
|
||
"items": {
|
||
"1d10 shillings in mixed coins": {
|
||
"name": "1d10 shillings in mixed coins"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Lore (Skaven)": {
|
||
"name": "Lore (Skaven)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
}
|
||
}
|
||
},
|
||
"Alfric ‘Half-Nose’ Anvilbreaker": {
|
||
"name": "Alfric ‘Half-Nose’ Anvilbreaker",
|
||
"items": {
|
||
"Sharp Ears": {
|
||
"name": "Sharp Ears"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Khazalid)": {
|
||
"name": "Language (Khazalid)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Secret Signs (Thief)": {
|
||
"name": "Secret Signs (Thief)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Trade (Mason)": {
|
||
"name": "Trade (Mason)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Criminal": {
|
||
"name": "Criminal",
|
||
"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3 </p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
|
||
"effects": {
|
||
"Criminal": {
|
||
"name": "Criminal"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Criminals)": {
|
||
"name": "Etiquette (Criminals)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Sturdy": {
|
||
"name": "Sturdy",
|
||
"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
|
||
"effects": {
|
||
"Sturdy": {
|
||
"name": "Sturdy"
|
||
}
|
||
}
|
||
},
|
||
"Animosity": {
|
||
"name": "Animosity",
|
||
"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p> </p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p> </p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
|
||
"effects": {
|
||
"Animosity": {
|
||
"name": "Animosity"
|
||
}
|
||
}
|
||
},
|
||
"Hatred": {
|
||
"name": "Hatred",
|
||
"description": "<p>You are consumed with Hatred for the Target, which is normally a group of people or creatures, such as ‘Hochlanders’, ‘Bog Octopuses’, or ‘Slavers’. You will never socially interact with someone or something you hate in this manner. On encountering the object of your Hatred, you must attempt a Psychology Test. If failed, you are subject to Hatred. At the end of every subsequent Round, you may attempt another Psychology Test to bring the Hatred to an end. If you do or not, the effects of Hatred naturally come to an end when all members of the specified group in your line of sight are dead or gone, or you gain the Unconscious condition. While subject to Hatred, you must immediately attempt to destroy the hated group by the fastest and most deadly means possible. You gain a bonus of +1 SL on all combat Tests against the specified group, and are immune to Fear and Intimidate (but not Terror) caused by your hated foe.</p>",
|
||
"effects": {
|
||
"Hatred": {
|
||
"name": "Hatred"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Writing Kit": {
|
||
"name": "Writing Kit"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Fence": {
|
||
"name": "Fence",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.VzMDRJtha7epNzuX]{Fence}</p>"
|
||
},
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance",
|
||
"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
|
||
"effects": {
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Lesser Daemon Of Tzeentch": {
|
||
"name": "Lesser Daemon Of Tzeentch",
|
||
"items": {
|
||
"Channelling (Tzeentch)": {
|
||
"name": "Channelling (Tzeentch)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Champion": {
|
||
"name": "Champion",
|
||
"description": "<p>The creature is an extraordinarily skilled warrior. If it wins an Opposed Test when defending in melee combat, it can cause Damage just as if it was the attacker.</p>",
|
||
"effects": {
|
||
"Champion": {
|
||
"name": "Champion"
|
||
}
|
||
}
|
||
},
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
|
||
"effects": {
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 20,
|
||
"system.characteristics.i.initial": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Corruption": {
|
||
"name": "Corruption",
|
||
"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
|
||
"effects": {
|
||
"Corruption": {
|
||
"name": "Corruption"
|
||
}
|
||
}
|
||
},
|
||
"Disease": {
|
||
"name": "Disease",
|
||
"description": "<p>The creature carries the disease listed. Others will have to Test as appropriate for Contraction</p>",
|
||
"effects": {
|
||
"Disease": {
|
||
"name": "Disease"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Shapeshifter": {
|
||
"name": "Shapeshifter",
|
||
"description": "<p>The Daemon can transform at will into any humanoid shape, well enough to pass as a specific person. If it impersonates a specific character, though, anyone acquainted with the ‘original’ is permitted a <strong>Challenging (+0) Perception</strong> Test to see through the illusion.</p>"
|
||
},
|
||
"Spellcaster": {
|
||
"name": "Spellcaster",
|
||
"description": "<p>The creature can cast spells; the specific Lore of Magic will be indicated in brackets.</p>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Chaos)": {
|
||
"name": "Lore (Chaos)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Channelling (Metal)": {
|
||
"name": "Channelling (Metal)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Daemonic": {
|
||
"name": "Daemonic",
|
||
"description": "<p>The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…</p>\n<p>All its attacks are Magical. Roll [[/r 1d10]] after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.</p>",
|
||
"effects": {
|
||
"Daemonic": {
|
||
"name": "Daemonic"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Yellow Fang Cultist": {
|
||
"name": "Yellow Fang Cultist",
|
||
"description": "<section id=\"secret-yU5rWgdSqbXvDk1C\" class=\"secret\"><p>The following profile represents the Yellow Fang guards and cultists. <strong>The Horned Rat Companion</strong> contains @UUID[Compendium.wfrp4e-horned-rat.journals.VQnLCPCECyNBqnOL]{more information} on the cult of the Yellow Fang and rules for creating cultists in more detail. </p></section>",
|
||
"items": {
|
||
"1d10 shillings in mixed coins": {
|
||
"name": "1d10 shillings in mixed coins"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Lore (Skaven)": {
|
||
"name": "Lore (Skaven)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Leather Jack": {
|
||
"name": "Leather Jack"
|
||
}
|
||
}
|
||
},
|
||
"Renata Hoeflehner": {
|
||
"name": "Renata Hoeflehner",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Can we not take them alive? Nay, nay, we would have to feed them</em></p>"
|
||
},
|
||
"Etiquette (Servants)": {
|
||
"name": "Etiquette (Servants)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"description": "You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Neck-Chain": {
|
||
"name": "Gold Neck-Chain",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Gold Signet Ring": {
|
||
"name": "Gold Signet Ring",
|
||
"description": "<p> </p>\n<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p> </p>\n<p> </p>"
|
||
},
|
||
"Money Box (In Room)": {
|
||
"name": "Money Box (In Room)",
|
||
"description": "<p>Requires 1 hand to carry.</p>"
|
||
},
|
||
"IlsgFLRVrfjOcCxo": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Flying Death Skull": {
|
||
"name": "Flying Death Skull",
|
||
"description": "<section id=\"secret-1KVgx6lxH4ZFoFPb\" class=\"secret\"><p>The skulls vary in appearance: some are bestial, some are merely distorted, and a few look entirely Human. They have no innate intelligence, but can be used to carry out the commands of a controlling spellcaster. </p></section>",
|
||
"items": {
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Flight": {
|
||
"name": "Flight",
|
||
"description": "<p>As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n <p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n <p>When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky</p>",
|
||
"effects": {
|
||
"Flying": {
|
||
"name": "Flying"
|
||
}
|
||
}
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Bite": {
|
||
"name": "Bite",
|
||
"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
|
||
"effects": {
|
||
"Bite": {
|
||
"name": "Bite"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Infected": {
|
||
"name": "Infected",
|
||
"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
|
||
"effects": {
|
||
"Infected": {
|
||
"name": "Infected"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Purple Hand Cultist": {
|
||
"name": "Purple Hand Cultist",
|
||
"description": "<section id=\"secret-9xJJPogP8m0GciDH\" class=\"secret\"><p>All the cultists have some purple item of clothing and a purple hand tattoo hidden beneath their clothing (see The @UUID[JournalEntry.HxC5snuKA2z7PACe.JournalEntryPage.CfKue0hUolJnklbH#the-height-of-fashion]{Height of Fashion} for suggestions). Four (in front of the party) have loaded crossbows and clubs or axes hanging from their belts; of the other three, two have axes and one has a club and a barbed net intended for the errant Magister. None of the cultists wear armour.</p></section>",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Ranged (Crossbow)": {
|
||
"name": "Ranged (Crossbow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ranged (Entangling)": {
|
||
"name": "Ranged (Entangling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Crossbow": {
|
||
"name": "Crossbow"
|
||
},
|
||
"Hand Weapon (Axe or Club)": {
|
||
"name": "Hand Weapon (Axe or Club)"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Barbed Net": {
|
||
"name": "Barbed Net"
|
||
}
|
||
}
|
||
},
|
||
"Hawk": {
|
||
"name": "Hawk",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Animal Training (Hawk)": {
|
||
"name": "Animal Training (Hawk)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Lore (Beasts)": {
|
||
"name": "Lore (Beasts)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Rural)": {
|
||
"name": "Stealth (Rural)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Fast Shot": {
|
||
"name": "Fast Shot",
|
||
"description": "If you have a loaded ranged weapon, you can fire it outside the normal Initiative Order before any other combatant reacts in the following Round. You roll to hit using all the normal modifiers. Employing Fast Shot requires both your Action and Move for your upcoming turn, and these will count as having been spent when your next turn arrives. If two or more characters use Fast Shot, the character who has taken this Talent most goes first. If any characters have taken Fast Shot an equal number of times, both shots are fired simultaneously, and should both be handled at the same time",
|
||
"effects": {
|
||
"Fast Shot": {
|
||
"name": "Fast Shot"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Rover": {
|
||
"name": "Rover",
|
||
"description": "You are at home roaming the wild places. When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.",
|
||
"effects": {
|
||
"Rover": {
|
||
"name": "Rover"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Shield": {
|
||
"name": "Shield"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Accurate Shot": {
|
||
"name": "Accurate Shot",
|
||
"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inflict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
|
||
"effects": {
|
||
"Accurate Shot": {
|
||
"name": "Accurate Shot"
|
||
}
|
||
}
|
||
},
|
||
"Hunter's Eye": {
|
||
"name": "Hunter's Eye",
|
||
"description": "You are a skilled hunter and know all the best techniques to find game. When travelling through well-stocked lands, you are automatically assumed to be able to hunt down enough game to feed yourself and a number of others equal to your level in Hunter's Eye, so long as you have time and the correct equipment. You may secure more food in addition to this using the normal rules for foraging.",
|
||
"effects": {
|
||
"Hunter's Eye": {
|
||
"name": "Hunter's Eye"
|
||
}
|
||
}
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Mail Coif": {
|
||
"name": "Mail Coif",
|
||
"effects": {
|
||
"Mail Coif": {
|
||
"name": "Mail Coif"
|
||
}
|
||
}
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Bow": {
|
||
"name": "Bow"
|
||
},
|
||
"Black Lotus (Hidden in the hayloft)": {
|
||
"name": "Black Lotus (Hidden in the hayloft)",
|
||
"description": "<p>This deadly plant grows in Southland jungles and is used for blade venom. Victims who suffer at least 1 Wound from a sap-coated blade immediately take 2 Poisoned Conditions. Resisted with a <strong>Difficult (–10) Endurance</strong> Test.</p>",
|
||
"effects": {
|
||
"Apply Black Lotus": {
|
||
"name": "Apply Black Lotus"
|
||
},
|
||
"Black Lotus": {
|
||
"name": "Black Lotus"
|
||
}
|
||
}
|
||
},
|
||
"Man-trap": {
|
||
"name": "Man-trap",
|
||
"description": "<p>A man-trap consists of two spiked, semi-circular jaws that spring up when a victim steps on a pressure plate between them; they bite into the victim’s lower leg causing severe injury, and can only be opened on a successful <strong>Difficult (–10) Strength</strong> Test. The trap is chained to a stake, driven into the ground nearby, so that its victim is effectively captured as well as wounded.</p>\n<p>When it is placed, the GM should note the result of the <strong>Set Trap</strong> Test, and use it to oppose the Perception Tests of any potential </p>\n<p>* The trap is not wielded and can only attack someone who steps on it. There is no roll to hit — this is resolved using a Set Trap Test above.</p>\n<p>† Leg hits only: equal chance of either leg unless circumstances dictate otherwise.</p>\n<p>‡ If the trap was chained down, the victim is held in place until freed. If not, a hit causes one @Condition[Entangled] Condition because of its weight. This Condition can only be removed by freeing the victim from the trap.</p>"
|
||
}
|
||
},
|
||
"effects": {
|
||
"Encumbrance 1": {
|
||
"name": "Encumbrance 1"
|
||
}
|
||
}
|
||
},
|
||
"Golthog": {
|
||
"name": "Golthog",
|
||
"description": "<h3>PERSONALITY AND APPEARANCE</h3><p><em> ‘Why are you shaking, slim? I 'aven't even got stuck in to you yet.’</em></p><p>Golthog stands some 8 feet tall, towering over almost everyone. He has short dark hair greased into angry spikes which sping back into shape whenver he removes his helmet. Golthog is used to non-Ogres, and has developed a good sense of what will offend them. He is careful about what — or who — he eats, and is no longer surprised at the great amount of meat the let go to waste. He is reserved but not unfriendly, knowing that he has to be careful not to frighten anyone or out come the torches and pitchforks. </p><h3>BACKGROUND</h3><p>Golthog came down from the Mountains of Mourn with the rest of his tribe many years ago in the hopes of finding plentiful meals in the lowlands. While individually very dangerous his tribe was whittled down by repeated conflicts with humans and others who took umbrage with Golthog's people eating whatever they wished. In the end only Golthog remained. On one lonely night huddled in a bear cave, consuming its former occupant, the ogre decided to learn the ways of the lowlanders before some mob of local milita finally put an end to him.</p><p>Since then, Golthog has learned much and travelled extensively through the Empire. He knows which jobs suit him, and which folk he should avoid no matter how much meat or gold they offer. He is currently in Middenheim seeking employment with the famed mercenary company Baumann’s Blitztruppen as he has guessed, correctly, that they will have both a use for an ogre and the means to keep one paid and well fed.</p><h3>SECRETS</h3><p>Begin with an additional [[/r 1d10]] silver shillings per secret chosen.</p><ul><li><p>Golthog heard about Baumen's Blitztruppen after an unfortunate incident in which he killed and ate one of their sergeants. While Golthog is happy to let bygones be bygones, the mercenaries are not likely to greet him warmly.</p></li><li><p>Golthog and his comrades left the mountains in disgrace. A wasting sickness stuck the tribes Rhinox, and Golthog's accidental desecration of a monument to the Great Maw was fingered as the source of this plague. </p></li><li><p>Golthog recently deserted from Arglak's Devourers, an all-ogre mercenary company who operate in Middenland. Golthog was forced to abandon the group after eating Arglak's favourite Halfling cook.</p></li><li><p>Before leaving the mountains, Golthog briefly learned the ways of the The Great Maw under Skrag the Slaughterer. Add Lore (The Great Maw) to Golthog's skill list. The ogre is still troubled by dreams of the god of gluttony, and sometimes wakes in the middle of the night, ravenous and insatiable.</p></li><li><p>Golthog strongly believes that you are what you eat. And Golthog would like to be a wizard.</p></li></ul>",
|
||
"items": {
|
||
"4d10 Brass Pennies": {
|
||
"name": "4d10 Brass Pennies"
|
||
},
|
||
"Vice (Food)": {
|
||
"name": "Vice (Food)",
|
||
"description": "<p>You are plagued by a need to indulge in your Vice constantly, with your thoughts always straying towards them. Indulging in your Vice must be to an unhealthy extent — indulging in food doesn’t mean having a meal, but being a glutton and eating everything you can until you are bloated and made sick. Whenever you are confronted by the Target of your Vice, you must attempt a @UUID[JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.5w5YLPNd6AaU4f85#psychology-test]{Psychology Test}. If you fail, you must immediately indulge in your Vice, forsaking all other actions and duties. You indulge until you are insensible, gaining one @Condition[Fatigued] Condition. At the end of every subsequent Round, you may attempt another Psychology Test to bring this state to an end. You suffer –20 to all Fellowship Tests towards any Characters who have witnessed your gluttony, as they are repulsed by your behaviour. For each full day you spend having not indulged in your Vice, you gain a cumulative –20 to all Psychology Tests until you do so.</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting",
|
||
"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
|
||
"effects": {
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting"
|
||
}
|
||
}
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Resistance (Ingested Poisons)": {
|
||
"name": "Resistance (Ingested Poisons)",
|
||
"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
|
||
"effects": {
|
||
"Resistance (Ingested Poisons)": {
|
||
"name": "Resistance (Ingested Poisons)"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Soldiers)": {
|
||
"name": "Etiquette (Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"sLPcSXWg7YjjeCoW": {
|
||
"name": "Vice (Food)",
|
||
"description": "<p>Cool Test to pass up opportunity to eat</p>",
|
||
"effects": {
|
||
"Add Pyschology": {
|
||
"name": "Add Pyschology"
|
||
}
|
||
}
|
||
},
|
||
"Soldier": {
|
||
"name": "Soldier",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Melee (Two Handed)": {
|
||
"name": "Melee (Two Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Play (Drum)": {
|
||
"name": "Play (Drum)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm",
|
||
"effects": {
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm"
|
||
}
|
||
}
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Leather Leggings": {
|
||
"name": "Leather Leggings"
|
||
},
|
||
"Uniform": {
|
||
"name": "Uniform"
|
||
},
|
||
"Zweihander": {
|
||
"name": "Zweihander"
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
}
|
||
}
|
||
},
|
||
"Typical Villager": {
|
||
"name": "Typical Villager",
|
||
"items": {
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Villager": {
|
||
"name": "Villager",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
},
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Lore (Local)": {
|
||
"name": "Lore (Local)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Trade (Any)": {
|
||
"name": "Trade (Any)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity",
|
||
"description": "Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young.",
|
||
"effects": {
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity"
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"description": "You gain a permanent +5 bonus to your starting Strength Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Strong": {
|
||
"name": "Very Strong",
|
||
"changes": {
|
||
"system.characteristics.s.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Antonia Fiegling": {
|
||
"name": "Antonia Fiegling",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Criminal": {
|
||
"name": "Criminal",
|
||
"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3 </p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
|
||
"effects": {
|
||
"Criminal": {
|
||
"name": "Criminal"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Knuckledusters": {
|
||
"name": "Knuckledusters"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Gold Ring Set with Opal": {
|
||
"name": "Gold Ring Set with Opal",
|
||
"description": "<p> </p>\n<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p> </p>\n<p> </p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"nkGFPkM0vTbWh6jm": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Racketeer": {
|
||
"name": "Racketeer",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Flying Deathier Skulls": {
|
||
"name": "Flying Deathier Skulls",
|
||
"description": "<section id=\"secret-QwFJd1sNN7uoYqPK\" class=\"secret\"><p>The skulls vary in appearance: some are bestial, some are merely distorted, and a few look entirely Human. They have no innate intelligence, but can be used to carry out the commands of a controlling spellcaster. </p></section>",
|
||
"items": {
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Flight": {
|
||
"name": "Flight",
|
||
"description": "<p>As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n <p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n <p>When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky</p>",
|
||
"effects": {
|
||
"Flying": {
|
||
"name": "Flying"
|
||
}
|
||
}
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Bite": {
|
||
"name": "Bite",
|
||
"description": "<p>On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already</p>",
|
||
"effects": {
|
||
"Bite": {
|
||
"name": "Bite"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Infected": {
|
||
"name": "Infected",
|
||
"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
|
||
"effects": {
|
||
"Infected": {
|
||
"name": "Infected"
|
||
}
|
||
}
|
||
},
|
||
"Flaming Dangerous": {
|
||
"name": "Flaming Dangerous",
|
||
"description": "<p>Bites from a skull which inflict at least 1 wound also inflict one @Condition[Ablaze] condition.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Wuder Lechart": {
|
||
"name": "Wuder Lechart",
|
||
"items": {
|
||
"Immunity*": {
|
||
"name": "Immunity*",
|
||
"description": "<p>The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.</p>\n<p> </p>\n<p><em>*These fade away in 24 hours if Wuder discards all </em><em>warpstone from his possession.</em></p>"
|
||
},
|
||
"Warpstone filling": {
|
||
"name": "Warpstone filling"
|
||
},
|
||
"Piece of Warpstone": {
|
||
"name": "Piece of Warpstone"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Tough*": {
|
||
"name": "Tough*",
|
||
"description": "<p>The creature is more resistant to damage than normal, and unlikely to back down. It receives +10 Toughness and Willpower.</p>\n<p> </p>\n<p><em>*These fade away in 24 hours if Wuder discards all </em><em>warpstone from his possession.</em></p>",
|
||
"effects": {
|
||
"Tough": {
|
||
"name": "Tough",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 10,
|
||
"system.characteristics.wp.initial": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Totally Unhinged": {
|
||
"name": "Totally Unhinged",
|
||
"effects": {
|
||
"Totally Unhinged": {
|
||
"name": "Totally Unhinged",
|
||
"changes": {
|
||
"system.characteristics.fel.modifier": -20,
|
||
"system.characteristics.wp.modifier": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Village Fool": {
|
||
"name": "Village Fool",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Growler": {
|
||
"name": "Growler",
|
||
"items": {
|
||
"Bestial": {
|
||
"name": "Bestial",
|
||
"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Stride": {
|
||
"name": "Stride",
|
||
"description": "<p>The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running. </p>",
|
||
"effects": {
|
||
"Stride": {
|
||
"name": "Stride"
|
||
}
|
||
}
|
||
},
|
||
"Territorial": {
|
||
"name": "Territorial",
|
||
"description": "<p>This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area.</p>"
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (Guard, War)": {
|
||
"name": "Trained (Guard, War)"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Thognar": {
|
||
"name": "Thognar",
|
||
"items": {
|
||
"Petition": {
|
||
"name": "Petition"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Khazalid)": {
|
||
"name": "Language (Khazalid)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Resolute": {
|
||
"name": "Resolute",
|
||
"description": "You launch into attacks with grim determination. Add your level of Resolute to your Strength Bonus when you Charge.",
|
||
"effects": {
|
||
"Resolute": {
|
||
"name": "Resolute"
|
||
}
|
||
}
|
||
},
|
||
"Sturdy": {
|
||
"name": "Sturdy",
|
||
"description": "You have a brawny physique, or are very used to carrying things. Increase the number of Encumbrance Points you can carry by your Sturdy level x 2",
|
||
"effects": {
|
||
"Sturdy": {
|
||
"name": "Sturdy"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Aide": {
|
||
"name": "Aide",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
},
|
||
"Plain Clothing": {
|
||
"name": "Plain Clothing"
|
||
},
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance",
|
||
"description": "<p>You are resistant to magic. The SL of any spell affecting you is reduced by 2 per point you have in this Talent. The SL of a spell is only modified by the highest Magic Resistance Talent within its target area. Further, you may never learn the <em>Arcane Magic</em>, <em>Bless</em>, <em>Invoke</em>, <em>Petty Magic</em>, or <em>Witch!</em> Talents.</p>",
|
||
"effects": {
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tiasmara Flarett": {
|
||
"name": "Tiasmara Flarett",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Trade (Cook)": {
|
||
"name": "Trade (Cook)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Acute Sense (Taste)": {
|
||
"name": "Acute Sense (Taste)",
|
||
"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
|
||
},
|
||
"Artistic": {
|
||
"name": "Artistic",
|
||
"description": "You have a natural talent for art, able to produce precise sketches with nothing but time and appropriate media. This ability has several in-game uses, ranging from creating Wanted Posters to sketching accurate journals, and has spot benefits as determined by the GM. Further to this, add Art (Any) to any Career you enter; if it is already in Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Artistic": {
|
||
"name": "Artistic"
|
||
}
|
||
}
|
||
},
|
||
"Flee!": {
|
||
"name": "Flee!",
|
||
"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
|
||
"effects": {
|
||
"Flee!": {
|
||
"name": "Flee!"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Resistance (Chaos)": {
|
||
"name": "Resistance (Chaos)",
|
||
"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
|
||
"effects": {
|
||
"Resistance (Chaos)": {
|
||
"name": "Resistance (Chaos)"
|
||
}
|
||
}
|
||
},
|
||
"Small": {
|
||
"name": "Small",
|
||
"description": "<p>You are much shorter than most folk in the Old World. The full rules for different Sizes are found in @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{in the Size Trait}</p>",
|
||
"effects": {
|
||
"Small": {
|
||
"name": "Small"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Silver medallion on chain": {
|
||
"name": "Silver medallion on chain"
|
||
},
|
||
"kKfKNcRWm1sFIzpE": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Money Box (Hidden in room)": {
|
||
"name": "Money Box (Hidden in room)",
|
||
"description": "<p>Requires 1 hand to carry.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Allavandrel Fanmaris": {
|
||
"name": "Allavandrel Fanmaris",
|
||
"items": {
|
||
"but considers both unsporting to use outside of exceptional circumstances.": {
|
||
"name": "but considers both unsporting to use outside of exceptional circumstances."
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Eltharin)": {
|
||
"name": "Language (Eltharin)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ranged (Sling)": {
|
||
"name": "Ranged (Sling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Secret Signs (Hunter)": {
|
||
"name": "Secret Signs (Hunter)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Set Trap": {
|
||
"name": "Set Trap",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.fmMkUHUwOPwex8mj caption=false]{Set Trap}"
|
||
},
|
||
"Stealth (Rural)": {
|
||
"name": "Stealth (Rural)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Swim": {
|
||
"name": "Swim",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QoWDfx8SIhpCiIX5 caption=false]{Swim}"
|
||
},
|
||
"Track": {
|
||
"name": "Track",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
|
||
},
|
||
"Accurate Shot": {
|
||
"name": "Accurate Shot",
|
||
"description": "<p>You are an exceptional shot and know where to shoot an enemy in order to inflict maximum damage. You deal your Accurate Shot level in extra Damage with all ranged weapons.</p>",
|
||
"effects": {
|
||
"Accurate Shot": {
|
||
"name": "Accurate Shot"
|
||
}
|
||
}
|
||
},
|
||
"Acute Sense (Sight)": {
|
||
"name": "Acute Sense (Sight)",
|
||
"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
|
||
},
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity",
|
||
"description": "Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young.",
|
||
"effects": {
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity"
|
||
}
|
||
}
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Deadeye Shot": {
|
||
"name": "Deadeye Shot",
|
||
"description": "<p>You always hit an opponent right between the eyes… or wherever else you intended to hit. Instead of reversing the dice to determine which Hit Location is struck with your ranged weapons, you may pick a location.</p>",
|
||
"effects": {
|
||
"Deadeye Shot": {
|
||
"name": "Deadeye Shot"
|
||
}
|
||
}
|
||
},
|
||
"Fast Shot": {
|
||
"name": "Fast Shot",
|
||
"description": "If you have a loaded ranged weapon, you can fire it outside the normal Initiative Order before any other combatant reacts in the following Round. You roll to hit using all the normal modifiers. Employing Fast Shot requires both your Action and Move for your upcoming turn, and these will count as having been spent when your next turn arrives. If two or more characters use Fast Shot, the character who has taken this Talent most goes first. If any characters have taken Fast Shot an equal number of times, both shots are fired simultaneously, and should both be handled at the same time",
|
||
"effects": {
|
||
"Fast Shot": {
|
||
"name": "Fast Shot"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Marksman": {
|
||
"name": "Marksman",
|
||
"description": "You gain a permanent +5 bonus to your starting Ballistic Skill (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Marksman": {
|
||
"name": "Marksman",
|
||
"changes": {
|
||
"system.characteristics.bs.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Rover": {
|
||
"name": "Rover",
|
||
"description": "You are at home roaming the wild places. When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.",
|
||
"effects": {
|
||
"Rover": {
|
||
"name": "Rover"
|
||
}
|
||
}
|
||
},
|
||
"Sharpshooter": {
|
||
"name": "Sharpshooter",
|
||
"description": "You can make aimed shots of exceptional accuracy. You ignore any negative Difficulty modifier to Ranged Tests due to the size of your target.",
|
||
"effects": {
|
||
"Sharpshooter": {
|
||
"name": "Sharpshooter"
|
||
}
|
||
}
|
||
},
|
||
"Strider (Woodlands)": {
|
||
"name": "Strider (Woodlands)",
|
||
"description": "You are experienced in traversing difficult ground. You ignore all movement penalties when crossing over or through a specified terrain. Typical specialties include: Coastal, Deserts, Marshes, Rocky, Tundra, Woodlands.",
|
||
"effects": {
|
||
"Strider": {
|
||
"name": "Strider"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Trapper": {
|
||
"name": "Trapper",
|
||
"description": "You are skilled at spotting and using traps. You may take a Perception Test to spot traps automatically without having to tell the GM of your intention; the GM may prefer to make some of these Tests on your behalf in private.",
|
||
"effects": {
|
||
"Trapper": {
|
||
"name": "Trapper"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Animal Training (Hawk)": {
|
||
"name": "Animal Training (Hawk)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
|
||
},
|
||
"Animal Training (Dog)": {
|
||
"name": "Animal Training (Dog)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
|
||
},
|
||
"Animal Training (Horse)": {
|
||
"name": "Animal Training (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.vbOc3JVfG2nfK1P0 caption=false]{Animal Training}"
|
||
},
|
||
"Longbow": {
|
||
"name": "Longbow"
|
||
},
|
||
"Hunter's Eye": {
|
||
"name": "Hunter's Eye",
|
||
"description": "You are a skilled hunter and know all the best techniques to find game. When travelling through well-stocked lands, you are automatically assumed to be able to hunt down enough game to feed yourself and a number of others equal to your level in Hunter's Eye, so long as you have time and the correct equipment. You may secure more food in addition to this using the normal rules for foraging.",
|
||
"effects": {
|
||
"Hunter's Eye": {
|
||
"name": "Hunter's Eye"
|
||
}
|
||
}
|
||
},
|
||
"Sturdy Boots": {
|
||
"name": "Sturdy Boots"
|
||
},
|
||
"Thick, Warm Cloak": {
|
||
"name": "Thick, Warm Cloak",
|
||
"description": "<p>Protects wearer against the elements. </p>"
|
||
},
|
||
"Hunting Knife": {
|
||
"name": "Hunting Knife"
|
||
},
|
||
"Arrow": {
|
||
"name": "Arrow",
|
||
"description": "<p></p>"
|
||
},
|
||
"Huntsmaster": {
|
||
"name": "Huntsmaster",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.T6c9MttfG0Fj4nDm]{Hunter}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Bruno Hansgorp": {
|
||
"name": "Bruno Hansgorp",
|
||
"items": {
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Knuckledusters (Dirty Fighting)": {
|
||
"name": "Knuckledusters (Dirty Fighting)"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"2d10 Silver Shilling": {
|
||
"name": "2d10 Silver Shilling"
|
||
},
|
||
"p3yZ4pe749pFy9tV": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting",
|
||
"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
|
||
"effects": {
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting"
|
||
}
|
||
}
|
||
},
|
||
"tjtgxnTJBxcqAjjK": {
|
||
"name": "Dirty Fighting",
|
||
"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
|
||
"effects": {
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting"
|
||
}
|
||
}
|
||
},
|
||
"Thug": {
|
||
"name": "Thug",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Katarina Todbringer": {
|
||
"name": "Katarina Todbringer",
|
||
"items": {
|
||
"Katarina is escorted by a detachment of 20 Knights Panther whenever she appears in public.": {
|
||
"name": "Katarina is escorted by a detachment of 20 Knights Panther whenever she appears in public."
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Play (Lute)": {
|
||
"name": "Play (Lute)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
|
||
"effects": {
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"changes": {
|
||
"system.characteristics.wp.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p><em>A whistling wind from the North bites deep</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Fine Courtly Garb": {
|
||
"name": "Fine Courtly Garb",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Magical Necklace": {
|
||
"name": "Magical Necklace",
|
||
"description": "<p>She wears a magical golden necklace depicting the Todbringer coat of arms. It gives her the equivalent of 3 AP on all locations and gives her the Trait Magic Resistance 3 (this necklace would be worth at least 25 Gold Crows to those who didn’t realise its properties and at least 250 crowns to those who did).</p>"
|
||
},
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance",
|
||
"description": "<p>Magic has a reduced effect on the creature. The SL of any spell affecting it is reduced by the Rating given. So, Magic Resistance 2 would reduce the SL by 2.</p>",
|
||
"effects": {
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance"
|
||
}
|
||
}
|
||
},
|
||
"Noble": {
|
||
"name": "Noble",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Gaston": {
|
||
"name": "Gaston",
|
||
"items": {
|
||
"Instruments of torture": {
|
||
"name": "Instruments of torture"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Bretonnian)": {
|
||
"name": "Language (Bretonnian)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Torture)": {
|
||
"name": "Lore (Torture)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ranged (Entangling)": {
|
||
"name": "Ranged (Entangling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Whip": {
|
||
"name": "Whip"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Leather Skullcap": {
|
||
"name": "Leather Skullcap"
|
||
},
|
||
"Clerk": {
|
||
"name": "Clerk",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.XHYgf5oEwIeCEVNM]{Townsman}</p>"
|
||
},
|
||
"Servant": {
|
||
"name": "Servant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYnopOFkz5L6hljq]{Servant}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Johann Schwermutt": {
|
||
"name": "Johann Schwermutt",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Two-Handed)": {
|
||
"name": "Melee (Two-Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Play (Drum)": {
|
||
"name": "Play (Drum)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ranged (Crossbow)": {
|
||
"name": "Ranged (Crossbow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Combat Aware": {
|
||
"name": "Combat Aware",
|
||
"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
|
||
"effects": {
|
||
"Combat Aware": {
|
||
"name": "Combat Aware"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>The field will embrace you, the earth enfold about you</em></p>"
|
||
},
|
||
"Drilled": {
|
||
"name": "Drilled",
|
||
"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
|
||
"effects": {
|
||
"Drilled": {
|
||
"name": "Drilled"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Nobles, Soldiers)": {
|
||
"name": "Etiquette (Nobles, Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Inspiring": {
|
||
"name": "Inspiring",
|
||
"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Inspiring": {
|
||
"name": "Inspiring"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Shieldsman": {
|
||
"name": "Shieldsman",
|
||
"description": "You are skilled at using your shield to maneuver others in combat so you can take advantage of a desperate situation. When using a Shield to defend, you gain Advantage equal to the number of levels you have in Shieldsman if you lose the Opposed Test.",
|
||
"effects": {
|
||
"Shieldsman": {
|
||
"name": "Shieldsman"
|
||
}
|
||
}
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Unshakable": {
|
||
"name": "Unshakable",
|
||
"description": "<p>You are a jaded veteran who has survived more than one hail of shots from Blackpowder weapons. You need only take a Cool Test to resist a <em>Broken </em>Condition if you are successfully wounded by a Blackpowder weapon, not just if you are shot at </p>",
|
||
"effects": {
|
||
"Unshakable": {
|
||
"name": "Unshakable"
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"War Leader": {
|
||
"name": "War Leader",
|
||
"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
|
||
"effects": {
|
||
"War Leader": {
|
||
"name": "War Leader"
|
||
}
|
||
}
|
||
},
|
||
"Ceremonial Uniform": {
|
||
"name": "Ceremonial Uniform",
|
||
"description": "<p>Consisting of a suit of ancient plate armour, with a grey wolfskin cloak worn over the top, a dress sword with a gilded pommel, and a shield bearing the city’s coat of arms. </p>"
|
||
},
|
||
"Officer": {
|
||
"name": "Officer",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"Diceman": {
|
||
"name": "Diceman",
|
||
"description": "<p>You are a dicing master, and all claims you cheat are clearly wrong. When you successfully use Gamble or Sleight of Hand when playing with dice, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 06 could be used for +6 SL. If you play any real-life dice games to represent in-game dice games, always roll extra dice equal to your Diceman level and choose the best results.</p>",
|
||
"effects": {
|
||
"Diceman": {
|
||
"name": "Diceman"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Petra Liebkosen": {
|
||
"name": "Petra Liebkosen",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Offered sanctuary, you find that you cannot take it with you</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Fine Quality Court Clothing": {
|
||
"name": "Fine Quality Court Clothing",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Envoy": {
|
||
"name": "Envoy",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.0t9wtjQIoOofh8nO]{Envoy}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Joachim Hoflich": {
|
||
"name": "Joachim Hoflich",
|
||
"items": {
|
||
"Immunity to Psychology": {
|
||
"name": "Immunity to Psychology",
|
||
"description": "<p>Whether brave, exceedingly stupid, or just caught up in the moment, the creature is utterly fearless. It ignores the Psychology rules.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Sombre robes": {
|
||
"name": "Sombre robes"
|
||
},
|
||
"Quality Clothing": {
|
||
"name": "Quality Clothing"
|
||
},
|
||
"Shapeshifter": {
|
||
"name": "Shapeshifter",
|
||
"description": "<p>A Doppelgänger can assume the likeness of any humanoid creature it has seen, between 4 and 8 ft tall. The likeness is close enough that only those very familiar with t he original have any hope of spotting the deception, and even then it will take a <strong>Hard (–10) Perception</strong> Test to sense that something is wrong.</p>"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Karl Matthaus": {
|
||
"name": "Karl Matthaus",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Ranged (Sling)": {
|
||
"name": "Ranged (Sling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Alley Cat": {
|
||
"name": "Alley Cat",
|
||
"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success.",
|
||
"effects": {
|
||
"Alley Cat": {
|
||
"name": "Alley Cat"
|
||
}
|
||
}
|
||
},
|
||
"Flee!": {
|
||
"name": "Flee!",
|
||
"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
|
||
"effects": {
|
||
"Flee!": {
|
||
"name": "Flee!"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Sling": {
|
||
"name": "Sling"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Hidden Pouch": {
|
||
"name": "Hidden Pouch"
|
||
},
|
||
"9v6jfrLTZuIH5wv5": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"UsbrzEaIRNRItUBz": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Large Marble": {
|
||
"name": "Large Marble"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"Homemade Shiv": {
|
||
"name": "Homemade Shiv"
|
||
},
|
||
"Thief": {
|
||
"name": "Thief",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.mBtIPoWNpXwAS5Yl]{Thief}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Sinistral": {
|
||
"name": "Sinistral",
|
||
"items": {
|
||
"Bestial": {
|
||
"name": "Bestial",
|
||
"description": "<p>The creature has no rational thought or language. It shies away from fire and gains a @Condition[Broken] Condition if struck by it. In defense, it only uses the Dodge Skill. If it loses more than half its Wounds, it will attempt to Flee unless protecting its young or cornered, or unless it has the Territorial Trait. If so, it enters Frenzy. Bestial creatures have no Fellowship characteristic</p>"
|
||
},
|
||
"Size": {
|
||
"name": "Size",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-color: #a3a3a3; border-width: 1pt;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size</span></p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\"> Examples</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Butterfly, Mouse, Pigeon</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Cat, Hawk, Human Baby</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1513in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Giant Rat, Halfling, Human Child</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dwarf, Elf, Human</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .868in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0819in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Horse, Ogre, Troll</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.0625in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Griffon, Wyvern, Manticore</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8875in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 2.1319in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Dragon, Giant, Greater Daemon</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<h3>Using Size</h3>\n<p> </p>\n<p>if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller </p>\n<p> </p>\n<p> </p>\n<h3>Size Combat Modifers</h3>\n<p>If larger:</p>\n<ul type=\"disc\">\n<li>Its weapons gain the Damaging Quality if the creature is one step larger, and Impact if two steps or more larger.</li>\n<li>It multiplies any Damage caused by the number of steps larger it is (so, 2 steps=×2, 3 steps =×3, and so on); this multiplication is calculated after all modifiers are applied.</li>\n<li>All successful strikes against smaller targets activate the Deathblow rule, even if the target survives.</li>\n</ul>\n<ul type=\"disc\">\n\n</ul>\n<p> </p>\n<p>If smaller:</p>\n<p>• It gains a bonus of +10 to hit.</p>\n<p> </p>\n<h3>Defending Against Big Creatures</h3>\n<p>You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!</p>\n<p> </p>\n\n<h3>Fear and Terror</h3>\n<p>If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.</p>\n<p> </p>\n<h3>Moving in Combat</h3>\n<p>A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.</p>\n<p> </p>\n<h3>Opposed Strength</h3>\n<p>During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.</p>\n<p> </p>\n<h3>Stomp</h3>\n<p>Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).</p>\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"> </p>\n<div style=\"direction: ltr;\">\n<table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Size </span></p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\"><span style=\"font-weight: bold;\">Wounds</span></p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Tiny</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">1</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Little</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Toughness Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Small</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Average</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Strength Bonus+(2×Toughness Bonus) + Willpower Bonus</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8472in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Large</p>\n</td>\n<td style=\"vertical-align: top; width: 4.0in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Enormous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4</p>\n</td>\n</tr>\n<tr>\n<td style=\"vertical-align: top; width: .8666in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Monstrous</p>\n</td>\n<td style=\"vertical-align: top; width: 3.9812in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">(Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Size": {
|
||
"name": "Size"
|
||
}
|
||
}
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
|
||
},
|
||
"Trained": {
|
||
"name": "Trained",
|
||
"description": "<p>This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.</p>\n <p><strong>Broken</strong>: The animal is trained to ignore its Bestial trait. it receives [[/r 2d10]] Fellowship.</p>\n <p><strong>Drive</strong>: The animal is trained to pull a coach, cart, plough, buggy, or similar.</p>\n <p><strong>Entertain</strong>: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.</p>\n <p><strong>Fetch</strong>: The animal is trained to fetch. This is normal reserved for Dogs and similar.</p>\n <p><strong>Guard</strong>: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.</p>\n <p><strong> Home</strong>: The animal is trained to return home if it is released or lost.</p>\n <p><strong>Magic</strong>: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.</p>\n <p><strong>Mount</strong>: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.</p>\n <p><strong>War</strong>: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.</p>",
|
||
"effects": {
|
||
"Trained (War)": {
|
||
"name": "Trained (War)"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Flight": {
|
||
"name": "Flight",
|
||
"description": "<p>As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.</p>\n <p>When targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.</p>\n <p>When flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky</p>",
|
||
"effects": {
|
||
"Flying": {
|
||
"name": "Flying"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Ar-Ulric Jarrick Valgeir": {
|
||
"name": "Ar-Ulric Jarrick Valgeir",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Two-Handed)": {
|
||
"name": "Melee (Two-Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Pray": {
|
||
"name": "Pray",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Bless (Ulric)": {
|
||
"name": "Bless (Ulric)",
|
||
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
|
||
"effects": {
|
||
"Bless": {
|
||
"name": "Bless"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Combat Aware": {
|
||
"name": "Combat Aware",
|
||
"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
|
||
"effects": {
|
||
"Combat Aware": {
|
||
"name": "Combat Aware"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Temptation paves an inevitable path to the Maelstrom</em></p>"
|
||
},
|
||
"Etiquette (Nobles, Soldiers)": {
|
||
"name": "Etiquette (Nobles, Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Inspiring": {
|
||
"name": "Inspiring",
|
||
"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Inspiring": {
|
||
"name": "Inspiring"
|
||
}
|
||
}
|
||
},
|
||
"Invoke (Ulric)": {
|
||
"name": "Invoke (Ulric)",
|
||
"description": "<p>You are blessed by one of the Gods and can empower one of your Cult’s Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, @UUID[Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf]{Petty Magic} or @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic} Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Supportive": {
|
||
"name": "Supportive",
|
||
"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
|
||
"effects": {
|
||
"Supportive": {
|
||
"name": "Supportive"
|
||
}
|
||
}
|
||
},
|
||
"Immunity": {
|
||
"name": "Immunity",
|
||
"description": "<p>The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"War Leader": {
|
||
"name": "War Leader",
|
||
"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
|
||
"effects": {
|
||
"War Leader": {
|
||
"name": "War Leader"
|
||
}
|
||
}
|
||
},
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance",
|
||
"description": "<p>Magic has a reduced effect on the creature. The SL of any spell affecting it is reduced by the Rating given. So, Magic Resistance 2 would reduce the SL by 2.</p>",
|
||
"effects": {
|
||
"Magic Resistance": {
|
||
"name": "Magic Resistance"
|
||
}
|
||
}
|
||
},
|
||
"Ward": {
|
||
"name": "Ward",
|
||
"description": "<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll [[/r 1d10]] after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical.</p>",
|
||
"effects": {
|
||
"Ward": {
|
||
"name": "Ward"
|
||
}
|
||
}
|
||
},
|
||
"Hammer-axe of Skoll": {
|
||
"name": "Hammer-axe of Skoll",
|
||
"description": "<p>He bears the Hammer-axe of Skoll, a legendary two-handed weapon said to have been carried by Ar-Ulrics since the time of Sigmar. The weapon is magical. Furthermore, when it is wielded with intent by a Blessed follower of Ulric they should make a <strong>Challenging (+0) Pray Test</strong>. For every +SL they achieve they may choose one of the following weapon qualities: Damaging, Impact, Impale, or Penetrating.</p>"
|
||
},
|
||
"The Wolfplate": {
|
||
"name": "The Wolfplate",
|
||
"description": "<p>Ar-Ulric also has a suit of magical armour, the Wolfplate. When worn it grants 4 AP to all locations and grants the following traits to the wearer: @UUID[Compendium.wfrp4e-core.items.3wCtgMDNnu8MFmyk]{Immunity (Fire)}, @UUID[Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ]{Magic Resistance (2)}, @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward (2)}.</p>"
|
||
},
|
||
"Lector": {
|
||
"name": "Lector",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h1l9jvaIxsb92wtM]{Priest}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Maximillian von Genscher": {
|
||
"name": "Maximillian von Genscher",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Cavalry)": {
|
||
"name": "Melee (Cavalry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Two-Handed)": {
|
||
"name": "Melee (Two-Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Play (Fife)": {
|
||
"name": "Play (Fife)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ranged (Blackpowder)": {
|
||
"name": "Ranged (Blackpowder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Combat Aware": {
|
||
"name": "Combat Aware",
|
||
"description": "<p>You are used to scanning the battlefield to make snap decisions informed by the shifting tides of war. You may take a <strong>Challenging (+0) Perception</strong> Test to ignore Surprise, which is modified by circumstance as normal.</p>",
|
||
"effects": {
|
||
"Combat Aware": {
|
||
"name": "Combat Aware"
|
||
}
|
||
}
|
||
},
|
||
"Crack the Whip": {
|
||
"name": "Crack the Whip",
|
||
"description": "You know how to get the most out of your animals. When an animal you control is Fleeing or Running, it gains +1 Movement if you are using a whip.",
|
||
"effects": {
|
||
"Crack the Whip": {
|
||
"name": "Crack the Whip"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Live large, die late, and leave a good looking corps</em></p>"
|
||
},
|
||
"Drilled": {
|
||
"name": "Drilled",
|
||
"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
|
||
"effects": {
|
||
"Drilled": {
|
||
"name": "Drilled"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Nobles, Soldiers)": {
|
||
"name": "Etiquette (Nobles, Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Inspiring": {
|
||
"name": "Inspiring",
|
||
"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Inspiring": {
|
||
"name": "Inspiring"
|
||
}
|
||
}
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Shieldsman": {
|
||
"name": "Shieldsman",
|
||
"description": "You are skilled at using your shield to maneuver others in combat so you can take advantage of a desperate situation. When using a Shield to defend, you gain Advantage equal to the number of levels you have in Shieldsman if you lose the Opposed Test.",
|
||
"effects": {
|
||
"Shieldsman": {
|
||
"name": "Shieldsman"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Officer": {
|
||
"name": "Officer",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"War Leader": {
|
||
"name": "War Leader",
|
||
"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
|
||
"effects": {
|
||
"War Leader": {
|
||
"name": "War Leader"
|
||
}
|
||
}
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"Uniform": {
|
||
"name": "Uniform",
|
||
"description": "<p>Ceremonial suit of black-lacquered plate armour with gilded fittings, a blacklacquered full-face helmet bearing his family’s crest of a raised mailed fist, and a ceremonial two-handed sword whose pommel and guard terminals are a matched trio of fire opals.</p>"
|
||
},
|
||
"Diceman": {
|
||
"name": "Diceman",
|
||
"description": "<p>You are a dicing master, and all claims you cheat are clearly wrong. When you successfully use Gamble or Sleight of Hand when playing with dice, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 06 could be used for +6 SL. If you play any real-life dice games to represent in-game dice games, always roll extra dice equal to your Diceman level and choose the best results.</p>",
|
||
"effects": {
|
||
"Diceman": {
|
||
"name": "Diceman"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Skretth (Enhanced)": {
|
||
"name": "Skretth (Enhanced)",
|
||
"items": {
|
||
"Enough Warpstone to double the SL of three Casting/Channelling Tests": {
|
||
"name": "Enough Warpstone to double the SL of three Casting/Channelling Tests"
|
||
},
|
||
"Skretth's Magic Ring": {
|
||
"name": "Skretth's Magic Ring",
|
||
"description": "<p>Somewhere in the course of his career, Skretth picked up a magical ring that casts the Necromancy spell @UUID[Compendium.wfrp4e-core.items.7BJDTRG65hwt1fUK]{Reanimate} with +6 SL. It has enough magical power to cast the spell twice: if he has no other choice, Skretth uses the ring to animate the corpses in area 12, turning them into @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{Zombies}.</p>"
|
||
},
|
||
"Channelling": {
|
||
"name": "Channelling",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Reikspiel)": {
|
||
"name": "Language (Reikspiel)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Spellcaster": {
|
||
"name": "Spellcaster",
|
||
"description": "<p>The creature can cast spells; the specific Lore of Magic will be indicated in brackets.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"LdFyHNDrySXEPJ72": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"BTra7XZOrqEoaLS2": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction",
|
||
"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
|
||
"effects": {
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction"
|
||
}
|
||
}
|
||
},
|
||
"g3WoRjou22bxrV8G": {
|
||
"name": "Instinctive Diction",
|
||
"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
|
||
"effects": {
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction"
|
||
}
|
||
}
|
||
},
|
||
"War Wizard": {
|
||
"name": "War Wizard",
|
||
"description": "You are trained to cast magic while in the thick of combat. On your Turn, you may cast one Spell with a Casting Number of 5 or less for free without using your Action. However, if you do this, you may not cast another spell this Turn."
|
||
},
|
||
"Erratic Fantasist": {
|
||
"name": "Erratic Fantasist",
|
||
"effects": {
|
||
"Erratic Fantasist": {
|
||
"name": "Erratic Fantasist",
|
||
"changes": {
|
||
"system.characteristics.i.modifier": -5,
|
||
"system.characteristics.wp.modifier": -5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Grey Robes": {
|
||
"name": "Grey Robes"
|
||
},
|
||
"Mandrake Snuff": {
|
||
"name": "Mandrake Snuff",
|
||
"description": "<p>This highly-addictive deliriant grows under gallows, and is chewed to keep an unquiet mind still. Users must pass a Willpower Test every Round to perform an Action or a Move (choose one); further, Movement is halved. However, Cool Tests receive a bonus of +20. <strong>Duration</strong>: Active when chewed plus an additional 1d10×10 minutes.</p>",
|
||
"effects": {
|
||
"Mandrake Root": {
|
||
"name": "Mandrake Root",
|
||
"changes": {
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Apply Mandrake Root": {
|
||
"name": "Apply Mandrake Root"
|
||
}
|
||
}
|
||
},
|
||
"Book, Magic": {
|
||
"name": "Book, Magic",
|
||
"description": "<p>Spell grimoires are usually scribed by wizards, and their covers are often secured with locks. Sometimes grimoires are even protected by magical alarms or wards. Carrying a spell grimoire is punishable as heresy unless the owning wizard is licensed by the Colleges of Magic.</p>"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour",
|
||
"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>",
|
||
"effects": {
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour"
|
||
}
|
||
}
|
||
},
|
||
"Bolt": {
|
||
"name": "Bolt",
|
||
"description": "<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"
|
||
},
|
||
"Chain Attack": {
|
||
"name": "Chain Attack",
|
||
"description": "<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spell’s initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p>"
|
||
},
|
||
"Terrifying": {
|
||
"name": "Terrifying",
|
||
"description": "<p>You gain the @UUID[Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT]{Terror (1)} Creature Trait.</p>",
|
||
"effects": {
|
||
"Terrifying": {
|
||
"name": "Terrifying"
|
||
}
|
||
}
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Kurt Schulz": {
|
||
"name": "Kurt Schulz",
|
||
"description": "<section id=\"secret-Bg2rPG0YmwE4bN2D\" class=\"secret\"><p>@UUID[Actor.r4AUsjsfOL9HW8lO]{Gräber} has animated a Zombie to help guard the cave. In life he was Kurt Schulz, a hardened warrior who had only recently declared his allegiance to Chaos. Today, he is just another Zombie, albeit a tough one.</p></section>",
|
||
"items": {
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Dark Vision": {
|
||
"name": "Dark Vision",
|
||
"description": "<p>The creature can see in the dark as daylight.</p>"
|
||
},
|
||
"Painless": {
|
||
"name": "Painless",
|
||
"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
|
||
},
|
||
"Territorial": {
|
||
"name": "Territorial",
|
||
"description": "<p>This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area.</p>"
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Plate Helm": {
|
||
"name": "Plate Helm",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Axe": {
|
||
"name": "Axe"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Hildi Holschtweig": {
|
||
"name": "Hildi Holschtweig",
|
||
"items": {
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Flee!": {
|
||
"name": "Flee!",
|
||
"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
|
||
"effects": {
|
||
"Flee!": {
|
||
"name": "Flee!"
|
||
}
|
||
}
|
||
},
|
||
"Tinker": {
|
||
"name": "Tinker",
|
||
"description": "You are somewhat of a Johann-of-all-trades, able to repair almost anything. You count all non-magical Trade Skills as Basic when repairing broken items.",
|
||
"effects": {
|
||
"Tinker": {
|
||
"name": "Tinker"
|
||
}
|
||
}
|
||
},
|
||
"Bedroll": {
|
||
"name": "Bedroll",
|
||
"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>",
|
||
"effects": {
|
||
"Bedroll": {
|
||
"name": "Bedroll"
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Trade (Tinker)": {
|
||
"name": "Trade (Tinker)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Gold Neck-Chain": {
|
||
"name": "Gold Neck-Chain",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Gold Wedding Ring": {
|
||
"name": "Gold Wedding Ring",
|
||
"description": "<p> </p>\n<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p> </p>\n<p> </p>"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"uAMC4uAxgnGOhHio": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"3d10 Silver Shilling": {
|
||
"name": "3d10 Silver Shilling"
|
||
},
|
||
"Pedlar": {
|
||
"name": "Pedlar",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FdlybSv02jjXG1qW]{Pedlar}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Janna Eberhauer": {
|
||
"name": "Janna Eberhauer",
|
||
"items": {
|
||
"GM’s discretion. Like Helseher, she has some magical items of her own and can requisition others from the Guild.": {
|
||
"name": "GM’s discretion. Like Helseher, she has some magical items of her own and can requisition others from the Guild."
|
||
},
|
||
"Channelling (Azyr)": {
|
||
"name": "Channelling (Azyr)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Arcane Magic (Heavens)": {
|
||
"name": "Arcane Magic (Heavens)",
|
||
"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1 </p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> ...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>An Ogre’s feast, a six-legged beast, a hope at least, then a film of yeast</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction",
|
||
"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
|
||
"effects": {
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction"
|
||
}
|
||
}
|
||
},
|
||
"Magical Sense": {
|
||
"name": "Magical Sense",
|
||
"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
|
||
"effects": {
|
||
"Magical Sense": {
|
||
"name": "Magical Sense"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Pure Soul": {
|
||
"name": "Pure Soul",
|
||
"description": "Your soul is pure, quite resistant to the depredations of Chaos. You may gain extra Corruption points equal to your level of Pure Soul before having to Test to see if you become corrupt.",
|
||
"effects": {
|
||
"Pure Soul": {
|
||
"name": "Pure Soul"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Second Sight": {
|
||
"name": "Second Sight",
|
||
"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
|
||
"effects": {
|
||
"Second Sight": {
|
||
"name": "Second Sight"
|
||
}
|
||
}
|
||
},
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense",
|
||
"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
|
||
"effects": {
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Master Wizard": {
|
||
"name": "Master Wizard",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
|
||
},
|
||
"Detect Artifact": {
|
||
"name": "Detect Artifact",
|
||
"description": "You are able to sense when magic lies within an artefact. You may attempt an Intuition Test for any magical artefact touched. If successful, you sense the item is magical; further, each SL also provides a specific special rule the item uses, if it has any. Normally, you may only attempt this Test once per artefact touched.",
|
||
"effects": {
|
||
"Detect Artefact": {
|
||
"name": "Detect Artefact"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Bearing": {
|
||
"name": "Bearing",
|
||
"description": "<p>You sense the influx of the Winds of Magic from their source. You know which direction North is.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Dazzle": {
|
||
"name": "Dazzle",
|
||
"description": "<p>The target gains 1 @Condition[Blinded] Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Dazzle": {
|
||
"name": "Dazzle"
|
||
}
|
||
}
|
||
},
|
||
"Gust": {
|
||
"name": "Gust",
|
||
"description": "<p>You create a brief gust of wind, strong enough to blow out a candle, cause an open door to slam, or blow a few pages to the floor.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Light": {
|
||
"name": "Light",
|
||
"description": "<p>You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass an <strong>Average (+20) Channeling</strong> Test.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Magic Flame": {
|
||
"name": "Magic Flame",
|
||
"description": "<p>You kindle a small flame that flickers to life in the palm of your hand. It will not burn you, but will emit heat and set flammable objects alight, like a natural flame.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Open Lock": {
|
||
"name": "Open Lock",
|
||
"description": "<p>One non-magical lock you touch opens.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Sleep": {
|
||
"name": "Sleep",
|
||
"description": "<p>You touch your opponent, sending them into a deep sleep. If the target has the @Condition[Prone] Condition, they gain the @Condition[Unconscious] Condition as they fall asleep. They remain unconscious for the duration, although loud noises or being moved or jostled will awaken them instantly. If your targets are standing or sitting when affected, they start themselves awake as they hit the ground, gaining the Prone Condition, but remaining conscious. If your targets are not resisting, and are suitably tired, they will, at the spell’s end, pass into a deep and restful sleep.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Sleep": {
|
||
"name": "Sleep"
|
||
}
|
||
}
|
||
},
|
||
"Warning": {
|
||
"name": "Warning",
|
||
"description": "<p>You channel magic into an object, noticing immediately if it has been poisoned or trapped.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Aethyric Armour (Heavens)": {
|
||
"name": "Aethyric Armour (Heavens)",
|
||
"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"Aethyric Armour (Heavens)": {
|
||
"name": "Aethyric Armour (Heavens)"
|
||
}
|
||
}
|
||
},
|
||
"Aethyric Arms (Heavens)": {
|
||
"name": "Aethyric Arms (Heavens)",
|
||
"description": "<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"Aethyric Arms (Heavens)": {
|
||
"name": "Aethyric Arms (Heavens)"
|
||
}
|
||
}
|
||
},
|
||
"Arrow Shield (Heavens)": {
|
||
"name": "Arrow Shield (Heavens)",
|
||
"description": "<p>Any missiles containing organic matter, such as arrows with wooden shafts, are automatically destroyed if they pass within the Area of Effect, causing no damage to their target. Missiles comprising only inorganic matter, such as throwing knives or pistol shots, are unaffected.</p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.",
|
||
"effects": {
|
||
"Arrow Shield (Heavens)": {
|
||
"name": "Arrow Shield (Heavens)"
|
||
}
|
||
}
|
||
},
|
||
"Chain Attack (Heavens)": {
|
||
"name": "Chain Attack (Heavens)",
|
||
"description": "<p>You channel a twisting spur of rupturing magic into your target. This is a Magic Missile with a Damage of +4. If Chain Attack reduces a target to 0 Wounds, it leaps to another target within the spell’s initial range, and within Willpower Bonus yards of the previous target, inflicting the same Damage again. It may leap a maximum number of times equal to your Willpower Bonus. For every +2 SL achieved, it may chain to an additional target.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>"
|
||
},
|
||
"Flight (Heavens)": {
|
||
"name": "Flight (Heavens)",
|
||
"description": "<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"Flight (Heavens)": {
|
||
"name": "Flight (Heavens)"
|
||
}
|
||
}
|
||
},
|
||
"Teleport (Heavens)": {
|
||
"name": "Teleport (Heavens)",
|
||
"description": "<p>Using magic, you can teleport up to your Willpower Bonus in yards. This movement allows you to traverse gaps, avoid perils and pitfalls, and ignore obstacles. For every +2 SL you may increase the distance travelled by your Willpower Bonus in yards.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>"
|
||
},
|
||
"Cerulean Shield": {
|
||
"name": "Cerulean Shield",
|
||
"description": "<p>You encase yourself in a crackling cage of sparking electricity and <em>Azyr</em>. For the spell’s duration, gain +SL Armour Points to all locations against melee attacks. If attacked by metal weapons — such as daggers, swords, and spears with metal tips — your attacker takes +Willpower Bonus Damage.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"Cerulean Shield": {
|
||
"name": "Cerulean Shield"
|
||
}
|
||
}
|
||
},
|
||
"Fate’s Fickle Fingers": {
|
||
"name": "Fate’s Fickle Fingers",
|
||
"description": "<p>All allies within the Area of Effect, excluding those with the <em>Arcane Magic (Heavens) </em>Talent, create a single pool for their Fortune Points. All may draw on the pool, first come, first served. When the spell ends, you reallocate any remaining Fortune Points as fairly as possible.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>"
|
||
},
|
||
"Starcrossed": {
|
||
"name": "Starcrossed",
|
||
"description": "<p>While this spell is active, you can spend Fortune Points to force an opponent to reroll Tests.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"Starcrossed": {
|
||
"name": "Starcrossed"
|
||
}
|
||
}
|
||
},
|
||
"T'Essla's Arc": {
|
||
"name": "T'Essla's Arc",
|
||
"description": "<p><span class=\"fontstyle0\">A crackling bolt of lightning shoots from your fingertips, striking your target. This is a </span><span class=\"fontstyle0\" style=\"font-size: 10pt;\">magic missile </span><span class=\"fontstyle0\">with Damage +10 that inflicts +1 </span><span class=\"fontstyle0\" style=\"font-size: 10pt;\">@Condition[Blinded]<em> </em></span><span class=\"fontstyle0\">condition.</span> </p><p><strong>Lore:</strong> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.</p><p></p>",
|
||
"effects": {
|
||
"T'Essla's Arc": {
|
||
"name": "T'Essla's Arc"
|
||
}
|
||
}
|
||
},
|
||
"The First Portent of Amul": {
|
||
"name": "The First Portent of Amul",
|
||
"description": "<p>Gain +1 Fortune Point. For every +2 SL, gain +1 more. Any of these points unused at the end of the Duration are lost.</p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"The First Portent of Amul": {
|
||
"name": "The First Portent of Amul"
|
||
}
|
||
}
|
||
},
|
||
"The Second Portent of Amul": {
|
||
"name": "The Second Portent of Amul",
|
||
"description": "<p>Gain +SL Fortune Points. For every +2 SL, gain +1 additional Fortune point. Any unused points at the end of the Duration are lost. </p><p>\n\n <b>Lore:</b> Spells causing Damage ignore Armour Points from metal armour, and will arc to all other targets within 2 yards, except those with the Arcane Magic (Heavens) Talent, inflicting hits with a Damage equal to your Willpower Bonus, handled like a magical missile.<p>",
|
||
"effects": {
|
||
"The Second Portent of Amul": {
|
||
"name": "The Second Portent of Amul"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Hildegarde Zimperlich": {
|
||
"name": "Hildegarde Zimperlich",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>You are the eldest, so you can go first</em></p>"
|
||
},
|
||
"Etiquette (Nobles, Servants)": {
|
||
"name": "Etiquette (Nobles, Servants)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Shadow": {
|
||
"name": "Shadow",
|
||
"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
|
||
"effects": {
|
||
"Shadow": {
|
||
"name": "Shadow"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Fine (but dated) Courtly Garb": {
|
||
"name": "Fine (but dated) Courtly Garb",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Mahogany Walking Stick": {
|
||
"name": "Mahogany Walking Stick"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Attendant": {
|
||
"name": "Attendant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYnopOFkz5L6hljq]{Servant}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Brunhilde Klaglich": {
|
||
"name": "Brunhilde Klaglich",
|
||
"items": {
|
||
"Access to coins to a value of 22 GCs, 11/-": {
|
||
"name": "Access to coins to a value of 22 GCs, 11/-"
|
||
},
|
||
"Magical Sword": {
|
||
"name": "Magical Sword"
|
||
},
|
||
"Magical Headband": {
|
||
"name": "Magical Headband",
|
||
"effects": {
|
||
"Magical Headband": {
|
||
"name": "Magical Headband"
|
||
}
|
||
}
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Entertain (Act)": {
|
||
"name": "Entertain (Act)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Hochland)": {
|
||
"name": "Lore (Hochland)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Briber": {
|
||
"name": "Briber",
|
||
"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
|
||
"effects": {
|
||
"Briber": {
|
||
"name": "Briber"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Concoct": {
|
||
"name": "Concoct",
|
||
"description": "You are skilled at making potions, philters, and draughts on the go. You may take one free Crafting Endeavour to use Trade (Apothecary) without need of a Workshop. Other Crafting Endeavors use the normal rules.",
|
||
"effects": {
|
||
"Concoct": {
|
||
"name": "Concoct"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Uninvited guests unpick all of your embroidery</em></p>"
|
||
},
|
||
"Etiquette (Criminals, Nobles)": {
|
||
"name": "Etiquette (Criminals, Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Flee!": {
|
||
"name": "Flee!",
|
||
"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
|
||
"effects": {
|
||
"Flee!": {
|
||
"name": "Flee!"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Lip Reading": {
|
||
"name": "Lip Reading",
|
||
"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
|
||
"effects": {
|
||
"Lip Reading": {
|
||
"name": "Lip Reading"
|
||
}
|
||
}
|
||
},
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise",
|
||
"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
|
||
"effects": {
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise"
|
||
}
|
||
}
|
||
},
|
||
"Mimic": {
|
||
"name": "Mimic",
|
||
"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
|
||
"effects": {
|
||
"Mimic": {
|
||
"name": "Mimic"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Secret Identity": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"Shadow": {
|
||
"name": "Shadow",
|
||
"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
|
||
"effects": {
|
||
"Shadow": {
|
||
"name": "Shadow"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tower of Memories": {
|
||
"name": "Tower of Memories",
|
||
"description": "<p>A recollection technique first instigated by the Cult of Verena, reputedly from Elven practices taught by the Loremasters of Hoeth, Tower of Memories allows you to perfectly recall a sequence of facts by storing them in an imaginary spire. You can recall a sequence as long as your Intelligence without having to make a Test. For every 10 more items you attempt to memorize, you must make an increasingly difficult Intelligence Test to recall the list correctly, starting at <strong>Very Easy (+60)</strong> for +10, <strong>Easy (+40)</strong> for +20, <strong>Average (+20)</strong> for +30, and so on. Beyond it’s obvious utility for Gamble Tests, where having this Talent adds a bonus of +20 to +60 depending upon how useful recalling sequences is to the game at hand, the GM can apply bonuses to other Tests as appropriate. Each time you take this Talent you may recall an extra sequence without having to forget a previously stored one</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Secret Signs (Thief)": {
|
||
"name": "Secret Signs (Thief)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Secret Signs (Vagabond)": {
|
||
"name": "Secret Signs (Vagabond)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Secret Signs (Wasmeier's Code)": {
|
||
"name": "Secret Signs (Wasmeier's Code)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Hypnotism": {
|
||
"name": "Hypnotism",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-pbtt.journals.JournalEntry.PkTZGuhuMoy1xLWa.JournalEntryPage.A9mqDyify4cM6L4U caption=false]{Hypnotism}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"O8VLUZRTT9WMcKAt": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"NnajlkxDFWhXZ81G": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"IY31ag1LXkB1VQUZ": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"Sleeved Mail Coat": {
|
||
"name": "Sleeved Mail Coat"
|
||
},
|
||
"Broad-brimmed hat": {
|
||
"name": "Broad-brimmed hat",
|
||
"description": "<p>Fine quality hats are status symbols in the Empire’s towns and cities. The more flamboyant the hat, the better.</p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"pkQNNU6LXSTisJeo": {
|
||
"name": "Dagger"
|
||
},
|
||
"Heartkill": {
|
||
"name": "Heartkill",
|
||
"description": "<p>Combining the venoms from an Amphisbaena (a rare, two-headed serpent) and a Jabberslythe produces an odorless, colorless poison. When ingested, the deadly mixture inflicts 4 Poisoned Conditions. Resisted with a <strong>Difficult (–10) Endurance</strong> Test.</p>",
|
||
"effects": {
|
||
"Apply Heartkill": {
|
||
"name": "Apply Heartkill"
|
||
},
|
||
"Heartkill": {
|
||
"name": "Heartkill"
|
||
}
|
||
}
|
||
},
|
||
"Brass Neck Tincture": {
|
||
"name": "Brass Neck Tincture",
|
||
"description": "<p>This potion makes the drinker utterly incoherent, as though drunk, but at the same time immune to pain. These effects last 2–12 hours. During this time, Klaglich will suffer three @Condition[Stunned] conditions, and cannot make <strong>Endurance </strong>Tests to remove them until the effects of the potion wear off. During that time, though, she also gains the traits @UUID[Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz]{Immunity to Psychology} and @Compendium[wfrp4e-core.items.wMwSRDmgiF2IdCJr]{Painless}, making her immune to interrogation and torture.</p>"
|
||
},
|
||
"Disguise Kit": {
|
||
"name": "Disguise Kit",
|
||
"description": "<p>Contains enough props for four disguises (e.g. wigs and make-up) and also materials for changing your appearance used by those with the Entertain (Acting) Skill (e.g. wax, fake blood, and prosthetics).</p>"
|
||
},
|
||
"Opal": {
|
||
"name": "Opal",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
}
|
||
}
|
||
},
|
||
"Nastassia Hess": {
|
||
"name": "Nastassia Hess",
|
||
"items": {
|
||
"Carrier pigeons (in private house)": {
|
||
"name": "Carrier pigeons (in private house)"
|
||
},
|
||
"Pass to Inner Palace": {
|
||
"name": "Pass to Inner Palace"
|
||
},
|
||
"Can lay her hands on 100 GCs within an hour": {
|
||
"name": "Can lay her hands on 100 GCs within an hour"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Entertain (Act)": {
|
||
"name": "Entertain (Act)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Brettonian)": {
|
||
"name": "Language (Brettonian)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Estalian)": {
|
||
"name": "Language (Estalian)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Khazalid)": {
|
||
"name": "Language (Khazalid)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Tilean)": {
|
||
"name": "Language (Tilean)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Wastelander)": {
|
||
"name": "Language (Wastelander)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Middenland)": {
|
||
"name": "Lore (Middenland)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Secret Signs (Middenheim Spy Ring)": {
|
||
"name": "Secret Signs (Middenheim Spy Ring)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Briber": {
|
||
"name": "Briber",
|
||
"description": "You are an exceedingly skilled briber. The GM should reduce the base cost of any required bribe by 10% per level you have in Briber, to a minimum of 10% of the original amount.",
|
||
"effects": {
|
||
"Briber": {
|
||
"name": "Briber"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>A lurid claw will render your haven of quiet splendour</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Flee!": {
|
||
"name": "Flee!",
|
||
"description": "When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing.",
|
||
"effects": {
|
||
"Flee!": {
|
||
"name": "Flee!"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Lip Reading": {
|
||
"name": "Lip Reading",
|
||
"description": "<p>You can tell what people are saying by simply watching their lips; you do not need to hear what they are saying. If you have an unobstructed view of the speaker’s lower face, you can attempt a Perception Test to understand what they are saying.</p>",
|
||
"effects": {
|
||
"Lip Reading": {
|
||
"name": "Lip Reading"
|
||
}
|
||
}
|
||
},
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise",
|
||
"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
|
||
"effects": {
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise"
|
||
}
|
||
}
|
||
},
|
||
"Mimic": {
|
||
"name": "Mimic",
|
||
"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
|
||
"effects": {
|
||
"Mimic": {
|
||
"name": "Mimic"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Secret Identity": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"Shadow": {
|
||
"name": "Shadow",
|
||
"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
|
||
"effects": {
|
||
"Shadow": {
|
||
"name": "Shadow"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tower of Memories": {
|
||
"name": "Tower of Memories",
|
||
"description": "<p>A recollection technique first instigated by the Cult of Verena, reputedly from Elven practices taught by the Loremasters of Hoeth, Tower of Memories allows you to perfectly recall a sequence of facts by storing them in an imaginary spire. You can recall a sequence as long as your Intelligence without having to make a Test. For every 10 more items you attempt to memorize, you must make an increasingly difficult Intelligence Test to recall the list correctly, starting at <strong>Very Easy (+60)</strong> for +10, <strong>Easy (+40)</strong> for +20, <strong>Average (+20)</strong> for +30, and so on. Beyond it’s obvious utility for Gamble Tests, where having this Talent adds a bonus of +20 to +60 depending upon how useful recalling sequences is to the game at hand, the GM can apply bonuses to other Tests as appropriate. Each time you take this Talent you may recall an extra sequence without having to forget a previously stored one</p>"
|
||
},
|
||
"Potion of Invisibility": {
|
||
"name": "Potion of Invisibility"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Agent": {
|
||
"name": "Agent",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.ssJHG82vEHHRoAUF]{Spy}</p>"
|
||
},
|
||
"Amulet": {
|
||
"name": "Amulet"
|
||
},
|
||
"Immunity": {
|
||
"name": "Immunity",
|
||
"description": "<p>The creature is completely immune to a certain type of Damage, such as poison, magic, or electricity. All Damage of that type, including from a Critical Wound, is ignored.</p>"
|
||
},
|
||
"Sleeved Mail Coat": {
|
||
"name": "Sleeved Mail Coat"
|
||
},
|
||
"Throat Slitter": {
|
||
"name": "Throat Slitter",
|
||
"description": "<p>A dagger imbued with magic by a Gold Wizard who owed @UUID[Actor.bUILl7b6hxsVqIqu]{Nastassia} a favour, Throat Slitter is a razor sharp blade that reflects little light even in the full light of day. Its damage is increased to +3, it has the <em>Fast </em>quality, and ignores the AP of any armour with the <em>Weakpoints </em>flaw.</p>",
|
||
"effects": {
|
||
"Throat Slitter": {
|
||
"name": "Throat Slitter"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Parzival Tristan Aschaffenberg": {
|
||
"name": "Parzival Tristan Aschaffenberg",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Drilled": {
|
||
"name": "Drilled",
|
||
"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
|
||
"effects": {
|
||
"Drilled": {
|
||
"name": "Drilled"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Soldier": {
|
||
"name": "Soldier",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"Noble": {
|
||
"name": "Noble",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Elisabet Rocheteau": {
|
||
"name": "Elisabet Rocheteau",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Local)": {
|
||
"name": "Lore (Local)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Trade (Vintner)": {
|
||
"name": "Trade (Vintner)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity",
|
||
"description": "Wild animals feel comfortable in your presence, and often follow your lead. All creatures with the Bestial Trait not trained to be belligerent will automatically be calm in your presence unless they have a reason not to be, such as pain, an attack, being naturally hyper-aggressive, or having nearby young.",
|
||
"effects": {
|
||
"Animal Affinity": {
|
||
"name": "Animal Affinity"
|
||
}
|
||
}
|
||
},
|
||
"Craftsman (Vintner)": {
|
||
"name": "Craftsman (Vintner)",
|
||
"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Craftsman": {
|
||
"name": "Craftsman"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Villager": {
|
||
"name": "Villager",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Boris Todbringer": {
|
||
"name": "Boris Todbringer",
|
||
"items": {
|
||
"The Middenland Runefang (Peak Leveller)": {
|
||
"name": "The Middenland Runefang (Peak Leveller)"
|
||
},
|
||
"Grand Duchy of Middenheim": {
|
||
"name": "Grand Duchy of Middenheim"
|
||
},
|
||
"Wardenship of the Barony of Nordland": {
|
||
"name": "Wardenship of the Barony of Nordland"
|
||
},
|
||
"The Middenheim City Coffers and Crown Jewels": {
|
||
"name": "The Middenheim City Coffers and Crown Jewels"
|
||
},
|
||
"Various Lands and Estates throughout the Empire": {
|
||
"name": "Various Lands and Estates throughout the Empire"
|
||
},
|
||
"Art (Calligraphy)": {
|
||
"name": "Art (Calligraphy)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Khazalid)": {
|
||
"name": "Language (Khazalid)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (History)": {
|
||
"name": "Lore (History)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Cavalry)": {
|
||
"name": "Melee (Cavalry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Fencing)": {
|
||
"name": "Melee (Fencing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Perform (Dancing)": {
|
||
"name": "Perform (Dancing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
|
||
},
|
||
"Play (Harpsichord)": {
|
||
"name": "Play (Harpsichord)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Beat Blade": {
|
||
"name": "Beat Blade",
|
||
"description": "<p>You are trained to make sharp controlled blows to your opponent’s weapon, creating an opening for an attack or simply impeding an incoming attack. For your Action, you can choose to Beat Blade before rolling. Perform a Melee Test; if successful, your opponent loses –1 Advantage, and loses a further –1 per SL you score. This Test is not Opposed. This Talent is of no use if your opponent has no weapon, or has a larger Size than you.</p>",
|
||
"effects": {
|
||
"Beat Blade": {
|
||
"name": "Beat Blade"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes",
|
||
"description": "<p>You react like a flash of lightning. Add 10 to your Initiative for each level in this Talent when determining Combat Initiative.</p>",
|
||
"effects": {
|
||
"Combat Reflexes": {
|
||
"name": "Combat Reflexes"
|
||
}
|
||
}
|
||
},
|
||
"Commanding Presence": {
|
||
"name": "Commanding Presence",
|
||
"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
|
||
"effects": {
|
||
"Commanding Presence": {
|
||
"name": "Commanding Presence"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Disarm": {
|
||
"name": "Disarm",
|
||
"description": "<p>You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. For your Action, you may attempt an <strong>Opposed Melee/Melee</strong> test. If you win, your opponent loses a held weapon, which flies 1d10 feet in a random direction (with further effects as determined by the GM). If you win by 2 SL, you can determine how far the weapon is flung instead of rolling randomly; if you win by 4 SL, you can also choose the direction the weapon goes in; if you win by 6 SL or more, you can take your opponent’s weapon if you have a free hand, plucking it from the air with a flourish. Tis Talent is of no use if your opponent has no weapon, or is a larger Size than you.</p>",
|
||
"effects": {
|
||
"Disarm": {
|
||
"name": "Disarm"
|
||
}
|
||
}
|
||
},
|
||
"Distract": {
|
||
"name": "Distract",
|
||
"description": "<p>You are trained in simple movements to distract or startle your opponent, drawing eyes from your true intent. You may use your Move to perform a Distraction. This is resolved by an <strong>Opposed Athletics/Cool</strong> Test. If you win, your opponent can gain no Advantage until the end of the next Round.</p>",
|
||
"effects": {
|
||
"Distract": {
|
||
"name": "Distract"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Vengeance made for vengeance repaid be then dragged down, ript and slayd</em></p>"
|
||
},
|
||
"Etiquette (Guilders, Nobles, Soldiers)": {
|
||
"name": "Etiquette (Guilders, Nobles, Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Feint": {
|
||
"name": "Feint",
|
||
"description": "You have trained how to make false attacks in close combat to fool your opponent. You may now make a Feint for your Action against any opponent using a weapon. This is resolved with an Opposed Melee (Fencing)/Melee Test. If you win, and you attack the same opponent before the end of the next Round, you may add the SL of your Feint to your attack roll.",
|
||
"effects": {
|
||
"Feint": {
|
||
"name": "Feint"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Inspiring": {
|
||
"name": "Inspiring",
|
||
"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Inspiring": {
|
||
"name": "Inspiring"
|
||
}
|
||
}
|
||
},
|
||
"Iron Will": {
|
||
"name": "Iron Will",
|
||
"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
|
||
"effects": {
|
||
"Iron Will": {
|
||
"name": "Iron Will"
|
||
}
|
||
}
|
||
},
|
||
"Luck": {
|
||
"name": "Luck",
|
||
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Reversal": {
|
||
"name": "Reversal",
|
||
"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
|
||
"effects": {
|
||
"Reversal": {
|
||
"name": "Reversal"
|
||
}
|
||
}
|
||
},
|
||
"Riposte": {
|
||
"name": "Riposte",
|
||
"description": "<p>Conforming to ‘the best defense is offence’, you respond to an incoming attack with a lightning-fast counterstrike of your own. If your weapon has the Fast quality, you may cause Damage when you are attacked, just as if it was your Action. You can Riposte a number of attacks per round equal to your Riposte level.</p>",
|
||
"effects": {
|
||
"Riposte": {
|
||
"name": "Riposte"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Step Aside": {
|
||
"name": "Step Aside",
|
||
"description": "You are skilled at being where enemy weapons are not. If you use Dodge to defend against an incoming attack and win the Opposed Test, you may move up to 2 yards as you dive away, and no longer count as Engaged. None of your opponents will gain a Free Attack when you do this.",
|
||
"effects": {
|
||
"Step Aside": {
|
||
"name": "Step Aside"
|
||
}
|
||
}
|
||
},
|
||
"Stout-hearted": {
|
||
"name": "Stout-hearted",
|
||
"description": "<p>No matter how bad things get, you always seem to come back for more. You may attempt a Cool Test to remove a Broken Condition at the end of each of your Turns as well as at the end of the Round (168).</p>",
|
||
"effects": {
|
||
"Stout-hearted": {
|
||
"name": "Stout-hearted"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"description": "You gain a permanent +5 bonus to your starting Toughness Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Very Resilient": {
|
||
"name": "Very Resilient",
|
||
"changes": {
|
||
"system.characteristics.t.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Wealthy": {
|
||
"name": "Wealthy",
|
||
"description": "<p>You are fabulously wealthy, and are rarely ever short of coin. When Earning (including Income Endeavor) you secure +1 GC per time you have this Talent.</p>"
|
||
},
|
||
"Animosity": {
|
||
"name": "Animosity",
|
||
"description": "<p>You harbor an enmity for the Target, which will normally be a group of people or creatures, such as ‘Nordlanders’, ‘Beastmen’, or ‘Nobles’. You must attempt a Psychology Test whenever you encounter the group. If you pass, you may grumble and spit, but only suffer a penalty of –20 to all Fellowship Tests towards that group. Should you fail you are subject to Animosity.</p>\n<p> </p>\n<p>At the end of every subsequent Round, you may attempt another Psychology test to bring the Animosity to an end. If you do not, the effects of Animosity naturally come to an end when all members of the specified group in your line of sight are utterly pacified or gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p>\n<p> </p>\n<p>When subject to Animosity, you must immediately attack the disagreeable creatures, either socially (insults, jibes, and similar) or physically (most commonly with fists), as appropriate. You also gain a bonus of +1 SL on any attempts to socially or mentally attack the group. Animosity is over-ridden by Fear and Terror.</p>",
|
||
"effects": {
|
||
"Animosity": {
|
||
"name": "Animosity"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"26gifIZBl9AmU4dw": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"War Leader": {
|
||
"name": "War Leader",
|
||
"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
|
||
"effects": {
|
||
"War Leader": {
|
||
"name": "War Leader"
|
||
}
|
||
}
|
||
},
|
||
"LozhrS6UMG1XX4x0": {
|
||
"name": "War Leader",
|
||
"description": "<p>Your stern gaze and inspiring words motivate your soldiers to fight on to the end. All subordinates able to see you may add your level in War Leader to their SL in one Willpower Test per Round. This bonus does not stack.</p>",
|
||
"effects": {
|
||
"War Leader": {
|
||
"name": "War Leader"
|
||
}
|
||
}
|
||
},
|
||
"Plate Breastplate (Best Quality)": {
|
||
"name": "Plate Breastplate (Best Quality)"
|
||
},
|
||
"Plate Bracers (Best Quality)": {
|
||
"name": "Plate Bracers (Best Quality)"
|
||
},
|
||
"Plate Helm (Best Quality)": {
|
||
"name": "Plate Helm (Best Quality)",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Plate Leggings (Best Quality)": {
|
||
"name": "Plate Leggings (Best Quality)",
|
||
"effects": {
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings"
|
||
}
|
||
}
|
||
},
|
||
"Royal Garb (Best Quality)": {
|
||
"name": "Royal Garb (Best Quality)",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Noble Lord": {
|
||
"name": "Noble Lord",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Stefan Todbringer": {
|
||
"name": "Stefan Todbringer",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Afraid": {
|
||
"name": "Afraid",
|
||
"description": "<p>The creature is afraid of the Target as if the Target has Fear (0). </p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p> </p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a Challenging (+0) Cool Test. If it comes closer to you, you must pass a Challenging (+0) Cool Test, or gain a Broken Condition.</p>",
|
||
"effects": {
|
||
"Afraid": {
|
||
"name": "Afraid"
|
||
}
|
||
}
|
||
},
|
||
"Clothing": {
|
||
"name": "Clothing"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Anton Hundisch": {
|
||
"name": "Anton Hundisch",
|
||
"items": {
|
||
"Bottle of Pritstock Riesling": {
|
||
"name": "Bottle of Pritstock Riesling"
|
||
},
|
||
"Channelling (Azyr)": {
|
||
"name": "Channelling (Azyr)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Arcane Magic (Ulgu)": {
|
||
"name": "Arcane Magic (Ulgu)",
|
||
"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1 </p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> ...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>If you don’t eat your greens and study hard you’ll fall in with a bad lot and it won’t end well for you</em></p>"
|
||
},
|
||
"Linguistics": {
|
||
"name": "Linguistics",
|
||
"description": "<p>You have a natural affinity for languages. Given a month’s exposure to any Language, you count the associated Language Skill as a Basic Skill with a successful Intelligence Test (which can be attempted once per month). <strong>Note</strong>: Linguistics only works for languages used to frequently communicate with others, so does not work with Language (Magick).</p>",
|
||
"effects": {
|
||
"Linguistics": {
|
||
"name": "Linguistics"
|
||
}
|
||
}
|
||
},
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch",
|
||
"description": "You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Singing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Second Sight": {
|
||
"name": "Second Sight",
|
||
"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
|
||
"effects": {
|
||
"Second Sight": {
|
||
"name": "Second Sight"
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Wizard's Apprentice": {
|
||
"name": "Wizard's Apprentice",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
|
||
},
|
||
"Pouch of Ranald's Delight": {
|
||
"name": "Pouch of Ranald's Delight",
|
||
"description": "<p>This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. This last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. <strong>Duration</strong>: 1 day.</p>",
|
||
"effects": {
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"changes": {
|
||
"system.details.move.value": 1,
|
||
"system.characteristics.ws.modifier": 10,
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.ag.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Ranald's Delight After Effects": {
|
||
"name": "Ranald's Delight After Effects",
|
||
"changes": {
|
||
"system.details.move.value": -2,
|
||
"system.characteristics.ws.modifier": -20,
|
||
"system.characteristics.s.modifier": -20,
|
||
"system.characteristics.t.modifier": -20,
|
||
"system.characteristics.ag.modifier": -20,
|
||
"system.characteristics.s.calculationBonusModifier": 2,
|
||
"system.characteristics.t.calculationBonusModifier": 2
|
||
}
|
||
},
|
||
"Inhale Ranald's Delight": {
|
||
"name": "Inhale Ranald's Delight"
|
||
}
|
||
}
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Eavesdrop": {
|
||
"name": "Eavesdrop",
|
||
"description": "<p>You can hear what your targets say as if you were standing right next to them.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Gust": {
|
||
"name": "Gust",
|
||
"description": "<p>You create a brief gust of wind, strong enough to blow out a candle, cause an open door to slam, or blow a few pages to the floor.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Sounds": {
|
||
"name": "Sounds",
|
||
"description": "<p>You create small noises nearby. You can create quiet, indistinct noises that sound as if they come from a specific location within range, regardless of line of sight. The noises can evoke something specific, such as footsteps, whispers or the howl of an animal, but nothing so distinct that it might convey a message. While the spell is active, you may control the sounds by passing a <strong>Average (+20) Channeling</strong> Test. A success allows you to move the sounds to another point within range, or to increase or decrease their volume.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Choking Shadows": {
|
||
"name": "Choking Shadows",
|
||
"description": "<p>You wrap shadowy tendrils of <em>Ulgu</em> around your foes’ necks. Assuming they need to breathe, they gain +1 @Condition[Fatigued] Condition, cannot talk, and are subject to rules for @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}.</p><p><strong>Lore:</strong> All spells cast from the Lore of Shadows inflicting Damage ignore all non-magical Armor Points.</p><p></p>",
|
||
"effects": {
|
||
"Choking Shadows": {
|
||
"name": "Choking Shadows"
|
||
}
|
||
}
|
||
},
|
||
"Doppelganger": {
|
||
"name": "Doppelganger",
|
||
"description": "<p>You weave a mask and cloak of <em>Ulgu</em> around your form, assuming the likeness of another humanoid creature with whom you are familiar (as determined by the GM). Your appearance will automatically fool anyone without the @UUID[Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight} Talent, though some may note if any of your mannerisms are incorrect. Those with that Talent must pass a <strong>Difficult (–10) Perception</strong> Test to notice you are disguising your form. This does not let them see through the spell. They must dispel it to do so.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inflicting Damage ignore all non-magical Armor Points.<p>"
|
||
},
|
||
"Mystifying Miasma": {
|
||
"name": "Mystifying Miasma",
|
||
"description": "<p>You conjure forth a swirling mass of mist shot through with roiling shadow that flits and confounds the senses. Anyone within the mist who does not possess the <em>Arcane Magic (Shadows)</em> Talent is affected by the Miasma, gaining +1 @Condition[Blinded], @Condition[Deafened], and @Condition[Fatigued] Condition, which remain for the spell’s duration. Anyone affected attempting to move must pass a <strong>Challenging (+0) Perception</strong> Test, or gain the @Condition[Prone]<em> </em>Condition. If the spell is dispelled once in play, anyone affected by the spell must make a <strong>Routine (+40) Initiative</strong> Test, or gain the @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inflicting Damage ignore all non-magical Armor Points.<p>",
|
||
"effects": {
|
||
"Mystifying Miasma": {
|
||
"name": "Mystifying Miasma"
|
||
}
|
||
}
|
||
},
|
||
"Shroud of Invisibility": {
|
||
"name": "Shroud of Invisibility",
|
||
"description": "<p>You wrap the target in a shroud of <em>Ulgu</em>. The Target becomes invisible and cannot be perceived by mundane senses. The spell will automatically fool anyone without the @UUID[Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2]{Second Sight} Talent. Those with the Talent must pass a <strong>Challenging (+0) Perception </strong>Test to notice that someone is nearby, though they will not be able to pin down the precise location. They must dispel the Shroud of Invisibility to do so . You are still perceptible to the other senses, and the spell will come to an end if you bring attention to yourself by making large noises or attacking someone.</p><p>\n\n <b>Lore:</b> All spells cast from the Lore of Shadows inflicting Damage ignore all non-magical Armor Points.<p>"
|
||
}
|
||
}
|
||
},
|
||
"Hausmeister Breugal": {
|
||
"name": "Hausmeister Breugal",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
|
||
"effects": {
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"changes": {
|
||
"system.characteristics.wp.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Even in the freshest mountain air, a predator lurks</em></p>"
|
||
},
|
||
"Etiquette (Nobles, Servants)": {
|
||
"name": "Etiquette (Nobles, Servants)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Menacing": {
|
||
"name": "Menacing",
|
||
"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
|
||
"effects": {
|
||
"Menacing": {
|
||
"name": "Menacing"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Shadow": {
|
||
"name": "Shadow",
|
||
"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
|
||
"effects": {
|
||
"Shadow": {
|
||
"name": "Shadow"
|
||
}
|
||
}
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Well-prepared": {
|
||
"name": "Well-prepared",
|
||
"description": "<p>You are used to anticipating the needs of others, and yourself. A number of times per session equal to your level of Well-Prepared, you may pull the trapping required for the current situation from your backpack (or similar) as long as it is Encumbrance 0, could feasibly been bought recently, and doesn’t stretch credibility too far. This could be anything from a flask of spirits to fortify a wounded comrade to a pfennig-whistle needed by a passing entertainer. Whenever you do this, you must deduct the cost for the prepared item from your purse, representing the coin you spent earlier.</p>"
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Fashionable Clothes": {
|
||
"name": "Fashionable Clothes"
|
||
},
|
||
"Silver-topped Cane": {
|
||
"name": "Silver-topped Cane",
|
||
"description": "<p>Polished wooden canes with metal caps are status symbols amongst wealthier townsfolk.</p>"
|
||
},
|
||
"Governor": {
|
||
"name": "Governor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.wbqpqbFoSnvoZ53j]{Warden}</p>"
|
||
},
|
||
"Advisor": {
|
||
"name": "Advisor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Hultz Fleischer": {
|
||
"name": "Hultz Fleischer",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Lore (Reikland)": {
|
||
"name": "Lore (Reikland)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Criminal": {
|
||
"name": "Criminal",
|
||
"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3 </p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
|
||
"effects": {
|
||
"Criminal": {
|
||
"name": "Criminal"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Criminals)": {
|
||
"name": "Etiquette (Criminals)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting",
|
||
"description": "You have been taught all the dirty tricks of unarmed combat. You may choose to cause an extra +1 Damage for each level in Dirty Fighting with any successful Melee (Brawling) hit.",
|
||
"effects": {
|
||
"Dirty Fighting": {
|
||
"name": "Dirty Fighting"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Drink loudly and long but the draught be your own sweet gore</em></p>"
|
||
},
|
||
"Menacing": {
|
||
"name": "Menacing",
|
||
"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
|
||
"effects": {
|
||
"Menacing": {
|
||
"name": "Menacing"
|
||
}
|
||
}
|
||
},
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow",
|
||
"description": "You know how to hit hard! You deal your level of Strike Mighty Blow in extra Damage with melee weapons.",
|
||
"effects": {
|
||
"Strike Mighty Blow": {
|
||
"name": "Strike Mighty Blow"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Knuckledusters": {
|
||
"name": "Knuckledusters"
|
||
},
|
||
"Thug": {
|
||
"name": "Thug",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.Z5QPZbUR3h422ozo]{Racketeer}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Kurt Schulz - Champion": {
|
||
"name": "Kurt Schulz - Champion",
|
||
"description": "<p>@UUID[Actor.YTjyvukWNRORQcg6]{Kurt Schulz}</p>",
|
||
"items": {
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Dark Vision": {
|
||
"name": "Dark Vision",
|
||
"description": "<p>The creature can see in the dark as daylight.</p>"
|
||
},
|
||
"Painless": {
|
||
"name": "Painless",
|
||
"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
|
||
},
|
||
"Territorial": {
|
||
"name": "Territorial",
|
||
"description": "<p>This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area.</p>"
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Plate Helm": {
|
||
"name": "Plate Helm",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Axe": {
|
||
"name": "Axe"
|
||
},
|
||
"Shield": {
|
||
"name": "Shield"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Parry)": {
|
||
"name": "Melee (Parry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"BirMiL8sDNm5hIxt": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"AnFRvggel5ehDOJ2": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Josef Sparsam": {
|
||
"name": "Josef Sparsam",
|
||
"items": {
|
||
"Seal of his Office": {
|
||
"name": "Seal of his Office"
|
||
},
|
||
"3d10 Gold Crown": {
|
||
"name": "3d10 Gold Crown"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Heraldry)": {
|
||
"name": "Lore (Heraldry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Argumentative": {
|
||
"name": "Argumentative",
|
||
"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
|
||
"effects": {
|
||
"Argumentative": {
|
||
"name": "Argumentative"
|
||
}
|
||
}
|
||
},
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued",
|
||
"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
|
||
"effects": {
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p><em>Your nose leads you to trouble</em></p>"
|
||
},
|
||
"Etiquette (Guilders, Nobles, Scholars)": {
|
||
"name": "Etiquette (Guilders, Nobles, Scholars)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Supportive": {
|
||
"name": "Supportive",
|
||
"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
|
||
"effects": {
|
||
"Supportive": {
|
||
"name": "Supportive"
|
||
}
|
||
}
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Fine Clothes": {
|
||
"name": "Fine Clothes"
|
||
},
|
||
"Barrister": {
|
||
"name": "Barrister",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.uIKbkjQpNUCGIQRv]{Lawyer}</p>"
|
||
},
|
||
"Chancellor": {
|
||
"name": "Chancellor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"ayX52f0qCuEcGky0": {
|
||
"name": "Supportive",
|
||
"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
|
||
"effects": {
|
||
"Supportive": {
|
||
"name": "Supportive"
|
||
}
|
||
}
|
||
},
|
||
"1d10 Ranald's Delight": {
|
||
"name": "1d10 Ranald's Delight",
|
||
"description": "<p>This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. This last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. <strong>Duration</strong>: 1 day.</p>",
|
||
"effects": {
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"changes": {
|
||
"system.details.move.value": 1,
|
||
"system.characteristics.ws.modifier": 10,
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.ag.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Ranald's Delight After Effects": {
|
||
"name": "Ranald's Delight After Effects",
|
||
"changes": {
|
||
"system.details.move.value": -2,
|
||
"system.characteristics.ws.modifier": -20,
|
||
"system.characteristics.s.modifier": -20,
|
||
"system.characteristics.t.modifier": -20,
|
||
"system.characteristics.ag.modifier": -20,
|
||
"system.characteristics.s.calculationBonusModifier": 2,
|
||
"system.characteristics.t.calculationBonusModifier": 2
|
||
}
|
||
},
|
||
"Inhale Ranald's Delight": {
|
||
"name": "Inhale Ranald's Delight"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Purple Hand Cult Magus": {
|
||
"name": "Purple Hand Cult Magus",
|
||
"description": "<section id=\"secret-ATyKdzicOmPIUasP\" class=\"secret\"><p>A purple hooded figure standing ominously behind the Characters, the Cult Magus rarely ventures out of the Purple Hand’s own quarters. Her hood, which will inevitably fall down during the fight, conceals a mutation that has turned her hair into a bevy of grasping purple-nailed fingers that disappear down her back.</p></section>",
|
||
"items": {
|
||
"Channelling (Dhar)": {
|
||
"name": "Channelling (Dhar)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Lore (Chaos)": {
|
||
"name": "Lore (Chaos)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Mutation": {
|
||
"name": "Mutation",
|
||
"description": "<p>The creature is ‘blessed’ with a Mutation. Roll on the @Table[mutatephys]{Physical Corruption Table}</p>",
|
||
"effects": {
|
||
"Mutation": {
|
||
"name": "Mutation"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Staff": {
|
||
"name": "Staff"
|
||
},
|
||
"Dazzle": {
|
||
"name": "Dazzle",
|
||
"description": "<p>The target gains 1 @Condition[Blinded] Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Dazzle": {
|
||
"name": "Dazzle"
|
||
}
|
||
}
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Sleep": {
|
||
"name": "Sleep",
|
||
"description": "<p>You touch your opponent, sending them into a deep sleep. If the target has the @Condition[Prone] Condition, they gain the @Condition[Unconscious] Condition as they fall asleep. They remain unconscious for the duration, although loud noises or being moved or jostled will awaken them instantly. If your targets are standing or sitting when affected, they start themselves awake as they hit the ground, gaining the Prone Condition, but remaining conscious. If your targets are not resisting, and are suitably tired, they will, at the spell’s end, pass into a deep and restful sleep.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Sleep": {
|
||
"name": "Sleep"
|
||
}
|
||
}
|
||
},
|
||
"Shock": {
|
||
"name": "Shock",
|
||
"description": "<p>Your target receives 1 @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Shock": {
|
||
"name": "Shock"
|
||
}
|
||
}
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Tzeentch's Firestorm": {
|
||
"name": "Tzeentch's Firestorm",
|
||
"description": "<p><span class=\"fontstyle0\">A swirling storm of purple arcane fire bursts forth, summoned by your profane cackling. </span><span class=\"fontstyle2\"><em>Tzeentch’s Firestorm </em></span><span class=\"fontstyle0\">is a </span><span class=\"fontstyle2\"><em>magic missile</em></span><span class=\"fontstyle0\">. Everyone within Initiative Bonus yards of the target suffers a +9 Damage hit, and gains +1 @Condition[Ablaze]</span><span class=\"fontstyle2\"><em> </em></span><span class=\"fontstyle0\">Condition.</span></p><p><span class=\"fontstyle0\">Should a Character of size small or larger be reduced to 0 Wounds by this Spell, or while suffering from an <em>Ablaze</em> Condition caused by </span><span class=\"fontstyle2\"><em>Tzeentch’s Firestorm</em></span><span class=\"fontstyle0\">, roll </span>a [[/r 1d10]]. On a roll of 9, two @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Pink Horrors} claw their way out of the target’s magically burning corpse, killing the poor unfortunate.</p><p><strong>Lore:</strong> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.</p><p></p>",
|
||
"effects": {
|
||
"Tzeentch's Firestorm": {
|
||
"name": "Tzeentch's Firestorm"
|
||
}
|
||
}
|
||
},
|
||
"Treason of Tzeentch": {
|
||
"name": "Treason of Tzeentch",
|
||
"description": "<p>You channel fine strands of traitorous mergings of the Winds of Magic directly into your target’s mind, twisting motivations, undermining desires, and fanning fires of discontent. The target can no longer use Talents, and doesn’t add Skill Advances when making Skill Tests, meaning the target only Tests against unmodified Characteristics.</p>\n<p> </p><p>\n\n <b>Lore:</b> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.<p>",
|
||
"effects": {
|
||
"Treason of Tzeentch": {
|
||
"name": "Treason of Tzeentch"
|
||
}
|
||
}
|
||
},
|
||
"Fearsome": {
|
||
"name": "Fearsome",
|
||
"description": "<p>Shrouding yourself in magic, you become fearsome and intimidating. Gain @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear 1}. For every +3 SL, you may increase your Fear value by one.</p>",
|
||
"effects": {
|
||
"Fearsome": {
|
||
"name": "Fearsome"
|
||
}
|
||
}
|
||
},
|
||
"Entangle": {
|
||
"name": "Entangle",
|
||
"description": "<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one @Condition[Entangled] Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p>",
|
||
"effects": {
|
||
"Entangle": {
|
||
"name": "Entangle"
|
||
}
|
||
}
|
||
},
|
||
"Drop": {
|
||
"name": "Drop",
|
||
"description": "<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someone’s hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional –10 on the Dexterity Test.</p>",
|
||
"effects": {
|
||
"Drop": {
|
||
"name": "Drop"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Fritz Dreckig": {
|
||
"name": "Fritz Dreckig",
|
||
"items": {
|
||
"2d10 Silver Shilling": {
|
||
"name": "2d10 Silver Shilling"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Flail)": {
|
||
"name": "Melee (Flail)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Leather Jerkin": {
|
||
"name": "Leather Jerkin"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Sword (on wall, over the bar)": {
|
||
"name": "Sword (on wall, over the bar)"
|
||
},
|
||
"Flail (hidden under the bar)": {
|
||
"name": "Flail (hidden under the bar)"
|
||
},
|
||
"Bucket": {
|
||
"name": "Bucket"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"5mlK5sLbDowNLMcE": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Trader": {
|
||
"name": "Trader",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Ulrich Schutzmann": {
|
||
"name": "Ulrich Schutzmann",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Track": {
|
||
"name": "Track",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.EWHNXyzDLPBpoVxK caption=false]{Track}"
|
||
},
|
||
"Break and Enter": {
|
||
"name": "Break and Enter",
|
||
"description": "You are an expert at quickly breaking down doors and forcing entry. You may add +1 Damage for each level in this Talent when determining damage against inanimate objects such as windows, chests, doors, and similar.",
|
||
"effects": {
|
||
"Break and Enter": {
|
||
"name": "Break and Enter"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Beware the Man</em></p>"
|
||
},
|
||
"Drilled": {
|
||
"name": "Drilled",
|
||
"description": "<p>You have been trained to fight shoulder-to-shoulder with other soldiers. If an enemy causes you to lose Advantage when standing beside an active ally with the Drilled Talent, you may keep 1 lost Advantage for each time you’ve taken the Drilled Talent.</p>",
|
||
"effects": {
|
||
"Drilled": {
|
||
"name": "Drilled"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Criminals, Nobles, Soldiers)": {
|
||
"name": "Etiquette (Criminals, Nobles, Soldiers)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Robust": {
|
||
"name": "Robust",
|
||
"description": "<p>You are as tough as old boots and just soak up damage. You reduce all incoming Damage by an extra +1 per time you have taken the Robust Talent, even if the Damage cannot normally be reduced, but still suffer a minimum of 1 Wound from any Damage source.</p>",
|
||
"effects": {
|
||
"Robust": {
|
||
"name": "Robust"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Shadow": {
|
||
"name": "Shadow",
|
||
"description": "<p>You are skilled at following people without being spotted. You may use the @UUID[Compendium.wfrp4e-core.items.McTtmZu3Ac8Lh48W]{Shadowing} rules without doing a Combined Test. Instead you test against just your Perception or your Stealth Skill, whichever is higher.</p>",
|
||
"effects": {
|
||
"Shadow": {
|
||
"name": "Shadow"
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Watch Captain": {
|
||
"name": "Watch Captain",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.N02cjJdNWPdc4PUS]{Watchman}</p>"
|
||
},
|
||
"Ceremonial Uniform": {
|
||
"name": "Ceremonial Uniform",
|
||
"description": "<p>Consisting of a deep-blue tunic beneath a breastplate of chased and engraved silver, knee-length black boots polished to a mirror finish, an open helmet of silver with elaborate niello-work, topped by a deep-blue plume, and a ceremonial sword in a gorgeously-bejewelled scabbard.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Snikkit": {
|
||
"name": "Snikkit",
|
||
"items": {
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Parry)": {
|
||
"name": "Melee (Parry)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Infected": {
|
||
"name": "Infected",
|
||
"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
|
||
"effects": {
|
||
"Infected": {
|
||
"name": "Infected"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Tracker": {
|
||
"name": "Tracker",
|
||
"description": "<p>Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests.</p>",
|
||
"effects": {
|
||
"Tracker": {
|
||
"name": "Tracker"
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Mail Coat": {
|
||
"name": "Mail Coat"
|
||
},
|
||
"Shield": {
|
||
"name": "Shield"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Mail Chausses": {
|
||
"name": "Mail Chausses"
|
||
},
|
||
"Mail Coif": {
|
||
"name": "Mail Coif",
|
||
"effects": {
|
||
"Mail Coif": {
|
||
"name": "Mail Coif"
|
||
}
|
||
}
|
||
},
|
||
"Short Spear": {
|
||
"name": "Short Spear"
|
||
},
|
||
"Leather Jack": {
|
||
"name": "Leather Jack"
|
||
},
|
||
"Leather Leggings": {
|
||
"name": "Leather Leggings"
|
||
},
|
||
"Leather Skullcap": {
|
||
"name": "Leather Skullcap"
|
||
}
|
||
},
|
||
"effects": {
|
||
"Encumbrance 1": {
|
||
"name": "Encumbrance 1"
|
||
}
|
||
}
|
||
},
|
||
"Sascha Rothbert": {
|
||
"name": "Sascha Rothbert",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Lore (Middenheim)": {
|
||
"name": "Lore (Middenheim)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Carouser": {
|
||
"name": "Carouser",
|
||
"description": "You are a seasoned drinker and know how to party hard. You may reverse the dice of any failed Consume Alcohol Test if this will score a Success.",
|
||
"effects": {
|
||
"Carouser": {
|
||
"name": "Carouser"
|
||
}
|
||
}
|
||
},
|
||
"Criminal": {
|
||
"name": "Criminal",
|
||
"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3 </p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
|
||
"effects": {
|
||
"Criminal": {
|
||
"name": "Criminal"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Hark unto that hissing noise but tarry not</em></p>"
|
||
},
|
||
"Embezzle": {
|
||
"name": "Embezzle",
|
||
"description": "<p>You are skilled at skimming money from your employers without being detected. Whenever you secure money when Earning (during play or performing an Income Endeavour), you may attempt an <strong>Opposed Intelligence</strong> Test with your employer (assuming you have one). If you win, you skim 2d10 + SL brass pennies, 1d10 + SL silver shillings, or 1 + SL gold crowns (depending upon the size of the business in question, as determined by the GM) without being detected. If your employer wins by 6+ SL, you gain the money, but your embezzling is detected; what then happens is left to the GM. Any other result means you have failed to embezzle any money.</p>",
|
||
"effects": {
|
||
"Embezzle": {
|
||
"name": "Embezzle"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Criminals, Guilders)": {
|
||
"name": "Etiquette (Criminals, Guilders)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Luck": {
|
||
"name": "Luck",
|
||
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
|
||
},
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"description": "You gain a permanent +5 bonus to your starting Initiative Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Sharp": {
|
||
"name": "Sharp",
|
||
"changes": {
|
||
"system.characteristics.i.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Procurer": {
|
||
"name": "Procurer",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Good but not Fancy Quality Clothing": {
|
||
"name": "Good but not Fancy Quality Clothing"
|
||
},
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)",
|
||
"description": "Your strong constitution allows you to more readily survive a specific threat. You may automatically pass the first Test to resist the specified threat, such as Magic, Poison, Disease, Mutation, every session. If SL is important, use your Toughness Bonus as SL for the Test.",
|
||
"effects": {
|
||
"Resistance (Disease)": {
|
||
"name": "Resistance (Disease)"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
}
|
||
}
|
||
},
|
||
"Dagmar Mitschuldige": {
|
||
"name": "Dagmar Mitschuldige",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Two-Handed)": {
|
||
"name": "Melee (Two-Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Boil your belly for you have belly to boil</em></p>"
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Reversal": {
|
||
"name": "Reversal",
|
||
"description": "<p>You are used to desperate combats, able to turn even the direst circumstances to your Advantage. If you win an <strong>Opposed Melee</strong> Test, instead of gaining +1 Advantage, you may take all your opponent’s Current Advantage. If you do this, you do not cause any Damage, even if it is your Turn in the Round.</p>",
|
||
"effects": {
|
||
"Reversal": {
|
||
"name": "Reversal"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"description": "<p>You gain a permanent +5 bonus to your starting Weapon Skill Characteristic (doesn't count as Advances).</p>",
|
||
"effects": {
|
||
"Warrior Born": {
|
||
"name": "Warrior Born",
|
||
"changes": {
|
||
"system.characteristics.ws.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Mail Shirt": {
|
||
"name": "Mail Shirt"
|
||
},
|
||
"Plate Bracers": {
|
||
"name": "Plate Bracers"
|
||
},
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm",
|
||
"effects": {
|
||
"Plate Open Helm": {
|
||
"name": "Plate Open Helm"
|
||
}
|
||
}
|
||
},
|
||
"Bastard Sword": {
|
||
"name": "Bastard Sword"
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Swordbreaker": {
|
||
"name": "Swordbreaker"
|
||
},
|
||
"Knuckledusters": {
|
||
"name": "Knuckledusters"
|
||
},
|
||
"Gold Ring": {
|
||
"name": "Gold Ring",
|
||
"description": "<p> </p>\n<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p> </p>\n<p> </p>"
|
||
},
|
||
"Soldier": {
|
||
"name": "Soldier",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Karl-Heinz Wasmeier": {
|
||
"name": "Karl-Heinz Wasmeier",
|
||
"items": {
|
||
"Opal Brooch": {
|
||
"name": "Opal Brooch",
|
||
"description": "<p>Gives Wasmeier the power of @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight}</p>"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Acting)": {
|
||
"name": "Entertain (Acting)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Tzeentch)": {
|
||
"name": "Lore (Tzeentch)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Law)": {
|
||
"name": "Lore (Law)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Argumentative": {
|
||
"name": "Argumentative",
|
||
"description": "You are used to arguing your points and winning. If you roll a successful Charm Test to debate with an opponent, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 24 could be used for +4 SL",
|
||
"effects": {
|
||
"Argumentative": {
|
||
"name": "Argumentative"
|
||
}
|
||
}
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued",
|
||
"description": "<p>Like Ranald the Trickster God, you blend truth and lies as if there were no difference. When using Charm to lie, listeners do not get to oppose your Charm with their Intuition to detect if there is something fishy in what you say.</p>",
|
||
"effects": {
|
||
"Cat-tongued": {
|
||
"name": "Cat-tongued"
|
||
}
|
||
}
|
||
},
|
||
"Chaos Magic (Tzeentch)": {
|
||
"name": "Chaos Magic (Tzeentch)",
|
||
"description": "By accident or design you have lost a portion of your soul to one of the Dark Gods, and can now practice the foul magics of Chaos. Your ruinous patron immediately grants you access to a single spell from the chosen Lore (most commonly the Nurgle, Slaanesh, or Tzeentch Lores) and you gain a Corruption point as the spell infiltrates your mind, never to be forgotten."
|
||
},
|
||
"Commanding Presence": {
|
||
"name": "Commanding Presence",
|
||
"description": "Your presence fills others with hushed awe and admiration. Such is your aura of authority, those with a lower Status may not resist your Leadership tests with their Willpower. Of course, enemies are still no more likely to respect or obey you, but the common folk rarely stand against you.",
|
||
"effects": {
|
||
"Commanding Presence": {
|
||
"name": "Commanding Presence"
|
||
}
|
||
}
|
||
},
|
||
"Criminal": {
|
||
"name": "Criminal",
|
||
"description": "<p>You are an active criminal making money from illegal sources, and you’re not always quiet about it. For the purposes of securing money, either when Earning during play or performing an Income Endeavour, refer to the following table:</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Career Level</p>\n</td>\n<td>\n<p>Bonus Money per time the Talent is taken</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>+2d10 brass pennies</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>+1d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3 </p>\n</td>\n<td>\n<p>+2d10 silver shillings</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p>+1 gold crown</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> </p>\n<p>Because of your obvious criminal nature, others consider you lower Status than them unless they also have the Criminal Talent, where Status is compared as normal — perhaps you have gang tattoos, look shifty, or are just rough around the edges, it’s your choice. Because of this, local law enforcers are always suspicious of you and suspect your motivations, which only gets worse the more times you have this Talent, with the exact implications determined by the GM. Lawbreakers without the Criminal Talent earn significantly less coin but are not obviously the sort to be breaking the law, so maintain their Status. With GM consent, you may spend XP to remove levels of the Criminal Talent for the same XP it cost to buy.</p>",
|
||
"effects": {
|
||
"Criminal": {
|
||
"name": "Criminal"
|
||
}
|
||
}
|
||
},
|
||
"Disciple of Change": {
|
||
"name": "Disciple of Change",
|
||
"description": "<p>When a mutation is gained, roll twice and choose one of the two results.</p>"
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>No juggler ought to tarry too long afront the hostile crowd</em></p>"
|
||
},
|
||
"Etiquette (Guilder, Nobles, Scholars)": {
|
||
"name": "Etiquette (Guilder, Nobles, Scholars)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Magical Sense": {
|
||
"name": "Magical Sense",
|
||
"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
|
||
"effects": {
|
||
"Magical Sense": {
|
||
"name": "Magical Sense"
|
||
}
|
||
}
|
||
},
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise",
|
||
"description": "You are an expert at taking on the appearance and mannerisms of others. With nothing but posture changes, face twisting, and careful use of appropriate clothing, you no longer look like yourself without having to use a Disguise Kit.",
|
||
"effects": {
|
||
"Master of Disguise": {
|
||
"name": "Master of Disguise"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Savant (Law)": {
|
||
"name": "Savant (Law)",
|
||
"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
|
||
"effects": {
|
||
"Savant": {
|
||
"name": "Savant"
|
||
}
|
||
}
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Schemer": {
|
||
"name": "Schemer",
|
||
"description": "You are a master of politics and see conspiracy around every corner. Once per session, you may ask the GM one question regarding a political situation or entangled web of social connections; the GM will perform a secret Intelligence Test and provide you some observations regarding the situation based upon your SL.",
|
||
"effects": {
|
||
"Schemer": {
|
||
"name": "Schemer"
|
||
}
|
||
}
|
||
},
|
||
"Secret Identity": {
|
||
"name": "Secret Identity",
|
||
"description": "You maintain a secret identity that allows you to appear richer, or perhaps poorer, than you actually are. With GM permission, choose any one Career. As long as you are dressed appropriately, you may use the Social Status of the chosen Career you masquerade as rather than your own for modifying Fellowship Tests, and can even ignore the Criminal Talent. However, maintaining this identity will require Entertain (Acting) rolls when you encounter those who may recognize your falsehood. You may create a new Secret Identity for each level you have in this Talent.",
|
||
"effects": {
|
||
"Secret Identity": {
|
||
"name": "Secret Identity"
|
||
}
|
||
}
|
||
},
|
||
"Speedreader": {
|
||
"name": "Speedreader",
|
||
"description": "You read books at a voracious pace. You may reverse a failed Research Test if this will grant success. If the speed at which you read is important during combat, a successful Language Test lets you read and fully comprehend a number of pages per Round equal to your SL plus Speedreader level (minimum of 1, even if you fail the Test).",
|
||
"effects": {
|
||
"Speedreader": {
|
||
"name": "Speedreader"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Supportive": {
|
||
"name": "Supportive",
|
||
"description": "<p>You know what to say and when to make the most impact upon your superiors. When you successfully use a social Skill to influence those with a higher Status tier, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 46 could be used for +6 SL.</p>",
|
||
"effects": {
|
||
"Supportive": {
|
||
"name": "Supportive"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Channelling (Dhar)": {
|
||
"name": "Channelling (Dhar)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Secret Signs (Wasmeier's Cipher)": {
|
||
"name": "Secret Signs (Wasmeier's Cipher)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Secret Signs (Purple Hand)": {
|
||
"name": "Secret Signs (Purple Hand)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.X2FppoPGuEwJKssM caption=false]{Secret Signs}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Dazzle": {
|
||
"name": "Dazzle",
|
||
"description": "<p>The target gains 1 @Condition[Blinded] Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Dazzle": {
|
||
"name": "Dazzle"
|
||
}
|
||
}
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Eavesdrop": {
|
||
"name": "Eavesdrop",
|
||
"description": "<p>You can hear what your targets say as if you were standing right next to them.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Magic Flame": {
|
||
"name": "Magic Flame",
|
||
"description": "<p>You kindle a small flame that flickers to life in the palm of your hand. It will not burn you, but will emit heat and set flammable objects alight, like a natural flame.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Warning": {
|
||
"name": "Warning",
|
||
"description": "<p>You channel magic into an object, noticing immediately if it has been poisoned or trapped.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Bolt of Change": {
|
||
"name": "Bolt of Change",
|
||
"description": "<p>A pulsating bolt of scintillating Chaotic energy rends the air. <strong>Bolt of Change</strong> is a <em>magic missile</em>, and targets suffer a +7 Damage hit. Further, targets must make a <strong>Challenging (+0) Endurance</strong> Test. A target that fails gains +1 Corruption Point. On a fumble, the target immediately rolls for a Mutation (@Table[expandedmutatemental]{Mental} or @Table[expandedmutatephys]{Physical}), and gains the @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Chaos Magic (Tzeentch)} Talent. A Character affected by this spell may resist a mutation by spending a point of Resolve. </p><p><strong>Lore:</strong> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.</p><p></p>",
|
||
"effects": {
|
||
"Bolt of Change": {
|
||
"name": "Bolt of Change"
|
||
}
|
||
}
|
||
},
|
||
"Boon of Tzeentch": {
|
||
"name": "Boon of Tzeentch",
|
||
"description": "<p><span class=\"fontstyle0\">Your words, imbued with the labyrinthine prescience of the Changer of the Ways, twist your mind, granting you access to new arcane knowledge. Choose one Spell from any Lore (to ensure swift play, the GM may impose a nine second time limit). While </span><em><span class=\"fontstyle2\">Boon of Tzeentch </span></em><span class=\"fontstyle0\">is in effect, you may cast your new Spell as if you had memorised it, but may not record it in a Grimoire, Scroll, or similar. If you channel to cast the new Spell, you may use either Channelling (</span><em><span class=\"fontstyle2\">Dhar</span></em><span class=\"fontstyle0\">) or the Channelling Skill appropriate to the Lore the spell normally requires, should you possess it.<br></span></p>\n<p><span class=\"fontstyle0\">If you suffer a miscast when channelling or casting this new Spell, the </span><em><span class=\"fontstyle2\">Boon of Tzeentch </span></em><span class=\"fontstyle0\">Spell quits your mind in disgust, and also erases itself from your grimoire should it have allowed itself to be recorded there.</span></p><p>\n\n <b>Lore:</b> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.<p>",
|
||
"effects": {
|
||
"Boon of Tzeentch": {
|
||
"name": "Boon of Tzeentch"
|
||
}
|
||
}
|
||
},
|
||
"Blue Fire of Tzeentch": {
|
||
"name": "Blue Fire of Tzeentch",
|
||
"description": "<p><span class=\"fontstyle0\">Your words conjure a writhing ball of coruscating blue fire that engulfs your foes. </span><span class=\"fontstyle2\"><em>Blue Fire of Tzeentch </em></span><span class=\"fontstyle0\">is a </span><span class=\"fontstyle2\"><em>magic missile</em></span><span class=\"fontstyle0\">. Anyone within your Initiative Bonus yards of the target suffers a +3 Damage hit, and gains +1 </span>@Condition[Ablaze] <span class=\"fontstyle0\">Condition.</span></p><p><span class=\"fontstyle0\">Should a Character of size small or larger be reduced to 0 Wounds by this spell, or while suffering from an <em>Ablaze </em>Condition from </span><span class=\"fontstyle2\"><em>Blue Fire of Tzeentch</em></span><span class=\"fontstyle0\">, roll a [[/r 1d10]]. On a roll of 9, two @UUID[Compendium.wfrp4e-eis.actors.cLOGeMqUty61nYB9]{Blue Horror of Tzeentch} claw their way out of the Character’s screaming flesh, killing them in the process.</span></p><p><strong>Lore:</strong> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.</p><p></p>",
|
||
"effects": {
|
||
"Blue Fire of Tzeentch": {
|
||
"name": "Blue Fire of Tzeentch"
|
||
}
|
||
}
|
||
},
|
||
"Curse of Tzeentch": {
|
||
"name": "Curse of Tzeentch",
|
||
"description": "<p><span class=\"fontstyle0\">Tzeentchian Lore has it that all spells ultimately derive from the God’s will, and so belong to him. Using this spell, a Tzeentch sorcerer can cause another wizard to lose the knowledge and ability to cast a spell they previously had mastery of.<br></span></p>\n<p><span class=\"fontstyle0\">Should the curse of Tzeentch be successfully cast, the caster must then make an opposed </span><span class=\"fontstyle2\"><strong>Willpower</strong> </span><span class=\"fontstyle0\">Test against the target. If the caster wins, the target loses access to a randomly selected spell. The effects of the spell lasts for one day for every level of success scored by the caster during the opposed test.</span></p><p>\n\n <b>Lore:</b> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.<p>",
|
||
"effects": {
|
||
"Curse of Tzeentch": {
|
||
"name": "Curse of Tzeentch"
|
||
}
|
||
}
|
||
},
|
||
"Master of Fortune": {
|
||
"name": "Master of Fortune",
|
||
"description": "<p><span class=\"fontstyle0\">Tzeentch sorcerers often bargain with their master to provide them with insights about their potential fate. Scrying in this manner is dangerous, for Tzeentch is a capricious god, even in the case of his own favoured servants. Once the spell is cast it may not be cast again until its duration has run out.</span></p>\n<p><span class=\"fontstyle0\">Determine the result of the </span><strong><span class=\"fontstyle2\">Language (Magick) </span></strong><span class=\"fontstyle0\">Test needed to cast the spell. For every positive SL the caster benefits from an a point of Fortune which they can use as normal for the duration of the spell. However, if the spell fails then for every negative level of success the caster receives a point of Corruption as they receive a dizzying array of disturbing future echoes.</span></p><p>\n\n <b>Lore:</b> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.<p>",
|
||
"effects": {
|
||
"Master of Fortune": {
|
||
"name": "Master of Fortune"
|
||
}
|
||
}
|
||
},
|
||
"Sombre robes": {
|
||
"name": "Sombre robes"
|
||
},
|
||
"Quality Clothing": {
|
||
"name": "Quality Clothing"
|
||
},
|
||
"Badge of Office": {
|
||
"name": "Badge of Office"
|
||
},
|
||
"Drop": {
|
||
"name": "Drop",
|
||
"description": "<p>You channel magic into an object being held by an opponent. This could be a weapon, a rope, or someone’s hand. Unless a <strong>Challenging (+0) Dexterity</strong> Test is passed, the item is dropped. For every +2 SL you may impose an additional –10 on the Dexterity Test.</p>",
|
||
"effects": {
|
||
"Drop": {
|
||
"name": "Drop"
|
||
}
|
||
}
|
||
},
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour",
|
||
"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>",
|
||
"effects": {
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour"
|
||
}
|
||
}
|
||
},
|
||
"Aethyric Arms": {
|
||
"name": "Aethyric Arms",
|
||
"description": "<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p>",
|
||
"effects": {
|
||
"Aethyric Arms": {
|
||
"name": "Aethyric Arms"
|
||
}
|
||
}
|
||
},
|
||
"Bridge": {
|
||
"name": "Bridge",
|
||
"description": "<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p>"
|
||
},
|
||
"Flight": {
|
||
"name": "Flight",
|
||
"description": "<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p>",
|
||
"effects": {
|
||
"Flight": {
|
||
"name": "Flight"
|
||
}
|
||
}
|
||
},
|
||
"Push": {
|
||
"name": "Push",
|
||
"description": "<p>All living creatures within Willpower Bonus yards are pushed back your Willpower Bonus in yards and gain the @Condition[Prone] Condition. If this brings them into contact with a wall or other large obstacle, they take Damage equal to the distance travelled in yards. For every +2 SL, you may push creatures back another Willpower Bonus in yards.</p>",
|
||
"effects": {
|
||
"Push": {
|
||
"name": "Push"
|
||
}
|
||
}
|
||
},
|
||
"Treason of Tzeentch": {
|
||
"name": "Treason of Tzeentch",
|
||
"description": "<p>You channel fine strands of traitorous mergings of the Winds of Magic directly into your target’s mind, twisting motivations, undermining desires, and fanning fires of discontent. The target can no longer use Talents, and doesn’t add Skill Advances when making Skill Tests, meaning the target only Tests against unmodified Characteristics.</p>\n<p> </p><p>\n\n <b>Lore:</b> Targets of Spells from the Lore of Tzeentch are riven by the transformative magic of Chaos. Targets affected by a Spell from the Lore of Tzeentch must pass a Challenging (+0) Endurance Test, or gain +1 Corruption Point. Should they pass their Test, they instead gain +1 Fortune Point, which can be used as normal. Such are the whims of Tzeentch.<p>",
|
||
"effects": {
|
||
"Treason of Tzeentch": {
|
||
"name": "Treason of Tzeentch"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Skretth": {
|
||
"name": "Skretth",
|
||
"items": {
|
||
"Skretth's Magic Ring": {
|
||
"name": "Skretth's Magic Ring",
|
||
"description": "<p>Somewhere in the course of his career, Skretth picked up a magical ring that casts the Necromancy spell @UUID[Compendium.wfrp4e-core.items.7BJDTRG65hwt1fUK]{Reanimate} with +6 SL. It has enough magical power to cast the spell twice: if he has no other choice, Skretth uses the ring to animate the corpses in area 12, turning them into @UUID[Compendium.wfrp4e-core.actors.T79RqnDOAQLn3I1s]{Zombies}.</p>"
|
||
},
|
||
"Channelling": {
|
||
"name": "Channelling",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Reikspiel)": {
|
||
"name": "Language (Reikspiel)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Spellcaster": {
|
||
"name": "Spellcaster",
|
||
"description": "<p>The creature can cast spells; the specific Lore of Magic will be indicated in brackets.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Erratic Fantasist": {
|
||
"name": "Erratic Fantasist",
|
||
"effects": {
|
||
"Erratic Fantasist": {
|
||
"name": "Erratic Fantasist",
|
||
"changes": {
|
||
"system.characteristics.i.modifier": -5,
|
||
"system.characteristics.wp.modifier": -5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Grey Robes": {
|
||
"name": "Grey Robes"
|
||
},
|
||
"Mandrake Snuff": {
|
||
"name": "Mandrake Snuff",
|
||
"description": "<p>This highly-addictive deliriant grows under gallows, and is chewed to keep an unquiet mind still. Users must pass a Willpower Test every Round to perform an Action or a Move (choose one); further, Movement is halved. However, Cool Tests receive a bonus of +20. <strong>Duration</strong>: Active when chewed plus an additional 1d10×10 minutes.</p>",
|
||
"effects": {
|
||
"Mandrake Root": {
|
||
"name": "Mandrake Root",
|
||
"changes": {
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Apply Mandrake Root": {
|
||
"name": "Apply Mandrake Root"
|
||
}
|
||
}
|
||
},
|
||
"Book, Magic": {
|
||
"name": "Book, Magic",
|
||
"description": "<p>Spell grimoires are usually scribed by wizards, and their covers are often secured with locks. Sometimes grimoires are even protected by magical alarms or wards. Carrying a spell grimoire is punishable as heresy unless the owning wizard is licensed by the Colleges of Magic.</p>"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour",
|
||
"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p>",
|
||
"effects": {
|
||
"Aethyric Armour": {
|
||
"name": "Aethyric Armour"
|
||
}
|
||
}
|
||
},
|
||
"Bolt": {
|
||
"name": "Bolt",
|
||
"description": "<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Rallane Lafarel": {
|
||
"name": "Rallane Lafarel",
|
||
"items": {
|
||
": Fine quality court clothing": {
|
||
"name": ": Fine quality court clothing"
|
||
},
|
||
"fine quality lute": {
|
||
"name": "fine quality lute"
|
||
},
|
||
"purse containing coins to a value of 1 crown and some spare strings.": {
|
||
"name": "purse containing coins to a value of 1 crown and some spare strings."
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Language (Eltharin)": {
|
||
"name": "Language (Eltharin)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Perform (Dancing)": {
|
||
"name": "Perform (Dancing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
|
||
},
|
||
"Play (Lute)": {
|
||
"name": "Play (Lute)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Play (Violin)": {
|
||
"name": "Play (Violin)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Acute Sense": {
|
||
"name": "Acute Sense",
|
||
"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Hardy": {
|
||
"name": "Hardy",
|
||
"description": "You gain a permanent addition to your Wounds, equal to your Toughness Bonus. If your Toughness Bonus should increase, then the number of Wounds Hardy provides also increases.",
|
||
"effects": {
|
||
"Hardy": {
|
||
"name": "Hardy"
|
||
}
|
||
}
|
||
},
|
||
"Jump Up": {
|
||
"name": "Jump Up",
|
||
"description": "<p>You are hard to keep down. You may perform a <strong>Challenging (+0) Athletics</strong> Test to immediately regain your feet whenever you gain a Prone Condition. This Athletics Test is often modified by the Strength behind the blow that knocks you down: for every +10 Strength the blow has over your Toughness, you suffer a penalty of –10 to the Athletics Test, and vice versa</p>",
|
||
"effects": {
|
||
"Jump Up": {
|
||
"name": "Jump Up"
|
||
}
|
||
}
|
||
},
|
||
"Mimic": {
|
||
"name": "Mimic",
|
||
"description": "You have a good ear for accents and dialects, and can reproduce them accurately. You may replicate any accent you are exposed to for at least a day with an Initiative Test; this Test may be attempted once per day. Once passed, you may always mimic the accent, and locals will believe you to be one of their own",
|
||
"effects": {
|
||
"Mimic": {
|
||
"name": "Mimic"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision. </p>",
|
||
"effects": {
|
||
"Night Vision": {
|
||
"name": "Night Vision"
|
||
}
|
||
}
|
||
},
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch",
|
||
"description": "You have perfect pitch, able to replicate notes perfectly and identify them without even making a Test. Further, add Entertain (Singing) to any Career you enter; if it is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Perfect Pitch": {
|
||
"name": "Perfect Pitch"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Rover": {
|
||
"name": "Rover",
|
||
"description": "You are at home roaming the wild places. When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.",
|
||
"effects": {
|
||
"Rover": {
|
||
"name": "Rover"
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
}
|
||
}
|
||
},
|
||
"Snikkit’s Skaven Warrior": {
|
||
"name": "Snikkit’s Skaven Warrior",
|
||
"items": {
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Ranged (Sling)": {
|
||
"name": "Ranged (Sling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Infected": {
|
||
"name": "Infected",
|
||
"description": "<p>The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an<strong> Easy (+40) Endurance </strong>Test or contract a @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Festering Wound}</p>",
|
||
"effects": {
|
||
"Infected": {
|
||
"name": "Infected"
|
||
}
|
||
}
|
||
},
|
||
"Night Vision": {
|
||
"name": "Night Vision",
|
||
"description": "<p>You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.</p>"
|
||
},
|
||
"Skittish": {
|
||
"name": "Skittish",
|
||
"description": "<p>The creature is easily scared by magic or loud noises. If such occurs, it receives +3 Broken Conditions</p>"
|
||
},
|
||
"Tracker": {
|
||
"name": "Tracker",
|
||
"description": "<p>Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests.</p>",
|
||
"effects": {
|
||
"Tracker": {
|
||
"name": "Tracker"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Sword": {
|
||
"name": "Sword"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Sling": {
|
||
"name": "Sling"
|
||
},
|
||
"Lead Bullet": {
|
||
"name": "Lead Bullet"
|
||
},
|
||
"Armour": {
|
||
"name": "Armour",
|
||
"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
|
||
"effects": {
|
||
"Armour": {
|
||
"name": "Armour"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Emmanuelle Schlagen": {
|
||
"name": "Emmanuelle Schlagen",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Acting)": {
|
||
"name": "Entertain (Acting)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Politics)": {
|
||
"name": "Lore (Politics)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Perform (Dancing)": {
|
||
"name": "Perform (Dancing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
|
||
},
|
||
"Play (Lute)": {
|
||
"name": "Play (Lute)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Play (Harpsichord)": {
|
||
"name": "Play (Harpsichord)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.N63wZOWw6ZLYnePN caption=false]{Play}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Attractive": {
|
||
"name": "Attractive",
|
||
"description": "<p>Whether it’s your piercing eyes, your strong frame, or maybe the way you flash your perfect teeth, you know how to make the best use of what the gods gave you. When you successfully use Charm to influence those attracted to you, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 38 could be used for +8 SL.</p>",
|
||
"effects": {
|
||
"Attractive": {
|
||
"name": "Attractive"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Resist the need to take your beauty sleep deep in the Ocean</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Gregarious": {
|
||
"name": "Gregarious",
|
||
"description": "You just like talking to other folk and it seems they like talking to you. You may reverse any failed Gossip Test if this allows the Test to succeed.",
|
||
"effects": {
|
||
"Gregarious": {
|
||
"name": "Gregarious"
|
||
}
|
||
}
|
||
},
|
||
"Jump Up": {
|
||
"name": "Jump Up",
|
||
"description": "<p>You are hard to keep down. You may perform a <strong>Challenging (+0) Athletics</strong> Test to immediately regain your feet whenever you gain a Prone Condition. This Athletics Test is often modified by the Strength behind the blow that knocks you down: for every +10 Strength the blow has over your Toughness, you suffer a penalty of –10 to the Athletics Test, and vice versa</p>",
|
||
"effects": {
|
||
"Jump Up": {
|
||
"name": "Jump Up"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"description": "You gain a permanent +5 bonus to your starting Fellowship Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Suave": {
|
||
"name": "Suave",
|
||
"changes": {
|
||
"system.characteristics.fel.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Fine Courtly Garb": {
|
||
"name": "Fine Courtly Garb",
|
||
"description": "<p>Nobles’ garb features embellishments such as lace cuffs & collars, excessive high-quality fabric and pointed shoes. Servants also wear courtly garb to banquets and ceremonies, although their surcoats and corsets are less ostentatious than the nobles’ fashions and can therefore be purchased at half price. </p>"
|
||
},
|
||
"Jewellry": {
|
||
"name": "Jewellry",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"Advisor": {
|
||
"name": "Advisor",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.pwth0cd20Vdp0B9G]{Advisor}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Bruno Kohl": {
|
||
"name": "Bruno Kohl",
|
||
"items": {
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Lore (Medicine)": {
|
||
"name": "Lore (Medicine)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Trade (Poisoner)": {
|
||
"name": "Trade (Poisoner)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Concoct": {
|
||
"name": "Concoct",
|
||
"description": "You are skilled at making potions, philters, and draughts on the go. You may take one free Crafting Endeavour to use Trade (Apothecary) without need of a Workshop. Other Crafting Endeavors use the normal rules.",
|
||
"effects": {
|
||
"Concoct": {
|
||
"name": "Concoct"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Ne’er sup surfeit of that thou dost peddle</em></p>"
|
||
},
|
||
"Etiquette (Criminals, Noble)": {
|
||
"name": "Etiquette (Criminals, Noble)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Luck": {
|
||
"name": "Luck",
|
||
"description": "<p>They say when you were born, Ranald smiled. Your maximum Fortune Points now equal your current Fate points plus the number of times you’ve taken Luck.</p>"
|
||
},
|
||
"Noble Blood": {
|
||
"name": "Noble Blood",
|
||
"description": "You are either born into the nobility, or otherwise elevated to it by in-game events. Assuming you are dressed appropriately, you are always considered of higher Status than others unless they also have the Noble Blood Talent, where Status is compared as normal.",
|
||
"effects": {
|
||
"Noble Blood": {
|
||
"name": "Noble Blood"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Ostentatious Gold Necklace": {
|
||
"name": "Ostentatious Gold Necklace",
|
||
"description": "<p>Prices vary by craftsmanship, metal type, and gem value. As a general guideline, common rings without any gemstones cost 10 coins equal to their metal type (i.e. brass, silver or gold) whereas necklaces cost 20 coins of the same metal type</p>"
|
||
},
|
||
"Gold Ring": {
|
||
"name": "Gold Ring",
|
||
"description": "<p> </p>\n<p>Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.</p>\n<p> </p>\n<p> </p>"
|
||
},
|
||
"Mandrake Root": {
|
||
"name": "Mandrake Root",
|
||
"description": "<p>This highly-addictive deliriant grows under gallows, and is chewed to keep an unquiet mind still. Users must pass a Willpower Test every Round to perform an Action or a Move (choose one); further, Movement is halved. However, Cool Tests receive a bonus of +20. <strong>Duration</strong>: Active when chewed plus an additional 1d10×10 minutes.</p>",
|
||
"effects": {
|
||
"Mandrake Root": {
|
||
"name": "Mandrake Root",
|
||
"changes": {
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Apply Mandrake Root": {
|
||
"name": "Apply Mandrake Root"
|
||
}
|
||
}
|
||
},
|
||
"Weirdroot": {
|
||
"name": "Weirdroot",
|
||
"description": "<p>One of the most common street-drugs in the Empire, Weirdroot is chewed, bringing a sense of euphoria and pleasant hallucinations, which some suggest may be connected to the Winds of Magic. The drug gives a +10 bonus to Toughness and Willpower Tests, but a penalty of –10 to Agility, Initiative, and Intelligence Tests. <strong>Duration</strong>: Active when chewed plus an additional [[/r 1d10 * 10]] minutes.</p>",
|
||
"effects": {
|
||
"Weirdroot": {
|
||
"name": "Weirdroot"
|
||
},
|
||
"Take Weirdroot": {
|
||
"name": "Take Weirdroot"
|
||
}
|
||
}
|
||
},
|
||
"Black Lotus": {
|
||
"name": "Black Lotus",
|
||
"description": "<p>This deadly plant grows in Southland jungles and is used for blade venom. Victims who suffer at least 1 Wound from a sap-coated blade immediately take 2 Poisoned Conditions. Resisted with a <strong>Difficult (–10) Endurance</strong> Test.</p>",
|
||
"effects": {
|
||
"Apply Black Lotus": {
|
||
"name": "Apply Black Lotus"
|
||
},
|
||
"Black Lotus": {
|
||
"name": "Black Lotus"
|
||
}
|
||
}
|
||
},
|
||
"Noble": {
|
||
"name": "Noble",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.t41abSTLeMAdLiWS]{Noble}</p>"
|
||
},
|
||
"Apothecary": {
|
||
"name": "Apothecary",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.86gkaanqt19xYCRa]{Apothecary}</p>"
|
||
},
|
||
"Bawd": {
|
||
"name": "Bawd",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"description": "<p>This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. This last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. <strong>Duration</strong>: 1 day.</p>",
|
||
"effects": {
|
||
"Ranald's Delight": {
|
||
"name": "Ranald's Delight",
|
||
"changes": {
|
||
"system.details.move.value": 1,
|
||
"system.characteristics.ws.modifier": 10,
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.ag.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
},
|
||
"Ranald's Delight After Effects": {
|
||
"name": "Ranald's Delight After Effects",
|
||
"changes": {
|
||
"system.details.move.value": -2,
|
||
"system.characteristics.ws.modifier": -20,
|
||
"system.characteristics.s.modifier": -20,
|
||
"system.characteristics.t.modifier": -20,
|
||
"system.characteristics.ag.modifier": -20,
|
||
"system.characteristics.s.calculationBonusModifier": 2,
|
||
"system.characteristics.t.calculationBonusModifier": 2
|
||
}
|
||
},
|
||
"Inhale Ranald's Delight": {
|
||
"name": "Inhale Ranald's Delight"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Hans Gräber": {
|
||
"name": "Hans Gräber",
|
||
"items": {
|
||
"Spell Ingredients": {
|
||
"name": "Spell Ingredients"
|
||
},
|
||
"Channelling (Necromancy)": {
|
||
"name": "Channelling (Necromancy)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Necromancy)": {
|
||
"name": "Lore (Necromancy)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Arcane Magic (Death, Necromancy)": {
|
||
"name": "Arcane Magic (Death, Necromancy)",
|
||
"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1 </p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> ...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
|
||
},
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice",
|
||
"description": "<p>The high and mighty pay no attention to your presence, knowing you are well beneath their notice. Assuming you are properly attired and not in an incongruous position, those of a higher Status Tier will normally ignore you unless your presence becomes inappropriate, which can make it very easy to listen into conversations you perhaps shouldn’t. Further, characters with a higher Status Tier than you gain no Advantage for striking or wounding you in combat, as there is nothing to be gained for defeating such a lowly cur.</p>",
|
||
"effects": {
|
||
"Beneath Notice": {
|
||
"name": "Beneath Notice"
|
||
}
|
||
}
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Fearless (mortals)": {
|
||
"name": "Fearless (mortals)",
|
||
"description": "<p>You are either brave enough or crazy enough that fear of certain enemies has become a distant memory. With a single <strong>Average (+20) Cool</strong> Test, you may ignore any Intimidate, Fear, or Terror effects from the specified enemy when encountered. Typical enemies include Beastmen, Greenskins, Outlaws, Vampires, Watchmen, and Witches.</p>",
|
||
"effects": {
|
||
"Fearless": {
|
||
"name": "Fearless"
|
||
}
|
||
}
|
||
},
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction",
|
||
"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
|
||
"effects": {
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction"
|
||
}
|
||
}
|
||
},
|
||
"Iron Will": {
|
||
"name": "Iron Will",
|
||
"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
|
||
"effects": {
|
||
"Iron Will": {
|
||
"name": "Iron Will"
|
||
}
|
||
}
|
||
},
|
||
"Magical Sense": {
|
||
"name": "Magical Sense",
|
||
"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
|
||
"effects": {
|
||
"Magical Sense": {
|
||
"name": "Magical Sense"
|
||
}
|
||
}
|
||
},
|
||
"Nose for Trouble": {
|
||
"name": "Nose for Trouble",
|
||
"description": "<p>You are used to getting into, and preferably out of, trouble. You may attempt an Intuition Test to spot those seeking to cause trouble or seeking to cause you harm, even if normally you would not be allowed a Test (because of Talents or a Spell, for example). This Test will likely be Opposed if others are hiding, and the GM may prefer to take this Test on your behalf in secret so you do not know the results should you fail. If any troublemakers you spot start combat, you may ignore any <em>Surprised </em>Condition they would normally inflict.</p>",
|
||
"effects": {
|
||
"Nose for Trouble": {
|
||
"name": "Nose for Trouble"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savant (Necromancy)": {
|
||
"name": "Savant (Necromancy)",
|
||
"description": "You are exceptionally learned, and have a significant degree of specialized knowledge in a single field of study. You automatically know a number of pieces of correct information equal to you Savant (Lore) level about a relevant issue without having to test your Lore Skill. Testing, as always, will provide yet more information as normal as determined by the GM.",
|
||
"effects": {
|
||
"Savant": {
|
||
"name": "Savant"
|
||
}
|
||
}
|
||
},
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense",
|
||
"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
|
||
"effects": {
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense"
|
||
}
|
||
}
|
||
},
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"description": "<p>The creature is particularly sharp-minded. It receives +20 Intelligence and +10 Initiative.</p>",
|
||
"effects": {
|
||
"Clever": {
|
||
"name": "Clever",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 20,
|
||
"system.characteristics.i.initial": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Stealthy": {
|
||
"name": "Stealthy",
|
||
"description": "<p>The creature is especially stealthy. It adds a number equal to its Agility Bonus to the SL of all Stealth Tests.</p>",
|
||
"effects": {
|
||
"Stealthy": {
|
||
"name": "Stealthy"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Strong-minded": {
|
||
"name": "Strong-minded",
|
||
"description": "You are the epitome of determination and resolve. Add your level in Strong Minded to your maximum Resolve pool."
|
||
},
|
||
"Perform (Bombastic Speeches)": {
|
||
"name": "Perform (Bombastic Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Bedroll": {
|
||
"name": "Bedroll",
|
||
"description": "<p>Endurance Tests rolled to resist Cold Exposure gain a bonus of +20 when resting.</p>",
|
||
"effects": {
|
||
"Bedroll": {
|
||
"name": "Bedroll"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Headless Skeleton Champion": {
|
||
"name": "Headless Skeleton Champion",
|
||
"description": "<section id=\"secret-7h0Y30Mjcw0p0yHP\" class=\"secret\"><p>If hard pressed, @UUID[Actor.r4AUsjsfOL9HW8lO]{Gräber} tries to animate all the bones in the cave as Skeletons. Of course, their heads are otherwise occupied.</p><p>There between 6 and 10 Headless Skeletons in the cave. If you wish, some or all of these may be Headless Skeleton Champions, which present a better challenge to combat focused parties.</p></section>",
|
||
"items": {
|
||
"Headless": {
|
||
"name": "Headless",
|
||
"description": "<p>When a head hit is indicated, treat as a body hit if the attack succeeded with 2 SL or more, and a miss otherwise.</p>",
|
||
"effects": {
|
||
"Headless": {
|
||
"name": "Headless"
|
||
}
|
||
}
|
||
},
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Dark Vision": {
|
||
"name": "Dark Vision",
|
||
"description": "<p>The creature can see in the dark as daylight.</p>"
|
||
},
|
||
"Painless": {
|
||
"name": "Painless",
|
||
"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Armour": {
|
||
"name": "Armour",
|
||
"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
|
||
"effects": {
|
||
"Armour": {
|
||
"name": "Armour"
|
||
}
|
||
}
|
||
},
|
||
"Ranged (Bow)": {
|
||
"name": "Ranged (Bow)",
|
||
"description": "<p>The creature has a ranged weapon. The weapon does Damage equal to the Rating and the range in yards is marked in brackets</p>"
|
||
}
|
||
}
|
||
},
|
||
"Militia": {
|
||
"name": "Militia",
|
||
"items": {
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Lore (Local)": {
|
||
"name": "Lore (Local)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Trade (Vintner)": {
|
||
"name": "Trade (Vintner)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Strong Back": {
|
||
"name": "Strong Back",
|
||
"description": "<p>You have a strong back that is used to hard work. You may add your levels in Strong Back to your SL in any Opposed Strength Tests, and can carry additional Encumbrance points of trappings (see @UUID[Compendium.wfrp4e-core.journals.sLomXnc8R8518cWN.JournalEntryPage.oAPLajkv4l9IlRzO]{Encumbrance}) equal to your level of Strong Back.</p>",
|
||
"effects": {
|
||
"Strong Back": {
|
||
"name": "Strong Back"
|
||
}
|
||
}
|
||
},
|
||
"Stone Soup": {
|
||
"name": "Stone Soup",
|
||
"description": "You are used to getting by with less, and know how to survive lean times. You can subsist on half the amount of food required without any negative penalties (bar feeling really hungry), and need only test for Starvation every 3 days, not 2",
|
||
"effects": {
|
||
"Stone Soup": {
|
||
"name": "Stone Soup"
|
||
}
|
||
}
|
||
},
|
||
"Tenacious": {
|
||
"name": "Tenacious",
|
||
"description": "You never give up, no matter how impossible your travails appear. You can double the length of time successful Endurance Tests allow you to endure a hardship. This includes enduring prolonged riding, exposure, rituals, and similar adversities",
|
||
"effects": {
|
||
"Tenacious": {
|
||
"name": "Tenacious"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Villager": {
|
||
"name": "Villager",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
},
|
||
"Sentry": {
|
||
"name": "Sentry",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.HndWncfaHb0nzNUq]{Guard}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Albrecht Helseher": {
|
||
"name": "Albrecht Helseher",
|
||
"items": {
|
||
"GM’s discretion. Helseher has his own magic items and can requisition Guild property, so he may have almost any item within reason.": {
|
||
"name": "GM’s discretion. Helseher has his own magic items and can requisition Guild property, so he may have almost any item within reason."
|
||
},
|
||
"Art (Writing)": {
|
||
"name": "Art (Writing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Channelling (Chamon)": {
|
||
"name": "Channelling (Chamon)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tXu8Hrd4desq1Rja caption=false]{Channelling}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Eltharin)": {
|
||
"name": "Language (Eltharin)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Classical)": {
|
||
"name": "Language (Classical)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Magick)": {
|
||
"name": "Language (Magick)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Warfare)": {
|
||
"name": "Lore (Warfare)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Polearm)": {
|
||
"name": "Melee (Polearm)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Research": {
|
||
"name": "Research",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Nv0jexKy05qTOnuN caption=false]{Research}"
|
||
},
|
||
"Ride (Horse)": {
|
||
"name": "Ride (Horse)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement",
|
||
"description": "<p>Your experience, talent or training lets you more safely manipulate the Winds of Magic. You do not suffer a Miscast if you roll a double on a successful Channel Test.</p>",
|
||
"effects": {
|
||
"Aethyric Attunement": {
|
||
"name": "Aethyric Attunement"
|
||
}
|
||
}
|
||
},
|
||
"Arcane Magic (Lore of Metal)": {
|
||
"name": "Arcane Magic (Lore of Metal)",
|
||
"description": "<p>You either study one of the 8 Arcane Lores of Magic — Beasts, Death, Fire, Heavens, Metal, Shadow, Light, or Life — or practice a lesser known Lore, such as Hedgecraft or Necromancy. You may now memorize spells from your chosen Lore for the following cost in XP.</p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Number of Spells Currently Known</p>\n</td>\n<td>\n<p>XP Cost for a new spell</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 1 </p>\n</td>\n<td>\n<p>100 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 2</p>\n</td>\n<td>\n<p>200 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 3</p>\n</td>\n<td>\n<p>300 XP</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>Intelligence Bonus × 4</p>\n</td>\n<td>\n<p>400 XP</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>\n<p> ...and so on.</p>\n<p>So, if your Intelligence Bonus is 4, it will cost you 100 XP for the first spell, and the next 4, then 200 XP for the next 4, and so on. Full rules for learning new spells are provided in @UUID[Compendium.wfrp4e-core.journals.YBVrpUHEjohB1H4f]{Magic}. Under normal circumstances, you may not learn more than one Arcane Magic (Lore) Talent. Further, you may not learn the @UUID[Compendium.wfrp4e-core.items.QyjWtSdnVMT04l5Y]{Bless} or @UUID[Compendium.wfrp4e-core.items.voV0C2ar1bKpcpnH]{Invoke} Talents when you have the Arcane Magic Talent. You can unlearn this Talent for 100 XP, but will immediately lose all of your spells if you do so.</p>"
|
||
},
|
||
"Bookish": {
|
||
"name": "Bookish",
|
||
"description": "You are as at home in a library as a seaman at sea or a farmer a-farming. When using Research, you may reverse the dice of any failed Test if this will score a success.",
|
||
"effects": {
|
||
"Bookish": {
|
||
"name": "Bookish"
|
||
}
|
||
}
|
||
},
|
||
"Doomed": {
|
||
"name": "Doomed",
|
||
"description": "<p>At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.</p>\n<p> </p>\n<p><em>Thou wilt witness the end of all things, but not the rebirth</em></p>"
|
||
},
|
||
"Etiquette (Nobles)": {
|
||
"name": "Etiquette (Nobles)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction",
|
||
"description": "<p>You instinctively understand the language of Magick, and are capable of articulating the most complex phrases rapidly without error. You do not suffer a Miscast if you roll a double on a successful Language (Magick) Test.</p>",
|
||
"effects": {
|
||
"Instinctive Diction": {
|
||
"name": "Instinctive Diction"
|
||
}
|
||
}
|
||
},
|
||
"Iron Will": {
|
||
"name": "Iron Will",
|
||
"description": "You have an indomitable will of iron, and will never willingly bow down before another. Use of the Intimidate skill does not cause Fear in you, and will not stop you speaking out against the intimidating party.",
|
||
"effects": {
|
||
"Iron Will": {
|
||
"name": "Iron Will"
|
||
}
|
||
}
|
||
},
|
||
"Magical Sense": {
|
||
"name": "Magical Sense",
|
||
"description": "<p>You are able to sense the Winds of Magic in others. You may attempt an <strong>Average (+20) Intuition</strong> Test whenever you encounter a spellcaster. If you pass, you sense the target is a witch. Further, if you score an Astounding Success (+6), can also determine the target’s highest Channeling Specialization.</p>",
|
||
"effects": {
|
||
"Magical Sense": {
|
||
"name": "Magical Sense"
|
||
}
|
||
}
|
||
},
|
||
"Menacing": {
|
||
"name": "Menacing",
|
||
"description": "You have an imposing presence. When using the Intimidate Skill, gain a SL bonus equal to your levels of Menacing.",
|
||
"effects": {
|
||
"Menacing": {
|
||
"name": "Menacing"
|
||
}
|
||
}
|
||
},
|
||
"Petty Magic": {
|
||
"name": "Petty Magic",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">You have the spark to cast magic within you and have mastered techniques to control it at a basic level. When you take this Talent, you manifest, and permanently memorise, a number of spells equal to your Willpower Bonus. You can learn extra Petty spells for the following cost in XP.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <div style=\"direction: ltr;\">\n <table style=\"direction: ltr; border-collapse: collapse; border: 1pt solid #A3A3A3;\" title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n <tbody>\n <tr>\n <td style=\"vertical-align: top; width: 2.4312in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">No. of Petty Spells Currently Known</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5833in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"><span style=\"mso-spacerun: yes;\"> </span>XP Cost for a new spell</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 1</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">50 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 2</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">100 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 3</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">150 XP</p>\n </td>\n </tr>\n <tr>\n <td style=\"vertical-align: top; width: 2.4125in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">Up to Willpower Bonus × 4</p>\n </td>\n <td style=\"vertical-align: top; width: 1.5333in; padding: 4pt 4pt 4pt 4pt; border: 1pt solid #A3A3A3;\">\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">200 XP</p>\n </td>\n </tr>\n </tbody>\n </table>\n </div>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">...and so on.</p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\"> </p>\n <p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt;\">So, if your Willpower Bonus is 3 and you had 3 Petty spells, it will cost you 50XP for the first learned spell, then 100 XP for the next three, and so on’.</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Second Sight": {
|
||
"name": "Second Sight",
|
||
"description": "You can perceive the shifting Winds of Magic that course from the Chaos Gates at the poles of the world. You now have the Sight",
|
||
"effects": {
|
||
"Second Sight": {
|
||
"name": "Second Sight"
|
||
}
|
||
}
|
||
},
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense",
|
||
"description": "You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test",
|
||
"effects": {
|
||
"Sixth Sense": {
|
||
"name": "Sixth Sense"
|
||
}
|
||
}
|
||
},
|
||
"Super Numerate": {
|
||
"name": "Super Numerate",
|
||
"description": "<p>You have a gift for calculation and can work out the solution to most mathematical problems with ease. You may use a simple calculator to represent what your PC is capable of mentally computing.</p>",
|
||
"effects": {
|
||
"Super Numerate": {
|
||
"name": "Super Numerate"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Wizard Lord": {
|
||
"name": "Wizard Lord",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.PKm1L6yjZ4PH0JJG]{Wizard}</p>"
|
||
},
|
||
"Detect Artifact": {
|
||
"name": "Detect Artifact",
|
||
"description": "You are able to sense when magic lies within an artefact. You may attempt an Intuition Test for any magical artefact touched. If successful, you sense the item is magical; further, each SL also provides a specific special rule the item uses, if it has any. Normally, you may only attempt this Test once per artefact touched.",
|
||
"effects": {
|
||
"Detect Artefact": {
|
||
"name": "Detect Artefact"
|
||
}
|
||
}
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Dart": {
|
||
"name": "Dart",
|
||
"description": "<p>You cause a small dart of magical energy to fly from your fingers. This is a Magic Missile with a Damage of +0.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Dazzle": {
|
||
"name": "Dazzle",
|
||
"description": "<p>The target gains 1 @Condition[Blinded] Condition, and gains 1 <em>Blinded</em> Condition at the start of each round for the duration of the spell.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Dazzle": {
|
||
"name": "Dazzle"
|
||
}
|
||
}
|
||
},
|
||
"Drain": {
|
||
"name": "Drain",
|
||
"description": "<p>You touch your targets, draining their life. This counts as a Magic Missile with Damage +0 that ignores Armor Points. You then Heal 1 Wound.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Drain": {
|
||
"name": "Drain"
|
||
}
|
||
}
|
||
},
|
||
"Gust": {
|
||
"name": "Gust",
|
||
"description": "<p>You create a brief gust of wind, strong enough to blow out a candle, cause an open door to slam, or blow a few pages to the floor.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Light": {
|
||
"name": "Light",
|
||
"description": "<p>You create a small light, roughly equivalent to a torch, which glows from your hand, staff or some other part of your person. While the spell is active, you may choose to increase the illumination to that of a lantern, or decrease it to that of a candle, if you pass an <strong>Average (+20) Channeling</strong> Test.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Magic Flame": {
|
||
"name": "Magic Flame",
|
||
"description": "<p>You kindle a small flame that flickers to life in the palm of your hand. It will not burn you, but will emit heat and set flammable objects alight, like a natural flame.</p><p>\n\n <b>Lore:</b> None<p>"
|
||
},
|
||
"Shock": {
|
||
"name": "Shock",
|
||
"description": "<p>Your target receives 1 @Condition[Stunned] Condition.</p><p>\n\n <b>Lore:</b> None<p>",
|
||
"effects": {
|
||
"Shock": {
|
||
"name": "Shock"
|
||
}
|
||
}
|
||
},
|
||
"Aethyric Arms (Metal)": {
|
||
"name": "Aethyric Arms (Metal)",
|
||
"description": "<p>You create a melee weapon with a Damage equal to your Willpower Bonus. This may take any form, and so use any Melee Skill you may possess. The weapon counts as Magical.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Aethyric Arms (Metal)": {
|
||
"name": "Aethyric Arms (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Aethyric Armour (Metal)": {
|
||
"name": "Aethyric Armour (Metal)",
|
||
"description": "<p>You gain +1 Armor Point to all Hit Locations as you wrap yourself in a protective swathe of magic.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Aethyric Armour (Metal)": {
|
||
"name": "Aethyric Armour (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Blast (Metal)": {
|
||
"name": "Blast (Metal)",
|
||
"description": "<p>You channel magic into an explosive blast. This is a Magic Missile with Damage +3 that targets everyone in the Area of Effect.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>"
|
||
},
|
||
"Bolt (Metal)": {
|
||
"name": "Bolt (Metal)",
|
||
"description": "<p>You channel magic into a damaging bolt. Bolt is a Magic Missile with a Damage of +4.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>"
|
||
},
|
||
"Bridge (Metal)": {
|
||
"name": "Bridge (Metal)",
|
||
"description": "<p>You create a bridge of magical energy, with a maximum length and breadth of your Willpower Bonus in yards. For every +2 SL you may increase length or breadth by your Willpower Bonus in yards.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>"
|
||
},
|
||
"Corrosive Blood (Metal)": {
|
||
"name": "Corrosive Blood (Metal)",
|
||
"description": "<p>You infuse yourself with magic, lending your blood a fearsome potency. You gain the @UUID[Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW]{Corrosive Blood} Creature Trait</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Corrosive Blood (Metal)": {
|
||
"name": "Corrosive Blood (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Dome (Metal)": {
|
||
"name": "Dome (Metal)",
|
||
"description": "<p>You create a dome of magical energy overhead, blocking incoming attacks. Anyone within the Area of Effect gains the Ward (6+) Creature Trait against magical or ranged attacks originating outside the dome. Those within may attack out of the dome as normal, and the dome does not impede movement.</p>\n<p> </p>\n<blockquote>\n<p>Perhaps because they are magical, wear a special talisman, or are just plain lucky, some blows just seem to miss. Roll [[/r 1d10]] after any blow is received, if the creature rolls Rating or higher, the blow is ignored, even if it is a critical. </p>\n</blockquote>\n<p> </p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Dome (Metal)": {
|
||
"name": "Dome (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Entangle (Metal)": {
|
||
"name": "Entangle (Metal)",
|
||
"description": "<p>Using magic, you entrap your target, wrapping them in whatever suits your Lore: vines, shadows, their own clothing… Your target gains one @Condition[Entangled] Condition with a Strength equal to your Intelligence. For every +2 SL, you may give the target +1 additional <em>Entangled</em> Condition. The spell lasts until all Entangled Conditions are removed.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Entangle (Metal)": {
|
||
"name": "Entangle (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Flight (Metal)": {
|
||
"name": "Flight (Metal)",
|
||
"description": "<p><span style=\"color: #231f20;\">You can fly, whether by sprouting wings, ascending on a pillar of magical light, or some other method. Gain the @UUID[Compendium.wfrp4e-core.items.EO05HX7jql0g605A]{Flight (Agility)}</span><span style=\"color: #231f20;\"> Creature Trait.</span></p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Flight (Metal)": {
|
||
"name": "Flight (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Ward (Metal)": {
|
||
"name": "Ward (Metal)",
|
||
"description": "<p>You wrap yourself in protective magic, gaining the @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward (9+)} Creature Trait.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Ward (Metal)": {
|
||
"name": "Ward (Metal)"
|
||
}
|
||
}
|
||
},
|
||
"Crucible of Chamon": {
|
||
"name": "Crucible of Chamon",
|
||
"description": "<p>You channel <em>Chamon</em> into a single non-magical, metallic object, such as a weapon or piece of armor. The item melts, dripping to the floor as molten metal, cooling almost immediately. If held, the item is dropped. If worn, the wearer takes a hit like a Magic Missile with Damage equal to your Willpower Bonus that ignores Toughness Bonus. While the object is destroyed, the metal retains its base value, and may be used by a smith as raw material.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>"
|
||
},
|
||
"Enchant Weapon": {
|
||
"name": "Enchant Weapon",
|
||
"description": "<p>You encase a single non-magical weapon with heavy bands of Chamon, enhancing its potency. For the duration of the spell it counts as magical, gains a bonus to Damage equal to your Willpower Bonus, and gains the <em>Unbreakable</em> Quality. For every +3 SL you may also add 1 Quality or remove 1 Flaw from the weapon, while the spell is in effect.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Enchant Weapon": {
|
||
"name": "Enchant Weapon"
|
||
}
|
||
}
|
||
},
|
||
"Fool’s Gold": {
|
||
"name": "Fool’s Gold",
|
||
"description": "<p>You weave <em>Chamon</em> into a non-magical object made of metal, fundamentally altering its alchemical nature. For the duration of the spell, all metal in the object becomes gold. This is not an illusion: it has actually transformed into gold. When the spell ends, the item reverts to its original metal. This spell can ruin good weapons, make armor too heavy to wear, and turn lead coins into something much more appealing. Spot effects arising from this spell are left in the hands of the GM.</p><p><strong>Lore:</strong> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.</p><p></p>"
|
||
},
|
||
"Forge of Chamon": {
|
||
"name": "Forge of Chamon",
|
||
"description": "<p>You alter the quality of a single item made of metal. You may add 1 Quality or remove 1 Flaw. For every +2 SL, you may add another Quality or remove another Flaw.</p><p>\n\n <b>Lore:</b> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.<p>",
|
||
"effects": {
|
||
"Forge of Chamon": {
|
||
"name": "Forge of Chamon"
|
||
}
|
||
}
|
||
},
|
||
"Glittering Robe": {
|
||
"name": "Glittering Robe",
|
||
"description": "<p>Wild flurries of <em>Chamon</em> whirl around you, deflecting blows and intercepting missiles and magical attacks. Gain @UUID[Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh]{Ward (9+)} against all attacks and spells targeting you. Each hit successfully saved increases the Ward’s effectiveness by 1, to a maximum of <em>Ward (3+).</em></p><p><strong>Lore:</strong> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.</p><p></p>",
|
||
"effects": {
|
||
"Glittering Robe": {
|
||
"name": "Glittering Robe"
|
||
}
|
||
}
|
||
},
|
||
"Transmutation of Chamon": {
|
||
"name": "Transmutation of Chamon",
|
||
"description": "<p>You wrench <em>Chamon</em> from the metals worn by your foes, and the earth itself, briefly transforming the flesh of your enemies into metal. This is a Magic Missile affecting all in the Area of Effect, with a Damage equal to your Willpower Bonus; the spell ignores Toughness Bonus and inflicts +1 @Condition[Blinded], @Condition[Deafened], and @Condition[Stunned]<em> </em>Condition, all of which last for the duration of the spell. All affected targets gain +1 Armor Point from the gold wrapped about their bodies, but also suffer from @UUID[Compendium.wfrp4e-core.journals.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}. If targets die while the spell is in effect, they are permanently encased in a shell of base metals, a macabre reminder of the risks of sorcery</p><p><strong>Lore:</strong> Spells inflicting Damage ignore Armor Points from metal armor, and inflict bonus Damage equal to the number of Armor Points of metal armor being worn on any Hit Location struck. So, if your spell hit an Arm location protected by 2 Armor Points of metal armor, it would cause an additional +2 Damage and ignore the Armor Points.</p><p></p>",
|
||
"effects": {
|
||
"Transmutation of Chamon": {
|
||
"name": "Transmutation of Chamon"
|
||
},
|
||
"LhBcyUUTRjrM2tX7": {
|
||
"name": "Transmutation of Chamon"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Tigrati ‘Head’ Parvisch": {
|
||
"name": "Tigrati ‘Head’ Parvisch",
|
||
"items": {
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Infestation": {
|
||
"name": "Infestation",
|
||
"description": "<p>The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them</p>",
|
||
"effects": {
|
||
"Infestation": {
|
||
"name": "Infestation"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Ring of Keys": {
|
||
"name": "Ring of Keys"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Uli Breitner": {
|
||
"name": "Uli Breitner",
|
||
"items": {
|
||
"The Templar’s Arms Inn": {
|
||
"name": "The Templar’s Arms Inn"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Evaluate": {
|
||
"name": "Evaluate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NtJ85TY8yY3WOGHN caption=false]{Evaluate}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Language (Tilean)": {
|
||
"name": "Language (Tilean)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Language (Guilder)": {
|
||
"name": "Language (Guilder)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Lore (Tilea)": {
|
||
"name": "Lore (Tilea)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Brawling)": {
|
||
"name": "Melee (Brawling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Melee (Two-Handed)": {
|
||
"name": "Melee (Two-Handed)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Perform ( Juggle)": {
|
||
"name": "Perform ( Juggle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6MQIGorN3WgXWfJB caption=false]{Perform}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Ambidextrous": {
|
||
"name": "Ambidextrous",
|
||
"description": "<p>You can use your off-hand far better than most folk, either by training or innate talent. You only suffer a penalty of -10 to Tests relying solely on your secondary hand, not -20. If you have this Talent twice, you suffer no penalty at all.</p>",
|
||
"effects": {
|
||
"Ambidextrous": {
|
||
"name": "Ambidextrous"
|
||
}
|
||
}
|
||
},
|
||
"Blather": {
|
||
"name": "Blather",
|
||
"description": "<p>Called ‘opening your mouth and letting your belly rumble’ in Nordland, or simply ‘bullshitting’ in Ostland, blathering involves talking rapidly and incessantly, or talking volubly and at-length, about inconsequential or nonsense matters, and is used to verbally confuse and confound a target. You use your Charm Skill to Blather. Attempt an <strong>Opposed Charm/Intelligence</strong> Test. Success gives your opponent a Stunned Condition. Further, for each level you have in Blather, your opponent gains another Stunned Condition. Targets Stunned by Blather may do nothing other than stare at you dumbfounded as they try to catch-up with or understand what you are saying. Once the last Stunned Condition comes to an end, the target finally gets a word in, and may not be best pleased with you — after all, you have been talking about nothing or nonsense for some time. Should you stop talking, your opponent immediately loses all Stunned Conditions caused by your Blather. Generally, you can only attempt to Blather at a character once per scene, or perhaps longer as determined by the GM, as the target soon wises up to your antics.</p>\n<p> </p>",
|
||
"effects": {
|
||
"Blather": {
|
||
"name": "Blather"
|
||
}
|
||
}
|
||
},
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"description": "You gain a permanent +5 bonus to your starting Willpower Characteristic this does not count towards your Advances.",
|
||
"effects": {
|
||
"Coolheaded": {
|
||
"name": "Coolheaded",
|
||
"changes": {
|
||
"system.characteristics.wp.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Knuckledusters": {
|
||
"name": "Knuckledusters"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"VenQfSYTLksl2pkA": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"Shield (Behind the Bar)": {
|
||
"name": "Shield (Behind the Bar)"
|
||
},
|
||
"Zweihander (In Private Room)": {
|
||
"name": "Zweihander (In Private Room)"
|
||
},
|
||
"Leather Jerkin (In Private Room)": {
|
||
"name": "Leather Jerkin (In Private Room)"
|
||
},
|
||
"Club (Behind the Bar)": {
|
||
"name": "Club (Behind the Bar)"
|
||
},
|
||
"Bawd": {
|
||
"name": "Bawd",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
|
||
},
|
||
"Recruit": {
|
||
"name": "Recruit",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.1OTZ386bMWJ6wfzX]{Soldier}</p>"
|
||
},
|
||
"Merchant": {
|
||
"name": "Merchant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Diceman": {
|
||
"name": "Diceman",
|
||
"description": "<p>You are a dicing master, and all claims you cheat are clearly wrong. When you successfully use Gamble or Sleight of Hand when playing with dice, you can choose to either use your rolled SL, or the number rolled on your units die. So, a successful roll of 06 could be used for +6 SL. If you play any real-life dice games to represent in-game dice games, always roll extra dice equal to your Diceman level and choose the best results.</p>",
|
||
"effects": {
|
||
"Diceman": {
|
||
"name": "Diceman"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Emil Valgeir": {
|
||
"name": "Emil Valgeir",
|
||
"items": {
|
||
"Grey Wolf Pelt": {
|
||
"name": "Grey Wolf Pelt"
|
||
},
|
||
"2d10 Silver Shilling": {
|
||
"name": "2d10 Silver Shilling"
|
||
},
|
||
"Fang of the Winter Wolf": {
|
||
"name": "Fang of the Winter Wolf",
|
||
"description": "<p>A tooth taken from one of the largest wolves in the Drakwald forest, and blessed by Ar-Ulric himself. This talisman of Ulric may be used to add +4 SL to any Miracle Pray Test, even after it has already been rolled. This effect occurs only once, after which the tooth must be blessed again by Ar-Ulric during a lengthy ritual.</p>\n<p>Alternatively, the fang may be crushed between the teeth with a successful <strong>Difficult (–10) Endurance</strong> Test. If so, a pack of [[/r 1d10+3]] @UUID[Compendium.wfrp4e-core.actors.lSvYEInG8sZ03vqd]{Wolves} emerge from a sudden flurry of snow, and attack any enemies of Ulric in the immediate vicinity. This destroys the fang.</p>",
|
||
"effects": {
|
||
"Summon Wolves": {
|
||
"name": "Summon Wolves"
|
||
}
|
||
}
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Speeches)": {
|
||
"name": "Entertain (Speeches)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Heal": {
|
||
"name": "Heal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dSf8QWBvN6mlpHBF caption=false]{Heal}",
|
||
"effects": {
|
||
"Heal": {
|
||
"name": "Heal"
|
||
}
|
||
}
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Language (Battle)": {
|
||
"name": "Language (Battle)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Lore (Theology)": {
|
||
"name": "Lore (Theology)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.F0RPpWALOBy2zdyc caption=false]{Lore}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Pray": {
|
||
"name": "Pray",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.NRfh04q1bZBIND0A caption=false]{Pray}"
|
||
},
|
||
"Bless (Ulric)": {
|
||
"name": "Bless (Ulric)",
|
||
"description": "You are watched over by one of the Gods and can empower simple prayers. You can now deploy the Blessings of your deity as listed in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may only ever know one Divine Lore for the Bless Talent.",
|
||
"effects": {
|
||
"Bless": {
|
||
"name": "Bless"
|
||
}
|
||
}
|
||
},
|
||
"Etiquette (Cultists of Ulric)": {
|
||
"name": "Etiquette (Cultists of Ulric)",
|
||
"description": "<p>You can blend in socially with the chosen group so long as you are dressed and acting appropriately. Example social groups for this Talent are: Criminals, Cultists, Guilders, Nobles, Scholars, Servants, and Soldiers. If you do not have the Talent, those with it will note your discomfort in the unfamiliar environment. This is primarily a matter for roleplaying, but may confer a bonus to Fellowship Tests at the GM’s discretion.</p>",
|
||
"effects": {
|
||
"Etiquette": {
|
||
"name": "Etiquette"
|
||
}
|
||
}
|
||
},
|
||
"Inspiring": {
|
||
"name": "Inspiring",
|
||
"description": "<p>Your rousing words and pleas can turn the tide of a battle. Refer to the following table to see how many people you can now influence with your Leadership Skill when at war.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>",
|
||
"effects": {
|
||
"Inspiring": {
|
||
"name": "Inspiring"
|
||
}
|
||
}
|
||
},
|
||
"Invoke (Ulric)": {
|
||
"name": "Invoke (Ulric)",
|
||
"description": "<p>You are blessed by one of the Gods and can empower one of your Cult’s Miracles. Further, you may purchase extra miracles for 100 XP per miracle you currently know. So, if you already know 3 miracles, your next miracle costs 300 XP to purchase. Full rules for learning new miracles are provided in @UUID[JournalEntry.NcH9OhleJFfaUdon]{Religion and Belief}. Under normal circumstances, you may not learn more than one <em>Invoke (Divine Lore)</em> Talent. Further, @UUID[Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf]{Petty Magic} or @UUID[Compendium.wfrp4e-core.items.3O9clK7LGyuLTHPW]{Arcane Magic} Talents when you have the Invoke Talent. You can unlearn this Talent for 100 XP, but will lose all of your miracles if you do so, and will also garner the extreme disfavor of your God, with effects determined by your GM</p>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Hammer-Axe": {
|
||
"name": "Hammer-Axe"
|
||
},
|
||
"Plate Bracers": {
|
||
"name": "Plate Bracers"
|
||
},
|
||
"Plate Breastplate": {
|
||
"name": "Plate Breastplate"
|
||
},
|
||
"Plate Helm": {
|
||
"name": "Plate Helm",
|
||
"effects": {
|
||
"Plate Helm": {
|
||
"name": "Plate Helm"
|
||
}
|
||
}
|
||
},
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings",
|
||
"effects": {
|
||
"Plate Leggings": {
|
||
"name": "Plate Leggings"
|
||
}
|
||
}
|
||
},
|
||
"Hoarfrost's Chill": {
|
||
"name": "Hoarfrost's Chill",
|
||
"description": "<p>You scream angry prayers, and cold Ulric answers. Your eyes gain a steely blue glint and the air around you grows unnaturally cold. You cause @UUID[Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn]{Fear 1} in all enemies, and all within your Fellowship yards range lose –1 Advantage at the start of each Round, as they are chilled to the bone.</p>",
|
||
"effects": {
|
||
"Hoarfrost's Chill": {
|
||
"name": "Hoarfrost's Chill"
|
||
},
|
||
"Hoarfrost's Chill (Fear)": {
|
||
"name": "Hoarfrost's Chill (Fear)"
|
||
}
|
||
}
|
||
},
|
||
"Howl of the Wolf": {
|
||
"name": "Howl of the Wolf",
|
||
"description": "<p>You howl for Ulric’s aid, and he sends a minor Divine Servant in the form of a White Wolf. The wolf fights your enemies for the duration of the Miracle, before vanishing to Ulric’s Hunting Grounds with a spectral, blood-chilling howl. The White Wolves have the statistics of a Wolf with the @UUID[Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q]{Frenzy}, @UUID[Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb]{Magical}, and @UUID[Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q]{Size (Large)} Creature Traits.</p>"
|
||
},
|
||
"Pelt of the Winter Wolf": {
|
||
"name": "Pelt of the Winter Wolf",
|
||
"description": "<p>Your bellowed prayers bring Ulric’s attention, allowing your targets to survive the bite of his realm. While targets still feel the pain and discomfort caused by cold and wintry weather, they suffer no mechanical penalties.</p>",
|
||
"effects": {
|
||
"Pelt of the Winter Wolf": {
|
||
"name": "Pelt of the Winter Wolf"
|
||
}
|
||
}
|
||
},
|
||
"Winter's Bite": {
|
||
"name": "Winter's Bite",
|
||
"description": "<p>You roar prayers concerning Blitzbeil, Ulric’s ever-thirsty axe. If wielding an axe, it counts as Magical, causes an additional + SL Damage, and any living targets struck must make a <strong>Challenging (+0) Endurance</strong> Test or gain a @Condition[Stunned] Condition. Further, struck targets lose any @Condition[Bleeding] Conditions as their blood freezes; similarly, attacks from your axe cannot cause any <em>Bleeding</em> Conditions.</p>",
|
||
"effects": {
|
||
"Winter's Bite": {
|
||
"name": "Winter's Bite"
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Battle": {
|
||
"name": "Blessing of Battle",
|
||
"description": "<p style=\"margin: 0in; font-family: Calibri; font-size: 11.0pt; color: #231f20;\">Your target gains +10 WS.</p>",
|
||
"effects": {
|
||
"Blessing of Battle": {
|
||
"name": "Blessing of Battle",
|
||
"changes": {
|
||
"system.characteristics.ws.modifier": 10
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Courage": {
|
||
"name": "Blessing of Courage",
|
||
"description": "<p>Your target gains +10 Willpower.</p>",
|
||
"effects": {
|
||
"Blessing of Courage": {
|
||
"name": "Blessing of Courage",
|
||
"changes": {
|
||
"system.characteristics.wp.modifier": 10,
|
||
"system.characteristics.wp.calculationBonusModifier": -1
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Hardiness": {
|
||
"name": "Blessing of Hardiness",
|
||
"description": "<p>Your target gains +10 Toughness.</p>",
|
||
"effects": {
|
||
"Blessing of Hardiness": {
|
||
"name": "Blessing of Hardiness",
|
||
"changes": {
|
||
"system.characteristics.t.modifier": 10,
|
||
"system.characteristics.t.calculationBonusModifier": -1
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Might": {
|
||
"name": "Blessing of Might",
|
||
"description": "<p>Your target gains +10 Strength.</p>",
|
||
"effects": {
|
||
"Blessing of Might": {
|
||
"name": "Blessing of Might",
|
||
"changes": {
|
||
"system.characteristics.s.modifier": 10,
|
||
"system.characteristics.s.calculationBonusModifier": -1
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Savagery": {
|
||
"name": "Blessing of Savagery",
|
||
"description": "<p>When your target next inflicts a Critical Wound, roll twice and choose the best result.</p>",
|
||
"effects": {
|
||
"Blessing of Savagery": {
|
||
"name": "Blessing of Savagery"
|
||
}
|
||
}
|
||
},
|
||
"Blessing of Tenacity": {
|
||
"name": "Blessing of Tenacity",
|
||
"description": "<p>Your target may remove 1 condition.</p>",
|
||
"effects": {
|
||
"Blessing of Tenacity": {
|
||
"name": "Blessing of Tenacity"
|
||
}
|
||
}
|
||
},
|
||
"Priest Captain": {
|
||
"name": "Priest Captain",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.iYVpqJ6bz8fokdmf]{Warrior Priest}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Gustav Holschtweig": {
|
||
"name": "Gustav Holschtweig",
|
||
"items": {
|
||
"20 assorted pots and pans": {
|
||
"name": "20 assorted pots and pans"
|
||
},
|
||
"4 soup pans": {
|
||
"name": "4 soup pans"
|
||
},
|
||
"12 ladles": {
|
||
"name": "12 ladles"
|
||
},
|
||
"20 sets of cutlery": {
|
||
"name": "20 sets of cutlery"
|
||
},
|
||
"12 yards of silks": {
|
||
"name": "12 yards of silks"
|
||
},
|
||
"70 silk ribbons": {
|
||
"name": "70 silk ribbons"
|
||
},
|
||
"4 tanned leather hides": {
|
||
"name": "4 tanned leather hides"
|
||
},
|
||
"24 furry glove puppets": {
|
||
"name": "24 furry glove puppets"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Storytelling)": {
|
||
"name": "Entertain (Storytelling)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Trade (Tinker)": {
|
||
"name": "Trade (Tinker)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Rover": {
|
||
"name": "Rover",
|
||
"description": "You are at home roaming the wild places. When using Stealth in a rural environment, bystanders do not get passive Perception Tests to detect you; they can only spot you if they are specifically on look-out, or watching for hidden spies.",
|
||
"effects": {
|
||
"Rover": {
|
||
"name": "Rover"
|
||
}
|
||
}
|
||
},
|
||
"Tinker": {
|
||
"name": "Tinker",
|
||
"description": "You are somewhat of a Johann-of-all-trades, able to repair almost anything. You count all non-magical Trade Skills as Basic when repairing broken items.",
|
||
"effects": {
|
||
"Tinker": {
|
||
"name": "Tinker"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"cBbOOqL4Nra4yx1x": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"5V9oatYKGPzAvBHU": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Pouch": {
|
||
"name": "Pouch"
|
||
},
|
||
"Box": {
|
||
"name": "Box",
|
||
"description": "<p>Requires 1 hand to carry.</p>"
|
||
},
|
||
"Bag": {
|
||
"name": "Bag",
|
||
"description": "<p>Requires 1 hand to carry.</p>"
|
||
},
|
||
"xsRxZSmHTZjOW7pC": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"magWAJCF6SN5orTE": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Pedlar": {
|
||
"name": "Pedlar",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.FdlybSv02jjXG1qW]{Pedlar}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Changeling Of Tzeentch": {
|
||
"name": "Changeling Of Tzeentch",
|
||
"description": "<p>@UUID[JournalEntry.UkgMpIvYS5PjmAyX]{The Changeling}</p>",
|
||
"items": {
|
||
"Distracting": {
|
||
"name": "Distracting",
|
||
"description": "<p>The creature distracts or confuse foes, possibly exuding a soporific musk or nauseating reek, or maybe its appearance is bizarrely horrifying. All living targets within a number of yards equal to its Toughness Bonus suffer a penalty of –20 to all Tests. A target can only suffer this penalty once, no matter how many Distracting foes there are.</p>",
|
||
"effects": {
|
||
"Distracting": {
|
||
"name": "Distracting"
|
||
}
|
||
}
|
||
},
|
||
"Dark Vision": {
|
||
"name": "Dark Vision",
|
||
"description": "<p>The creature can see in the dark as daylight.</p>"
|
||
},
|
||
"Spellcaster": {
|
||
"name": "Spellcaster",
|
||
"description": "<p>The creature can cast spells; the specific Lore of Magic will be indicated in brackets.</p>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Corruption": {
|
||
"name": "Corruption",
|
||
"description": "<p>The creature is tainted by Chaos, or perhaps suffused with Dark Magics. The Strength of the Corruption is marked in brackets (@Corruption[minor]{Minor}, @Corruption[moderate]{Moderate}, or @Corruption[major]{Major}).</p>",
|
||
"effects": {
|
||
"Corruption": {
|
||
"name": "Corruption"
|
||
}
|
||
}
|
||
},
|
||
"Daemonic": {
|
||
"name": "Daemonic",
|
||
"description": "<p>The creature’s essence is raw magic, and unholy ichor pumps through what passes for its veins. Daemonic creatures do not require the normal prerequisites for life: food, water, air…</p>\n<p>All its attacks are Magical. Roll [[/r 1d10]] after any blow is received, if the creature rolls the Target number or higher, the blow is ignored, even if it is a critical. Should the creature be reduced to 0 Wounds, its soul returns to the Realms of Chaos immediately, removing it from play.</p>",
|
||
"effects": {
|
||
"Daemonic": {
|
||
"name": "Daemonic"
|
||
}
|
||
}
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Formless Horror": {
|
||
"name": "Formless Horror",
|
||
"description": "<p>This Trait is unique to the Changeling: no other being anywhere possesses it, except possibly Tzeentch itself. Once per round, the Changeling may shapechange instantly into an exact copy of another creature: either a typical creature for its species, as presented in the Bestiary of the <strong>WFRP </strong>rulebook, or a specific individual whom the Changeling has studied for a number of hours equal to the creature’s Intelligence Bonus.</p>\n<p>Upon adopting a shape, the Changeling instantly gains all of the standard Traits for that creature. In addition, it may use any of the target creature’s Characteristic scores in place of its own. When impersonating an individual, it has full access to all of the individual’s skills, but not their memories.</p>"
|
||
}
|
||
}
|
||
},
|
||
"Selena": {
|
||
"name": "Selena",
|
||
"items": {
|
||
"Gold Bracelet": {
|
||
"name": "Gold Bracelet"
|
||
},
|
||
"Silver pendant": {
|
||
"name": "Silver pendant"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Entertain (Singing)": {
|
||
"name": "Entertain (Singing)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Vial of cloying perfume": {
|
||
"name": "Vial of cloying perfume"
|
||
},
|
||
"Hustler": {
|
||
"name": "Hustler",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.WmXiUhsOHIJia8OM]{Bawd}</p>"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
}
|
||
}
|
||
},
|
||
"Henri-Phillippe Rocheteau": {
|
||
"name": "Henri-Phillippe Rocheteau",
|
||
"items": {
|
||
"Animal Care": {
|
||
"name": "Animal Care",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QZx9CbhGkIaDMQD3 caption=false]{Animal Care}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Language (Bretonnian)": {
|
||
"name": "Language (Bretonnian)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.xo5U0kL08xCPe6kl caption=false]{Language}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Trade (Vintner)": {
|
||
"name": "Trade (Vintner)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jmFSm7UvmHEq52iu caption=false]{Trade}"
|
||
},
|
||
"Craftsman (Vintner)": {
|
||
"name": "Craftsman (Vintner)",
|
||
"description": "You have true creative talent. Add the associated Trade Skill to any Career you enter. If the Trade Skill is already in your Career, you may instead purchase the Skill for 5 XP fewer per Advance.",
|
||
"effects": {
|
||
"Craftsman": {
|
||
"name": "Craftsman"
|
||
}
|
||
}
|
||
},
|
||
"Dealmaker": {
|
||
"name": "Dealmaker",
|
||
"description": "<p>You are a skilled businessman who knows how to close a deal. When using the Haggle skill, you reduce or increase the price of the products by an extra 10%.</p>\n<p> </p>\n<p>Note: The GM may put a lower limit on prices here to show a seller refusing to sell below cost.</p>",
|
||
"effects": {
|
||
"Dealmaker": {
|
||
"name": "Dealmaker"
|
||
}
|
||
}
|
||
},
|
||
"Master Tradesman (Vintner)": {
|
||
"name": "Master Tradesman (Vintner)",
|
||
"description": "You are exceptionally skilled at your specified Trade skill. You reduce the required SL of any Extended Test using your Trade Skill by the level of your Master Tradesman Talent",
|
||
"effects": {
|
||
"Master Tradesman": {
|
||
"name": "Master Tradesman"
|
||
}
|
||
}
|
||
},
|
||
"Public Speaker": {
|
||
"name": "Public Speaker",
|
||
"description": "<p>You are a skilled orator and know how to work large groups of people. Refer to the following table to see how many people you can now influence with your Charm Skill when Public Speaking.</p>\n<p> </p>\n<div>\n<table title=\"\" border=\"1\" summary=\"\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td>\n<p>Talent Taken</p>\n</td>\n<td>\n<p>Number of soldiers influenced</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>1</p>\n</td>\n<td>\n<p>As normal × 5</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>2</p>\n</td>\n<td>\n<p>As normal × 10</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>3</p>\n</td>\n<td>\n<p> As normal × 20</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>4</p>\n</td>\n<td>\n<p> As normal × 50</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>5</p>\n</td>\n<td>\n<p> As normal × 100</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>6</p>\n</td>\n<td>\n<p> As normal × 200</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>7</p>\n</td>\n<td>\n<p> As normal × 500</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>8</p>\n</td>\n<td>\n<p> As normal × 1000</p>\n</td>\n</tr>\n<tr>\n<td>\n<p>9</p>\n</td>\n<td>\n<p> All who can hear your inspiring voice</p>\n</td>\n</tr>\n</tbody>\n</table>\n</div>"
|
||
},
|
||
"Read/Write": {
|
||
"name": "Read/Write",
|
||
"description": "You are one of the rare literate individuals in the Old World. You are assumed to be able to read and write (if appropriate) all of the Languages you can speak."
|
||
},
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"description": "You gain a permanent +5 bonus to your starting Intelligence Characteristic (this does not count towards your Advances).",
|
||
"effects": {
|
||
"Savvy": {
|
||
"name": "Savvy",
|
||
"changes": {
|
||
"system.characteristics.int.initial": 5
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Merchant": {
|
||
"name": "Merchant",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.h7GdfctKdjWL0Ejp]{Merchant}</p>"
|
||
},
|
||
"Village Elder": {
|
||
"name": "Village Elder",
|
||
"description": "<p>@UUID[Compendium.wfrp4e-core.journals.wczCPcuHT4VQDLpL.JournalEntryPage.EYkvtokq0FXlFaPa]{Villager}</p>"
|
||
}
|
||
}
|
||
},
|
||
"Peter Tavelli": {
|
||
"name": "Peter Tavelli",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Ranged (Crossbow)": {
|
||
"name": "Ranged (Crossbow)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.jJYOiSQNgC9v7cM5 caption=false]{Ranged}"
|
||
},
|
||
"Sleight of Hand": {
|
||
"name": "Sleight of Hand",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.bGqmHCju8VZ8q2Pv caption=false]{Sleight of Hand}"
|
||
},
|
||
"Stealth (Urban)": {
|
||
"name": "Stealth (Urban)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Acute Sense (Vision)": {
|
||
"name": "Acute Sense (Vision)",
|
||
"description": "<p>One of your primary five senses is highly developed, allowing you to spot what others miss. You may take Perception Tests to detect normally imperceptible details with the associated sense, as dictated by the GM. This could include: seeing an eagle beyond everyone else's eyeshot, smelling an almost odorless poison, hearing the breath of an unmoving mouse within a wall, feeling a worn away letter in a carving, or tasting that two beers from the same brewer have been drawn from two different barrels.</p>"
|
||
},
|
||
"Alley Cat": {
|
||
"name": "Alley Cat",
|
||
"description": "You are at home in shadowy backstreets. When using Stealth (Urban), you may reverse the dice of any failed Test if this will score a Success.",
|
||
"effects": {
|
||
"Alley Cat": {
|
||
"name": "Alley Cat"
|
||
}
|
||
}
|
||
},
|
||
"Deadeye Shot": {
|
||
"name": "Deadeye Shot",
|
||
"description": "<p>You always hit an opponent right between the eyes… or wherever else you intended to hit. Instead of reversing the dice to determine which Hit Location is struck with your ranged weapons, you may pick a location.</p>",
|
||
"effects": {
|
||
"Deadeye Shot": {
|
||
"name": "Deadeye Shot"
|
||
}
|
||
}
|
||
},
|
||
"Disarm": {
|
||
"name": "Disarm",
|
||
"description": "<p>You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. For your Action, you may attempt an <strong>Opposed Melee/Melee</strong> test. If you win, your opponent loses a held weapon, which flies 1d10 feet in a random direction (with further effects as determined by the GM). If you win by 2 SL, you can determine how far the weapon is flung instead of rolling randomly; if you win by 4 SL, you can also choose the direction the weapon goes in; if you win by 6 SL or more, you can take your opponent’s weapon if you have a free hand, plucking it from the air with a flourish. Tis Talent is of no use if your opponent has no weapon, or is a larger Size than you.</p>",
|
||
"effects": {
|
||
"Disarm": {
|
||
"name": "Disarm"
|
||
}
|
||
}
|
||
},
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun",
|
||
"description": "<p>You know where to hit an opponent to bring him down fast. You ignore the ‘Called Shot’ penalty to strike the Head Hit Location when using a melee weapon with the <em>Pummel</em> Quality. Further, you count all improvised weapons as having the <em>Pummel</em> Quality</p>",
|
||
"effects": {
|
||
"Strike to Stun": {
|
||
"name": "Strike to Stun"
|
||
}
|
||
}
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Mask": {
|
||
"name": "Mask"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ACCaGYXdz9yKyxgG caption=false]{Row}"
|
||
},
|
||
"Stealth": {
|
||
"name": "Stealth",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.OcTx7sDraGiGcvnE caption=false]{Stealth}"
|
||
},
|
||
"Ride": {
|
||
"name": "Ride",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.QQukmSP68cF8MzJe caption=false]{Ride}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Intuition": {
|
||
"name": "Intuition",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.31VEXGfn6houFutI caption=false]{Intuition}"
|
||
},
|
||
"Bribery": {
|
||
"name": "Bribery",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.IwGXgEPOkNVZ0SwI caption=false]{Bribery}"
|
||
},
|
||
"Charm": {
|
||
"name": "Charm",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.9OommpqxE34iocmg caption=false]{Charm}"
|
||
},
|
||
"Drive": {
|
||
"name": "Drive",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.uLPWAFSfT5Vf1zZl caption=false]{Drive}"
|
||
},
|
||
"Leadership": {
|
||
"name": "Leadership",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.haKq6qZXYj7Bweu4 caption=false]{Leadership}"
|
||
},
|
||
"Outdoor Survival": {
|
||
"name": "Outdoor Survival",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.cFqWFER60SjM5Wn3 caption=false]{Outdoor Survival}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Cool": {
|
||
"name": "Cool",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.m14pGtefJzDYhgzW caption=false]{Cool}"
|
||
},
|
||
"Climb": {
|
||
"name": "Climb",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.yOONKSIBrg4FOl20 caption=false]{Climb}"
|
||
},
|
||
"Navigation": {
|
||
"name": "Navigation",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.rf7gtZko4KJvjFaE caption=false]{Navigation}"
|
||
},
|
||
"Club": {
|
||
"name": "Club"
|
||
},
|
||
"Crossbow": {
|
||
"name": "Crossbow"
|
||
},
|
||
"Bolt": {
|
||
"name": "Bolt"
|
||
}
|
||
}
|
||
},
|
||
"Headless Skeleton": {
|
||
"name": "Headless Skeleton",
|
||
"description": "<section id=\"secret-Uq5e4oX0Ma6cN3Dr\" class=\"secret\"><p>If hard pressed, @UUID[Actor.r4AUsjsfOL9HW8lO]{Gräber} tries to animate all the bones in the cave as Skeletons. Of course, their heads are otherwise occupied.</p><p>There between 6 and 10 Headless Skeletons in the cave. If you wish, some or all of these may be @UUID[Actor.rDpDwQSwFeUw0ajW]{Headless Skeleton Champions}, which present a better challenge to combat focused parties.</p></section>",
|
||
"items": {
|
||
"Headless": {
|
||
"name": "Headless",
|
||
"description": "<p>When a head hit is indicated, treat as a body hit if the attack succeeded with 2 SL or more, and a miss otherwise.</p>",
|
||
"effects": {
|
||
"Headless": {
|
||
"name": "Headless"
|
||
}
|
||
}
|
||
},
|
||
"Construct": {
|
||
"name": "Construct",
|
||
"description": "<div>\n<div>\n<div>\n<p>The creature is a construct of magic, quite mindless, bound together with magical sinews. It has no Intelligence, Willpower, or Fellowship Characteristics, and need never Test them. If it has no wizard controlling it, or does not possess the Territorial Trait, it meanders mindlessly, following flows of ambient magic.</p>\n<p> </p>\n<p>For the purposes of calculating its Wounds, it uses its Strength Bonus whenever Willpower Bonus is required. All its attacks are Magical.</p>\n</div>\n</div>\n</div>",
|
||
"effects": {
|
||
"Construct": {
|
||
"name": "Construct"
|
||
}
|
||
}
|
||
},
|
||
"Dark Vision": {
|
||
"name": "Dark Vision",
|
||
"description": "<p>The creature can see in the dark as daylight.</p>"
|
||
},
|
||
"Painless": {
|
||
"name": "Painless",
|
||
"description": "<p>The creature feels no pain or can ignore it. All non-amputation penalties suffered from Critical Wounds are ignored, although Conditions are suffered as normal.</p>"
|
||
},
|
||
"Undead": {
|
||
"name": "Undead",
|
||
"description": "<p>The Undead are neither living, nor dead, meaning they are not reliant on the usual prerequisites for life: air, food, water… This Trait most commonly come into use when spells, miracles, or other abilities affect Undead only.</p><blockquote class=\"sidebar\"><h3 style=\"text-align: center;\"><em>UNQUIET DEAD</em></h3><p><em>Any Undead creature with the Construct trait is magically bound together with sinews of dark magics. They are either mindless automatons reanimated by a necromancer, or those who came to unlife in a place where Shyish, the magical wind of death, or Dhar, vile black magic, gathers and stagnates, twisting death into something new.</em></p></blockquote>"
|
||
},
|
||
"Unstable": {
|
||
"name": "Unstable",
|
||
"description": "<p>The creature’s corpus is maintained by foul magics that are inherently unstable in the material realm.</p>\n<p>Whenever it ends a round engaged with any opponent with higher Advantage, the creature is driven back, and the magics holding it together weaken. It loses as many Wounds as the difference between its Advantage, and the highest Advantage engaged with it.</p>\n<p>So, if the creature had 1 Advantage, and its opponent had 3, the creature would lose 2 Wounds. If the creature ever reach 0 Wounds, the magics holding it in place collapse, and it ‘dies’.</p>",
|
||
"effects": {
|
||
"Unstable": {
|
||
"name": "Unstable"
|
||
}
|
||
}
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Weapon": {
|
||
"name": "Weapon",
|
||
"description": "<p>The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)</p>"
|
||
},
|
||
"Fear": {
|
||
"name": "Fear",
|
||
"description": "<p>The creature causes supernatural Fear in other creatures, with a rating equal to its Rating.</p>\n<p>The Fear trait represents an extreme aversion to something. Creatures that cause Fear have a Fear Rating; this value reflects the SL you are required to pass on an Extended Cool Test to overcome your Fear. You may continue to Test at the end of every round until your SL equals or surpasses the creature’s Fear rating. Until you do this, you are subject to Fear.</p>\n<p>When subject to Fear, you suffer –1 SL on all Tests to affect the source of your fear. You may not move closer to whatever is causing Fear without passing a <strong>Challenging (+0) Cool</strong> Test. If it comes closer to you, you must pass a <strong>Challenging (+0) Cool</strong> Test, or gain a @Condition[Broken] Condition.</p>",
|
||
"effects": {
|
||
"Fear": {
|
||
"name": "Fear"
|
||
}
|
||
}
|
||
},
|
||
"Armour": {
|
||
"name": "Armour",
|
||
"description": "<p>The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations</p>",
|
||
"effects": {
|
||
"Armour": {
|
||
"name": "Armour"
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
"Otto Geschwur": {
|
||
"name": "Otto Geschwur",
|
||
"items": {
|
||
"Athletics": {
|
||
"name": "Athletics",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.Ss6Gp732GjscYke0 caption=false]{Athletics}"
|
||
},
|
||
"Consume Alcohol": {
|
||
"name": "Consume Alcohol",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.38Ux3mEWYuQ4heIT caption=false]{Consume Alcohol}"
|
||
},
|
||
"Dodge": {
|
||
"name": "Dodge",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.dPpyiMhPwVGJnJrv caption=false]{Dodge}"
|
||
},
|
||
"Endurance": {
|
||
"name": "Endurance",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.E9UyI8AMrBqgCX4a caption=false]{Endurance}"
|
||
},
|
||
"Entertain (Taunt)": {
|
||
"name": "Entertain (Taunt)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Gossip": {
|
||
"name": "Gossip",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.ns3PDbblIFcwqyQi caption=false]{Gossip}"
|
||
},
|
||
"Haggle": {
|
||
"name": "Haggle",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.qSSRHdEK5P7VRmKW caption=false]{Haggle}"
|
||
},
|
||
"Intimidate": {
|
||
"name": "Intimidate",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mDs8HUZopZAb1fH0 caption=false]{Intimidate}"
|
||
},
|
||
"Melee (Basic)": {
|
||
"name": "Melee (Basic)",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Prejudice": {
|
||
"name": "Prejudice",
|
||
"description": "<p>You really dislike the Target, which is normally a group of people or creatures such as ‘Ostlanders’, ‘Elves’, or ‘Wizards’. You must attempt a Psychology Test whenever you encounter the group against which you are prejudiced. If you pass, you may frown a lot, but will otherwise act normally, only suffering a penalty of –10 to all Fellowship Tests towards that group. Should you fail you are subject to Prejudice. At the end of every subsequent Round, you may attempt another Psychology test to bring the Prejudice to an end. If you do not, the effects of Prejudice naturally come to an end when all members of the specified group in your line of sight are gone, or you gain the Stunned or Unconscious Condition, or you become subject to another Psychology.</p><p>When subject to Prejudice, you must immediately insult the target of your prejudice. Loudly.</p>"
|
||
},
|
||
"Dagger": {
|
||
"name": "Dagger"
|
||
},
|
||
"Gold Crown": {
|
||
"name": "Gold Crown"
|
||
},
|
||
"Silver Shilling": {
|
||
"name": "Silver Shilling"
|
||
},
|
||
"Brass Penny": {
|
||
"name": "Brass Penny"
|
||
},
|
||
"Club (under the bar)": {
|
||
"name": "Club (under the bar)"
|
||
},
|
||
"Entertain": {
|
||
"name": "Entertain",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.hrCbYa4b2iKPgBui caption=false]{Entertain}"
|
||
},
|
||
"Charm Animal": {
|
||
"name": "Charm Animal",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.1N6sOXgrqF1KkIh0 caption=false]{Charm Animal}"
|
||
},
|
||
"Melee": {
|
||
"name": "Melee",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.mk4p8y3RetTuMe2f caption=false]{Melee}"
|
||
},
|
||
"Gamble": {
|
||
"name": "Gamble",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.JVBD7pcdOPJ4nCjq caption=false]{Gamble}"
|
||
},
|
||
"Art": {
|
||
"name": "Art",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.tVSESlQWIl8QjK6y caption=false]{Art}"
|
||
},
|
||
"Perception": {
|
||
"name": "Perception",
|
||
"description": "<p>@Embed[Compendium.wfrp4e-core.journals.6zOdTLv3YeYeJ4hR.JournalEntryPage.6Jhks0zDRpJeN6dW caption=false]{Perception}"
|
||
},
|
||
"Row": {
|
||
"name": "Row",
|
||
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