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wfrp-4e-de/compendium/To Do/wfrp4e-ua1.items.json
T
alzerandalzer 29bb610739 To Do: mit komplettem Foundry-Export (babele-directory-export) synchronisiert
- 17 bestehende ToDo-Dateien mit frischeren Export-Versionen ersetzt (altdorf/archives1/middenheim/pbtt/rnhd/starter-set/ua1 Actors/Items/Tables)
- 36 neue Dateien ergaenzt, die im Export erstmals auftauchen: komplett neue Packs (horned-rat, empire-ruins, owb1) sowie bisher nicht exportierte Scenes/Effects-Kompendien fuer bereits vorhandene Buecher
- Vor dem Ersetzen geprueft, dass keine der betroffenen ToDo-Dateien bereits handuebersetzte Inhalte enthielt (nur zufaellige Umlaute in Eigennamen wie Boegenhafen, keine echte deutsche Grammatik)
2026-08-06 12:55:41 +02:00

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{
"label": "Items (Ubersreik Adventures I)",
"folders": {
"Armour": "Armour",
"Trappings": "Trappings",
"Traits": "Traits",
"Talents": "Talents"
},
"entries": {
"Cantor": {
"name": "Cantor",
"description": "<p>You are trained as a cantor of the Colleges of Magic, and are able to gather the Winds of Magic to you to aid spells being cast by anyone present. You may use Entertain (Singing) in place of Channelling when performing a Channelling Test, however all magic users within Fellowship yards of you are able to siphon off a single SL from your Extended Channelling Test per round so long as they are performing their own Channelling Test. With this Talent, a Character can perform an Extended Entertain (Singing) Test specifically to aid another wizard&rsquo;s Channelling Test, even if they lack any other magical ability themselves.&nbsp;</p>",
"effects": {
"Cantor": {
"name": "Cantor"
}
}
},
"The Nineteenth Palm of Volans": {
"name": "The Nineteenth Palm of Volans",
"description": "<p>One of 24 such talismans created by the first Patriarch of the Colleges of Magic, the Palm draws on the inner strength of its wearer to ward them from magic. Since their forging, these talismans have been gifted to Wizard Lords who are performing particularly dangerous tasks beyond the supervision of their Colleges. </p><p>Whilst wearing the Nineteenth Palm of Volans, a Character may @UUID[Compendium.wfrp4e-core.journals.JournalEntry.YBVrpUHEjohB1H4f.JournalEntryPage.BU7yhLmMdEyvbfkR#dispelling]{dispel spells}. However, the Character may not dispel persistent spells once cast. If the Character lacks the <strong>Language (Magick) </strong>Skill, they may use their Willpower Characteristic instead.</p>"
},
"Spiky Helm": {
"name": "Spiky Helm",
"effects": {
"Spiky Helm": {
"name": "Spiky Helm"
}
}
},
"Spiky Breastplate": {
"name": "Spiky Breastplate"
},
"Spiky Bracers": {
"name": "Spiky Bracers"
},
"Cordelia's Enhanced Restorative Tonic": {
"name": "Cordelia's Enhanced Restorative Tonic",
"description": "<p>Restores twice the imbiber&rsquo;s Toughness Bonus in Wounds.</p>",
"effects": {
"Restorative Tonic": {
"name": "Restorative Tonic"
},
"Apply Restorative Tonic": {
"name": "Apply Restorative Tonic"
}
}
},
"Maddening Aura": {
"name": "Maddening Aura",
"description": "<p>At the start of every Round, every Character within 20 yards of the creature must make an <strong>Average (+20) Cool</strong> Test. If failed, roll on the Creeping Irrationality table. If Fumbled, the Character also gains +1 Corruption Point — further, should the Character become corrupted, this automatically results in a Mental Corruption. Where relevant, any Maddening Aura effects are cumulative.</p><table style=\"width: 99.1329%; height: 128px;\" border=\"1\"><tbody><tr style=\"height: 16px;\"><td style=\"text-align: center; width: 9.09487%; height: 16px;\"><p><strong>[[/r 1d10]]</strong></p></td><td style=\"text-align: center; width: 90.1763%; height: 16px;\"><p><strong>Creeping Irrationality</strong></p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>1-2</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Careful Now:</strong> On your next Turn, you can either take a Move or an Action, not both. You then shake it off.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>3-4</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Whats Going On? </strong>You suffer the @Condition[Surprised] Condition.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>5-6</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>My Plan is Working!</strong> On your Turn, you must take the same actions you took on the previous Round. If, for some reason, you cannot do this, you must do what you can to prepare for those actions on your next Turn. <strong>Duration</strong>: 1d10 Rounds.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>7</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Who said I was Paranoid?</strong> You become subject to Animosity toward a random Character. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>8</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Are You Talking to Me?</strong> You become subject to Hatred toward a random Character. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>9</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Kill it! Kill it! Kill it!</strong> You become subject to Frenzy. <strong>Duration</strong>: Lasting.</p></td></tr><tr style=\"height: 16px;\"><td style=\"width: 9.09487%; height: 16px; text-align: center;\"><p>10</p></td><td style=\"width: 90.1763%; height: 16px;\"><p><strong>Twitch, Twitch</strong>: Suffer one @Table[mutatemental]{Mental Corruption}. <strong>Duration</strong>: Lasting.</p></td></tr></tbody></table><p><strong>Lasting</strong>: These last for [[/r 1d10]] Willpower Bonus hours (to a minimum of 1 hour). After which, perform an Ave<strong>rage (+20) Cool</strong> Test. If failed, the effect is permanent. The Difficulty of the Test may vary if the Character has limited or prolonged exposure, as determined by the GM. A Player may spend a Resilience point to permanently lose the long-term effects of Maddening Aura, though the memories of the horrific creature never diminish. A Character may expend 1 Resolve point to ignore the negative consequences of the Maddening Aura for 1 Round.</p>",
"effects": {
"Maddening Aura": {
"name": "Maddening Aura"
}
}
},
"Spiky Plate Leggings": {
"name": "Spiky Plate Leggings",
"effects": {
"Spiky Plate Leggings": {
"name": "Spiky Plate Leggings"
}
}
}
}
}