Zoo: items.json vollstaendig uebersetzt (51 Eintraege); Up in Arms: actors.json vollstaendig uebersetzt (9 Akteure)
- zoo.items.json: Waffen, Traenke und Kreatureneigenschaften aus dem Bestiarium "Imperial Zoo" uebersetzt, darunter Netz/Hakennetz-Regeltext, Graben- und Grimm-Kreatureneigenschaften sowie mehrere Korruptionstest-Sondertexte - up-in-arms.actors.json: 9 NPC/Reittier-Statblocks (Ortskundiger Kundschafter, Doktor, Erfahrener Soeldner, Anwalt, Halbgreif-Reittier, Traeger, Streitross, Schreiber, Reitpferd) uebersetzt; Fertigkeiten/Talente/Ausruestung wo moeglich aus bereits uebersetzten Kernregelwerk-Eintraegen uebernommen
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{
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"label": "Items (Imperial Zoo)",
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"folders": {
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"Prayers": "Prayers",
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"Trappings": "Trappings",
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"Weapons": "Weapons",
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"Ammunition": "Ammunition",
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"Traits": "Traits"
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},
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"entries": {
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"Fell Dagger": {
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"name": "Fell Dagger",
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"effects": {
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"Fell Dagger": {
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"name": "Fell Dagger"
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}
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}
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},
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"Kiss of da Black Pit": {
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"name": "Kiss of da Black Pit",
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"effects": {
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"Kiss of da Black Pit": {
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"name": "Kiss of da Black Pit"
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}
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},
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"durationValue": "Sofort"
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},
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"Net": {
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"name": "Net",
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"description": "<p>Nets are part of the Entangling Ranged Weapon Group.</p><ul><li><p>If an opponent is successfully attacked with a Net, they gain the @Condition[Entangled] Condition and must typically make a Challenging Strength Test in order to get a number of SLs equal to the Net’s Rating in order to break free.</p></li><li><p>SLs are not cumulative; if you fail to break free, you pick up another @Condition[Entangled] condition.</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.zvTJjD2I9uOcFbAH]{Hooked Nets} automatically inflict damage, which typically ignores Armour, upon those who struggle against them whenever they fight against the net, successfully or not.</p></li></ul><p>There are rumours of enchanted nets used by the wicked Elves of Naggaroth that actively fight against their targets, or sprout magical barbs that bite into their victim’s flesh, wrapping them ever tighter until escape is impossible.</p>",
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"special": "Rating 3"
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},
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"Leviathan Plate": {
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"name": "Leviathan Plate",
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"effects": {
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"Leviathan Plate": {
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"name": "Leviathan Plate"
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},
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"Apply Leviathan Plate": {
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"name": "Apply Leviathan Plate"
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}
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}
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},
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"Plague of Scuttlin’": {
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"name": "Plague of Scuttlin’",
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"effects": {
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"Plague of Scuttlin’": {
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"name": "Plague of Scuttlin’"
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}
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},
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"durationValue": "Immediate"
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},
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"Warpfire Thrower": {
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"name": "Warpfire Thrower",
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"effects": {
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"Warpfire Thrower": {
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"name": "Warpfire Thrower"
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}
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},
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"special": "Targets wounded by a Warpfire Thrower must make a Corruption (Moderate) Test from the unnatural transmuting flames."
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},
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"Clearmind": {
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"name": "Clearmind",
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"effects": {
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"Clearmind": {
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"name": "Clearmind"
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},
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"Apply Clearmind": {
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"name": "Apply Clearmind"
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}
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}
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},
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"The Thirsty Stone": {
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"name": "The Thirsty Stone",
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"effects": {
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"The Thirsty Stone: Ward": {
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"name": "The Thirsty Stone: Ward"
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}
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}
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},
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"Wulfshawl": {
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"name": "Wulfshawl",
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"effects": {
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"Wulfshawl": {
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"name": "Wulfshawl"
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}
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}
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},
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"Troll Acid": {
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"name": "Troll Acid"
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},
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"Two-Headed Tincture": {
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"name": "Two-Headed Tincture",
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"effects": {
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"Two-Headed Tincture": {
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"name": "Two-Headed Tincture"
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},
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"Apply Two-Headed Tincture": {
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"name": "Apply Two-Headed Tincture"
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}
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}
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},
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"Ratling Cannon": {
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"name": "Ratling Cannon",
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"effects": {
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"Ratling Cannon": {
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"name": "Ratling Cannon"
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}
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},
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"special": "Targets wounded by a Ratling Cannon must take an Average (+20%) Corruption (Minor) Test from the warpstone laced-shot."
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},
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"Stag's Ward": {
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"name": "Stag's Ward",
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"effects": {
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"Stag's Ward": {
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"name": "Stag's Ward"
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},
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"Apply Stag's Ward": {
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"name": "Apply Stag's Ward"
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}
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}
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},
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"Spite": {
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"name": "Spite",
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"effects": {
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"Spite": {
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"name": "Spite"
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},
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"Apply Spite": {
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"name": "Apply Spite"
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}
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}
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},
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"Seer Snake Liquor": {
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"name": "Seer Snake Liquor",
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"effects": {
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"Seer Snake Liquor": {
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"name": "Seer Snake Liquor"
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},
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"Apply Seer Snake Liquor": {
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"name": "Apply Seer Snake Liquor"
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}
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}
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},
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"Antler Hilted Blade": {
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"name": "Antler Hilted Blade"
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},
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"Longsleep": {
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"name": "Longsleep",
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"effects": {
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"Longsleep": {
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"name": "Longsleep"
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},
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"Apply Longsleep": {
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"name": "Apply Longsleep"
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}
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}
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},
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"Razorburn": {
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"name": "Razorburn",
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"effects": {
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"Razorburn": {
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"name": "Razorburn"
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},
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"Apply Razorburn": {
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"name": "Apply Razorburn"
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}
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}
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},
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"Witchbane": {
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"name": "Witchbane",
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"effects": {
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"Witchbane": {
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"name": "Witchbane"
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},
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"Apply Witchbane": {
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"name": "Apply Witchbane"
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}
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}
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},
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"Bloodblind": {
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"name": "Bloodblind",
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"effects": {
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"Bloodblind": {
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"name": "Bloodblind"
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},
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"Apply Bloodblind": {
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"name": "Apply Bloodblind"
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}
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}
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},
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"Flesh Blister": {
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"name": "Flesh Blister",
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"effects": {
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"Flesh Blister": {
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"name": "Flesh Blister"
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},
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"Apply Flesh Blister": {
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"name": "Apply Flesh Blister"
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}
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}
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},
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"Burrow": {
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"name": "Burrow",
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"description": "<p>This creature can travel by tunnelling through earth and stone at a rapid pace. </p><ul><li><p>As its move, it can burrow up to its Rating in yards. </p></li><li><p>While burrowing, it ignores all intervening terrain, obstacles, or characters. </p></li><li><p>At the end of the move, it decides whether it will emerge or if it is still burrowing. </p></li><li><p>It can use this move to Charge. </p></li><li><p>If it starts the turn burrowing, it must choose to Burrow for its Move.</p></li></ul><p>When targeting a burrowing creature, measure horizontal distance as normal, then increase range difficulty by 2 steps. So, a Medium Range shot would become Extreme Range, whereas Long and Extreme Range shots are impossible.</p>"
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},
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"Grim": {
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"name": "Grim",
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"description": "<p>This creature is particularly dangerous, and fighting it means never truly being able to gain the upper hand.</p><p>If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.</p><p>If the creature currently has a @Condition[Surprised], @Condition[Unconscious], or @Condition[Entangled] Condition, it does not gain this Advantage.</p>",
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"effects": {
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"Grim": {
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"name": "Grim"
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}
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}
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},
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"Silence": {
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"name": "Silence"
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},
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"Tregara Sap": {
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"name": "Tregara Sap"
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},
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"Griffon Fletchling": {
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"name": "Griffon Fletchling"
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},
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"Wheeze": {
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"name": "Wheeze"
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},
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"Tide Blood": {
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"name": "Tide Blood",
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"effects": {
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"Tide Blood": {
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"name": "Tide Blood"
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},
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"Apply Tide Blood": {
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"name": "Apply Tide Blood"
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}
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}
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},
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"Warplock Jezzail": {
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"name": "Warplock Jezzail",
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"effects": {
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"Warplock Jezzail": {
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"name": "Warplock Jezzail"
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}
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},
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"special": "Targets wounded by a Jezzail must make a Corruption (Minor) Test from the warpstone-laced shot."
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},
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"Whiteseer": {
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"name": "Whiteseer",
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"special": "Removes the Fear Trait of any Undead, unless whatever creature they were in life would naturally have this Trait."
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},
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"Preyton's Fury": {
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"name": "Preyton's Fury",
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"effects": {
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"Preyton's Fury": {
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"name": "Preyton's Fury"
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},
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"Apply Preyton's Fury": {
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"name": "Apply Preyton's Fury"
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}
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}
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},
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"Veinpowder": {
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"name": "Veinpowder",
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"effects": {
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"Veinpowder (Unguent)": {
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"name": "Veinpowder (Unguent)"
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},
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"Veinpowder (Potion)": {
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"name": "Veinpowder (Potion)"
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},
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"Apply Veinpowder (Unguent)": {
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"name": "Apply Veinpowder (Unguent)"
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},
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"Apply Veinpowder (Potion)": {
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"name": "Apply Veinpowder (Potion)"
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}
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}
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},
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"Lurek's Curse": {
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"name": "Lurek's Curse",
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"effects": {
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"Lurek's Curse": {
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"name": "Lurek's Curse"
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},
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"Apply Lurek's Curse": {
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"name": "Apply Lurek's Curse"
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}
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}
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},
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"Carroburg Fire": {
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"name": "Carroburg Fire",
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"effects": {
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"Carroburg Fire": {
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"name": "Carroburg Fire"
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},
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"Apply Carroburg Fire": {
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"name": "Apply Carroburg Fire"
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}
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}
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},
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"Eagle Shank": {
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"name": "Eagle Shank"
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},
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"Ball and Chain": {
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"name": "Ball and Chain"
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},
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"Treemeld": {
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"name": "Treemeld",
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"effects": {
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"Treemeld (Full)": {
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"name": "Treemeld (Full)"
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},
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"Treemeld (Quarter)": {
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"name": "Treemeld (Quarter)"
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},
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"Apply Treemeld (Full)": {
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"name": "Apply Treemeld (Full)"
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},
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"Apply Treemeld (Quarter)": {
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"name": "Apply Treemeld (Quarter)"
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}
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}
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},
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"Bezoar Solvent": {
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"name": "Bezoar Solvent"
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},
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"Throttler's Gloves": {
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"name": "Throttler's Gloves"
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},
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"Shard Tips": {
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"name": "Shard Tips",
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"effects": {
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"Shard Tips": {
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"name": "Shard Tips"
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}
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}
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},
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"Forge Shield": {
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"name": "Forge Shield",
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"effects": {
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"Forge Shield": {
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"name": "Forge Shield"
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},
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"Apply Forge Shield": {
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"name": "Apply Forge Shield"
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}
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}
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},
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"The Last Toast": {
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"name": "The Last Toast"
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},
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"Last Gasp": {
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"name": "Last Gasp"
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},
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"Dragonblood Quench": {
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"name": "Dragonblood Quench",
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"effects": {
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"Dragonblood Quench": {
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"name": "Dragonblood Quench"
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}
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}
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},
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"Warplock Pistol": {
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"name": "Warplock Pistol",
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"effects": {
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"Warplock Pistol": {
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"name": "Warplock Pistol"
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}
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},
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"special": "Targets wounded by a Warplock Pistol must take a Corruption (Minor) Test from the warpstone laced-shot."
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},
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"Wyvern's Kiss": {
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"name": "Wyvern's Kiss",
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"effects": {
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"Wyvern's Kiss": {
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"name": "Wyvern's Kiss"
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},
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"Apply Wyvern's Kiss": {
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"name": "Apply Wyvern's Kiss"
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}
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}
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},
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"Snare 'Em Good": {
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"name": "Snare 'Em Good",
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"effects": {
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"Snare 'Em Good": {
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"name": "Snare 'Em Good"
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}
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},
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"durationValue": "Sofort"
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},
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"Warp Blade": {
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"name": "Warp Blade",
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"effects": {
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"Warp Blade": {
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"name": "Warp Blade"
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}
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}
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},
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"Bone Smasher": {
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"name": "Bone Smasher",
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"effects": {
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"Bone Smasher": {
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"name": "Bone Smasher"
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}
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},
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"special": "When striking an opponent dead, other living creatures within 10 yards must pass a Challenging (+0) Endurance Test or gain a Deafened Condition and suffer 1d10 Wounds (ignoring Armour)."
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},
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"Liquid Fire": {
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"name": "Liquid Fire"
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},
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"Hooked Net": {
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"name": "Hooked Net",
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"description": "<p>Nets are part of the Entangling Ranged Weapon Group.</p><ul><li><p>If an opponent is successfully attacked with a Net, they gain the @Condition[Entangled] Condition and must typically make a Challenging Strength Test in order to get a number of SLs equal to the Net’s Rating in order to break free.</p></li><li><p>SLs are not cumulative; if you fail to break free, you pick up another @Condition[Entangled] condition.</p></li><li><p>Hooked Nets automatically inflict damage, which typically ignores Armour, upon those who struggle against them whenever they fight against the net, successfully or not.</p></li></ul><p>There are rumours of enchanted nets used by the wicked Elves of Naggaroth that actively fight against their targets, or sprout magical barbs that bite into their victim’s flesh, wrapping them ever tighter until escape is impossible.</p>",
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"special": "Rating 3. Automatically inflict damage ignoring AP upon those who struggle against the net, successfully or not."
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}
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||||
}
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||||
}
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
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{
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||||
"label": "Items (Imperial Zoo)",
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||||
"folders": {
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"folders": {
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||||
"Ammunition": "Munition",
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"Careers": "Karrieren",
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||||
"Prayers": "Gebete",
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@@ -91,5 +91,174 @@
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"path": "system.flaws.value",
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"converter": "trapping_qualities_flaws"
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||||
}
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||||
},
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"entries": {
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||||
"Fell Dagger": {
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||||
"name": "Unheilsdolch"
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},
|
||||
"Kiss of da Black Pit": {
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"name": "Kuss der Schwarzen Grube"
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},
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"Net": {
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"name": "Netz",
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"description": "<p>Netze gehören zur Fesselnden Fernkampfwaffengruppe.</p><ul><li><p>Wird ein Gegner erfolgreich mit einem Netz angegriffen, erhält er den Zustand @Condition[Entangled] und muss normalerweise einen Herausfordernden Stärke-Test ablegen, um eine Anzahl an EG zu erzielen, die dem Wert des Netzes entspricht, um sich zu befreien.</p></li><li><p>EG sind nicht kumulativ; scheitert man beim Befreiungsversuch, erhält man einen weiteren @Condition[Entangled]-Zustand.</p></li><li><p>@UUID[Compendium.wfrp4e-zoo.items.zvTJjD2I9uOcFbAH]{Hakennetze} fügen automatisch Schaden zu, der Rüstung meist ignoriert, wenn sich jemand gegen sie wehrt – egal ob erfolgreich oder nicht.</p></li></ul><p>Es kursieren Gerüchte über verzauberte Netze der finsteren Elfen von Naggaroth, die sich aktiv gegen ihre Ziele wehren oder magische Widerhaken hervorbringen, die sich ins Fleisch ihrer Opfer bohren und sie immer enger umschließen, bis eine Flucht unmöglich wird.</p>",
|
||||
"special": "Wert 3"
|
||||
},
|
||||
"Leviathan Plate": {
|
||||
"name": "Leviathan-Platte"
|
||||
},
|
||||
"Plague of Scuttlin’": {
|
||||
"name": "Huschseuche",
|
||||
"durationValue": "Sofort"
|
||||
},
|
||||
"Warpfire Thrower": {
|
||||
"name": "Warpfeuerwerfer",
|
||||
"special": "Von einem Warpfeuerwerfer verwundete Ziele müssen aufgrund der widernatürlichen, wandelnden Flammen einen Korruptionstest (Mittel) ablegen."
|
||||
},
|
||||
"Clearmind": {
|
||||
"name": "Klarsinn"
|
||||
},
|
||||
"The Thirsty Stone": {
|
||||
"name": "Der Durstige Stein"
|
||||
},
|
||||
"Wulfshawl": {
|
||||
"name": "Wolfsschal"
|
||||
},
|
||||
"Troll Acid": {
|
||||
"name": "Trollsäure"
|
||||
},
|
||||
"Two-Headed Tincture": {
|
||||
"name": "Zweiköpfige Tinktur"
|
||||
},
|
||||
"Ratling Cannon": {
|
||||
"name": "Ratlingkanone",
|
||||
"special": "Von einer Ratlingkanone verwundete Ziele müssen aufgrund der mit Warpstein durchsetzten Munition einen Durchschnittlichen (+20) Korruptionstest (Leicht) ablegen."
|
||||
},
|
||||
"Stag's Ward": {
|
||||
"name": "Hirschschutz"
|
||||
},
|
||||
"Spite": {
|
||||
"name": "Bosheit"
|
||||
},
|
||||
"Seer Snake Liquor": {
|
||||
"name": "Seherschlangen-Schnaps"
|
||||
},
|
||||
"Antler Hilted Blade": {
|
||||
"name": "Klinge mit Geweihgriff"
|
||||
},
|
||||
"Longsleep": {
|
||||
"name": "Langschlaf"
|
||||
},
|
||||
"Razorburn": {
|
||||
"name": "Rasierbrand"
|
||||
},
|
||||
"Witchbane": {
|
||||
"name": "Hexenverderben"
|
||||
},
|
||||
"Bloodblind": {
|
||||
"name": "Blutblind"
|
||||
},
|
||||
"Flesh Blister": {
|
||||
"name": "Fleischblase"
|
||||
},
|
||||
"Burrow": {
|
||||
"name": "Graben",
|
||||
"description": "<p>Diese Kreatur kann sich fortbewegen, indem sie sich in rasantem Tempo durch Erde und Gestein gräbt.</p><ul><li><p>Als Bewegung kann sie sich bis zu ihrem Wert in Metern eingraben.</p></li><li><p>Während sie sich eingräbt, ignoriert sie sämtliches dazwischenliegendes Gelände, Hindernisse oder Charaktere.</p></li><li><p>Am Ende der Bewegung entscheidet sie, ob sie auftaucht oder weiterhin gräbt.</p></li><li><p>Sie kann diese Bewegung nutzen, um einen Ansturm durchzuführen.</p></li><li><p>Beginnt sie ihre Runde grabend, muss sie als Bewegung erneut Graben wählen.</p></li></ul><p>Beim Anvisieren einer grabenden Kreatur wird die horizontale Distanz normal gemessen, doch die Reichweitenerschwernis erhöht sich um 2 Stufen. Ein Schuss auf Mittlere Reichweite wird so zu einem auf Extreme Reichweite, während Schüsse auf Weite und Extreme Reichweite unmöglich werden.</p>"
|
||||
},
|
||||
"Grim": {
|
||||
"name": "Grimm",
|
||||
"description": "<p>Diese Kreatur ist besonders gefährlich, und der Kampf gegen sie bedeutet, dass man nie wirklich die Oberhand gewinnen kann.</p><p>Hat diese Kreatur zu Beginn ihrer Runde nicht mindestens so viele Vorteilspunkte wie ihr Wert, steigt ihr Vorteilspool sofort auf ihren Wert an.</p><p>Hat die Kreatur momentan den Zustand @Condition[Surprised], @Condition[Unconscious] oder @Condition[Entangled], erhält sie diesen Vorteil nicht.</p>"
|
||||
},
|
||||
"Silence": {
|
||||
"name": "Stille"
|
||||
},
|
||||
"Tregara Sap": {
|
||||
"name": "Tregara-Saft"
|
||||
},
|
||||
"Griffon Fletchling": {
|
||||
"name": "Greifenjunges"
|
||||
},
|
||||
"Wheeze": {
|
||||
"name": "Keuchen"
|
||||
},
|
||||
"Tide Blood": {
|
||||
"name": "Gezeitenblut"
|
||||
},
|
||||
"Warplock Jezzail": {
|
||||
"name": "Warpschloss-Jezzail",
|
||||
"special": "Von einem Jezzail verwundete Ziele müssen aufgrund der mit Warpstein durchsetzten Munition einen Korruptionstest (Leicht) ablegen."
|
||||
},
|
||||
"Whiteseer": {
|
||||
"name": "Weißseher",
|
||||
"special": "Entfernt die Angst-Eigenschaft von Untoten, außer die Kreatur, die sie zu Lebzeiten waren, hätte diese Eigenschaft von Natur aus besessen."
|
||||
},
|
||||
"Preyton's Fury": {
|
||||
"name": "Preytons Zorn"
|
||||
},
|
||||
"Veinpowder": {
|
||||
"name": "Aderpulver"
|
||||
},
|
||||
"Lurek's Curse": {
|
||||
"name": "Lureks Fluch"
|
||||
},
|
||||
"Carroburg Fire": {
|
||||
"name": "Carroburger Feuer"
|
||||
},
|
||||
"Eagle Shank": {
|
||||
"name": "Adlerklinge"
|
||||
},
|
||||
"Ball and Chain": {
|
||||
"name": "Kugel und Kette"
|
||||
},
|
||||
"Treemeld": {
|
||||
"name": "Baumschmelze"
|
||||
},
|
||||
"Bezoar Solvent": {
|
||||
"name": "Bezoar-Lösung"
|
||||
},
|
||||
"Throttler's Gloves": {
|
||||
"name": "Würgerhandschuhe"
|
||||
},
|
||||
"Shard Tips": {
|
||||
"name": "Splitterspitzen"
|
||||
},
|
||||
"Forge Shield": {
|
||||
"name": "Schmiedeschild"
|
||||
},
|
||||
"The Last Toast": {
|
||||
"name": "Der letzte Trinkspruch"
|
||||
},
|
||||
"Last Gasp": {
|
||||
"name": "Letzter Atemzug"
|
||||
},
|
||||
"Dragonblood Quench": {
|
||||
"name": "Drachenbluttrunk"
|
||||
},
|
||||
"Warplock Pistol": {
|
||||
"name": "Warpschloss-Pistole",
|
||||
"special": "Von einer Warpschloss-Pistole verwundete Ziele müssen aufgrund der mit Warpstein durchsetzten Munition einen Korruptionstest (Leicht) ablegen."
|
||||
},
|
||||
"Wyvern's Kiss": {
|
||||
"name": "Kuss der Wyvern"
|
||||
},
|
||||
"Snare 'Em Good": {
|
||||
"name": "Fängt Gut!",
|
||||
"durationValue": "Sofort"
|
||||
},
|
||||
"Warp Blade": {
|
||||
"name": "Warpklinge"
|
||||
},
|
||||
"Bone Smasher": {
|
||||
"name": "Knochenbrecher",
|
||||
"special": "Wird ein Gegner damit tödlich getroffen, müssen andere lebende Kreaturen innerhalb von 10 Metern einen Herausfordernden (+0) Ausdauer-Test bestehen oder erhalten den Zustand Ertaubt und erleiden 1W10 Wunden (Rüstung wird ignoriert)."
|
||||
},
|
||||
"Liquid Fire": {
|
||||
"name": "Flüssiges Feuer"
|
||||
},
|
||||
"Hooked Net": {
|
||||
"name": "Hakennetz",
|
||||
"description": "<p>Netze gehören zur Fesselnden Fernkampfwaffengruppe.</p><ul><li><p>Wird ein Gegner erfolgreich mit einem Netz angegriffen, erhält er den Zustand @Condition[Entangled] und muss normalerweise einen Herausfordernden Stärke-Test ablegen, um eine Anzahl an EG zu erzielen, die dem Wert des Netzes entspricht, um sich zu befreien.</p></li><li><p>EG sind nicht kumulativ; scheitert man beim Befreiungsversuch, erhält man einen weiteren @Condition[Entangled]-Zustand.</p></li><li><p>Hakennetze fügen automatisch Schaden zu, der Rüstung meist ignoriert, wenn sich jemand gegen sie wehrt – egal ob erfolgreich oder nicht.</p></li></ul><p>Es kursieren Gerüchte über verzauberte Netze der finsteren Elfen von Naggaroth, die sich aktiv gegen ihre Ziele wehren oder magische Widerhaken hervorbringen, die sich ins Fleisch ihrer Opfer bohren und sie immer enger umschließen, bis eine Flucht unmöglich wird.</p>",
|
||||
"special": "Wert 3. Fügt automatisch Schaden zu, der RP ignoriert, wenn sich jemand gegen das Netz wehrt – egal ob erfolgreich oder nicht."
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user