Commit Graph
92 Commits
Author SHA1 Message Date
alzer 24908f36c1 EIS: actors.json Batch 5/13 uebersetzt (Gorrof - Heinrich Steele)
14 weitere Eintraege. Version auf 8.6.5 angehoben.
2026-07-27 16:44:47 +02:00
alzer 266c69e5da EIS: actors.json Batch 4/13 uebersetzt (Eberhart von Durbheim - Goat)
14 weitere Eintraege. Version auf 8.6.4 angehoben.
2026-07-27 16:40:39 +02:00
alzer 4b19f4aff3 EIS: actors.json Batch 3/13 uebersetzt (Boegenhafen Watch Recruits - Draught Horse)
14 weitere Eintraege. Version auf 8.6.3 angehoben.
2026-07-27 16:36:30 +02:00
alzer f4718bcb07 EIS: actors.json Batch 2/13 uebersetzt (Anida Pflaster - Bodyguards Aplenty)
14 weitere NPC-Eintraege. Version auf 8.6.2 angehoben.
2026-07-27 16:32:47 +02:00
alzer 50def5c40d EIS: actors.json Batch 1/13 uebersetzt ('Crusher' Braugen - Amoeba)
8 von 154 NPC-Eintraegen. Version auf 8.6.1 angehoben.
2026-07-27 16:28:15 +02:00
alzer 4619f417fc EIS: items.json vollstaendig ins Deutsche uebersetzt (151 Eintraege)
121 der 151 Eintraege sind byte-identische Duplikate aus spells.json (32)
und mutations.json (89) und wurden mit den dort bereits erstellten
deutschen Uebersetzungen befuellt. Die verbleibenden 30 einzigartigen
Eintraege (Kreatureneigenschaften, Reittiere, Krankheiten) wurden neu
uebersetzt.
2026-07-27 16:21:20 +02:00
alzer 0e233256ad EIS: tables.json vollstaendig ins Deutsche uebersetzt (31 Tabellen)
Fruehere Einschaetzung, die Datei sei bereits vollstaendig uebersetzt, war
falsch - name und results waren komplett franzoesisch. Zwei vorbestehende
FR-Syntaxfehler in den Demonic Mien-Tabellen (fehlende/ueberzaehlige
geschweifte Klammer) mitkorrigiert.
2026-07-27 09:27:03 +02:00
alzer 5f6ec7ccbb EIS: mutations.json vollstaendig ins Deutsche uebersetzt (89 Eintraege) 2026-07-27 09:21:44 +02:00
alzer dbe56a3505 EIS: Kompendien aktivieren, Zauber (spells.json) ins Deutsche übersetzt
Verschiebt die 5 Enemy in Shadows-Kompendien von To Do/ ins aktive
compendium/-Verzeichnis. Alle 32 Zaubereinträge in spells.json vollständig
aus dem Französischen übersetzt (23 einzigartige Zaubertexte, teils als
Ungeteilt-/Tzeentch-Varianten mit gemeinsamem Lehre-Absatz).
2026-07-27 09:15:04 +02:00
alzer b1694525fb versionierung 2026-07-27 08:44:00 +02:00
alzer 1b4982b55f .. 2026-07-27 08:08:12 +02:00
alzer 7707c31a9a Translate last remaining French leftover in item-effect scripts
1CeYp5MlPcH68UIw.js mixed English and French skill/talent/trapping
names (Intimidate, Commandement, Menaçant, Arme simple...) in an NPC
statblock-building script. Replaced with the actual German names used
in the core compendium, matching the lookup-by-exact-name convention
used throughout scripts/.

Note: the earlier "1 file left" estimate was right; a follow-up grep
across all of scripts/ that showed ~95 hits was a false alarm caused
by bash's grep doing byte-wise matching against the accented-character
class in this shell's locale, flagging German umlauts/en-dashes as
false positives. Verified with Node's proper Unicode regex instead.

Rebuilt modules/loadScripts.js; all 2114 scripts still parse cleanly.
2026-07-21 16:19:56 +02:00
alzer 69a69e2ce4 Fix 7 pre-existing syntax bugs in item-effect scripts
These predate today's script sync (not among the 621 copied files) --
stale/corrupted copies that had already diverged from FR's own fixed
versions, so a syntax error would have crashed the moment the item's
effect actually ran in Foundry:

- E7D4bxz8gy4e1wL7.js: whole condition had no body/return at all
- FAB12eLcSCAOOQwk.js: "scirptMessage" typo + missing closing paren
- Me1wS5XdqUEy7OGt.js: missing paren/brace in a template literal,
  and a literal "{this.actor.name}" instead of "${this.actor.name}"
- Na7Nanl9YmxZlTo7.js: stray unmatched closing paren
- nGTxNWBUBgTr87wU.js: loose "speaker : {...}" args instead of being
  part of the single options object
- sPvfYQEnyAYNpIhF.js: missing comma between two object properties
- vvVhAqreedtmOR9b.js: missing closing brace before the closing paren

Rebuilt modules/loadScripts.js; all 2114 scripts now parse cleanly.
2026-07-21 15:54:43 +02:00
alzer a7f30267fd Sync 621 missing item-effect scripts from FR and translate to German
scripts/ was missing 621 of FR's 2114 effect scripts (referenced via
game.wfrp4e.config.effectScripts by Foundry item id). Copied them all
over so the registry is complete, then translated the 129 that still
contained French user-facing text: skill/talent/trapping name arrays
in NPC-statblock-building scripts, chat/notification messages, and
dialog prompts. Skill/talent/trait names were cross-checked against
the already-translated core compendium rather than translated ad hoc,
since Foundry looks these up by exact document name.

Also fixed real bugs found along the way (present in FR's originals
too, just inherited via the copy):
- Two "let x / let x" duplicate-declaration scripts (SyntaxError)
- A "0rgs.actor" typo (ReferenceError) for "args.actor"
- Two "effet.update(...)" typos for "effect.update(...)"
- A corrupted ui.notifications.warn(...) template literal in 3 of the
  NPC-statblock scripts, mangled into stray leftover code text
- 19 scripts across the whole scripts/ folder (not just the 621) using
  the wrong game.i18n.localize() key (NAME.Résistance/Démoniaque/
  Mort-vivant instead of the actual English key names NAME.Endurance/
  Daemonic/Undead), which silently failed to resolve in any language

Rebuilt modules/loadScripts.js via `npm run build` (2114 scripts).

Known follow-up (out of scope here, pre-existing in the scripts DE
already had before this sync): 7 scripts elsewhere in scripts/ have
unrelated syntax bugs, and one has a lingering French accent.
2026-07-20 23:43:47 +02:00
alzer d542e1fdab Add the 23 skill specializations missing from core items.json
Lore (Skaven/Bestiaria/Chaos/Daemonology/Dark Magic/Tzeentch/Slaanesh/
Necromancy/Politics/Engineer/Torture/Warfare/Tilea), Trade (Engineer/
Farrier), Language (Arabyan/Battle/Guilder), Secret Signs (Cultist),
Acute Sense (Sight), Entertain (Acting/Speeches) and one prayer effect
(ezVl3vFWTwHfNXL3). Reuses the already-translated generic skill
description for each family (only the specialization name differs,
same as every other Lore/Trade/Language/Secret Signs entry).

wfrp4e-core.items.json now has 0 ids missing relative to FR (up from
25) and the leftover-French-description sweep from the last several
commits is complete: every entry that exists in both FR and DE has an
actually-translated German description.
2026-07-20 22:47:43 +02:00
alzer 5975af6dea Translate remaining named Lore spells, completing core items.json cleanup
Covers the named spells specific to each Lore of Magic (Beasts, Fire,
Heavens, Life, Light, Metal, Shadow, Death, Hedgecraft, Witchcraft,
Daemonology, Necromancy, Chaos) plus a handful of stragglers (Dazzle,
Haunting Horror, Purple Pall of Shyish, Scythe of Shyish, Shroud of
Invisibility, The Third Portent of Amul).

Text taken verbatim from the corresponding Lore chapters of the
official German rulebook (Magie, p.244-257), matched to each item by
mechanical content since several French/English names translate to
misleading literal German (e.g. "Earthpool"/Eau de la terre is
actually the teleport-through-earth spell "Erdreise", not a water
spell; "Part the Branches" is the Hedgecraft spirit-sight spell "Blick
durch die Hecke", not a Life-lore spell).

This closes out the wfrp4e-core.items.json leftover-French-text sweep:
all 444 originally affected entries (23 generic Lore-magic effects x
12 variants, 19 equipment items, 20 creature/psychology traits and
talents, 24 Petty Magic spells, 9 career class labels, and now ~80
named Lore-specific spells) are translated.
2026-07-20 22:45:22 +02:00
alzer 00c45cd50a Translate the 24 remaining Petty Magic spells in core items.json
Text taken verbatim from the "Niedere Magie" section of the official
German rulebook, matched to each item by mechanical content rather
than the French id (e.g. "Twitch"/Secousse -> Verschieben, "Sly
Hands"/En catimini -> Zauberhand, "Bearing"/Repères -> Richtung).
2026-07-20 22:35:11 +02:00
alzer 8d66ee9019 Translate 20 leftover-French creature traits, psychology traits and talents
Frenzy (player + creature versions), Love, Prejudice, Hatred, Breath,
Corrosive Blood, Infravision (-> Dunkelsicht), Distracting (Perturbant
-> Verstörend), Flight, Tough (-> Robustheit), Magic Resistance, Night
Vision, Regenerate, Tracker (Pisteur -> Spurensucher), Ward, Detect
Artefact, Flagellant, Inspiring (Exaltant -> Inspirierend) and Trapper.

Text taken from the official German rulebook's Bestiarium (creature
traits, p.338-343), Psychologie (p.190-191) and Fähigkeiten und
Talente (p.132-140) chapters, matching each item's actual game role
rather than translating the French id/name literally.
2026-07-20 22:33:10 +02:00
alzer 5ad44aba14 Translate 19 leftover-French equipment items in core items.json
Text taken from the "Einkaufsführer" (Trappings) chapter of the
official German rulebook. Also fixes two wrong names found along the
way: "Grappling Hook" was "Enterhaken" (boarding hook) instead of the
rulebook's "Kletterhaken", and "Dart" -- a Petty Magic spell, not a
piece of gear -- was named "Wurfspeer" (throwing spear) instead of
"Pfeil". "Walking Cane" also renamed to the rulebook's "Spazierstock".
2026-07-20 22:27:14 +02:00
alzer d5699e4884 Translate the 23 generic lore-magic spell effects and their variants
Blast, Bolt, Ward, Terrifying, Teleport, Push, Dome, Aethyric Armour/
Arms, Arrow Shield, Bridge, Chain Attack, Corrosive Blood, Dark Vision,
Distracting, Drop, Entangle, Fearsome, Flight, Magic Shield, Move
Object, Mundane Aura and Breath had only ever been given a German
name while the description stayed a verbatim French leftover; several
base names were also still French (e.g. Aethyric Armour, Terrifying,
Teleport) or an inaccurate translation (Bolt was "Bolzen", the actual
spell name per the German rulebook is "Geschoss").

Text taken verbatim from the "Arkane Zauber" section of the official
German core rulebook (Ulisses Spiele), which lists these as the
generic version of each lore-specific spell. Applied to the base item
plus all 12 lore-suffixed variants (Feuer/Leben/Metall/Himmel/Licht/
Bestien/Tod/Schatten/Nekromantie/Dämonologie/Hexerei/Heckenzauberei),
which share the identical description text per the rulebook's own
"treat as an additional lore option" rule for these generic spells.

294 of the 444 leftover-French items in wfrp4e-core.items.json fixed;
156 singleton items remain for a follow-up pass.
2026-07-20 22:18:28 +02:00
alzer 9432bd6b4d Translate leftover French class-link labels for warrior/flagellant careers
Counsellor, Officer, Penitent, Prophet of Doom, Recruit, Sentry,
Sergeant, Soldier and Zealot each link to their career-class journal
page via @UUID[...]{label}; the label text was still French. Set it to
match the already-translated class name (Ratgeber/Soldat/Flagellant/
Wächter, matching the existing Soldier/Guard/Flagellant/Counsellor
entries). Soldat and Flagellant are spelled identically in French and
German, so only Counsellor and Sentry actually changed text.
2026-07-20 22:12:44 +02:00
alzer 0c228ad921 Clean up stale/broken ids in core items and career-descriptions
These ids never matched the real Foundry document (typo, trailing
space, wrong dash character, or superseded by a rename upstream), so
Babele silently failed to translate them while a correct sibling entry
already existed with equal-or-better content:

- career-descriptions: drop "Duelist"/"Vilager" typo duplicates of the
  already-translated "Duellist"/"Villager"
- items: drop stale duplicates now superseded by a correctly-spelled/
  renamed id (Resistance (Chaos), Honor Guard, Novitiate, Jewellry,
  Open Plate Helm, Beast Within', trailing-space ids, Tongue Attack
  (Reichweite))
- items: fix "In-Fighter"/"In-fighter" to use the en dash character
  Foundry's actual document id uses (was silently never matching)
- items: merge "Art (Cartogrpahy)" (typo id, correct German text) into
  "Art (Cartography)" (correct id, which had leftover French text)
2026-07-20 22:09:14 +02:00
alzer 8d7deec861 Remove non-functional GPT upload scripts 2026-07-20 22:02:49 +02:00
alzer 5e2c91c3d4 Fix Foundry v13/v14 and Babele 2.8+ compatibility breaks
- Remove dead import of babele/script/translated-compendium.js (404,
  MIME-type block on load) and its unused TranslatedCompendium usage
- Replace broken game.babele.converters.X() cross-calls (career_skills,
  career_careergroup, tableResults) with direct function references,
  since Babele 2.8+ wraps converters as objects
- Rename RollTable fields data.text/results[].text -> .description and
  documentCollection -> documentUuid to match Babele's current schema
- Migrate ActiveEffect label -> name (Foundry v13 requires name) with
  legacy fallback in process_effects, bestiary_traits, effects and
  diseases_effects converters
- Fix stray bare duplicate() call and a syntax typo in the infighting
  effect script in config-patch.js
- Bump module.json compatibility to minimum 13 / verified 14
2026-07-20 21:54:57 +02:00
alzer 9b09f6d1da Version 2026-03-16 22:20:15 +01:00
alzer dd6c77356e .. 2026-03-16 22:05:54 +01:00
alzer d7df7ef0f2 .. 2025-10-01 11:46:15 +02:00
alzer d1e87e70bb Modul.json update? 2025-10-01 11:36:28 +02:00
alzer d349cba00f .. 2025-10-01 11:18:15 +02:00
alzer 7f355bf1b8 Trappings konsistent in Ausrüstung geändert 2025-10-01 11:11:32 +02:00
alzer 1c6cd3b6ae Risikogruppe Daten entfernt 2025-10-01 10:52:11 +02:00
alzer e0e7899663 .. 2025-10-01 10:50:32 +02:00
alzer d5a7446ba0 .. 2025-10-01 10:37:58 +02:00
alzer 714030cdab Up in Arms Items 2025-10-01 10:34:46 +02:00
alzerandalzer d5edf8e781 typo 2025-05-17 23:41:40 +02:00
alzer 1596de81b7 EiS Journale 2025-05-17 22:54:06 +02:00
alzerandalzer 43fe1867a6 .. 2025-05-16 15:47:05 +02:00
alzerandalzer cc553ab695 Packs hinzugefügt 2025-05-16 15:45:48 +02:00
alzerandalzer a94ebd0c25 .. 2025-05-16 15:12:22 +02:00
alzerandalzer f74f4c415b .. 2025-05-16 15:10:51 +02:00
alzerandalzer 90f265958e .. 2025-05-16 15:05:54 +02:00
alzerandalzer 8efa9ed238 .. 2025-05-16 15:03:45 +02:00
alzerandalzer 743f7c50eb .. 2025-05-16 14:46:55 +02:00
alzerandalzer 5c4d4dc710 typo 2025-05-16 14:33:57 +02:00
alzerandalzer 655f22355c Risikogruppe-Items hinzugefügt 2025-05-16 14:30:54 +02:00
alzerandalzer 7feb8d6756 Merge branch 'main' of https://gitea.palmenalzer.de/alzer/wfrp-4e-de 2025-05-16 13:57:05 +02:00
alzerandalzer 308449c31d .. 2025-05-16 13:56:59 +02:00
alzer 74ef2b2c41 .. 2025-05-16 13:53:32 +02:00
alzer b56b6e04cc .. 2025-05-16 10:05:29 +02:00
alzer 635d9e7525 Scripts zusammengefügt 2025-05-16 09:32:25 +02:00